Scala Server Faces
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Reversible Programming with Negative and Fractional Types
9 A Computational Interpretation of Compact Closed Categories: Reversible Programming with Negative and Fractional Types CHAO-HONG CHEN, Indiana University, USA AMR SABRY, Indiana University, USA Compact closed categories include objects representing higher-order functions and are well-established as models of linear logic, concurrency, and quantum computing. We show that it is possible to construct such compact closed categories for conventional sum and product types by defining a dual to sum types, a negative type, and a dual to product types, a fractional type. Inspired by the categorical semantics, we define a sound operational semantics for negative and fractional types in which a negative type represents a computational effect that “reverses execution flow” and a fractional type represents a computational effect that“garbage collects” particular values or throws exceptions. Specifically, we extend a first-order reversible language of type isomorphisms with negative and fractional types, specify an operational semantics for each extension, and prove that each extension forms a compact closed category. We furthermore show that both operational semantics can be merged using the standard combination of backtracking and exceptions resulting in a smooth interoperability of negative and fractional types. We illustrate the expressiveness of this combination by writing a reversible SAT solver that uses back- tracking search along freshly allocated and de-allocated locations. The operational semantics, most of its meta-theoretic properties, and all examples are formalized in a supplementary Agda package. CCS Concepts: • Theory of computation → Type theory; Abstract machines; Operational semantics. Additional Key Words and Phrases: Abstract Machines, Duality of Computation, Higher-Order Reversible Programming, Termination Proofs, Type Isomorphisms ACM Reference Format: Chao-Hong Chen and Amr Sabry. -
Programming Technologies for the Development of Web-Based Platform for Digital Psychological Tools
(IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 9, No. 8, 2018 Programming Technologies for the Development of Web-Based Platform for Digital Psychological Tools Evgeny Nikulchev1, Dmitry Ilin2 Pavel Kolyasnikov3 Ilya Zakharov5, Sergey Malykh6 4 MIREA – Russian Technological Vladimir Belov Psychological Institute of Russian University & Russian Academy Russian Academy Science Academy of Education Science, Moscow, Russia Moscow, Russia Moscow, Russia Abstract—The choice of the tools and programming In addition, large accumulated data sets can become the technologies for information systems creation is relevant. For basis for machine learning mechanisms and other approaches every projected system, it is necessary to define a number of using artificial intelligence. Accumulation of data from criteria for development environment, used libraries and population studies into a single system can allow a technologies. The paper describes the choice of technological breakthrough in the development of systems for automated solutions using the example of the developed web-based platform intellectual analysis of behavior data. of the Russian Academy of Education. This platform is used to provide information support for the activities of psychologists in The issue of selecting methodological tools for online and their research (including population and longitudinal offline research includes several items. researches). There are following system features: large scale and significant amount of developing time that needs implementation First, any selection presupposes the existence of generally and ensuring the guaranteed computing reliability of a wide well-defined criteria, on the basis of which a decision can be range of digital tools used in psychological research; ensuring made to include or not to include techniques in the final functioning in different environments when conducting mass toolkit. -
Play Framework One Web Framework to Rule Them All
Play Framework One Web Framework to rule them all Felix Müller Agenda Yet another web framework? Introduction for Java devs Demo Summary Yet another web framework? Yet another web framework? Why do we need another web framework? Existing solutions: Servlets, Ruby on Rails, Grails, Django, node.js Yet another web framework? Threaded Evented 1 thread per 1 thread per cpu request core threads may block threads shall never during request block processing Yet another web framework? Threaded Evented Servlets Node.js Ruby on Rails Play Framework Grails Django Yet another web framework? Play is completely asynchronous horizontally scalable out of the box and a lot other goodies... Introduction for Java devs Play Framework MVC pattern Scala and Java API asset compiler for CoffeeScript and LESS + Google Closure Compiler + require.js Play Console play new <appName> play compile|test|run|debug play ~compile|test|run Application structure app directory contains source code, templates and assets standard packages based on MVC: app/controllers app/models app/views Application structure public directory is default for assets as css and javascript files public/stylesheets public/javascripts public/images served directly by web server Routes configuration contains url to controller mapping statically typed pattern: <HTTP method> <url> <controller> Controllers import play.mvc.*; public class Application extends Controller { public static Result index() { return ok("It works!"); } } Templates built-in Scala based template engine -
