CATEGORIES of COMPUTERS Industry Experts Typically Classify Computers in Seven Categories: I
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4: Gigabit Research
Gigabit Research 4 s was discussed in chapter 3, the limitations of current networks and advances in computer technology led to new ideas for applications and broadband network design. This in turn led to hardware and software developmentA for switches, computers, and other network compo- nents required for advanced networks. This chapter describes some of the research programs that are focusing on the next step-the development of test networks.1 This task presents a difficult challenge, but it is hoped that the test networks will answer important research questions, provide experience with the construction of high-speed networks, and demonstrate their utility. Several “testbeds” are being funded as part of the National Research and Education Network (NREN) initiative by the Advanced Research Projects Agency (ARPA) and the National Science Foundation (NSF). The testbed concept was first proposed to NSF in 1987 by the nonprofit Corporation for National Research Initiatives (CNRI). CNRI was then awarded a planning grant, and solicited proposals or white papers" from The HPCC prospective testbed participants. A subsequent proposal was then reviewed by NSF with a focus on funding levels, research program’s six objectives, and the composition of the testbeds. The project, cofunded by ARPA and NSF under a cooperative agreement with testbeds will CNRI, began in 1990 and originally covered a 3-year research program. The program has now been extended by an additional demonstrate fifteen months, through the end of 1994. CNRI is coordinat- gigabit 1 Corporation for National Research Initiatives, ‘‘A Brief Description ofthe CNRJ Gigabit lkstbed Initiative,” January 1992; Gary StiX, “Gigabit Conn=tiom” Sci@@ net-working. -
What Are Your Best Computer Options for Teleworking?
What are your best computer options for teleworking? If you NEED… And you HAVE a… Then your BEST telework option is… COMMON COUNTY APPS such as Microsoft Office, Adobe County Laptop ONLY - Connect your County laptop to the County VPN Reader, and web applications County Laptop AND - Connect your County laptop to the County VPN County Desktop PC County Laptop AND - Connect your County laptop to the County VPN Home Computer Home Computer ONLY - Connect remotely using VDI (Virtual Desktop) Home Computer AND - Connect remotely using Dakota County VPN County Desktop Computer - Remotely control your computer using Windows Remote Desktop County Desktop Computer ONLY - Check out a County laptop from IT Laptop Loaner Program - Connect your County laptop to the County VPN COMMON COUNTY APPS such as Microsoft Office, Adobe County Laptop ONLY - Connect your County laptop to the County VPN Reader, and web applications SUPPORTED BUSINESS APPS such as OneSolution, OnBase, SIRE, Microsoft Project, and Visio County Laptop AND - Connect your County laptop to the County VPN County Desktop PC If you NEED… And you HAVE a… Then your BEST telework option is… County Laptop AND - Connect your County laptop to the County VPN Home Computer Home Computer ONLY - Contact the County IT Help Desk at 651/438-4346 Home Computer AND - Connect remotely using Dakota County VPN County Desktop Computer - Remotely control your computer using Windows Remote Desktop County Desktop Computer ONLY - Check out a County laptop from IT Laptop Loaner Program - Connect your County laptop -
NVIDIA Tesla Personal Supercomputer, Please Visit
NVIDIA TESLA PERSONAL SUPERCOMPUTER TESLA DATASHEET Get your own supercomputer. Experience cluster level computing performance—up to 250 times faster than standard PCs and workstations—right at your desk. The NVIDIA® Tesla™ Personal Supercomputer AccessiBLE to Everyone TESLA C1060 COMPUTING ™ PROCESSORS ARE THE CORE is based on the revolutionary NVIDIA CUDA Available from OEMs and resellers parallel computing architecture and powered OF THE TESLA PERSONAL worldwide, the Tesla Personal Supercomputer SUPERCOMPUTER by up to 960 parallel processing cores. operates quietly and plugs into a standard power strip so you can take advantage YOUR OWN SUPERCOMPUTER of cluster level performance anytime Get nearly 4 teraflops of compute capability you want, right from your desk. and the ability to perform computations 250 times faster than a multi-CPU core PC or workstation. NVIDIA CUDA UnlocKS THE POWER OF GPU parallel COMPUTING The CUDA™ parallel computing architecture enables developers to utilize C programming with NVIDIA GPUs to run the most complex computationally-intensive applications. CUDA is easy to learn and has become widely adopted by thousands of application developers worldwide to accelerate the most performance demanding applications. TESLA PERSONAL SUPERCOMPUTER | DATASHEET | MAR09 | FINAL FEATURES AND BENEFITS Your own Supercomputer Dedicated computing resource for every computational researcher and technical professional. Cluster Performance The performance of a cluster in a desktop system. Four Tesla computing on your DesKtop processors deliver nearly 4 teraflops of performance. DESIGNED for OFFICE USE Plugs into a standard office power socket and quiet enough for use at your desk. Massively Parallel Many Core 240 parallel processor cores per GPU that can execute thousands of GPU Architecture concurrent threads. -
Analysis of Server-Smartphone Application Communication Patterns
