From Novice, to Excellence.

CLASSES ARE SCHEDULED ON SATURDAYS FROM 9:00 UNTIL 13:00

INTRO TO GAME DEVELOPMENT

Course Information

+27 (0) 12 342 1177 1043 Pretorius St, www.emendy.co.za Hatfield, , 0083 Course Information

Intro to Game Development

COURSE CODE DURATION N-IGD17 12 Weeks

CLASSES ARE SCHEDULED ON SATURDAYS FROM 9:00 UNTIL 13:00

This course provides you with an overview of the game development pipeline through the practical use of tools & workflows that will allow you to start building your own games.

During this course, you’ll master the Unity game engine interface while getting the skills to create entry-level 2D and 3D games containing stunning visual effects without any programming!

You will also acquire the skills to design game levels using the advanced tools and features Unity has to offer. Course Curriculum

WEEK Overview Of Game1 Dev. & Game Engines WEEK Use Probuilder 7 What can be made with Unity Create 3D Game Levels in Unity Introduction to Unity 3D WEEK WEEK Introduction to2 Unity Playground & 2D Games Create a 3D Game8 Project 2D Colliders Introduction to 3D Game Kit Rigidbody Components Add the Player to your Game

WEEK Create more 2D3 games using Unity Playground WEEK Continue 3D 9 Game Project (a Maze game & simple adventure game) Add enemies to the level Create respawn checkpoints

WEEK Introduction to4 Unity 2D Game Kit WEEK Continue 3D 10Game Project. Create a 2D Platform Game Restore health to Player & Scene Transitions (placing hazards and enemies)

WEEK 3D Game Objects 5 WEEK Introduction to11 Unity Particle System 3D Colliders & Rigidbodies Create Different Effects Create Basic & Challenging Puzzle Games Particle Effect Prefabs

WEEK Introduction to6 Audio in Unity WEEK Build a 2D and 12 3D Game Level Working with Materials Use Provided Assets Creating & Editing Materials 1 Cost Breakdown

Item Cost

Registration Fee R 2000.00

CLASSES ARE SCHEDULED ON SATURDAYS FROM 9:00 UNTIL 13:00 Once Off Cost R14 500.00

MONTHLY INSTALLMENTS PAYMENT OPTION OVER 2 MONTHS (BY DEBIT ORDER OR STOP ORDER)

Item Month 1 Month 2

Course Payments R 7250 R 7250

Less 5% when account is settled before course starting date

The registration fee covers the administration cost of processing registration forms and is non-refundable.

You will receive a confirmation of payment received within 24 hours. For any finance queries please email [email protected]

2 Study Loan Information

Standard Bank Absa Bank Student Loan FNB Capitec Ned Bank

Simphiwe Tshabalala F: 086 621 7245 | C: 083 055 5544 E: [email protected] FUNDi (Student Loans) Constantia Park, Corner 14th Avenue and Hendrik Potgieter Rd, Weltevreden Park, Roodepoort 1709

https://www.studenthero.co.za/emendy Student Hero (Student Loans) Email: [email protected] Whatsapp: https://wa.me/27617577053 Tel: +27 31 942 7294

3 Application Process

You can finalize your registration online or at the college. If you need any assistance with the registration process, please contact [email protected].

Short Course Application Process

Banking Details

Bank Name - First National Bank Bank Name - ABSA BANK

Account Name - EMENDY PTY (Ltd) Account Name - EMENDY PTY (Ltd)

Account Type - Cheque Account Account Type - Cheque Account

Account Number - 622 6633 7552 Account Number - 405 366 8891

Branch Name - Lynwood Branch Name - Hatfield

Branch Code - 252045 Branch Code - 632005

Ref - Student Name and Surname Ref - Student Name and Surname

Kindly send your proof of payment through to [email protected]

4 5 Gaming Industry Opportunities

ANIMATOR - Games Animators are responsible for the portrayal of movement and behaviour within a game.

ASSISTANT PRODUCER - Assistant Producers work with a game's production staff to ensure the timely delivery of the product.

MARKETING EXECUTIVE - Marketing Executives promote their employer's products or services or raise people's awareness of a message (link to National Careers Service website).

