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About The Learning Company® Since 1980, The Learning Company has consistently produced the highest quality educational software available. Our award-winning products help develop your child’s underlying thinking skills and creativity, while reinforcing important areas of the basic curriculum, such as reading, writing, and mathematics.

Every Scooby-Doo product undergoes extensive research and testing, with input from educational professionals, parents, and children. Each product features a precise balance of educational content and entertainment value, so your child has fun while learning!

How do we do it? Enchanting characters. Challenging situations. Rich game environments. State-of-the-art graphics and sound. Progressive skill levels and game segments that can be customized to meet your child’s individual needs.

As parents and educators, we recognize that education is a continuous process. So we developed a complete system of age-appropriate programs. Carefully sequenced by age groups, this system makes it easy for you to confidently choose the right products for your children at each stage of their educational development. As an integral part of The Learning Company’s system, each of our products addresses a specific age group and subject area with appropriate themes to heighten your child’s interest in learning.

© 2001 TLC Education Properties LLC, and its licensors. All rights reserved. Adobe® Acrobat® © 2001 Adobe Systems Incorporated. Uses Bink Video Technology. Copyright © 1997–2001 by RAD Game Tools, Inc. Developed by TerraGlyph Interactive, L.P. The Learning Company is a registered trademark and Mystery Adventures and Phantom of the Knight are trademarks of TLC Education Properties LLC. Windows and Win are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Pentium is either a registered trademark or trademark of Intel Corporation in the U.S. and/or other countries. Adobe and Acrobat are trademarks of Adobe Systems Incorporated. All other trademarks are the property of their respective owners.

SCOOBY-DOO and all related characters and elements are trademarks of and © Hanna-Barbera.

CARTOON NETWORK and logo are trademarks of and © Cartoon Network. WB SHIELD: TM & © Warner Bros. (s01)

DirectX is a proprietary tool of Microsoft Corporation and its suppliers and may only be used in conjunction with Microsoft operating system products. All intellectual property rights in the DirectX are owned by Microsoft Corporation and its suppliers and are protected by United States copyright laws and international treaty provisions. Copyright ©

2001 Microsoft Corporation. All rights reserved. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ 2 • Scooby-Doo , Phantom of the Knight ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

Table of Contents

Welcome! ...... 4 Hardware and System Requirements ...... 4 Setting Up and Starting the Program...... 5 Checking Out the Goodies ...... 6 Groovy Goodies ...... 6 Online Goodies ...... 6 Getting Started ...... 7 Signing In...... 7 Choosing a Difficulty Level ...... 7 Mystery in the Castle ...... 8 Exploring the Castle ...... 8 Collecting Useful Objects ...... 8 Moving from Place to Place ...... 9 Entering Scary Areas ...... 9 Talking to Characters ...... 9 Earning Scooby Snacks ...... 9 Knights of the Snack Table...... 10 Wizard Anziani Says...... 10 Using the Toolbar ...... 11 Using the Main Menu ...... 11 Setting the Sound Options ...... 12 Getting Help ...... 12 Using an Object from the Toolbar ...... 12 Playing the Game ...... 13 Meeting the Suspects ...... 13 Sir Lacksalot ...... 13 Ewan McHaggis ...... 13 Maria Hernandez ...... 14 Chester the Jester...... 14 Wizard Anziani...... 14 Hedge Maze ...... 15 Examining the Clues ...... 16 Unmasking the Black Knight ...... 16 Troubleshooting ...... 17 Credits ...... 20

License Agreement ...... 22 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ Scooby-Doo , Phantom of the Knight • 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

Welcome! Welcome to the Scooby-Doo™, Mystery Adventures™! Join Scooby- Doo™, Shaggy, Daphne, Fred, and Velma as they travel in the Mystery Machine™ in search of unsolved mysteries and spooky adventures. In each Scooby-Doo, Mystery Adventure, a ghost-like figure is scaring the local residents. Can you help Scooby-Doo, Shaggy, and the gang investigate the mystery scene and find out who’s really behind all the spookiness?

Hardware and System Requirements

Runs on: IBM® PC and compatibles—Pentium® 166 MHz or better With: ■ Windows® 95/98/Me/2000/XP ■ 32 MB of memory (RAM) ■ Hard disk with 40 MB of free disk space* ■ 8x CD-ROM drive ■ 16-bit color monitor capable of 640 x 480 resolution ■ Windows-compatible sound card ■ DirectX 8a or higher (will be installed if needed) ■ DirectX compatible video card ■ Speakers ■ Mouse

Recommended: ■ Internet browser, such as Netscape® Navigator® 4.0 or Microsoft® Internet Explorer® 4.0 or higher ■ 28.8 Kbps or faster modem ■ Printer (color preferred)

*An additional 7 MB of disk space may be required to install Adobe® Acrobat Reader®.

