Rev. 2/18/2016 ILLUSIONS OF GLORY

AP #1 AP #2 AP #3 AP #4

4 MOBILIZATION 2 MOBILIZATION 3 MOBILIZATION 2 MOBILIZATION

DRIVE ON EAST PRUSSIA* (2) RUSSIAN REINFORCEMENTS* PLEHVE CC ZHELEZNODOROZHNYYE VOYSKA* (1) Use this card for OPS RU Guard, II Cauc. (-1 Step), AP attack that includes an RU unit (“Railway Troops”) XVIII, I Turk Inf. Corps receives +1 DRM. Mixed-Gauge Railroads connecting For the rest of this Turn, any AP Spaces in Russia to Spaces in Germany or attack against CP units in Germany If RU Guard Inf. Corps is destroyed Austria-Hungary are now treated as receives +1 DRM. or eliminated, then RU 1st and 2nd Single-Gauge Railroads when used by AP Guards Inf. Corps cannot enter the units for Attack or for SR. Event cannot be played after Fall map. 1914 Turn (Turn 2) if this card taken Event cannot be played after Winter Place "AP Railroads" marker on the to start the game (see Rule 4.2.1). 1916 Turn (Turn 7). current Turn Space.

AP-A:2 IT:2 RU:3 RU:1 AP-A:1 IT:1 RU:2 RU:1

AP #5 AP #6 AP #7 AP #8

2 MOBILIZATION 3 MOBILIZATION 4 MOBILIZATION 4 MOBILIZATION

NO RETREAT CC PRITTWITZ* OFFENSIVE* (2) PUTNIK CC

AP defense that includes an RU LCU Use this card for OPS Use this card for OPS AP attack or defense that includes an receives +1 DRM. SB LCU receives +2 DRM. For the rest of this Turn, activation of For the rest of this Turn, any AP If defending units include a RU any Space or Stack containing a GE attack against CP units in Austria- LCU, they do not retreat after losing unit costs +1 OPS. Hungary receives +1 DRM. the Combat, but a defending unit must take an additional step loss Event cannot be played if Ignore Severe Weather Effects on Cannot be played as a Combat Card after Combat losses are applied. "Hindenburg and Ludendorff In Combat after Serbian Collapse. Command" has been played.

RU:1 AP-A:1 IT:1 RU:2 AP-A:2 IT:2 RU:3 AP-A:2 IT:2 RU:3

Page 1 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY AP #9 AP #10 AP #11 AP #12

2 MOBILIZATION 3 MOBILIZATION 4 MOBILIZATION 2 MOBILIZATION

BATTLE FOR CC KITCHENER* (1) ROYAL NAVY BLOCKADE* RUSSIAN REINFORCEMENTS*

CP attack against a Space containing One AP-A RP can be converted to -1 VP RU XXVI, III Sib., XXII Finn. Inf. an undestroyed AP Fort receives one RU RP in the Replacement Phase Corps -1 DRM. of each Turn for the rest of the game. GE RPs cannot be converted into TU RPs unless there is an uninterrupted supply line of CP-controlled Spaces from Berlin Place "AP-A RPs to RU" marker in to Constantinople. CP units cannot Move by Sea using Ports on the Adriatic or its Space on the map. Aegean Sea.

Place "Royal Navy Blockade" marker on the map.

RU:1 AP-A:1 IT:1 RU:2 AP-A:2 IT:2 RU:3 RU:1

AP #13 AP #14 AP #15 AP #16

3 MOBILIZATION 3 MOBILIZATION 4 LIMITED WAR 3 LIMITED WAR

STAVKA* RULE BRITANNIA* CONRAD* ALEXEYEV CC

Use this card for OPS -1 VP Use this card for OPS If a Defending Space is occupied by an RU unit, a CP Flank Attack can be All future AP Mandated Offensive The Royal Navy achieves dominance For the rest of this Turn, activation of any refused before the die is rolled for the die rolls receive +1 DRM. in the Mediterranean. Sea Invasions Space or Stack containing an AH unit Flank Attack Attempt. by AP units are now allowed. costs +1 OPS.

Effect of “Rennenkampf" is If the CP Flank Attack is refused, Event does not apply to units that are players resolve Combat by rolling dice cancelled. Place "Sea Invasions Allowed" stacked with Mackensen or Falkenhayn simultaneously to inflict damage. marker in its Space on the map. HQs.

