An Approximate Global Illumination System for Computer Generated Films
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Streaming Yujin Luo Final
The Streaming War During the Covid-19 Pandemic Yujin Luo The Streaming War During the Covid-19 Pandemic 2 home, which is the ideal condition for The Covid-19 pandemic has drastically binge-watching. disrupted all business sectors. The arts, culture, and entertainment industries have To understand how the pandemic is shaping been hit exceptionally hard since the virus’ the streaming industry, it is important to first outbreak in January. In response to the understand its pre-Covid and current status. crisis, businesses have taken immediate The following analysis will divide the actions: transitioning to remote work, timeline into before 2020 and in 2020 based canceling and postponing live events on Covid-19’s first outbreak in January nationwide, shutting down entertainment 2020. venues, etc., resulting in lost revenues from sales, merchandising, advertising, and The Streaming Industry’s Pre-Covid promotions. Unfortunately, the Covid-19 State of the Major Players in the pandemic’s impacts are far more Streaming War permanent for an audience-oriented industry that requires a high level of Early adopters and fast followers used to be engagement. The business model might be the main audiences of streaming services, fundamentally changed and there will or in other words, streaming used to be a certainly be a shift in how content is niche add-on to traditional TV. Now, it is produced and consumed. transitioning to a new stage as a mainstream element in the entertainment While lockdowns and social distancing industry. The major streaming services from measures to contain the pandemic have before Covid are shown in the table below, had a huge impact on the traditional movie except for HBO Max, Peacock, and Quibi industry, the video streaming model seems (RIP) that just launched in 2020. -
An Overview of Modern Global Illumination
Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal Volume 4 Issue 2 Article 1 July 2017 An Overview of Modern Global Illumination Skye A. Antinozzi University of Minnesota, Morris Follow this and additional works at: https://digitalcommons.morris.umn.edu/horizons Part of the Graphics and Human Computer Interfaces Commons Recommended Citation Antinozzi, Skye A. (2017) "An Overview of Modern Global Illumination," Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal: Vol. 4 : Iss. 2 , Article 1. Available at: https://digitalcommons.morris.umn.edu/horizons/vol4/iss2/1 This Article is brought to you for free and open access by the Journals at University of Minnesota Morris Digital Well. It has been accepted for inclusion in Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal by an authorized editor of University of Minnesota Morris Digital Well. For more information, please contact [email protected]. An Overview of Modern Global Illumination Cover Page Footnote This work is licensed under the Creative Commons Attribution- NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/ 4.0/. UMM CSci Senior Seminar Conference, April 2017 Morris, MN. This article is available in Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal: https://digitalcommons.morris.umn.edu/horizons/vol4/iss2/1 Antinozzi: An Overview of Modern Global Illumination An Overview of Modern Global Illumination Skye A. Antinozzi Division of Science and Mathematics University of Minnesota, Morris Morris, Minnesota, USA 56267 [email protected] ABSTRACT world that enable visual perception of our surrounding envi- Advancements in graphical hardware call for innovative solu- ronments. -
Illumination Entertainment, Founded by Chris Meledandri in 2007, Is One of the Entertainment Industry’S Leading Producers of All-Audience Event Films
CASE STUDY Illumination Entertainment, founded by Chris Meledandri in 2007, is one of the entertainment industry’s leading producers of all-audience event films. ILLUMINATION entertainment Illumination Entertainment Illumination Entertainment, CHALLENGE Sometimes, hardware settings on the system would be the founded by Chris Meledandri in With the enormous culprit, requiring a full machine 2007, is one of the entertainment success of the Despicable reboot for the reconfiguration industry’s leading producers Me franchise, Illumination to take place. of all-audience event films. In Entertainment outgrew July 2010, Illumination, which its editorial infrastructure The editors at Illumination has an exclusive financing and creating challenges in their Entertainment needed to set distribution partnership with studio workflow. Production up for dailies on their Avid Universal Pictures, released its increased, requiring additional systems prior to entering the first film, Despicable Me, starring edit bays and the ability for the review suite and then move editors to swap in and out of Steve Carell, which earned more into the review suite after the review suite for dailies. setup was complete. Each than $540 million worldwide system is comprised of an Avid and launched a beloved global In the past, an editor worked in system, with dual displays, a franchise. the review suite on a dedicated dual link playback monitor, a Avid system tied to a specific keyboard, a mouse, and audio edit bay. Editors working in output. other edit bays would come into the review suite, import When another editor occupied their settings and open their the review suite, the displaced projects on the Avid system editor would either have to tied to that review suite. -
