The First half Business Report For the First Half of FY2014 2014 (April 1, 2014 to September 30, 2014)

“ZOIDS Material Hunters” Scheduled to Release in Spring 2015

“ZOIDS Material Hunters,” a next-generation cloud game, jointly developed by Broadmedia Corporation and G-cluster Global Corporation under a license from TOMY Company, Ltd. for Zoids, will be released spring 2015. This action-packed next-generation cloud game is lightning fast and super exhilarating, with one-touch intuitive Vanquish your enemies by intuitive operation! Get ready for the new ZOIDS! operations, such as flicking. It can be played through fully integrating a app and a TV. By connecting to Possibilities are infinite. microconsole for a new era. the “G-cluster” microconsole, you can unlock new functions and enjoy the world of ZOIDS to your heart’s content. As game data for both the smartphone app and the G-cluster microconsole are stored in the cloud, players can play the game anywhere, any time. For details >>> http://gcluster.jp/

©TOMY ZOIDS is a trademark of TOMY Company,Ltd. and used under license. *Simulated game screen images (development in progress) ©Broadmedia Corporation. All Rights Reserved. CONTENTS Introduction to the Corporate Site 01 Top Management Interview Updated regularly with the latest news, as well as press releases and investor relations 05 Special Feature:G-cluster x Square Enix information. Links to individual and corporate services, as well as group company sites, will help you 06 World of G-cluster - Cloud Gaming find the information you need quickly. Please make use of our website as your resource. MicroConsole for the New Era 07 Topics http://www.broadmedia.co.jp/ 08 Broadmedia’s Strengths Search 09 Financial Results by Segment 11 Consolidated Financial Review Broadmedia Corporation Broadmedia Corporation 13 Company Information Securities Code: 4347 14 Stock Information Aoyama Tower Place 6F, 8-4-14 Akasaka, Minato-ku, Tokyo 107-0052, Japan

010_9313302832612.indd 1-2 2014/12/22 16:54:48 01Top Management Interview 02 cloud gaming microconsole, and incorporation How is the gaming business We will provide truly native Q progressing? of G-cluster in TVs. However, these develop- ments have not yet contributed to the financial cloud games In order to expand the cloud gaming business, performance of the cloud gaming business. we have been implementing three measures: Any new business necessarily involves an providing a platform for other companies, element of trial and error. Having tried sev- offering a rich lineup of appealing content, eral approaches, I have refreshed my belief in CEO and increasing the number of G-cluster ready the importance of maximizing the number of Taro Hashimoto devices. Progress so far includes provision of G-cluster equipped devices in the market and platform technologies for NTT Plala’s “HIKARI- of offering truly native games that deliver a TV GAME,” distribution of popular titles of unique gaming experience that is possible only major game developers, sales of the G-cluster with cloud technology. From this perspective,

Digital Cinema Service Please tell us about the results for profit were lower than for the same period of the first half of fiscal year 2014 and the previous fiscal year. Q Contributing to development Advancing into the age of digital the full-year outlook. For the full year, the performance of the of the fishing industry as its delivery of Movies/Trailers/Ads In the six months ended September 30, 2014, Broadcast segment is expected to remain main media outlet the first half of the current fiscal year, in the buoyant. In addition, we expect the Studio Broadcast segment viewing fee income and segment, following a lackluster first six Four Growth sales of the production business were buoy- months, to recover and both the cloud gam- Engines

01 Broadmedia ant. Meanwhile, box office performance for ing business and educational services to Renaissance Academy Cloud Business 02 Broadmedia top interview distributed films stagnated, and in educa- achieve growth, although none of these is Corporation Commencement of cloud gaming business tion services, upfront costs were incurred likely to operate profitably on a six-month for Renaissance Osaka High School, which basis. Therefore, the forecast for the full year ジークラスタ

top interview top interview Aiming for further growth through opened in April 2014. Moreover, takeoff of has been revised downwards. Cloud gaming the cloud gaming business has been slower unique teaching methods tailored Cloud video rental video than expected. As a result, both sales and to the demands of our times

