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Unit 31: Computer Animation
Unit 31: Computer Animation Unit code: D/601/7658 QCF Level 3: BTEC National Credit value: 10 Guided learning hours: 60 Aim and purpose The aim of this unit is to ensure learners understand types of animation and their uses and develop the knowledge and skills required to use software techniques to design and implement different types of animation. Unit introduction Computer animation is the art of creating moving images through the use of computers. It brings together computer graphics and animation techniques. Animation does not require computers, however the increasing ability of computers to create and manipulate sets of images has allowed basic animation to reach new levels of sophistication and realism. To create the illusion of movement, a sequence of images is displayed over time and the human eye perceives this sequence as continual movement. The technique is at the heart of all existing technologies such as television and motion pictures. It is increasingly created by means of 3D computer graphics, although 2D computer graphics are still widely used for low bandwidth and faster real-time needs. Only 2D graphics are required in this unit. Animation has become a prominent feature of the worldwide web and is used to create interest and attract attention. In this area, however, there are other factors that need to be taken into account when designing and building applications, such as the nature of the display device and the bandwidth of the connection. As with all computer applications learners must first identify the need, specific requirements and constraints before building the solution. Learners will start by looking at different types of animation and their uses and formats. -
Inviwo — a Visualization System with Usage Abstraction Levels
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL X, NO. Y, MAY 2019 1 Inviwo — A Visualization System with Usage Abstraction Levels Daniel Jonsson,¨ Peter Steneteg, Erik Sunden,´ Rickard Englund, Sathish Kottravel, Martin Falk, Member, IEEE, Anders Ynnerman, Ingrid Hotz, and Timo Ropinski Member, IEEE, Abstract—The complexity of today’s visualization applications demands specific visualization systems tailored for the development of these applications. Frequently, such systems utilize levels of abstraction to improve the application development process, for instance by providing a data flow network editor. Unfortunately, these abstractions result in several issues, which need to be circumvented through an abstraction-centered system design. Often, a high level of abstraction hides low level details, which makes it difficult to directly access the underlying computing platform, which would be important to achieve an optimal performance. Therefore, we propose a layer structure developed for modern and sustainable visualization systems allowing developers to interact with all contained abstraction levels. We refer to this interaction capabilities as usage abstraction levels, since we target application developers with various levels of experience. We formulate the requirements for such a system, derive the desired architecture, and present how the concepts have been exemplary realized within the Inviwo visualization system. Furthermore, we address several specific challenges that arise during the realization of such a layered architecture, such as communication between different computing platforms, performance centered encapsulation, as well as layer-independent development by supporting cross layer documentation and debugging capabilities. Index Terms—Visualization systems, data visualization, visual analytics, data analysis, computer graphics, image processing. F 1 INTRODUCTION The field of visualization is maturing, and a shift can be employing different layers of abstraction. -
A Client/Server Based Online Environment for the Calculation of Medical Segmentation Scores
A Client/Server based Online Environment for the Calculation of Medical Segmentation Scores Maximilian Weber, Daniel Wild, Jürgen Wallner, Jan Egger Abstract— Image segmentation plays a major role in medical for medical image segmentation are often very large due to the imaging. Especially in radiology, the detection and development broadly ranged possibilities offered for all areas of medical of tumors and other diseases can be supported by image image processing. Often huge updates are needed, which segmentation applications. Tools that provide image require nightly builds, even if only the functionality of segmentation and calculation of segmentation scores are not segmentation is needed by the user. Examples are 3D Slicer available at any time for every device due to the size and scope [8], MeVisLab [9] and MITK [10], [11], which have installers of functionalities they offer. These tools need huge periodic that are already over 1 GB. In addition, in sensitive updates and do not properly work on old or weak systems. environments, like hospitals, it is mostly not allowed at all to However, medical use-cases often require fast and accurate install these kind of open-source software tools, because of results. A complex and slow software can lead to additional security issues and the potential risk that patient records and stress and thus unnecessary errors. The aim of this contribution data is leaked to the outside. is the development of a cross-platform tool for medical segmentation use-cases. The goal is a device-independent and The second is the need of software for easy and stable always available possibility for medical imaging including manual segmentation training. -
