M​inecraft with RTX​ | ​ ​Preview Guide

Minecraft with RTX — RTX IS ON ​is the world’s best-selling game, with over 176M copies sold across all platforms. While the game has been out for 10 years, it remains one of the top five most popular games played on GeForce hardware.

NVIDIA has been working with Mojang Studios and to bring ray tracing, physically-based materials, and DLSS 2.0 to M​ inecraft​ Windows 10 and we are excited to give you a work-in-progress first look at the ​Minecraft ​with RTX Beta. This release enables creators to start building amazing RTX worlds, with ray traced reflections, shadows, lighting, and customized, realistic materials. It also enables Minecraft gamers to explore six new RTX worlds available from the M​ inecraft ​Marketplace that we’ve partnered with community creators to develop -- all for free for gamers with ​Minecraft W​ indows 10. We look forward to hearing your and the community’s feedback as we work towards full release.

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M​inecraft with RTX​ | ​ ​Preview Guide

Ray Tracing in Minecraft with RTX Like Q​ uake II RT​, M​ inecraft with RT​X includes path traced reflections, lighting, shadows, materials, and more. This is in contrast to other ray-traced games that use a hybrid approach, applying ray tracing to only select effects. You don’t have to look far to find great ray tracing in ​Minecraft with RTX-​ ​-t​ here is a stark contrast between ray tracing and rasterized ​Minecraft.​ Ray-traced lighting, reflections and shadows as well as physically-based textures add incredible depth to the game.

There are a variety of ray traced template worlds from some of the best Minecraft content creators available for free in the ​Minecraft ​ Marketplace. Simply download one of these RTX templates from the Marketplace and create a new world from it. Enabling creative mode in the menu makes capturing the beautiful ray traced vistas even easier.

Aquatic Adventure RTX Imagination Island RTX Crystal Palace RTX Created by Dr_Bond Created by BlockWorks Created by GeminiTay

Of Temples & Totems RTX: Color, Light and Shadow RTX Neon District RTX A Tale of Elemental Artifacts Created by PearlescentMoon Created by Elysium Fire Created by Razzleberries (Available on April 16)

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M​inecraft with RTX​ | ​ ​Preview Guide

Helpful Tips Maybe you’re new to ​Minecraft o​ r revisiting this revitalized experience. Here are some helpful tips and tricks to get you through.

Toggle Ray Tracing ● Pause the game, go to “Advanced Video” settings, and toggle the “DirectX Ray ✔ Tracing” option, or ● You can quickly turn ray tracing on and off by pressing semicolon “​;”​

Changing Fullscreen Resolution in M​ inecraft ✔ ● Minecraft ​uses the resolution of the desktop ● You must set the resolution of the desktop before launching ​Minecraft

When Creating a World from one of the RTX template worlds: ● Under Game Settings, select “Unlock Template World Options” ● Choose the option to “Unlock All Settings” ● You can now set the default game mode to ​Creative Mode ​ and A​ ctivate Cheats​ to ✔ enable console commands from chat ● From the “Cheats” options, for capturing screenshots it may be useful to disable Weather Cycle​ and D​ o Daylight Cycle​ and the in-game R​ ender Clouds ​ option from Advanced Video

You’ve enabled Creative Mode when you created the world but the game is stuck in Survival Mode or something else: ✔ ● Navigate to S​ ettings > Game​ from the pause menu ● Make sure ​Personal Game Mode ​ is set to ​Creative Mode

Creative Mode, How to Fly: ✔ ● Double-tap ​SPACEBAR ​to enable flight ● Press and hold ​SPACEBAR t​ o ascend and S​ hift​ to descend

How to Change Time of Day: ● Make sure cheats are active in the menu (​Settings > Game > Activate Cheats​) ✔ ● Press “​Enter​” or “​/”​ to access chat and type: /​ time set night ● /time set ​ include: day, noon, sunrise, sunset, night, and midnight

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M​inecraft with RTX​ | ​ ​Preview Guide

Ray-Traced Lighting As humans, we constantly pick up subconscious visual cues in our day-to-day life. We know the location of the light source and object that is casting the shadow based on the position of the shadow. We know that a soft edge is further away from the source than a hard edge. We register these cues without thinking about them and our brains are constantly trained to deal with the information these subtle cues deliver. However, when we play video games and light does not mimic real life, it breaks the immersion. The increased accuracy of lighting and shadows with ray tracing creates a more immersive M​ inecraft​ experience.​ L​ et’s quickly go through some ray tracing tech and what they have to offer.

