Course Syllabus Agile for Practitioners
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Agile Methodologies and Extreme Programming Corso Di Laurea
Agile Methodologies and EXtreme Programming Lecturer: Giuseppe Santucci (Some slides taken from slideshare.net) Outline • Development Methodologies • Agile Development (12 Key Practices) • Extreme Programming (XP) – How does it work ? 2 What is a SE Methodology? • A SE methodology is a rigorously defined process (or set of practices) for creating software – A set of rules you have to follow – A set of conventions the organization decides to follow – A systematical, engineered approach for organizing software projects 3 Agile Development Agile Manifesto “Our highest priority is to satisfy the customer through early and continuous delivery of valuable software“ [Manifesto for Agile] 5 The agile spirit • Incremental – Working software over comprehensive documentation • Cooperation – Customer collaboration over contract negotiation • Straightforward – Individuals and interactions over processes and tools • Adaptive – Responding to change over following a plan 6 Agile Methodologies • eXtreme Programming (XP) • Scrum • Crystal family of methodologies • Feature-Driven Development (FDD) • Adaptive Software Development (ASD) • Dynamic System Development Model (DSDM) • Agile Unified Process (AUP) 7 The XP inventor: Kent Beck • eXtreme Programming – The most prominent agile development methodology Kent Beck 8 The 12 Key Practices 1. Metaphor 2. The Planning Game 3. Test-Driven Development 4. Pair Programming 5. Refactoring 6. Simple Design 7. Collective Ownership 8. Continuous Integration 9. On-site Customer 10. Small Releases 11. 40-Hour Workweek -
Agile Practices in Commercial Saas Teams
SAMINT-MILI 2036 Master’s Thesis 30 credits May 2020 Agile Practices in Commercial SaaS Teams A case study on the adoption of agile practices in non-software teams Bruno Petersen Master’s Programme in Industrial Management and Innovation Masterprogram i industriell ledning och innovation Abstract Agile Practices in Commercial SaaS Teams Bruno Petersen Faculty of Science and Technology Agile software development methods have seen great success in software Visiting address: Ångströmlaboratoriet teams. Research on the topic of adopting agile methods in development teams Lägerhyddsvägen 1 is extensive. In the literature key enabling factors are identified and numerous House 4, Level 0 benefits of agile ways of working are named. Less attention has been payed to Postal address: the non-software functions in software development organizations, though. Box 536 Moreover, little is known about how well the enabling factors and benefits for 751 21 Uppsala software teams translate to other teams in the organization. The goal of this Telephone: study is to evaluate what benefits agile methods provide to non-software teams, +46 (0)18 – 471 30 03 whether the enabling factors are similar and what the challenges and drawbacks Telefax: for adopting agile methods in commercial teams are. Using the case of the +46 (0)18 – 471 30 00 Swedish Software-as -a-Service company Funnel, which introduced agile Web page: practices into their commercial teams, these questions are tackled. The study http://www.teknik.uu.se/student-en/ finds that knowledge transfer and governance are core areas that need to be engaged in during the adoption process. With decisions being made more autonomously ensuring the exchange of relevant information is crucial. -
Agile-Methodologies-And-Extreme
Agile Development and Extreme Programming Rouhollah Rahmati & Sina Khankhajeh Department of Computer Engineering Sharif University of Technology Agenda • Development Methodologies • Agile Development • Extreme Programming (XP) • In Practise • Develop Your Own Methodology Development Methodologies What is a Methodology? • A methodology is a formalized process or set of practices for creating software • A set of rules you have to follow • A set of conventions the organization decides to follow • unlike method • which systematically details a given procedure or process • Software development methodology • framework acts as a basis for applying specific approaches to develop and maintain software The Waterfall Development Process The Waterfall Process • The traditional development process: Software Requirements Analysis Design Implementation • Or at worst … Testing maintenance • But this always ends up happening! Agile Development Agile Manifesto “Our highest priority is to satisfy the customer through early and continuous delivery of valuable software“ [Manifesto for Agile] principles underlie the Agile Manifesto • Welcome changing requirements, even late in development • Working software is delivered frequently (weeks rather than months) • Working software is the principal measure of progress • Close, daily co-operation between business people and developers principles underlie the Agile Manifesto (continued) • Face-to-face conversation is the best form of communication (co-location) • Projects are built around motivated individuals, who -
