WIZARDRY MAP SYMBOLS AND NOTES

Regular Door--Both aides always visible and usable

One-way Door--One aide always visible and usable

Hidden Door--Both sides always usable, visible only with Hilwa or Lomilwa spells

Hidden One-way Door--One aide usable, visible only with Hilwa or Lomilwa spells

Panel--Can be used as a door in direction of arrowCel, never visible

Stairs Going Up--Preee CY! to ascend, CNl to leave

Stairs Going Down--Preee CY! to descend, CNl to leave

Dark Area--Hilwa and Lomilwa spells are removed No Magic Area--Entry removes ability to cast spells or use magic items and potions. Host human or humanoid monsters cannot use spells, but non-human monsters may be able to cast them. Party must be "cleansed" by going back to Elevator Corridor. Rotation--Party is turned in a random direction.

Pit--Ie just that, and costs 3-6 or your heroes 5-50 HPI Rock--!! you land in these areas, your entire party will be killed! If your party is teleported and you are in camp at your destination, ALWAYS use the Dumapic spell to find out where you are before leaving. If your party is in Rock you may be able to eave them by teleporting out with the Malor epell--if one of the party knows itl

Note J--Found under "Notes" on each map. Read the note BEFORE you enter a square! Message #--Found under "Messages" on each map. (I) Slash indicates new information window. Notes and comments on a message are enclosed in CbracketeJ. PROVING GROUNDS ONLY

Elevator--To levels 1 through 4. Note that elevator areas on levels 2-4 are marked with a diagonal line, since they are separated from the rest of the level. Buttons on the wall1 CAI-Level 11 CBI-Level 2; CCI-Level 3; !DI-Level 4. Private Elevator--To levels 4 through 9. Usable by parties with the Blue Ribbon. Buttons PE on the wall:

TRAVELLING PAST HAP BO!JNDABIES

Each level occupies a square 20 blocks by 20 blocks in ei~e. Travelling past the boundary on one side will teleport the party to the same coordinate on the opposite aide. There is no indication on the screen that this teleporting has taken place--you HUST keep track of where you are on the mapl For your convenience, boundaries without walls are marked with a dotted line, and arrows remind you that you will be teleported.

OFfSET HAP COORDINATES Host map coordinates go from 0 to 19 East and 0 to 19 North. However, some maps would be very confusing to read with the standard coordinates, so they are offset by one or more blocks (you will notice no difference other than their being easier to use). USE GREAT CAUTION when teleporting with the Halor spell on levels with offset map coordinates. Always remember that entering Halor coordinates past 0 or 19 in any direction will land the party in Rock!

MAP FORH, SYHBOLS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTHARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREJf GREENBERG, INC. & ROBERT WOODHEAD, INC. -· WIZARDRY Ctm)--SCENARIO I--LEVEL 1

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CMJESSAGE l--IN THIS ROOM IS A SILVER STATUE OF A BOAR WITH HORNS AND LONG FANGS. ON THE HALL BY THE STATUE IS A MESSAGE (PARTIALLY OBSCURED) THAT APPEARS TO I HAVE BEEN LEFT BY PASSING ELVES. IT IS HARDLY LEGIBLE, BUT SOME COMMENTS WARNING ABOUT GHOSTS AND DEMONS CAN STILL BE HADE OUT. SEARCH CY/NJ? SILVER KEY

lMJESSAGE 2--A LARGE SIGN ON THE HALL READS1 ~~~CORRIDOR OUT OF LIMITS~~~ TURN BACKI CHlESSAGE 3- -YOU SEE A LARGE STATUE OF A HOODED HUMANOID. THERE IS A GOLDEN LIGHT COMING FROM A HOLE IN THE HOOD. I THE STATUE IS BEJEWELED WITH PRECIOUS AND SEMIPRECIOUS STONES. IN FRONT OF THE STATUE IS AN ALTAR, FROM HHICH FRESH INCENSE IS BURNING. SEARCH CY/NJ? CYJMURPHY'S GHOSTS ATTACK (NJMAY LEAVE (MJESSAGE 4--WITHIN THE ROOM IS A STATUETTE OF A STRANGE BEAST WITH THE BODY OF A CHICKEN AND THE HEAD OF A CAT. THE STATUE IS HADE OF BRONZE, AND LIES ON AN ONYX PEDESTAL. THERE ARE UNUSUAL RUNES ON A Pr.AQUE THEREON./ SEARCH CY/N)?

!E)LEVATOR--THERE ARE BUTTONS ON THE HALL HARKrn A THROUGH D. PRESS ONE COR RETURN TO LEAVE THEHl. CNOTE1BUTTONS TAKE TO CEJLEVATORS1 A--LEVEL 1 C--LEVEL 3 B--LEVEL 2 D--LEVEL 4J

HAP FORM, SYMBOLS AND NOTES COPYRIGHT 1903, 1904 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTWARE, INC. COPYRIGHT 1901, 1902, 1903, 1984 BY ANDRDfGREENBERG, INC. & ROBERT WOODHEAD, INC. WIZARDRY

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!H l ESSAGE 1--TiiERE IS A STATUE'ITE OF A BEAR ON A SHA.LL PEDESTAL. BEHIND IT IS A SIGN READING, "I ' VE GOT A MI LLION OF ' EH. " SEARCH !Y/ Nl ? !Yl STATUE'ITE/BEAR !Nl HAY LEAVE

!HlESSAGE 2- -HITHIN THE ROOM IS A STATUETI'E OF A STRANGE BEAST HITH THE BODY OF A CHICKEN AND TiiE HEAD OF A CAT . THE STATUE IS HADE OF BRONZE, AND LIES ON I AN ONYX PEDESTAL. niERE ARE UNUSUAL RUNES ON A PLAQUE THEREON. SEARCH !Y/Nl7 !Yl GOLD KEY CNl HAY LEAVE !HlESSAGE 3- -IF THE PARTY IS NOT CARRYING A SILVER KEY, THEY ARE TOLD1 "AS THE PARTY ENTERS THIS ROOM, A SILVERY FOG DESCENDS FROM THE CEILING. SUDDENLY, IMAGES OF TERRIBLE DEHONS SEEH TO FORM ALL AROUND TiiEH. THE PARTY MEMBERS FLEE THE ROOM IN TERROR. " CBUHPS BACK TO BE, llN. J !MlESSAGE 4--IF THE PARTY IS NOT CARRYING THE STATUETI'E/BEAR, THEY ARE TOLD: "NO ONE IN THE PARTY IS STRONG ENOUGH TO KICK THE DOOR DOHN. " CBUHPS BACK TO PREVIOUS SQUARE.J !H l ESSAGE 5- -IF THE PARTY IS NOT CARRYING THE STATUE'ITE/FROG, THEY ARE TOLDt "NO ONE IN THE PARTY IS STRONG ENOUGH TO KICK THE DOOR DOHN ." CBUHPS BACK TO PREVIOUS SQUARE . J !M>ESSAGE 6--A PLACARD NEAR THE GROUND READS: "A DUNGEON DARK ... " !HlESSAGE 7--A PLACARD NEAR THE GROUND READS: "HHEN ITS NOT LIT ... " (H)ESSAGE B--A PLACARD NEAR THE GROUND READS: "HATCH OUT, OR YOU'LL ... " CNOTE:NEXT SQUARE IS • .. A PITIJ !MlESSAGE 9-- IF THE PARTY IS NOT CARRYING A BRONZE KEY, THEY ARE TOLD: "AS THE PARTY ENTERS THIS ROOM, A BRONZE- COLORED SMOKE FILLS IT. SUDDENLY, THE PARTY FEELS COMPELLED TO LEAVE THE ROOM THE HAY THEY CAME. " CBUHPS BACK TO BE BNJ !HlESSAGE 10--UPON A SHALL SILVERY DISK RESTS A STATUE OF A FROG HEARING A RED AND BLUE CAPE. ALTHOUGH MADE OF HETAL, THE STATUE INEXPLICABLY SEEHS TO COME I TO LIFE, SHAKING ITS FORELEGS FROM SIDE TO SIDE, ACCOMPANIED BY A HIGH- PITCHED, "YEAHI I I I .. • " I SEARCH !Y/Nl? !Yl STATUE'ITE/FROG

