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Vampire: the Masquerade
Vampire The Masquerade 2nd edition Vampire: The Masquerade A Storytelling Game of Personal Horror By becoming a monster, one learns what it is to be human 1 Vampire The Masquerade 2nd edition By Mark Rein•Hagen Vampire TM Game system Copyright 1992,1997 by White Wolf. All rights reserved. Reproduction of this book in any manner without consent from the publishers is prohibited. Players may reproduce the character sheets for personal use only. Credits Design: Mark Rein•Hagen Written by: Mark Rein•Hagen, Graeme Davis, Tom Dowd, Lisa Stevens, Stewart Wieck Development: Mark Rein•Hagen, Andrew Greenberg, Stewart Wieck Editing: Robert Hatch Design Contributors: Lisa Stevens, Travis Williams, Chris McDonough, Joshua Gabriel Timbrook, Nicole Lindroos, John Brandt, Brenda Stiles, Tom Dowd, Graeme Davis, Timothy Carroll, Stephan Wieck, Aaron Voss Art Director: Richard Thomas Art: Tim Bradstreet, John Cobb, Felipe Echevarria, Max Shade Fellwalker, Doug Gregory, John Lakey, Laura Lakey, Larry McDougall, Robert McNeill, Ken Meyer, Jr., Richard Thomas, Joshua Gabriel Timbrook Models: Tristan M. Duarte, Max Shade Fellwalker, Doug Gregory, Ken Meyer, Jr., B.J. West Typesetting & Layout: Sam Chupp, William Hale,Chris McDonough Production: Richard Thomas, Josh Timbrook, Sam Chupp, William Hale, Chris McDonough Cover Design: Chris McDonough Cover Photograph: Mark Pace Playtesters: Joshua Gabriel Timbrook, Chris McDonough, Brenda Stiles, John Brandt, Nicole Lindroos, Stewart Wieck, Andrew Greenberg, Lisa Stevens, Ann Nappo, Seth Tepher, Stephan Wieck, Kelly Golden, Jeff Berry, Guy Wells, Gail Starr, Mark Matthews-Simmons, Christopher Lancaster, KC Lancaster, Stacia M. Bannan, Timothy Carroll, Bryan A. Case, Michael Coyne, Shane D. Harsch, Steven Kaye, Edwin Nealley, Laurel Schippers, John Schippers, Robert G. -
Bleeding Edge Villains by Robert J
Bleeding Edge Villains by Robert J. Schwalb Within each of Green Ronin’s Bleeding Edge Adventures is a compelling adventure designed to take advantage of the robust options and innovative concepts of the d20 system . The adventures provide compelling plots and engaging characters, all of which work to provide gaming groups with exciting play experiences that promise to keep them coming back for more. To demonstrate these features, Green Ronin is proud to present a collection of sinister foes for GMs to incorporate into their games. Each character includes a short history, advice for using the character with a Bleeding Edge adventure and a stat-block. Each villain is perfect for expanding play in any of these fantastic offerings. KLAX Skills Balance +15, Climb –1 (+1 ropes), Escape Artist +12 (+14 ropes), Hide +15, Mansion of Shadows Jump +6, Listen +3, Move Silently +12, Open Locks +13, Search +7, Sleight of Hand +15, “Don’t cry little one, candy will make you fat.” Spot +4, Survival +0 (+2 follow tracks), Having slipped through a planar rent that Tumble +15, Use Rope +14 (+16 bindings) connected the Material Plane to the dismal Possessions combat gear plus +1 short sword, layers of Gehenna, Klax has delighted himself masterwork thieves’ tools, sack of 240 gp by thieving anything he can from the Klax stands just over two-feet tall and weighs beleaguered people of Staufendorf. about 25 pounds. Like others of his kind, he is KLAX CR 3 small and frail with spindly arms and legs and Male furtivin* rogue 1 with a series of leathery ridges marching up *Book of Fiends his back. -
Character Creation Guidelines.Pages
The Giovanni Chronicles Vampire 20th Anniversary Player Characters Create a vampire from any of the clans listed below. This chronicle starts off in medieval times so I’d like to keep it as pure as possible, therefore please consider not using Bloodlines. If you are adamant that you want to play a bloodline character please make sure it fits into the time frame and explain why you have to play it. I’m interested in telling a fun and a good story that starts at the inception of some major changes in vampire lore. I don’t want to have any comebacks because your bloodline gives you major advantages in the meta. Assamite , Brujah, Followers of Set, Gangrel, Lasombra, Malkavian, Nosferatu, Ravnos, Toreador, Tremere, Tzimisce, Ventrue If you want to research real life history to get a better feel for how your character lives then the year is 1444 and the place is Romania. Basically the Turks are taking over everything as the Ottoman Empire expands. Your average serf would know little outside of their village and some wouldn’t know much outside of their father’s pig farm. You are probably Christian, or Pagan, the Muslims are terrorising lands headed West. It’s basically their time to shine as Western terrorism has been failing recently. Sounds familiar somehow. I would recommend you do not research Kindred history, your characters will start off as humans and so aside from things that go bump in the night, vampire activities are very much concealed under the masquerade. You will be writing or at the very least witnessing Kindred history as part of this Chronicle so much of what you read could very well be science fiction by the time you encounter it. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Storytelling in the Digital
