Iron Fist Is a Close Friend
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BILLY CLUB: When Daredevil is dressed as Matt Murdock, his club is simply a blind man's POWER MAN™ cane. The lower portion of the cane separates to Luke Cage, detective become a fighting baton of.Amazing material. Altered Human The part of the club with the hooked end is a spring-loaded grappling hook. The cable is long Fighting: REMARKABLE enough to extend into any adjacent area. The Agility: GOOD billy club is a Unique Weapon and Daredevil Strength: INCREDIBLE gets two column shifts to the right when using it. Endurance: AMAZING Talents: Gymnastics, boxing, oriental martial Reason: GOOD arts, and wrestling. Intuition: EXCELLENT Psyche: TYPICAL Important People: His family is dead. He is close to the Black Widow and to the late Eleck- Health: 130 tra. He is fond of and protects his law partner Karma: 36 Foggy" Nelson. His arch-enemy is Bullseye. Resources: POOR Popularity: 18 Background: Son of a small-time prizefighter, Matt gained his powers and lost his sight when he was deluged with radioactive waste. He has Powers: been in the hero business for a long time and has many contacts, including the infamous THICK SKIN: Power Man has.Incredible body Kingpin of crime. armor, because of his dense flesh. Talents: Law enforcement. Important People: Luke has no known fam- ily. Iron Fist is a close friend. He has contacts and acquaintances throughout the poor urban areas of New York. His legal counsel is Jerwyn Hogarth. Background: Luke was born in the slums of DAREDEVIL™ Harlem. He committed many petty thefts with Matt Murdock, lawyer his friend Willis Stryker. Eventually Luke went Altered Human straight while Stryker became a rich criminal. Stryker framed Luke for heroin possession Fighting: INCREDIBLE because of an argument over a woman. Soon Agility: INCREDIBLE afterwards the woman was killed in an assassi- Strength: GOOD nation attempt meant for Stryker. While in prison Luke learned how to fight in Endurance: EXCELLENT order to stay alive. He agreed to be a subject in Reason: TYPICAL an experiment of Dr. Bernstein's in exchange for Intuition: MONSTROUS early parole. A prison guard that hated Luke Psyche: GOOD tried to use the experiment to kill him. Instead he gave Luke Cage superhuman strength and Health: 110 steel-hard skin. Karma: 91 Luke used his new powers to escape from Resources: GOOD prison. Back in New York, Luke set himself up Popularity: 42 as a Hero for Hire. While searching for evidence to clear his name he met Iron Fist. Together they cleared Luke of the drug charges and set up Powers: Heroes for Hire, a detective agency. BLIND: Matt Murdock has been blind since he was a teenager. SENSES. Daredevil's four remaining senses have been heightened to a Monstrous level. He can detect sounds, smells, tastes and touch sensations far beyond the normal human range by making an Intuition FEAT roll. He frequently listens to peoples' heartbeats in the same area he is in to determine if they are lying. People with pacemakers or those that have some con- trol over their body can fool Daredevil. If his senses are overloaded, as in a noisy crowd, his senses are only Incredible. RADAR SENSE: Daredevil can sense three dimensional objects up to two areas away. He can tell how massive an object is with this sense. However, it is not refined enough for him to detect details of the object. This sense oper- ates all the time, day or night. His radar sense can be overloaded by echoes or lots of little moving objects. This reduces his intuition to Incredible temporarily. LONE WOLVES INTRODUCTION Lone wolves. They are heroes who work deadly cyber-sergeants and minions. met in the MARVEL® Comics before. This alone. Daredevil™, Black Widow™, Power They all combine to be a deadly force can be an aid to role-playing, but don't Man™ and Iron Fist™. All of these lone arrayed against the heroes. allow a player to change the game rules by wolves avoid large organizations in favor To play this explosive adventure you showing you a comic in which a villain or of being on their own. In this intricate need the MARVEL SUPER HEROES™ hero does something not permitted in this adventure these heroes are drawn game. You need to know the game in order adventure. Remember, you are the Judge, together to unravel a challenging mystery to play. It's a good idea to read this entire and this game requires careful balance, and face an incredible menace. booklet