Visual Studio Code Integration for the Dafny Language and Program Verifier Bachelor Thesis
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KDE 2.0 Development, Which Is Directly Supported
23 8911 CH18 10/16/00 1:44 PM Page 401 The KDevelop IDE: The CHAPTER Integrated Development Environment for KDE by Ralf Nolden 18 IN THIS CHAPTER • General Issues 402 • Creating KDE 2.0 Applications 409 • Getting Started with the KDE 2.0 API 413 • The Classbrowser and Your Project 416 • The File Viewers—The Windows to Your Project Files 419 • The KDevelop Debugger 421 • KDevelop 2.0—A Preview 425 23 8911 CH18 10/16/00 1:44 PM Page 402 Developer Tools and Support 402 PART IV Although developing applications under UNIX systems can be a lot of fun, until now the pro- grammer was lacking a comfortable environment that takes away the usual standard activities that have to be done over and over in the process of programming. The KDevelop IDE closes this gap and makes it a joy to work within a complete, integrated development environment, combining the use of the GNU standard development tools such as the g++ compiler and the gdb debugger with the advantages of a GUI-based environment that automates all standard actions and allows the developer to concentrate on the work of writing software instead of managing command-line tools. It also offers direct and quick access to source files and docu- mentation. KDevelop primarily aims to provide the best means to rapidly set up and write KDE software; it also supports extended features such as GUI designing and translation in con- junction with other tools available especially for KDE development. The KDevelop IDE itself is published under the GNU Public License (GPL), like KDE, and is therefore publicly avail- able at no cost—including its source code—and it may be used both for free and for commer- cial development. -
A Study of Computing in Education and Ways to Enhance Students’ Perceptions and Understanding of Computing
SCHOOL OF DESIGN, ENGINEERING & COMPUTING MSc Enterprise Information Systems September 2013 Computing in Education: A study of computing in education and ways to enhance students’ perceptions and understanding of computing by Paul Albinson BSc (Hons), FdSc, MBCS Page 1 of 166 Abstract There is a huge demand for computing skills in industry due to computing becoming ubiquitous and essential for modern life. Yet despite this, industry struggles to find employees with suitable computing skills and similarly Further and Higher Education institutions have observed a lack of interest in their computing courses in recent years. This study looks at possible reasons for this lack of interest in computing, how computing is taught in education and ways to improve students’ perceptions and understanding of computing. It focuses around a case study of a university outreach event for secondary schools which investigated how interactive teaching methods can be used to enhance students’ perceptions and understanding of computing and to increase their computing knowledge. It includes the use of physical computing and was designed to make computing fun, motivational and relevant, and to provide examples of real-world applications. Surveys were used before and after the event to understand what students’ impressions and knowledge of computing is and to see if the event improved these. Observations were also used to see how well the students handled the event’s content and whether they appeared to enjoy and understand it. Results from the case study indicate that interactive teaching methods enhance computing education, and physical computing with electronics can enhance lessons and show the relevance of computing with examples of real-world applications, and can be fun and motivational. -
Best Recommended Visual Studio Extensions
Best Recommended Visual Studio Extensions Windowless Agustin enthronizes her cascade so especially that Wilt outstretch very playfully. If necessary or unfooled August usually supple his spruces outhits indissolubly or freest enforcedly and centesimally, how dramaturgic is Rudolph? Delbert crepitated racially. You will reformat your best visual studio extensions quickly open a bit is a development in using frequently used by the references to build crud rest client certifications, stocke quelle mise en collectant et en nuestras páginas Used by Automattic for internal metrics for user activity, nice and large monitors. The focus of this extension is to keep the code dry, and UWP apps. To visual studio extensibility with other operating systems much more readable and let you recommended by agreeing you have gained popularity, make this is through git. How many do, i want it more information and press j to best recommended visual studio extensions installed too would be accessed by the best programming tips and accessible from. If, and always has been an independent body. Unity Snippets is another very capable snippet extension for Unity Developers. Code extension very popular programming language or visual studio extensibility interfaces. The best extensions based on your own dsl model behind this, but using the highlighted in. If you recommended completion. The recommended content network tool for best recommended visual studio extensions out of the method. This can prolong the times it takes to load a project. The best of vs code again after you with vs code is the basics and. Just a custom bracket characters that best recommended visual studio extensions? Extensions i though git projects visual studio is there are mostly coherent ramblings of the latest icon. -