DigitalStorytellingStorytelling Age In The Digital In AgeThe 1 2011-2012 Product Descriptions for WW PDF Releases Sep. 2011: (VtM) Vampire: The Masquerade – 20th Anniversary Edition Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans which the game industry had never seen before or since. This book is for all of the White Wolf fans who have lived, loved, and taken the long road with us for the past two decades. This is Masquerade in all its glory. An updating of the classic rules from Vampire: The Masquerade – Revised Edition. This book contains all thirteen original clans, clan variants and bloodlines, with their signature Disciplines. It also has rules for charac- ter creation and advancement from neonate to Methuselah, as well as all the Discipline powers from level one through nine. The book also features new full color art by Tim Bradstreet and other classic Masquerade artists. Oct. 2011: (VtM) Dust to Dust Gary, IN. It has been years since the War for Chicago, and nearby Gary, Indiana has been impacted by the changes. Things are heating up just as a new coterie comes onto the scene. How will the balance of power shift in the coming nights? This is a brand-new Storytelling Adventure System story written by White Wolf specifically for the Wrecking Crew’s use at the Grand Masquerade, using Vampire 20th Anniversary rules. It will later be released as a PDF for sale through DriveThruRPG.com. Nov. 2011: (VtR) Strange, Dead Love Away from the eyes of mortals, vampires gather, nursing eternal grudges and burning for eternal love. -
C Amarilla G Enre P Acket
Camarilla Genre Packet Version 2.7 Last Updated 2017 February 01 Legal The following document is for supplemental purposes only—no copyright infringement is intended. It is not intended for profit or official representation of White Wolf Publishing/CCP hf and/or their subsidiaries. Written information, including all names, abbreviations, and anything related to White Wolf’s “World of Darkness” and “Vampire: the Masquerade” are copyright White Wolf Publishing/CCP hf. The creators, editors, and so on of this document do not represent White Wolf Publishing or CCP hf, in any capacity. The packets and guides are written and designed by One World by Night (OWbN) and are in order to specify modifications to the system provided in our work, as deemed necessary by the organization pursuant to White Wolf/CCP requests as part of Dark Pact guidelines. Portions of this material are copyrighted and trademarks of CCP hf., and are used with permission. All rights are reserved. For more information please visit http://www.white-wolf.com or http://rpg.drivethrustuff.com. Credits ● Jeff Cauley, Camarilla Coordinator 2015-2016 ● Akira Barnes, Geoffrey Bayley, Tracy O’Malley, William Wadhams, and Maja Zaccara for their outstanding work in designing the Status rules. ● Members of the Shadow Coterie, the Camarilla SubCoordinator team of 2015-2016. ● LA Reger, Jonathan Slack, and Akira Barnes for their formatting and editing work. ● All the other various Coordinators, SubCoordinators, and Storytellers that contributed ideas. ● The past Camarilla Coordinators and SubCoordinators for their work on previous versions of this packet and suggestions made on the revisions to this one. -
Storytellers Companion
Storytellers Companion Sample file Credits Authors: Jackie Cassada and Nicky Rea, Kevin Andrew Murphy Development: Jess Heinig Editing: Carl Bowen Art Direction: Aileen Miles Interior Art: Jeff Holt, Drew Tucker, Leif Jones, Shea Anton Pensa, John Cobb, Richard Clark, Matt Mitchel, Larry MacDou- gall, Langdon Foss and Jeff Laubenstein as the Beaver Cover Art: Richard Clark Front and Back Cover Design: Ron Thompson Layout and Typesetting: Ron Thompson © 2000 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for per- sonal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension, World of Darkness and Aberrant are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Hunter the Reckoning, Werewolf the Wild West, Mage the Sorcerers Crusade, Wraith the Great War, Trinity, and Mage Storytellers Companion are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised. For a free White Wolf catalog call 1-800-454-WOLF. Check out White Wolf online at http://www.white-wolf.com; alt.games.whitewolf and rec.games.frp.storyteller PRINTEDSample IN THE UNITED STATES OF AMERICA. -
WOD CHI ADV.Indd