!ElLEVATOR-- TiiERE ARE BUTTONS ON THE HALL HARKED A THROUGH D. PRESS ONE !OR RETURN TO LEAVE niEHl. CNOTE : BUTTONS TAKE TO

HAP FORM, SYMBOLS AND NOTES COPYRIGHT 19B3, 19B4 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR- TECH SOFTHARE, INC. COPYRIGHT 19Bl, 19B2, 19B3, 19B4 BY ANDREJf GREENBERG, INC. & ROBERT HOODHEAD, INC . WIZARDRY Ctrn>--SCENARIO I--LEVEL 3

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GENERAL NOTES ROTATIONS ARE USUALLY CLOCKWISE, BUT HAY VARY. ALSO, ROTATIONS SOHETIHES TELEPORT, SO CHECK LOCATION AFTER ROTATING. BETTER YEl'--AVOID nID1 ALTOGETHER! TIIE SIGNS "TURN LEFT", "TURN RIGHT", AND "TURN AROUND" DON'T DO ANYTHING, AND ARE BEST IGNORED, UNLESS YOU USE THEM TO CHECK YOUR LOCATION.

PITS COST HIT POINTS--AVOID n-!EHI !ElLEVATOR--THERE ARE BU1TONS ON TiiE HALL HARKED A ™ROUGH D. PRESS ONE !OR RETURN TO LEAVE nID1l. CNOTE: BUTrONS TAKE TO

HAP FORM, SYMBOLS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTHARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREH GREENBERG, INC. & ROBERT WOODHEAD, INC. WIZARDRY Ctrn>--SCENARIO I--LEVEL 4 N /'{ 18 % IT l_j 1 I I~ 16 - ,_ I~ - ~ - "'M M IS ,_ ,_ ,, ~ .) ' ,_ I,/- - - ""' ~ ""' I"' l.J ~ !"-. !"-. 1" ,_ "' 'M' /1,, ~ b.... ~ II ,_ " ,_ !"-. I~ /~ ~ }'~, 'J s: 8 E. ,_ l I 1 ~ I D I J I J 1 I L 7 ~ ·% ·- ,_ - 6 I J 0 L_ 5 ,_ _I c ,_ ,_ """ - - f- - ,_ ,_ - - ,~ ""' - - ~ ""' z l [] [ ] I J ""~ ] ~ I~ I J I ] [a I l I J I ~ ~- ~ PE N E ~ I 1,, .3 4 3 6 T 8 9 I~ I/ 14- a ;,+ 15 /~ IT 18 /, c !H!ESSAGE 1--A SIGN ON THE DOOR READS: "TREASURE REPOSITORY." !H!ESSAGE 2--SUDDENLY, A LOUD PENETRATING CLANGING OF BELLS CAN BE HEARD. 'IHERE IS A SUDDEN SILENCE AS THE BELLS STOP, FOLLOHED BY THE CLANKING AND TROMPING I OF GUARDIAN HONSTERS. THE PARTY GETS THE IDEA THAT THEY ARE IN BIG TROUBLE! [NOTE1 GOING IN ANY DIRECTION OTHER THAN SOUTH PROVOKES AN ENCOUNTER!) !H!ESSAGE 3--A SIGN ON THE DOOR READS: "HONSTER ALLOCATION CENTER"

(H)ESSAGE 4--A SIGN ON THE DOOR READSr ~AATESTING GROUNDS CONTROL CENTERAAA.THIS AREA IS STRICTLY OFF-LIMITS. <<>> !HlESSAGE 5--A SIGN ON THE DOOR READS: PRIVATE ELEVATORr AUTHORIZED USERS ONLY! CNOTE1 IF THE PARTY DOES NOT CARRY A BLUE RIBBON WHEN THEY KICK THE DOOR, THEY ARE TOLDr "EVERYBODY IN THE PARTY PASSES OUTI I AFTER A TIME, THE PARTY COMES TO. FEELING THEMSELVES HUCH HEAKENED, THE PARTY FINDS THEMSELVES OUTSIDE THE DOOR THEY TRIED TO ENTER.") !HIESSAGE 6--IN THIS 10 BY 10 ROOM, YOU NOTE A LARGE SEMI-CIRCULAR DESK. UPON IT ARE THE REMAINS OF HHAT HIGHT HAVE BEEN SCRYING GLASSES AND I AMULETS OF SUMMONING AND OTHER ARTIFACTS OF CONTROL AND KNOHLEDGE. UNFORTUNATELY, THEY ALL SEEM TO HAVE BEEN DESTROYED BEYOND REPAIR. AS THE I PARTY ENTERED THE ROOH, A SLIDING PANEL ON THE LEFT HALL SLAHHED SHUT. SHORTLY AFTER, IT GLOWED A PALE BLUE. NO HEHBER OF THE PARTY HAS ABLE TO PRY IT OPEN. THEN, THE DOOR ON THE OPPOSITE SIDE OF THE ROOM BEGINS TO GLOH A BRIGHT , SEEMING TO BECKON TO I THE PARTY TO COME. AS niE PARTY TURNS ABOUT, THEY NOTICE THE DOOR HHICH THEY HAD USED HAS DISAPPEARED. !H!E5SAGE 7--AS THE PARTY ENTERS THE ROOH, THE DOOR SLAMS SHUT, GLOWS BRIGHT ORANGE, AND DISAPPEARS. A DOOR APPEARS TO THE RIGHT. A VOICE, COMING FROM NO I APPARENT DIRECTION CAN BE HEARD. IT SAYS: "CONGRATULATIONS, HY LOYAL AND HORTHY SUBJECTS. TODAY YOU HAVE SERVED HE HELL AND TRULY PROVEN I YOURSELF HORTHY OF THE QUEST YOU ARE NOH TO UNDER­ TAKE. SEVERAL YEARS AGO, AN AMULET HAS STOLEN FROM THE TREASURY BY AN EVIL HIZARD HHO IS PURPORTED TO BE IN THE DUN­ GEON IMMEDIATELY BELOH WHERE YOU NOH STAND. THIS AMULET HAS POWERS HHICH HE ARE NOH IN DIRE NEED OF. IT I IS YOUR QUEST TO FIND THIS AMULET AND RETRIEVE IT FROM THIS HIZARD. IN RECOGNITION OF YOUR GREAT DEED TODAY, I HILL GIVE YOU A BLUE RIBBON, HHICH HAY BE USED TO ACCESS THE LEVEL TRANSPORTER ON THIS FLOOR. WITHOUT IT, THE PARTY WOULD BE UNABLE TO ENTER THE ROOM IN HHICH IT LIES. I GO NOH, AND GOD SPEED IN YOUR QUEST!" CGET BLUE RIBBON) HESSAGE 8--IF THE PARTY IS NOT CARRYING A STATUE'ITE/BEAR, THEY ARE TOLD: "A LARGE SLIDING HALL HITH THE !HAGE OF A BEAR UPON IT BLOCKS THE PATH OF THE PARTY. THE HALL SLIDES TOWARDS THE PARTY, FORCING THEH OUTSIDE THE ROOH. " !EILEVATOR--THERE ARE BUTTONS ON THE HALL HARKED A THROUGH D. PRESS ONE !OR RETURN TO LEAVE THEM!. CNOTE: BUTTONS TAKE TO !E!LEVATORS: A--LEVEL 1 C--LEVEL 3 B--LEVEL 2 D--LEVEL 4J !P!RIVATE !ElLEVATOR--THERE ARE BUTTONS ON THE HALL HARKED A THROUGH F. PRESS ONE !OR RETURN TO LEAVE THEM!. CNOTE:BUTTONS TAKE TO !PlERSONAL !ElLEVATORS1 A--LVL 4 B--LVL 5 C--LVL 6 D--LVL 7 E--LVL 8 F--LVL 9J HAP FORM, SYMBOLS AND NOTES COPYRIGHT ' l983, 1984 BY HICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTHARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREH GR r.r'lPFRG, INC. & ROBERT WOODHEAD, INC. WIZARDRY --SCENARIO I--LEVEL 5

