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PRESS START Production Notes Zack Nimbus (Joshua Stafford) is a typical suburban youth and volunteer monster exterminator living peacefully in a videogame world. It’s a realm where people actually do cross rivers by jumping across alligators’ heads (or being chomped to death in the attempt) and where injuries can be cured by eating food found laying about in old hallways. Here, the pleasant days are ending due to world conquest by the unspeakably evil but insecure and telephone-addicted wizard, Count Nefarious Vile (Peter Davis). Zack soon finds himself recruited by battle-hardened space soldier Sam (Lauren Chambers) and enthusiastically bad-tempered ninja Lin-Ku (Al Morrison) to join a last desperate attempt to thwart Vile’s imminent victory. But not before lampooning every videogame convention that comes their way. Press Start was produced and directed by Ed Glaser and written by Kevin Folliard from a story idea by Glaser. While Hollywood has produced more or less serious adaptions of specific game franchises from Mortal Kombat to Tomb Raider , and fans have attempted both serious and parody versions of their favorite games, Press Start stands alone as the first motion picture to play with the videogame experience as a whole. Furthermore, it’s the first film in which people who actually create videogames take part in spoofing themselves. Among them are Daniel and Carlos Pesina, veteran martial artists featured as live action characters in the Mortal Kombat I and II games. Daniel portrayed Johnny Cage, Sub-Zero and Scorpion while his brother Carlos appeared as Raiden. Providing the original soundtrack is composer Jake Kaufman, who scored the music for games such as Shantae and the upcoming Contra 4 . -
Jf«Lainr Distributed by Ultratech
jf«lainr Distributed by UltraTech COPYRIGHT MESSAGES Program Copyright © 1993 Acclaim Entertainment Inc Published by UltraTech Mortal Kombat® is a Registered Trademark of and licensed from Midway® Manufacturing Company. Copyright © 1992 All Rights Reserved - used by permission. Acclaim® is a Registered Trademark of Acclaim Entertainment. Original Design Midway Manufacturing Company Computer Conversions Probe Software IBM PC COMPATIBLES Code Mark Roll Sprite Conversion Gary Liddon Music & SFX Allister Brimble Artwork & Design Co-ordinator Matthew Walker This Manual Copy G Penn This Manual Design Mark Tilson Production Catherine Spratt & Robert Me Grath COPYRIGHT NOTICE The computer program and its associated documentation and materials are protected by National and International Copyright Laws. Storage of the computer program and its associated documentation and materials In a retrieval system, reproduction, translation, copying, hiring, lending, broadcasting and public performance are prohibited without the express written permission of UltraTech. All rights of the author and owner are reserved world-wide. This program and its associated documentation and materials are sold according to UltraTech terms of trade and conditions of sale. EPILEPSY WARNING CONTENTS READ THIS BEFORE PLAYING MORTAL KOMBAT A very small percentage of people have a condition which causes them to experience an epileptic seizure or altered consciousness when exposed to certain light patterns or flashing lights, including those that F30X CONTENTS .. 4 appear on a television screen or monitor and while playing computer games. Please take the following pre- cautions to minimize any risk: LOADING MORTAL KOMBAT 4 Prior To Use LIMITED WARRANTY 5 • If you or anyone in your family has ever had an epileptic condition or experienced altered conscious- ness when exposed to flickering lights, consult your doctor prior to playing. -
DISSERTAÇÃO Caio Túlio Olímpio Pereira Da Costa.Pdf
UNIVERSIDADE FEDERAL DE PERNAMBUCO CENTRO DE ARTES E COMUNICAÇÃO PROGRAMA DE PÓS-GRADUAÇÃO EM COMUNICAÇÃO CAIO TÚLIO OLÍMPIO PEREIRA DA COSTA A EXPERIÊNCIA SENSÍVEL NA IMERSÃO EM JOGOS DE VIDEOGAME Recife 2020 CAIO TÚLIO OLÍMPIO PEREIRA DA COSTA A EXPERIÊNCIA SENSÍVEL NA IMERSÃO EM JOGOS DE VIDEOGAME Dissertação apresentada ao Programa de Pós- Graduação em Comunicação da Universidade Federal de Pernambuco, como requisito parcial para obtenção do título de Mestre em Comunicação. Área de concentração: Estética e Culturas da Imagem e do Som. Orientador: Professor Doutor Eduardo Duarte Gomes da Silva. Recife 2020 Catalogação na fonte Bibliotecária Andréa Carla Melo Marinho, CRB-4/1667 C837e Costa, Caio Túlio Olímpio Pereira da A experiência sensível na imersão em jogos de videogame / Caio Túlio Olímpio Pereira da Costa. – Recife, 2020. 174 f.: il. Orientador: Eduardo Duarte Gomes da Silva. Dissertação (Mestrado) – Universidade Federal de Pernambuco. Centro de Artes e Comunicação. Programa de Pós-Graduação em Comunicação, 2020. Inclui referências. 1. Videogame. 2. Imersão. 3. Experiência sensível. 4. Subjetividade. I. Silva, Eduardo Duarte Gomes da (Orientador). II. Título. 302.23 CDD (22. ed.) UFPE (CAC 2020-91) CAIO TÚLIO OLÍMPIO PEREIRA DA COSTA A EXPERIÊNCIA SENSÍVEL NA IMERSÃO EM JOGOS DE VIDEOGAME Dissertação apresentada ao Programa de Pós- Graduação em Comunicação da Universidade Federal de Pernambuco, como requisito parcial para obtenção do título de Mestre em Comunicação. Aprovada em: 19/02/2020. BANCA EXAMINADORA _____________________________________________________________ Prof. Dr. Eduardo Duarte Gomes da Silva (Orientador) Universidade Federal de Pernambuco _____________________________________________________________ Prof. Dr. Rodrigo Octávio D’Azevedo Carreiro (Examinador Interno) Universidade Federal de Pernambuco _____________________________________________________________ Prof.