In the interest of product improvement, information and specifications represented here are

subject to change without notice. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

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Setting Up and Starting the Program Scooby-Doo™, Phantom of the Knight™ runs from your CD-ROM drive. However, you need 40 MB of free hard disk space to store some program files. You can also register this product via modem using a toll-free number.

These instructions assume that the AutoPlay feature of Windows is turned on. (AutoPlay is usually enabled when you install Windows on your computer. See your Windows documentation for more information.)

To set up the program: 1. Insert the program CD into your CD-ROM drive. 2. Click on Yes at the install prompt to begin the setup process. 3. Follow the onscreen instructions to complete the setup process.

Once you’ve completed the setup, the program will run automatically any time you insert the program CD into the CD-ROM drive.

To start the program: 1. Insert the program CD into your CD-ROM drive. 2. Click on Play.

Whenever you exit the program, you return to the desktop. You can restart the program directly from the Start menu as long as the program CD is still in the CD-ROM drive. (These instructions also apply if AutoPlay is turned off.)

To start the program from the Start menu: ■ Click on the Start button. Then choose Programs, The Learning Company, and Scooby-Doo, Phantom of the Knight in that order.

Click here to begin playing the game.

Click here to access Introductory the Groovy Goodies Screen (See Groovy Goodies.)

Click here to access the Online Goodies. (See Online Goodies.)

Click here to quit the program.

Click here to Click here to Click here to set up your access this uninstall or reinstall Internet connection and Help Guide. the program.

to register your program. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

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Checking out the Goodies Before you begin playing Scooby-Doo, Phantom of the Knight, check out some of the goodies that are included on the program CD.

Groovy Goodies By clicking on Groovy Goodies at the introductory screen, you can access a number of extra goodies. You can catch a sneak peek of an upcoming Scooby-Doo movie. You can also download two programs: one that lets you print out a Scooby-Doo movie poster and another one that lets you send virtual postcards of Scooby-Doo, Shaggy, Daphne, Fred, and Velma to all your friends.

Groovy Click here to watch Goodies a movie preview of Screen Scooby-Doo and the Alien Invadersª.

Click here to send virtual Scooby-Doo postcards.

Click here to print Click here to return out a Scooby-Doo to the introductory movie poster. screen. Online Goodies* You can also visit some fun online Web sites that are of special interest to Scooby-Doo mystery fans. Just click on Visit Scooby-Doo Online at the introductory screen. Then start surfing the Web to learn more about Scooby-Doo, Shaggy, and the gang.

Note: You’ll need to set up your Internet connection before you can visit these online Web sites. (See Setting Up and Starting the Program.)

*The online services advertised as part of this product may be changed or

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Getting Started Before you begin playing Scooby-Doo, Phantom of the Knight, you’ll need to sign in and choose a difficulty level for your mystery game.

Signing In First, sign in by entering your name. The sign-in screen lists all players who have already entered their names. Your name will automatically be saved until the mystery is solved and the game is completed. Then click on Play.

Click on a name Click on the in the sign-in list arrows to Sign-In to choose it. scroll through Screen the sign-in list. Click here to quit the program.

Click here to Click on the begin playing letters of your the game. name to sign in.

To pick up your game where you left off, find your name on the list and click on it. If you haven’t completed the mystery and you don’t see your name, click on the arrows on the side of the list until you find it. Then click on Play to continue on your way.

When the sign-in list has 99 names, it is full. You’ll need to remove a name before you can enter a new one. Click on the name you want to remove and press Delete. This will permanently erase that player’s game information from the hard disk.

Choosing a Difficulty Level Whenever you start a new game, you’ll need to choose a difficulty level. You can choose from three levels of difficulty: Spooky (Easy), Spookier (Medium), and Spooktacular (Hard).

To start the game at a Difficulty particular difficulty level, click Level Screen on the picture above that level. Note: If there is no picture above your desired difficulty level, simply move your mouse to the empty spot above that level. The picture will fill in, and you can then click on it to

choose that difficulty level. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

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Note: You can’t change the difficulty level in the middle of a game. If you begin playing a game and find that it is too easy or too hard, you’ll have to start a new mystery game at a different level of difficulty. To do this, delete your name from the sign-in screen and re-enter it. (See Using the Main Menu.)

