BATTLETECH • MECHWARRIOR: DESTINY 35185 and and MechWarrior: MechWarrior: universe. Based Based universe. BattleTech WEBSITE: CATALYSTGAMELABS.COM is a narrative-focused role-playing role-playing is a narrative-focused Destiny MechWarrior: is a new way to dive into the action-packed into dive to is a new way BattleTech’s Total Warfare Total in BattleTech’s play incorporating also includes rules for games. Alpha Strike Destiny it easy to startit easy to on 31st-century fire trading in no time. battlefields the almighty C-Bill. Loads of characters, ’Mechs, and other military hardware make make and other military ’Mechs, hardware of characters, Loads the almighty C-Bill. a ’Mech, aerospace fighter, or tank to fight for what you believe in, be it honor, glory, or even or even glory, in, be it honor, believe you what for fight or tank to fighter, aerospace a ’Mech, MechWarrior: Destiny MechWarrior: experience that has all you need to grab some equipment, load your sidearm, and strap into into sidearm, and strap load your some equipment, grab need to all you has that experience on the easy-to-learn Cue System, System, on the easy-to-learn Cue to you. to pirates? The path you lead through the 31st century, and the legacy you leave behind, is all up is all up behind, legacy and the leave you the 31st century, lead through you path The pirates? an elite mercenary outfit like Wolf’s Dragoons, or even choose to lead your own lawless band of band of lawless own lead your choose to or even Dragoons, Wolf’s mercenary an elite outfit like intelligence agent. Will you pursue a life of service behind the veil of the secretive ComStar, join join ComStar, of servicesecretive the of a life pursue veil the behind you Will agent. intelligence

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® The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor militaries of the Successor as the of the Inner Sphere empires interstellar the vast across rages War is 3025. year The in the freedom a crusader for become of House Kurita, culture samurai honor-bound with the yourself align you Will COMMAND OWN YOUR DESTINY! file Sample States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these king the And these among worlds. inhabited of years light thousand a than more across dominance for vie States lie a thousand unseen them. But behind each battle who pilot the and BattleMechs towering battlefields: organizations, secret and counterintelligence, court shadowy of intelligence wars strings: Machiavellian intrigues, more. and greed, corporate perhaps VII? Or Solarisof duels arena in the champion Steiner House a as mettle your service test or Davion, House of House Liao as a shadows in the or operate fighter, the skies Marik a House in from aerospace fire down rain will you Used under license from under license Used MECHWARRIOR: DESTINY