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GENERAL NOTE: ONCE YOU ENTER THE "NO MAGIC " AREA ALL YOUR SPELLS HILL FIZZLE OUT UNTIL YOU GO BACK TO THE "!PlRIVATE !ElLEVATOR " CORRIDOR . WHILE THE SPELLS OF MOST HUMAN MONSTERS HILL FIZZLE OUT TOO, THOSE OF MOST NON-HUMAN MONSTERS CAN STILL HARM YOUI

(PlRIVATE !ElLEVATOR--niERE ARE BUTTONS ON THE HALL MARKED A THROUGH F. PRESS ONE !OR RETURN TO LEAVE THEM!. (NOTE:BUTTONS TAKE TO !PJRIVATE LEVATORS: A--LVL 4 B- - LVL 5 C--LVL 6 D- -LVL 7 E- -LVL 8 F--LVL 9J

MAP FORM, SYMBOLS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTHARE, INC . COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREH. GREENBERG, INC. & ROBERT HOODHEAD, INC. WIZARDRY Ctm>--SCENARIO I--LEVEL 6

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11ESSACE 1--SUDDENLY YOU SEE A CROUP OF 3 HUMANOIDS. ONE IS A BARBARIAN Wini A SWORD niAT GLOWS, ONE IS A SEXY FEMALE HAGE, AND niE niIRD LOOKS LIKE A HUCE OGRE! niE BARBARIAN POINTS TO TiiE END OF TiiE CORRIDOR AND YELLS "ARIEL . . OOKLA .. niIS HAY! I" AND niEY ALL RUN OFF. [NOTE: NOT ALL PARTIES RECEIVE niIS HESSACE, ALniOUGH ALL WILL HAVE TO HAIT FOR niE DISK DRIVE TO STOP GRINDING AT niIS POINTll !PlRIVATE

HAP FORH, SYHBOLS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEHARK OF SIR- TECH SOFTHARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREH GREENBERG, INC. & ROBERT WOODHEAD, INC. WIZARDRY Ctrn>--SCENARIO I--LEVEL 7

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! M!ESSAGE 1--IT'S GE'ITING HARM ARO UND HEREI !M!ESSAGE 2--IT' S GE'ITING REALLY HOTI !H!ESSAGE 3--IT' S AI.HOST TOO HOT TO BEAR! GENERAL NOTES : ONCE YOU ENTER THE "NO MAGIC" SQUARE ! SE, 7N l ALL YOUR SPELLS HILL FIZZLE OUT UNTIL YOU GO BACK TO THE "!PlRIVATE !ElLEVATOR " CORRIDOR. WHILE THE SPELLS OF MOST HUMAN MONSTERS HILL FIZZLE OUT TOO, THOSE OF MOST NON- HUMAN MONSTERS CAN STILL HARM YOUI COMPLETE ROOMS ARE INCLUDED IN THE CORNERS, SINCE THIS IS HHAT THEY LOOK LIKE WHEN YOU ENTER THEM. !NJOTE 1-- TELEPORTS TO 19E, 12N !N!OTE 2-- TELEPORTS TO 13E, 6N !N!OTE 3-- TELEPORTS TO 19E, ON !N!OTE 4--SOHETIMES HAVE ENCOUNTERS HERE HITH MONSTERS LED BY FIRE DRAGONS. !P!RIVATE !E!LEVATOR--THERE ARE BUTTONS ON THE HALL MARKED A TiiROUGH F. PRESS ONE !OR RETURN TO LEAVE THEM>. CNOTE:BUTTONS TAKE TO !PlRIVATE !ElLEVATORS1 A--LVL 4 B--LVL 5 C--LVL 6 D- -LVL 7 E--LVL 8 F--LVL 9J

MAP FORM, SYMBOLS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR- TECH SOFTWARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREW GREENBERG, INC. & ROBERT WOODHEAD, INC. WIZARDRY (tm)--SCENARIO I--LEVEL B

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HAP FORH, SYHBOLS AND NOTES COPYRIGHT 1983, 1984 BY HICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTHARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREH GREENBERG, INC. & ROBERT HOODHEl\D, INC. WIZARDRY

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GENERAL NOTES: SHORT HALLWAYS AT THE TOP OF THE HAP HAVE BEEN EXTENDED PAST THE BOUNDARIES AND DUPLICATED AT THE BOTTOM TO HAKE READING EAS !ER. . AS IN LEVEL 8, THIS AREA IS OFFICIALLY ROCK. ENTRY BY MALOR SPELL OR A TELEPORTING CHEST USUALLY SENDS THE PARTY TO LEVEL l RATHER THAN KILLING TiiEH. AREAS WITH NO ENTRY DOORS REQUIRE MALOR SPELL TO ENTER. TIIB:RE ARE NO STAIRS TO OR FROM LEVEL 8, AND ENTRY TO LEVEL 10 IS BY CHUTE. !NlOTE 1-- CHUTE TO LEVEL 10.

!P)RIVATE !ElLEVATOR--THERE ARE BUTTONS ON THE HALL HARKED A THROUGH F. PRESS ONE !OR RETURN TO LEAVE niD'll. [NOTE:BUT!ONS TAKE TO !PlRIVATE

HAP FORM, SYMBOLS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOF"I'HARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREH GREENBERG, INC. & ROBERT WOODHEAD, INC. WIZARDRY

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(M )ESSAGE 1--INSCRIBED ON AN ORNATE GOLD PLAQUE IS A MESSAGE. THE SCRIPT IS ORNATE, .AND BLINKS IN VARIOUS BRIGHT HUES: I BE IT KNOWN THAT YE ARE TRESPASSING ON THE PROPERTY OF THE .ARCH-HAGE HERDNA. 1lfERE IS NO POSSIBLE WAY n!AT YE CAN POSSIBLY GET TI-IROUGH HY DEFENSES, LET I ALONE DEFEAT ME IN BATTLE! SO SURE AM I OF THIS n!AT I CAN GIVE YOU THIS CLUE, "CONTRA-DEXTRA AVENUE." I P.S.-TREBOR SUX !M!ESSAGE 2--0NE GROUP OF GUARDIANS YE HAVE BEATEN BUT MANY MORE AWAIT YEI TURN BACK WHILE YOU STILL CAN, MORTALS I !M!ESSAGE 3--"LAIR OF THE EVIL WIZARD HERDNA" THE WIZARD IS "'"'lN"'"' GENERAL NOTES: ENTRANCES TO EACH "HALL" ARE MARKED WITH A CONSECUTIVELY NUMBERED TRIANGLE FOR YOUR CONVENIENCE SPELLS--1) NO DUMAPIC SPELLS, DUE TO ENCHANTMENT, 2l CANNOT USE MALOR SPELL TO ENTER--BOUNCE BACK, 31 MALOR TO EXIT WORKS ONLY IN COMBAT OR IN WERDNA ' S LAIR. IN CASE OF TROUBLE--NOTE THAT HOST ROOMS ALLOW YOU TO TELEPORT TO OE, ON ( N9 ) WHERE YOU CAN GO TO lE, ON ( Nl l, WHICH TELEPORTS THE PARTY DIRECTLY TO CASTLE. MONSTERS--IF YOU HAVE AN ENCOUNTER WITH LARGE GROUPS OF GREATER DEMONS, TRY TO GET AVOID FIGHTING THEM-­ THEY ' RE MURDER! HOW TO GETOUT OF WERDNA'S LAIR- - THE ONLY WAY OUT OF HERDNA'S LAIR IS BY MALOR SPELL. IF ONE OF YOUR PARTY DOES NOT HAVE ONE, YOU CAN

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MESSAGE 1--AS YOU ENTER, AN EERIE GLOW FILLS THE ROOM. WITH A BRILLIANT FLASH, A TOWERING APPARITION APPEARS BEFORE YOU. SHE SPEAKS: I "HEAR THESE, THE WORDS OF GNILDA. THE CITY OF LLYLGAHN HAVING SHOWN ITS UNWORTHINESS, I CHOSE TO RECLAIM THE SYMBOLS OF HY FAVOR. I ONLY HERE, IN HY TEMPLE, HAY ONE WORTHY ENOUGH REGAIN THOSE SYMBOLS AND RETURN. BUT HOE TO THOSE UNDESERVING WHO HAY TRY. I TO OBTAIN HY STAFF, ONE HUST ACQUIRE THE FIVE. THESE ARE THE TESTS, AND SHALL BE THE PROOF BEFORE HE PRESENTED. I nus IS THE HILL OF GNILDA. .. THE APPARITION SLOWLY FADES. CNOTE: GNILDA SPEAKS AT OTHER TIMES AND OTHER PLACES. LISTEN CAREFULLY AND FOLLOW HER INSTRUCTIONS EXACTLY.]