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Aaltodoc Publication Archive Aalto University School of Science Degree Programme in Computer Science and Engineering Péter Somogyi Analysis of server-smartphone application communication patterns Master’s Thesis Budapest, June 15, 2014 Supervisors: Professor Jukka Nurminen, Aalto University Professor Tamás Kozsik, Eötvös Loránd University Instructor: Máté Szalay-Bekő, M.Sc. Ph.D. Aalto University School of Science ABSTRACT OF THE Degree programme in Computer Science and MASTER’S THESIS Engineering Author: Péter Somogyi Title: Analysis of server-smartphone application communication patterns Number of pages: 83 Date: June 15, 2014 Language: English Professorship: Data Communication Code: T-110 Software Supervisor: Professor Jukka Nurminen, Aalto University Professor Tamás Kozsik, Eötvös Loránd University Instructor: Máté Szalay-Bekő, M.Sc. Ph.D. Abstract: The spread of smartphone devices, Internet of Things technologies and the popularity of web-services require real-time and always on applications. The aim of this thesis is to identify a suitable communication technology for server and smartphone communication which fulfills the main requirements for transferring real- time data to the handheld devices. For the analysis I selected 3 popular communication technologies that can be used on mobile devices as well as from commonly used browsers. These are client polling, long polling and HTML5 WebSocket. For the assessment I developed an Android application that receives real-time sensor data from a WildFly application server using the aforementioned technologies. Industry specific requirements were selected in order to verify the usability of this communication forms. The first one covers the message size which is relevant because most smartphone users have limited data plan. -
"Computers" Abacus—The First Calculator
Component 4: Introduction to Information and Computer Science Unit 1: Basic Computing Concepts, Including History Lecture 4 BMI540/640 Week 1 This material was developed by Oregon Health & Science University, funded by the Department of Health and Human Services, Office of the National Coordinator for Health Information Technology under Award Number IU24OC000015. The First "Computers" • The word "computer" was first recorded in 1613 • Referred to a person who performed calculations • Evidence of counting is traced to at least 35,000 BC Ishango Bone Tally Stick: Science Museum of Brussels Component 4/Unit 1-4 Health IT Workforce Curriculum 2 Version 2.0/Spring 2011 Abacus—The First Calculator • Invented by Babylonians in 2400 BC — many subsequent versions • Used for counting before there were written numbers • Still used today The Chinese Lee Abacus http://www.ee.ryerson.ca/~elf/abacus/ Component 4/Unit 1-4 Health IT Workforce Curriculum 3 Version 2.0/Spring 2011 1 Slide Rules John Napier William Oughtred • By the Middle Ages, number systems were developed • John Napier discovered/developed logarithms at the turn of the 17 th century • William Oughtred used logarithms to invent the slide rude in 1621 in England • Used for multiplication, division, logarithms, roots, trigonometric functions • Used until early 70s when electronic calculators became available Component 4/Unit 1-4 Health IT Workforce Curriculum 4 Version 2.0/Spring 2011 Mechanical Computers • Use mechanical parts to automate calculations • Limited operations • First one was the ancient Antikythera computer from 150 BC Used gears to calculate position of sun and moon Fragment of Antikythera mechanism Component 4/Unit 1-4 Health IT Workforce Curriculum 5 Version 2.0/Spring 2011 Leonardo da Vinci 1452-1519, Italy Leonardo da Vinci • Two notebooks discovered in 1967 showed drawings for a mechanical calculator • A replica was built soon after Leonardo da Vinci's notes and the replica The Controversial Replica of Leonardo da Vinci's Adding Machine . -
Mobile Phones and Cloud Computing
Mobile phones and cloud computing A quantitative research paper on mobile phone application offloading by cloud computing utilization Oskar Hamrén Department of informatics Human Computer Interaction Master’s programme Master thesis 2-year level, 30 credits SPM 2012.07 Abstract The development of the mobile phone has been rapid. From being a device mainly used for phone calls and writing text messages the mobile phone of today, or commonly referred to as the smartphone, has become a multi-purpose device. Because of its size and thermal constraints there are certain limitations in areas of battery life and computational capabilities. Some say that cloud computing is just another buzzword, a way to sell already existing technology. Others claim that it has the potential to transform the whole IT-industry. This thesis is covering the intersection of these two fields by investigating if it is possible to increase the speed of mobile phones by offloading computational heavy mobile phone application functions by using cloud computing. A mobile phone application was developed that conducts three computational heavy tests. The tests were run twice, by not using cloud computing offloading and by using it. The time taken to carry out the tests were saved and later compared to see if it is faster to use cloud computing in comparison to not use it. The results showed that it is not beneficial to use cloud computing to carry out these types of tasks; it is faster to use the mobile phone. 1 Table of Contents Abstract ..................................................................................................................................... 1 Table of Contents ..................................................................................................................... 2 1. Introduction .......................................................................................................................... 5 1.1 Previous research ........................................................................................................................ -