Imagination Island RTX ​ is an impressive theme park filled with rides and diverse biomes. Turning day to night you’ll discover playful lighting enriched by ray traced global illumination and indirect diffuse effects. The bright lava warms the castle while the green turbines underwater illuminate the ridge line.

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M​inecraft with RTX​ | ​ ​Preview Guide

Sunlight through stained glass windows of the central palace of ​Imagination Island RTX.​ You can get there by flying in Creative Mode.

The lava temple from O​ f Temple and Totems RTX​ radiates with glowing heat. Traveling through the right side of the jungle continuing past the wind temple, there you will find the lava temple. The jungle is large and the temple is far, so we suggest enabling creative mode and flying to the lava temple. Also, set the time of day to night for added effect.

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M​inecraft with RTX​ | ​ ​Preview Guide

Ray-traced sunbeams pierce the shallow water in C​ rystal Palace RTX​. As we look to the we can see a circular shape of refracted light entering the water called Snell's window.

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M​inecraft with RTX​ | ​ ​Preview Guide

Ray-Traced Reflections With ray-traced reflections, you can see the scene reflected from windows and other reflective surfaces at the correct angle and with a lot more detail than is possible with pre-baked cube maps. While many games use screen-space reflections to simulate reflections on appropriate surfaces, this is limited by what is currently displayed on screen. With ray-traced reflections, you are able to see objects reflected that currently aren’t being rendered on-screen.

Ray tracing-based reflections are also able to capture dynamic geometry like mobs and minecarts more accurately and on the fly. Not only does this give the player extra information about an area, it also adds greatly to immersion, drawing the player into the game in ways never before imagined.

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M​inecraft with RTX​ | ​ ​Preview Guide

Aquatic Adventure RTX​ is flowing with water and thus realistic ray traced reflections. Enabling creative mode and flying above the surface can lead to some epic reflections.

In the example rooms of ​Color Light and Shadow,​ you can find an example of an infinity mirror! While not quite infinite, this recursive reflection is impossible without ray tracing. From the lobby, step on the first pressure plate on the right. Then walk to the end of the hallway to find the infinity mirror room on the right.

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M​inecraft with RTX​ | ​ ​Preview Guide

Ray-Traced Shadows Ray-traced shadows give more depth to the scene, creating realistic and immersive shadows on all materials and blocks alike. One of the ways that ray-traced shadows accomplish this is by placing harder shadows on surfaces where objects are touching the ground, and softer shadows the further away the object is, emulating shadows in real life.

Another benefit to ray-traced shadows is the level of detail created in smaller objects like leaf blocks, fences, and mobs. With ray-traced shadows, you will see accurate shadows of these objects that traditional shadows just can’t achieve.

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M​inecraft with RTX​ | ​ ​Preview Guide

One of the best places to see shadows in action are at sunrise or sunset where dramatic long shadows drape across the landscape. Just beyond the palace of the C​ rystal Palace RTX​ are bushy oak trees that cast inviting shade in the heavy sun.

The example rooms of ​Color Light and Shadow RTX ​ are also great for seeing shadows.

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M​inecraft with RTX​ | ​ ​Preview Guide

Physically Based Rendering (PBR) Most textures in vanilla ​Minecraft o​ nly use 2 maps: base color and opacity. This is the texture map that most people think of when talking about Minecraft textures. The new PBR system uses these 2 maps, as well as metallic, emissive, roughness and normal/height maps to help describe the real-world material surface that is being represented by the texture.