Let's Get Functional
5 LET’S GET FUNCTIONAL I’ve mentioned several times that F# is a functional language, but as you’ve learned from previous chapters you can build rich applications in F# without using any functional techniques. Does that mean that F# isn’t really a functional language? No. F# is a general-purpose, multi paradigm language that allows you to program in the style most suited to your task. It is considered a functional-first lan- guage, meaning that its constructs encourage a functional style. In other words, when developing in F# you should favor functional approaches whenever possible and switch to other styles as appropriate. In this chapter, we’ll see what functional programming really is and how functions in F# differ from those in other languages. Once we’ve estab- lished that foundation, we’ll explore several data types commonly used with functional programming and take a brief side trip into lazy evaluation. The Book of F# © 2014 by Dave Fancher What Is Functional Programming? Functional programming takes a fundamentally different approach toward developing software than object-oriented programming. While object-oriented programming is primarily concerned with managing an ever-changing system state, functional programming emphasizes immutability and the application of deterministic functions. This difference drastically changes the way you build software, because in object-oriented programming you’re mostly concerned with defining classes (or structs), whereas in functional programming your focus is on defining functions with particular emphasis on their input and output. F# is an impure functional language where data is immutable by default, though you can still define mutable data or cause other side effects in your functions. -
Applicazioni Web in Groovy E Java
Università degli Studi di Padova Applicazioni web in Groovy e Java Laurea Magistrale Laureando: Davide Costa Relatore: Prof. Giorgio Clemente Dipartimento di Ingegneria dell’Informazione Anno Accademico 2011-2012 Indice INTRODUZIONE ........................................................................................... 1 1 GROOVY ............................................................................................... 5 1.1 Introduzione a Groovy ................................................................................. 5 1.2 Groovy Ver 1.8 (stable).............................................................................. 10 1.3 Installare Groovy ........................................................................................ 14 1.3.1 Installazione da codice sorgente......................................................... 15 1.4 L’interprete Groovy e groovyConsole ....................................................... 16 1.5 Esempi ........................................................................................................ 17 2 NETBEANS .......................................................................................... 20 2.1 Introduzione a Netbeans ............................................................................. 20 2.2 Installare Netbeans 7.1 ............................................................................... 22 2.3 “Hello World!” in Netbeans ....................................................................... 23 3 ARCHITETTURA MVC ....................................................................... -
Play Framework Documentation
Play framework documentation Welcome to the play framework documentation. This documentation is intended for the 1.1 release and may significantly differs from previous versions of the framework. Check the version 1.1 release notes. The 1.1 branch is in active development. Getting started Your first steps with Play and your first 5 minutes of fun. 1. Play framework overview 2. Watch the screencast 3. Five cool things you can do with Play 4. Usability - details matter as much as features 5. Frequently Asked Questions 6. Installation guide 7. Your first application - the 'Hello World' tutorial 8. Set up your preferred IDE 9. Sample applications 10. Live coding script - to practice, and impress your colleagues with Tutorial - Play guide, a real world app step-by-step Learn Play by coding 'Yet Another Blog Engine', from start to finish. Each chapter will be a chance to learn one more cool Play feature. 1. Starting up the project 2. A first iteration of the data model 3. Building the first screen 4. The comments page 5. Setting up a Captcha 6. Add tagging support 7. A basic admin area using CRUD 8. Adding authentication 9. Creating a custom editor area 10. Completing the application tests 11. Preparing for production 12. Internationalisation and localisation The essential documentation Generated with playframework pdf module. Page 1/264 Everything you need to know about Play. 1. Main concepts i. The MVC application model ii. A request life cycle iii. Application layout & organization iv. Development lifecycle 2. HTTP routing i. The routes file syntax ii. Routes priority iii. -