Sample file MECHWARRIOR DESTINY TABLE OF CONTENTS DRAGON'S LAIR . . . . 6 SCENES ...... 30 Terrain Modifiers ...... 42 MISSION ...... 30. TERRAIN MODIFIERS TABLE . . . 42 INTRODUCTION . . . 15. BUILDING THE STORY: PHYSICAL ATTACKS ...... 42. ADDITIONAL SOURCES ...... 15 NARRATION AND FLOW . . . . .30 Modifiers ...... 42 TALK TIME ...... 30 PHYSICAL ATTACKS TABLE . . . .43 THE BATTLETECH Cues ...... 31. DAMAGE AND CRITICAL HITS . .43 PRIMER ...... 16 Moving the Story Forward ...... 31. Weapon Damage ...... 43 BATTLEMECHS ...... 16 Plot Points ...... 31 MISSILE DAMAGE TABLE . . . . . 43 MECHWARRIORS ...... 17 Troubleshooting ...... 32 INFERNO MISSILES TABLE . . . .44 THE STAR LEAGUE ...... 17 ROLLING DICE ...... 32. Hit Locations ...... 44. THE GREAT HOUSES ...... 18. The Core Mechanic ...... 32. Head Damage (’Mechs Only) ...... 44 House Kurita (Draconis Combine) . . 18. Attribute Tests ...... 33 Unit Destruction ...... 45 House Davion (Federated Suns) . . . 18. Edge ...... 34. Critical Hits ...... 45 House Liao (Capellan Confederation) 19 PERSONAL COMBAT ...... 34. MechWarrior Damage ...... 47. House Marik (Free Worlds League) . . .20 Modifiers ...... 34 Pilot Ejection ...... 47. House Steiner (Lyran Commonwealth) 21 Weapon Effects ...... 34 HEAT ...... 47 OTHER POWERS ...... 22 Attack Limits ...... 34. Heat Tokens ...... 47. Mercenaries ...... 22. Weapons ...... 34 Cooling Down ...... 48 ComStar ...... 22 Character Movement ...... 35. Heat Effects ...... 48 The Periphery ...... 23. OPTIONAL: HEAT EFFECTS TABLE ...... 48 THE INNER SPHERE USING MINIATURES ...... 36 PILOTING TESTS ...... 48. CIRCA 3025 ...... 24 Damage, Armor, ’Mechs ...... 48. RULES and the Condition Monitor ...... 36 Combat Vehicles ...... 49 OF ENGAGEMENT . 26 Character Death ...... 37 Aerospace Fighters ...... 49. Dice ...... 26 Combat and Personal Vehicles . . . . 37. BUILDINGS ...... 49 BEFORE THE GAME BEGINS . . 26. Using Inventory Items ...... 37. Building Types ...... 49 Choose or Create a Character . . . . 26. Integrity ...... 49 'MECH-SCALE Designate a Gamemaster ...... 26. Buildings and Movement ...... 49. COMBAT . . . . 38 Select a Mission Briefing ...... 26. BUILDINGS TABLE ...... 50 OVERVIEW ...... 38 Good Hunting! ...... 27. Damaging Buildings ...... 50 ’Mech-Scale Combat Actions ...... 38 CHARACTER SHEET ...... 27 BATTLEFIELD SUPPORT . . . . . 50. 'MECH-SCALE MOVEMENT . . . 38. Illustration/Personal Data ...... 27 Preparation ...... 50 Ranges ...... 38 Attributes ...... 28. Using Battlefield Support ...... 50. MECHWARRIOR: DESTINY VS. Skills ...... 28. Types of Battlefield Support ...... 51 BATTLETECH AND Life Modules ...... 28 ALPHA STRIKE RULES ...... 38 BUILDING XP ...... 28 Movement ...... 39. YOUR DESTINY . . 53 Traits ...... 28 MOVEMENT COST TABLE . . . . .39 PLAYING DESTINY ...... 53 Cues ...... 28. Disengaging ...... 39 When it’s Your Narration ...... 53. Weapons ...... 28 Jumping (’Mechs Only) ...... 39 When it’s Not Your Narration . . . . . 54. Armor ...... 29 Prone ’Mechs (’Mechs Only) ...... 40 EARLY BATTLE RESOLUTION . . .54 Condition Monitor ...... 29 Standing Up (’Mechs Only) ...... 40 Graceful Withdrawal ...... 54. Inventory ...... 29 Difficult Terrain ...... 40. Overrun Combat ...... 54 Hardware ...... 29 DIFFICULT TERRAIN DIFFERENT WAYS TO FIGHT . . .54 NPC Character Sheet ...... 29 MOVEMENT COST TABLE . . . . 40 A More Focused Gamemaster . . . . .55 PLAYING USING MINIATURES ...... 40 Rolling Initiative ...... 55. SampleRANGED ATTACKS ...... 40 Cinematic file Initiative ...... 55 MECHWARRIOR DESTINY . . . . 30 Modifiers ...... 40 MECHWARRIOR: DESTINY ROUNDS AND NARRATION . . . . .30 ’Mech-Scale Weapons ...... 41 EXAMPLE OF PLAY ...... 56 GAMEMASTER ...... 30 WEAPON GROUPS AND TARGET INTERLOCK CIRCUITS ...... 42