PRODUCT MANAGER - Product or Brand Managers help create and implement marketing campaigns to maximize the sales of games.

CONCEPT ARTIST - Highly proficient in traditional hand-drawn arts and 2D software such as Photoshop and Painter. Concept artists are responsible for the look and feel of the game by creating characters, creatures, environments, and all manner of visual aid for the rest of the art team. They work closely with the art director to maintain consistency in visual style. They also create storyboard art and therefore should be skilled at producing artwork quickly. The majority of the artwork on Creative Uncut was produced by concept artists.

MODELLER - The 3D modeller does everything from characters and creatures to other objects such as environment assets and vehicles. This can be achieved by using Maya or 3DS Max. Must acquire extensive knowledge of anatomy for humans and animals to create life-like features.

CINEMATIC ARTIST - Works with storyboards from concept artists to generate in-game cut-scenes running off the game engine or retendered cinematic movie scenes. The job is closer to film and animation than to game development and is sometimes outsourced to another company.

TECHNICAL ARTIST - Technical artists serve as problem solvers for all different areas of the art team, rather than taking part in the actual creation process. They require years of experience to be knowledgeable about various 3D software and game engine tools so they can provide support and solutions to the art team for difficult road blocks.

GRAPHICS PROGRAMMER - Highly skilled in 3D modelling, special effects, and graphics optimization. Graphics programmers excel in advanced mathematics like linear algebra, calculus, and vector math. Their jobs are high expertise and high pay.

LEVEL DESIGNER - Level designers are responsible for designing levels, missions, and environments, often placing elements of terrain designed by the environment artists.

WRITER - Tasked with writing the game's story, character dialogue, cut scene or narration text, game tips, and menu text. Writers must work closely with other designers to follow their plan for the game. Due to the variety of games and genres, writers may not always work full-time and often 'float' between projects.

6 LEAD DESIGNER - Has years of experience in all aspects of game design and uses their seniority to lead a team of game designers. The lead designer works closely with other department leads and gets the final say on all major design choices. Many high profile lead designers have even been responsible for the idea for the game itself. It's common for the lead designer to reveal the game at trade shows and answer media questions.

CREATIVE DIRECTOR - Creative Directors are responsible for the overall look and feel of a computer game.

EXTERNAL PRODUCER - External Producers ensure the successful delivery of a game, while working externally from the game development team.

LEAD PROGRAMMER - Lead Programmers lead the programming team responsible for creating all the game's computer

MARKETING MANAGER - People working in marketing are responsible for promoting products and services to increase consumer awareness and boost sales. (link to National Careers Service website)

PROJECT MANAGER - Ensure the successful delivery of a game.

ENVIRONMENT ARTIST - They sculpt the game world environment by creating 3D terrain features, landscapes, architecture, and objects.

TEXTURE ARTIST - Creates textures and skins using Photoshop and 3D programs to cover models of characters, objects, terrain, and architecture. Normal mapping has replaced some texture artist tasks, to the point that modelling and texturing is sometimes handled by the same artists.

ANIMATOR - Animators work with 3D assets from modelers to create realistic animations for characters and creatures. They understand anatomy and physics thoroughly to bring believable movements to fictional beings.

UI ARTIST - Designs the game's user interface, such as menus and HUD (heads-up display, or on-screen info), and handles any technical issues relating to it.

PHYSICS PROGRAMMER - Designs the physics used by the game for simulating real world physics or special effects.

AI PROGRAMMER - Develops the logic and rules to simulate artificial intelligence for the game and enemies, and works on path finding and decision trees. AI programming is expanding significantly as games become more advanced.

MECHANICS DESIGNER - Designs rules for the gameplay and ensures that they remain carefully balanced throughout the game. Also known as a systems designer.

GAME DESIGNER - Creates a highly detailed design document containing a blueprint of all aspects of the game's design, gameplay, interface, world, and other features. Game designers update the design document continuously throughout development to keep the rest of the development staff up to date and consistent on the design. Designers follow the current build of the game very closely, often incorporating tester feedback in design decisions. Requires intimate knowledge of games, high creativity, solid writing, and good skills in organization and collaboration.

