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Authoring Adaptive Hypermedia Using Ontologies
INT J COMPUT COMMUN, ISSN 1841-9836 Vol.7 (2012), No. 2 (June), pp. 285-301 Authoring Adaptive Hypermedia using Ontologies H. Jung, S. Park Hyosook Jung, Seongbin Park Korea University, Anam-dong, Seongbuk-gu, Seoul, Korea {est0718, hyperspace}@korea.ac.kr Abstract: Adaptive hypermedia has been developed to overcome the prob- lems of disorientation by providing personalized presentation and link struc- ture. An adaptive hypermedia system consists of an adaptation model, a domain model, and a user model. The user model describes various aspects of a user such as interests, knowledge, preferences, etc. The domain model describes the whole knowledge accessible in adaptive hypermedia. The adap- tation model consists of adaptation rules that define both how to generate the personalized presentation and update the user model [12]. Authoring adaptive hypermedia typically starts by designing a domain model so that apprropiate adaptation model and user model can be created based the domain model. While there are authoring tools developed for creating domain model of an adaptive hypermedia, authors need to manually create basic concepts as well as their relationships for a domain of interests. In this paper, we present a system that transforms an ontology into the domain and adaptation model of adaptive hypermedia so that the authors can generate adaptive hypermedia easily. The system transforms classes and relationships between the classes de- fined in OWL ontology [7] into concepts and relationships between the concepts defined in the domain model of AHA! system which is one of best known open source general-purpose adaptive hypermedia systems [1]. Using our system, authors can utilize well-defined knowledge structure in ontologies for author- ing adaptive hypermedia. -
Assignment of Master's Thesis
ASSIGNMENT OF MASTER’S THESIS Title: Git-based Wiki System Student: Bc. Jaroslav Šmolík Supervisor: Ing. Jakub Jirůtka Study Programme: Informatics Study Branch: Web and Software Engineering Department: Department of Software Engineering Validity: Until the end of summer semester 2018/19 Instructions The goal of this thesis is to create a wiki system suitable for community (software) projects, focused on technically oriented users. The system must meet the following requirements: • All data is stored in a Git repository. • System provides access control. • System supports AsciiDoc and Markdown, it is extensible for other markup languages. • Full-featured user access via Git and CLI is provided. • System includes a web interface for wiki browsing and management. Its editor works with raw markup and offers syntax highlighting, live preview and interactive UI for selected elements (e.g. image insertion). Proceed in the following manner: 1. Compare and analyse the most popular F/OSS wiki systems with regard to the given criteria. 2. Design the system, perform usability testing. 3. Implement the system in JavaScript. Source code must be reasonably documented and covered with automatic tests. 4. Create a user manual and deployment instructions. References Will be provided by the supervisor. Ing. Michal Valenta, Ph.D. doc. RNDr. Ing. Marcel Jiřina, Ph.D. Head of Department Dean Prague January 3, 2018 Czech Technical University in Prague Faculty of Information Technology Department of Software Engineering Master’s thesis Git-based Wiki System Bc. Jaroslav Šmolík Supervisor: Ing. Jakub Jirůtka 10th May 2018 Acknowledgements I would like to thank my supervisor Ing. Jakub Jirutka for his everlasting interest in the thesis, his punctual constructive feedback and for guiding me, when I found myself in the need for the words of wisdom and experience. -
Decentralized Social Data Sharing
Decentralized Social Data Sharing by Alan Davoust A Thesis submitted to the Faculty of Graduate Studies and Post-Doctoral Affairs in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Electrical and Computer Engineering Ottawa-Carleton Institute for Electrical and Computer Engineering (OCIECE) Department of Systems and Computer Engineering Carleton University Ottawa, Ontario, Canada 2015 Copyright c 2015 - Alan Davoust Abstract Many data sharing systems are open to arbitrary users on the Internet, who are independent and self-interested agents. Therefore, in addition to traditional design goals such as technical performance, data sharing systems should be designed to best support the strategic interactions of these agents. Our research hypothesis is that designs that maximize the participants’ autonomy can produce useful data sharing systems. We apply this design principle to both the system architecture and the functional design of a data sharing system, and study the resulting class of systems, which we call Decentralized Social Data Sharing ((DS)2) systems. We formally define this class of systems and provide a reference implementation and an example application: a distributed wiki system called P2Pedia. P2Pedia implements a decentralized collaboration model, where the users are not required to reach a consensus, and instead benefit from being exposed to multiple viewpoints. We demonstrate the value of this collaboration model through an extensive user study. Allowing the users to autonomously control their data prevents the system archi- tecture from being optimized for efficient query processing. We show that Regular Path Queries, a useful class of graph queries, can still be processed on the shared data: although in the worst case such queries are intractable, we propose a cost estimation technique to identify tractable queries from partial knowledge of the data. -