Implementation of Embedded Web Server Based on ARM11 and Linux Using Raspberry PI
International Journal of Recent Technology and Engineering (IJRTE) ISSN: 2277-3878, Volume-3 Issue-3, July 2014 Implementation of Embedded Web Server Based on ARM11 and Linux using Raspberry PI Girish Birajdar Abstract— As ARM processor based web servers not uses III. HARDWARE USED computer directly, it helps a lot in reduction of cost. In this We will use different hardware to implement this embedded project our aim is to implement an Embedded Web Server (EWS) based on ARM11 processor and Linux operating system using web server, which are described in this section. Raspberry Pi. it will provide a powerful networking solution with 1. Raspberry Pi : The Raspberry Pi is low cost ARM wide range of application areas over internet. We will run web based palm-size computer. The Raspberry Pi has server on an embedded system having limited resources to serve microprocessor ARM1176JZF-S which is a member of embedded web page to a web browser. ARM11 family and has ARMv6 architecture. It is build Index Terms— Embedded Web Server, Raspberry Pi, ARM, around a BCM2835 broadcom processor. ARM processor Ethernet etc. operates at 700 MHz & it has 512 MB RAM. It consumes 5V electricity at 1A current due to which power I. INTRODUCTION consumption of raspberry pi is less. It has many peripherals such as USB port, 10/100 ethernet, GPIO, HDMI & With evolution of World-Wide Web (WWW), its composite video outputs and SD card slot.SD card slot is application areas are increasing day by day. Web access used to connect the SD card which consist of raspberry linux functionality can be embedded in a low cost device which operating system. -
Data Management for Portable Media Players
Data Management for Portable Media Players Table of Contents Introduction..............................................................................................2 The New Role of Database........................................................................3 Design Considerations.................................................................................3 Hardware Limitations...............................................................................3 Value of a Lightweight Relational Database.................................................4 Why Choose a Database...........................................................................5 An ITTIA Solution—ITTIA DB........................................................................6 Tailoring ITTIA DB for a Specific Device......................................................6 Tables and Indexes..................................................................................6 Transactions and Recovery.......................................................................7 Simplifying the Software Development Process............................................7 Flexible Deployment................................................................................7 Working with ITTIA Toward a Successful Deployment....................................8 Conclusion................................................................................................8 Copyright © 2009 ITTIA, L.L.C. Introduction Portable media players have evolved significantly in the decade that has -
Uses and Effects of Mobile Computing Devices in K–8 Classrooms
Uses and Effects of Mobile Computing Devices in K–8 Classrooms Karen Swan Mark van ‘t Hooft Annette Kratcoski Kent State University Darlene Unger Virginia Commonwealth University Abstract This preliminary study employed mixed methodologies to explore students’ use of mobile comput- ing devices and its effects on their motivation to learn, engagement in learning activities, and support for learning processes. Data collected from students in four elementary and two seventh grade science classes in Northeast Ohio included usage logs, student work samples, student and teacher interviews, and classroom observations. Findings highlight the personalization of learning afforded by such devices both in terms of individuals and individual classroom cultures, as well as their usefulness in extending learning beyond the classroom. They also sug- gest that increased motivation due to mobile device use leads to increases in the quality and quantity of student work. (Keywords: mobile computing, motivation, writing.) BACKGROUND More than a decade ago, Mark Weiser (1991) wrote that we live in a society in which technology is so pervasive that we do not notice it anymore when used for everyday tasks such as information retrieval, communication, and entertainment. Defining this environment as ubiquitous computing, he described it more as a state of mind, as “a new way of thinking about computers in the world . [that] allows the computers themselves to vanish into the background . [and] be- come indistinguishable from everyday life” (p. 94). As a result, the current gener- ation of K–12 students is growing up more technologically literate than children their age were a decade ago, with access to an increasing number of devices and services such as video game consoles, mobile gaming devices, cell phones, the In- ternet, and instant messaging. -