From the rough matte finish of stone to glossy smooth ice, physically-based materials bring surface textures and details of M​ inecraft ​to life and combine with ray tracing to deliver an incredibly immersive experience.

With PBR textures, the surface of gravel and water feels more natural and detailed. Once flat light sources from glowstone now actually emits from the individual glowing specks. As rays of light bounce off colored surfaces the blocks around have their details flush with color. Let’s review some examples of PBR textures below.

The library of C​ rystal Palace RTX​ showcases emissive lighting and detailed wood textures.

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M​inecraft with RTX​ | ​ ​Preview Guide

The example rooms of ​Color Light and Shadow RTX ​ showcase how PBR textures add realistic feel to not only HD textures but also simple textures. ​Purple emissive blocks glow beneath pressure plates in transit rooms of C​ olor Light and Shadow RTX​. The emissive block illuminates the planter.

Underneath the palace of the C​ rystal Palace RTX​ you’ll find a cave leading to emissive ores and gems as well as clean emerald blocks with height maps.

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M​inecraft with RTX​ | ​ ​Preview Guide

Blocks used for the track in the adventure ride of ​Imagination Island RTX ​ showoff metallic properties. The red-orange blocks have a slight roughness and metallic luster.

The aqueduct extending from the C​ rystal Palace RTX​ is adorned with iron trapdoors. The palace is reflected on their smooth metallic surface.

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M​inecraft with RTX​ | ​ ​Preview Guide

Enhanced Performance with NVIDIA DLSS 2.0 With the Turing architecture, we set out to change gaming with two big leaps in graphics: real-time ray tracing and AI super resolution, aka DLSS. Ray tracing provides the next generation of visual fidelity; DLSS boosts performance so you can enjoy that fidelity at higher frame rates. Powered by dedicated AI processors on RTX GPUs called Tensor Cores, DLSS 2.0 is a new and improved deep learning neural network that provides big speed boosts while maintaining great image detail and clarity across a wide range of M​ inecraft ​content. There are also a few types of content in ​Minecraft,​ such as foliage in low light and underwater mobs at night, that DLSS will benefit from further training and we will continue to improve between Beta and official release.

Let’s talk about how DLSS works, then look at its results in ​Minecraft.​ How DLSS Works Using NVIDIA’s Neural Graphics Framework, ​NGX​, a deep neural network is trained on tens of thousands of high-resolution, beautiful images, rendered offline in a supercomputer at very low frame rates and 64 samples per pixel. Based on knowledge from countless hours of training, the network can then take lower-resolution images as input and construct high-resolution, beautiful images. Once the network is trained, NGX delivers the AI model to your RTX-based PC via NVIDIA drivers and OTA updates. With Turing’s Tensor Cores running up to 110 teraflops of dedicated AI horsepower, it’s now possible to run both an intensive 3D game along with an advanced deep learning network simultaneously in real time.

Learn more in our DLSS 2.0 in-depth article h​ ere​.

DLSS 2.0 in Minecraft Enabling DLSS 2.0 in ​Minecraft w​ ith RTX Beta is exposed through an “Upscaling” option in the Minecraft settings and will be enabled by default. When enabled, the Upscaling option automatically configures the rendering resolution based on the user’s output resolution. At 1080p, DLSS is set to “Quality” mode. At 1440p, DLSS is set to “Balanced” mode. And at 4K, DLSS is set to “Performance” mode.

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M​inecraft with RTX​ | ​ ​Preview Guide

DLSS 2.0 in ​Minecraft f​ eatures great scaling across GPUs and resolutions:

Above: DLSS 2.0 scales well from 1080p through 4k resolutions.

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M​inecraft with RTX​ | ​ ​Preview Guide

Above: DLSS 2.0 enables smooth frame rates for GeForce RTX 2060 and higher GPUs.

Note: ​Minecraft with RTX is in beta and performance will likely see further optimization between beta and official release. Performance will vary from world to world based on scene complexity.

