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Continue Star Wars: Jedi Knight Logo for Jedi Knight Games, used in Jedi and Jedi Jedi AcademyGenre (s) first-person shooterDeveloper (s)LucasArtsRaven SoftwarePublisher (s)LucasArtsActivisionPlat (s)Microsoft Windows, MS-DOS, Macintosh, PlayStation, Linux, GameCube, Mac OS X, Xbox, Nintendo Switch, PlayStation 4First releaseStar Wars1995Lest release Star Wars Jedi Knight: Jedi Academy2003 Star Wars: Jedi Knight - first-person shooter and third-person video game series set in the fictional extended Star Wars universe. The series focuses primarily on Kyle Katarn, a former Imperial officer who becomes a Jedi and an instructor at the Jedi Academy. The Jedi Knight series began in 1995 with the release of Star Wars: Dark Forces for DOS, Macintosh and PlayStation. This was followed in 1997 by a Jedi Knight from Star Wars: Dark Forces II for Microsoft Windows, in which Katarn learns the ways of the Jedi. In 1998, star Wars Jedi Knight: Mysteries of the Sith was released as an extension package for Dark Forces II, this time giving the player control over Mara Jade as well as Katarn. In 2002, the film Jedi Knight II: The Jedi Outhing was released. Jedi Outcast was developed by Raven Software and features the game engine. It was released for Windows, Mac, Xbox and GameCube. Star Wars Jedi Knight: The Jedi Academy followed in 2003 on Windows, Mac and Xbox. It was equipped with the same game engine as its predecessor. The Jedi Academy was the first game in the series where the player did not control Katarn at any point, although he was prominent in the storyline. The Games in the Jedi Knight series received generally favorable reviews. Several publications have commented on the quality of the series as a whole. The use of a lightsaber in the series, an outstanding gameplay element in all but the first game, received specific praise for its implementation. Games Release Timeline1995Star Wars: Dark Forces19961997 Star Wars Jedi Knight: Dark Forces II1998Star Wars Jedi Knight: Mysteries of Sith199920002002Star Wars Jedi Knight II: Jedi Outcast2003Star Jedi Wars Knight: Star Wars: Dark Forces was developed and published by LucasArts, and was released in North America on February 28, 1995 for MS-DOS and Macintosh, and on November 30, 1996 for PlayStation. It was the first officially produced first-person shooter installed in the Star Wars universe. Star Wars Jedi Knight: Dark Forces II was re-developed and published by LucasArts, and released in North America on October 10, 1997 for Microsoft Windows. Star Wars: The Jedi Knight: Secrets of the Sith is an extension package for Dark Forces II. Developed and published by LucasArts, it was released on February 24, 1998 for Microsoft Windows. The expansion includes single-player mode and fifteen Cards. Star Wars Jedi Knight II: Jedi Jedi was developed by Raven Software for PC and Mac, and Vicarious Visions for Xbox and GameCube. LucasArts has published a PC version worldwide, and Xbox and GameCube versions in North America, Activision have published versions of Xbox and GameCube in Europe, and Aspyr has published a version of Mac worldwide. The pc version was released in North America on March 26, 2002, on November 5, 2002, in a mac version, and on November 19 in Xbox and GameCube versions. Star Wars Jedi Knight: The Jedi Academy was developed by Raven Software for PC and Mac, and Vicarious Visions for Xbox. LucasArts published versions for PC and Xbox in North America, activision published them in Europe, and Aspyr published a version of Mac worldwide. The Jedi Academy was released on September 16, 2003 for Mac, September 17 for Windows, and November 18 for Xbox. The game review of the Jedi Knight series consists mainly of first/third-person shooter gameplay elements, with a number of variations on the norm genre in each game. All games use a level-based system that contains a number of goals that must be completed before the player can continue. With Dark Forces II, the games included lightsaber combat and the use of Force forces that were modified and modified as the series progressed. The first game, Dark Forces, focuses on fighting various creatures and characters from the Star Wars universe, and includes environmental puzzles and hazards, while following the central storyline outlined in mission briefings and cutscenes. For combat, the player can use fists, explosive mines and heat detonators, as well as blasters and other long-range weapons, while the gameplay is more inclined to the battle. In Dark Forces II, the player has the ability to view from the third person, as well as the ability to automatically switch to a third party when the lightsaber is the chosen weapon. Three types of Force forces are introduced into this game: Light forces provide nonviolent advantages, Dark forces provide violent, while neutral forces enhance athletic ability. The game consists of two endings, depending on whether the player decides to focus on the Light Side or the Dark Side. Unlike its predecessor, Mysteries of the Sith has a single, morally