before running the adventure, but something you (not the players) should Super villains are entrenched within the it's not absolutely necessary. If you don't provide. "That's the way it works here," is city. Kraven the Hunter™ commands read the entire booklet first, at least read a good answer for pushy players. Sabretooth™ and Vermin™. Modok™ each chapter thoroughly before playing Once you've set up the game, it's time directs Taskmaster™, who has turned his that scene. for the hunt. On with the adventure! talents towards leading and training Some of the villains and heroes have Credits Balmy Bruce Nesmith, Design TSR, Inc. Dead Ed Carmien, Editing POB 756 Ranting Ray Silbersdorf, Graphic Design Lake Geneva, Wl 53147 Special Thanks to Smilin' Steve Winter and TSR, Inc. ISBN 0-88038-131-0 Mercurial Michael Dobson PRODUCTS OF YOUR IMAGINATION" 394-54171-5TSR0600 The names of characters are fictitious and do not refer to any person living or dead. Any descriptions including similarities to persons living or dead are merely coincidental. All Marvel Characters and the distinctive likenesses thereof are trademarks of the Marvel Comics Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group. Game Design© Copyright 1984 TSR, Inc. All Rights Reserved. PRODUCTS OF YOUR IMAGINATION and the TSR logo are trademarks owned by TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. and Marvel Comics Group. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada. Ltd. Distributed to the toy and hobby trade by regional distributors. © Copyright 1984 Marvel Comics Group, a division of Cadence Industries Corporation. All Rights Reserved. Printed in U.S.A. 1 Chapter 1: CAMPAIGN At the beginning of the adventure Power have appeared on the scene. The heroes Man and Iron Fist are in their Heroes for knows that Reggie is a good boy, and lose Karma (see the end of the chapter). Hire office in Midtown while Matt Murdock good boys don't join street gangs. That and the Black Widow are in the Nelson & was last week, and you promised to lis- BATTLE Murdock law offices on the Upper East ten for news about the area. Side. SET-UP. One-half of the map is a street Read the following boxed text to both section of poverty-ridden Upper Manhat- Read the following boxed text to the groups. tan. Put crowd counters in areas marked Heroes for Hire. with a "C." The heroes start in any area on the southern border of the map. (You may You have been working on the Lambert- We interrupt this program for the follow- have to make additional crowd counters son case for over a month. So far, not ing news bulletin: A riot involving more since only two come with the original even one crummy break about the than four hundred individuals is raging boxed set.) Vermin is in the alley behind creeps who are robbing and vandalizing along Eighth Avenue in Upper Manhat- Lenny's store. Sabretooth is on the roof of Lenny Lambertson's shop in the poor tan. Several deaths have already been the abandoned Old Town Apartments. section of Upper Manhattan. Every few reported, and attempts to call in vari- Leave their counters off the map until a days his storerooms are robbed and ous super hero groups have, according hero can see those areas. vandalized. He is an important client, to our sources, failed to date. The The National Guard have men set up in mostly because he pays his bills. Most National Guard is presently forming a every area that is on the edge of the map. of the deadbeats that hire you don't. cordon around the affected area. Stay They let any costumed hero through with- tuned to this station for further news out question. The guard will not move in bulletins. Read the following boxed text to Matt Mur- unless a hero asks them to. dock and the Black Widow. Each group of heroes immediately Tell the Heroes for Hire that the not is spots the other as soon as there is a clear only a block from Lenny's store. He has Foggy says it's bad business to take line of sight. After that, all four heroes can hired them to protect his shop. Tell the work together. The first turn that a hero is charity cases. But what else can you do Black Widow and Matt that Rachel's apart when a hard working woman is about to in a crowd area or only one area away from ment looks out over the scene of the riot. I a crowd area, have that hero make an Intu- be evicted without cause? Her name is Reggie is involved she may lose her apart- Rachel. She says that her landlord is ition FEAT roll.