Notes on Functional Programming with Haskell
Notes on Functional Programming with Haskell H. Conrad Cunningham [email protected] Multiparadigm Software Architecture Group Department of Computer and Information Science University of Mississippi 201 Weir Hall University, Mississippi 38677 USA Fall Semester 2014 Copyright c 1994, 1995, 1997, 2003, 2007, 2010, 2014 by H. Conrad Cunningham Permission to copy and use this document for educational or research purposes of a non-commercial nature is hereby granted provided that this copyright notice is retained on all copies. All other rights are reserved by the author. H. Conrad Cunningham, D.Sc. Professor and Chair Department of Computer and Information Science University of Mississippi 201 Weir Hall University, Mississippi 38677 USA [email protected] PREFACE TO 1995 EDITION I wrote this set of lecture notes for use in the course Functional Programming (CSCI 555) that I teach in the Department of Computer and Information Science at the Uni- versity of Mississippi. The course is open to advanced undergraduates and beginning graduate students. The first version of these notes were written as a part of my preparation for the fall semester 1993 offering of the course. This version reflects some restructuring and revision done for the fall 1994 offering of the course|or after completion of the class. For these classes, I used the following resources: Textbook { Richard Bird and Philip Wadler. Introduction to Functional Program- ming, Prentice Hall International, 1988 [2]. These notes more or less cover the material from chapters 1 through 6 plus selected material from chapters 7 through 9. Software { Gofer interpreter version 2.30 (2.28 in 1993) written by Mark P. -
Javaedge Setup and Installation
APPENDIX A ■ ■ ■ JavaEdge Setup and Installation Throughout the book, we have used the example application, JavaEdge, to provide a practical demonstration of all the features discussed. In this appendix, we will walk you through setting up the tools and applications required to build and run JavaEdge, as well as take you through the steps needed to get the JavaEdge application running on your platform. Environment Setup Before you can get started with the JavaEdge application, you need to configure your platform to be able to build and run JavaEdge. Specifically, you need to configure Apache Ant in order to build the JavaEdge application and package it up for deployment. In addition, the JavaEdge application is designed to run on a J2EE application server and to use MySQL as the back-end database. You also need to have a current JDK installed; the JavaEdge application relies on JVM version 1.5 or higher, so make sure your JDK is compatible. We haven’t included instruc- tions for this here, since we are certain that you will already have a JDK installed if you are reading this book. However, if you do need to download one, you can find it at http://java. sun.com/j2se/1.5.0/download.jsp. Installing MySQL The JavaEdge application uses MySQL as the data store for all user, story, and comment data. If you don’t already have the MySQL database server, then you need to obtain the version applicable to your platform. You can obtain the latest production binary release of MySQL for your platform at http://www.mysql.com. -
Design Patterns in Ocaml
Design Patterns in OCaml Antonio Vicente [email protected] Earl Wagner [email protected] Abstract The GOF Design Patterns book is an important piece of any professional programmer's library. These patterns are generally considered to be an indication of good design and development practices. By giving an implementation of these patterns in OCaml we expected to better understand the importance of OCaml's advanced language features and provide other developers with an implementation of these familiar concepts in order to reduce the effort required to learn this language. As in the case of Smalltalk and Scheme+GLOS, OCaml's higher order features allows for simple elegant implementation of some of the patterns while others were much harder due to the OCaml's restrictive type system. 1 Contents 1 Background and Motivation 3 2 Results and Evaluation 3 3 Lessons Learned and Conclusions 4 4 Creational Patterns 5 4.1 Abstract Factory . 5 4.2 Builder . 6 4.3 Factory Method . 6 4.4 Prototype . 7 4.5 Singleton . 8 5 Structural Patterns 8 5.1 Adapter . 8 5.2 Bridge . 8 5.3 Composite . 8 5.4 Decorator . 9 5.5 Facade . 10 5.6 Flyweight . 10 5.7 Proxy . 10 6 Behavior Patterns 11 6.1 Chain of Responsibility . 11 6.2 Command . 12 6.3 Interpreter . 13 6.4 Iterator . 13 6.5 Mediator . 13 6.6 Memento . 13 6.7 Observer . 13 6.8 State . 14 6.9 Strategy . 15 6.10 Template Method . 15 6.11 Visitor . 15 7 References 18 2 1 Background and Motivation Throughout this course we have seen many examples of methodologies and tools that can be used to reduce the burden of working in a software project. -