Adaptive Hypermedia for Education and Training
Adaptive Hypermedia for Education and Training Peter Brusilovsky School of Information Sciences, University of Pittsburgh Pittsburgh, PA 15260, USA [email protected] SUMMARY Adaptive hypermedia is a relatively new direction in research at the crossroads of hypermedia and user modeling. Adaptive hypermedia systems build a model of the goals, preferences and knowledge of each individual user and use this model throughout the interaction with the user, in order to adapt to the needs of that user. Educational hypermedia was one of the first application areas for adaptive hypermedia and is currently one of the most popular and well-investigated. The goal of this presentation is to explain the nature and the mechanism of adaptation in educational adaptive hypermedia and to provide several examples of using adaptive hypermedia in educational and training applications of different natures and complexity. KEYWORDS: Adaptive Hypermedia, Web-based Education, Intelligent Tutoring System, E-learning, Training, Student Model, Personalization INTRODUCTION Adaptive hypermedia (AH) is an alternative to the traditional “one-size- fits-all” approach in the development of hypermedia systems. Adaptive hypermedia (AH) systems build a model of the goals, preferences and knowledge of each individual user; this model is used throughout the interaction with the user in order to adapt to the needs of that particular user (Brusilovsky, 1996b). For example, a student in an adaptive educational hypermedia system will be given a presentation that is adapted specifically to his or her knowledge of the subject (De Bra & Calvi, 1998; Hothi, Hall & Sly, 2000) as well as a suggested set of the most relevant links to proceed further (Brusilovsky, Eklund & Schwarz, 1998; Kavcic, 2004). -
A Web Based System Design for Creating Content in Adaptive
Malaysian Online Journal of Educational Technology 2020 (Volume 8 - Issue 3 ) A Web Based System Design for Creating [1] [email protected], Gazi University, Faculty of Gazi Content in Adaptive Educational Education, Ankara Hypermedia and Its Usability [2] [email protected], Gazi University, Faculty of Gazi Education, Ankara Yıldız Özaydın Aydoğdu [1], Nursel Yalçın [2] http://dx.doi.org/10.17220/mojet.2020.03.001 ABSTRACT Adaptive educational hypermedia is an environment that offers an individualized learning environment according to the characteristics, knowledge and purpose of the students. In general, adaptive educational hypermedia, a user model is created based on user characteristics and adaptations are made in terms of text, content or presentation according to the created user model. Different contents according to the user model are shown as much as user model creation in adaptive educational hypermedia. The development of applications that allow the creation of adaptive content according to the features specified in the user model has great importance in ensuring the use of adaptive educational hypermedia in different contexts. The purpose of this research is to develop a web- based application for creating content in adaptive educational hypermedia and to examine the usability of the developed application. In order to examine the usability of the application developed in the scope of the study, a field expert opinion form was developed and opinions were asked about the usability of the application from 7 different field experts. As the result of the opinions, it has been seen that the application developed has a high usability level. In addition, based on domain expert recommendations, system revisions were made and the system was published at www.adaptivecontentdevelopment.com. -
Adaptive Hypertext and Hypermedia : Proceedings of the 2Nd Workshop, Pittsburgh, Pa., June 20-24, 1998
Adaptive hypertext and hypermedia : proceedings of the 2nd workshop, Pittsburgh, Pa., June 20-24, 1998 Citation for published version (APA): Brusilovsky, P., & De Bra, P. M. E. (Eds.) (1998). Adaptive hypertext and hypermedia : proceedings of the 2nd workshop, Pittsburgh, Pa., June 20-24, 1998. (Computing science reports; Vol. 9812). Technische Universiteit Eindhoven. Document status and date: Published: 01/01/1998 Document Version: Publisher’s PDF, also known as Version of Record (includes final page, issue and volume numbers) Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. -
Restful User Model API for the Exchange of User's Preferences
