SABINE RÖSGREN 330 Salem St #303 Glendale, CA 91203 ‖ +1 949 774 8770 [email protected] · www.linkedin.com/in/sabinerosgren · sabinerosgren.com

Excited about narrative moments that is delivered through gameplay, I enjoy implementing events in all their forms and shapes. My first 5 years were a deep dive into FPS games before I went exploring the narrative design principles on Third-person role playing games.

EXPERIENCE

JANUARY 2019 - ONGOING NARRATIVE DESIGNER, RESPAWN ENTERTAINMENT, STAR WARS JEDI: FALLEN ORDER • Responsible for collectibles, Echoes and Scans and the Codex associated with them from start to finish ship quality • Communication and working with writing, art, level design, animation and audio in realizing this goal

NOVEMBER 2015 – JANUARY 2019 LEVEL DESIGNER II, BIOWARE, ANTHEM • Part of realizing the main hub, Fort Tarsis, on Anthem involving level layout feedback • Implementing and bug fixing Role-Playing conversations in the hub • Working closely with cinematic department adding ambient life and conversations • Requesting features and tools working with programming to help workflows

MARS 2012 - MAY 2014 SENIOR GAMEPLAY DESIGNER, MACHINEGAMES, WOLFENSTEIN: THE NEW ORDER, WOLFENSTEIN: THE OLD BLOOD • Identify potential problems within a walkthrough and together with game director solve them before content is created • Owning level-flows from start to finish collaborating closely with other disciplines, with focus on narrative moments • Collaborated closely with animators implementing and bug fixing events and any in-game to cinematic transitions in owned levels

DECEMBER 2008 - FEBRUARY 2012 GAMEPLAY DESIGNER/SCRIPTER, STARBREEZE STUDIOS, • Worked with lead designer, programmers and producers to help deliver systems that follow the creative vision for the game, testing and giving feedback on them • Creating map and level design proposals for the levels responsible of • Scripting (mostly narrative) events and gameplay moments in levels • Support other game designers by sharing knowledge and best practices and tutor any junior members within the production unit

EDUCATION

DEGREE OF ADVANCED VOCATIONAL EDUCATION AND TRAINING IN GAMES AND ENTERTAINMENT, PLAYGROUNDSQUAD, FALUN, SWEDEN, 2009

SKILLS

• Narrative systems and gameplay events • Ambient and environmental storytelling • Communication • Teamwork and collaboration

ACTIVITIES

Acquired media training during my time with MachineGames, holding interviews at 2013 promoting Wolfenstein: The New Order. Participated in Girls Learning Code while at BioWare and doing marketing events at Respawn Entertainment for Star Wars Jedi: Fallen Order helping out with playtests.

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