positive course as the player progresses through the game linearly. The game includes most of the enemies featured in Dark Forces II as well as some new monsters. The player has access to forces and missile weapons such as blaster or rail, as well as a lightsaber. The gameplay of the Jedi Outcast is similar to the gameplay of its predecessors, with some small additions such as access to cannon turrets, or the use of a combo unique to each of the three lightsaber styles in the game; medium and strong. As with the Dark Forces II and the Sith Mysteries, the use of force is limited to the Measurer of Power, which is depleted when forces are used. The Jedi Academy has a very similar gameplay on Jedi Outcast, although one of the new features is that the player can adjust his lightsaber at the beginning of the game. Later, the player has the option to choose double sabers, or sabers, similar to The Double Lightsaber of Darth Maul in Ghost Threat. Instead of linearly moving from one level to another, the player chooses from a selection of different missions that can be played in any order. The game also introduces player-controlled vehicles and vehicle-based levels. Starting with The Jedi Knight, the multiplayer mode has been incorporated into each game, in which up to eight people can compete with each other through LAN or up to four people online. In the Jedi Knight, the player creates an avatar and then selects a rating with a higher rating, with access to the Force's greater powers. There are two types of multiplayer games available; Capture the flag and Train the Jedi. The Sith Mysteries include fifteen multiplayer maps, four of which allow players to fight only lightsabers, and a ranking system that tracks the player's experience. The multiplayer mode allows you to use pre-set characters shown in both the Jedi Knight and the Sith Mysteries, as well as characters from Star Wars movies such as Luke Skywalker, Darth Vader and Boba Fett. In Mysteries, the Capture the Flag mode changes, with a gradual decrease in the strength of the player carrying the flag. Jedi Outcast has several multiplayer modes in which PC and Mac versions can be played online. The multiplayer mode is limited to two players in xbox and GameCube versions. Game modes include Free-For-All, Team Deathmatch, Capture the Flag, Power Duel, and Siege, which can be played with other players, bots, or both. The Jedi Academy presents several multiplayer modifications, such as Movie Battles II, which allows players to take part in lightsaber duels shown in Star Wars movies. Movie Battles also allows players to choose different classes of characters, ranging from Jedi Knight to Wuki. Another popular modification, Evolution of Combat, allows players to use a more realistic saber fight along with other additions such as a movie's exact class system with dozens of new characters. Star Wars features video games Story The Jedi Knight. For most of the series, the player is managed by Kyle Katar, who begins his career as a mercenary, eventually studying the ways of the Force, becoming a Jedi Master and teaching at the Jedi Academy. Jedi Knight Storyline around around Kyle Katarn (see Jason Court here in Jedi Knight: Dark Forces II). Prior to the events of The Dark Forces, Katarn was a student who learned to follow his father in agricultural mechanics. However, while at the academy, officials told him that the Rebel Alliance had killed his parents. His anger led him to enlist in the Imperial Army, where he soon met Jan Oran, an undercover double agent working for the Alliance. Ors revealed real information about Katarn's parents; they were actually killed by the Empire. Shortly thereafter, Ors' lid was blown up and she was captured. Katarn helped her escape, thus ending her career in the Empire. He then became a mercenary, and because of his hatred of the Empire, regularly hired for the Alliance. On the first level of Dark Forces, which is set to A New Hope, Katarn restores the plans of the Death Star, a well-armed space station capable of destroying entire planets. The Rebel Alliance uses plans to find weakness and then destroy the Death Star. Katarn then helps the rebels stop the threat of the imperial Dark Troopers project. However, despite successful missions on behalf of the Alliance, Katarn does not join them. The Dark Forces II begin a few years after the destruction of the second Death Star in Return of the Jedi, when Katarnah is given the exact details of his father's death. His father, Morgan Katarn, discovered the location of the Valley of the Jedi, the of the Great Force, but a dark Jedi named Jerec killed Morgan in an attempt to find a place. Katarn goes to the Valley of the Jedi, studying the ways of the Jedi himself. In the end, he confronts and defeats Jerek, retaliating with the death of his father. However, Katarn still does not join the Jedi Order, instead using his powers for the New Republic, and takes on a disciple with a similar history with himself; Mara Jade. During this time, Katarn learns about the Sith temple on the planet Dromund