Mystery in the Castle Jane McHaggis is the co-owner of Joust for Fun, a medieval-themed restaurant and family fun center that is located in a real Scottish castle. Jane has a problem. Her niece Bernice, the star princess of Joust for Fun, has mysteriously disappeared. To make matters worse, there’s a fire-breathing dragon roaming the castle grounds! Has the Black Knight—the ghost of the castle’s original owner—returned with his pet dragon to claim his castle and all that lies within? Or is there someone else behind the Black Knight and his dragon—someone who wants to scare everyone away from Joust for Fun and ensure its utter failure? Join Scooby-Doo, Shaggy, Daphne, Fred, and Velma as they explore the castle, and help them solve the mystery of the Phantom of the Knight.

Exploring the Castle To solve the mystery of the Black Knight, you’ll have to explore the castle in search of clues and other useful objects. Sometimes you will need to solve a puzzle before you can proceed in your adventure. Listen to the characters in the program for hints on how to solve these puzzles. You may need to make a few choices and go back to a place you have already visited. If you need additional help, you can click on Scrappy-Doo™ in the toolbar. (See Getting Help.)

Collecting Useful Objects Search the different rooms and areas of the castle by clicking on objects on the screen. If you find objects that you can use later in the game, collect these objects by clicking on them. These objects will then be stored in your inventory on the toolbar. (See Using the Toolbar.)

Whenever you move your mouse near a clickable object, your cursor will change to a Scooby-Doo paw that opens and closes. (If the clickable object is an exit, the cursor will change to a pointing Scooby-Doo paw. See Moving from Place to Place.)

Watch out for the Black Knight! Sometimes when you click on an object, the Black Knight will appear and scare you away. You will then have to find your way back to the room or area where the Black Knight appeared. The Black Knight appears randomly, and the hiding place of the Black

Knight changes each time you enter a room or area. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

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Moving from Place to Place You can lead Scooby-Doo, Shaggy, and the gang to different rooms or different parts of the town by clicking on onscreen exits. When you are near an exit, your cursor will change to a pointing paw. The paw points in the direction that you will travel when you click on that exit.

Note: If you click on Scrappy-Doo in the toolbar and then click on an exit, Scrappy-Doo will tell you where that exit leads. (See Getting Help.)

Entering Scary Areas Scooby-Doo and Shaggy are easily spooked. If a certain area or room seems particularly scary, they will not enter unless you give them Scooby Snacks. The number of Scooby Snacks needed varies according to the difficulty level of your game.

To enter a scary area, you’ll need two Scooby Snacks in the Spooky level, three in the Spookier level, and four in the Spooktacular level. You can see how many Scooby Snacks you have by looking at the toolbar. (See Using the Toolbar.) If you do not have enough Scooby Snacks to enter a scary area, you can collect more Scooby Snacks by playing the activities in the program. (See Earning Scooby Snacks.)

Talking to Characters If you meet a character in the game, you can find out information about the mystery by talking to that character.

To talk to a specific character: ■ Click on the character. Then continue clicking on the character until the character runs out of new things to say.

Note: Pay attention to what each character says. If you find an object that the character wants, give it to that character. The character will then tell you more information about the mystery.

Earning Scooby Snacks You’ll need lots of Scooby Snacks to convince Scooby-Doo and Shaggy to enter the scary areas of the castle. (See Entering the Scary Areas.) To collect Scooby Snacks, play the following activities. You’ll find these activities while exploring the castle. To stop playing these activities, click on the shield button. You can then resume your exploration of the castle. If you ever need more Scooby Snacks, you can always collect some more by going

back and playing these activities again. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

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Note: You can carry up to 99 Scooby Snacks at a time. After that, you’ll have to give some Scooby Snacks to Scooby-Doo and Shaggy before you can collect some more.

Knights of the Snack Table

Look here to see how many Look here to see how many Scooby Snacks you have mugs Shaggy can break earned in this activity. before the activity ends. Help Shaggy serve root beer to the thirsty Knights of the Snack Table.

When a knight slides his mug down a table, move Shaggy to that table so he can catch and refill the mug.

If the knight is still thirsty, press the mouse button to slide the mug back. Or move Shaggy to the next knight’s table, and press the mouse button to serve him instead.

Be careful! If Shaggy doesn’t catch a mug, the mug will break. The activity ends when a certain number of mugs have been broken (five mugs in the Spooky level, four mugs in the Spookier level, and three mugs in the Spooktacular level).*

Wizard Anziani Says Click here to exit the activity. Scooby-Doo is learning how to make potions that can be used to cast spells. Can you help him copy Wizard Anziani’s movements?

Each time the wizard moves, one of the potion bottles will light up. Watch the order in which the bottles light up.

Then click on the bottles in that same order so that Scooby- Doo can make the correct potion.