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TABLE OF CONTENTS TABLE OF CONTENTS

CONTROLLING Character Name ...... 68. EDWIN MENDOZA ...... 100 DESTINY . . . . 58 Tags ...... 68 CELIA YOUNG ...... 102 Passing the Microphone: Traditional 2 . Choose Faction ...... 69 PELLAN "IRONHEAD" Roleplaying vs . The Cue System . . 58. 3 . Determine Experience Level . . . . 69. TALIAFERRO ...... 104 KEEPING IT CIVIL: 4 . Assign Attribute Points ...... 70. DANIKA MCDONNELL ...... 106 PREVENTING ABUSE ...... 59 5 . Assign Skill Points ...... 70. CARSON STOSSER ...... 108 Refereeing ...... 59 SKILLS ...... 71 LOVISA BJORNSTROM ...... 110 Building Up Instead of Tearing Down . .59 Skills List ...... 71. JOSHUA MARON ...... 112 CODE OF CONDUCT: 6 . Choose Traits ...... 72 JAMIE GREAR ...... 114 INTERACTIONS TRAITS ...... 72 SANDOR KALMAN ...... 116 BETWEEN PLAYERS ...... 59. Positive Traits ...... 72 CASS KRANDALL ...... 118 You’re Gonna Love This! ...... 59 Negative Traits ...... 72 DARICE GARZI ...... 120 Roleplaying Banter ...... 61. 7 . Choose Life Modules ...... 73. TURI WALSH ...... 122 Talk Time ...... 61 LIFE MODULES ...... 74 MICHAEL "OUTRIDER" I COULD USE SOME HELP HERE: 0: Faction ...... 74. ANTILLES ...... 124 OFFERING HINTS ...... 61 1: Childhood ...... 74 REGAN GALDO ...... 126 Ask Good Questions ...... 61. 2: Higher Education (Optional) . . . .74 Offer a Clue ...... 61 3: Real Life ...... 74. SAMPLE NPCs . . . . 128 JUMPING TRACKS: HANDLING 8 . Choose Armor ...... 74 Grunt ...... 128 STORY DERAILMENT ...... 62 9 . Select Weapons ...... 75. Officer ...... 128 Bring it Back Around ...... 62 10 . Select Inventory ...... 75 MechWarrior ...... 128 Let it Ride ...... 62. 11 . Select Hardware ...... 75 Aerojock ...... 129 LETTING THE LEAD FLY: HARDWARE SKILL Technician ...... 129 COMBAT OPTIONS ...... 62 REQUIREMENTS ...... 76. Law Enforcement Officer ...... 129 Fall Back! ...... 62. HARDWARE COSTS ...... 76. Military Police ...... 130 Just Need a Breather ...... 62 12 . Create Cues ...... 76 Security Guard ...... 130 They’re Just Mooks! ...... 62 13 . Create Character Background . . . .77 Gang Member ...... 130 INTEGRATING PERSONAL CHARACTER ADVANCEMENT . . . .77 Smuggler ...... 131 COMBAT AND 'MECH-SCALE Improving Attributes ...... 77. Pirate ...... 131 COMBAT ...... 63. Improving/Adding Skills ...... 77. Bounty Hunter ...... 131 Scene Changes: Switching Scale . . . .63 Buy a Positive Trait ...... 77 Courtesan ...... 132 Choosing Targets ...... 64. Remove a Negative Trait ...... 77. Bookie ...... 132 Range Conversion ...... 64. Buy/Improve Weapons and Inventory 78 Media Celebrity ...... 132 OPTIONAL: Buy/Repair Hardware ...... 78. Rioter ...... 133 USING MINIATURES ...... 65 HARDWARE CONVERSION RULES Reporter ...... 133 Damage Conversion: FOR 'MECH-SCALE COMBAT . .79 Spacer ...... 133 ’Mech-Scale to Personal Scale . . . . .65 1 . Determine Base Stats ...... 79 House Liaison ...... 134 Damage Conversion: 2 . Add Tags ...... 79 Noble ...... 134 Personal Scale to ’Mech-Scale . . . . .66 3 . Determine Armor and Structure . . .79 Informant ...... 