A Qualitative Study Comparing Classroom Practices to the Technology Integration Matrix Bridget Phillips [email protected]

Total Page:16

File Type:pdf, Size:1020Kb

A Qualitative Study Comparing Classroom Practices to the Technology Integration Matrix Bridget Phillips Buphillips@Yahoo.Com Marshall University Marshall Digital Scholar Theses, Dissertations and Capstones 2018 Effective iPad Instruction: A Qualitative Study Comparing Classroom Practices to the Technology Integration Matrix Bridget Phillips [email protected] Follow this and additional works at: https://mds.marshall.edu/etd Part of the Curriculum and Instruction Commons, Educational Methods Commons, and the Educational Technology Commons Recommended Citation Phillips, Bridget, "Effective iPad Instruction: A Qualitative Study Comparing Classroom Practices to the Technology Integration Matrix" (2018). Theses, Dissertations and Capstones. 1190. https://mds.marshall.edu/etd/1190 This Dissertation is brought to you for free and open access by Marshall Digital Scholar. It has been accepted for inclusion in Theses, Dissertations and Capstones by an authorized administrator of Marshall Digital Scholar. For more information, please contact [email protected], [email protected]. EFFECTIVE IPAD INSTRUCTION: A QUALITATIVE STUDY COMPARING CLASSROOM PRACTICES TO THE TECHNOLOGY INTEGRATION MATRIX A dissertation submitted to the Graduate College of Marshall University In partial fulfillment of the requirements for the degree of Doctor of Education In Curriculum and Instruction by Bridget Phillips Approved by Dr. Lisa A. Heaton, Committee Chairperson Dr. Elizabeth Campbell Dr. Kimberly McFall Dr. Raymond Singleton Marshall University December 2018 APPROVAL OF DISSERTATION ii © 2018 Bridget Phillips ALL RIGHTS RESERVED iii DEDICATION This dissertation is dedicated to my husband, children, and my parents. Brian, I thank you for your patience and understanding during this process. It has been a long five years and you have been there to listen, encourage, and many times read and edit my work. You picked up the slack and took good care of our boys when I was not able to be there. I appreciate you more than words can express. Braden and Blake, you are the most important things to me. I hope this accomplishment shows you that you can do anything you want when you make up your mind to do it and put in hard work. There were many times I wanted to give up, but thinking about the both of you and what message that would send kept me going. Mom, you and dad raised me to know that nothing in life comes easy, and with the grace of God you can accomplish anything. To my father, I know you have been with me through this whole endeavor and are looking down from heaven. I hope I have made you proud. iv ACKNOWLEDGEMENTS I would like to take this opportunity to show my gratitude to the many people that have helped me through this long and demanding process both in my personal and professional life. It was not easy to be able to balance schoolwork with my professional responsibilities and the stress of keeping up with a busy household of active athletic children. I would first like to say thank you to Dr. Lisa Heaton. She provided me with guidance and support, encouraging me along the way. She spent countless hours reading and editing my work when she was very busy herself. She gave me priceless advice, but allowed me to make this work my own. I would also like to thank my other committee members, Dr. Elizabeth Campbell, Dr. Kimberly McFall, and Dr. Ray Singleton. Thank you for your input and taking time to read my work. I appreciate all of you for your help throughout this process. To my family, thank you for being supportive and patient while I worked many hours. To my work family, thank you for listening to me when I was thinking out loud and bouncing ideas off of you. To the teachers and administrators that opened up their schools and classrooms to me, without you allowing me to invade your rooms, this would not have happened. You are all wonderful teachers that took risks with your students and showed me what it means to be an effective teacher. v TABLE OF CONTENTS APPROVAL OF DISSERTATION ............................................................................................ ii DEDICATION .......................................................................................................................... iv ACKNOWLEDGEMENTS ........................................................................................................ v LIST OF TABLES..................................................................................................................... xi ABSTRACT ............................................................................................................................. xii CHAPTER 1 ............................................................................................................................... 1 Introduction ............................................................................................................................ 1 Background ............................................................................................................................ 3 How Students of Today Learn ............................................................................................. 3 Constructivist Theory of Teaching ...................................................................................... 5 Technology Standards ......................................................................................................... 7 Technology Integration Matrix ............................................................................................ 