Process Synchronization
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Synchronization Spinlocks - Semaphores
CS 4410 Operating Systems Synchronization Spinlocks - Semaphores Summer 2013 Cornell University 1 Today ● How can I synchronize the execution of multiple threads of the same process? ● Example ● Race condition ● Critical-Section Problem ● Spinlocks ● Semaphors ● Usage 2 Problem Context ● Multiple threads of the same process have: ● Private registers and stack memory ● Shared access to the remainder of the process “state” ● Preemptive CPU Scheduling: ● The execution of a thread is interrupted unexpectedly. ● Multiple cores executing multiple threads of the same process. 3 Share Counting ● Mr Skroutz wants to count his $1-bills. ● Initially, he uses one thread that increases a variable bills_counter for every $1-bill. ● Then he thought to accelerate the counting by using two threads and keeping the variable bills_counter shared. 4 Share Counting bills_counter = 0 ● Thread A ● Thread B while (machine_A_has_bills) while (machine_B_has_bills) bills_counter++ bills_counter++ print bills_counter ● What it might go wrong? 5 Share Counting ● Thread A ● Thread B r1 = bills_counter r2 = bills_counter r1 = r1 +1 r2 = r2 +1 bills_counter = r1 bills_counter = r2 ● If bills_counter = 42, what are its possible values after the execution of one A/B loop ? 6 Shared counters ● One possible result: everything works! ● Another possible result: lost update! ● Called a “race condition”. 7 Race conditions ● Def: a timing dependent error involving shared state ● It depends on how threads are scheduled. ● Hard to detect 8 Critical-Section Problem bills_counter = 0 ● Thread A ● Thread B while (my_machine_has_bills) while (my_machine_has_bills) – enter critical section – enter critical section bills_counter++ bills_counter++ – exit critical section – exit critical section print bills_counter 9 Critical-Section Problem ● The solution should ● enter section satisfy: ● critical section ● Mutual exclusion ● exit section ● Progress ● remainder section ● Bounded waiting 10 General Solution ● LOCK ● A process must acquire a lock to enter a critical section. -
Process Synchronisation Background (1)
Process Synchronisation Background (1) Concurrent access to shared data may result in data inconsistency Maintaining data consistency requires mechanisms to ensure the orderly execution of cooperating processes Producer Consumer Background (2) Race condition count++ could be implemented as register1 = count register1 = register1 + 1 count = register1 count- - could be implemented as register2 = count register2 = register2 - 1 count = register2 Consider this execution interleaving with ―count = 5‖ initially: S0: producer execute register1 = count {register1 = 5} S1: producer execute register1 = register1 + 1 {register1 = 6} S2: consumer execute register2 = count {register2 = 5} S3: consumer execute register2 = register2 - 1 {register2 = 4} S4: producer execute count = register1 {count = 6 } S5: consumer execute count = register2 {count = 4} Solution: ensure that only one process at a time can manipulate variable count Avoid interference between changes Critical Section Problem Critical section: a segment of code in which a process may be changing Process structure common variables ◦ Only one process is allowed to be executing in its critical section at any moment in time Critical section problem: design a protocol for process cooperation Requirements for a solution ◦ Mutual exclusion ◦ Progress ◦ Bounded waiting No assumption can be made about the relative speed of processes Handling critical sections in OS ◦ Pre-emptive kernels (real-time programming, more responsive) Linux from 2.6, Solaris, IRIX ◦ Non-pre-emptive kernels (free from race conditions) Windows XP, Windows 2000, traditional UNIX kernel, Linux prior 2.6 Peterson’s Solution Two process solution Process Pi ◦ Mutual exclusion is preserved? ◦ The progress requirements is satisfied? ◦ The bounded-waiting requirement is met? Assumption: LOAD and STORE instructions are atomic, i.e. -
Gnu Smalltalk Library Reference Version 3.2.5 24 November 2017