010_9313302832612.indd 1-2 2014/12/22 16:54:49 03Top Management Interview 04 we will continue promoting collaboration with game market). But now we think it essential business report is published. partners whose involvement will fuel greater to attract users from the game market’s fast- We are preparing to launch multi-screen business development. est growing segment, namely that for games services for and tablets. As for Currently, looking at the trend of the over- played on smartphones and tablets (social the details of this initiative, we intend to all game market, it is clear that the console network game market), encouraging them to make an announcement on another occasion * Simulated game screen images game software market, though still sizable, embrace cloud gaming. (development in progress) as soon as possible. is sluggish, whereas the social network game market, comprising games for smartphones nology. Currently, we are developing “ZOIDS What needs to be done to cultivate What is your message to the and tablets, is growing rapidly. Previously, we Q the social network game market? Material Hunters” under a license from Q shareholders? envisaged a scenario in which we would pen- TOMY. We will release this game in spring etrate the market with our cloud gaming ser- Firstly, we need to offer native cloud games 2015 as a native app downloadable and free As announced recently, we have downwardly vices, initially by focusing on the TV (console that capitalize on the features of cloud tech- to play for smartphones and tablets. Players revised the business forecast for the full cur- will be charged for in-game purchases, cre- rent fiscal year. Despite the challenging oper- (Unit: millions of yen) ating a revenue stream for us. The decisive ating conditions, we remain convinced of the Revenue Operating profit difference from other native apps is that this direct linkage between establishing the cloud Full-year Full-year game offers a radically new gaming experi- gaming business on a solid foundation and forecast at Latest forecast at Latest ence that is possible only with cloud tech- the recovery of the Company’s performance beginning full-year beginning full-year of fiscal year forecast Difference of fiscal year forecast Difference nology. Through seamless linkage between and its future growth. Thus, we will continue smartphone and G-cluster ready TV, charac- to channel our resources into the cloud gam- Content 3,150 2,200 (950) (445) (700) (255) ters travel between both platforms. ing business. At the same time, we will pur- Another initiative is the provision of sue cost reduction and business selection and Broadcast 4,150 4,500 350 165 300 135 G-cluster technology for DIVE IN, a stream- focus on strengthening the fundamentals. All ing service for smartphones and tablets to of us at Broadmedia will make a concerted Studio 3,000 2,700 (300) 65 (75) (140) be launched by Square Enix Co., Ltd. What effort towards achieving prosperity from the 03 Broadmedia makes DIVE IN so significant is that it trans- next fiscal year onward. 04 Broadmedia top interview Technology 1,450 1,400 (50) (25) 30 55 forms smartphones and tablets into cloud Our cloud gaming business is attracting gaming terminals. DIVE IN promises to open considerable attention, as attested by the rise Network Sales 1,250 1,200 (50) (160) (215) (55) up a new era in which game developers in the number of the Company’s shareholders top interview top interview stream games. Despite postponement of the to approximately 10,000 as of September 30. Total 13,000 12,000 (1,000) (400) (660) (260) launch of the DIVE IN service, we hope to I would be most grateful to our shareholders have made good progress by the time this for their continuing support.

010_9313302832612.indd 3-4 2014/12/22 16:54:49 06 Broadmedia about G-cluster

2014/12/22 16:54:52 3 06 Feature Feature “Saved Game” data in the cloud stored G-cluster ready TV G-cluster Cloud Gaming Cloud Gaming - There is no need to carry around physical is no need to carry around There out and media. Even when you are about, you can continue playing the game with the data saved in the cloud. http://www.webmoney.jp/ ▶ Games 2 For details of WebMoney Feature Feature Microconsole for the NewEra connection No need for disks or other media Wi-Fi Internet Cloud Gaming World ofG-cluster Not only is there no need to switch disks, Not only is there is no need to download or install there can easily enjoy the You games either. the cloud. from various games streamed Microconsole “G-cluster” Microconsole HDMI USB 1 Use of WebMoney requires no registration of personal information. WebMoney is also suitable for people who for suitable also is WebMoney information. personal of registration no requires of WebMoney Use The G-cluster cloud gaming service has introduced a settlement method using WebMoney, prepaid e-money. This e-money. prepaid WebMoney, a settlement method using The G-cluster cloud gaming service has introduced convenient. makes playing cloud games even more or for minors. cards do not use credit Payment by WebMoney Prepaid E-moneyPayment is Available! by Prepaid WebMoney Feature Feature What is G-cluster? What Free trial for quick play trial for Free Game controller All free! No need for login or registration All free! All programs are executed in the cloud. The user plays the game in the cloud with a The user plays the game in the cloud executed in the cloud. are All programs G-clusterto a broadband via streamed Videoat hand. and sound are controller game or a G-cluster cloud gaming microconsole. TV ready How cloud gaming works gaming How cloud You do not need to log in or register for membership. Simply do not need to log in or register for membership. You access G-cluster andplay any games of your choice for 10 minutes. Whenever you find a game that takes your fancy, try your fancy, Whenever youagamethat find takes minutes. it out for free!—carefree and without obligation!