The Use of Kanban to Alleviate Collaboration and Communication
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Crossref Volume 14, 2017 THE USE OF KANBAN TO ALLEVIATE COLLABORATION AND COMMUNICATION CHALLENGES OF GLOBAL SOFTWARE DEVELOPMENT Maureen Tanner* University of Cape Town, South Africa [email protected] Marcelo Dauane University of Cape Town, South Africa [email protected] * Corresponding author ABSTRACT Aim/Purpose This paper aims to describe how various Kanban elements can help alleviate two prominent types of challenges, communication and collaboration in Global Software Development (GSD). Background Iterative and Lean development methodologies like Kanban have gained signifi- cance in the software development industry, both in the co-located and globally distributed contexts. However, little is known on how such methodologies can help mitigate various challenges in that occur in a globally distributed software development context. Methodology The study was conducted using a single-case study based on a general inductive approach to analysis and theory development. Through the literature review, collaboration and communication challenges that GSD teams face were identi- fied. Data collected through semi-structured interviews was then inductively analyzed to describe how the case-study teams employed various Kanban ele- ments to mitigate communication and collaboration challenges they face during GSD. Findings The study found that some Kanban elements, when properly employed, can help alleviate collaboration and communication challenges that occur within GSD teams. These relate to Inclusion Criteria, Reverse Items, Kanban Board, Policies, Avatars, and Backlog. Contribution The paper contributes to knowledge by proposing two simple concept maps that detail the specific types of communication and collaboration challenges which can be alleviated by the aforementioned Kanban elements in GSD. -
Continuous Delivery
Continuous Quality Improvement Vijay kumar Vankamamidi Joseph Eapen Ebin John Poovathany Delivery Quality Goal Faster Time to Market Reduce Risk Build software that is production ready at all times Frequent, low risk Fast feedback, Built-in Software visibility and Quality releases control 2 Agile development philosophy > The process for releasing/deploying software must be repeatable and reliable. > Build quality in! > Automate everything! > Done means “potentially shippable”. - Complete PSR > Everybody has responsibility for quality. > Improve continuously. 3 Continuous Quality Improvement People, Process & Systems Communities of practice for continuous learning (Design, Coding, Testing) Software Craftsmanship Product Business Functional B A / Developer Field / IT Ops Customer Director Analyst Architect Tester Product Design, Coding Customer Release and Customer Need Requirement Requirement High level Testing Director and testing Validation deployment Collection Analysis Design Validation Agile Methodologies DevOps ( Development, IT Operations, and Support) Standardize the frameworks Hygiene factors like Definition of Done Establish a standard Continuous Continuous Improvement culture Integration Framework 4 Agile Methodologies Focus on People & Process 5 Quality through Agile > Standardize the frameworks (Scrum, Kanban and Scrumban) - Bring in common understanding of Agile - Informal learning opportunities > Hygiene practices - Constructive partnership with customer • Product vision and Requirement clarity - Definition of Done • User -
Stephan Goericke Editor the Future of Software Quality Assurance the Future of Software Quality Assurance Stephan Goericke Editor
Stephan Goericke Editor The Future of Software Quality Assurance The Future of Software Quality Assurance Stephan Goericke Editor The Future of Software Quality Assurance Editor Stephan Goericke iSQI GmbH Potsdam Germany Translated from the Dutch Original book: ‘AGILE’, © 2018, Rini van Solingen & Manage- ment Impact – translation by tolingo GmbH, © 2019, Rini van Solingen ISBN 978-3-030-29508-0 ISBN 978-3-030-29509-7 (eBook) https://doi.org/10.1007/978-3-030-29509-7 This book is an open access publication. © The Editor(s) (if applicable) and the Author(s) 2020 Open Access This book is licensed under the terms of the Creative Commons Attribution 4.0 Inter- national License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence and indicate if changes were made. The images or other third party material in this book are included in the book’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the book’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. -