MESSAGE 2--"THE ARMOR YOU SEEK I TO BRING TO THE FRAY I LIES FOUR STEPS AHEAD I BUT nm.EE STEPS AHAY." MESSAGE 3--A FIERY FACE APPEARS BEFORE YOU AND DEMANDS, "WHAT IS THE ANSWER TO THE RIDDLE OF THE SPHINX?" THE IMAGE DISAPPEARS. I ANSWER? [NOTE: YOU ' LL HAVE TO DISCOVER THIS YOURSELFIJ NOTE 1--TELEPORTS TO 9E, 7N NOTE 2--TELEPORTS TO GE, lON NOTE 3--TELEPORTS TO 12E, lON

~--TELEPORTS TO 9E, 13N NOTE 5--TELEPORTS BACK ONE STEP TO 12E NO HATI'ER HOH MANY TIMES YOU TRYI SEE NOTE 7.

NOTE 6--LOCATION OF MAGIC ITEM. YOUR PARTY HUST GO DOHN TO LEVEL 2, niEN COME BACK UP TO GET IT. NOTE 7--THE THREE ROOMS AT 14, 15 AND 16 EAST !INCLUDING THE STAIRS> CAN BE REACHED ONLY HITH THE HALOR SPELL!

HAP FORM, SYMBOLS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTWARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREH GREENBERG, INC. & ROBERT WOODHEAD, INC. WIZARDRY --SCENARIO II--LEVEL 2

N N,,,.' /'{ /"; /j h v~ '/:: v~ '/j ~ '/'.:'. ~ VJ ~ V/ ~ ~ ~ ~ ~ ~ N 18 ~ ~ ~ J ~ ~ ~ ~ '/'.:'. ~ r& /1 0 ~ ~ ~ V/ ~ ~ ~ I M - /j l/j IT t% I ~ '/; ~ ~ L ~ l/j 1% ~ ~ ~ ~ ~ 16 ~ VJ ~ t:0 ~ 'l1 t/; ~ Vj ~ r/j ~ ~ ~ ~ ~ /; l/j ~ 15 '/; 'l; /j ~ ~ ~ ~ ~ ~ ~ ~ ~ //~ ~ ~ ~..,,, ~ /..{. ~ ~ /j ~ ~ ~ ~ I ~ t% ~ ~ Ny ~ - 1.5 // ~ 'l:: /; ~ I VJ ~ ~ ~ ~ ~ /.[, % ~ 'l:: ~ ~ ~ I l t/j ~ Vj v; ~ % '/j II ~ ~ ~ ~ t:0 /;: '/'.'. ~ ~ ~ '/j tJ\ /IJ ~ ~ ~ v 'l:: ~ ~ r-i~ I ~ 5/\) ~ ~ ~ ~ 1.3.:. /j 9 ~ ~ /j ~ ~ 'ij v;; ~ ~ ~ ~ ~ /j 8 ~ ~ ~ ~ ~ ~ ~ ~ //~ ~ ~ 0 - T 1-1 I - (, ~/J LI~ ,_ l_J I I' 1= n - ,_ - f ,_ I I l I - - f- [ ] E!!. - I [ ~ - ~. z - [ - ,_ - I [I {] l I I I ~ r 1 1 l I N E ~ I L .3 4 .:5" 6 T 8 '/ lb If IZ l.J 1-'I- 15 /~ IT /9 / '? e HESSAGE 1- -"TimEE ROADS TO FOLLOW I ONLY ONE HAY YOU TAKE I CHOOSE WISELY AMONG THEM. I LEST TiiE QUEST YOU FORSAKE I " HESSAGE 2--A WIZENED SAGE . SITT ING I N A LARGE PILE OF DUSTY, MYSTERIOUS BOOKS, TURNS TO YOU AND SAYS: "FOR BUT 100 ,000 GOLD , MANY TiiINGS WILL YOU BE TOLD. I PAY FEE? (Yl PARTY HAY ENTER NEXT ROOM. (Nl TELEPORTS TO 17E, lON. MESSAGE 3-- TiiE SAGE USHERS YOU INTO A LAVISHLY DECORATED STUDY, TAKES A HUGE TOME OFF ONE OVERLOADED BOOKSHELF, SITS DOHN BEHIND A LARGE DESK, AND SPEAKS: I "HY STUDIES HAVE SHOHN TiiE STARS COME INTO A NEW CONFIGURATION FAVORABLE TO MANY TiiINGS . HUCH HAS CHANGED, AND TiiE WISE HAY PROFIT FROM SUCH CHANGES. I SEVERAL SPELLS ARE NOT WHAT THEY SEEH TO BE. SILENCE WILL REIGN, SLEEP GO ON UNDISTURBED, AND YOUR ENEMIES WILL BE HELD BACK BEFORE YOU. I NEITHER HAS LATUMAPIC GONE UNCHANGED; EVEN TiiE GREAT WORD HAHAHAN HAS FOUND A FAVORABLE CHOICE IN TiiE STARS ." CNOTE: CERTAIN SPELLS ARE CHANGED, BUT ONLY AFTER TiiE PARTY HAS PAID TiiE OLD MANI] MESSAGE 4--I AM A LONELY BEING, SCARRED BY SWORDS, HOUNDED BY IRON, SATED WITii BATTLE- DEEDS, WEJ'IRIED BY BLADES OFTEN I I WITNESS WAR, PERILOUS FIGt-rr , NOR HOPE FOR CONSOLATION, TiiAT ANY HELP HAY RESCUE HE FROM I STRIFE BEFORE I PERISH AMONG FIGt-rrING HEN. BUT HAMMERED SWORDS, HARDEDGED AND GRIMLY SHARP, BATI'ER ME, AND THE HANDWORK I OF THE SHITii BITES IN TiiE CASTLES; I HUST EVER HAIT A CONTEST YET HORE CRUEL. I COULD EVER I IN ANY HABITATION FIND TiiE SORT OF DOCTOR WHO COULD HEAL MY HOUNDS HITH HERBS BUT CUTS FROM SWORDS I EVER INCREASE ON ME 11-ffiOUGH DEADLY CONTEST, BOTii DAY AND NIGt-rr. I WHAT AM I? I ANSWER? CNOTE: CORRECT ANSHER ALLOWS ENTRY TO NEXT ROOM WITii MAGIC ITEM . ] MESSAGE 5--FROM ALL DIRECTIONS CAN BE HEARD THE OMINOUS SOUNDS OF HUNGRY, HILD BEASTS OF EVERY DESCRIPTION . GENERAL NOTES--THE HALOR SPELL CANNOT BE USED TO TELEPORT INTO OR OUT OF IBIS LEVEL EXCEPT IN COMBAT. AND TiiAT HILL TAKE YOU TO LEVEL 61 NOTE 1--PANEL SLAMS SHUT BEHIND YOUI

~--TELEPORTS TO 16E, 4N NOTE 3--TELEPORTS TO 19E, 19N NOTE 4- -TELEPORTS TO OE, ON NOTE 5--TELEPORTS TO 3E, 16N. IBIS IS TiiE ONLY WAY TO GET TO THE PORTIONS OF TiiE HAZE OUTSIDE THE HAIN CORRIDORS. NOTE 6--MAGI C ITEH. HUST BE CONQUERED BEFORE YOU CAN USE 1ltE. STAIRS! HAP FORM , SYMBOLS AND NOTES COPYRIGt-rr 1983, 1984 BY MICHAEL L. NICHOLS WIZ/\RDRY IS A TRADEMARK OF SIR-TECll !IOFTHARE, INC. WIZARDRY (trn)--SCENARIO II--LEVEL 3

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MESSAGE 1--EVER CONSIDERED ANOTHER LWE OF WORK?