® Unlimited Not applicable Enix Co., Ltd. Square XIII-2, and the third XIII-2, and the third ® XIII, are scheduled to XIII, are

® the evolving battle situation battle evolving the XIII Series

® “Optima System” for instant response to to response instant for System” “Optima Term available for use Term 500-yen Plan Production isXIII available now ® XIII is already available and has won great great won has and available already is XIII ®

RPG October 9, 2014 tax) 1,800 yen (before

exhilarating speed and dynamic strategy dynamic and speed exhilarating “Next-generation Active Time Battle” for for Battle” Time Active “Next-generation Game genre Release date Price FINAL FANTASY FINAL be released in December 2014 and spring 2015, respectively. in December 2014 be released popularity. The second title, FINAL FANTASY popularity. XIII series of Square Enix’s popular role playing games on G-cluster. playing games on G-cluster. popular role Enix’s XIII series of Square FANTASY FINAL Distribution of All Three Games in Games Distribution of All Three the FINAL FANTASY games in the FINAL FANTASY all three will start distribution of We title, LIGHTNING RETURNS FINAL FANTASY SquareEnix X XIII-2 XIII ® ® To be released in December 2014 be released To in Spring 2015 be released To FINAL FANTASY FINAL FINAL FANTASY FINAL LIGHTNING RETURNS Ever Expanding World of G-cluster World Ever Expanding G-cluster Feature Special Special G-cluster technology for DIVE IN technology for DIVE G-cluster service technology for DIVE IN, a streaming We will provide G-cluster Enix Co., Ltd. tablets to be introduced by Square for smartphones and many its offer can Enix Square technology, G-cluster utilizing By or download to having them without players to games popular purchase game software. © SQUARE ENIX CO., LTD. All Rights Reserved. © SQUARE ENIX CO., LTD.

05 Broadmedia special feature 010_9313302832612.indd 5-6 Topics Broadmedia’s Strengths

07Content 08 “Content procurement “Technology for stable, high quality HOLLYWOOD CHANNEL’s Crank-In!, Renaissance High School Group capabilities” distribution of content” Popular Entertainment News Website to Offer On-campus Courses Crank-In! is a popular entertainment news website designed and operated Shinjuku-Yoyogi Campus and Toyota Station Our strength lies in originality that combines both content procurement and distribution technology by Group company HOLLYWOOD CHANNEL INC. Visit Crank-In! Front Campus Opened on November 1, 2014 Through tight-knit collaboration and mutual cooperation among the five business segments below, we put our corporate Group company Renaissance Academy Corporation has philosophy of “aiming to contribute to the development of a more affluent community through the dissemination of high quality opened Shinjuku-Yoyogi Campus and launched on- products and services that are derived from creativity” into practice. campus courses. Renaissance Toyota High School’s Toyota Station Front Campus relocated to larger premises and Crank-In! delivers a wealth of launched on-campus courses. These two campuses are entertainment news and in-depth Five business segments at locations with excellent access and are equipped with coverage of movies, TV shows, games, classrooms that can accommodate up to 50 students at Content Broadcast Studio and anime, while keeping you up to each location. Renaissance High School Group intends to speed with the latest hottest trends on offer on-campus courses at all its schools in the future. the Web. As well as breaking news, Crank-In! also helps you enjoy a cutting- edge contemporary entertainment- oriented lifestyle by including featured content on recommended movies, Technology Network Sales cinema schedules, and TV program guides. http://www.crank-in.net/ http://www.r-ac.jp/

