Chapter 2 the Imperative Programming Languages, C/C++
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Programming Paradigms & Object-Oriented
4.3 (Programming Paradigms & Object-Oriented- Computer Science 9608 Programming) with Majid Tahir Syllabus Content: 4.3.1 Programming paradigms Show understanding of what is meant by a programming paradigm Show understanding of the characteristics of a number of programming paradigms (low- level, imperative (procedural), object-oriented, declarative) – low-level programming Demonstrate an ability to write low-level code that uses various address modes: o immediate, direct, indirect, indexed and relative (see Section 1.4.3 and Section 3.6.2) o imperative programming- see details in Section 2.3 (procedural programming) Object-oriented programming (OOP) o demonstrate an ability to solve a problem by designing appropriate classes o demonstrate an ability to write code that demonstrates the use of classes, inheritance, polymorphism and containment (aggregation) declarative programming o demonstrate an ability to solve a problem by writing appropriate facts and rules based on supplied information o demonstrate an ability to write code that can satisfy a goal using facts and rules Programming paradigms 1 4.3 (Programming Paradigms & Object-Oriented- Computer Science 9608 Programming) with Majid Tahir Programming paradigm: A programming paradigm is a set of programming concepts and is a fundamental style of programming. Each paradigm will support a different way of thinking and problem solving. Paradigms are supported by programming language features. Some programming languages support more than one paradigm. There are many different paradigms, not all mutually exclusive. Here are just a few different paradigms. Low-level programming paradigm The features of Low-level programming languages give us the ability to manipulate the contents of memory addresses and registers directly and exploit the architecture of a given processor. -
Glibc and System Calls Documentation Release 1.0
Glibc and System Calls Documentation Release 1.0 Rishi Agrawal <[email protected]> Dec 28, 2017 Contents 1 Introduction 1 1.1 Acknowledgements...........................................1 2 Basics of a Linux System 3 2.1 Introduction...............................................3 2.2 Programs and Compilation........................................3 2.3 Libraries.................................................7 2.4 System Calls...............................................7 2.5 Kernel.................................................. 10 2.6 Conclusion................................................ 10 2.7 References................................................ 11 3 Working with glibc 13 3.1 Introduction............................................... 13 3.2 Why this chapter............................................. 13 3.3 What is glibc .............................................. 13 3.4 Download and extract glibc ...................................... 14 3.5 Walkthrough glibc ........................................... 14 3.6 Reading some functions of glibc ................................... 17 3.7 Compiling and installing glibc .................................... 18 3.8 Using new glibc ............................................ 21 3.9 Conclusion................................................ 23 4 System Calls On x86_64 from User Space 25 4.1 Setting Up Arguements......................................... 25 4.2 Calling the System Call......................................... 27 4.3 Retrieving the Return Value...................................... -
Preview Objective-C Tutorial (PDF Version)
Objective-C Objective-C About the Tutorial Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. This is the main programming language used by Apple for the OS X and iOS operating systems and their respective APIs, Cocoa and Cocoa Touch. This reference will take you through simple and practical approach while learning Objective-C Programming language. Audience This reference has been prepared for the beginners to help them understand basic to advanced concepts related to Objective-C Programming languages. Prerequisites Before you start doing practice with various types of examples given in this reference, I'm making an assumption that you are already aware about what is a computer program, and what is a computer programming language? Copyright & Disclaimer © Copyright 2015 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book can retain a copy for future reference but commercial use of this data is not allowed. Distribution or republishing any content or a part of the content of this e-book in any manner is also not allowed without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] ii Objective-C Table of Contents About the Tutorial .................................................................................................................................. -
Openedge Development: Progress 4GL Handbook Contents