gnu Smalltalk Library Reference Version 3.2.5 24 November 2017 by Paolo Bonzini Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled \GNU Free Documentation License". 1 3 1 Base classes 1.1 Tree Classes documented in this manual are boldfaced. Autoload Object Behavior ClassDescription Class Metaclass BlockClosure Boolean False True CObject CAggregate CArray CPtr CString CCallable CCallbackDescriptor CFunctionDescriptor CCompound CStruct CUnion CScalar CChar CDouble CFloat CInt CLong CLongDouble CLongLong CShort CSmalltalk CUChar CByte CBoolean CUInt CULong CULongLong CUShort ContextPart 4 GNU Smalltalk Library Reference BlockContext MethodContext Continuation CType CPtrCType CArrayCType CScalarCType CStringCType Delay Directory DLD DumperProxy AlternativeObjectProxy NullProxy VersionableObjectProxy PluggableProxy SingletonProxy DynamicVariable Exception Error ArithmeticError ZeroDivide MessageNotUnderstood SystemExceptions.InvalidValue SystemExceptions.EmptyCollection SystemExceptions.InvalidArgument SystemExceptions.AlreadyDefined SystemExceptions.ArgumentOutOfRange SystemExceptions.IndexOutOfRange SystemExceptions.InvalidSize SystemExceptions.NotFound SystemExceptions.PackageNotAvailable SystemExceptions.InvalidProcessState SystemExceptions.InvalidState -
Learning Javascript Design Patterns
Learning JavaScript Design Patterns Addy Osmani Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo Learning JavaScript Design Patterns by Addy Osmani Copyright © 2012 Addy Osmani. All rights reserved. Revision History for the : 2012-05-01 Early release revision 1 See http://oreilly.com/catalog/errata.csp?isbn=9781449331818 for release details. ISBN: 978-1-449-33181-8 1335906805 Table of Contents Preface ..................................................................... ix 1. Introduction ........................................................... 1 2. What is a Pattern? ...................................................... 3 We already use patterns everyday 4 3. 'Pattern'-ity Testing, Proto-Patterns & The Rule Of Three ...................... 7 4. The Structure Of A Design Pattern ......................................... 9 5. Writing Design Patterns ................................................. 11 6. Anti-Patterns ......................................................... 13 7. Categories Of Design Pattern ............................................ 15 Creational Design Patterns 15 Structural Design Patterns 16 Behavioral Design Patterns 16 8. Design Pattern Categorization ........................................... 17 A brief note on classes 17 9. JavaScript Design Patterns .............................................. 21 The Creational Pattern 22 The Constructor Pattern 23 Basic Constructors 23 Constructors With Prototypes 24 The Singleton Pattern 24 The Module Pattern 27 iii Modules 27 Object Literals 27 The Module Pattern -
Thread Management for High Performance Database Systems - Design and Implementation
Nr.: FIN-003-2018 Thread Management for High Performance Database Systems - Design and Implementation Robert Jendersie, Johannes Wuensche, Johann Wagner, Marten Wallewein-Eising, Marcus Pinnecke, Gunter Saake Arbeitsgruppe Database and Software Engineering Fakultät für Informatik Otto-von-Guericke-Universität Magdeburg Nr.: FIN-003-2018 Thread Management for High Performance Database Systems - Design and Implementation Robert Jendersie, Johannes Wuensche, Johann Wagner, Marten Wallewein-Eising, Marcus Pinnecke, Gunter Saake Arbeitsgruppe Database and Software Engineering Technical report (Internet) Elektronische Zeitschriftenreihe der Fakultät für Informatik der Otto-von-Guericke-Universität Magdeburg ISSN 1869-5078 Fakultät für Informatik Otto-von-Guericke-Universität Magdeburg Impressum (§ 5 TMG) Herausgeber: Otto-von-Guericke-Universität Magdeburg Fakultät für Informatik Der Dekan Verantwortlich für diese Ausgabe: Otto-von-Guericke-Universität Magdeburg Fakultät für Informatik Marcus Pinnecke Postfach 4120 39016 Magdeburg E-Mail: [email protected] http://www.cs.uni-magdeburg.de/Technical_reports.html Technical report (Internet) ISSN 1869-5078 Redaktionsschluss: 21.08.2018 Bezug: Otto-von-Guericke-Universität Magdeburg Fakultät für Informatik Dekanat Thread Management for High Performance Database Systems - Design and Implementation Technical Report Robert Jendersie1, Johannes Wuensche2, Johann Wagner1, Marten Wallewein-Eising2, Marcus Pinnecke1, and Gunter Saake1 Database and Software Engineering Group, Otto-von-Guericke University -