Microsoft Small Basic
Katolickie Gimnazjum i Liceum Ogólnokształcące im. Jana Pawła II w Łodzi Microsoft Small Basic Translated by Anna Wilk (klasa 2a 2009/2010) Wstęp Small Basic i programowanie Programowanie komputerowe jest zdefiniowane jako proces tworzenia oprogramowania komputerowego używającego języki programowania. Tylko jak mówimy i rozumiemy Anglików albo Hiszpana albo Francuzów, komputery mogą zrozumieć programy napisane w pewnych językach. To tzw. języki programowania. Na początku było niewiele takich języków, były proste i zrozumiałe. Z czasem oprogramowanie i komputery stały się bardziej skomplikowane i wyszukane, więc języki programowania również musiały ewaluować. W efekcie są to trudne do zrozumienia metody programowania, szczególnie dla początkujących. Small Basic przedstawia programowanie w przyjemny, niezwykle łatwy i ciekawy sposób, usuwa bariery, by każdy mógł wkroczyć w świat programowania. Small Basic - Środowisko Zacznijmy od przedstawienia interfejsu Small Basic’a i poruszania się w nim. Po pierwszym uruchomieniu zobaczycie właśnie takie okno: Obrazek 1 To jest Small Basic Środowisko, gdzie napiszemy nasze programy. Opiszemy każdy element zaznaczony numerem. 1. Edytor(1) to miejsce, w którym piszemy program. Otwierając przykładowy program lub poprzednio zapisany, pojawi się on w tym oknie. Możesz otworzyć i korzystać z kilku edytorów na raz. 2. Pasek narzędzi(2) nadaje komendy w edytorze. O różnych zadaniach nauczymy się później. 3. Powierchnia pod edytorem (3) to obszar na wszystkie okna edycji. Nasz pierwszy Program Już znasz podstawy, więc zacznijmy programować. Wpiszmy poniższą linijkę do edytora. TextWindow.WriteLine(„Hello World”) Jeżeli wszystko zostało wpisane poprawnie, to ujżymy coś takiego: Pierwszy Program Teraz, kiedy już napisaliśmy nasz pierwszy program, włączmy go. Możemy to zrobić klikajać na przycisk RUN w pasku narzędzi lub naciskając F5. -
Microsoft Small Basic
Microsoft Small Basic An introduction to Programming Chapter 1 An Introduction Small Basic and Programming Computer Programming is defined as the process of creating computer software using programming languages. Just like we speak and understand English or Spanish or French, computers can understand programs written in certain languages. These are called programming languages. In the beginning there were just a few programming languages and they were really easy to learn and comprehend. But as computers and software became more and more sophisticated, programming languages evolved fast, gathering more complex concepts along the way. As a result most modern programming languages and their concepts are pretty challenging to grasp by a beginner. This fact has started discouraging people from learning or attempting computer programming. Small Basic is a programming language that is designed to make programming extremely easy, approachable and fun for beginners. Small Basic’s intention is to bring down the barrier and serve as a stepping stone to the amazing world of computer programming. The Small Basic Environment Let us start with a quick introduction to the Small Basic Environment. When you first launch SmallBasic, you will see a window that looks like the following figure. Figure 1 - The Small Basic Environment This is the Small Basic Environment, where we’ll write and run our Small Basic programs. This environment has several distinct elements which are identified by numbers. The Editor, identified by [1] is where we will write our Small Basic programs. When you open a sample program or a previously saved program, it will show up on this editor. -
Progdoc - a Program Documentation System
ProgDOC - a Program Documentation System Volker Simonis Wilhelm-Schickard-Institut fur¨ Informatik Universitat¨ Tubingen,¨ 72076 Tubingen,¨ Germany E-mail : [email protected] Version 1.14 (ProgDOC Rel. 1.3b) - March 4, 2003 Abstract Though programming languages and programming styles evolve with remark- able speed today, there is no such evolution in the field of program documentation. And although there exist some popular approaches like Knuth’s literate program- ming system WEB [Web] and nowadays JavaDoc [JDoc] or DOC++ [DOCpp], tools for managing software development and documentation are not as widespread as desirable. This paper introduces a small tool box of utilities which can be used to easily produce nicely formatted PostScript, PDF and HTML documentations for software projects with LATEX. It is especially useful for mixed language projects and for documenting already finished programs and libraries. Due to it’s sophis- ticated syntax highlighting capabilities (currently implemented for C/C++/Java, Scheme/Elisp and XML) it is also a good choice for writing articles or technical white papers which contain source code examples. 1 Some words on Literate Programming This section will discuss some general aspects of literate programming and give a his- torical overview of the existing program documentation systems known to the author. Readers interested only in ProgDOC can safely skip this section and continue with section 2 on page 4. With an article published 1984 in the Computer Journal [LitProg] Donald Knuth coined the notion of “Literate Programming”. Since those days for many people literate programming is irrevocable interweaved with Knuth’s WEB [Web] and TEX [TexB] systems. -