8 Problem Statement .................................................................................................................. 9 Purpose of the Study ............................................................................................................... 9 Research Questions ............................................................................................................... 10 Operational Definitions ......................................................................................................... 11 Significance of the Study ...................................................................................................... 13 Limitations and Delimitations of the Study ........................................................................... 14 CHAPTER 2 ............................................................................................................................. 16 Review of the Literature ....................................................................................................... 16 The Influx of Technology ..................................................................................................... 16 Economic and Political Impact .......................................................................................... 17 Mobile Device Integration................................................................................................. 20 Research Findings Specific to iPads .................................................................................. 20 Pedagogical Shifts Throughout the Last Century ................................................................... 29 Teacher-Centered Versus Student-Centered Instruction ..................................................... 30 Educational Reforms ............................................................................................................. 32 The Common School Movement ....................................................................................... 32 vi Progressive Education Reform .......................................................................................... 34 The Great Depression and World War II ........................................................................... 35 The Cold War ................................................................................................................... 36 The Open Classrooms of the 1960’s and 1970’s ................................................................ 36 A Nation at Risk ............................................................................................................... 37 Technology and the Internet .............................................................................................. 38 Students of the 21st Century .................................................................................................. 40 ISTE Standards ................................................................................................................. 41 West Virginia Technology Standards ................................................................................ 49 Next Steps for Educators ....................................................................................................... 53 Essential Conditions .......................................................................................................... 54 Instructional Practices ....................................................................................................... 54 School and Community ..................................................................................................... 60 Technology Integration Matrix .......................................................................................... 62 Summary .............................................................................................................................. 67 CHAPTER 3 ............................................................................................................................. 69 Methods ...............................................................................................................................
Recommended publications
  • Inside This Issue from Maxi to Mini
    Monthly Meeting January 26 - 7 pm iDVD Learn how to use this revolutionary program. at UConn Medical Center “Back To Basics” - 6 pm (see info on page 11) NEWSLETTER OF CONNECTICUT MACINTOSH CONNECTION, INC.JANUARY 2005 From Maxi to Mini Macworld SF 2005 By Don Dickey, Macworld San Francisco CMC president Apple CEO Steve Jobs Last year’s rage was G5s. Big ones! delivered a keynote Whether you were looking at a G5 tower presentation Tuesday, or a G5 iMac with 20" integrated dis- Jan 11, at 9 AM PT, play, you were looking at some very introducing the latest hardware and software large hardware. FireWire 800 and gigabyte ethernet. The products from Apple, low end Macs never made sense for pro- including iPod shuffle, For 2005, Apple introduced the “Mac fessional users anyway. Mac mini, iLife ’05, mini.” What is it? Imagine a stack of five iWork ’05 and audio CDs. The Mini is a skosh bigger than If you’re a current Mac user looking for an Final Cut Express that, but not much. What’s it got? A G4 easy upgrade, the Mini represents a very HD and more. processor with most of the ports you’d get good value. This is especially true if you in an iMac, eMac, or iBook. What’s it already have a decent monitor which You can watch Apple’s Steve missing? Well, a keyboard and mouse, to would “go to waste” if you bought an iMac Jobs deliver the Macworld mention a couple! Yes, you do need them, or eMac.