Scala by Example (2009)
Scala By Example DRAFT January 13, 2009 Martin Odersky PROGRAMMING METHODS LABORATORY EPFL SWITZERLAND Contents 1 Introduction1 2 A First Example3 3 Programming with Actors and Messages7 4 Expressions and Simple Functions 11 4.1 Expressions And Simple Functions...................... 11 4.2 Parameters.................................... 12 4.3 Conditional Expressions............................ 15 4.4 Example: Square Roots by Newton’s Method................ 15 4.5 Nested Functions................................ 16 4.6 Tail Recursion.................................. 18 5 First-Class Functions 21 5.1 Anonymous Functions............................. 22 5.2 Currying..................................... 23 5.3 Example: Finding Fixed Points of Functions................ 25 5.4 Summary..................................... 28 5.5 Language Elements Seen So Far....................... 28 6 Classes and Objects 31 7 Case Classes and Pattern Matching 43 7.1 Case Classes and Case Objects........................ 46 7.2 Pattern Matching................................ 47 8 Generic Types and Methods 51 8.1 Type Parameter Bounds............................ 53 8.2 Variance Annotations.............................. 56 iv CONTENTS 8.3 Lower Bounds.................................. 58 8.4 Least Types.................................... 58 8.5 Tuples....................................... 60 8.6 Functions.................................... 61 9 Lists 63 9.1 Using Lists.................................... 63 9.2 Definition of class List I: First Order Methods.............. -
61A Lecture 6 Lambda Expressions VS Currying
Announcements • Homework 2 due Tuesday 9/17 @ 11:59pm • Project 2 due Thursday 9/19 @ 11:59pm • Optional Guerrilla section next Monday for students to master higher-order functions . Organized by Andrew Huang and the readers 61A Lecture 6 . Work in a group on a problem until everyone in the group understands the solution • Midterm 1 on Monday 9/23 from 7pm to 9pm Friday, September 13 . Details and review materials will be posted early next week . There will be a web form for students who cannot attend due to a conflict 2 Lambda Expressions >>> ten = 10 An expression: this one evaluates to a number >>> square = x * x Also an expression: evaluates to a function Lambda Expressions >>> square = lambda x: x * x Important: No "return" keyword! A function with formal parameter x that returns the value of "x * x" >>> square(4) 16 Must be a single expression Lambda expressions are not common in Python, but important in general (Demo) Lambda expressions in Python cannot contain statements at all! 4 Lambda Expressions Versus Def Statements def square(x): square = lambda x: x * x VS return x * x • Both create a function with the same domain, range, and behavior. • Both functions have as their parent the environment in which they were defined. Currying • Both bind that function to the name square. • Only the def statement gives the function an intrinsic name. The Greek letter lambda Example: http://goo.gl/XH54uE 5 Function Currying def make_adder(n): return lambda k: n + k >>> make_adder(2)(3) There's a general 5 relationship between (Demo) >>> add(2, 3) these functions 5 Newton's Method Currying: Transforming a multi-argument function into a single-argument, higher-order function. -
(CGPA) Examination May/June 2017 Programming in C (Revised) [Time: Three Hours] [Max.Marks:80]
Total No. of Printed Pages:2 SUBJECT CODE NO:- P-11 FACULTY OF ENGINEERING AND TECHNOLOGY First Year MCA (CGPA) Examination May/June 2017 Programming in C (Revised) [Time: Three Hours] [Max.Marks:80] Please check whether you have got the right question paper. N.B i) Q.No.1 from section A and Q.No.8 from section B are compulsory. ii) Attempt any two questions from the remaining questions in each section SECTION A Q.1 Find the output of the following and also specify the reason. 08 a. #include<stdio.h> Void main() { Char C*2+= “A”; Printf(“\n %c”,C[0]); Printf(“\n %s”,C); } b. #include<stdio.h> void main() { Int x=4, y=0, z; While (x>=0) { If(x= =y) break; else Printf(“\n%d%d”,x,y); x- -; y++; } } Q.2 A What is constant & variables? Explain the rules for constructing integer & real point (float) constant 08 B Write a program to calculate overtime pay of 10 employees. Overtime is paid at the rate of rs.12.00 per hour 08 for overtime hour worked above 40 hours. Assume that employee do not work for fractional part of an hour. Q.3 A Explain all loop control statements in detail with proper example 08 B Write a program in C to accept a number & check whether it is Armstrong number or not. 08 Q.4 A What is an algorithm? Explain with example. 08 B Write a program to enter a number from user and calculate the sum of its digit. 08 SECTION B Q.5 A What is an array? Explain with its types.