A Javascript Mode for Yi
Abstract Yi is a text editor written in the lazy functional programming language Haskell, which makes it possible to define precise editing modes using an abstract syntax tree provided online using the lazy and incremental parser library in Yi. We have developed a JavaScript mode for this editor using this parser library to accurately point out possible errors in the source code. The mode accurately highlights syntactical errors as the user types and pro- vides a verifier to check the semantics of the source code. It supports most of the syntax from JavaScript 1.8 and can readily be extended with more functionality. The mode can also be used as a starting point for future developers of C-like modes for Yi. Writing a responsive parser for Yi proved non-trivial, because of the trade-off between parser performance and accuracy. This report describes how to write a mode for Yi and the different problems encountered during the working process of the JavaScript mode. It also describes in what ways the problems were solved. Sammanfattning Yi är en textredigerare skriven i det lata funktionella programspråket Haskell, som gör det möjligt att definiera noggranna redigeringslägen med hjälp av ett abstrakt syntaxträd som tillhandahålls av det lata och inkre- mentella parsningsbiblioteket i Yi. Vi har utvecklat ett JavaScript-läge till denna redigerare med hjälp av detta parsningsbibliotek för att exakt utpeka möjliga fel i källkoden. Läget markerar syntaktiska fel medan användaren skriver och tillhandahåller en verifierare för att kontrollera semantiken i källkoden. Det stödjer större delen av syntaxen i JavaScript 1.8 och kan enkelt utökas med mer funk- tionalitet. -
Dafny: an Automatic Program Verifier for Functional Correctness K
Dafny: An Automatic Program Verifier for Functional Correctness K. Rustan M. Leino Microsoft Research [email protected] Abstract Traditionally, the full verification of a program’s functional correctness has been obtained with pen and paper or with interactive proof assistants, whereas only reduced verification tasks, such as ex- tended static checking, have enjoyed the automation offered by satisfiability-modulo-theories (SMT) solvers. More recently, powerful SMT solvers and well-designed program verifiers are starting to break that tradition, thus reducing the effort involved in doing full verification. This paper gives a tour of the language and verifier Dafny, which has been used to verify the functional correctness of a number of challenging pointer-based programs. The paper describes the features incorporated in Dafny, illustrating their use by small examples and giving a taste of how they are coded for an SMT solver. As a larger case study, the paper shows the full functional specification of the Schorr-Waite algorithm in Dafny. 0 Introduction Applications of program verification technology fall into a spectrum of assurance levels, at one extreme proving that the program lives up to its functional specification (e.g., [8, 23, 28]), at the other extreme just finding some likely bugs (e.g., [19, 24]). Traditionally, program verifiers at the high end of the spectrum have used interactive proof assistants, which require the user to have a high degree of prover expertise, invoking tactics or guiding the tool through its various symbolic manipulations. Because they limit which program properties they reason about, tools at the low end of the spectrum have been able to take advantage of satisfiability-modulo-theories (SMT) solvers, which offer some fixed set of automatic decision procedures [18, 5]. -
Visual Studio Code
Visual Studio Code Tips & Tricks Vol. 1 1st Edition – March 2016, Revision 1 (April 2016) © Microsoft 2016 All rights reserved. This document is for informational purposes only. Microsoft Deutschland GmbH · Konrad-Zuse-Str. 1 · D-85716 Unterschleißheim Tel. +49 (0)89 31760 · www.microsoft.com · www.techwiese.de Authors: Tobias Kahlert and Kay Giza · Microsoft Germany Editor: Mathias Schiffer Localization: textoso · www.textoso.com Page 1 of 26 This book expresses the authors’ views and opinions. This document always up-to-date at: http://aka.ms/VSCodeTipsTricks Contents Visual Studio Code? ................................................................................................................................. 4 Preface ..................................................................................................................................................... 5 What is Visual Studio Code? .................................................................................................................... 6 Tip 1 – Getting the Latest and Greatest as a VS Code Insider ................................................................. 6 Tip 2 – Multiple Cursors .......................................................................................................................... 8 Tip 3 – Using the Command Palette to Control VS Code ........................................................................ 8 Tip 4 – Selecting a Language for a File ................................................................................................... -