Computersacific 2008CIFIC Philosophical Universityuk Articles PHILOSOPHICAL Publishing of Quarterlysouthernltd QUARTERLY California and Blackwell Publishing Ltd
PAPQ 3 0 9 Operator: Xiaohua Zhou Dispatch: 21.12.07 PE: Roy See Journal Name Manuscript No. Proofreader: Wu Xiuhua No. of Pages: 42 Copy-editor: 1 BlackwellOxford,PAPQP0279-0750©XXXOriginalPACOMPUTERSacific 2008CIFIC Philosophical UniversityUK Articles PHILOSOPHICAL Publishing of QuarterlySouthernLtd QUARTERLY California and Blackwell Publishing Ltd. 2 3 COMPUTERS 4 5 6 BY 7 8 GUALTIERO PICCININI 9 10 Abstract: I offer an explication of the notion of the computer, grounded 11 in the practices of computability theorists and computer scientists. I begin by 12 explaining what distinguishes computers from calculators. Then, I offer a 13 systematic taxonomy of kinds of computer, including hard-wired versus 14 programmable, general-purpose versus special-purpose, analog versus digital, and serial versus parallel, giving explicit criteria for each kind. 15 My account is mechanistic: which class a system belongs in, and which 16 functions are computable by which system, depends on the system’s 17 mechanistic properties. Finally, I briefly illustrate how my account sheds 18 light on some issues in the history and philosophy of computing as well 19 as the philosophy of mind. What exactly is a digital computer? (Searle, 1992, p. 205) 20 21 22 23 In our everyday life, we distinguish between things that compute, such as 24 pocket calculators, and things that don’t, such as bicycles. We also distinguish 25 between different kinds of computing device. Some devices, such as abaci, 26 have parts that need to be moved by hand. They may be called computing 27 aids. Other devices contain internal mechanisms that, once started, produce 28 a result without further external intervention. -
Resource Guide: Workstation Productivity
Resource Guide: Workstation Productivity Contents Beyond the Desktop: Workstation Productivity ……………………………………………………2 Find out how to get the highest productivity possible from high performance applications that require more power than traditional desktop computers Top IT Considerations for Mobile Workstations …………………...............................................4 Discover the top IT considerations for organization that require mobile workstations designed to provide a balance of performance and portability Maximum Management and Control with Virtualized Workstations ....…………………...…….6 Explore the benefits of virtualization to ensure the greatest possible management and control of high performance workstations for the most demanding workloads and applications Sponsored by: Page 1 of 6 Copyright © MMIX, CBS Broadcasting Inc. All Rights Reserved. For more downloads and a free TechRepublic membership, please visit http://techrepublic.com.com/2001-6240-0.html TechRepublic Resource Guide: Workstations Productivity Beyond the Desktop: Workstation Productivity Find out how to get the highest productivity possible from high performance applications that require more power than traditional desktop computers Desktop computers have come a long way in terms of value and performance for the average user but more advanced applications now require even more in terms of processing, graphics, memory and storage. The following is a brief overview of the differences between standard desktops and workstations as well as the implications for overall performance and productivity as compiled from the editorial resources of CNET, TechRepublic and ZDNet.com. Think Inside the Box A lot of people tend to think of desktop computers and computer workstation as one and the same but that isn’t always the case in terms of power and performance. In fact, many of today’s most demanding workloads and applications for industries such as engineering, entertainment, finance, manufacturing, and science actually require much higher functionality than what traditional desktops have to offer. -
Good Reasons to Use a Desktop Computer
Good reasons to use a desktop computer Why would anyone possibly need a desktop? For most, it goes against all common sense to use a desktop because they're not as convenient and portable as a lap- top, and a laptop does what you need it to do just fine. At the same time, the good ol' bulky, stationary desktop still has a place for many people. Here are good reasons why you might want to use desktop computer. You can upgrade the parts, which is cheaper than buying a new laptop. When a laptop starts to slow down, your only option is to buy a whole new one. Depending on what you need a com- puter for, a new laptop could cost thousands of dollars. That's because you have to buy every single part inside the laptop brand new — the processor, motherboard, RAM, hard drive, and everything else. But most of the parts in your old laptop are probably still fine, and it's usually only the processor (and the motherboard it sits on) that needs upgrading. With a desktop you can easily replace an aging processor (and motherboard) for around $300. That said, all-in-one desktops like the iMac can be a little difficult to upgrade. You get more bang for your buck. Depending on the brand, desktops and laptops with similar specs can often cost the same. Yet, the main differences between the two are the processor and the graphics processor. Most Laptops use the smaller mobile version of a processor model, which often aren't quite as powerful as the full-size desktop versions.