Studio Films in distribution for the current fiscal year Services for Individuals / Services for Businesses Sabotage Waltz for Monica (Monica Z) In combination with our original technology, The nine members of an elite Drug Enforcement A biopic of the world-famous Swedish jazz singer we distribute a variety of 07 Broadmedia Administration (DEA) task force are caught in a trap Monica Zetterlund. A true story of a miracle of a woman content to a range of 08 Broadmedia laid by a mysterious serial killer. They start to be who never gave up her dream despite great hardship. devices throughout the world eliminated one by one. Now everyone is a suspect. Winner in four categories of the Guldbagge Awards, the This movie, the latest starring Arnold Schwarzenegger, Swedish equivalent of the Academy Awards. is a fusion of action, suspense, and mystery. Mobile phones Movie theaters topics Director Per Fly Broadmedia's strengths Director David Ayer Cast Edda Magnason, Sverrir Gudnason Cast Arnold Schwarzenegger etc. Release November 29, Shinjuku Musashinokan, Human Trust Release November 7, TOHO CINEMAS Miyukiza and other locations Cinema Yurakucho and other locations Smartphones ©2013 DEA Productions, LLC All Rights Reserved. ©StellaNova Filmproduktion AB, AB Svensk Filmindustri, Film i Vast, Sveriges Television AB, Eyeworks Fine & Mellow ApS. All rights reserved. Tablets Computers TVs Distribution line-up http://bmstd.com/movie

010_9313302832612.indd 7-8 2014/12/22 16:54:53 09Financial Results by Segment 10 Studio

Revenue Revenue Trend (Unit: millions of yen) Business and Service First half ended September 30 Full year ending March 31 Production business / Program sales Content 1,209million yen 3,019 business / Film distribution business (down 3.5% YOY) Revenue Revenue Trend (Unit: millions of yen) Business and Service Total Revenue 2,561 First half ended September 30 Full year ending March 31 Home entertainment / Video service / CS Operating loss Box office performance for distributed films 1,518 stagnated and sales of videos were postponed. 1,014million yen broadcast member service / Mobile 1,253 1,209 (down 25.5% YOY) 2,701 5,780 (197)million yen In addition, a rise in the cost ratio in the 2,554 service / Education service / Other service production business and a decrease in program million yen (Operating loss of 66 Operating loss Year ended Year ended Year ending sales to TV stations had a negative impact. 1,330 1,361 In education services, we opened million yen in the first half March 2013 March 2014 March 2015 1,014 million yen “Renaissance Osaka High School,” our third of FY2013) (394) school, in April 2014 and also started offering (Operating loss of 243 on-campus courses. In the cloud gaming Technology Year ended Year ended Year ending million yen in the first March 2013 March 2014 March 2015 business, the loss decreased partly due to Content Studio half of FY2013) revision of promotional expenses. The CS Revenue Revenue Trend (Unit: millions of yen) Business and Service broadcast member service, a business we had 17.5% 20.9 % First half ended September 30 Full year ending March 31 CDN service / Digital cinema service / been pursuing since our foundation, was 669million yen Other service terminated at the end of May 2014. Technology (down 21.6% YOY) Revenue decreased because of lower sales of % Operating profit 11.6 1,618 equipment in the digital cinema service and Broadcast Broadcast 1,429 853 transfer of part of the CDN business. A new Revenue Trend (Unit: millions of yen) Network Sales 0million yen 702 669 Revenue Business and Service % Internet service provider business for hotels First half ended September 30 Full year ending March 31 39.6 Fishing channel (Operating profit of 26 was launched. 4,394 10.4 % Year ended Year ended Year ending 2,289million yen million yen in the first half March 2013 March 2014 March 2015 (up 9.3% YOY) 3,632 In addition to brisk sales of the production of FY2013) business, viewing fee income was also Network Sales Operating profit 2,095 2,289 buoyant. As a result of the termination of 1,700 standard-definition broadcasting by SKY Revenue Revenue Trend (Unit: millions of yen) Business and Service 9 Bodei 09 Broadmedia million yen 10 Broadmedia 170 PerfecTV!, sales promotion expenses relating First half ended September 30 Full year ending March 31 (Operating profit of 70 to the transition of subscribers decreased. ISP service sales / Handling of mobile Year ended Year ended Year ending 597million yen million yen in the first half phone service / Broadband line sales March 2013 March 2014 March 2015 (down 21.2% YOY) of FY2013) 2,185 The cancellation reserve rate, which had been operating review by segment operating review by segment Operating loss 1,172 trending upward, slowed somewhat, 1,069 although it was still high compared with the million yen 759 (113) 597 same period of the previous fiscal year. (Operating loss of 92 Year ended Year ended Year ending million yen in the first half March 2013 March 2014 March 2015 of FY2013)