Try not to make too many mistakes! The activity ends when Scooby-Doo has made a certain number of mistakes (five mistakes in the Spooky level, four mistakes in the Spookier level, and three mistakes in the Spooktacular level).*

*Don’t worry if an activity ends. Remember, you can always go back and play each

activity as many times as you like! ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

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Using the Toolbar At any point during the game, you can check your progress by looking at the toolbar at the bottom of your screen. To close the toolbar, click on the Mystery Machine. To open the toolbar, click on the Mystery Machine again.

Objects that you collect are stored in your inventory on the toolbar until you use them. You can store up to four objects at the same time. You can also use the toolbar to go to the Main Menu, to get help from Scrappy- Doo™, and to go to the Suspects and Clues screen. The toolbar also helps you keep track of your supply of Scooby Snacks.

Toolbar

You can collect Click here Look here to see more objects to fill to go to the how many Scooby Click here to these empty slots Main Menu. Snacks you have. close or open in your inventory. the toolbar. Click here to get help from Scrappy-Doo. Click here to go to (See Getting Help.) the Suspects and Clues screen. (See Click on an object Examining the Clues.) to use it. (See Using an Object from the Toolbar.)

Using the Main Menu From the Main Menu, you can choose to start a new mystery game, access the Sound Options screen, or quit the program. If you start a new mystery game, you will be asked to sign in again.

Note: Be sure to sign in under a different name if you want to save your current game.

Click here to Click here to go Main Menu start a new to the Sound Screen mystery game. Options screen. (See Setting the Sound Options.) Click here to quit the program. Click here (Your current to continue game will be playing your saved.)

current game. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

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Setting the Sound Options At this screen, you can set the volume levels for the sound, music, and dialogue in the program.

Sound Click here to Options go back to the For each sound Screen Main Menu. option, click on the sword and drag it to the desired volume level. (1 is the softest, and 10 is the loudest.)

Getting Help If you need help while playing the game, click on Scrappy-Doo in the toolbar. Your cursor will become a question mark. As you move your mouse across the screen, the question mark will wiggle on top of certain objects. Click on these objects to hear helpful information about them from Scrappy-Doo.

Scrappy-Doo can help you in the following way: ■ If you click on an exit, Scrappy-Doo will tell you where the exit leads.

Using an Object from the Toolbar While playing the game, you may want to use an object that you have collected. For example, you may want to give an object to a character or use a key to unlock a door. To use an object, simply click on that object in the toolbar. Then click on the place where you want to use the object. For example, you can click on a character or click on a door.

Each object that you collect can only be used once. If you successfully use an object, it will disappear from the toolbar. If you cannot use the object,

it will remain in the toolbar so that you can use it at another time. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

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Playing the Game As you explore the castle with Scooby-Doo, Shaggy, Daphne, Fred, and Velma, you will encounter five suspects. Your job is to help Scooby-Doo, Shaggy, and the gang figure out which of these suspects is the mastermind behind the Black Knight.

Collect clues about the Black Knight’s true identity by solving puzzles for each of the suspects. Then put the clues together to solve the mystery of the Black Knight. (See Examining the Clues.)

Meeting the Suspects Each time you meet a new suspect in the program, you will have to solve a puzzle involving that character. If you are successful, the suspect will give you a clue about the true identity of the Black Knight.

Sir Lacksalot Sir Lacksalot is buried under a pile of armor! Can you help him get up by removing the armor?

Click on the pieces of armor, and drag them off of Sir Lacksalot. The pieces are wrapped around each other, so be sure to choose carefully which piece to move first and in what direction.

Ewan McHaggis Ewan McHaggis will test your observation skills with his questions about the castle and its grounds. Choose the correct answers, and Ewan

will reward you with a clue! ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ Scooby-Doo , Phantom of the Knight • 13 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ Maria Hernandez Can you help Maria stack all the dishes on her two trays? Make sure that you keep the trays balanced. If you stack too many dishes on either side, they will all fall off!

Note: 1 plate weighs the same as 2 bowls or 4 cups. And 1 bowl is just as heavy as 2 cups.

Chester the Jester Chester the Jester has lost his juggling balls. Find all three of his juggling balls, and Chester will give you a clue.

Chester also knows a couple of secrets. Each time one of his juggling balls is found, he will give you more hints.

Wizard Anziani To find Wizard Anziani, you’ll have to learn how to turn his collection of skulls. Can you figure out which way you need to turn each skull? (Hint: The secret can be found after reflecting the reflection in the Royal Gallery room.)