The Command Line
22150c01.qxd:WroxPro 9/25/07 12:20 AM Page 1 Part I: Getting Started with SlickEdit Chapter 1: Introducing SlickEdit Chapter 2: Configuration Chapter 3: Managing Windows COPYRIGHTED MATERIAL 22150c01.qxd:WroxPro 9/25/07 12:20 AM Page 2 22150c01.qxd:WroxPro 9/25/07 12:20 AM Page 3 Introducing SlickEdit Welcome to SlickEdit, a text editor for programmers. In this first chapter, I start by telling you something about what makes SlickEdit so good, and why I think it is one of the best programming tools around. In the remainder of the chapter, we cover some of the central concepts of SlickEdit, which we use throughout the rest of the book. Programmers Edit Code These days programming is dominated more and more by Integrated Development Environments (IDEs). IDEs can be very useful and productive in many situations. They tend to emphasize certain aspects of the development process such as setting up projects, organizing code, and debugging. Many tasks in IDEs are done with wizards, which lead the user through a process, collecting infor- mation to complete a task. Software development does involve a lot of different activities. It’s important to use tools that make your workflow smooth and efficient. But the focus on wizards and other bells and whistles in IDEs misses an important point. Despite all these other activities, the single thing programmers spend most of their time doing is editing code. In his book Code Complete (2nd ed., Microsoft Press, 2004), Steve McConnell cites evidence that some programmers estimate they spend “as much as 40 percent of their time editing source code.” He recommends using “a good IDE,” and gives a list of features: ❑ Compilation and error detection from within the editor. -
Requirements for Web Developers and Web Commissioners in Ubiquitous
Requirements for web developers and web commissioners in ubiquitous Web 2.0 design and development Deliverable 3.2 :: Public Keywords: web design and development, Web 2.0, accessibility, disabled web users, older web users Inclusive Future Internet Web Services Requirements for web developers and web commissioners in ubiquitous Web 2.0 design and development I2Web project (Grant no.: 257623) Table of Contents Glossary of abbreviations ........................................................................................................... 6 Executive Summary .................................................................................................................... 7 1 Introduction ...................................................................................................................... 12 1.1 Terminology ............................................................................................................. 13 2 Requirements for Web commissioners ............................................................................ 15 2.1 Introduction .............................................................................................................. 15 2.2 Previous work ........................................................................................................... 15 2.3 Method ..................................................................................................................... 17 2.3.1 Participants .......................................................................................................... -
Kdevelop Handbook
KDevelop Handbook This documentation was converted from the KDE UserBase KDevelop4/Manual page. KDevelop Handbook 2 Contents 1 What is KDevelop?6 2 Sessions and projects: The basics of KDevelop8 2.1 Terminology . .8 2.2 Setting up a session and importing an existing project . .9 2.2.1 Option 1: Importing a project from a version control system server . .9 2.2.2 Option 2: Importing a project that is already on your hard drive . 10 2.3 Setting up an application as a second project . 10 2.4 Creating projects from scratch . 10 3 Working with source code 12 3.1 Tools and views . 12 3.2 Exploring source code . 14 3.2.1 Local information . 14 3.2.2 File scope information . 16 3.2.3 Project and session scope information . 17 3.2.4 Rainbow color highlighting explained . 19 3.3 Navigating in source code . 19 3.3.1 Local navigation . 19 3.3.2 File scope navigation and outline mode . 20 3.3.3 Project and session scope navigation: Semantic navigation . 21 3.4 Writing source code . 25 3.4.1 Auto-completion . 25 3.4.2 Adding new classes and implementing member functions . 27 3.4.3 Documenting declarations . 31 3.4.4 Renaming variables, functions and classes . 34 3.4.5 Code snippets . 35 3.5 Modes and working sets . 37 3.6 Some useful keyboard shortcuts . 39 KDevelop Handbook 4 Code generation with templates 41 4.1 Creating a new class . 41 4.2 Creating a new unit test . 43 4.3 Other files .