010_9313302832612.indd 9-10 2014/12/22 16:54:53 12 Broadmedia financial data 2014/12/22 16:54:54 (485)(485) (358)(358) (Unit: millions of yen) (Unit: millions of (267)(267) (299)(299) 12 2,960 2828 (12)(12) 2,747 (358)(358) 00 2,223 1,731

Cash ows from nancing activities Ending balance at 2014 September 30, Beginning balance at Beginning balance at 2013 April 1, Cash ows from activities operating Cash ows from investing activities Effect of exchange change rate Ending balance at 2013 September 30, Beginning balance at 2014 April 1, Cash ows from activities operating Cash ows from investing activities Cash ows from nancing activities Effect of exchange change rate

First half of FY 2013 First half of FY 2014 Cash flows from operating activities operating Cash flows from was 358 million yen cash used in operating activities Net and in notes and accounts payable--trade owing to decreases loss before of net as well as the recording advances received income taxes. activities investing Cash flows from yen million was 299 activities in investing used cash Net fixed of purchase and receivable loans of payments of because part of the the transfer of from assets, despite the proceeds CDN business. activities financing Cash flows from Net cash used in financing activities was 358 million yen and loans obligations lease of of repayment because mainly sale and lease back. payable, despite income from Cash Flows

Total liabilities Total net assets and and Current Current 9,750 5,281 2,866 1,602 liabilitiesliabilities net assetsnet assets Net AssetsNet Assets (Unit: millions of yen) (Unit: millions of Fixed liabilitiesFixed liabilities Total liabilities liabilities Total Total 3,806 9,750 5,944 Total assets assets Total Total Fixed assetsFixed assets First half of FY2014 First half of Current assetsCurrent assets

and and Current Current 6,117 3,347 1,633 liabilitiesliabilities net assetsnet assets 11,099 Net AssetsNet Assets Fixed liabilitiesFixed liabilities Total liabilities liabilities Total Total FY2013 4,130 6,968 11,099 Total assets assets Total Total Fixed assetsFixed assets Current assetsCurrent assets Financial Position Financial Total assets Total liabilitiesTotal net assets Total Whereas program rightsincreased, merchandise and finished Total liabilities Total weredown compared 10.3% tothe end of the of the end to the compared 13.7% by declined assets net Total trade, short-term loans payable, and income taxes payable. the equityratio stood at 47.9%. securities decreased. As a result, total assets declined by 12.1% Assecuritiesdecreased. total aresult, assetsby 12.1% declined compared to theend of theprevious fiscal year. goods (gaming consoles etc.), lease assets and investment investment assetslease and etc.), consoles (gaming goods previous fiscal year because of decreases in accounts payable-- accounts in ofbecause decreases year fiscal previous net loss. Asa result, due toa posting mainly year fiscal previous (851) Net loss 24 losses Minority (Unit: millions of yen) (Unit: millions of interests in 103 taxes Total income Total (772) income taxes Income before 91 losses Extraordinary Extraordinary 169 gains Extraordinary Extraordinary loss (849) Recurring September 30, 2014 326 expenses Non-operating Non-operating 11 income Non-operating First half of FY 2014 First half of April 1, 2014 – Net loss in line with the recorded was profit extraordinary Whereas of transfer of part of the CDN business, provision as an allowance for doubtful accounts was recorded also incurred. expenses were loss. Tax extraordinary Revenue earnings in Although earnings increased, in “Broadcast” decrease in a resulting the other four segments decreased, in revenue. Operating loss / Recurring loss “Broadcast,” was posted in Although an operating profit in posted losses to due recorded was loss operating an A recurring “Content,” “Studio,” and “Network Sales.” of of equity in losses by a recording loss was reflected affiliates. loss (534) Operating and 2,000 expenses administrative administrative Selling, general general Selling, 1,466 on revenue Gross pro t 4,314 Cost of goods sold 5,780 Revenue 12,301 their summary videos. shareholders, etc. shareholders, (yukashokenhokokusho), business business (yukashokenhokokusho), results, annual securities reports reports securities annual results, meeting ofnotices of general reports, most recent financial results and most recent results and financial Electronic notices, consolidatedElectronic financial notices, Please visit our “IR” site to see the “IR” visit our Please [Information disclosed on site] on the disclosed [Information (695) Net loss