Note: Each time you click on a skull, it will turn one position

clockwise. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ 14 • Scooby-Doo , Phantom of the Knight ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ Hedge Maze

You will need to visit the Hedge Maze to find your way to the castle balcony. Go through the maze a few times to locate other important clues that will help you solve this mystery. Keep an eye on the pathway, it will help lead you through. You can earn a map to the maze by visiting the Wizard. This map will show you the maze’s secrets and help you find the missing jewel.

Spooky Just a few turns here.

Spookier A few more turns. Can you find your way?

Spooktacular

Lots of turns to keep you on your feet! ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ Scooby-Doo , Phantom of the Knight • 15 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

Examining the Clues Each time you receive a clue from one of the suspects, you will be taken to the Suspects and Clues screen so that you can examine the clue. You can also go to the Suspects and Clues screen at any time in the game by using the toolbar. (See Using the Toolbar.)

If you’ve talked to a suspect, the suspect’s picture will appear in one of these picture Suspects frames. Click on a and Clues suspect’s picture to Screen hear a summary of what you’ve learned about that suspect.

Click here to continue exploring the castle.

Clues that you’ve collected When you move your will appear on this shelf. mouse over a clue on the Click on a clue to hear its shelf, a description of that description. clue will appear here.

Use the clues to figure out the true identity of the Black Knight. Some clues point to a particular suspect because they are objects that the suspect would wear or carry. Other clues give you information about why a particular suspect might want to scare everyone away from the castle.

When you have gathered all of the clues, put them together to see who is the mastermind behind the haunting of the castle. But watch out! Some clues are “red herrings.” These clues try to mislead you by pointing to the wrong suspect. Be on the lookout for one red herring clue in the Spooky level and two red herring clues in the other levels.

Once you have collected clues from all the suspects, you will need to find an object that is the final clue. This clue will help you put all of the pieces together and solve the mystery!

Unmasking the Black Knight When you have found the final clue, you’ll have a chance to unmask the Black Knight. Fred will bring you back to the Suspect and Clues screen. Click on the picture of the suspect that you think is behind the mystery of

the Black Knight. Then watch to see if you’re right! ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ 16 • Scooby-Doo , Phantom of the Knight ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

Troubleshooting Try this first! If you have problems running the program, try cleaning the CD. Gently remove any fingerprints and dust using a clean, soft, lint-free cloth dampened with water or a CD-cleaning solution. Avoid using materials such as tissue, which may scratch the CD.

If you have questions, contact our Technical Support Center at: http:// www.gsp.cc/faq/

1. The Scooby-Doo, Phantom of the Knight program icon does not appear on the desktop or in the Start menu. • Reinstall the program.

2. You see a message telling you that there is not enough available space on the hard disk. Scooby-Doo, Phantom of the Knight requires 40 MB of hard disk space for the program’s data and executable files. (Additional hard disk space will be required to save player information for more than five players.) • Remove some files after backing them up.

3. You see a message telling you that there is not enough memory to run the program. Scooby-Doo, Phantom of the Knight needs at least 32 MB of installed memory (RAM) to run. Your computer’s memory may be filled with other programs that are running in the background. • Close any other applications that are running, and restart the program.

4. Program speed is very slow. Scooby-Doo, Phantom of the Knight needs at least a Pentium 166 MHz computer with a 8x CD-ROM drive for basic performance. • Close any other applications that are running. • Make sure that you have the latest Windows video drivers with DirectX compatibility for your graphics card. (Contact the video card manufacturer for latest drivers.)

5. You do not hear music, sound, or speech. • Check that the speakers are properly connected to your computer. Make sure they are getting power and are turned on, and that the volume is turned up. • Make sure that your sound card is Windows compatible and is properly installed for Windows. Be sure that the sound card is specifically designed to work with the version of Windows that you are using. Also check that the volume is properly set. See the manufacturer’s documentation for information relating to your sound card. • Make sure the mixer level setting is correct. Click on the Start button. Choose Programs from the Start menu.

Next choose Accessories. Then choose Multimedia (Windows 95) or ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ Scooby-Doo , Phantom of the Knight • 17 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ Entertainment (Windows 98), and choose Volume Control. Make sure that the sliders on the mixer control panel are all the way up and that no mute buttons are selected.

6. There is no music for the Message Mate (virtual Scooby-Doo postcard). Check to see if ADPCM driver is installed. • Click on the Start button. • Choose Settings. • Choose Multimedia • Then choose the Device tab and choose Audio Compression CODC. Make sure that Microsoft ADPCM CODEC is installed. If not, install it from your Microsoft Windows 95 or 98 software. (See your Windows documentation).