AP-A:1 IT:1 RU:2 AP-A:1 IT:1 RU:2 AP-A:2 IT:2 RU:3 AP-A:1 IT:1 RU:2

Page 2 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY AP #17 AP #18 AP #19 AP #20

3 LIMITED WAR 3 LIMITED WAR 2 LIMITED WAR 2 LIMITED WAR

SIEGE OF PRZEMYSL* INTERVENTION IN THE BALKANS* (1) SHORE BOMBARDMENT CC RUSSIAN REINFORCEMENTS*

Place BR/GR Nat'l Def. Corps SCU and RU RU XXX, XXXI, XXXII, XXXIII Inf. Use this card for OPS 2/4 Special SCU on Lemnos, and place one IT AP attack against a Port Space, or AP Inf. SCU on Vlore if Italy has entered the war. defense of a Sea Invasion Space, Corps For the rest of this Turn, any AP receives +1 DRM. attack against an undestroyed CP Fort BR/GR Nat'l Def. Corps may be placed on Each unit comes onto the map with a receives +1 DRM. Salonika, if it is unoccupied and Greece is step reduction if RU Troop Quality is 9 neutral, making Salonika an AP-controlled or less. port without violating Greek neutrality.

-1 AH National Will This is not a Reinforcement or a Sea Cannot be played as a Reinforcement Invasion Event. Card before Winter 1915 Turn (Turn 3).

AP-A:1 IT:1 RU:2 AP-A:1 IT:1 RU:2 RU:1 RU:1

AP #21 AP #22 AP #23 AP #24

5 LIMITED WAR 4 LIMITED WAR 3 LIMITED WAR 2 LIMITED WAR

ITALY* (2) SALONIKA INVASION* (2) CONVOY* THE *

Neutral Entry Event Use this card for OPS -1 VP Any or all supplied RU units may move up to two Spaces away from CP Italy enters the war as an AP ally. Place a Landing marker on the Sea AP Player receives two RPs to units toward friendly-controlled Invasion Space connected to Salonika and immediately repair AP-A units on the Spaces in Russia, subject to stacking See Italian Entry Set-Up Chart for AP map. and CP unit placements. land up to three AP Combat Units from limits. Lemnos there using Sea Invasion rules

(see Rule 25.0). Place "Convoy" marker in its Space on +1 VP if this Event is played after the map. Does not apply to RU Uprising Units. AP War Commitment Level reaches Event cannot be played until "Rule Total War. Britannia" is played. Effect of "U-Boats in the Event excludes RU units that are Mediterranean" is cancelled. “Out Of Supply”.

AP-A:3 IT:3 RU:4 AP-A:2 IT:2 RU:3 AP-A:1 IT:1 RU:2 RU:1

Page 3 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY AP #25 AP #26 AP #27 AP #28

3 LIMITED WAR 2 LIMITED WAR 2 LIMITED WAR 2 LIMITED WAR

POLIVANOV* (1) CADORNA CC RUSSIAN REINFORCEMENTS* SARRAIL* (1)

AP Player receives three RPs to Using capital punishment to discipline RU I Sib., II Sib., IV Sib., V Sib., VI Sib. Gen. is appointed to immediately repair RU units on the IT troops has mixed results. Before Inf. Corps; RU I, II, III, IV, V Cav. Corps command the Army of the Orient. resolving Combat, AP Player rolls 1 die: map. Place the Sarrail HQ on Lemnos or on On a die roll of 4 or more, AP attack or Remove all supplied RU Cav. SCUs from defense that includes an IT unit receives any Space in the Balkans occupied by the map and put them in the Reserve Place “Polivanov” marker in the +2 DRM. On a die roll of 3 or less, AP a supplied FR unit. Box. current Turn Space. attack or defense that includes an IT unit receives -1 DRM. All AP units stacked with Sarrail HQ are Activated as one nationality. Ignore Severe Weather Effects on Combat.

Effect of "Russian War Materiel Cannot be played as a Combat Card until Cannot be played as a Reinforcement Event cannot be played until Shortage" is cancelled. Italy enters the war. Card before Spring 1915 Turn (Turn 4). "" has been played.