loss (570) Recurring September 30, 2013

loss (305) Operating First half of FY 2013 First half of

April 1, 2013 – 6,323 Revenue http://www.broadmedia.co.jp/ir/ Guidance on our site “IR” (Investor Information) (Investor “IR” Guidance on our site Operating Results Operating

Consolidated Financial Review Financial Consolidated 11

11 Broadmedia financial data 010_9313302832612.indd 9-10 14 Broadmedia stock data 2014/12/22 16:54:54 6.20 ratio(%) ratio (%) Shareholding Shareholding Shareholding Shareholding As of September 30, 2014 As of September 14 6,813 10.45 4,042 As of October6, 2014 11,809 18.11 9,693 14.86 6,049 9.28 Shares held Shares (thousands) account 18,233 27.96 Shares held Shares (thousands) In the case of a special 8.50 14.08 25.00 Stocks cannot be traded traded be cannot Stocks for demands excluding than less stocks of purchase one unit. 2-8-4 Izumi, Suginami-ku, 168-8507 Tokyo 0120-288-324 in Japan) (Toll-free and all branches Head office Trust Mizuho of nationwide & Banking Co., Ltd. and all branches Head office Mizuho of nationwide Securities Co., Ltd. ratio(%) Shareholding Shareholding 9,183 5,546 16,305 Shares held Shares (thousands) As ofSeptember 29, 2014 Stock Information Stock If you have an account at a securities company For payment of dividends dividends of payment For unclaimed (*) and issuance of please statement, payment the address, mailing the use by inquiry for contact in agent the and telephone, special a of case the “In account” on the right. Securities company which you have dealings with. ranches nationwide ofMizuho Bank, Ltd.  Solely payments of dividends unclaimed are handled at the head office and all all at officehead the and handled Solely payments are ofunclaimed dividends b Mailing Address Inquiry by Telephone Agency Notice the change) on October 3, 2014 and October 14, 2014, and the Company was informed that and the Company was 2014, 2014 and October 14, the change) on October 3, 2014. 2014 and October 6, of shares held on September 29, there were changes in the number reflected in the above table of major shareholders because the these changes are not However, of shares held by substantial shareholders. Company is unable to check the number reasury stock. SBI Holdings, Inc. and its three joint holders submitted large shareholding reports (reports on on (reports reports shareholding large submitted holders joint three its and Inc. Holdings, SBI *    The shareholding ratio for major shareholders is calculated excluding excluding calculated is shareholders major for ratio shareholding The The totalof shares). number includes treasury issued stock shares (1,507,332 t “Individuals and “Individuals others” in Distribution of Shareholders includes treasury stock. Major Shareholders name Shareholder Fund No. 2 SBI Entertainment SBI Holdings, Inc. [Supplementary information] * name Shareholder SBBM Corporation SBBM Corporation SBBM SBI Holdings, Inc. * * * SBI EntertainmentSBI Fund No. 2 9,605 ratio (%) Shareholding Shareholding Shareholders’ Memo Shareholders’ 542 0.81 2,6031,538 3.90 2.31 66,723,516 shares 66,723,516 34,77027,268 52.11 40.87 128,000,000 shares 128,000,000 Number of shares held shares (thousands)

June every year 31 March September 30 Stock Exchange, JASDAQ Standard Tokyo website) public notice (posted on the Company’s Electronic http://www.broadmedia.co.jp/ unable to be made due to unavoidable When notifications are notifications will be posted in the Nikkei. reasons, 1-2-1 Yaesu, Chuo-ku, Tokyo 1-2-1 Yaesu, Record date for Record dividend year-end date for Record interim dividend Stock exchange listings Method for public notice Fiscal year general Ordinary meeting of shareholders 31 (every year) April 1 to March agentTransfer & Banking Co., Ltd. Mizuho Trust Other Japanese institutions Individuals and others Japanese securities companies Japanese financial institutions Overseas institutions