OpenEdgeTM Development: Progress® 4GL Handbook John Sadd Expert Series © 2003 Progress Software Corporation. All rights reserved. Progress® software products are copyrighted and all rights are reserved by Progress Software Corporation. This manual is also copyrighted and all rights are reserved. This manual may not, in whole or in part, be copied, photocopied, translated, or reduced to any electronic medium or machine-readable form without prior consent, in writing, from Progress Software Corporation. The information in this manual is subject to change without notice, and Progress Software Corporation assumes no responsibility for any errors that may appear in this document. The references in this manual to specific platforms supported are subject to change. Allegrix, A [Stylized], ObjectStore, Progress, Powered by Progress, Progress Fast Track, Progress Profiles, Partners in Progress, Partners en Progress, Progress en Partners, Progress in Progress, P.I.P., Progress Results, ProVision, ProCare, ProtoSpeed, SmartBeans, SpeedScript, and WebSpeed are registered trademarks of Progress Software Corporation or one of its subsidiaries or affiliates in the U.S. and/or other countries. A Data Center of Your Very Own, Allegrix & Design, AppsAlive, AppServer, ASPen, ASP-in-a-Box, BusinessEdge, Business Empowerment, Empowerment Center, eXcelon, Fathom, Future Proof, IntelliStream, ObjectCache, OpenEdge, PeerDirect, POSSE, POSSENET, ProDataSet, Progress Business Empowerment, Progress Dynamics, Progress Empowerment Center, Progress Empowerment Program, Progress for Partners, Progress OpenEdge, Progress Software Developers Network, PSE Pro, PS Select, SectorAlliance, SmartBrowser, SmartComponent, SmartDataBrowser, SmartDataObjects, SmartDataView, SmartDialog, SmartFolder, SmartFrame, SmartObjects, SmartPanel, SmartQuery, SmartViewer, SmartWindow, Technical Empowerment, Trading Accelerator, WebClient, and Who Makes Progress are trademarks or service marks of Progress Software Corporation or one of its subsidiaries or affiliates in the U.S. -
Operating System Engineering, Lecture 3
6.828 2012 Lecture 3: O/S Organization plan: O/S organization processes isolation topic: overall o/s design what should the main components be? what should the interfaces look like? why have an o/s at all? why not just a library? then apps are free to use it, or not -- flexible some tiny O/Ss for embedded processors work this way key requirement: support multiple activities multiplexing isolation interaction helpful approach: abstract services rather than raw hardware file system, not raw disk TCP, not raw ethernet processes, not raw CPU/memory abstractions often ease multiplexing and interaction and more convenient and portable note: i'm going to focus on mainstream designs (xv6, Linux, &c) for *every* aspect, someone has done it a different way! example: exokernel and VMM does *not* abstract anything! xv6 has only a few abstractions / services processes (cpu, mem) I/O (file descriptors) file system i'm going to focus on xv6 processes today a process is a running program it has its own memory, share of CPU, FDs, parent, children, &c it uses system calls to interact outside itself to get at kernel services xv6 basic design here very traditional (UNIX/Linux/&c) xv6 user/kernel organization h/w, kernel, user kernel is a big program services: process, FS, net low-level: devices, VM all of kernel runs w/ full hardware privilege (very convenient) system calls switch between user and kernel 1 good: easy for sub-systems to cooperate (e.g. paging and file system) bad: interactions => complex, bugs are easy, no isolation within o/s called "monolithic"; -
Create Union Variables Difference Between Unions and Structures
Union is a user-defined data type similar to a structure in C programming. How to define a union? We use union keyword to define unions. Here's an example: union car { char name[50]; int price; }; The above code defines a user define data type union car. Create union variables When a union is defined, it creates a user-define type. However, no memory is allocated. To allocate memory for a given union type and work with it, we need to create variables. Here's how we create union variables: union car { char name[50]; int price; } car1, car2, *car3; In both cases, union variables car1, car2, and a union pointer car3 of union car type are created. How to access members of a union? We use . to access normal variables of a union. To access pointer variables, we use ->operator. In the above example, price for car1 can be accessed using car1.price price for car3 can be accessed using car3->price Difference between unions and structures Let's take an example to demonstrate the difference between unions and structures: #include <stdio.h> union unionJob { //defining a union char name[32]; float salary; int workerNo; } uJob; struct structJob { char name[32]; float salary; int workerNo; } sJob; main() { printf("size of union = %d bytes", sizeof(uJob)); printf("\nsize of structure = %d bytes", sizeof(sJob)); } Output size of union = 32 size of structure = 40 Why this difference in size of union and structure variables? The size of structure variable is 40 bytes. It's because: size of name[32] is 32 bytes size of salary is 4 bytes size of workerNo is 4 bytes However, the size of union variable is 32 bytes. -