AP-A:1 IT:1 RU:2 RU:1 RU:1 RU:1

AP #29 AP #30 AP #31 AP #32

3 LIMITED WAR 4 LIMITED WAR 4 LIMITED WAR 3 LIMITED WAR

ALBANIAN GAMBIT* (1) GERMAN LABOR STRIKES* MASSED CAVALRY CHARGE CC THE *

Use this card for OPS No RPs can be spent to repair or If AP attack includes an RU cavalry unit, CP Player must remove one TU LCU and attacker wins the Combat, any full- Place a Landing marker on the Sea rebuild GE units this Turn. from the map and put it in the strength AP cavalry units may Advance Replaceable Units Box. Invasion Space connected to Durres or After Combat up to three Spaces and may Vlore and land up to three AP Combat Set GE RP marker at zero on the pass through—but not stop on—Spaces Units from Lemnos there using Sea General Records Track until the end containing retreated enemy units. Invasion rules (see Rule 25.0). of this Turn. If defending units are entrenched, all Event cannot be played until "Rule Trench Effects are cancelled. Britannia" has been played. AP-A:1 IT:1 RU:2 AP-A:2 IT:2 RU:3 AP-A:2 IT:2 RU:3 AP-A:1 IT:1 RU:2

Page 4 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY

AP #33 AP #34 AP #35 AP #36

2 LIMITED WAR 5 LIMITED WAR 3 TOTAL WAR 5 TOTAL WAR

ITALIAN REINFORCEMENTS* THE SERBS RETURN* NOEMVRIANA* (1) BRUSILOV TAKES (“November Events”) COMMAND* (1) Place IT XVIII, XX, XXII, XXIV, XXVI -1 VP Inf. Corps on any friendly-controlled IT Use this card for OPS Gen. Alexei Brusilov is given command Supply Sources in the Italian Front Inset Take 3 reduced-strength SB LCUs from of the ’s Map. the Replaceable Units Box and put them Place a Landing Marker on the Sea Invasion Southwest Front. Place the Brusilov HQ

on Lemnos or on any Sea Invasion Space Space connected to Athens and land up to on any Space occupied by a supplied RU Each unit comes onto the map with a step that has a Landing Marker. three AP Combat Units from Lemnos there combat unit. reduction if IT Troop Quality is 9 or less. using Sea Invasion rules (see Rule 25.0). If

Greece is neutral, roll 1 die: Greece Cannot be played as a becomes a CP ally on a die roll of 6. RU and RO units stacked with or Reinforcement Card until Summer 1916 Event cannot be played before Serbian occupying a Space connected to Brusilov Turn (after Italy enters the war). Collapse. Event cannot be played until "Rule HQ can negate one Space of retreat after Britannia" is played. Combat.

RU:1 AP-A:3 IT:3 RU:4 AP-A:1 IT:1 RU:2 AP-A:3 IT:3 RU:4

AP #37 AP #38 AP #39 AP #40

3 TOTAL WAR 2 TOTAL WAR 4 TOTAL WAR 5 TOTAL WAR

CAVALRY SCREEN CC RUSSIAN REINFORCEMENTS* THE * (1) ROMANIA* (2)

If CP units attack a Space occupied by an RU 1st Guards, 2nd Guards, V Cauc. Inf. Use this card for OPS Neutral Entry Event AP cavalry unit, the defending units can Corps; RU VI, VIII, Guards Cav. Corps avoid damage by retreating to a connected For the rest of this Turn, any AP attack Romania enters the war as an AP ally. Space or Region before Combat. Remove RU Guards Inf. Corps from the game that includes an RU unit receives See Romanian Entry Set-Up Chart for if it is “In Supply”. If it is Out Of Supply, +2 DRM. If an RU unit attacks Every defending unit must retreat. Up to destroyed, or eliminated, then RU 1st and 2nd AP and CP unit placements. entrenched CP units, all Trench Effects three full-strength attacking units may Guards Inf. Corps cannot enter the map. are cancelled. advance into the vacated Space. Event cannot be played after

Cannot be played as a Combat Card if Cannot be played as a Reinforcement Card Event cannot be played until “Brusilov begins. defending units are unable to retreat. before Spring 1916 Turn (Turn 6). Takes Command” is played.

AP-A:1 IT:1 RU:2 RU:1 AP-A:2 IT:2 RU:3 AP-A:3 IT:3 RU:4

Page 5 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY

AP #41 AP #42 AP #43 AP #44

2 TOTAL WAR 2 TOTAL WAR 2 TOTAL WAR 4 TOTAL WAR

GREECE* (1) FORCED MARCH CC ITALIAN REINFORCEMENTS* THE SOMME*

Neutral Entry Event AP units occupying Spaces that are Place IT XXIII, XXV, XXVII, XXVIII, -1 VP unless CP Player immediately XXIX, XXX Inf. Corps on any friendly-

not activated or attacked can be controlled IT Supply Sources in the Italian removes one GE LCU from the map Greece enters the war as an AP ally. immediately placed in a connected Front Inset Map. and puts it in the Replaceable Units Space or Region where AP units are Box. Ignore this Event if Greece is already a engaged in Combat—either attacking Each unit comes onto the map with a step CP ally. or defending—and participate in the reduction if IT Troop Quality is 9 or less.