    [Show full text]
  • Andrew Nealen
    Andrew Nealen Interactive Media & Games Division Prof. Dr.-Ing. Andrew Nealen USC School of Cinematic Arts 1535 6th Street, Apt 301 3470 McClintock Avenue Santa Monica, CA 90401 Los Angeles, CA 90089 [email protected] [email protected] http://www.nealen.net Professional Game design, artificial intelligence, game programming/technology, computer Interests aided game design, computer graphics, interactive techniques, geometric mod- eling, human perception, computer animation, physically-based modeling Current Associate Professor of Cinematic Arts and Computer Science position(s) USC Cinematic Arts / USC Viterbi Work Associate Professor of Cinematic Arts and Computer Science experience USC Cinematic Arts / USC Viterbi (December 2019 { Today) Associate Professor of Cinematic Arts USC School of Cinematic Arts (May 2019 { November 2019) Visiting Associate Professor of Interactive Media & Games USC School of Cinematic Arts (September 2018 { May 2019) Assistant Professor of Computer Science NYU Tandon School of Engineering (September 2012 { September 2018) Core Team Member Hemisphere Games (September 2007 { Today) Assistant Professor of Computer Science Rutgers University (September 2008 { July 2012) Game Designer/Programmer Area/Code (September 2010 { May 2011) Postdoctoral Researcher and Lecturer Technische Universit¨atBerlin (October 2007 { August 2008) Teaching: game design and programming Research Assistant, Teaching Assistant and PhD Student Technische Universit¨atDarmstadt and Technische Universit¨atBerlin (June 2003 { September 2007)
    [Show full text]
  • Apple Cancel Refund Request
    Apple Cancel Refund Request Sometimes doughtier Plato hybridise her nova anaerobiotically, but case-hardened Geraldo overscore post or bunts urbanely. Er is luteal and pouch obliviously while mouldering Silvester walk-out and irradiates. Poul is truly ctenophoran after certificated Jean-Luc sell-off his declinature unprosperously. Your item is ready knowledge be picked up. Please try again with a new code. Do i would patient management systems not legitimate i see a budget resolution setting up, the right corner of. To validate your argument tell me how you go about purchasing an app without downloading it? Your apple id and refunds within fourteen days. Please excuse any suggestions to sunset this life in land space below. Where you solve this field may have a refund requests that is already been sent you subscribed. Find this request refunds within fourteen days. Thanks for letting us know! If you provide them with the page for total refund worth it shouldn't be a. With Family Sharing and Ask to Buy, any can give kids the freedom to make sure own choices while still controlling your spending. For trials and subscriptions, refunds are processed by Apple and Google at their discretion. Apple handles all cancellation and refund requests for subscriptions in-app purchases purchased with an iOS device Apple typically honors. We use cookies to ensure the best experience on all Epic Games websites. When you contact us through the app, we will automatically receive school account details and can quickly review our request. My goodness, I hope this is sorted out. Apple controls those exist and not Screen Time so your're sorry but we just't issue refunds Follow the.
    [Show full text]
  • In Darwin's Garden: an Evolutionary Exploration of Augmented Reality In
    In Darwin’s Garden: an evolutionary exploration of augmented reality in practice Item Type Book chapter Authors Summers, Alan Citation Summers, A. (2020). ‘In Darwin’s Garden: an evolutionary exploration of augmented reality in practice, In Earnshaw, R., Liggett, S., Excell, P., Thalmann, D. (Eds). Technology, Design and the Arts - Challenges and Opportunities. Springer International Publishing Publisher Springer International Publishing Rights Attribution-NonCommercial-NoDerivatives 4.0 International Download date 28/09/2021 19:30:23 Item License http://creativecommons.org/licenses/by/4.0/ Link to Item http://hdl.handle.net/10034/623088 Chapter x In Darwin’s Garden: an evolutionary exploration of augmented reality in practice Alan Summers University of Chester [email protected] Abstract This chapter discusses the rapid developments in augmented reality and mixed reality technologies, from a practitioner’s perspective of making the augmented reality sculptural work In Darwin’s Garden. From its conception in 2012, to its exhibition at Carbon Meets Silicon II in 2017, the advances in augmented reality technology led to an interplay between the goal of the creators and the technological realisation of that vision. The art, design and technology involved, generated a reactive process that was mired in external influences as the accessibility to augmented reality became commercially valuable and subsequently restricted. This chapter will be of interest to anyone who wants to understand more about the possibilities, technologies and processes involved in realising mixed reality practice and about the commercial culture that supports it. Keywords: Augmented reality • Sculpture • Extended realities • Transmediation • Embodiment • Virtuality x.1 Introduction The artwork In Darwin’s Garden was developed by the artist Chris Meigh-Andrews with the collaboration and assistance of Rowan Blaik, Head gardener at Down House, and the author, a design educator and researcher at the University of Chester, UK.