How Are the Major Streaming Services Reshaping the Film Industry
How Are the Major Streaming Services Reshaping the Film Industry Master Thesis MSc Strategy, Organization and Leadership Submission: May 9th, 2018 Normal pages: 106 (237.228 characters incl. spaces) Supervisor: Mehran Moghaddas (DVIP, INT) Students: Viktoria Vas & Gerda Binkyte Copenhagen Business School 2018 Abstract The paper examines the effects major streaming services, such as Netflix, Amazon, HBO have on the Danish film industry, and seeks to identify how individual producers and independent production companies in the country can exploit the rising opportunities. The research used a mix of deductive and inductive reasoning in the analysis, for which twelve semi-structured in-depth interviews were conducted with industry professionals from Denmark over the course of five weeks. This led to insightful findings that can be used for further researches for both academics and professionals. The analysis built on theories discussed in the literature review; Porter’s five forces (Porter, 1979), supply chain, emerging strategy (Mintzberg, 1987), marketing mix, four trajectories of change (McGahan, 2004). The findings include changes in certain links in the supply chain of film production, such as; affects on producers and film financing, changes in sales and distribution. While for producers SVOD services mainly bring additional financing opportunities, decreasing the power of DFI and the national broadcasters, sales agents and distribution is highly affected. Sales agents will need to adapt to the changing conditions, and transform themselves from traditional sales agents to agents who offer extra services for their clients. Distribution is affected in a way that its release windows system is disrupted and shortening some of these windows might not be avoided in the future. -
Case Study: the Secret Life of Pets, Minions, and Animation IT
CASE STUDY The Secret Life of Pets, Minions, and Animation IT Company Profile Illumination Mac Guff was founded in 2011 and is entirely dedicated to making animated feature films for Universal Pictures. The company is known for such global blockbusters as the Despicable Me franchise, The Lorax, Minions, The Secret Life of Pets, and Sing—all produced by Chris Meledandri’s Illumination Entertainment for Universal Pictures. Challenge Fast NAS + Petabyte-Scale Object Archive with Avere • Keeping up with archive capacity requirements and ActiveScale • Building the next-level infrastructure for growth With the astounding popularity of the animated feature films from Paris-based Illumination Mac Guff, it would seem the whole world already knows about the secret lives of pets and the villainous plots of Gru and his goggle-eyed minions. But few moviegoers—or even the studio’s own digital artists—would guess the inner workings of the production systems Solution behind the stories. And that, says Illumination Mac Guff Head of Technology Bruno Mahe, is An Avere FXT Edge filer cluster with ActiveScale™ by design. “Our primary objective in IT is to protect the artistic intention for every project. We object storage system offers a cost-effective archive do that by prioritizing support for digital artists, delivering maximum responsiveness to their workstations and providing seamless access to digital assets, regardless of the load on the solution for seamless access to petabytes of data. underlying IT infrastructure or the location of datasets.” “Avere Systems FXT Edge filers in front of our storage systems ensure highest performance Results to both desktops and the studio’s 80,000-core render farm. -
Global Illumination for Dynamic Voxel Worlds Using Surfels and Light Probes
Master of Science in Computer Science May 2020 Global Illumination for Dynamic Voxel Worlds using Surfels and Light Probes Dan Printzell Faculty of Computing, Blekinge Institute of Technology, 371 79 Karlskrona, Sweden This thesis is submitted to the Faculty of Computing at Blekinge Institute of Technology in partial ful- filment of the requirements for the degree of Master of Science in Computer Science. The thesis is equivalent to 20 weeks of full time studies. The authors declare that they are the sole authors of this thesis and that they have not used any sources other than those listed in the bibliography and identified as references. They further declare that they have not submitted this thesis at any other institution to obtain a degree. Contact Information: Author(s): Dan Printzell E-mail: [email protected] University advisor: Dr. Prashant Goswami Department of Computer Science Faculty of Computing Internet : www.bth.se Blekinge Institute of Technology Phone : +46 455 38 50 00 SE–371 79 Karlskrona, Sweden Fax : +46 455 38 50 57 Abstract Background. Getting realistic in 3D worlds has been a goal for the game industry since its creation. With the knowledge of how light works; computing a realistic looking image is possible. The problem is that it takes too much computational power for it to be able to render in real-time with an acceptable frame rate. In a paper Jendersie, Kuri and Grosch [8] and in a thesis by Kuri [9] they present a method of calculation light paths ahead-of- time, that will then be used at run-time to get realistic light. -