Jack's Poser Pro Manual Last Update: 2021 09 17
Jack's Poser Pro Manual Last Update: 2021 09 17 Note 1: This Manual has been prepared for my own use. If you find it useful, great. However, don't be surprised (or angry with me) if I have failed to update something that has changed from one version of Poser to the next and which I haven't discovered yet. Or if I have failed to understand and so incorrectly describe something. If I discover (or have pointed out to me) that something in this Manual doesn't work as I described, I'll see about updating my text. Note 2: I installed Poser 12 on 30 November 2020. I have no idea if anything in this Manual has changed in Poser 12. I will make necessary changes as I find them. I began using Poser Pro 2012 on about 2013 01 07. This file was started soon after doing a bit of experimenting and finding that I had no tutorial. So here are the results from experimenting, reading Poser Pro 2012 Reference Manual, Poser Pro 2014 Reference Manual, Poser Pro 11 Reference Manual, Smith Micro Tech Support, and internet research. I also have Practical Poser 8. The Official Guide, by Richard Schrand, even though Poser 8 would seem to be several iterations behind Poser Pro 2014, and even farther behind Poser Pro 11 which I started using in December 2015, or Poser 12 as noted above. Most of the information in this Manual is based on my experiences with Poser Pro 2012 and 2014, and probably still holds true for Poser Pro 11 or Poser 12 versions. -
Release 0.11 Todd Gamblin
Spack Documentation Release 0.11 Todd Gamblin Feb 07, 2018 Basics 1 Feature Overview 3 1.1 Simple package installation.......................................3 1.2 Custom versions & configurations....................................3 1.3 Customize dependencies.........................................4 1.4 Non-destructive installs.........................................4 1.5 Packages can peacefully coexist.....................................4 1.6 Creating packages is easy........................................4 2 Getting Started 7 2.1 Prerequisites...............................................7 2.2 Installation................................................7 2.3 Compiler configuration..........................................9 2.4 Vendor-Specific Compiler Configuration................................ 13 2.5 System Packages............................................. 16 2.6 Utilities Configuration.......................................... 18 2.7 GPG Signing............................................... 20 2.8 Spack on Cray.............................................. 21 3 Basic Usage 25 3.1 Listing available packages........................................ 25 3.2 Installing and uninstalling........................................ 42 3.3 Seeing installed packages........................................ 44 3.4 Specs & dependencies.......................................... 46 3.5 Virtual dependencies........................................... 50 3.6 Extensions & Python support...................................... 53 3.7 Filesystem requirements........................................ -
Medical Image Processing Software
Wohlers Report 2018 Medical Image Processing Software Medical image Patient-specific medical devices and anatomical models are almost always produced using radiological imaging data. Medical image processing processing software is used to translate between radiology file formats and various software AM file formats. Theoretically, any volumetric radiological imaging dataset by Andy Christensen could be used to create these devices and models. However, without high- and Nicole Wake quality medical image data, the output from AM can be less than ideal. In this field, the old adage of “garbage in, garbage out” definitely applies. Due to the relative ease of image post-processing, computed tomography (CT) is the usual method for imaging bone structures and contrast- enhanced vasculature. In the dental field and for oral- and maxillofacial surgery, in-office cone-beam computed tomography (CBCT) has become popular. Another popular imaging technique that can be used to create anatomical models is magnetic resonance imaging (MRI). MRI is less useful for bone imaging, but its excellent soft tissue contrast makes it useful for soft tissue structures, solid organs, and cancerous lesions. Computed tomography: CT uses many X-ray projections through a subject to computationally reconstruct a cross-sectional image. As with traditional 2D X-ray imaging, a narrow X-ray beam is directed to pass through the subject and project onto an opposing detector. To create a cross-sectional image, the X-ray source and detector rotate around a stationary subject and acquire images at a number of angles. An image of the cross-section is then computed from these projections in a post-processing step. -