    [Show full text]
  • Marketing Management -Prof
    Symbiosis Institute of Media and Communication, Pune Marketing Management -Prof. Chandan Chatterjee Marketing Diary Apple Macbook Pro Submitted By: YASMIN HUSSAIN 144 MBA 2011-2013 2 TABLE OF CONTENTS TOPICS PAGE NO. Product chosen 5 About the company 6 About the product 7 AMA and Marketing 8 • AMA • Marketing • My view Customer Value 11 • Value chain analysis • Customer Perceived Value Product 20 • Core/Augmented Products and Services • Product Levels • Product classification and hierarchy • Product Mix • Product Lifecycle • Industry Lifecycle Competitors 27 • Competitor Map • Direct Competitor Comparison • Competitive Forces • Market Share Pricing 31 Brand 33 • Branding • Brand Equity • Branding Strategy • Apple and the environment 3 Marketing Communications 42 • Marketing Mix • Marketing Communications Mix (ATL & BTL) • IMC Campaigns Distribution Decisions 87 • Distribution Structure • Target • B2B Channels • B2C Channels • Retail Strategy – SWOT Analysis • Apple Store Vs Luxury Retailers Sales Management 95 Consumer Behavior / Organizational Behavior 96 • Consumer Decision Making • Consumer Satisfaction • Organizational Culture • Organizational Structure STP 103 • Segmentation • Targeting • Positioning Role of Marketing Management 107 • Marketing Manager Role What makes Apple different? 109 • Income Sheet • Milestones • Apple without Steve Jobs References 120 4 PRODUCT CHOSEN APPLE MACBOOK PRO 5 ABOUT THE COMPANY- APPLE Industry: Computer Hardware, Computer Software, Consumer Electronics, Digital Distribution Founded on: 1 April 1976
    [Show full text]
  • The Computer Games Journal Ltd Registered Company No
    ISSN 2052-773X The Computer Games Journal Ltd Registered company no. SC 441838 Registered address: 5 Golf Course Rd, Skelmorlie, North Ayrshire, UK (post code PA17 5BH) journal website: www.computergamesjournal.com journal enquiries: [email protected] The Computer Games Journal Volume 2 Edition 2 Lammas 2013 Reproduction rights owned by The Computer Games Journal Ltd ©2012-14 The Computer Games Journal 2(2) Lammas 2013 Volume 2 Edition 2 Lammas 2013: contents Editorial The need to play and develop video games in order to understand them Phil Carlisle 3 - 4 Papers Physical responses (arousal) to audio in games Raymond Usher, Paul Robertson, Robin Sloan 5 - 13 Technical paper - running a business in The Cloud Sean Reilly, Gordon Dow 14 - 51 Game audio – an investigation into the effect of audio on player immersion Nicola Gallacher 52 - 79 On keeping graduates maximally skilled and visibly so to enter the computer games industry as software developers John Sutherland and Martin Williamson Smith 80 - 102 Audio immersion in games Stephen Gormanley 103 - 123 A quality-driven approach to game physics engine development using the Entity Component Pattern Christopher Reilly , Kevin Chalmers 125 - 149 Reproduction rights owned by The Computer Games Journal Ltd 1 ©2012-14 www.computergamesjournal.com The Computer Games Journal 2(2) Lammas 2013 The Computer Games Journal Editor-in-Chief Dr John N Sutherland BSc, MSc, EdD, CEng, CISE, CISP, MBCS Deputy Editors-in-Chief Dr Tony Maude BSc (Hons), PhD, BD (Hons) Dr Malcolm Sutherland BSc
    [Show full text]
  • Creating Games ART & CS 107 Spring 2013 Schedule Revised April 24, 2013; the Schedule Adapts to Your Interests and Ideas Throughout the Semester
    Creating Games ART & CS 107 Spring 2013 Schedule Revised April 24, 2013; the schedule adapts to your interests and ideas throughout the semester. Morning: TR 8:30 – 9:45am Hyperlinks are underlined. Chapter Afternoon: Thu. 1 – 4 pm reading is in McGuire and Jenkins, Office hours: (TCL 308) By appointment Creating Games, A K Peters 2008 + (I’m generally accessible–let me know when is best for you) errata TA hours: See website “Homework” is independent work due at the beginning of the following class session. I encourage you to discuss ideas with other students but your work product should solely be your own. When a written response is appropriate, note that scholarly writing includes citations to primary sources, terse style, appropriate vocabulary and tone, and proper English style. The writing center and my office hours are great resources to improve your writing. “Read” and “Play” material has no specific deadline, but should be done close to that day so that we have a common base for discussion. For games, spend at least two hours in actual gameplay, and try to play with other students in the class. Having played a game (i.e., a social and intellectual activity) with someone will help you to know if you can work together effectively on a project. Unless explicitly noted, you are welcome to play a game on a different (equivalent) platform or with your own copy instead of using the library resource. If you make a reasonable attempt to play a game and it is not available, then you can substitute a different game listed on the course web page.