7. Game crashes after feeding Scooby-Doo or Shaggy a Scooby Snack. This may be because your computer does not have a sound card that is DirectX certified. A possible remedy is to: • Open the Control Panel from the Start menu of Windows • Click on the sound card icon • Disable the Direct Sound If this does not correct the problem, contact your sound card manufacturer for additional assistance.

8. Strange graphics appear; the game action stops unexpectedly. • Try using the 640 x 480, 16-bit color display mode driver that came with your video card. (See your Windows documentation for more information.) • Make sure you have the latest Windows video drivers installed. (Contact your video card manufacturer for more information.)

9. Colors don’t look right. • Adjust your monitor’s color and brightness. • Make sure the color display is set to 16-bit. • Turn off your screensaver. • Close any other applications that are running. • Make sure you have the latest graphics drivers installed. (Contact your video card manufacturer for more information.)

10. The program window seems small. The program window may not fill the entire screen. • For maximum window size, make sure the display mode is set to 640 x 480. (See your Windows documentation.)

11. Nothing prints. • Make sure the printer is plugged in and switched on. • Check the indicator light on the printer to be sure the printer is “online” or “selected.” • Make sure the printer cables are connected tightly. • Make sure you have selected at least one print item from the Printing

area. Where applicable, and either Colored In or Outlined is selected. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ 18 • Scooby-Doo , Phantom of the Knight ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

12. When you print, pictures or text look faint, blurred, or streaky. Black ribbons wear out fairly evenly. Multicolor ribbons wear out unevenly, causing the printout to look streaky or blurred. • Replace your printer ribbon or ink cartridge.

13 The printer displays an “out of memory” message. • Make sure your printer has at least 1 MB of memory.

14. You are not able to connect to our online Web sites. This feature requires a browser. • Make sure that you have a browser properly installed. See your browser and Windows documentation for more information. • Make sure that the files with an .HTM extension (for example, “bookmark.htm”) are associated with the browser of your choice. To check this, double-click on any .HTM file. If the browser does not launch, create an association from the File Manager. (See your Windows documentation for more

information.) ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ Scooby-Doo , Phantom of the Knight • 19 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

Credits

The Learning Company Communications Group Documentation Editor Robyn Braverman Fedora Chen Producers Don Dacanay Elizabeth K. Perrault Help Guide Writer Ganean De La Grange Erik B. Zwerling Emmeline Chen Kenny Dinkin Executive Producer Interface Designer Pat Elliott Mimi Leinbach Todd Wong Sallee Green Brand Managers Vice President Engineering Chris Hoge Barbara Griffin Hugo Paz Greg Long Debora Kalin Production Engineer Christa McClintock Gina Morimoto Senior Brand Manager Matt Archumbault Tim Nelson Tom Craven Operations Specialist Gabriele Rennie Director of Licensed Brands Alaleh Hatamaria Kevin Richardson Karen Peterson Design Manager Sally Mark Elizabeth Robinson QA Manager Lisa Thomas Dan Mizuba Design Agency Moore Design Group Jana Wilson-Wade QA Supervisor David Wilmore Illustrator Andrew Viloria Sherri Wright QA Leads Moore Design Group Wilfred Albovias Media Manager John Varela Princess Evelyn Dubocq QA Team Senior Manager, Publicity Sarah Burlingame Susan Salminen Sabrina Fahmi Vice President Research & Michael Fraser Development Jennifer Kim Thom Ackerman Maslow Sean Sy Vice President Marketing Haw-Yuan Yu Ellen Holbrook Educational Specialist Special Thanks Janet Lafler Salami Studios Blackwell

Warner Bros. Interactive Entertainment

VP Worldwide Publishing, Kids’ WB! Special Thanks to Music and Interactive Entertainment Hanna-Barbera Michael Harkavy Director, Interactive Entertainment Rob Sebastian Iwao Takamoto Manager, Interactive Entertainment Davis Doi Scott Johnson Jim Stenstrum Executive Producer Michael Diaz Brett Skogen Collette Sunderman Producer Heidi Behrendt Creative Manager Charles Carney Art Director Allen Helbig Art Director Peter Tumminello Marketing Coordinator Jim Molinaro Executive Assistant

Zachary Monge ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ 20 • Scooby-Doo , Phantom of the Knight ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