3D World - the Magazine for 3D Artists
3D World - The Magazine For 3D Artists http://www.3dworldmag.com/page/3dworld?entry=3d_world_115_now_on SEARCH « Autodesk release Softimag... | Weblog | E-on call for showreel su... » CALENDAR « March 2009 » Monday March 02, 2009 Sun Mon Tue W ed Thu Fri Sat 1 2 3 4 5 6 7 - In Category - 3D World 115 now on sale in the UK 8 9 10 11 12 13 14 Search 15 16 17 18 19 20 21 In our latest issue: complete character workshop, pitch your 3D 22 23 24 25 26 27 28 project, comping tips and particle tricks, plus models and assets 29 30 31 CATEGORIES worth $326 on the CD Today LATEST ISSUE Click the thumbnail to order your copy online IN THE MAGAZINE Character workshop Master key sculpting and texturing techniques to recreate our cover star Modelling: follow videos of the full workflow to build every detail of your figure Texturing: apply a blend of painted textures and carefully chosen NEWS FEEDS shaders The perfect composite LINKS Whether you‘re adding digital creatures to footage or just trying to match two images, compositing is a vital part of VFX work. Brush up your skills with 20 expert tips Particle tricks Master dissolve effects in Blender with Andy Goralczyk Signed on the spot! Experts from across the 3D industry reveal the tricks of the trade that can make all the difference when pitching a project to an agency, potential backer, broadcaster or movie studio The making of Coraline For the animated version of Neil Gaiman‘s Gothic novella Coraline, Laika used CG and digital printing to create 15,000 separate face 1 of 3 4/12/2009 12:37 AM 3D -
Getting Started First Steps with Mevislab
Getting Started First Steps with MeVisLab 1 Getting Started Getting Started Copyright © 2003-2021 MeVis Medical Solutions Published 2021-05-11 2 Table of Contents 1. Before We Start ................................................................................................................... 10 1.1. Welcome to MeVisLab ............................................................................................... 10 1.2. Coverage of the Document ........................................................................................ 10 1.3. Intended Audience ..................................................................................................... 11 1.4. Conventions Used in This Document .......................................................................... 11 1.4.1. Activities ......................................................................................................... 11 1.4.2. Formatting ...................................................................................................... 11 1.5. How to Read This Document ..................................................................................... 12 1.6. Related MeVisLab Documents ................................................................................... 12 1.7. Glossary (abbreviated) ............................................................................................... 13 2. The Nuts and Bolts of MeVisLab ........................................................................................... 15 2.1. MeVisLab Basics ...................................................................................................... -
Aplikasi Untuk Desain Grafis Yang Gratis
Aplikasi Untuk Desain Grafis Yang Gratis Faisal Aditya [email protected] Abstrak Bagi animator maupun yang suka bergelut di bidang desain grafis software berbasis 3D adalah fondasi utama dalam merancang sebuah desain sehingga menghasilkan nilai seni yang tinggi dan kepuasan tersendiri. Namun software yang digunakan terbilang cukup berat dari segi biaya maupun kapasitasnya. Disini saya akan memaparkan aplikasi yang gratis agar tidak memakan biaya bagi anda dan juga bisa untuk belajar. Kata Kunci : aplikasi, desain grafis,free, komputer Pendahuluan Desain grafis adalah bagian penting dari sebuah lapangan pekerjaan yang sifatnya seni modern. Contohnya dalam perfilman, jika tidak ada software desain grafis maka pencitraan karya yang dibuat kurang menarik bahkan tidak menarik untuk dinikmati penikmat film karena sentuhan akan modernisasi kurang memukau dan juga sebagai alasan memadukan unsur fisik (nyata) dan rekayasa. Maka haruslah ada software/aplikasi yang mendukung. Lisensi Dokumen: Copyright © 2008-2014 ilmuti.org Seluruh dokumen di ilmuti.org dapat digunakan, dimodifikasi dan disebarkan secara bebas untuk tujuan bukan komersial (nonprofit), dengan syarat tidak menghapus