■ ■ ■ ■ ■ Stock Information authorized Number of shares issued Number of shares Number of shareholders Distribution of Shareholders . Takeshi Urasawa Takeshi Kosei Tsuchihashi Fumito Shiraishi Kenji Kitatani Urasawa, Fumito Shiraishi, Shiraishi, Fumito Urasawa, Nobuhiko Seki is an outside director Takeshi and Kenji Kitatani are outside outside are Kitatani Kenji and auditors. * * Auditor (full-time) Auditor Auditor Auditor April 2010 Minato-ku, Tokyo August 2000 Chuo-ku, Tokyo April 2001 Minato-ku, Tokyo October 2007 Minato-ku, Tokyo

Established Location http://www.gcluster.com/ Broadmedia Studios Corporation Broadmedia http://www.bmstd.com/ series, TV and films foreign of rights broadcast TV of Sales TV versions of foreign films and production of Japanese-language sales and promotion rights acquisition, dubbing), series (subtitle, etc. and film promotion, theatrical distribution of DVD videos, Established CDN Solutions K.K. http://www.cdn-sol.co.jp/ Akamai of agent Primary Japan. in services CDN of Pioneer offering CDN Solutions provides CDN and FEO services, services. global delivery and other commercial load reduction, acceleration, website solutions tailored to customers’ environments. Established Digital Cinema Club, Inc. http://www.dcinema.jp/ G-cluster Global Corporation Location Location Location Established and other contentusing G-cluster cloud distribution technologies. Offers servicesVPF distributors for theaters film and promoting installationof digital equipment moviein theaters. Provides IPTV operators etc. with distribution services for games, video, video, services for games, distribution with etc. IPTV operators Provides Ryuichiro Hisamatsu Shimamura Yasutaka Nobuhiko Seki Taro Hashimoto Taro Kubo Toshihito Daishin Nakamura Uemura Yasuhiko Executive Director Executive Director Director CEO Executive Director Executive Director Executive Director Executive Directors and Auditors Directors Executive May 2014 Chuo-ku, Tokyo April 2003 Chuo-ku, Tokyo March 1998 March Shinjuku-ku, Tokyo October 2005 Chuo-ku, Tokyo

Broadmedia Corporation Broadmedia 5, 1996 September (thousands of yen) 2,666,633 51 (consolidated 414) http://www.broadmedia.co.jp/ Location Established HOLLYWOOD CHANNEL INC. HOLLYWOOD http://www.hollywood-ch.com/company the latest entertainment news Hollywood Channel distributes The is and information with a focus on movies and entertainment and personal for dramas foreign of services distribution offering and smartphones. mobile phones, computers, content promotion support and the company provides In addition, produces official websites for films. Established Roonet Systems Co., Ltd. http://www.roonets.co.jp/ http://www.fishing-v.jp/ http://www.fishing-v.jp/ and Vision,” “Fishing fishing, dedicated to Produces the program Premium SKY PerfecTV! for BS broadcasting, distributes programs TV stations and others. cable Service, Established Renaissance Academy Corporation http://www.renaissance-academy.co.jp/ Toyota “Renaissance “Renaissance High School,” Operates new a School,” High Osaka “Renaissance and School,” High via learn can students where system school high online of type On-campus courses are also available. etc. tablets, smartphones, encourages that Test” Certification “Science the operates Also people to experience the joy of science. Established Fishing Vision Co., Ltd. Location Location Location environment for a local area to operation, maintenance, and and maintenance, operation, to area local a for environment including hotels and hospitals ranging from hotels design of including and hospitals ranging theInternet management. Provides comprehensive solutions for hospitality institutions institutions hospitality for solutions comprehensive Provides

Group companies Group Established Paid-in Capital Employees URL Company Profile Company Company Name Company Information Company

As of September 30, 2014 As of September 13

13 Broadmedia corporate data 010_9313302832612.indd 11-12