Event is cancelled and card is put into Combat (subject to stacking limits).

AP Discard Pile if "King Constantine" Cannot be played as a Reinforcement Card is played in the CP Action Round Ignore Severe Weather Effects on until Fall 1917 Turn (after Italy enters the -1 GE National Will immediately after this Event is played. Combat. war).

RU:1 RU:1 RU:1 AP-A:2 IT:2 RU:3

AP #45 AP #46 AP #47 AP #48

4 TOTAL WAR 3 TOTAL WAR 3 TOTAL WAR 4 TOTAL WAR

WAR WEARY AUSTRO- "GERMANDOM AGAINST BULGARIAN ARMY TURKISH DESERTIONS* HUNGARIAN ARMY CC SLAVDOM"* BREAKS CC

If CP defense includes a BU unit, AP Player -1 VP CP defense that includes an AH unit Use this card for OPS rolls for offensive fire first, and the Combat receives -1 DRM, and if the CP units No combined AH and GE attacks are Strength of the defending units is reduced Reduce all full-strength TU units by are entrenched, all Trench Effects are allowed for the rest of this Turn. by any losses inflicted before the CP Player one step. cancelled. rolls for defensive fire. Also, if the All future AH Mandated Offensive are defending units are entrenched, all Trench cancelled (place “No AH MO” and “No Effects are cancelled. -1 AH National Will if the CP Player AH(SB) MO” Markers on CP MO Table). If CP Player loses the Combat, the loses this Combat. defending units cannot halt retreat.

AP-A:2 IT:2 RU:3 AP-A:1 IT:1 RU:2 AP-A:1 IT:1 RU:2 AP-A:2 IT:2 RU:3

Page 6 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY

AP #49 AP #50 AP #51 AP #52

2 TOTAL WAR 4 TOTAL WAR 5 TOTAL WAR 3 TOTAL WAR

RUSSIAN REINFORCEMENTS* AUSTRO-HUNGARIAN SAILOR LONG LIVE THE TSAR!* * REVOLT* RU XXIX, XXXIX, XL, XLI Inf. Corps If the Russian Revolution has begun, place the Place BR XIV Inf. Corps and FR XII Inf. “Long Live the Tsar!” marker in its Space on Corps in the Southern Italy Region. CP Player must remove one AH LCU the Russian Revolution Track and follow the

Each unit comes onto the map with a from the map and put it in the rules for Suppressing the Russian Revolution step reduction if RU Troop Quality is 9 (see Rule 23.4.3). Alternatively, one or both of these units Replaceable Units Box. can be placed on AP-controlled Ports in or less. -1 VP during Step 1 of War Status Phase in if “Unrestricted Submarine Warfare” has not been played. each Summer Turn until “Fall of the Tsar” is played.

Cannot be played as a Reinforcement This is an IT Reinforcement Event. -2 AH National Will Card before Winter 1916 Turn (Turn 7). Event can only be played after all Uprising Units in Russia are destroyed, and cannot be Event cannot be played until "Italy" has played after "Fall of the Tsar". been played.

RU:1 AP-A:2 IT:2 RU:3 AP-A:3 IT:3 RU:4 AP-A:1 IT:1 RU:2

AP #53 AP #54 AP #55 AP #56

4 TOTAL WAR 4 TOTAL WAR 4 TOTAL WAR 3 ANY WAR STATUS

THE * (1) “DESPERATE FRANKIE”* (1) TREATY OF BREST-LITOVSK* COMMAND CARD #1

Use this card for OPS If the Sarrail HQ has been eliminated, Place "Treaty of Brest-Litovsk" marker on Use this card when there are 2 AP place the d’Espèrey HQ on Lemnos or on the next Turn Space and follow the Treaty of Brest-Litovsk rules (see Rule 26.0). Players For the rest of this Turn, every AP attack any Space in the Balkans occupied by a supplied FR unit. that includes an RU LCU receives Replace the RU 2/4 Special unit and the At the start of the game and in each