RESTful User Model API for the Exchange of User’s Preferences among Adaptive Systems Martin Bal´ık and Ivan Jel´ınek Department of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University, Karlovo n´amˇest´ı13, 121 35 Prague, Czech Republic Keywords: Adaptive Hypermedia, Personalization, User Model, Data Exchange, REST API. Abstract: Adaptive Hypermedia Systems observe users’ behavior and provide personalized hypermedia. Users interact with many systems on the Web, and each user-adaptive system builds its own model of user’s preferences and characteristics. There is a need to share the personal information, and the current research is exploring ways to share user models efficiently. In this paper, we present our solution for personal data exchange among multiple hypermedia applications. First, we designed a communication interface based on the REST architectural style, and then, we defined data structures appropriate for the data exchange. Our user model is ontology-based and therefore, the data from multiple providers can be aligned to achieve interoperability. 1 INTRODUCTION share the personal information and keep it synchro- nized between all applications used by the person. Hypermedia applications on the World Wide Web Sharing a User Model is a required, but a very (WWW) are used by people on a daily basis. Peo- challenging task. Fortunately, the users are willing ple use applications intended for work, entertainment, to share personal information (Kobsa and Teltzrow, communication, learning, etc. To improve usability 2006; Gross and Acquisti, 2005). It is important and facilitate the orientation within the large amount to find a balance between information revelation and of information, many of the applications provideauto- personal privacy. -
A Case-Based Engine to Create Dynamic Content Adapting Users’ and Context Profiles
School of Mathematics and Systems Engineering Reports from MSI - Rapporter från MSI A Case-Based Engine to Create Dynamic Content Adapting Users’ and Context Profiles Daniel Almirón Fuentes Didac Gil de la Iglesia June MSI 2004 Växjö University SE-351 95 VÄXJÖ Abstract Nowadays, we can find many interactive applications and mobile services accessible everywhere. Usually, these services have been designed to serve a unique target population, independent for instance; of the kind of devices the users have or the particular situation the users are encountered. In many cases, these services do not provide exactly the type of information people are expecting and looking for. Another related problem in this particular domain concerns the way information is presented, both from a content and a presentation perspective. Many times, although the content may fit our expectations, the way this information is presented does not fit the proper device, neither for our actual situation. Those are the particular problems we want to tackle in this work, the development of more flexible applications and services that could adapt to a particular user in different environments. The scope of this thesis relates to the field of adaptive hypermedia. Our main goal is to explore, develop and implement an approach that will let adapt a number of mobile services to new situations, depending both on the user’s and context’s profiles. In this report we present the ideas and results of the work we have been conducting during the last four months. Keywords: Adaptive Hypermedia, Case-Based Reasoning, Artificial Intelligence, Context Awareness, CC/PP, UAProf, Mobility, Apache Cocoon, XML, Information Retrieval, Human Computer Interaction. -
Gérez Votre Documentation Projet Comme Du Code
Gérez votre documentation projet comme du code Raphaël Semeteys - Consultant chez AtoS Publié dans GLMF n°158 – Mars 2013 https://connect.ed-diamond.com/GNU-Linux-Magazine/GLMF-158/Gerez-votre-documentation-projet-comme-du-code La documentation d'un projet,qu'il soit libre ou non, est encore souvent vue aujourd'hui comme la dernière roue du carrosse : on la gère si on a le temps et en vrai si on en a vraiment envie. Ben oui, on est développeurs et on ne cherche pas forcément à se faire publier chez O'Reilly. Bref on aime écrire, ça oui, mais surtout du code ! Sur mes différents projets, et notamment ceux qui sont libres1 j'ai toujours cherché LE format pivot qui idéalement me permettrait de gérer et de générer mes documents. Naturellement j'ai A adopté L TEX, amoureux du parfait rendu qu'il génère en PDF. Mais bon... il faut quand même être un peu réaliste, ce ne sont pas ni ma copine, ni ma mère, ni mon grand-père qui vont contribuer à la documentation de mon projet dans ces conditions ! Quelles n'ont donc pas étés ma surprise et ma joie lorsque j'ai découvert ce que je vais vous exposer ici : un format pivot lisible par tous et des outils libres pour le manipuler. Ta-dam ! Je vous présente geekettes et geeks... Markdown, Pandoc et Gitit ! Le tuple qui a fait émerger pour moi le concept code <-> edoc. Pour cela, un grand merci à mon collègue Romain Vimont qui m'a fait une démonstration qui m'a très vite séduit. -
User Models for Adaptive Hypermedia and Adaptive Educational Systems