Kaas. There, Katarn is corrupted by the Dark Side of the Force. However, Jade can convince him to return to the Light, and they leave together. This incident forces Katarn to distance himself from the Force and return to the mercenary mission with Jan Orom. In The Jedi Outing, Ord is captured by Desanne, Luke Skywalker's former apprentice, who turns to the Dark Side. Katarn believes that Desanne killed Ors, so he returns to the Valley of the Jedi in an attempt to reconnect with the Force to stop Desanne. Eventually, it turned out that Ors' death was a ploy by Desanne to return Katarn to the Valley, so that Desanne could find out her whereabouts. Desanne, in a league with imperial Remnant, uses the power of the Valley to empower his troops before using them to attack the Jedi Academy. Katarn defeats Desanne and discovers his true path by becoming a teacher at the Academy. At the Jedi Academy, Katarn receives two students: Jayden Corr and Roche Penin. The main character of the game is Jayden, who goes on various peacekeeping missions throughout the galaxy, sometimes with Katarn, sometimes alone. Jaden eventually faces a Sith cult led by Tavion (a former disciple of Desanne), who plans to bring the Sith back to power, using the stolen energy of the Force to resurrect the ancient Sith lord, Mark Ragnos. Upon learning that Roche had betrayed the Jedi and joined Tavion, Jaden could either kill him and turn to the Dark Side, or allow him to live and remain on the Light Side. If Jayden chooses the Dark Side, he kills Tavione, fights and defeats (but doesn't kill) Katarn, and then runs away with Tavione's staff, who are able to absorb the Force. The game ends with Katarn starting the pursuit of Jayden. If Jayden decides to spare Roche, he eventually faces and defeats both Taviona and ragnos. Development production of Star Wars: Dark Forces began in September 1993, with Daron Steennett as project manager and Justin Chin as lead writer. The developers wanted to adapt the first-person shooter format to include strategy and puzzles that were never made at the time. Dark Forces, therefore, has numerous logical puzzles and parts of the game requires a strategic method for progress, often involving the manipulation of the environment. This style of gameplay remains the same in all Jedi Knight games. Another aspect that has remained the same since the dark forces is the use of the John Williams soundtrack from the Star Wars films. In Dark Forces, music was implemented using iMuse, a software that changes music depending on what happens at any point in the game. Lucasarts developed the Jedi game engine to power Dark Forces, adding features to the first-person shooter genre that were a rarity at the time, such as tiered floors and free view, as well as sports abilities such as running, jumping, diving and swimming. Initial plans for the game were Luke Skywalker as the main character, but due to the limitations it would impose on the story, the developers developed a new character, Kyle Katarn. Even before Dark Forces was released, Justin Chin was planning a role for Katarn in Dark Forces II, indicating that Katarn would face a big test in a game that would be a rite of passage. Chin became the project leader for Dark Forces II. Dark Forces II adds two aspects of Jedi to the series; use of force and lightsaber. Strength plays an important role in the way a player plays the game. The method of allocating loans to the forces designed wisely in the style of RPG, which allowed the player to get a choice of what powers Improve. Chin said at the beginning of the interview that the progress in the game is based on the abilities that the player develops. The new game engine, the Sith engine, was designed for Dark Forces II, which uses both 3D graphics and sound. It was one of the first games to use 3D graphics hardware with Microsoft Direct3D. Another development was that Dark Forces II moved from static images between the levels used in Dark Forces to full video cutscenes. Characters are represented by live actors, while backgrounds are pre-displayed. The scene included the first lightsaber footage taken after Return of the Jedi in 1983. Dark Forces II also introduced multiplayer games in the series, allowing players to play online or through LAN. Nearly four years after the release of Dark Forces II, LucasArts announced at E3 2001 that Jedi Knight II: Jedi Outcast would be released in 2002. Unlike previous games in the series, Jedi Outcast was developed not by LucasArts, but by Raven Software. Outcast's subsequent success led LucasArts to continue its partnership with the Ravens, which led to the development of the Jedi Knights Academy a year later; With the overwhelming success and critical acclaim of Star Wars: Jedi Outcast, the continued alliance with Activision and Raven Software was a clear and very easy decision, said then-LucasArts president Simon Jeffrey. The Jedi Ofgoy and the Jedi Academy are equipped with the game-driven Kwijk III: Team Arena with modifications to use the lightsaber and the Force. The Jedi Academy is the only game