+1 DRM. RU/SB Yugo unit with BR Inf. SCUs from Strategy Card Draw Phase, the AP Player the Reserve Box at the same full or controlling RU and RO units must draw Event cannot be played until "Fall of the All AP units stacked with d’Espèrey HQ reduced strength. this card and only he may play it. Tsar" has been played, and cannot be are Activated as one Nationality and played after "November Coup" has been negate one space of retreat after Combat. Event cannot be played until "November Use this card for OPS, SR, or RPs. Coup" has been played. played AP-A:2 IT:2 RU:3 AP-A:2 IT:2 RU:3 AP-A:2 IT:2 RU:3 AP-A:1 IT:1 RU:2

Page 7 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY

AP #57

3 ANY WAR STATUS

COMMAND CARD #2

Use this card when there are 2 AP Players

At the start of the game and in each Strategy Card Draw Phase, the AP Player controlling SB, MN, IT, BR, FR, and AP-Allied GR units must draw this card and only he may play it.

Use this card for OPS, SR, or RPs.

AP-A:1 IT:1 RU:2

Page 8 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY CP #1 CP #2 CP #3 CP #4

4 MOBILIZATION 4 MOBILIZATION 2 MOBILIZATION 4 MOBILIZATION

GUNS OF AUGUST* (2) VON FRANÇOIS CC GERMAN REINFORCEMENTS* BURGFRIEDEN* (“Party Truce”) Use this card for OPS CP attack or defense that includes a GE XI, Guards Res. Inf. Corps; GE LCU receives +2 DRM. GE 3rd Cav. Kdo. (-1 Step) +1 VP For the rest of this Turn, any CP attack that includes a GE unit German political parties stop feuding receives +1 DRM. in order to support their government’s war effort. Event cannot be played until "Drive Cannot be played as a Combat Card on East Prussia" or "Galicia after Turn (Turn 5). Event cannot be played when CP Offensive" is played. War Status reaches “Total War”.

CP-A:1 AH:2 GE:3 CP-A:1 AH:2 GE:3 GE:1 CP-A:1 AH:2 GE:3

CP #5 CP #6 CP #7 CP #8

4 MOBILIZATION 3 MOBILIZATION 3 MOBILIZATION 3 MOBILIZATION

HINDENBURG AND LUDENDORFF WIRELESS INTERCEPTS CC RENNENKAMPF* LANDWEHR TO THE IN COMMAND* (2) FRONT* If AP attack includes an RU unit, CP Use this card for OPS Use this card for OPS Player rolls for defensive fire first, and +1 VP For the rest of this Turn, activation of Gen. takes command the attacker’s Combat Strength is of the GE , and his staff makes reduced by any losses inflicted before any Space occupied by an RU unit CP Player receives two RPs to plans to go on the attack. rolling for offensive fire. costs +1 OPS. immediately repair GE units on the map. All future CP Mandated Offensive die Any AP Flank Attack Attempt rolls receive +1 DRM. Event cannot be played if "" automatically fails. has been played. Effect of “Prittwitz” is cancelled. CP-A:1 AH:2 GE:3 AH:1 GE:2 AH:1 GE:2 AH:1 GE:2

Page 9 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY

CP #9 CP #10 CP #11 CP #12

2 MOBILIZATION 3 MOBILIZATION 2 MOBILIZATION 2 MOBILIZATION

TANNENBERG CC MACKENSEN* (1) MASURIAN LAKES CC GERMAN REINFORCEMENTS*

If a CP attack against AP units in Gen. is given AP attack or defense that includes an GE XVII Res., XXV Res. Inf. Corps; Germany includes a GE LCU, the command of the GE . Place RU unit receives -1 DRM. GE 1st Cav. Kdo. attacker receives +1 DRM. the Mackensen HQ on any Space occupied by a supplied GE combat unit.

Cannot be played as a Combat Card until "Hindenburg and Ludendorff All CP units stacked with Mackensen Cannot be played as a In Command" is played. HQ are Activated as one nationality. Reinforcement Card before Fall 1914 Turn (Turn 2).

GE:1 AH:1 GE:2 GE:1 GE:1

CP #13 CP #14 CP #15 CP #16

2 MOBILIZATION 3 MOBILIZATION 3 LIMITED WAR 2 LIMITED WAR

EISENBAHNTRUPPEN* (1) HOFFMANN* OBEROST* (1) GERMAN REINFORCEMENTS* (“Railroad Troops”) Use this card for OPS Use this card for OPS GE II, XXI, XXXVIII Res., XXXIX Res. Mixed-Gauge Railroads connecting Spaces Inf. Corps in Germany or Austria-Hungary to Spaces For the rest of this Turn, a CP Flank Attack For the rest of this Turn, any in Russia are now treated as Single-Gauge Attempt that includes a GE LCU receives +1 CP attack against an undestroyed AP Each unit comes onto the map with a Railroads when used by CP units for DRM, and an AP Flank Attack Attempt that step reduction if GE Troop Quality is 9 Attack or for SR. Fort receives +1 DRM. includes an RU LCU receives -1 DRM or less.

