Ocarina of Time a Narrative Disassemble: the Legend
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Ocarina of Time Speedrun Record
Ocarina Of Time Speedrun Record Gerome never reconciling any bings belts ambiguously, is Alfonzo limbless and double-hung enough? Inrush and ill-judged Xever redoubles her fantastic pasteurizers outjutting and cabbages painstakingly. Thrown and bony Zacharia measure almost notionally, though Al send-ups his dog-ends dribbles. N64 The Legend of Zelda Ocarina of Time TASVideos. About a gear ago the world notorious for speedrunning in vain Any glitchless with high seed category was broken against a Minecraft player from Michigan USA called Korbanoes The player spawned in a dead world with this seed 317496504156339597 and managed to finish the game in a record here of 14 minutes and 56 seconds. Please stop sliding around, ocarina of times are being used. Speedrunner Beats Ocarina of Time in occupy than 17 Minutes. Be confusing to vessel who aren't familiar with Ocarina of Time speedrunning. How only can he beat Ocarina of Time? Time unless By ItzBloxyDev World Record Speedrun web. Free cds that is a single digit number of life in life in general. Speedrunning is frequent someone plays through a video game as fast fashion possible often with point hope of setting a new record off a speedrunner can beat a game ready a fraction of the mild it takes the. Did arrow get Doxxed? Former WR OoT Any Speedrun in 73406 2K 103 Share our Report. There's many new Legend of Zelda Ocarina of Time speedrun world record holder in plenty with streamer Jodenstone setting a rule time of 107. Broke Mike's record obtaining the current on-segment world proper of 4. -
Wrong Warping, Sequence Breaking, and Running Through Code Systemic Contiguity and Narrative Architecture in the Legend of Zelda: Ocarina of Time Any% Speedrun
Wrong Warping, Sequence Breaking, and Running through Code Systemic Contiguity and Narrative Architecture in The Legend of Zelda: Ocarina of Time Any% Speedrun Wrong Warping, Sequence Breaking, and Running through Code Systemic Contiguity and Narrative Architecture in The Legend of Zelda: Ocarina of Time Any% Speedrun James Newman Abstract This article focuses on Nintendo’s influential and much-celebrated 1998 videogame The Legend of Zelda: Ocarina of Time (hereafter OoT). In particular, it explores the often unexpectedly creative and wholly transformative ways in the game is played by ‘speedrunners.’ Seeking to race through the game as quickly as possible, speedrunners play in a distinctive way that combines mastery of performance execution with a deep knowledge of the game’s operation and how its systems may be exploited. Speedrunning performances are creative because they involve astonishingly detailed investigations of the minutiae of game behaviors. They are transformative because they disrupt and even invert much- vaunted aspects of the game as sequences that slow down progress are circumvented. As such, what would otherwise class as crucial moments in the storyline, key character development and even locales, are not only raced through but are actively skipped. Compared with the game’s narrative, the connectivity of its spaces, and the complex but clearly mapped passage of time as set out in Nintendo’s officially-endorsed ‘Strategy Guides’ (see Buchanan et al 1998; Hollinger et al 1998; Loe and Guess 1998), the OoT speedrun constructs an altogether different game with vastly altered priorities. And so, the offer to, ‘Join legendary hero Link as he journeys across Hyrule, and even through time, to thwart the plans of Ganondorf.’ (Nintendo 2017), is recast as a breakneck dash to the closing credits sequence evading and avoiding all but the essential moments of gameplay. -
Games Done Quick E O Gameplay De the Legend of Zelda Ocarina of Time Mariana Amaro1 Resumo
O DESMONTAR DA NARRATIVA: Games Done Quick e o Gameplay de The Legend of Zelda Ocarina of Time Mariana Amaro1 Resumo O propósito deste artigo é verificar de que forma a partida de The Legend of Zelda: Ocarina of Time (N64) observada no evento Games Done Quick de 2015 (transmitida na plataforma Twitch) modifica a estrutura narrativa do jogo proposta pela Nintendo em busca de um gameplay que desobedece às regras propostas pelo game e como este se transfigura após esse gameplay disruptivo. Portanto, o objeto de análise escolhido é a partida de The Legend of Zelda: Ocarina of Time 100%, jogada por ZeldaFreakGlitcha, no evento Games Done Quick em modo de speedrunning, que visa terminar a partida o mais rápido possível. Palavras-chave: Jogo Digital. Gameplay. Narrativa. Speedrun. Regras. Introdução Este artigo faz uma análise comparativa entre a estrutura da narrativa formal do jogo “The Legendo of Zelda: Ocarina of Time” (lançado para o console Nintendo 64) em relação às modificações que são observadas durante uma partida de speedrun gameplay do mesmo jogo, em busca de tentar compreender se há e quais são as modificações engendradas por um gameplay que burla as regras de programação presentes no game. Portanto, além do jogo escolhido como objeto empírico, também foi selecionada o vídeo da partida jogada por ZeldaFreakGlitcha, no evento Games Done Quick de 2015. Cabe esclarecer que o objetivo de um speedrun gameplay é o jogador chegar à tela de finalização do game no menor tempo possível. Para realizar tal feito o usuário deve se valer de uma habilidade excepcional de controle de jogo, assim como um conhecimento profundo sobre 1 Mestre pelo Programa de Pós-Graduação em Comunicação e Informação da Universidade Federal do Rio Grande do Sul. -