— Edited by Caitlin Sadowski Thomas Zimmermann Rethinking Productivity in Software Engineering
Rethinking Productivity in Sof tware Engineering — Edited by Caitlin Sadowski Thomas Zimmermann Rethinking Productivity in Software Engineering Edited by Caitlin Sadowski Thomas Zimmermann Rethinking Productivity in Software Engineering Caitlin Sadowski Thomas Zimmermann Mountain View, CA, USA Bellevue, WA, USA ISBN-13 (pbk): 978-1-4842-4220-9 ISBN-13 (electronic): 978-1-4842-4221-6 https://doi.org/10.1007/978-1-4842-4221-6 Library of Congress Control Number: 2019934471 Copyright © The Author(s) and Editor(s) 2019 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Open Access This book is licensed under the terms of the Creative Commons Attribution- NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/ by-nc-nd/4.0/), which permits any noncommercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if you modified the licensed material. You do not have permission under this license to share adapted material derived from this book or parts of it. The images or other third party material in this book are included in the book’s Creative Commons license, unless indicated otherwise in a credit line to the material. -
Agile Processes in Software Engineering and Extreme
Juan Garbajosa · Xiaofeng Wang Ademar Aguiar (Eds.) Agile Processes in Software Engineering and Extreme Programming LNBIP 314 19th International Conference, XP 2018 Porto, Portugal, May 21–25, 2018 Proceedings Lecture Notes in Business Information Processing 314 Series Editors Wil M. P. van der Aalst RWTH Aachen University, Aachen, Germany John Mylopoulos University of Trento, Trento, Italy Michael Rosemann Queensland University of Technology, Brisbane, QLD, Australia Michael J. Shaw University of Illinois, Urbana-Champaign, IL, USA Clemens Szyperski Microsoft Research, Redmond, WA, USA More information about this series at http://www.springer.com/series/7911 Juan Garbajosa • Xiaofeng Wang Ademar Aguiar (Eds.) Agile Processes in Software Engineering and Extreme Programming 19th International Conference, XP 2018 Porto, Portugal, May 21–25, 2018 Proceedings Editors Juan Garbajosa Ademar Aguiar Technical University of Madrid University of Porto Madrid, Madrid Porto Spain Portugal Xiaofeng Wang Free University of Bozen-Bolzano Bolzano Italy ISSN 1865-1348 ISSN 1865-1356 (electronic) Lecture Notes in Business Information Processing ISBN 978-3-319-91601-9 ISBN 978-3-319-91602-6 (eBook) https://doi.org/10.1007/978-3-319-91602-6 Library of Congress Control Number: 2018944291 © The Editor(s) (if applicable) and The Author(s) 2018. This book is an open access publication. Open Access This book is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made. -
ATDD by Example: a Practical Guide to Acceptance Test-Driven
ATDD by Example The Addison-Wesley Signature Series Kent Beck, Mike Cohn, and Martin Fowler, Consulting Editors Visit informit.com/awss for a complete list of available products. The Addison-Wesley Signature Series provides readers with practical and authoritative information on the latest trends in modern technology for computer professionals. The series is based on one simple premise: Great books come from great authors. Titles in the series are personally chosen by expert advisors, world-class authors in their own right. These experts are proud to put their signatures on the covers, and their signatures ensure that these thought leaders have worked closely with authors to defi ne topic coverage, book scope, critical content, and overall uniqueness. The expert signatures also symbolize a promise to our readers: You are reading a future classic. Make sure to connect with us! informit.com/socialconnect ATDD by Example A Practical Guide to Acceptance Test-Driven Development Markus Gartner¨ Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. -
ART-ATDD-BDD-Quick-Start Aug 2021Docx