Place "CP Railroads" marker on the Event cannot be played until "Hindenburg current Turn Space. Cannot be played as a and Ludendorff In Command" is played. Reinforcement Card before Winter 1915 Turn (Turn 3). GE:1 AH:1 GE:2 AH:1 GE:2 GE:1

Page 10 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY CP #17 CP #18 CP #19 CP #20

3 LIMITED WAR 3 LIMITED WAR 3 LIMITED WAR 2 LIMITED WAR

CHLORINE GAS CC SUD ARMY* U-BOATS IN THE GERMAN REINFORCEMENTS* MEDITERRANEAN* (2) When a GE unit is attacking or Place AH Hofmann, AH Szurmay, GE XIII, III Res., XXIV Res., XL defending, one AP unit involved in and GE Bothmer Inf. Corps on any Use this card for OPS Res. Inf. Corps the Combat must be permanently CP-controlled AH/GE Supply eliminated by the AP Player before Sources in Austria-Hungary. AP Player cannot conduct Sea Invasions, Each unit comes onto the map with a the Combat die roll. Withdrawals By Sea, or Sea Movement step reduction if GE Troop Quality is This is an AH Reinforcement Event. using Ports on the Aegean or Adriatic 9 or less. Sea until "Convoy" is played. Cannot be played as a Event cannot be played before Place "U-Boats in the Med." marker Reinforcement Card before Winter 1915 Turn (Turn 3). on the map. Spring 1915 Turn (Turn 4).

AH:1 GE:2 AH:1 GE:2 AH:1 GE:2 GE:1

CP #21 CP #22 CP #23 CP #24

4 LIMITED WAR 4 LIMITED WAR 5 LIMITED WAR 4 LIMITED WAR

ARMY OF THE * THE BLACK HAND* BULGARIA* (2) SURRENDER OF FORT RUPEL* (2) Place GE Guards, X, XLI Res. Inf. +1 VP Neutral Entry Event CP units in Spaces connected to Ft. Rupel and Corps and 1 x GE Hvy. Arty. on any Doiran can advance one Space to capture Fort CP-controlled AH/GE Supply AP Player must remove one SB Army Bulgaria enters the war as a CP ally. and Trench intact. Sources in Austria-Hungary. from the map that is “In Supply” and See Bulgarian Entry Set-Up Chart for put it in the Replaceable Units Box. AP and CP unit placements. All GR units are moved to a neutral Greek Space of CP Player's choice. (Note: BR/GR This is a GE Reinforcement Event. Nat'l Def. Corps is an AP unit.) Event cannot be played after Serbian Event cannot be played before Collapse. Event can only be played if Greece is neutral Summer 1915 Turn (Turn 5). and Salonika is AP-controlled.

CP-A:1 AH:2 GE:3 CP-A:1 AH:2 GE:3 CP-A:2 AH:3 GE:4 CP-A:1 AH:2 GE:3

Any Page 11 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY CP #25 CP #26 CP #27 CP #28

5 LIMITED WAR 2 LIMITED WAR 3 LIMITED WAR 2 LIMITED WAR

RUSSIAN WAR MATERIEL VON BOJNA CC THE TSAR TAKES TURKISH REINFORCEMENTS* SHORTAGE* COMMAND* AP attack against a Space on the Any AP attack or defense that includes Italian Front Inset Map receives Use this card for OPS an RU unit must use Light Fire Table TU VI, XV Inf. Corps. until "Polivanov" is played. -1 DRM.