Most importantly, DLSS achieves this performance while keeping image quality comparable to native resolutions. Let’s look at some examples.

Enabling DLSS massively improves performance without sacrificing image quality.

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M​inecraft with RTX​ | ​ ​Preview Guide

DLSS can improve performance by 1.7x+ while maintaining comparable image quality.

The performance gains achieved by enabling DLSS in M​ inecraft ​with RTX allow the entire RTX line up of GPUs to achieve a smooth, ray traced experience at their target resolutions.

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M​inecraft with RTX​ | ​ ​Preview Guide

DLSS 2.0 Laptop Performance Laptops are thinner, lighter and more efficient than ever with GeForce RTX. With DLSS 2.0, RTX laptops gain performance and allow for a smooth, ray traced M​ inecraft ​ experience at their target resolutions.

Note: ​Minecraft with RTX is in beta and laptop performance will likely see further optimization between beta and official release. Laptop performance will vary from world to world based on scene complexity.

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M​inecraft with RTX​ | ​ ​Preview Guide

How to Access the Minecraft with RTX Beta You will need an RTX GPU, Windows 10 system, ​Minecraft Windows 10 P​ C game, and a Microsoft Account (MSA).

Before accessing the M​ inecraft with RTX​ Beta, please note the following:

● Any world you open while on the beta will not be available to be opened in the other Minecraft beta OR the non-beta version of the game. We strongly recommend you make a copy of any world you wish to play in the beta and use the copy of the world instead. ● You may need to uninstall M​ inecraft for Windows 10 ​and reinstall it from the store in order to download the beta. ​Please back up any worlds you wish you keep before uninstalling as otherwise the worlds will be deleted when you uninstall the game​. ​Minecraft s​ aved worlds can be found in:

%LOCALAPPDATA%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\co m.mojang\minecraftWorlds

Each folder within the minecraftWorlds folder is a world. Please save it somewhere on your PC that is not within the M​ inecraft ​directory. You can also export worlds directly from ​Minecraft t​ o your PC’s desktop.

If you’re getting to the Beta prior to April 16th, please follow these directions to access the Beta:

Take-home Build Installation

● Please uninstall ​Minecraft for Windows 10 ​ if it is already installed on your system - back up any local content before doing so, if needed. ● Log into the (and the Console Companion app) with this account and download ​Minecraft for Windows 10 f​ rom the Microsoft Store to access this build. Please do not share this login information or distribute this build. ● We strongly recommend regularly backing up all world files so data is not lost as you change accounts and builds.

If you have Beta access on or after April 16th, do not attempt these instructions until April 16th as there may be issues with your account. Otherwise, follow these directions to access the Beta:

1. Install the Xbox Insider Hub app on your PC (it is available for free in the Windows Store). 2. Inside the app, click on the open box icon in the sidebar on the left. 3. On the Insider content screen, you will see a beta available for M​ inecraft for Windows 10​. Click on the ​Minecraft for Windows 10 b​ eta. 4. Click the “Join” button at the bottom of the screen.

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M​inecraft with RTX​ | ​ ​Preview Guide

5. On the following pop-up, you will see three radio buttons- one will be for M​ inecraft RTX ​Beta, one for ​Minecraft B​ eta, one for Unenroll. Choose​ Minecraft RTX ​ Beta, then click Done. 6. If you have automatic updates turned on from the Windows Store, ​Minecraft w​ ill automatically update to the latest RTX beta build available.

If you are already in the ​Minecraft f​ or Windows 10 beta, do not attempt these instructions until April 16th as there may be issues with your account. Otherwise, follow these instructions:

1. Open the Xbox Insider Hub app. 2. Inside the app, click on the open box icon in the sidebar on the left. 3. On the Insider content screen, you will just see one M​ inecraft for Windows 10 ​Beta offering under Joined. Click on it. 4. On this screen, click on Manage. 5. In the Manage screen, you will have a radio button that will allow you to choose to enroll in the Minecraft with RTX​ Beta or to Unenroll from the beta program entirely. Select the RTX Beta & click on the Done button to the left. Game Ready Driver

In order to get the best experience, you must use the correct NVIDIA Game Ready driver. Do not test with the public driver. The NVIDIA Game Ready driver for M​ inecraft with RTX beta will be released to the public on April 15. ​Additionally, we’ve included an update to GeForce Experience which resolves an issue with taking screenshots within M​ inecraft​.