TerraGlyph Interactive Studios

Vice President & Creative Director Dick Thorn Additional Sound Producer 2D Animation 2D Tools and Graphics Mark Smith TerraGlyph Productions Tony Sherman Lead Designer Limited, Dublin, Ireland Nick Munteen Tony Sherman James Bauer Tamra L. Sherman Additional Design Design & Engineering Production Mark Smith Stephen Geering Coordinator Ryan Gwynne Eddie Heidenreich Cindy Siadek Assistant Producer Curtis Marolt Production Assistant John F. Kelly Lead Artist Chris Reczek Lead Programmers Kathy Tootelian Rob Schoenbacher Steve Ellmore Background Artists Lead Tester Rob Morgan Kathy Tootelian Mike Casso Tools Programmers Joe Szwajkowski Product Testers Steve Briggs Mike “Thor” Fritz Nick Muntean Christian Gustaffsson David Torronio Dave Casso Writer Moro Studios SL, Andy Hanson Andy Cobb Madrid, Spain Geoff Zailyk Klaus Schuller Fernando Moro, Michael Archuleta Original Music & Orchestration Studio Director Donald Jobe Stephen Geering Brownbag Studios, Development Title Screen Music Dublin, Ireland Technical Support Eddie Heidenreich 3D Animation Mark Maxon Lead Sound Designers Jim Rodda Mike Connelly Eddie Heidenreich Dialogue Mastering Curtis Marolt

Voice-Over Richard Henzel as The Blackwell Scooby-Doo Characters Anziani the Wizard Communications Group Scott Innes as Scooby- Michael Greco as Sir Inc., Baton Rouge, LA Doo, Scrappy-Doo, and Lacksalot (Brad) Audio Recording Norville “Shaggy” Maria K. Burke as Jane Engineer: Jeff Blackwell Rogers™ McHaggis Secondary Character Frank Welker as Fred Susan Gillan as Maria Voices Recorded At Jones™ Hernandez & Bernice TerraGlyph Studios, B.J. Ward as Velma Talent Agencies Schaumburg, IL Dinkley™ SBV Talent Recording Engineer: Grey Delisle as Daphne CED Talent Mike Connelly Blake™ Sandy Schnarr Talent Special Thanks Brian Flynn Dialogue Director Special Artists Agency Patrick Daleiden Scooby-Doo Linda Jack Talent Characters Bruce Reilly Scooby-Doo Characters David Daleiden Collette Sunderman, Voices Recorded At Hanna-Barbera John Fearnside Salami Studios A.P., Rick Cronan Secondary Characters North Hollywood, CA Stephen Geering Chris Petschler as Ewan Audio Recording Joe Sibilski McHaggis & Chester Engineer: Ed Collins the Jester Dawn Geering Roxanne Geering Dia Smith Very Special Thanks

Bruce Reilly ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ Scooby-Doo , Phantom of the Knight • 21 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

END USER LICENSE AGREEMENT

SINGLE-USER P RODUCTS

THIS IS A LEGAL AGREEMENT BETWEEN YOU (EITHER AN INDIVIDUAL OR AN ENTITY) AND TLC MULTIMEDIA LLC, AND ITS SUBSIDIARIES AND AFFILIATES (“TLC”). THIS AGREEMENT IS GOVERNED BY THE INTERNAL SUBSTANTIVE LAWS OF THE STATE OF CALIFORNIA (AND NOT BY THE 1980 UNITED NATIONS CONVENTION ON CONTRACTS FOR THE INTERNATIONAL SALE OF GOODS, AS AMENDED). BY INSTALLING OR USING THE SOFTWARE, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, REMOVE THE PRODUCT FROM YOUR HARD DRIVE AND PERMANENTLY ERASE ALL COPIES OF THE PRODUCT. IF YOU ARE THE ORIGINAL INSTALLER OF THE SOFTWARE YOU MAY PROMPTLY RETURN THE SOFTWARE (INCLUDING PRINTED MATERIALS) WITH PROOF OF PURCHASE TO THE PLACE WHERE IT WAS PURCHASED FOR A FULL REFUND OF THE AMOUNT PAID OR STORE CREDIT (AS APPLICABLE).