in the Jedi Knights series that does not give the player control over Katarn at any time. Instead, the focus is on Jayden Corr, a student at the Force under Catarn. The decision to change the main character was made by the developers for game reasons. Assessment of the assessment assessment of the acceptance grade as of 22 August 2013. GameRankings Metacritic Star Wars: Dark Forces (PC) 77% 1 Star Wars: Dark Forces (PS) 60% 2 Star Wars Jedi Knight: Dark Forces II (PC) 89% 91/10 Star Wars: Jedi Knight: Secrets of the Sith (PC) 76% Star Wars Jedi Knight II: Jedi Outhage (PC) 87% 89/100 Star Wars Jedi Knight II: Jedi Outhage (Xbox) 79% 81/100 Star Wars Jedi Knight II: Jedi Outhage (GameCube) 75% 75/100 Star Wars Jedi Knight : Jedi Academy (PC) 80% (73) 81/100 Star Wars Jedi Knight: Jedi Academy (Xbox) 75% 76/100 Jedi Knight series as a whole was well received. The series itself has been described as highly rated and has been recognized by IGN as one of the few Star Wars themed game franchises that has consistently high quality on PCs. He called GamersMark.com pretty interesting, while GameNOW rated it as consistently excellent. Individually, every game in the series was generally good In 1995, Dark Forces became the highest selling sales of LucasArts, selling more than 300,000 copies at the time of launch. Games in the series have achieved consistently favorable review results from most publications, and have high aggregate scores on both Metacritic and GameRankings. The only exceptions are the PlayStation version of Dark Forces, which was perceived to have graphical problems, and the GameCube version of the Jedi Outp released, which has been seen as significantly inferior to the PC and Xbox versions. The Games in the Jedi Knight series were also praised and rewarded. Dark Forces II was declared the best game of the year in 1997 by five publications, and was number one in PC Gamer's 50 best games ever list in 1998. The out-of-age Jedi was a finalist in the Interactive Achievement Award of the Academy of Interactive Arts and Sciences in the 2002 Game of the Year category. The game also received praise from PC Gamer and Computer Gaming World. The game aspects of the series were also well received. Lightsaber, number 7 in the UGO Networks countdown from the top 50 weapons in video games. The publication noted that the use of such weapons in the game was extremely satisfactory and stated that the use of the lightsaber was improved as the series continued. Kyle Katarn also received a positive review. IGN placed him as its 22nd top Star Wars character, praising him as a reliable empty-state gamer, a feature they felt made him one of star wars' most human characters. They also stated that Katarn's favor with fans is due to his mishmash quirks and orders. In GameSpot's vote for the greatest video game hero, Katarn dropped out in the second round, facing Lara Croft with 27.5% of the vote. In the first round he defeated Dig Doug with 67.6% of the vote. Inquiries: b Star Wars Dark Power for PC. GameRankings. Received on August 22, 2013. b Star Wars: Dark Forces for PlayStation. GameRankings. Received on August 22, 2013. Staff (October 10, 1997). Now the delivery. PC Geimer. Archive from the original on February 18, 1998. Received on December 5, 2019. In stores today, Jedi Knight LucasArts... - b Jedi Knight: Dark Forces II. GameRankings. Received on August 22, 2013. a b Star Wars Jedi Knight: Dark Forces II. Metacrytics. Received on August 22, 2013. Star Wars Jedi Knight: Secrets of the Sith. Gamespy. Received on October 20, 2013. Star Wars Jedi Knight II: Jedi Outhing (PC) data release. GameFA. Received on August 19, 2013. a b Star Wars Jedi Knight II: Jedi Outing (Xbox) data release. GameFA. Received on August 19, 2013. a b Star Wars Jedi Knight II: Jedi Outing (GameCube) data release. GameFA. Received on August 19, 2013. Star Wars Jedi Knight II: Jedi Outing (Mac) data release. GameFA. Get 19, 2013. Star Wars Jedi Knight II: Jedi Outcast (PC) Release Summary. Gamespot. 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The Jedi game is a force to be reckoned with. New York Daily News. Received on December 14, 2008. Doolin, Ron (October 9, 1997). Star Wars Jedi Knight: Dark Forces II review. Gamespot. Received on April 30, 2017. Curtiss, Aaron (March 23, 1998). PERSONAL TECHNOLOGY The corner of gamers; Sound and History: The Quaik Sequel of the Rocks. LA Times. Received on December 10, 2008. The official LucasArts Secrets site is Sith. LucasArts. Archive from the original on August 24, 2005. Received on December 12, 2008. Star Wars Jedi Knight II: The Jedi Outhing PC Guide. LucasArts. 2002. Ham, Tom (September 21, 2003). Bat 2.0; Jedi Knight From Star Wars: Jedi Academy; Cabela deer hunting: 2004 season Washington received on November 24, 2008. Jedi Academy Feel the Force. Wired.com. 26 November 2003. Archive from the original on December 23, 2008. Received on November 14, 2008. Miles, Stuart (December 16, 2003). Star Wars Jedi Knight: Jedi Academy - PC. Full review. 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