You can grab both from the NVIDIA extranet at ​www.nvidia-press.com.​

Enabling Ray Tracing and DLSS 1. Install the Windows 10 May 2019 Update

We recommend manually grabbing the update here: https://www.microsoft.com/en-us/software-download/windows10.​

2. Install Game Ready Driver (Download ​ H​ ERE,​ from the 16th)

3. Toggling Ray Tracing and DLSS

● Press ESC to bring up the “Settings” menu.

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M​inecraft with RTX​ | ​ ​Preview Guide

● Select “Advanced Video” on the left side of the screen.

● On the right side of the Advanced Video options screen, you will find “Upscaling” and “DirectX Ray Tracing” options. Clicking “Upscaling” will enable DLSS; clicking “DirectX Ray Tracing” will enable ray tracing.

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M​inecraft with RTX​ | ​ ​Preview Guide

Known Issues

Features not included in the beta: ​multiplayer realms, 3rd party servers or cross-play. ​

Top Ten Known Issues for the RTX Beta When Ray Tracing is Enabled

1. Nether Update features are not available 2. Nether dimension is not optimized for ray tracing 3. End dimension is not optimized for ray tracing 4. Flickering and twinkling of some blocks, especially emissive and highly reflective materials 5. Dark noise on the periphery of a player’s vision when moving quickly through different settings and light levels 6. Player's hand clips through blocks 7. Clouds are too opaque 8. In first person mode, only the player’s arm is reflected in mirrors 9. Destroying/obstructing light sources does not make the light disappear instantly 10. Ray tracing effect is not visible during falling animation for gravity-affected blocks (Falling Sand, Gravel, Red Sand, Anvil, Dragon Eggs and Concrete Powder)

Physically Based Materials and Resource Pack Texture Authoring

● The format for authoring new textures for PBR resource packs with metallic, emissive, and roughness properties will be changing between the beta and the future release ● The /raytracefog command will be changing between the beta and future releases ● Some textures that are in flipbook format like water, lava, can’t have PBR maps added ● No support for authoring PBR materials for entities ● No support for authoring PBR materials for skins or Character Creator items

Nether Dimension

● Nether Update features are not available in the RTX beta ● Nether dimension is not optimized for ray tracing ● Sunlight is visible when some chunks are not rendered in Nether ● Visibility in first person camera perspective is too clear when standing in Nether Portal ● Nether Portals do not emit light ● Blaze mob does not emit light

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M​inecraft with RTX​ | ​ ​Preview Guide

End Dimension

● End dimension is not optimized for ray tracing ● There is no sky in The End dimension ● End Portal Blocks have plain textures ● During its death animation, Ender Dragon has its textures improperly rendered ● End Portals do not emit light ● Ghosting effect is visible on the edges of the End Stone Blocks when moving around in the End Dimension

Overworld Entities

● Villagers with professions are spawning with unemployed villager clothes on ● Mooshroom's mushrooms are glowing slightly in the dark ● Mushrooms are not visible on top of Mooshrooms ● Snow Golem's Pumpkin Helmet is misaligned with its head while the Player is looking at it and moving fast ● Slime mob has no face ● Tropical Fish is missing parts of its fins ● White/Grey Horses change their coat colors when wearing Leather Horse Armors ● Certain Entities flicker for a few seconds after being spawned via Spawn Egg ● Various entities render in front of Glass Blocks and Glass Panes

Potions and Status Effects

● Potions, Splash Potions and Lingering Potions are black when held in Hand, dropped or framed ● Invisibility status has no effect on Enderman, Spider, Cave Spider and Phantom ● Thrown Potions (Splash, Lingering, Bottle o' Enchanting) are displayed as grey squares ● Night Vision effect is significantly brighter with ray tracing ● Dragon Fireballs, Ghast Fireballs and Purple Cloud emitted from the Dragon’s Breath attack are not visible