7 GAME PROGRAMMER - Game Programmers design and write the computer code that runs and controls a game

LEVEL EDITOR - Level Editors define and create interactive architecture for a segment of a game, including the landscape, buildings and objects.

PUBLIC RELATIONS MANAGER - Look after an organisation's image and reputation.

QA TESTER - QA Testers test, tune and debug a game and suggest refinements that ensure its quality and playability, assuring quality in a game and finding all its flaws before it goes public

TECHNICAL ARTIST - Technical Artists act as a bridge between the Artists and Programmers working on a game

ART DIRECTOR - The highest rank art job, also known as the lead artist. Art directors have served in a variety of other artist roles in the past and bring a lot of experience from those jobs to their position. They use their experience to manage all areas of the art team to ensure consistency and quality. They decide the art style and feeling, though rarely produce artwork themselves. Most time is spent managing, directing tasks, and corre- sponding with producers and designers.

JUNIOR PROGRAMMER -Works on an intern or entry-level basis to perform smaller miscellaneous programming tasks.

ENGINE PROGRAMMER - Responsible for designing the base engine that the game will run on. Engine programmers are familiar with physics and graphics APIs and usually have a history of experience in other roles to qualify for the job.

AUDIO PROGRAMMER - Builds the sound engine for the game to support sound effects and music. Lower demand job.

NETWORK PROGRAMMER - Handles aspects of the game that make an online multiplayer experience possible, including network security, latency, synchronization, client/server architecture, and database creation and management. This is a high demand job due to the surge in online multiplayer gaming.

LEAD PROGRAMMER - Oversees advanced programming tasks and team management. The lead programmer is experienced in multiple programming areas and makes important design and technology decisions, as well as attending meetings with other department leads to ensure consistency between all areas.

8 9 Accomodation Options

NAME ADRESS CONTACT NR WEBSITE & EMAIL ADDRESS

574 Pretorius St, W: www.staysouthpoint.co.za South Point 012 748 3520 Arcadia, Pretoria E: [email protected]

475 Glyn St, (0861)788 3368 W: https://campuskey.co.za Campus Key Hatfield, (079) 410 6093 E: [email protected] Pretoria 1131 Stanza W: http://www.winntake.co.za Win n Take Bopape St, (084) 226 5455 Hatfield, E: [email protected] Pretoria 1080 W: http://www.hatfieldstudios.co.za Hatfield Studios Prospect St, (087) 365 3123 Hatfield, E: [email protected] Pretoria 1110 W: http://www.thehivehatfield.co.za The Hive Hatfield Pretorius St, (062) 305 2427 Hatfield, E: [email protected] Pretoria

1158 Burnett st, Studios Burnett Hatfield, 087 357 8655 E: [email protected] Pretoria

East, 487 Pulse Student Justice W: https://pulseliving.co.za/ Mahomed St, (08000) 78573 Accommodation. Sunnyside, E: [email protected] Pretoria

61 Justice Brighthouse Mahomed St, W: http://www.bright -house.co.za/ (082) 862 1854 Student Bailey`s E: [email protected] Accommodation Muckleneuk, Pretoria Studios@Burnett 1158 Burnett Student St, Hatfield, (087) 357 8655 W: https://studiosburnett.co.za/ Accommodation Pretoria Hatfield Respublica Square, 1115 (011) 783-2785 W: https://respublica.co.za Student Burnett St, 0 100 200 300 E: [email protected] Accommodation Hatfield, Pretoria

Hatfield 191 Gary Ave, (012) 368 2354 W: [email protected] Community Village (012) 368 2373 Glen, Pretoria

Villa Rosendal 585 Pretorius (012) 341 7600 St, Arcadia, Student Residence (086) 667 2268 Pretoria

LND 726 Schoeman st, (078) 933 0399 Accommodation Pretoria

If you have any questions, and you would like an immediate response, send us a message on WhatsApp at 060 070 2339

10 We look forward to having you join our institution!

EMENDYMULTIMEDIA INSTITUTE

From Novice, to Excellence.

www.emendy.co.za