Global Illumination Compendium (PDF)
Global Illumination Compendium September 29, 2003 Philip Dutré [email protected] Computer Graphics, Department of Computer Science Katholieke Universiteit Leuven http://www.cs.kuleuven.ac.be/~phil/GI/ This collection of formulas and equations is supposed to be useful for anyone who is active in the field of global illu- mination in computer graphics. I started this document as a helpful tool to my own research, since I was growing tired of having to look up equations and formulas in various books and papers. As a consequence, many concepts which are ‘trivial’ to me are not in this Global Illumination Compendium, unless someone specifically asked for them. There- fore, any further input and suggestions for more useful content are strongly appreciated. If possible, adequate references are given to look up some of the equations in more detail, or to look up the deriva- tions. Also, an attempt has been made to mention the paper in which a particular idea or equation has been described first. However, over time, many ideas have become ‘common knowledge’ or have been modified to such extent that they no longer resemble the original formulation. In these cases, references are not given. As a rule of thumb, I include a reference if it really points to useful extra knowledge about the concept being described. In a document like this, there is always a fair chance of errors. Please report any errors, such that future versions have the correct equations and formulas. Thanks to the following people for providing me with suggestions and spotting errors: Neeharika Adabala, Martin Blais, Michael Chock, Chas Ehrlich, Piero Foscari, Neil Gatenby, Simon Green, Eric Haines, Paul Heckbert, Vladimir Koylazov, Vincent Ma, Ioannis (John) Pantazopoulos, Fabio Pellacini, Robert Porschka, Mahesh Ramasubramanian, Cyril Soler, Greg Ward, Steve Westin, Andrew Willmott. -
Increasing Inclusion in Animation
INCLUSION IN ANIMATION? INVESTIGATING OPPORTUNITIES, CHALLENGES, AND THE CLASSROOM TO THE CSUITE PIPELINE USC ANNENBERG INCLUSION INITIATIVE @Inclusionists @wia_animation FEMALES ON SCREEN IN ANIMATED STORYTELLING Percentage of animated films with a female lead or co lead and female cast in TV series 120 Animated Films 100 Animated TV Series % of roles for women of color 3% Film 1717% 39% 12% TV Depicted a Female Female Lead or Cast Co Lead ANIMATED AND LIVE ACTION FEMALE PRODUCERS Percentage of female producers across 1,200 films Animation Live Action 64 52 50 50 40 37 33 34 31 26 22 12 13 15 16 14 13 14 15 16 17 15 19 17 ‘07 ‘08 ‘09 ‘10 ‘11 ‘12 ‘13 ‘14 ‘15 ‘16 ‘17 ‘18 OVERALL WOMEN OF COLOR 37% 15% 5% 1% ANIMATION LIVE ACTION ANIMATION LIVE ACTION © DR. STACY L. SMITH FEMALE DIRECTORS ARE RARE IN ANIMATION Directors by platform across film & TV FILM DIRECTORS TV DIRECTORS 3% 13% WOMEN WOMEN 1% 2% WOMEN OF COLOR WOMEN OF COLOR PIPELINE PROBLEMS: CAREER PROGRESS STALLS FOR FEMALES Percentage of Females in the pipeline to directing animated feature films 3% DIRECTORS 7% 8% 9% HEAD OF STORY HEAD OF ANIMATION WRITERS 18% 16% STORY DEPT. ANIMATORS © DR. STACY L. SMITH WOMEN BELOW THE LINE IN TOP ANIMATED TV SERIES WOMEN WOMEN OF COLOR STORY EDITOR 28% 1% HEAD OF EDITING 18% 4% ANIMATION DIRECTOR 16% 8% LEAD ANIMATOR 20% 13% LEAD CHARACTER DESIGNER 24% 7% LEAD STORYBOARD ARTIST 11% 3% TOTAL 19% 7% FEMALE PRODUCERS BY POSITION Percentage of female producers across 100 top animated series of 2018 % % % % CREATED BY EXEC COEXEC PRODUCERS DEVELOPED BY PRODUCERS PRODUCERS 24 women 71 women 10 women 64 women 3 women of color 6 women of color 0 women of color 16 women of color © DR. -
Capturing and Simulating Physically Accurate Illumination in Computer Graphics
Capturing and Simulating Physically Accurate Illumination in Computer Graphics PAUL DEBEVEC Institute for Creative Technologies University of Southern California Marina del Rey, California Anyone who has seen a recent summer blockbuster has witnessed the dramatic increases in computer-generated realism in recent years. Visual effects supervisors now report that bringing even the most challenging visions of film directors to the screen is no longer a question of whats possible; with todays techniques it is only a matter of time and cost. Driving this increase in realism have been computer graphics (CG) techniques for simulating how light travels within a scene and for simulating how light reflects off of and through surfaces. These techniquessome developed recently, and some originating in the 1980sare being applied to the visual effects process by computer graphics artists who have found ways to channel the power of these new tools. RADIOSITY AND GLOBAL ILLUMINATION One of the most important aspects of computer graphics is simulating the illumination within a scene. Computer-generated images are two-dimensional arrays of computed pixel values, with each pixel coordinate having three numbers indicating the amount of red, green, and blue light coming from the corresponding direction within the scene. Figuring out what these numbers should be for a scene is not trivial, since each pixels color is based both on how the object at that pixel reflects light and also the light that illuminates it. Furthermore, the illumination does not only come directly from the lights within the scene, but also indirectly Capturing and Simulating Physically Accurate Illumination in Computer Graphics from all of the surrounding surfaces in the form of bounce light. -