C++ Programming: Program Design Including Data Structures, Fifth Edition
C++ Programming: From Problem Analysis to Program Design, Fifth Edition Chapter 5: Control Structures II (Repetition) Objectives In this chapter, you will: • Learn about repetition (looping) control structures • Explore how to construct and use count- controlled, sentinel-controlled, flag- controlled, and EOF-controlled repetition structures • Examine break and continue statements • Discover how to form and use nested control structures C++ Programming: From Problem Analysis to Program Design, Fifth Edition 2 Objectives (cont'd.) • Learn how to avoid bugs by avoiding patches • Learn how to debug loops C++ Programming: From Problem Analysis to Program Design, Fifth Edition 3 Why Is Repetition Needed? • Repetition allows you to efficiently use variables • Can input, add, and average multiple numbers using a limited number of variables • For example, to add five numbers: – Declare a variable for each number, input the numbers and add the variables together – Create a loop that reads a number into a variable and adds it to a variable that contains the sum of the numbers C++ Programming: From Problem Analysis to Program Design, Fifth Edition 4 while Looping (Repetition) Structure • The general form of the while statement is: while is a reserved word • Statement can be simple or compound • Expression acts as a decision maker and is usually a logical expression • Statement is called the body of the loop • The parentheses are part of the syntax C++ Programming: From Problem Analysis to Program Design, Fifth Edition 5 while Looping (Repetition) -
Transmit Processing in MIMO Wireless Systems
IEEE 6th CAS Symp. on Emerging Technologies: Mobile and Wireless Comm Shanghai, China, May 31-June 2,2004 Transmit Processing in MIMO Wireless Systems Josef A. Nossek, Michael Joham, and Wolfgang Utschick Institute for Circuit Theory and Signal Processing, Munich University of Technology, 80333 Munich, Germany Phone: +49 (89) 289-28501, Email: [email protected] Abstract-By restricting the receive filter to he scalar, we weighted by a scalar in Section IV. In Section V, we compare derive the optimizations for linear transmit processing from the linear transmit and receive processing. respective joint optimizations of transmit and receive filters. We A popular nonlinear transmit processing scheme is Tom- can identify three filter types similar to receive processing: the nmamit matched filter (TxMF), the transmit zero-forcing filter linson Harashima precoding (THP) originally proposed for (TxZE), and the transmil Menerfilter (TxWF). The TxW has dispersive single inpur single output (SISO) systems in [IO], similar convergence properties as the receive Wiener filter, i.e. [Ill, but can also be applied to MlMO systems [12], [13]. it converges to the matched filter and the zero-forcing Pter for THP is similar to decision feedback equalization (DFE), hut low and high signal to noise ratio, respectively. Additionally, the contrary to DFE, THP feeds back the already transmitted mean square error (MSE) of the TxWF is a lower hound for the MSEs of the TxMF and the TxZF. symbols to reduce the interference caused by these symbols The optimizations for the linear transmit filters are extended at the receivers. Although THP is based on the application of to obtain the respective Tomlinson-Harashimp precoding (THP) nonlinear modulo operators at the receivers and the transmitter, solutions. -
Compiler Construction Assignment 3 – Spring 2018
Compiler Construction Assignment 3 { Spring 2018 Robert van Engelen µc for the JVM µc (micro-C) is a small C-inspired programming language. In this assignment we will implement a compiler in C++ for µc. The compiler compiles µc programs to java class files for execution with the Java virtual machine. To implement the compiler, we can reuse the same concepts in the code-generation parts that were done in programming assignment 1 and reuse parts of the lexical analyzer you implemented in programming assignment 2. We will implement a new parser based on Yacc/Bison. This new parser utilizes translation schemes defined in Yacc grammars to emit Java bytecode. In the next programming assignment (the last assignment following this assignment) we will further extend the capabilities of our µc compiler by adding static semantics such as data types, apply type checking, and implement scoping rules for functions and blocks. Download Download the Pr3.zip file from http://www.cs.fsu.edu/~engelen/courses/COP5621/Pr3.zip. After unzipping you will get the following files Makefile A makefile bytecode.c The bytecode emitter (same as Pr1) bytecode.h The bytecode definitions (same as Pr1) error.c Error reporter global.h Global definitions init.c Symbol table initialization javaclass.c Java class file operations (same as Pr1) javaclass.h Java class file definitions (same as Pr1) mycc.l *) Lex specification mycc.y *) Yacc specification and main program symbol.c *) Symbol table operations test#.uc A number of µc test programs The files marked ∗) are incomplete. For this assignment you are required to complete these files. -