MESSAGE 2--AS YOU ENTER THE ROOM, YOU SEE A FAMILIAR FIGURE RISE, HAVE HIS ARMS AND SHOUT, I "HAPIRO HAHAHA DIROHATI " [NOTE: TELEPORTS THE PARTY DIRECTLY TO THE CASTLE.] GENERAL NOTES--STEPPING PAST THE DOTTED BOUNDARIES TELEPORTS THE PARTY TO THE OPPOSITE SIDE OF THE MAZE AT THE SAME COORDINATE.

NOTE 1--HAGIC ITEH IS FOUND HERE. TO OBTAIN IT, YOUR PARTY HUST FIRST GO DOWN TO LEVEL 4, TiiEN COME BACK UP. NOTE 2--TELEPORTS TO 13E, l3N NOTE 3--TELEPORTS TO OE, ON

HAP FORM, SYMBOLS AND NOTES COPYRIGlfl' 19B3, 19B4 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR- TECH SOFTWARE, INC. COPYRIGlfl' 1981, 19B2, 19B3, 19B4 BY ANDREH 'GREENBERG, INC. & ROBERT WOODHEAD, INC. WIZAR.DRY Ctm)--SCENAR.IO II--LEVEL 4

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MESSAGE 1--YOU STAND AT THE ENTRANCE OF WHAT SEEMS TO BE A HUGE CAVERN. THE FLOOR AND HALLS ARE COVEREJJ HITii MOISTURE; THE AIR IS COOL AND DANK. I FROM THE VAULTED CEILING HANG GREAT STALACTITES, AND UNKNOHN SHALL ANIMALS SQUEAK AND SCURRY IN THE DARKNESS.

MESSAGE 2--BEFORE YOU IS A PILE OF SHATI'ERED STONE HHICH APPEARS TO BE THE RESULT OF A CAVE-IN. I BENEATii THE ROCKS, YOU DISCOVER SHARDS OF BROKEN BONE AND BITS OF SMASHED, RUSTED ARMOR. MESSAGE 3--0UCHI (NOTE: TiiIS IS AN UNNAMED PERIL THAT COSTS 2-6 MEMBERS OF THE PARTY FROM 15-40 HIT POINTS EACH.] MESSAGE 4--A SIGN NEAR THE GROUND READS: "A CAVERN'S DARK •.• " MESSAGE 5--"AS THE INSIDE OF A MOUNTAIN ... " MESSAGE 6--"DOHN THE HALL ... "

MESSAGE 7--" ..• A CLEAR BLUE FOUNTAIN." BURMA SHAVE I HHO

HJ\P FORM, SYMBOLS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTWARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREW GREENBERG, INC. & ROBERT HOODHEJ\D, INC. WIZARDRY

N /'{ I - 18 % ~ I ~ 17 ,_ 11% I l ~ I / (, ~J V,;: - 15 10 z, /j - -- 0 ~ ~ ~] v ------;,;. - 13 ] - ] /1, II ,_N1 I I - - !~ • J NZ. ~ 'l ~ - - n - - ('JI - 8 11 I I I l T 11 - ] (, I l ,...... , ] 5 - - -- ,_ -- - f I J/j ~ v// ~ ~ ~ ~ ~ .3 ~ ~ - N ""N z ~I ~ 5 ~ .... I ~ 11 I ~ - ~ N E ~ I 1,, .3 4 6 6 T 8 ~ /~ II /Z, a 1-'I- I~ / (, IT 19 /~ e

MESSAGE 1--IN TI-IE CENTER OF TI-IE ROOM STANDS A BRICK-HALLEJJ WELL. BESIDE IT IS A SIGN READING: "WISHES: SOOOGP I HIZICORP." I FEE IS 5000. PAY?

GENERAL NOTES - -STEPPING PAST TI-IE DOTTEJJ BOUNDARIES TELEPORTS TI-!E PARTY TO TI-!E OPPOSITE SIDE OF TI-!E HAZE AT THE SAHE COORDINATE. NOTE 1--CHUTE DROPS PARTY TO LEVEL 6 AT 7E, 16N, USUALLY FACING HEST. NOTE 2--TELEPORTS TO 9E, 8N

NOTE 3--HAGIC ITEMS FOUND HERE. PARTY HUST DESCEND STAIRS THEN COME BACK UP IN ORDER TO OBTAIN niEH. NOTE 4--CHUTE DROPS PARTY TO LEVEL 6 AT SE, lN, USUALLY FACING NOR!li. NOTE 5--CHUTE DROPS PARTY TO LEVEL 6 AT 12E, lSN, USUALLY FACING HEST. NOTE 6--CHUTE TO 17E, 17N.

Hl\P FORM, SYMBOLS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTWARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREJf GREENBERG, INC. & ROBERT WOODHEAD, INC. WIZARDRY (tm)--SCENARIO II--LEVEL 6

I~ llN 11 I/~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ I ~I l~ /I/ ~ l'i, '"N' I ~ r~ /~ ~ I/;~ \:/; ~ ~ ~ - I l IN3 I ·- VN/ ;r ~ I - ~ 11 ~ ,j ~ v ,~ If# t% r0 N.3 ~ I CJ ~ (/; r~ « ;; ~ r;; .~ ~ v i:I IC ~ ~ ~ I~ ;,f I~ w 1-_J I / t% - tt - ~ v ~ v: ,, I/ I ~ ~ l/N/ IJ ·~' "/ ~ ~ I V,; ~ ~ ~ I~ 1,, / ~ ~ r= fl ~ t% ~ ~ I 1 v ,_ l:% ~ Ljj ~ ~ u 0 ~ f/j i,1'1/ If-I/ N/ /I ~ I/ ~ I/ v: , ,1 ~ E7 0 ~ /() ·~ 1-j-j ·~ 'L/'.'. ~ ~ - E% ~ ~ VN ' - ;/,, I/I/ " · ~ ~ I l E% - ~ ~ 8 :~ - ~ v; ~ - 1r t% ~ T · ~ L/j 100 ~ ~ ~ ~ ~ ~ ~ ~ ~ '/; ~ ~ ~ " ~ [:% r% ~ ~ '.'.% ~ ~ 5 l:% /j :/j ~ ~ ~ - ~ ~ ~ ~ ~ ~ ~ 4 N.z. I [ 1r ~ 'i;; ~ ~ :/j ~ ~ ~ 'i; ,_ ~ ,~ 3 ,_"'" ~ ~ ~ ~ ~ ~ z ,_~ v; ..+ ~ 0 ~ ~ ~ ~ I ,_ .. .. ~ 0 ~ ~ :/j ~ ~ ~ 0

~ % • .... J I l N £ ~ I .z .J 4 5" c, 7 s 'J 10 // IZ 13 14 16 /~ /T /8 /~ ~ I

MESSAGE 1--LYING IN FRONT OF THE DOOR IS A BEAST HITH THE HEAD OF A MAN AND THE BODY OF A LION. IN A HYPNOTIC VOICE IT INTONES: I "ENTER HERE, THE VERY Fm I WHO CAN GIVE THE ANSHER TRUE I OF THIS RIDDLE ASKED OF YOU. SEARCH THIS LEVEL, IF YOU DARE I SEARCH EACH DEN AND MONSTER LAIR. I THREE CLUES HAVE I HIDDEN THERE. SEARCH EACH PASSAGE AND EACH ROOM I FOR A KING WITHIN HIS TOMB I FOR THE ANSHER HAS HIS DOOM. IF YOU LIVE, YOU SHOULD NOT LOSE I FOR THE ANSHER TO THIS RUSE I LIES CONFUSED AMONG THE CLUES.