2015-2016 Illumination
Digital Proofer illumination 2015-2016 Authored by mgccc 6.0" x 9.0" (15.24 x 22.86 cm) Black & White on White paper 84 pages ISBN-13: 9781530434558 ISBN-10: 1530434556 Please carefully review your Digital Proof download for formatting, grammar, and design issues that may need to be corrected. We recommend that you review your book three times, with each time focusing on a different aspect. Check the format, including headers, footers, page 1 numbers, spacing, table of contents, and index. 2 Review any images or graphics and captions if applicable. 3 Read the book for grammatical errors and typos. Once you are satisfied with your review, you can approve your proof and move forward to the next step in the publishing process. To print this proof we recommend that you scale the PDF to fit the size of your printer paper. illumination the literary journal of Mississippi Gulf Coast Community College Each year, Mississippi Gulf Coast Community College students are encouraged to submit their best compositions for our annual writing contest. This journal includes winners of the 2014-2015 contest in the categories of Personal Essay, Critical Essay, Short Story, Structured Verse, Free Verse, and Original Stage Play. Artwork was contributed by the students of Jefferson Davis Campus. Front Cover Art: Kim Iglesia, “The Most Beautiful Moment in Life” Back Cover Art: Kim Iglesia, “Coastal Goddess” Contest Coordinators: Colter Cruthirds, Denise Maguire, Tammy Townsend Contest Committee: Language Arts of Jefferson Davis Campus Journal Sponsors: the Jefferson -
3Delight 11.0 User's Manual
3Delight 11.0 User’s Manual A fast, high quality, RenderMan-compliant renderer Copyright c 2000-2013 The 3Delight Team. i Short Contents .................................................................. 1 1 Welcome to 3Delight! ......................................... 2 2 Installation................................................... 4 3 Using 3Delight ............................................... 7 4 Integration with Third Party Software ....................... 27 5 3Delight and RenderMan .................................... 28 6 The Shading Language ...................................... 65 7 Rendering Guidelines....................................... 126 8 Display Drivers ............................................ 174 9 Error Messages............................................. 183 10 Developer’s Corner ......................................... 200 11 Acknowledgements ......................................... 258 12 Copyrights and Trademarks ................................ 259 Concept Index .................................................. 263 Function Index ................................................. 270 List of Figures .................................................. 273 ii Table of Contents .................................................................. 1 1 Welcome to 3Delight! ...................................... 2 1.1 What Is In This Manual ?............................................. 2 1.2 Features .............................................................. 2 2 Installation ................................................ -
Henri Wilkinson
HENRI WILKINSON SELECTED CREDITS ALITA: BATTLE ANGEL (2019) (Orchestrator) US (2019) (Orchestrator) GREEN BOOK (2018) (Orchestrator) THE HANDMAID’S TALE (2017-2019) (Orchestrator) GOD OF WAR (2018) (Orchestrator) BIOGRAPHY Born in Finland to a half-Finnish half-British family, award-winning composer Henri Wilkinson took an interest in playing the piano at a very early age. His father took him to see "Jurassic Park" in 1993 in Newcastle, England. Accompanied by the astonishing visuals and John Williams' blazing music, alongside with a big carton of caramel-coated popcorn, this event as a powerful emotional experience marked a new interest in Wilkinson's life towards films and film music. In high school, Wilkinson took an interest in jazz to the extent that he pursued further education in jazz piano and composition at the Sibelius Academy in Helsinki. After winning an award for a ballad composition and soon after another award for a composition for mixed choir, Wilkinson got an opportunity to compose for several nationally broadcasted television series and commercials and he began actively pursuing a career in composing for film, while continuing to teach and perform. In 2006 Wilkinson received his Master's degree and in 2007 he scored his first theatrical feature film. Wilkinson was accepted to study at the film-scoring program of the USC Thornton School of Music and received several notable grants towards studies in the US. Wilkinson was selected to mentor with multi-Oscar-nominee composer James Newton Howard, and received the opportunity to orchestrate and conduct for an episode of award-winning television series ‘LOST’.