Concurrency & Parallel Programming Patterns
Concurrency & Parallel programming patterns Evgeny Gavrin Outline 1. Concurrency vs Parallelism 2. Patterns by groups 3. Detailed overview of parallel patterns 4. Summary 5. Proposal for language Concurrency vs Parallelism ● Parallelism is the simultaneous execution of computations “doing lots of things at once” ● Concurrency is the composition of independently execution processes “dealing with lots of thing at once” Patterns by groups Architectural Patterns These patterns define the overall architecture for a program: ● Pipe-and-filter: view the program as filters (pipeline stages) connected by pipes (channels). Data flows through the filters to take input and transform into output. ● Agent and Repository: a collection of autonomous agents update state managed on their behalf in a central repository. ● Process control: the program is structured analogously to a process control pipeline with monitors and actuators moderating feedback loops and a pipeline of processing stages. ● Event based implicit invocation: The program is a collection of agents that post events they watch for and issue events for other agents. The architecture enforces a high level abstraction so invocation of an agent is implicit; i.e. not hardwired to a specific controlling agent. ● Model-view-controller: An architecture with a central model for the state of the program, a controller that manages the state and one or more agents that export views of the model appropriate to different uses of the model. ● Bulk Iterative (AKA bulk synchronous): A program that proceeds iteratively … update state, check against a termination condition, complete coordination, and proceed to the next iteration. ● Map reduce: the program is represented in terms of two classes of functions. -
The Deadlock Problem
The deadlock problem More deadlocks mutex_t m1, m2; Same problem with condition variables void p1 (void *ignored) { • lock (m1); - Suppose resource 1 managed by c1, resource 2 by c2 lock (m2); - A has 1, waits on 2, B has 2, waits on 1 /* critical section */ c c unlock (m2); Or have combined mutex/condition variable unlock (m1); • } deadlock: - lock (a); lock (b); while (!ready) wait (b, c); void p2 (void *ignored) { unlock (b); unlock (a); lock (m2); - lock (a); lock (b); ready = true; signal (c); lock (m1); unlock (b); unlock (a); /* critical section */ unlock (m1); One lesson: Dangerous to hold locks when crossing unlock (m2); • } abstraction barriers! This program can cease to make progress – how? - I.e., lock (a) then call function that uses condition variable • Can you have deadlock w/o mutexes? • 1/15 2/15 Deadlocks w/o computers Deadlock conditions 1. Limited access (mutual exclusion): - Resource can only be shared with finite users. 2. No preemption: - once resource granted, cannot be taken away. Real issue is resources & how required • 3. Multiple independent requests (hold and wait): E.g., bridge only allows traffic in one direction - don’t ask all at once (wait for next resource while holding • - Each section of a bridge can be viewed as a resource. current one) - If a deadlock occurs, it can be resolved if one car backs up 4. Circularity in graph of requests (preempt resources and rollback). All of 1–4 necessary for deadlock to occur - Several cars may have to be backed up if a deadlock occurs. • Two approaches to dealing with deadlock: - Starvation is possible. -
Fair K Mutual Exclusion Algorithm for Peer to Peer Systems ∗
Fair K Mutual Exclusion Algorithm for Peer To Peer Systems ∗ Vijay Anand Reddy, Prateek Mittal, and Indranil Gupta University of Illinois, Urbana Champaign, USA {vkortho2, mittal2, indy}@uiuc.edu Abstract is when multiple clients are simultaneously downloading a large multimedia file, e.g., [3, 12]. Finally applications k-mutual exclusion is an important problem for resource- where a service has limited computational resources will intensive peer-to-peer applications ranging from aggrega- also benefit from a k mutual exclusion primitive, preventing tion to file downloads. In order to be practically useful, scenarios where all the nodes of the p2p system simultane- k-mutual exclusion algorithms