atau merubah atribut penulis dan pernyataan copyright yang disertakan dalam setiap dokumen. Tidak diperbolehkan melakukan penulisan ulang, kecuali mendapatkan ijin terlebih dahulu dari ilmuti.org Pembahasan Komputer grafis Tiga dimensi (3D) saat secara luas digunakan hampir dapat dilihat di mana saja, baik film, desain produk , iklan, dll. Meskipun begitu tidak berarti grafis Tiga dimensi (3D) mudah dibuat. Untuk membuat grafis Tiga dimensi, maka harus dibuat dalam alat authoring 3D yang biasanya memerlukan biaya yang cukup besar untuk pengguna yang bukan profesional dibidang ini. Sebuah model 3D biasanya dibuat menggunakan alat pemodelan 3d. Oleh karena itu, saya pikir mungkin menarik untuk membahas ketersediaan sumber alat pemodelan 3D yang gratisan. -
Openscenegraph 3.0 Beginner's Guide
OpenSceneGraph 3.0 Beginner's Guide Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines Rui Wang Xuelei Qian BIRMINGHAM - MUMBAI OpenSceneGraph 3.0 Beginner's Guide Copyright © 2010 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: December 2010 Production Reference: 1081210 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-849512-82-4 www.packtpub.com Cover Image by Ed Maclean ([email protected]) Credits Authors Editorial Team Leader Rui Wang Akshara Aware Xuelei Qian Project Team Leader Reviewers Lata Basantani Jean-Sébastien Guay Project Coordinator Cedric Pinson -
Proceedings of the 4Th Annual Linux Showcase & Conference, Atlanta
USENIX Association Proceedings of the 4th Annual Linux Showcase & Conference, Atlanta Atlanta, Georgia, USA October 10 –14, 2000 THE ADVANCED COMPUTING SYSTEMS ASSOCIATION © 2000 by The USENIX Association All Rights Reserved For more information about the USENIX Association: Phone: 1 510 528 8649 FAX: 1 510 548 5738 Email: [email protected] WWW: http://www.usenix.org Rights to individual papers remain with the author or the author's employer. Permission is granted for noncommercial reproduction of the work for educational or research purposes. This copyright notice must be included in the reproduced paper. USENIX acknowledges all trademarks herein. The State of the Arts - Linux Tools for the Graphic Artist Atlanta Linux Showcase 2000 by Michael J. Hammel - The Graphics Muse [email protected] A long time ago, in a nerd’s life far, far away.... I can trace certain parts of my life back to certain events. I remember how getting fired from a dormitory cafeteria job forced me to focus more on completing my CS degree, which in turn led to working in high tech instead of food service. I can thank the short, fat, bald egomaniac in charge there for pushing my life in the right direction. I can also be thankful he doesn’t read papers like this. Like that fortuitous event, the first time I got my hands on a Macintosh and MacPaint - I don’t even remember if that was the tools name - was when my love affair with computer art was formed. I’m not trained in art. In fact, I can’t draw worth beans. -
Deree College Syllabus For: Itc 3129 3D Modeling Methodologies 2/1/2
DEREE COLLEGE SYLLABUS FOR: ITC 3129 3D MODELING METHODOLOGIES 2/1/2 (Updated Spring 2016 ) UK LEVEL 5 UK CREDITS: 10 PREREQUISITES: ITC1070 LE Information Technology Fundamentals –or- CS1070 Introduction to Information Systems CATALOG 3D object manipulation. Modelling methodologies. Lighting and DESCRIPTION: rendering effects. Camera manipulation. Textures creation and use. Dynamic animation. Characters creation and manipulation. RATIONALE: The course is intended for students of the Digital Media Technologies of the IT major. It aims to provide in-depth experience of 3D modelling practices and applications. Object manipulation, lighting and rendering techniques, and specialized components, such as characters, are addressed at various levels. LEARNING OUTCOMES: As a result of taking this course, the student should be able to: 1. Demonstrate knowledge of object manipulation 2. Analyse modelling techniques. 3. Construct 3D models with animation capabilities and use them to compose 3D scenes. METHOD OF TEACHING AND In congruence with the teaching and learning strategy of the LEARNING: college, the following tools are used: Classroom lectures, class discussions. Laboratory sessions, involving training and practice in the creation of 3D scenes. Office hours: Students are encouraged to make full use of the office hours of their instructor, where they can ask questions and go over lecture material. Use of the Blackboard Learning platform, where instructors post lecture notes, assignment instructions, timely announcements, as well as additional resources. ASSESSMENT: Summative: Midterm Examination: combination of short essay 40% questions and case problems Project: Model creation/ development of a 3D 60% scene/animation Formative: In-class, 1-hour, “diagnostic” test: short essays 0 Coursework: practical exercises / creation of 3D 0 scenes/ case problems The formative assessments aim to shape teaching along the semester and prepare students for the summative assessments.