134 MISSION BRIEFING 4 . Determine Weapon Groups, ComStar Acolyte ...... 135 CREATION ...... 66. Damage and Heat ...... 80. ComStar Adept ...... 135 Inspiration ...... 66 3025 WEAPONS FOR ComStar Precentor ...... 135 Published Products ...... 67 'MECH-SCALE COMBAT . . . . .81 Intelligence Agent ...... 136 A Theme ...... 67 5 . Determine Equipment ...... 82 Elite Intelligence Operative . . . . . 136 Objectives ...... 67 Branth ...... 137 Commander’s Call ...... 67. SAMPLE PCs . . . . 84 Nolan ...... 137 Cues and Tags ...... 67. ANTHONY GRIFFIN ...... 84 Godan ...... 137 Scenes ...... 67. MAURA "WILDCARD" SINGER . . .86 MISSION XP Award ...... 67 KAITO YUKIMURA ...... 88 BRIEFINGS . . . . 138 SampleKAREN DORANTES ...... 90 file CHARACTER MILES VAN OGDEN ...... 92. THE HONORED DEAD ...... 138 CREATION . . . . 68 DANA BARTON ...... 94. MILK RUN ...... 139 CHARACTER CREATION ...... 68 YASAMIN TURAN ...... 96 USE THE DIVERSION ...... 140 1 . Create a Character Theme ...... 68 CARTER XING ...... 98. COLD REVENGE ...... 141

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UPRISING ...... 142 HEAVY COMBAT VEHICLES . . . 169 FAME AND FORTUNE ASSASSINATE Patton Tank ...... 169 REWARDS TABLE ...... 193. THE ASSASSINS ...... 143 Demolisher Heavy Tank ...... 169 Medals ...... 193 UN-MASKED (House Liao) . . . . 144 LIGHT AEROSPACE FIGHTERS 170 MEDALS TABLE ...... 194. VIKING STRIKE (House Kurita) 145 TR-7 Thrush ...... 170 APPENDIX: LAST GASP (House Marik) . . . 146 MEDIUM CLAN INVASION . . 195 PIRATE HUNT (House Steiner) . 147 AEROSPACE FIGHTERS . . . . 170 INNER SPHERE 3040 ...... 195. SHADOW WAR (Part 1) ...... 148 Corsair ...... 170 CLAN INVASION PRIMER . . . . 195 SHADOW WAR (Part 2) . . . . . 149 F-90 Stingray ...... 171 The Clans ...... 195 SHADOW WAR (Part 3) . . . . . 150 SL-17 Shilone ...... 171 House Steiner-Davion SHADOW WAR (Part 4) . . . . . 151 HEAVY AEROSPACE FIGHTERS 172 (Federated Commonwealth) . . . 197 SHADOW WAR (Part 5) . . . . . 152 CHP-W5 Chippewa ...... 172 Free Rasalhague Republic ...... 197 SHADOW WAR (Part 6) . . . . . 153 SMALL PERSONAL VEHICLES 172 St . Ives Compact ...... 198 Slipper LX-Series Hovercar . . . . . 172 INNER SPHERE 3052 ...... 198. WARRIOR'S Bayamo Hoverbike ...... 173 CREATING CHARACTERS CATALOG . . . . . 155 LARGE PERSONAL VEHICLES . 173 FOR 3050 ...... 198 WEAPONS ...... 155 Bulldog Medium Truck ...... 173 New Factions ...... 198 Melee Weapons ...... 155 Luciano White Wolverine ...... 174 Clan Experience Levels ...... 198 Projectile/Thrown Weapons . . . . . 155 Mao-Heng Charioteer ...... 174 Small Arms ...... 155 New Life Modules: Clan Only . . . . 199 Support Weapons ...... 156 TABLETOP New Hardware: Clan Only ...... 199 Explosives ...... 156 INTEGRATION . . . 175 HARDWARE SKILL ARMOR ...... 156 JUMPING INTO THE COCKPIT 175 REQUIREMENTS ...... 199. INVENTORY ...... 156 Importing a HARDWARE COSTS ...... 197. LIGHT 'MECHS ...... 157 MechWarrior: Destiny Character . . 175 CLAN INVASION ERA PCs . . . . 200. Locust ...... 157 Creating a Total Warfare SASHA KERENSKY ...... 200 Stinger ...... 157 or Alpha Strike Character . . . . . 176 LEE ...... 202 Wasp ...... 158 RETURNING TO JOHAN HELMER ...... 