Items

● Ice Blocks have low transparency ● Underwater TNT Block looks like a normal TNT block ● The Lead is visible through mob bodies ● All banners are black ● Leather Armor displayed on Armor Stand is semi-transparent when ray tracing is disabled ● Hopper from Minecart with Hopper does not have its interior rendered

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M​inecraft with RTX​ | ​ ​Preview Guide

● Framed/dropped items become oversized after suspending the game ● Book on the Lectern is noisy on the edges ● After throwing a Trident screen goes black for a moment

Multiplayer, Skins, and Character Creator

● Player usernames are not visible in multiplayer ● Some Persona Body Parts are rendered in too bright colors ● Game crashes for Host in Multiplayer game after Client edits their Persona Character to the skin with complex geometry

Maps

● Black square under Player's position while using Locator Map ● Drawn Maps held in hand can penetrate a solid Block ● Drawn Map renders with a black semi-transparent background ● Maps becomes noisy when it's placed on item frame while Player holds another map

Other known issues:

● Player's Hand clips through blocks ● Clouds are too opaque ● In first person mode, only the player’s arm is reflected in mirrors ● Blocks materialize when placed ● Destroying/obstructing light sources does not make the light disappear instantly ● Ray tracing effect is not visible during falling animation for Gravity-affected blocks (Falling Sand, Gravel, Red Sand, Anvil, Dragon Eggs and Concrete Powder) ● Stained Glass Blocks are brighter when Player is far away from them ● Particle effects are not visible through transparent Blocks held in Hand ● Blocks pushed by Pistons flash white ● Skin animations are absent with ray tracing enabled (i.e. blinking) ● Water is clipping through Boats ● Some Doors and Trapdoors models render incorrectly when opened ● Player's view in First Person Camera Perspective is completely obstructed when wearing Carved Pumpkin ● Torchlight noise increases dramatically with number of torches in view ● Glass Blocks, Glass Pane Blocks and Beacon do not have transparency when held in hand ● The shadow after the movement of the hand remains on the screen after the Torch is destroyed

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M​inecraft with RTX​ | ​ ​Preview Guide

● Torch flame is offset from Torch stem when viewed through Glass ● HD textures get blurry at glancing angle and in the distance ● Assert when scrolling down in the Creative Inventory on World created with 'Education Edition' toggle enabled ● Leaves under flowing water become invisible at different viewing angles ● Smoke renders in front of Stained Glass and Stained Glass Pane blocks, even though it is behind ● Adjusting brightness in Video Settings Menu has no in-game effect ● Water is invisible if Player looks on it through the Glass Block ● Jumping on Redstone Ore block makes the blocks texture disappear instead of lighting up

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M​inecraft with RTX​ | ​ ​Preview Guide

NVIDIA CONTACT INFORMATION

NVIDIA North/Latin America Public Relations Brian Burke Steve Kennedy Global PR Principal Technical Marketing Manager, Games Gaming Technology, eSports & VR Office: 408 486 4731 Office: 512 401 4385 Mobile: 925 285 2748 Mobile: 512 694 6106 [email protected] [email protected] Jeffrey Arnold Jeff Checchi Technical Product Marketing Manager – Technical Product Marketing Manager – GeForce Games GeForce Games Office: 408 486 4115 Office: Lab Phone Mobile: 408 568 0549 Mobile: 510 305 3700 [email protected] [email protected]

Sean Cleveland Alexandre Ziebert Director, Technical Marketing, GeForce Technical Marketing Manager, Latin America Office: 408 562 7555 Mobile: +55 11 96630 1074 Lab Phone: 408 486 4115 [email protected] Mobile: 831 402 0145 [email protected]

Bryan Del Rizzo Director of Global PR, GeForce Office: 408-486-2772 Mobile: 510-331-8824 [email protected]