MESSAGE 2--

HESSAGE 3--(CLUE II> THAT KING, THE KING WHO WORSHIPS POHER I HILL HAVE NONE WITHIN HIS TOMB.

MESSAGE 4--!CLUE III) THAT KING, THE KING WHO HORSHIPS THESE I THAT KING, HE FINDS DOOHI MESSAGE 5--A STATUE OF THE EARTH-GOD, GNILDA. SEARCH (Y/Nl7 MESSAGE 6--THE APPARITION REAPPEARS AND INTONES: "ONE ALONE." GENERAL NOTES--STEPPING PAST THE DOTTED BOUNDARIES TELEPORTS THE PARTY TO THE OPPOSITE SIDE OF THE HAZE AT THE SAME COORDINATE. THE HAP HAS BEEN CARRIED PAST THE BOUNDARIES TO THE EAST TO HAKE READING EASIER. YOU CANNOT USE HALOR SPELL TO ENTER OR TO TRAVEL WITHIN LEVEL 6, BUT YOU HAY TELEPORT OUT WITH THIS SPELL. NOTE 1--TELEPORTS TO OE, ON

NOTE 2--TELEPORTS TO 9E, 9N, LEVEL l NOTE 3--PARTY HILL OFTEN HAVE ENCOUNTERS WITH MONSTERS LED BY HIGH PRIESTS IN THESE PLACES.

HAP FORM, SYMBOLS AND NOTES COPYRIGt;r 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTWARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREW GREENBERG, INC. & ROBERT WOODHEAD, INC. WIZARDRY --SCENARIO III--LEVEL l

,..., N N [ ] I '"'N 7 ~ 5 (o ,. 5/u" + I'll N ""M (# " %~ rN - - ,_ 5 (# 5 5 - ·- - - M N N f'I\ N 5 - []] 5 (# 5 lo - I - M" N N N + I~ 5 t. fl ~" N 3 I ,_ - ::> ""5 M " z I - - I I~ 117 5 ""5 - M M I"" N I ·- I I 5 5 I~ ~ N N N"' (J) I 0 Co N N N N M "' "' If 3 3 3 3 ""' ,..&. I I : N N N N N N 18 & .3 3 .3 3 8 I 1r I - ~I I If# t I ] I j N N - N 1-5" 3 ,_ ~ l_J ,_ .3 ~I I rn - I ·~ N +----' N N N ' - /.f 3 ~I I ~I 8 & a ~ !! II~ '~ N II II N N ., r-N I /J 3 ~I I ~I 6 !> lJ 1~1 Ju" z 1-J N - " - ·- IZ ..3 ~ ·- ~I I ID I • 111 II I l_j I I I ~ Ill ,_ - Id I I - H N N N N N f B 3 3 3 3 ~ N N N N 8 3 3 3 3 I I~ ~ N £ 8 f /II II 12 IJ 1-1 If' /'1 IT /& /~ ~ I z ., 4 5" IP T MESSAGE 1--YOU STAND ON A BEACH. BEYOND IT t.IES A DARK LAKE, IN HHICH IS A SMALL ISLAND. MESSAGE 2--A SIGN ON THE DOOR READS1 "BARRACKS" MESSAGE 3--BEFORE YOU STANDS A GREAT FORTRESS. BETHEEN ITS PARAPE:l'S LIES A DEEP MOAT, AND A SIGN BY THE MOAT READS 1 "BEJU\RE OF MOAT MONSTERS I I I " HESSAGE 4--HEAR YE THE HORDS OF L'KBRETH1 TO ALL HHO TRESPASS HERE, GOOD OR EVIL I GIVE HY HARNING: NEITHER GOOD NOR EVIL ALONE CAN TRIUMPH HERE. MESSAGE 5--YOU ARE AT THE HATER ' S EDGE. IF YOU GO ANY FURTHER, YOU'LL DROHNI C PARTY CANNOT GO FURTHER HITHOUT BEING BUMPED BACI< TO PREVIOUS SQUARE.] MESSAGE 6--PARTIES OF THE HRONG ALIGNMENT ARE TOLD, "YE ARE FORBIDDEN TO ENTER HERE! BEGONE!" AND ARE TELEPORTED TO THE CASTLE. OTHERS HAY USE STAIRS TO LEVEL 3, 2E 2N, FACING EAST. GENERAL NOTE--EAST AND NORnl COORDINATES ARE DISPLACED FOR EASE OF READING. BE CAREFUL HHEN USING THE HALOR SPELL NOT TO GO PAST THE 0 AND 19 COORDINATES OR YOU'LL END UP IN ROCI

~--TELEPORTS TO CASTLE NOTE 2--STAIRS TO LEVEL 2, 19E ON, FACING EAST. OPEN TO PARTIES OF THE CORRECT ALIGNMENT. NOTE 3--MOAT MONSTERS A'ITACI< HERE . NOTE 4--STAIRS TO LEVEL 4, 7E lN, FACING EAST. OPEN TO PARTIES OF THE CORRECT ALIGNMENT. NOTE 5--STAIRS TO LEVEL 5, 18E ON FACING EAST. OPEN TO PARTIES Of THE CORRECT ALIGNMENT. NOTE 6--HATERI HILL DROHN THE PARTY UNLESS THEY HAVE SPECIAL ITEM .

~--PARTY HILL OFTEN HAVE ENCOUNTERS Hinl MONSTER GROUPS LED BY CORSAIRS IN THESE AREAS. NOTE 8--PARTY HILL OFTEN HAVE ENCOUNTERS HITH MONSTER GROUPS LED BY GARIAN GUARDS IN THESE AREAS. HAP FORM, SYMBOLS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS HIZARDRY IS A TRADEMARK OF SIR-TECH SOFTHARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREH GREENBERG, INC. & ROBERT HOODHEAD, INC. WIZARDRY Ctm>--SCENARIO III--LEVEL 2

N N 8 \ /'{ s1i M N N N I ~ [ ~ll I I I N N N f\J 18 [ I I~ I I I I ,_ N N N N N IT ,_ I I I I I t;J - ,_ I - N N N N 16 i_J I I _JI I 1- I I I ,_ ,_ - 15 ,_ ,_ .-- - I.If. [ 11 I l l.J I ] N N N IL _J I I I ] - 2.... - -"" N N M N II - I I .±.. I ] I 'H N NJ t-- N N I~ I I I .+ ] I ,_...... I I I N 9 ~ I ] ~) I - N N 8 ,_ ,_ I [I I ,_ ~I I I N N N T I-. ~ 71 ]7 I I I I (, ,...... , 1- L - ,_ II ,_ - -1 5 ] - - - - f- -1 -~ ~ [ I [] :J I - - ,_ - 1 N z - N1 I IL NI N M N I 1 z. I~ 1 3 I J - N N ~ ~ I J .,, ~Ir:, N

~ , $ I~ /.(- /$ /~ 19 l 'f E L 3 4 " r 8 '/ II IL a IT E MESSAGE 1--I AH AROUND YOU ALWAYS, BUT YOU HAVE NEVER SEEN HE. YOU HOULD NEVER LEAVE ME, Btrr HERE I GONE, YOU HOULD NOT CRY Otrr FOR ME. WHAT AH I?

