Vampire the Masquerade 5Th Edition Clans Pdf
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Vampire the masquerade 5th edition clans pdf Continue And the Lord said to him, Therefore, whoever killed Cain must be held seven times. And the Lord put a sign on Cain so that anyone finding him must kill him. - Genesis 4:15 And in the end there was only water. My stupid children knew hunger. And loneliness. And fear. And it was good. - Erciyes Fragments attributed to Kane the Vampire: Masquerade is an ex-defunct vampire-themed Gothic horror role-playing game published by White Wolf. What could be entertaining if it actually had any gothic horror in it. With the release of the 5th edition or V5, this trend of emotional immaturity now comes with rules for players who are uncomfortable with a certain intense content - in horror-games (which is also explicitly intended for an adult audience - or at least that was the original intention of Reina Hagen). Yes, we thought you might not expect horror in your horror game, so we issued a horror warning in the horror game. The story in the nutshell (In a nutshell) adopted story of Rod is collected in the Book of Noda, which is similar to the Bible of vampires. The first vampire was Kane, the farmer god cursed for the murder of his shepherd brother Abel. Kane wandered for a while, refusing to repent for killing Abel three times, and each time received a new curse that ended with him being a night, damaged by sunlight, and sub-aicing to human blood. He created vampire disciplines with the help of his father's ex-wife Adam Lilith and went on to create at least three caviar to share his gift/curse. These first vampires lived in the First City as lords, and ended up as gods over the human population. The three collectively created thirteen more vampires, creating a web of politics and a struggle for Kane's favor that caused a lot of grief and abuse for humans (slaves fed special herbs for better blood taste and bleeding to death at banquets were commonplace) and second-generation deaths. It is clear that God became angry at the nervousness and flooded the world (mostly only the Middle East, as Tsimich can attest to who took his flock to Ukraine), the drowning of the First City and the murder of most of humanity there. Kane and the third generation survived, the former cursing the latter for having a bunch of fuckwits that ruined the good that he was going to. The third generation shrugged and continued to make new vampires, passing their curses to their child and become the founders of clans. The third generation became known as the Antediluws (Before the Flood), and Kane passed into myth and legend. Vampires have scoured shadows for millennia, carving out positions of power for themselves wherever they could. the fall of Rome and Constantinople was the time of the Long Night, and then the war of the princes as centralized power was lost. Then came the Inquisition in the HFY show, an anarchist revolt popped up that broke the power of the elders and saw the rise of two major factions that would last in our years: Camarilla and Sabbath. In modern nights, vampires are considered fiction. This is thanks to Camarillo's efforts to hide the truth and police the actions of its members. Among the vampires themselves, Antediluvians are considered fiction. This, again, thanks to Camarilla's efforts to provide the idea that they are all either really dead or so deep in the stupor they will never wake up. Since the last few generations barely express any clan qualities, the kindred fear that the prophecy of the Time of Thin Blood is coming, which foreshadows the Last Nights and the End of the World. That's where you come from, newborn. Make yourself useful to someone in power and you can survive a few more nights. Now you're a vampire, so what's next? First, be drawn to a vampire, don't change your personality. At all. You're still the same dude before you were hugged. Chances are you're not going to stay COMPLETELY the same as the kind of crap freshly-treated vampires go through tend to leave emotional scars, but still, you're not some fallen angel possessing a reanimated corpse. Speaking of which, let's have the elephant in the room aside: your body is dead. Literally a corpse, the time of death at the moment when your dying body was given vampire viti. Now, to go down to the list of what this entails, along with other crap that you should expect to deal with: your body is cold, not breathing and not blinking, which can arouse suspicion from the mortals you interact with. You can't eat or drink anything but blood. Again it can be a problem if you go to a party or dinner. If you're lucky, you may have features that allow you to keep food and bloody drinks, or force yourself to hold it until you can puke outside. Your sense of smell and touch are numb at anything that is not prey, and your sense of taste does not exist. Fun having awkward moments among people when this slob lets out a quiet fart. Your skin doesn't produce clear sweat or sebum, meaning no fingerprints and grip are as reliable as if you're using talc (terrible for swipes on modern touch screens though). Now you're sweating blood, so. No sweat and no sebum also means no body odor. It also means that you can get away with bathing or showering once a month or two if you wander down the sewer, hang up with tramps, fight in (or with) dumpsters, or cover yourself in the blood of your enemies (or sprayed parts of your own body). Which one likely to be how the elders often send you to do your dirty work. On the other hand, most animals instantly choose that you don't smell like a human despite looking like one - a normal reaction to either fear or aggression. On the other hand, dogs have a hard time tracking you by smell because you literally don't have one. Learn some skills so as not to agitate the local fauna. While heat doesn't make you sweat, steam from hot, humid air will condense on cold dead skin even more than on warm-blooded people. Vampire on a hot wet night pearls with condensation like a cold beer can, so this angle is covered; perpetually dry skin will draw more suspicion ... although this means you would probably sparkle in daylight if you were able to survive. In addition, extreme stress can make you sweat, but you sweat with blood; It is insanely creepy, hunter magnet, and very hard to wash out of your clothes. (... and sheets, if you have nightmares daymares PTSD memories while you sleep, but ... See the entry below on Stasis, why it is extremely unlikely.) Your tears are also made of blood, which is even more creepy - consider it before you make that sensitive poetic Toreador... and then do it anyway. On a note of heat, nothing but a glowing-red category won't hurt you, and not very cold. Your dead flesh can freeze at below zero, slowing down and restricting your movement a bit, so it is recommended to actually wear some practical clothing in winter. Your body is dehydrated and leaner. This means that you lose weight and size, so fat vampires are quite rare. For some reason it never affects breast size. One of the side effects of this (and lack of lung tone) is that vampires lose buoyancy and swim about as well as a bag of bricks - again, no need to breathe makes it a minor problem, and with proper exercise and/or vampire disciplines you can overcome this restriction and even outpace normal people in the water. No blood pressure means no erection, so no sex for you if you're a dude if you're wasting blood to resuscitate some mortal function. If you're a vampgal, you're still severely numbed by sensitivity, and you're cold as a grave, so even if you find enough sick necrophilia, there's not much punch in it for you. You're as tough as nails. The blunt force injury is a slight irritation for you, as you have no blood and no liquid pressure. Blades and bullets, although still dangerous, are much less lethal. If someone manages to actually break your body down you don't actually die, but just enter the catatonic state until you heal yourself into a functional state. You can be Stake through the heart, and while a lone vampire is helpless, if you stake it out, they still fare significantly better than if a normal person had a stake driven through his heart. You are just as like no one else to shoot and claw and teeth supernatural beings like vampires, werewolves and demons (although the flesh created by the claws of Tzimisce or the shape of shifted magicians count as normal sharp weapons, just like the claws of normal animals). Regular weapons can still kill you forever though, but it requires you to cut off (or blow up) your head or completely destroy your heart, so it is highly recommended not to take shotgun explosions in your head, or to catch an RPG rocket in your chest. You've gained a few new weaknesses. Now you are vulnerable to True Faith, an exceptionally blind and powerful belief in anything.