Subject: : E-UAE Topic: : Configs of many major games/demos for EUAE0.8.29 with GUI 1.4 Re: Look, with no blocky pixels Author: : DAX Date: : 2010/2/1 18:22:49 URL:

@kas1e Widescreen LCDs are a major no no for emulation (if you care for that old fashioned "authentic" look) using a PC and a LCD I managed to play games such as D&D Shadow over Mystara at 60Fps using the best scaling filters and the image was still far from native/authentic. Maybe I am unlucky as I have a friend that collects Jamma boards and every once in a while I go play them on his set-up (complete with 25" uncased-Arcade monitor from Hantarex) and I cannot accept anything less You can get a cheap CRT monitor off ebay, the rewards in this field are well worth it (or get a professional converter like this one:http://www.ambery.com/uxtotvprscco.html, and connect to a 15khz CRT TV).

@shadowsun Ok you will find them below. If you have a G4 machine you might be interested in native screen modes for several mame/arcade HWs, you can get many of them in this Picasso96 settings file (just place it in the Devs: drawer and re-boot): http://aminet.net/package/driver/video/ID4-P96

In case you have a top range Sam (733 or 800Mhz), download this special re-compiled version from Acube's Massimiliano Tretene: http://www.soft3dev.net/games/uae_0.8.29-sam.lha (don't know if performance are acceptable on lower specked machines). In case you get sound slow-downs/hiccups change this entry "gfx_framerate=1" to "gfx_Framerate=2" (depend on the game, the majority will work with this value set to 1).

The .uaerc settings below are intended for Sam.

#------.uaerc ------

# Path to file containing ROM image kickstart_rom_file=kick1.3.rom

# If you have an encrypted ROM image from forever, # this is a path to the key file kickstart_key_file=rom.key

#Show status LEDs on screen show_leds=false

# Floppy image in drive 0 #floppy0=

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# Floppy image in drive 1 #floppy1=RUFF2.ADF

# port emulation; none, mouse, joy0, joy1, kbd1, kbd2, kbd3 joyport0=mouse joyport1=kbd2 #joyport1=joy1

# CPU type to emulate cpu_type=68000 # CPU compatibility (true is slower) cpu_compatible=false # CPU emulation speed # real = approx A500 speed. max = CPU emulation will run as fast as it can cpu_speed=real

# Amiga chipset to emulate # Can be ocs, ecs or aga chipset=ocs #immediate_blits=true # Collision detection; none, sprites, playfields, full collision_level=playfields

# Amount of chip memory to emulate # in multiples of 512K. Thus chipmem=4 is 2MB chipmem_size=2

# Amount of fast memory to emulate in MB fastmem_size=0

# Sound output; none, interrupts, normal, exact sound_output=normal

# Sound channels; mono, stereo, mixed sound_channels=mono

# Frequency of emulated sound output in Hz sound_frequency=22050

# Sound buffer size in bytes, default 8192 #sound_max_buff=8192

# Prompt for screen mode to use; public, custom, ask amiga.screen_type=custom #amiga.publicscreen=Workbench

# Don't dither amiga.use_dither=false

#filesystem2=rw,DH0:Workbench:wb,1

2 / 3 #filesystem=rw,Workbench:wb #filesystem=rw,Games:GamesADF #filesystem=ro,UAE:amiga #filesystem=ro,CD0:CD0: #filesystem=rw,Apps:Apps: gfx_framerate=1 gfx_fullscreen_amiga=true gfx_correct_aspect=no gfx_width_windowed=320 gfx_height_windowed=256 gfx_lores=true gfx_linemode=none gfx_center_horizontal=smart gfx_center_vertical=smart

#end of .uaerc

Below the monitor settings, note that P96 modes are obviously absent (here only the 320x256@120 is important), and that H/V min/max values are set in order to allow all possible resolutions to be added even if some will NOT work:

CMPLENGTH=11 BOARDNAME=Radeon 9250 VSYNCMIN=49 VSYNCMAX=160 HSYNCMIN=26000 HSYNCMAX=125000 MODE=640x480@100 MODE=800x600@100 MODE=1024x768@100 MODE=1280x720@100 MODE=1280x800@100 MODE=1280x960@100 MODE=1280x1024@100 MODE=1600x1050@85 MODE=1600x1200@85 MODE=320x256@120 FAKENATIVEMODES=No INTERRUPT=Yes

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