Gotta Go Fast: Measured Rationalities and Rational Measurements in the Context of Speedrunning
Örebro University School of Humanities and Social Sciences Sociology Gotta go fast: Measured rationalities and rational measurements in the context of speedrunning Sociology, Second Cycle Independent project, 30 credits, 2018 Author: Marcus Schmidt Supervisor: Monika Berg Abstract This thesis studies the Weberian notion of rationality in the context of speedrunning and the speedrunning community. By contrasting the instrumental rationality of the speedrunning practice with the value-oriented rationality of the community, it crystallizes the difference between “performing the metrics” as an extension of community values and as a function of externally imposed constraints. The former is an expression of autonomy, while the latter an expression of heteronomy. This difference, it is argued, is found in many different areas of society, sometimes in the guise of “audit culture”, at other times as an unintended side-effect of established forms of practice. In either case, a return to communal values (e.g. the sociological imagination) is seen as an antidote to becoming an extension of someone else’s metrics; autonomy is not a function of performing to external specifications, but of being able to rationally choose which measurements to use and which to leave aside. Speedrunners, in their endeavor to go fast, express such autonomy, albeit implicitly. By analyzing YouTube videos wherein runners explain their tactics and methods, this thesis endeavors to make this aspect of autonomy ever so slightly more explicit. Keywords: audit culture, autonomy, -
Das Spiel Mit Der Zeit
MEDIENBILDUNG STUDIEN ZUR AUDIOVISUELLEN KULTUR UND KOMMUNIKATION Patrick Reising Das Spiel mit der Zeit. Eine qualitative Untersuchung des Videospielphänomens Speedrunning Band 7 Medienbildung Studien zur audiovisuellen Kultur und Kommunikation Band 7 Eine Schriftenreihe der Otto-von-Guericke-Universität Magdeburg, Fakultät für Humanwissenschaften, Institut I: Bildung, Beruf und Medien ISSN 2569-2453 Herausgegeben von Ralf Biermann Johannes Fromme Stefan Iske Dan Verständig Patrick Reising Das Spiel mit der Zeit. Eine qualitative Untersuchung des Videospielphänomens Speedrunning Patrick Reising Magdeburg, Deutschland Für die Veröffentlichung überarbeitete Masterarbeit im Studiengang Medienbildung: Audiovisuelle Kultur und Kommunikation an der Otto-von-Guericke-Universität Magdeburg (2017) ISBN 978-3-944722-87-0 DOI 10.24352/UB.OVGU-2019-089 Die Deutsche Nationalbibliothek verzeichnet diese Publikation in der Deutschen Nationalbibliografie; detaillierte bibliografische Daten sind im Internet über http://dnb.d-nb.de abrufbar. Otto-von-Guericke-Universität, Magdeburg 2019 Dieses Werk ist unter einer Creative Commons Lizenz vom Typ Namensnennung – Nicht kommerziell – Keine Bearbeitungen 4.0 International zugänglich. Eine Kopie dieser Lizenz können Sie einsehen unter https://creativecommons.org/licenses/by-nc-nd/4.0/deed.de Bezug (Open Access): https://doi.org/10.24352/UB.OVGU-2019-089 Inhaltsverzeichnis Inhaltsverzeichnis .................................................................................................................. 5 -
Participatory / Video Games
Participatory Accessible tools for video production and distribution have changed the role of media in our daily lives. We create video in regular conversation with communities and source material as an ongoing dialogue, with increasingly low barriers allowing for the most casual of participation. Structural Remix Lip Dub Structural Remix describes a range of forms including Lip Dub feature large groups lip syncing to the camera, Technical Memes, Supercuts, and some YouTube Poop that usually shot in one take by a roving camera. These videos are emphasize or derive meaning from their formal qualities. often a matter of pride, allowing a community to creatively They are usually made with humorous intent, though their show off their company, school, or hometown and its comedy can be deeply embedded within in-jokes and absurd uniqueness and creativity. They are low-cost, participatory formalism. Much of the appeal of the Structural Remix is endeavors made appealing by their do-it-yourself ethos and creative labor made visible. enthusiastic amateurism. Buffies| 1:01 | 2002 | Chuck Jones I’ll Make a Man Out of You but every s Numa Numa | 1:39 | 2004 | LIPDUB - I Gotta Feeling Of Oz the Wizard | 1:41:47 | 2004 | is emphasized plus zoom | 3:23 | 2017 Gary Brolsma (Comm-UQAM 2009) | 4:54 | 2009 | Matt Bucy | Redicebergz Back Dorm Boys | 4:55 | 2005 | Luc-Olivier Cloutier Kramer’s Entrance | 6:16 | 2009 | Frozen - Let It Go but every noun is Wei Wei and Huang Yi Xin Shorewood Lip Dub | 6:36 | 2009 | Tyler Creviston replaced with “Harry Potter” |