not only need to be safe and ously overwhelm the server. live, but they also need to be fair across hosts. We pro- The k mutual exclusion problem involves a group of pro- pose a new solution to the k-mutual exclusion problem that cesses, each of which intermittently requires access to an provides a notion of time-based fairness. Specifically, our identical resource called the critical section (CS). A k mu- algorithm attempts to minimize the spread of access time tual exclusion algorithm must satisfy both safety and live- for the critical resource. While a client’s access time is ness. Safety means that at most k processes, 1 ≤ k ≤ n, the time between it requesting and accessing the resource, may be in the CS at any given time. Liveness means that the spread is defined as a system-wide metric that measures every request for critical section access is satisfied in finite some notion of the variance of access times across a homo- time. -
Model Checking Multithreaded Programs With
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Illinois Digital Environment for Access to Learning and Scholarship Repository Model Checking Multithreaded Programs with Asynchronous Atomic Methods Koushik Sen and Mahesh Viswanathan Department of Computer Science, University of Illinois at Urbana-Champaign. {ksen,vmahesh}@uiuc.edu Abstract. In order to make multithreaded programming manageable, program- mers often follow a design principle where they break the problem into tasks which are then solved asynchronously and concurrently on different threads. This paper investigates the problem of model checking programs that follow this id- iom. We present a programming language SPL that encapsulates this design pat- tern. SPL extends simplified form of sequential Java to which we add the ca- pability of making asynchronous method invocations in addition to the standard synchronous method calls and the ability to execute asynchronous methods in threads atomically and concurrently. Our main result shows that the control state reachability problem for finite SPL programs is decidable. Therefore, such mul- tithreaded programs can be model checked using the counter-example guided abstraction-refinement framework. 1 Introduction Multithreaded programming is often used in software as it leads to reduced latency, improved response times of interactive applications, and more optimal use of process- ing power. Multithreaded programming also allows an application to progress even if one thread is blocked for an I/O operation. However, writing correct programs that use multiple threads is notoriously difficult, especially in the presence of a shared muta- ble memory. Since threads can interleave, there can be unintended interference through concurrent access of shared data and result in software errors due to data race and atom- icity violations. -
Lecture 26: Creational Patterns
Creational Patterns CSCI 4448/5448: Object-Oriented Analysis & Design Lecture 26 — 11/29/2012 © Kenneth M. Anderson, 2012 1 Goals of the Lecture • Cover material from Chapters 20-22 of the Textbook • Lessons from Design Patterns: Factories • Singleton Pattern • Object Pool Pattern • Also discuss • Builder Pattern • Lazy Instantiation © Kenneth M. Anderson, 2012 2 Pattern Classification • The Gang of Four classified patterns in three ways • The behavioral patterns are used to manage variation in behaviors (think Strategy pattern) • The structural patterns are useful to integrate existing code into new object-oriented designs (think Bridge) • The creational patterns are used to create objects • Abstract Factory, Builder, Factory Method, Prototype & Singleton © Kenneth M. Anderson, 2012 3 Factories & Their Role in OO Design • It is important to manage the creation of objects • Code that mixes object creation with the use of objects can become quickly non-cohesive • A system may have to deal with a variety of different contexts • with each context requiring a different set of objects • In design patterns, the context determines which concrete implementations need to be present © Kenneth M. Anderson, 2012 4 Factories & Their Role in OO Design • The code to determine the current context, and thus which objects to instantiate, can become complex • with many different conditional statements • If you mix this type of code with the use of the instantiated objects, your code becomes cluttered • often the use scenarios can happen in a few lines of code • if combined with creational code, the operational code gets buried behind the creational code © Kenneth M. Anderson, 2012 5 Factories provide Cohesion • The use of factories can address these issues • The conditional code can be hidden within them • pass in the parameters associated with the current context • and get back the objects you need for the situation • Then use those objects to get your work done • Factories concern themselves just with creation, letting your code focus on other things © Kenneth M. -
Bespoke Tools: Adapted to the Concepts Developers Know
Bespoke Tools: Adapted to the Concepts Developers Know Brittany Johnson, Rahul Pandita, Emerson Murphy-Hill, and Sarah Heckman Department of Computer Science North Carolina State University, Raleigh, NC, USA {bijohnso, rpandit}@ncsu.edu, {emerson, heckman}@csc.ncsu.edu ABSTRACT Such manual customization is undesirable for several rea- Even though different developers have varying levels of ex- sons. First, to choose among alternative tools, a developer pertise, the tools in one developer's integrated development must be aware that alternatives exist, yet lack of awareness environment (IDE) behave the same as the tools in every is a pervasive problem in complex software like IDEs [3]. other developers' IDE. In this paper, we propose the idea of Second, even after being aware of alternatives, she must be automatically customizing development tools by modeling able to intelligently choose which tool will be best for her. what a developer knows about software concepts. We then Third, if a developer's situation changes and she recognizes sketch three such \bespoke" tools and describe how devel- that the tool she is currently using is no longer the optimal opment data can be used to infer what a developer knows one, she must endure the overhead of switching to another about relevant concepts. Finally, we describe our ongoing ef- tool. Finally, customization takes time, time that is spent forts to make bespoke program analysis tools that customize fiddling with tools rather than developing software. their notifications to the developer using them. 2. WHAT IS THE NEW IDEA? Categories and Subject Descriptors Our idea is bespoke tools: tools that automatically fit D.2.6 [Software Engineering]: Programming Environments| themselves to the developer using them. -
An Enhanced Thread Synchronization Mechanism for Java
SOFTWARE—PRACTICE AND EXPERIENCE Softw. Pract. Exper. 2001; 31:667–695 (DOI: 10.1002/spe.383) An enhanced thread synchronization mechanism for Java Hsin-Ta Chiao and Shyan-Ming Yuan∗,† Department of Computer and Information Science, National Chiao Tung University, 1001 Ta Hsueh Road, Hsinchu 300, Taiwan SUMMARY The thread synchronization mechanism of Java is derived from Hoare’s monitor concept. In the authors’ view, however, it is over simplified and suffers the following four drawbacks. First, it belongs to a category of no-priority monitor, the design of which, as reported in the literature on concurrent programming, is not well rated. Second, it offers only one condition queue. Where more than one long-term synchronization event is required, this restriction both degrades performance and further complicates the ordering problems that a no-priority monitor presents. Third, it lacks the support for building more elaborate scheduling programs. Fourth, during nested monitor invocations, deadlock may occur. In this paper, we first analyze these drawbacks in depth before proceeding to present our own proposal, which is a new monitor-based thread synchronization mechanism that we term EMonitor. This mechanism is implemented solely by Java, thus avoiding the need for any modification to the underlying Java Virtual Machine. A preprocessor is employed to translate the EMonitor syntax into the pure Java codes that invoke the EMonitor class libraries. We conclude with a comparison of the performance of the two monitors and allow the experimental results to demonstrate that, in most cases, replacing the Java version with the EMonitor version for developing concurrent Java objects is perfectly feasible.