The Design of a Pascal Compiler Mohamed Sharaf, Devaun Mcfarland, Aspen Olmsted Part I
The Design of A Pascal Compiler Mohamed Sharaf, Devaun McFarland, Aspen Olmsted Part I Mohamed Sharaf Introduction The Compiler is for the programming language PASCAL. The design decisions Concern the layout of program and data, syntax analyzer. The compiler is written in its own language. The compiler is intended for the CDC 6000 computer family. CDC 6000 is a family of mainframe computer manufactured by Control Data Corporation in the 1960s. It consisted of CDC 6400, CDC 6500, CDC 6600 and CDC 6700 computers, which all were extremely rapid and efficient for their time. It had a distributed architecture and was a reduced instruction set (RISC) machine many years before such a term was invented. Pascal Language Imperative Computer Programming Language, developed in 1971 by Niklaus Wirth. The primary unit in Pascal is the procedure. Each procedure is represented by a data segment and the program/code segment. The two segments are disjoint. Compiling Programs: Basic View Machine Pascal languag program Pascal e compile program filename . inpu r gp output a.out p t c Representation of Data Compute all the addresses at compile time to optimize certain index calculation. Entire variables always are assigned at least one full PSU “Physical Storage Unit” i.e CDC6000 has ‘wordlength’ of 60 bits. Scalar types Array types the first term is computed by the compiler w=a+(i-l)*s Record types: reside only within one PSU if it is represented as packed. If it is not packed its size will be the size of the largest possible variant. Data types … Powerset types The set operations of PASCAL are realized by the conventional bit-parallel logical instructions ‘and ‘ for intersection, ‘or’ for union File types The data transfer between the main store buffer and the secondary store is performed by a Peripheral Processor (PP). -
15-150 Lectures 27 and 28: Imperative Programming
15-150 Lectures 27 and 28: Imperative Programming Lectures by Dan Licata April 24 and 26, 2012 In these lectures, we will show that imperative programming is a special case of functional programming. We will also investigate the relationship between imperative programming and par- allelism, and think about what happens when the two are combined. 1 Mutable Cells Functional programming is all about transforming data into new data. Imperative programming is all about updating and changing data. To get started with imperative programming, ML provides a type 'a ref representing mutable memory cells. This type is equipped with: • A constructor ref : 'a -> 'a ref. Evaluating ref v creates and returns a new memory cell containing the value v. Pattern-matching a cell with the pattern ref p gets the contents. • An operation := : 'a ref * 'a -> unit that updates the contents of a cell. For example: val account = ref 100 val (ref cur) = account val () = account := 400 val (ref cur) = account 1. In the first line, evaluating ref 100 creates a new memory cell containing the value 100, which we will write as a box: 100 and binds the variable account to this cell. 2. The next line pattern-matches account as ref cur, which binds cur to the value currently in the box, in this case 100. 3. The next line updates the box to contain the value 400. 4. The final line reads the current value in the box, in this case 400. 1 It's important to note that, with mutation, the same program can have different results if it is evaluated multiple times. -
[Note] C/C++ Compiler Package for RX Family (No.55-58)
RENESAS TOOL NEWS [Note] R20TS0649EJ0100 Rev.1.00 C/C++ Compiler Package for RX Family (No.55-58) Jan. 16, 2021 Overview When using the CC-RX Compiler package, note the following points. 1. Using rmpab, rmpaw, rmpal or memchr intrinsic functions (No.55) 2. Performing the tail call optimization (No.56) 3. Using the -ip_optimize option (No.57) 4. Using multi-dimensional array (No.58) Note: The number following the note is an identification number for the note. 1. Using rmpab, rmpaw, rmpal or memchr intrinsic functions (No.55) 1.1 Applicable products CC-RX V2.00.00 to V3.02.00 1.2 Details The execution result of a program including the intrinsic function rmpab, rmpaw, rmpal, or the standard library function memchr may not be as intended. 1.3 Conditions This problem may arise if all of the conditions from (1) to (3) are met. (1) One of the following calls is made: (1-1) rmpab or __rmpab is called. (1-2) rmpaw or __rmpaw is called. (1-3) rmpal or __rmpal is called. (1-4) memchr is called. (2) One of (1-1) to (1-3) is met, and neither -optimize=0 nor -noschedule option is specified. (1-4) is met, and both -size and -avoid_cross_boundary_prefetch (Note 1) options are specified. (3) Memory area that overlaps with the memory area (Note2) read by processing (1) is written in a single function. (This includes a case where called function processing is moved into the caller function by inline expansion.) Note 1: This is an option added in V2.07.00.