MESSAGE 2--A GLOWING MESSAGE APPEARS IN HID-AIR: S.E.G. PO'LE, GRAND HIZARD. THE HIZARD IS ~Otrr~ DO NOT ENTERI MESSAGE 3--A LARGE, DUSTY DESK STANDS AGAINST THE FAR HALL. ITS DRAHERS ARE OVERFLOHING HITH BOOKS AND PAPERS. INLAID IN THE DESKTOP IS AN ORNATE LE'ITER 'P'. SEARCH IY/Nl? MESSAGE 4--AN ELEGANTLY DRESSED HOMAN HITH A HHIP DEMANDS, "HHAT'S THE PASSHORD, BOYS?" ANSHER? MESSAGE 5--THIS IS THE GRAND DINING ROOM OF THE GRAND HIZARD. TO THE NORTH IS A LARGE KITCHEN AREA. TO THE SOUTH IS THE HIZARD ' S OPULENT BOUDOIR. MESSAGE 6--A SIGN ON THE DOOR READS "HINE CELLAR" NOTE 1--REHOVES HILHA, LOHILHA SPELLS, BUT IS NOT DARK. NOTE 2--TELEPORTS TO 3E 18N NOTE 3--SOHETIHES APPEARS TO BE A SINGLE SQUARE ROOM HITH NO EXIT. GO BACK TO OE ON AND REENTER FOR HALLWAY. NOTE 4--TELEPORTS TO llE 9N NOTE 5--TELEPORTS TO 9E 12N

~--ENCOUNTER HITH PO'LES (CONCEALED AS SKELETAL FIGURES).

NOTE 7--STAIRS TO LEVEL 4, 13E 13N. OPEN TO PARTIES OF CORRECT ALIGNMENT.

NOTE 8--STAIRS TO LEVEL 4, lOE 2N, FACING HEST. OPEN TO PARTIES OF CORRECT ALIGNMENT. NOTE 9--STAIRS TO LEVEL 1, 19E 13N. USUALLY OPEN TO ALL.

NOTE 10--PARTY OFTEN HAS AN ENCOUNTER HITH MONSTERS LED BY FIENDS IN THIS LOCATION. HAP FORH, SYHrOLS AND NOTES COPYRIGHT 1983, '184 BY Hirlll\EL L. NICHOLS . HI 7• f! Y IS A TJll\OEHARK OF srn I f Of"I'W Pl'" 1 •ir. rnPVDTr.H'T' 1QR1 _ 1 r 3. 19 ANDR INC. ~T WOODHEAD, . .

WIZARDRY Ctm)--SCENARIO III--LEVEL 3

. ~5 .._.._. I ·~ I ~I I l Yu M ~ L Nz.. N M M N 1'1 I I + z. I 18 [ I~ l_J M M 17 7 8 -- N M M., I'. I "' /!I /.f (} a

II - - ltJ - = N I ~ 4- 1 N ~ + l M N M 1 5 I I

5" 1 '~ ·- M 3 I .l I ;1\) ~ I '--' - - N ~ c z 3 4 c- c, 7 8 1 /~ II 1-L l.J /-( /f ~ I/ $ If (;!> I MESSAGE 1--I'D TURN BACK IF I WERE YOU. MESSAGE 2--ABDUL'S ETHEREAL TAXI SERVICE. 2500 GP ONE HAY. FEE IS 2500. PAY CY/Nl? [YES RETURNS TO CASTLEJ MESSAGE 3--HAVE YOU CONSIDERED ANOTHER DIRECTION? MESSAGE 4--AN APPARITION BECKONS TO YOU FROM ABOVE A MURKY POOL. OMINOUS SHADOHS CAN BE SEEN HOVING IN THE DEPniS. SEARCH CY/Nl? [IF YOU CARRY THE RIGHT I'l'D1, YOU CAN TRADE, OTHERHISE YOU ARE TOLD, "NOT HITHOUT PAYHENT"J MESSAGE 5--AN AGED HONK APPEARS BEFORE YOU. "IN EXCHANGE FOR YOUR SOUL, YOU HAY HAVE HHAT YOU FIND IN THIS CHEST." SEARCH CY/Nl? CIF YOU CARRY THE RIGHT ITD1, YOU CAN TRADE, OTHERHISE YOU ARE TOLD, "NOT HITHOUT PAYHENT"J MESSAGE 6--"A GRAVEYARD'S DARK ••• " MESSAGE 7--"AND THIS TRAP'S A CROCK •.• • MESSAGE 8--"DON'T GO ANY FURTHER, OR ••. " MESSAGE 9--YOU ARE IN ROCK! [PARTY IS KILLED.J GENERAL NOTES--TRAVEL IN THE AREAS HITH DOTl'ED LINES CAN BE ONLY TOWARD THE EAST OR NORTH. PASSING THROUGH ONE OF THE DOTl'ED LINES HAKES IT INTO A SOLID HALL THAT ALLOHS NO RETURN. IN OTHER HOROS, THE DOTl'ED LINES REPRESENT HALLS THAT ARE TRANSPARENT GOING EAST OR NORTH, BUT SOLID GOING HEST OR SOUTH! EAST AND NORTH COORDINATES ARE DISPLACED FOR EASE OF READING. BE CAREFUL HHEN USING THE HALOR SPELL NOT TO GO PAST THE 0 AND 19 COORDINATES OR YOU'LL END UP IN ROCKI

~--TELEPORTS TO 3E JN. NOTE 2--TELEPORTS TO 2E 2N. NOTE 3--TELEPORTS TO lE ON. NOTE 4--HHEN FACING SOUTH, LOOKS INTO TELEPORT AREA OF --- NOTE 1 C3E 3Nl. NOTE 5--STAIRS TO LEVEL 5, llE ON. OPEN TO PARTIES OF CORRECT ALIGNMENT. NOTE 6--STAIRS TO LEVEL 1, 19E 14N. USUALLY OPEN TO ALL.

HAP FORM, SYMBOLS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADD1ARK Of. SIR-TECH SOFTHARE, INC. COPYRIGHT 1981, 1982, 1983, 1984 BY ANDREH GREENBERG, INC. & ROBERT HOODHEAD, INC. WIZARDRY

N - - /'{ l~ ,-- IS JL JL - 41 M -- N1., IT ,_ ti~ ~ - ~ '--'-' 16 I 11 I I J 15 ,_ -- - N~ l,f H rn - [ rn 5/v' - ~ N 13 I - I I ~ - 11- ~ I ..J I~ I l ] - - - II f'\3 1 I I l ] I 1...- ~ - - ·- - /~ tHo - 'l - I l - I ] 4- N "" 1"'..,.. 8 11 I 7 rn M r ,_ + I ,_ ------(, - 1 ~ - 5 II~ - M4 - f - .JJ ll--i - - N - .J l l _ - g, I J - - ,- ~ Sib .J" J .___, ~I I I I - IL -....N - I 5/D~ [ iii:+ M '~ 11 4 - ,- - - - ~ 11 ~ -- N E ~ ' .l .3 4 3 6 T 8 'f I~ II IZ a 14 15 / G IT (/! l 'f E MESSAGE 1--A SHORT, SHARTI-iY MAN IN A TURBAN SIDLES UP TO YOU AND WHISPERS: "TELL TH.EH ABDUL SENT YOU. " MESSAGE 2--PARTIES Wint EVIL CHARACTERS HILL BE TOLD, "YE ARE FORBIDDEN TO ENTER HERE! BEGONE!" ANO HILL BE TELEPORTED TO ntE CASTLE MESSAGE 3--0URS IS AN UNEASY FRIENDSHIP. YOUR FAntERS TOILED LONG TO TAME ME, Bl.Tr EVEN NOW I HILL GO HY OHN HAY IF YOU DO NOT TENO ME HELL. I AH A POWERFUL DESTROYER, YET HY FRAILTY IS GREAT. WHAT AH I? (HRONG ANSWER TELEPORTS TO 16E lONJ

MESSAGE 4--LOOK Ot.rrl (PRECEDES AN ENCOUNTER ON ntE NEXT STEP IN ANY DIRECTION] f1ESSAGE 5--AN OILY BLACK LIQUID DROPS FROM ntE CEILING, FORMING A POOL ON ntE FLOOR. HHO HILL HADE? NOTE 1--CHUTE TO LEVEL 2, 2E llN NOTE 2--STAIRS FROM LEVEL 2, lOE 6N. ONE- HAY. NOTE 3--STAIRS TO LEVEL 6, SE ON. PARTY HUST BE OF CORRECT ALIGNHENT AND CARRY ntE RIGHT STUFF

NOTE 4--STAIRS TO LEVEL 1 ISLAND, 7E 7N. USUALLY OPEN TO ALL.