For the rest of this Turn, CP Player Place "Russian War Materiel rolls one die before resolving any AP

Shortage” marker in current Turn attack that includes an RU unit. If the Space. die roll is 4 or more, attacker receives -1 DRM. Event cannot be played after Cannot be played as a Combat Card until "Italy" is played. "Polivanov" has been played. -1 RU National Will GE:1 CP-A:2 AH:3 GE:4 GE:1 AH:1 GE:2

CP #29 CP #30 CP #31 CP #32

4 LIMITED WAR 2 LIMITED WAR 3 LIMITED WAR 3 LIMITED WAR

VERDUN* AUSTRO-HUNGARIAN GERMAN WAR INDUSTRY * (1) LAKE NAROCH CC REINFORCEMENTS*

+1 VP AH XVIII, XIX Inf. Corps; Use this card for OPS AP attack that includes an RU unit AH Brudermann, Hauer Cav. Corps. receives -1 DRM. Remove one FR LCU from the map GE receives +1 RP for use in the and put it in the Replaceable Units Remove all supplied AH Cav. SCUs from the Replacement Phase of each Turn for Box. map and put them in the Reserve Box. the rest of the game. Each infantry unit comes onto the map with a step reduction if AH Troop Quality is 9 or Place "+1 GE RP" marker in its less. Space on the map. Cannot be played as a Reinforcement Card

before Summer 1915 Turn (Turn 5).

AH:1 GE:2 CP-A:1 AH:2 GE:3 GE:1 AH:1 GE:2

Page 12 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY

CP #33 CP #34 CP #35 CP #36

2 LIMITED WAR 3 LIMITED WAR 4 TOTAL WAR 3 TOTAL WAR

GERMAN REINFORCEMENTS* THE STRUMA AND KING CONSTANTINE* (1) RASPUTIN* MONASTIR CC GE IV Res. and X Res. Inf. Corps If this Event is played in the CP Action Use this card for OPS CP units occupying a Space in the Round immediately after "Greece" is played, then "Greece" is cancelled and its Each unit comes onto the map with Balkans receive +1 DRM on defense “Mad Monk” undermines the Russian a step reduction if GE Troop card is placed in the AP Discard Pile. government’s war effort by manipulating and do not retreat if they lose the Quality is 9 or less. Combat. the Tsar and engineering the appointment Greece enters the war as a CP ally if all of corrupt and incompetent officials. VP Spaces in , Romania, and

Bulgaria are CP-controlled. Cannot be played as a -1 RU National Will Reinforcement Card before Event cannot be played if Athens is AP-

Fall 1915 Turn (Turn 6). controlled.

GE:1 AH:1 GE:2 CP-A:1 AH:2 GE:3 AH:1 GE:2

CP #37 CP #38 CP #39 CP #40

2 TOTAL WAR 5 TOTAL WAR 4 TOTAL WAR 2 TOTAL WAR

GERMAN REINFORCEMENTS* ENVER-FALKENHAYN WAR IN AFRICA* (1) FALKENHAYN COMES SUMMIT* (2) EAST* (1) GE XXII Res., XXVII Res. Inf. Corps; Use this card for OPS 1 x GE Hvy. Arty. After his dismissal from OHL, Gen. Erich Place BU on any CP- von Falkenhayn is sent east to command controlled Space in Bulgaria. CP RPs cannot be spent to repair or Each infantry unit comes onto the map Turkish troops. Place the Falkenhayn HQ Player may immediately SR one TU rebuild AP-A units this Turn. on any Space in Turkey occupied by a with a step reduction if GE Troop Quality is 9 or less. LCU to any Space in Austria-Hungary supplied TU combat unit. and SR one TU LCU to any Space in Set AP-A RP marker at zero on the Cannot be played as a Bulgaria at no OPS cost. General Records Track until the end CP units stacked with Falkenhayn HQ are Activated as one Nationality and can Reinforcement Card before of this Turn. negate one space of retreat after Combat. Winter 1916 Turn (Turn 7).

GE:1 CP-A:2 AH:3 GE:4 CP-A:1 AH:2 GE:3 GE:1

Page 13 of 16 Rev. 2/18/2016 ILLUSIONS OF GLORY

CP #41 CP #42 CP #43 CP #44

3 TOTAL WAR 2 TOTAL WAR 4 TOTAL WAR 3 TOTAL WAR

CLEARING THE DOBRUJA CC AUSTRO-HUNGARIAN VON BELOW CC UNRESTRICTED SUBMARINE REINFORCEMENTS* WARFARE* (2) CP Flank Attack Attempt against a Flank Attack Attempt against a Space Space in the Balkans receives +1 Place AH XXII, XXIII, XXIV, XXV, and occupied by an IT unit automatically Use this card for OPS DRM when both TU and BU units XXVI Inf. Corps on any CP-controlled succeeds. If the defending units are participate in the Attack. AH Supply Sources in the Italian Front entrenched, all Trench Effects are +1 OPS for Activation of any Space Inset Map. cancelled. containing AP units supplied through Salonika or Athens.