    [Show full text]
  • Application for Faculty Development Program PROJECT GRANT
    Application for Faculty Development Program PROJECT GRANT Name: Tamara F. O’Callaghan Department: English Office: LA 547 Office Phone: Ext. 6977 e-mail address: [email protected] Project Title: The Augmented Palimpsest: Engaging Students through AR Encounters with the Past Amount Requested: $4,000.00 Short Project Description: The Augmented Palimpsest is a digital humanities tool that explores how the medium of Augmented Reality (AR) can be used in teaching medieval literature. Using Geoffrey Chaucer’s Canterbury Tales, a fourteenth-century poem written in Middle English, the tool will deliver digital enhancements that emerge from the printed page via a smart device. They will provide the reader with linguistic, historical, and cultural contexts, thus giving students greater access to medieval material culture and history. The digital content will include 3D models of medieval artifacts and architecture, large and complex enough to be walked around and viewed from multiple angles. Because the enhancements emerge from the printed page, the tool will maintain a pedagogical emphasis on close reading while encouraging students to develop their skills in textual analysis, critical thinking, interdisciplinary study, and new media literacy. It will improve the reader’s comprehension of the text by preserving the physical and kinesthetic connection to the text. The target audience for the tool includes both undergraduate students, who will encounter The Canterbury Tales in a survey literature course, and high school seniors, who are required to read selections of Chaucer’s poem as part of the National Common Core Standards. Tamara F. O’Callaghan October 1, 2013 signature* date * By typing your name or pasting your signature in the space provided you are allowing this application to be reviewed by the Faculty Benefits Committee for a possible award.
    [Show full text]
  • 085765096700 Hd Movies / Game / Software / Operating System
    085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Harap di isi dan kirim ke [email protected] Isi data : NAMA : ALAMAT : NO HP : HARDISK : TOTAL KESELURUHAN PENGISIAN HARDISK : Untuk pengisian hardisk: 1. Tinggal titipkan hardisk internal/eksternal kerumah saya dari jam 07:00-23:00 WIB untuk alamat akan saya sms.. 2. List pemesanannya di kirim ke email [email protected]/saat pengantar hardisknya jg boleh, bebas pilih yang ada di list.. 3. Pembayaran dilakukan saat penjemputan hardisk.. 4. Terima pengiriman hardisk, bagi yang mengirimkan hardisknya internal dan external harap memperhatikan packingnya.. Untuk pengisian beserta hardisknya: 1. Transfer rekening mandiri, setelah mendapat konfirmasi transfer, pesanan baru di proses.. 2. Hardisk yang telah di order tidak bisa di batalkan.. 3. Pengiriman menggunakan jasa Jne.. 4. No resi pengiriman akan di sms.. Lama pengerjaan 1 - 4 hari tergantung besarnya isian dan antrian tapi saya usahakan secepatnya.. Harga Pengisian Hardisk : Dibawah Hdd320 gb = 50.000 Hdd 500 gb = 70.000 Hdd 1 TB =100.000 Hdd 1,5 TB = 135.000 Hdd 2 TB = 170.000 Yang memakai hdd eksternal usb 2.0 kena biaya tambahan Check ongkos kirim http://www.jne.co.id/ BATAM GAME 085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Movies 0 GB Game Pc 0 GB Software 0 GB EbookS 0 GB Anime dan Concert 0 GB 3D / TV SERIES / HD DOKUMENTER 0 GB TOTAL KESELURUHAN 0 GB 1.