NOTE 5--STAIRS TO LEVEL 2, OE 19N. OPEN TO PARTIES OF ntE CORRECT ALIGNMENT. NOTE 6--TELEPORTS TO 17E lSN, FACING sount. NOTE 7--CHUTE TO lE 7N, FACING WEST . ONE-HAY. NOTE 8--TELEPORTS TO lE 6N. NOTE 9--TELEPORTS TO 14E 6N, FACING SOunt. NOTE 10--PARTY OFTEN WILL ENCOUNTER MONSTERS LED BY DELF'S MINIONS.

HJ\P f' OPH. SYMBOLS TINO NnTEs COPYRIGHT 1963, 1Q64 BY HirHAEL L. NTrllnr . ~ H[ZATl DRY l S /\ l P ( · '! Y. OF SIR -TECll 5 r . , n . me. CO PVR IGlrr 1961. 1962, 1 63 , 19 !1 BY ANDREW GPEENBERG , nn F1'!T llOODl!El\O, INC. ..•

WIZARDRY --SCENARIO III--LEVEL 5

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MESSAGE 2--ABDUL ' S ETHEREAL TAXI SERVICE •.. GIVE UP YET? STILL ONLY 5000 GPI I FEE IS 5000 GP. PAY (Y/Nl? [ "YES" TELEPORTS TO CASTLE IF YOU HAVE THE FEE.l MESSAGE 3--PARTIES HITH GOOD MEMBERS ARE TOLD, "YE ARE FORBIDDEN TO ENTER HERE! BEGONE! " AND ARE TELEPORTED TO THE CASTLE- -OTHERS ARE IN FOR A FIGHT! MESSAGE 4--I AM ONE OF A DECK OF SEVENTY- EIGHT, AND VICTORY I FORETELL. THO BOLD STEEDS DRAH HE FOR'Ili, AND STARS SHI NE FROM MY CROWN. HHAT CARD AH I7 MESSAGE 5--A SHORT, SHARTiiY HAN IN A TURBAN GREETS YOU, "HAY THE HINDS OF THE DESERT BE AT YOUR BACK AND THE SUN LEAVE YOU ALHAYS IN SHADE! HY FRIENDS, I HAVE JUST niING FOR YOU. A POHERF1JL MAGIC CRYSTAL; A GEM CONTAINING THE FIRE OF THE GODS! AND FOR YOU, MY GOOD FRIENDS, A BARGAIN .•. ONLY 25000 PIECES GOLDI" PAY (Y/Nl? ["YES" PERMITS ENTRY INTO THE NEXT ROOM . "NO " BUMPS BACK TO 4E 9N.l MESSAGE 6-- ABDUL OPENS A JEHEL ENCRUSTED COFFER, AND MOTIONS FOR YOU TO LOOK INSIDE. HI'Ili A LOH CHUCKLE, HE DISAPPEARS. MESSAGE 7--PARTIES OF THE INCORRECT ALIGNMENT OR HHO ARE ·NOT CARRYING THE RIGHT STUFF ARE TOLD, "YOU ARE FORBIDDEN TO ENTER HERE! BEGONE! " AND ARE TELEPORTED TO THE CASTLE. GENERAL NOTES - -EAST COORDINATES ARE DISPLACED FOR EASE OF READING. EXERCISE CAUTION WHEN USING THE MALOR SPELL . SOME VERSIONS HAY HAVE A DIFFERENT NUMBER OF PITS THAN ARE ON niIS MAP. NOTE 1- -STAIRS TO LEVEL l ISLAND, 7E 6N NOTE 2--STAIRS TO LEVEL 3, OE lN. ~--HALLS AND DOORS IN SE 4N ARE VISIBLE FROM HERE. VIEWED FROM THE SOUTH, BOTH DOORS ARE VISIBLE AND USABLE; f~OM THE NORni ONLY THE EAST DOOR IS VISIBLE AND USABLE. NOTE 4--NORTH DOOR TELEPORTS TO SE 8N, FACING NOR'Ili . EAST DOOR TELEPORTS TO SE 7N, FACING EAST. NOTE S--ON niIS SQUARE ALL MAGIC SPELLS ARE REMOVED, INCLUDING niOSE CAST BY ITEMS YOU CARRY. SOME MONSTERS ARE AFFECTED AS WELL, EXCEPTI ONS ARE MOSTLY niOSE THAT "BREATHE " . MUST LEAVE THE ENTIRE LEVEL FOR MAGIC TO BE RESTORED. NOTE 6--LOMILHA AND MILHA SPELLS ARE REMOVED IN THIS SQUARE, EVEN THOUGH IT IS NOT DARK. NOTE 7--ENCOUNTERS Hini MONSTER GROUPS LED BY PRIESTS OF F1JNG. MAP FORH, SYM BO LS AND NOTES COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTHARE , INC. COPYRIGHT 1981, 1987., 1983, 1984 BY ANDREW GREENBERG, INC. & ROBERT WOODHEAD , INC. WIZARDRY (trn)--SCENARIO III--LEVEL

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HF _§_ GE 1--"I AH L'KBRETII, GUARDIAN OF THE BALANCE. GO FORHARD IN PEACE, HORTHY ONESI " [HE IS FRIENDLY ONLY TO PAR1 lES OF THE CORRECT ALIGNl!ENTS AND CARRYING THE RIGlfl' STUFT- -1\ND TifEN ONLY ON THE FIRST TIME THEY VDITURE Hn"O THE LEVEL. BEWARE IF YOU DON'T MEET THE REQUIREMENTS, OR IF YOU DON'T GET YOUR BUSINESS DONE ON THE FIRST TRIP I] MESSAGE 2--"FAREHELL. HAY YOUR HAY BE EASY." [OLD L' KBRETII AGAIN. THIS TIME HE DOESN'T SEEM TO CARE HHO YOU /\RE OR HHAT YOU'VE GOT.J MESSAGE 3--A RADIANT STATUE STANDS BEFORE YOU, ITS HANDS OUTSTRETCHED. IN ONE HAND IT HOLDS A SHINING CRYSTAL SPHERE. THE OTHER HAND IS EMPI'Y. MESSAGE 4A.B.C--YOU HAVE REACHED THE STATUE. SEARCH IY/Nl? [A,B AND C EACH HAVE DIFFERENT RESULTS UPON SEARClfING. THEY HILL TRADE IF YOU HAVE THE ITEM THEY HANT, OTHERHIS . YOU GET A "NOT WITHOUT PAYMENT" MESSAGE.] MESSAGE 5--0N HY ROLL, YOU HOVE FORHARD; HY TURN IS YOUR TURN. HHAT AH I? MESSAGE 6--BLACK FIGURE ON A BLACK HORSE, HE CARRIES THE HHITE ROSE. THE RISING SUN- -CHANGE HILL COME. IT FOLLOW HHEREVER HE GOES. HHAT CARD AH I? NOTE 1--STAIRS FROM LEVEL 5, OE 13 N. PARTY HUST HAVE CORRECT ALIGNMENT AND BE CARRYING THE RIGlfl' STUFF. NOTE 2--TELEPORTS TO LEVEL l, OE ON. NOTE 3--STAIRS TO LEVEL 4, 19E 14N. OPEN TO PARTIES HITH CORRECT ALIGNMENT ONLY. NOTE 4--ROCKI SOMETIMES CHESTS TELEPORT YOU INTO THESE AREAS--IF YOU ARE LUCKY, YOU HILL LAND IN CAMP. ALWAYS USE DUHAPIC TO CHECK YOUR LOCATION BEFORE LEAVING CAMP. SHOULD YOU BE IN THE ROCK AREAS, YOU USUALLY CAN SAVE YOUR PARTY BY USING THE HALOR SPELL TO TELEPORT OUT.

M!IP FORM, SYMBOLS .l\ND NOTES COFYRIGIIT 1983, 1984 BY MICHAEL L. NICHOLS WIZARDRY IS A TRllDEM.l\RK OF $IR-TECH SOFTWARE, m e . corvnrr:1rr 1981, 1982, 1983, 1984 BY AU R I r.pf:rnEIF.RG, INC. & ROBERT WOON !Ell.D, INC.