Each unit comes onto the map with a

step reduction if AH Troop Quality is 9 Place "Unrestricted Submarine Warfare"

or less. marker in its Space on the map.

Event cannot be played until “U-Boats in the Cannot be played as a Reinforcement Ignore Severe Weather Effects on Combat. Mediterranean” has been played. Card until “Italy” is played.

AH:1 GE:2 GE:1 CP-A:1 AH:2 GE:3 AH:1 GE:2

CP #45 CP #46 CP #47 CP #48

3 TOTAL WAR 4 TOTAL WAR 4 TOTAL WAR 5 TOTAL WAR

FEUERWALZE CC RUSSIAN ARMY MORALE VON HUTIER CC RUSSIAN WAR WEARINESS* DISSOLVES* CP Player rolls for offensive fire first, If the CP Player attacks a Space occupied +1 VP in each Winter Turn where there is an and the Combat Strength of the AP Player must reduce six RU LCUs by an entrenched RU unit, all Trench Uprising Unit in Russia during Step 1 of War defending units is reduced by any losses by one step. Effects are cancelled. Status Phase. inflicted before the AP Player rolls for Place “RU War Weariness” marker on the defensive fire. If CP units win the Combat, any attacking units may immediately attack another current Turn Space. Event can only be played when RU space (including units that Advance After Troop Quality is 9 or less. Combat). Event cannot be played until “Russian Army Ignore Severe Weather Effects on Morale Dissolves” is played. Combat.

CP-A:1 AH:2 GE:3 CP-A:2 AH:3 GE:4 AH:1 GE:2 CP-A:1 AH:2 GE:3

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CP #49 CP #50 CP #51 CP #52

4 TOTAL WAR 2 TOTAL WAR 5 TOTAL WAR 4 TOTAL WAR

RUSSIAN RAILROAD RUSSIAN FOOD RIOTS* FALL OF THE TSAR* (1) LENIN TO PETROGRAD* COLLAPSE* Collapse of Russian railroad system The Tsar abdicates after he loses political Use this card for OPS RPs cannot be spent to repair or impedes delivery of food to civilian legitimacy and control over his military. rebuild RU units this Turn. populace. Lenin travels to Petrograd and agitates for Place the "Fall of the Tsar" marker in its the overthrow of the Kerensky Place the “Russian Food Riots” Space on the Russian Revolution Track. provisional government. Place the “RU Railroad Collapse” Future RU Mandated Offensives are marker in its Space on the Russian marker on the current Turn Space, cancelled (place “No RU MO” Marker on the Revolution Track. Place “Lenin to Petrograd” marker on and set the RU RP marker at zero AP MO Table). the current Turn Space.

on the General Records Track until Event cannot be played until "Russian Event cannot be played until “Russian Food Event cannot be played until "Fall of the the end of this Turn. Riots” has been played and there are Uprising Railroad Collapse" has been played. Tsar has been played. Units in Russia.

CP-A:1 AH:2 GE:3 GE:1 CP-A:2 AH:3 GE:4 CP-A:1 AH:2 GE:3

CP #53 CP #54 CP #55 CP #56

2 TOTAL WAR 2 TOTAL WAR 4 TOTAL WAR 3 ANY WAR STATUS

NOVEMBER COUP* COMMAND CARD #1 TSAR'S ARMORIES* KAISERSCHLACHT*

+1 VP Use this card when there are 2 CP CP Player receives three RPs to +1 VP unless AP Player immediately overthrow the Kerensky immediately repair GE units on the map. removes one BR or FR LCU from the Players

Provisional Government. Place map and puts it in the Replaceable “November Coup” marker on the current At the start of the game and in each No change in GE Troop Quality. Units Box. Strategy Card Draw Phase, the CP Player Turn Space. controlling AH units must draw this card Effects of “Kerensky Offensive” are and only he may play it. cancelled. Event cannot be played until CP units Event cannot be played until "Lenin to capture a VP Space in Russia after Petrograd" has been played. "Fall of the Tsar" has been played. Use this card for OPS, SR, or RPs.

GE:1 GE:1 CP-A:1 AH:2 GE:3 AH:1 GE:2

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CP #57

3 ANY WAR STATUS

COMMAND CARD #2

Use this card when there are 2 CP Players.

At the start of the game and in each Strategy Card Draw Phase, the CP Player controlling GE, TU, BU, and CP- Allied GR units must draw this card and only he may play it.

Use this card for OPS, SR, or RPs.

AH:1 GE:2

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