TLC SOFTWARE LICENSE

GRANT OF LICENSE. This License Agreement permits you to use one copy of TLC software (the “Software”), which may include electronic documentation, on a single computer/workstation. The Software is “in use” on a computer when it is loaded into the temporary memory (i.e., RAM or Cache) or installed into permanent memory (e.g., hard disk, CD-ROM drive, or other storage device) of that computer. This License does not constitute a sale and does not authorize a sale of the Software or anything created thereby. All intellectual property (including copyright, trademark and patent) in the Software, including all animations, audio, images, maps, music, photographs, video, and text incorporated into the Software, are owned by TLC and its affiliates, suppliers and licensors, and are protected by United States laws and international treaty provisions. TLC and its affiliates, suppliers and licensors retain all rights not expressly granted. You must treat the Software like any other copyrighted material, except that you may make one copy of the Software solely for backup or archival purposes. You may transfer your rights under this Agreement on a permanent basis provided you transfer the license granted by this Agreement, and the Software and all associated printed materials, and you retain no copies, and the recipient agrees to all of the terms of this Agreement. • You may not use the software on or over a network or any other transfer device (including the Internet) except in a manner using the network and online functions included in the Software, if any. Use of the Software on more than one computer constitutes copyright infringement and may be punishable by civil fines, criminal penalties, or both. • You may not rent or lease the Software, but schools and libraries may lend the Software to third parties provided the Software is in CD format and each end user is given a copy of this License Agreement which will govern the use of such Software. • You may not modify, translate, reverse engineer, decompile, or disassemble the Software, except to the extent that this restriction is expressly prohibited by applicable law. • You may not remove any proprietary notices or labels in the Software. • You may not copy the printed materials accompanying the Software or distribute printed copies of any user documentation provided in electronic format. • You may not publicly perform or publicly display the Software. The restrictions contained herein apply equally to hybrid CD-ROMs which may contain multiple versions of the Software for use on different operating systems. Regardless of the type of media you receive, you may use only the portion appropriate for your single- user computer/workstation. In the event you fail to comply with any of the terms or conditions of this license, your rights to use the Software will end, you will stop using the Software, remove the Software from your computer, and permanently erase all copies of the Software. You may not export or reexport the Software or any underlying information or technology except in full compliance with all

United States and other applicable laws and regulations. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ 22 • Scooby-Doo , Phantom of the Knight ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

LIMITED WARRANTY

LIMITED WARRANTY. TLC and its affiliates, suppliers and licensors warrant to the original installer of the Software, for a period of ninety (90) days from the date of purchase, that the media on which the Software is distributed is substantially free from defects in materials and workmanship. ANY AND ALL OTHER IMPLIED WARRANTIES WITH RESPECT TO THE SOFTWARE AND THE ACCOMPANYING WRITTEN MATERIALS, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE EXPRESSLY DISCLAIMED.

REMEDIES. Your exclusive remedy will be, at TLC’s sole option, (a) the refund of the amount you paid for the Software or (b) repair or replacement of the Software, provided that the defective Software is returned to TLC (at The Learning Company, Dock Door #9, 120 Hidden Lake Circle, Duncan, SC 29334. Telephone: (319) 378-7319) along with proof of the date of purchase within ninety (90) days from the date of purchase. This Limited Warranty is void if failure of the Software has resulted from accident, abuse, neglect or misapplication. Any replacement Software will be warranted for the remainder of the original warranty period or thirty (30) days, whichever is lo nger. Except as set forth above, the Software is sold “as-is”, without any express or implied warranties of any kind.

LIMITATION OF LIABILITIES. IN NO EVENT WILL TLC OR ITS AFFILIATES, SUPPLIERS AND LICENSORS BE LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, ECONOMIC, COVER, CONSEQUENTIAL, EXEMPLARY OR PUNITIVE DAMAGES ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, USER DOCUMENTATION, OR RELATED TECHNICAL SUPPORT, INCLUDING, WITHOUT LIMITATION, DAMAGES OR COSTS RELATING TO THE LOSS OF PROFITS, BUSINESS, GOODWILL, DATA, TIME OR COMPUTER PROGRAMS, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT WILL TLC’S AND ITS AFFILIATES’, SUPPLIERS’ AND LICENSORS’ LIABILITY EXCEED THE AMOUNT PAID BY YOU FOR THE SOFTWARE REGARDLESS OF THE FORM OF THE CLAIM (INCLUDING, WITHOUT LIMITATION, ANY CONTRACT, PRODUCT LIABILITY, OR TORT CLAIM). BECAUSE SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

MISCELLANEOUS

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No change or modification of the License will be valid unless it is in writing and is signed by TLC. The provisions of this Agreement are severable; if any provision is held to be invalid or unenforceable, it will not affect the validity or enforceability of any other provision. If the Software was acquired outside the United States, then local law may apply.

U.S. GOVERNMENT RESTRICTED RIGHTS. The Software and user documentation is provided with RESTRICTED RIGHTS AND LIMITED RIGHTS. Use, duplication, or disclosure by the Government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013 or subparagraphs (c)(1) and (2) of the Commercial Computer Software--Restricted Rights at 48 CFR 52.227-19, as applicable. The Learning Company, 500 Redwood Blvd., Novato, CA 94947 U.S.A.

IMPORTANT NOTE: In order to receive notification of product upgrades and enhancements, please register this product. ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○

™ ™ Scooby-Doo , Phantom of the Knight • 23