204 Commando ...... 158 MECHWARRIOR: DESTINY . . . 176 LACHLAN ...... 206 Valkyrie ...... 159 TRANSITIONING FROM TW/AS ESAU ...... 208 MEDIUM 'MECHS ...... 159 TO MECHWARRIOR: DESTINY 177 MILA ...... 210 Phoenix Hawk ...... 159 SPECIAL PILOT ABILITIES . . 177 KAEL ...... 212 Griffin ...... 160 SPECIAL PILOT ABILITIES . . . 178. ARDEN ...... 214 Shadow Hawk ...... 160 TABLETOP GAMEPLAY RULES 188 CLAN TECHNOLOGY RULES . . . 216 Wolverine ...... 161 Plot Points in Total Warfare Clan Weapons ...... 216 HEAVY 'MECHS ...... 161 and Alpha Strike ...... 188 Clan Equipment ...... 216 Dragon ...... 161 CHARACTER DAMAGE ...... 189 3050 CLAN WEAPONS FOR Rifleman ...... 162 SPAs and Character Damage . . . . 189 'MECH-SCALE COMBAT . . . . 217. Thunderbolt ...... 162 Moving from TW/AS to BATTLE ARMOR RULES . . . . . 217 Catapult ...... 163 MechWarrior: Destiny ...... 189 Personal Combat ...... 217 Archer ...... 163 USING SKILLS ...... 190 ’Mech-Scale Combat ...... 218 Warhammer ...... 164 Primary Skills ...... 190 Battle Armor Movement ...... 218 Marauder ...... 164 Secondary Skills ...... 190 Movement Cost ...... 218 ASSAULT 'MECHS ...... 165 THE AFTERMATH: Switching Scales Mid-Narration . . . 219 Awesome ...... 165 BETWEEN GAMES ...... 191 Hardware Conversion ...... 219 BattleMaster ...... 165 Earning Battle XP ...... 191 CLAN INVASION ERA NPCs . . . 220. LIGHT COMBAT VEHICLES . . . 166 Rest and Refit: Healing and Repairs . 191 Scientist Caste ...... 221 Packrat LRPV ...... 166 POST-BATTLE ACTIONS . . . . . 192. Merchant Caste ...... 221 Warrior H-7 Attack Helicopter . . . . 166 FAME AND FORTUNE ...... 192 Technician Caste ...... 221 ScorpionSample Light Tank ...... 167 Fame ...... 192 Laborer Castefile ...... 222 MEDIUM COMBAT VEHICLES . 167 SKILLS: TRANSITIONING Dark Caste ...... 222 Hetzer Wheeled Assault Gun . . . . 167 FROM TW/AS TO Ghost Bear Condor Heavy Hover Tank ...... 168 MECHWARRIOR: DESTINY . . . 192. (Ursus lamina strana mechtis) . . . 222 Vedette Medium Tank ...... 168

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LIGHT OMNIMECHS ...... 223 Hellbringer (Loki) ...... 227 Visigoth ...... 232 Fire Moth (Dasher) ...... 223 Summoner (Thor) ...... 228 Jagatai ...... 232 Mist Lynx (Koshi) ...... 223 Timber Wolf (Mad Cat) ...... 228 HEAVY OMNIFIGHTERS . . . . . 233 Kit Fox (Uller) ...... 224 ASSAULT OMNIMECHS . . . . . 229 Sabutai ...... 233 Adder (Puma) ...... 224 Gargoyle (Man O’ War) ...... 229 Scytha ...... 233 MEDIUM OMNIMECHS ...... 225 Warhawk (Masakari) ...... 229 CLAN BATTLE ARMOR ...... 234 Viper (Dragonfly) ...... 225 Executioner (Gladiator) ...... 230 Elemental Battle Armor (Toad) . . . 234 Ice Ferret (Fenris) ...... 225 Dire Wolf (Daishi) ...... 230 INDEX ...... 235 Nova (Black Hawk) ...... 226 LIGHT OMNIFIGHTERS . . . . . 231 TABLES . . . . . 238 Stormcrow (Ryoken) ...... 226 Bashkir ...... 231 RECORD SHEETS . . 241. HEAVY OMNIMECHS ...... 227 Sulla ...... 231 Mad Dog (Vulture) ...... 227 MEDIUM OMNIFIGHTERS . . . . 232