1 User Models for Adaptive Hypermedia and Adaptive Educational Systems Peter Brusilovsky1 and Eva Millán2 1School of Information Sciences University of Pittsburgh, Pittsburgh PA 15260, USA 2 ETSI Informática University of Malaga [email protected], [email protected] Abstract. One distinctive feature of any adaptive system is the user model that represents essential information about each user. This chapter complements other chapters of this book in reviewing user models and user modeling approaches applied in adaptive Web systems. The presentation is structured along three dimensions: what is being modeled, how it is modeled, and how the models are maintained. After a broad overview of the nature of the information presented in these various user models, the chapter focuses on two groups of approaches to user model representation and maintenance: the overlay approach to user model representation and the uncertainty-based approach to user modeling. 1.1 Introduction Adaptive hypermedia and other adaptive Web systems (AWS) belong to the class of user- adaptive software systems [174]. One distinctive feature of an adaptive system is a user model. The user model is a representation of information about an individual user that is essential for an adaptive system to provide the adaptation effect, i.e., to behave differently for different users. For example, when the user searches for relevant information, the system can adaptively select and prioritize the most relevant items (see Chapter 6 of this book [125]). When the user navigates from one item to another, the system can manipulate the links (e.g., hide, sort, annotate) to provide adaptive navigation support (see Chapter 8 of this book [21]). -
I PROVIDING SERVICE-BASED PERSONALIZATION in AN
PROVIDING SERVICE-BASED PERSONALIZATION IN AN ADAPTIVE HYPERMEDIA SYSTEM by Michael V. Yudelson Eng. System Analyst, Ivanovo State Power University, 2001 Candidate of Tech. Sci., Ivanovo State Power University, 2004 Submitted to the Graduate Faculty of School of Information Sciences in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Pittsburgh 2010 i UNIVERSITY OF PITTSBURGH SCHOOL OF INFORMATION SCIENCES This dissertation was presented by Michael V. Yudelson It was defended on September 17, 2010 and approved by Daqing He, Associate Professor, School of Information Sciences Heiko Spallek, Associate Professor, School of Dental Medicine Michael Spring, Associate Professor, School of Information Sciences Vladimir Zadorozhny, Associate Professor, School of Information Sciences Dissertation Advisor: Peter Brusilovsky, Associate Professor, School of Information Sciences ii Copyright © by Michael V. Yudelson 2010 iii PROVIDING SERVICE-BASED PERSONALIZATION IN AN ADAPTIVE HYPERMEDIA SYSTEM Michael V. Yudelson University of Pittsburgh, 2010 Adaptive hypermedia is one of the most popular approaches of personalized information access. When the field started to emerge, the expectation was that soon nearly all published hypermedia content could be adapted to the needs, preferences, and abilities of its users. However, after a decade and a half, the gap between the amount of total hypermedia content available and the amount of content available in a personalized way is still quite large. In this work we are proposing a novel way of speeding the development of new adaptive hypermedia systems. The gist of the approach is to extract the adaptation functionality out of the adaptive hypermedia system, encapsulate it into a standalone system, and offer adaptation as a service to the client applications. -
Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning Francisco Milton Mendes Neto Federal Rural University of the Semiarid Region, Brazil Rafael de Souza Federal Rural University of the Semiarid Region, Brazil Alex Sandro Gomes Federal University of Pernambuco, Brazil A volume in the Advances in Game-Based Learning (AGBL) Book Series Published in the United States of America by Information Science Reference (an imprint of IGI Global) 701 E. Chocolate Avenue Hershey PA, USA 17033 Tel: 717-533-8845 Fax: 717-533-8661 E-mail: [email protected] Web site: http://www.igi-global.com Copyright © 2016 by IGI Global. All rights reserved. No part of this publication may be reproduced, stored or distributed in any form or by any means, electronic or mechanical, including photocopying, without written permission from the publisher. Product or company names used in this set are for identification purposes only. Inclusion of the names of the products or companies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark. Library of Congress Cataloging-in-Publication Data Names: Mendes Neto, Francisco Milton, 1973- editor. | Castro de Souza, Rafael, 1991- editor. | Gomes, Alex Sandro, editor. Title: Handbook of research on 3-D virtual environments and hypermedia for ubiquitous learning / Francisco Milton Mendes Neto, Rafael Castro de Souza, and Alex Sandro Gomes, editors. Description: Hershey, PA : Information Science Reference, 2016. | Includes bibliographical references and index.