    [Show full text]
  • Applecare Apple TV Stocking Stuffers
    Apple TV Stocking Stuffers With the best HD content and AirPlay®, there’s always something good on TV. Perfect gifts starting at just ten dollars. Apple USB SuperDrive iTunes Gift Cards Compact and convenient, the Apple USB SuperDrive iTunes® Gift Cards are perfect for anyone who enjoys connects to your MacBook Pro with Retina display, one-stop entertainment. Each card is redeemable MacBook Air, or Mac mini with a single USB cable for music, movies, TV and fits easily into a travel bag. shows, apps, games, books, and more . iPod shuffle Apple Lightning to 30-pin Adapter The incredibly small, wearable music player comes Use this intelligent and ultracompact adapter to in a spectrum of colors and has conveniently connect your 30-pin a clickable control pad. And accessories to devices featuring VoiceOver tells you the song title the Lightning connector. or playlist name. The new Apple TV® with 1080p HD gives you access to the best content—movies, TV shows, live sports, your music and photos, and more—right on your widescreen TV. Apple Thunderbolt to FireWire Adapter iPad mini Smart Cover $ ® Apple TV 94 Easily connect your Thunderbolt-equipped Redesigned for iPad mini , the iPad mini Smart ® $ Mac to a FireWire device with the Apple Cover is its perfect match: a thin, durable cover that AppleCare for Apple TV 28 Thunderbolt to FireWire Adapter. It connects magnetically aligns for a 2 years of protection. to the Thunderbolt port on your Mac perfect fit. It automatically * Available on iTunes®. Title availability is subject to change. computer, giving you a FireWire 800 port wakes and sleeps your that supplies up to 7W for bus-powered iPad mini.
    [Show full text]
  • A History of Linux Gaming
    FEATURE A HISTORY OF LINUX GAMING A HISTORY OF LINUX GAMING Liam Dawe peeks into the belly of an unstoppable beast. n the first ever issue of Linux Voice we briefly developer possible, to having major publishers on touched down on the colourful history of Linux board. Let that just sink in for a moment, as two years Igaming. Now we’re here again to give you a better ago we didn’t have anything looking as bright as it is picture of how we went from being an operating now. That’s an insanely short amount of time for such system that was mostly ignored by every major a big turnaround. The dark ages We start our look in the early 90s, before most popular Linux distro even existed. ack in the 90s, people would most likely laugh at you for telling them Byou used Linux on the desktop. It was around this time that Id Software was creating the game Doom, which actually helped push Windows as a gaming platform. Ironically it was Id that threw us our first bone. A man named Dave Taylor ported Doom to Linux the year after the original release, and he only did it because he loved Linux. In the README.Linux file Dave gave his reasons for the port: “I did this ‘cause Linux gives me a woody. It doesn’t generate revenue. Please don’t call or write us with bug reports. They cost us money, and I get sorta ragged on for wasting One of the first big name games to ever grace our platform, Doom has left quite a legacy.
    [Show full text]
  • The Transport Data Revolution Investigation Into the Data Required to Support and Drive Intelligent Mobility March 2015
    The Transport Data Revolution Investigation into the data required to support and drive intelligent mobility March 2015 The Transport Data Revolution Acknowledgements This report has been prepared for the Transport Systems Catapult by Integrated Transport Planning Ltd, together with the expertise of White Willow Consulting, Advancing Sustainability, and the Horizon Digital Economy Research Institute at the University of Nottingham. The Catapult would like to express their gratitude to the project team for undertaking this work, which consisted of: Neil Taylor, Ian Stott, Jon Parker, Jim Bradley – Integrated Transport Planning Ltd. Andy Graham – White Willow Consulting Chris Tuppen – Advancing Sustainability Jeremy Moreley – Horizon Digital Economy Research Institute This research involving staging a number of workshops exploring the data requirements for intelligent mobility. The Catapult would like to express their gratitude to following persons who kindly spared their time for the purposes of this study: Frank Baxter – Southampton City Council Philip Kirk – Oxford Bus Company Roger Beecham – City University Robery Lee – BAE Systems Keith Bevis – Hertfordshire University Peter Lilley – Igeolise Nick Bromley – Greater London Authority Peter Miller – ITO! World Neil Brown – Sustainable Environment Vishnu Muralidharan – SBD Dan Clarke – Connecting Cambridgeshire Lee Omar – Red Ninja Studios Brad Cooper – DARTT Shane O’Neill – Elgin Mark Crosier – Prophesy Partners Carl Partridge – Fat Attitude Charlie Davies – Igeolise Maurizio Pilu
    [Show full text]