Project Development Chaffee, Brent Chumley, David R . Playtesters: Jonathan Cox, Rosalyn Philip A . Lee Deitrick, Mark Gibbons, Mark Hayden, Fernandez, Tom Fields, Cordis Hardman, Additional Development Jim Holloway, David Hovey, Alex Iglesias, Denham Hardman, Mike Hardman, Randall N . Bills Alexander Immerzeel, Scott James, David Sebastian Hardman, Sydney Hardman, Jason M . Hardy Kerber, Jeff Laubenstein, Chris Lewis, Sarah Mike Metrosky, Brian Saunders, Donald Lindstrom, Duane Loose, Marco Mazzoni, Vaughan Writing Florian "SpOoKy777" Mellies, Kevin Philip A . Lee McCann, Alyssa Menold, Chris Moeller, ©2020 the Topps Company Inc . All Dragon’s Lair Victor Moreno, Jim Nelson, Alex Pascenko, Rights Reserved . MechWarrior: Destiny, Klaus Scherwinski, Anthony Scroggins, William H . Keith BattleTech, Classic BattleTech, BattleMech, Tan Ho Sim, David Sondered, Florian Stitz, Additional Writing and ’Mech are registered trademarks and/or Aaron Cahall Tony Szczudlo, Franz Vohwinkel trademarks of the Topps Company Inc . in the Craig A . Reed, Jr . United States and/or other countries . No part Geoff Swift Special Thanks of this work may be reproduced, stored in a Clifton Lambert Brent: Special thanks to Jason Hardy retrieval system, or transmitted in any form or Based on Original Cue System by (who came up with the concept), and to by any means, without the prior permission Matt Heerdt Phil Lee, who developed it lock, stock, and barrel . Phil is a real workhorse behind the in writing of the Copyright Owner, nor be BattleTech Line Editor scenes, and continues to prove invaluable otherwise circulated in any form other than Aaron Cahall to the crazy circus here at Catalyst . Thank that in which it is published . Catalyst Game you both for your general awesomeness . Labs and the Catalyst Game Labs logo are BattleTech Line Developer Phil: A lot of folks helped with this trademarks of InMediaRes Productions, LLC . book, but a few I want to give a special Ray Arrastia mention to are: Matt Heerdt for developing Printed in China . a great and adaptable RPG system; Randall Production Staff Bills, for always being there for an out-of- Senior Art Director Published by Catalyst Game Labs, the-box perspective whenever I needed a Brent Evans an imprint of InMediaRes Productions, LLC. gut check; Paul Sjardijn for early feedback BattleTech Art Director and general BattleTech cheerleading; Craig 7108 S. Pheasant Ridge Drive Anthony Scroggins Reed, for moral support and idea bouncing; Spokane, Washington 99224 Assistant Art Director James Kirtley and Jeremy Weyand, for Ray Arrastia invaluable insight into what kind of RPG FIND US ONLINE: Cover Art elements Total Warfare and Alpha Strike precentor_martial@catalystgamelabs com. Marco Mazzoni players are looking for in their games; Ray (e-mail address for any BattleTech questions) Cover Design Arrastia and Aaron Cahall, for their tireless David A . Kerber support of the BattleTech game line; and http://bg . .com/ Layout & Record Sheets last, but never least, my wife Carrie Landers, (official BattleTech web pages) David A . Kerber for more things than I can list here . http://www CatalystGameLabs. .com (Catalyst web pages) IllustrationsSampleFact Checkers: Stephan Frabartolo, file Robert Atkinson, Jason Bandit Mike Miller, Eric Salzman, Geoff Swift, shop .catalystgamelabs .com Adams, Bryn Barnard, Tom Baxa, Doug Chris Wheeler . (online ordering)

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