2017 Is Starting Soon! Be Sure to Prepare If You Want to Participate
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Bloomberg New Energy Finance, IEA
London summit 2017 Breaking Clean Michael Liebreich September 19, 2017 Global new clean energy investment and capacity 160.00 installations500.00 140.00 400.00 120.00 $349bn $300 billion100.00 300.00 $317bn $315bn $291bn $276bn $287bn 80.00 $269bn $258bn (estimate) 200.00 $205bn $207bn 60.00 $175bn 40.00 100.00 $128bn $88bn 20.00 $62bn 0.00 0.00 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 Total values include estimates for undisclosed deals. Includes corporate and government R&D, and spending for digital energy and energy storage projects (not reported in quarterly statistics). Excludes large hydro. 1 September 19, 2017 Global new clean energy investment and capacity 160GW 160.00 installations500.00 140.00 400.00 120.00 $349bn 88GW $300 billion100.00 300.00 $317bn $315bn $291bn $276bn $287bn 80.00 $269bn $258bn (estimate) 200.00 $205bn $207bn 60.00 $175bn 40.00 100.00 20GW $128bn $88bn 20.00 $62bn 0.00 0.00 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 Total values include estimates for undisclosed deals. Includes corporate and government R&D, and spending for digital energy and energy storage projects (not reported in quarterly statistics). Excludes large hydro. 2 September 19, 2017 Plenty of good news – 1 Source: ABC Australia, Independent, Bloomberg, Oilprice.com 3 September 19, 2017 Plenty of good news – 2 Source: Businessgreen, FT, Bloomberg, BBC 4 September 19, 2017 Plenty of good news – 3 Source: The Telegraph, Bloomberg, The Economist 5 September 19, 2017 President Trump Source: White House 6 September 19, 2017 Trump on climate December 2009 If we fail to act now, it is scientifically irrefutable that there will be catastrophic and irreversible consequences for humanity and our planet. -
Esports): El Espectáculo De Las Competiciones De Videojuegos
UNIVERSIDAD COMPLUTENSE DE MADRID FACULTAD DE CIENCIAS DE LA INFORMACIÓN TESIS DOCTORAL Los deportes electrónicos (esports): el espectáculo de las competiciones de videojuegos MEMORIA PARA OPTAR AL GRADO DE DOCTOR PRESENTADA POR Marcos Antón Roncero Director Francisco García García . Madrid Ed. electrónica 2019 © Marcos Antón Roncero, 2018 FACULTAD DE CIENCIAS DE LA INFORMACIÓN DEPARTAMENTO DE TEORÍAS Y ANÁLISIS DE LA COMUNICACIÓN DOCTORADO EN COMUNICACIÓN AUDIOVISUAL, PUBLICIDAD Y RELACIONES PÚBLICAS LOS DEPORTES ELECTRÓNICOS (ESPORTS) El espectáculo en las competiciones de videojuegos TESIS DOCTORAL PRESENTADA POR: D. Marcos Antón Roncero DIRECTOR: D. Francisco García García MADRID, 2018 Todas las imágenes y textos con copyright referenciados en el presente trabajo han sido utilizados bajo el derecho de cita, regulado en el artículo 32 del Texto refundido que recoge la Ley de la Propiedad Intelectual (TRLPI) según se recoge en el Decreto Legislativo 1/1996, de 12 de abril. AGRADECIMIENTOS Estamos demasiado acostumbrados a leer agradecimientos, incluso a escribirlos, pero pocas veces se agradece de palabra y de corazón, mirando a los ojos. Que esta página sea una mirada a los ojos para quienes aparecen en ella, pues muchos están lejos y a otros no les agradezco lo suficiente su paciencia, experiencia y visión del mundo, cualidades que me han hecho crecer y madurar para convertirme en quien soy ahora y llevarme a realizar el trabajo que aquí se presenta. Gracias a mis padres por darme los medios y la voluntad para seguir un camino que ellos no tuvieron la opción de elegir. De ellos son todos los logros conseguidos (con y sin títulos de por medio). -
A Comparative Analysis of the Early Institutionalisation of Traditional Sports and E-Sports by Dr
The Development of Sports: A Comparative Analysis of the Early Institutionalisation of Traditional Sports and E-sports by Dr. Rory Summerley, Falmouth University, Penryn Campus, Penryn, Cornwall, TR10 9FE [email protected] Abstract This paper takes the definition of a sport as ‘an institutionalised game’ under which both ‘traditional sports’ and ‘e-sports’ fall. It takes a comparative analytical approach that examines the historical documentation and cultural output of these two major categories of sports and their early institutionalisation. Given the increasing interest in, engagement with and spectator numbers of e-sports it is worth considering the key similarities and differences between various institutions. This paper examines traditional sports institutions from the mid- to-late 19th century alongside e-sports institutions that emerged from the mid-1990’s to the present day. Firstly, the processes of institutionalisation are analysed with these examples in mind and, secondly, are compared to draw out the significant differences and similarities between the factors affecting early institutionalisation. Keywords esports, e-sports, competitive gaming, sport, institutionalisation Author Bio Dr. Rory Summerley is a lecturer and researcher based in The Games Academy of Falmouth University, UK. His research interests include e-sports, experimental game design, the history of games and narrative design. INTRODUCTION As the arena of sports expands to include e-sports, many of the common definitions of sport are called into question. While traditional sports are commonly associated with athletic or physical prowess, the competitive play of video-games (like card games and board games before them) calls this association into question. Taylor (2012, 39) and Witkowski (2012a, 14; 2012b, 356) have both discussed the significance of physical behaviours in e-sports when defining the field and grey areas exist in the domains of both traditional sports and e-sports.