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M​inecraft with RTX​ | ​ ​Preview Guide

NVIDIA Europe Public Relations Benjamin Berraondo Lars Weinand Senior Product PR Manager – GeForce EMEAI Senior Technical Marketing Manager, Europe Office: +44 118 918 4350 Office: +49 89 6283 50013 Mobile: +44 7979 384482 Mobile: +49 173 7311540 [email protected] [email protected] NVIDIA UK NVIDIA GmbH Sebastien Januario Rick Napier Senior Technical Product Manager, Laptops Senior Technical Product Manager Northern EMEAI Europe Office: +33 (0) 1 55 63 16 51 Office: +44 (118) 9184378 Mobile: +336 65 44 91 03 Mobile: +44 (7917) 630172 [email protected] [email protected] NVIDIA FRANCE NVIDIA UK Igor Stanek Oleg Shkoda Senior Technical Product Manager EMEAI - Tech Marketing RU Games Office: +7 495 981 03 00 ext. 10795 Mobile: +420602135136 Mobile: +7 929 663 60 56 [email protected] [email protected] NVIDIA UK Stephane Quentin Irina Shekhovtsova Senior PR Manager France & Belgium Office Senior PR Manager, Russia & CIS Office : +33 155 638 493 Office: +7 495 981 03 00 Mobile: +33 6 825 68322 Mobile: +7 916 161 97 10 [email protected] [email protected] NVIDIA FRANCE NVIDIA Russia Michele Gennari Jen Andersson Community & PR Manager Italy, Greece & PR Manager Northern Europe Israel Office: +44 (0)118 9184358 Mobile: +39 3666760288 Mobile: +44 (0)7799 483 329 [email protected] [email protected] NVIDIA Italy NVIDIA UK

Boris Böhles Jan Adryański PR Manager DACH & BENELUX Community PR Manager, Central Eastern Office: +49 6283 50059 Europe Cell: +49 151 41938777 Mobile: +48 574201494 [email protected] : soushiboyt NVIDIA GmbH [email protected]

NVIDIA APAC Public Relations

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M​inecraft with RTX​ | ​ ​Preview Guide

Jeff Yen Searching Shi Director, Technical Marketing, APAC Technical Marketing Manager, China Office: +886 987 263 193 Office: +86-10 5866 1500 [email protected] [email protected] NVIDIA Taiwan NVIDIA China Kyle Kim Sunny Lee Sr. Technical Marketing Manager, Korea Marketing Director, Korea Office: +82 2 6001 7186 Office: +82 2 6001 7123 [email protected] [email protected] NVIDIA Korea NVIDIA Korea John Gillooly Titus Su Technical Marketing Manager, Asia Pacific Technical Marketing Engineer, TASA South Office : +886 (2) 66055430 Office : +65 8286 8727 [email protected] [email protected] NVIDIA Taiwan NVIDIA SINGAPORE Woody Wu Mary Chin PR/Social Senior Manager, China PR Manager, ROAP (TW/AU/SEA) Office: +86-13701103671 Office: +886 2 6605 5323 [email protected] [email protected] NVIDIA China NVIDIA Tawain Kaori Nakamura Senior PR Manager, Japan Office: +81 3 6743 8712 [email protected] NVIDIA Japan

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M​inecraft with RTX​ | ​ ​Preview Guide

Notice

ALL INFORMATION PROVIDED IN THIS GUIDE, INCLUDING COMMENTARY, OPINION, NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.

Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation.

Trademarks

NVIDIA, the NVIDIA logo, and GeForce are trademarks or registered trademarks of NVIDIA Corporation in the United States and other countries. Other company and product names may be trademarks of the respective companies with which they are associated.

Copyright

© 2020 NVIDIA Corporation, NVIDIA, the NVIDIA logo, GeForce, RTX, and NVIDIA Turing are trademarks or registered trademarks of NVIDIA Corporation. All rights reserved. Mojang © 2009-2020. "Minecraft" is a trademark of Mojang Synergies AB

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