ART BDD/ATDD Quick Start℠ “Built-In Quality”, a core value of SAFe®, allows quicker delivery of business value. A key practice to realize built- In quality is using Behavior Driven Development (BDD) / Acceptance Test-Driven Development (ATDD). This workshop describes how the Triad (the customer, tester, and developer perspectives) collaborates to create a shared understanding of the desired behavior of an application. It shows how to define scenarios which specify that behavior and use these scenarios as a communication and verification tool. Applying BDD/ATDD helps to decrease rework, raise customer satisfaction, and promotes trust. This workshop is based on the SAFe recommended book Lean-Agile Acceptance Test-Driven Development: Better Software through Collaboration by Ken Pugh. APPROACH The workshop begins with an interactive lecture for the entire ART (product owners, architects, release train engineer, testers, and developers) to help everyone obtain a common BDD/ATDD background. Following the initial session, each team has a session that revolves around their particular environment and stories. The topics are based on their individual needs. This immersive workshop uses your teams’ actual stories for the exercises during the interactive lecture and individual team sessions. One of the outcomes will be scenarios that are ready for implementation. OBJECTIVES By the end of this workshop, participants will know and have experienced: The benefits of Behavior Driven Development / Acceptance Test-Driven Development Decreasing misunderstanding -
Evaluating Effectiveness and Efficiency
Test-Driven Development, Acceptance Test-Driven Development, and Behaviour-Driven Development [Note: This is an excerpt from Agile Testing Foundations: An ISTQB Foundation Level Agile Tester Guide, by Rex Black, Marie Walsh, Gerry Coleman, Bertrand Cornanguer, Istvan Forgacs, Kari Kakkonen, and Jan Sabak, published July 2017. Kari Kakkonen wrote this selection. The authors are all members of the ISTQB Working Group that wrote the ISTQB Agile Tester Foundation syllabus.] The traditional way of developing code is to write the code first, and then test it. Some of the major challenges of this approach are that testing is generally conducted late in the process and it is difficult to achieve adequate test coverage. Test-first practices can help solve these challenges. In this environment, tests are designed first, in a collaboration between business stakeholders, testers, and developers. Their knowledge of what will be tested helps developers write code that fulfils the tests. A test-first approach allows the team to focus on and clarify the expressed needs through a discussion of how to test the resulting code. Developers can use these tests to guide their development. Developers, testers, and business stakeholders can use these tests to verify the code once it is developed.1 A number of test-first practices have been created for Agile projects, as mentioned in section 2.1 of this book. They tend to be called X Driven Development, where X stands for the driving force for the development. In Test Driven Development (TDD), the driving force is testing. In Acceptance Test- Driven Development (ATDD), it is the acceptance tests that will verify the implemented user story. -
Acceptance Test Driven Development with Cucumber & Java (Custom for Capital One)
"Charting the Course ... ... to Your Success!" Acceptance Test Driven Development with Cucumber & Java (Custom for Capital One) Course Summary Description This is a two day overview course which introduces students to the ideas, practices and methodology of Acceptance Test Driven Development (ATDD). The first day explores the collaborative practices used in the ATDD cycle of Discuss – Distill – Develop - Demo from initial requirements and specification by example through writing executable acceptance tests in Gherkin. Emphasis is on the integration of ATDD with other best practices such as continuous testing, software craftsmanship, Agile software delivery, test driven development, Agile testing and others while remaining focused on ATDD within the Capital One IT context. The application of ATDD in the areas of new application development, support programming in existing systems and API or micro-services are covered. The second day focuses on implementing automated acceptance tests using Cucumber, Java, TestNG, Maven and other tools and frameworks used at Capital One. Students work through illustrative examples of converting Gherkin features into test automation code emphasizing the best practices in writing, testing, deploying maintaining the automation code. Automation of tests in web based applications and RESTful APIs are examined in detail. Objectives At the end of this course, students will be able to: Describe the ATDD Discuss – Distill – Develop – Demo cycle and the activities that occur at each stage. What the common errors are that occur during the software development process and how ATDD practices work to prevent or correct those errors. Explain and perform the collaborative activities used in each stage of ATDD. Create robust acceptance tests in Gherkin Implement Gherkin acceptance tests using Cucumber and related tools to implement executable acceptance tests for web based based applications, RESTful APIs and other interfaces.