To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm An adventure for the World of Darkness using the Storytelling Adventure System Written by: Will Hindmarch Additional Writing: Ken Hite, Bill Bridges Layout: matt milberger Art: sam araya World of Darkness created by Mark Rein•Hagen STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO White Wolf Publishing, Inc. 8 SOCIAL OOOOO 0-34 1554 Litton Drive Stone Mountain, GA 30083 To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm An adventure for the World of Darkness using the Storytelling Adventure System Written by: Will Hindmarch Additional Writing: Ken Hite, Bill Bridges Layout: matt milberger Art: sam araya World of Darkness created by Mark Rein•Hagen STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO 8 SOCIAL OOOOO 0-34 White Wolf Publishing, Inc. 1554 Litton Drive © 2006 White Wolf, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. -
Time of Judgement: Vampire. Gehenna: the Final Night
A Race Against Armageddon For millennia, vampires have fed on the living, hidden in the shadows of mortal society. Legends say the undead descend from Caine, the first murderer portrayed in the Bible, who passed on his curse through his blood. Those same legends speak of a final reckoning, when Caine and his mad children will rise from slumber and consume all the undead. Vampires call this time Gehenna. For the vampire Beckett, a researcher among the undead, it means one last shot at understanding the mysteries of the get of Caine—and at outrunning his own sins. Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness®. Act One of Three dark fantasy ISBN 1-58846-855-0 $7.99 U.S WW11910 A Race Against Armageddon For millennia, vampires have fed on the living, hidden in the shadows of mortal society. Legends say the undead descend from Caine, the first murderer portrayed in the Bible, who passed on his curse through his blood. Those same legends speak of a final reckoning, when Caine and his mad children will rise from slumber and consume all the undead. Vampires call this time Gehenna. For the vampire Beckett, a researcher among the undead, it means one last shot at understanding the mysteries of the get of Caine—and at outrunning his own sins. Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness®. -
SAS Falling Scales.Indd
Civility must be rewarded. If it isn’t rewarded, there’s no use for it. There’s just no use for it at all. — Dr. Logan, Day of the Dead An adventure for the World of Darkness using the Storytelling Adventure System Sample file STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO 10 SOCIAL OOOOO 0-34 Civility must be rewarded. If it isn’t rewarded, there’s no use for it. There’s just no use for it at all. — Dr. Logan, Day of the Dead An adventure for the World of Darkness using the Storytelling Adventure System Sample file Written by Matt McFarland Developed by Chuck Wendig Edited by Michelle Lyons Layout by Mike Chaney Art: Brian Leblanc and Eric Kolbek © 2012 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter the Vigil, Geist the Sin-Eaters, Storytelling System and Parlor Games are trademarks of CCP hf. All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf. CCP North America Inc. is a wholly owned subsidiary of CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. -
Sample File What We Call the Beginning Is Often the End and to Make an End Is to Make a Beginning
Sample file What we call the beginning is often the end And to make an end is to make a beginning. The end is where we start from. —T. S. Eliot, “Little Gidding,” Four Quartets Sample file BBBYYY J JACKIEACKIEACKIE C CASSADAASSADAASSADA,, , JJ JASONASONASON F FELDSTEINELDSTEINELDSTEIN,, , EE EDWARDDWARDDWARD M MACACACGGGREGORREGORREGOR,,, NNNICKYICKYICKY R REAEAEA,, , JJ JESSEESSEESSE R ROBERTSOBERTSOBERTS,, , AA ANDREWNDREWNDREW J. J. J. SSS COTTCOTTCOTT,, , CC COLINOLINOLIN SSSULEIMANULEIMANULEIMAN,, , PP PETERETERETER W WOODWORTH ANDANDAND D DUNCANUNCANUNCAN W WYLEYYLEYYLEY... CCC REDITSREDITSREDITS Written by: Jackie Cassada (Revelations & Structure), Jason Feldstein (The Sixth Age), Edward MacGregor (Reckoning), Nicky Rea (Revelations & Troubleshooting), Jesse Roberts (Apocalypse), Andrew J. Scott (Gehenna & Stagecraft), Colin Suleiman (Armageddon) and Duncan Wyley (Ascension) Additional writing by: Peter Woodworth (Endless Winter & Doomsday) and the authors of World of Darkness: Time of Judgment Developed by: Peter Woodworth Edited by: Carl Bowen Art Direction by: Pauline Benney Layout & Typesetting by: Pauline Benney Art by: Colline Denney Front & Back Cover Design: Pauline Benney Playtesters: Scott Adams, Kerry Bayles, Fletcher Bennett, Rich Brodsky, Kristin Carlson, Mike Carlucci, Greg Curley, Jen Curtis, Dan DiFlavis, Jim Fillmore, Matt Florentine, Alyson Gaul, Lee Gelwicks, Retta Harrison, Amy Houser, Jeff Houser, Cara Jordan, Chris Jowett, Scott Katinger, Sarah McIlvaine, Kelly Niedzialek, Adolfo Rivera, Mike Rohner, Dan Schermond, Andrew J. Scott, Nick Simpson, Meg Strittmatter, Courtney Sullivan, Tim Sullivan, Jada Weaver, Tome Wilson, Andy Woodworth, Kathy Woodworth © 2004 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the pub- lisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. -
46-Sample.Pdf
Sample file ™ It’s not the tale, it’s he who tells it. — Stephen King, Different Seasons SampleThe Mage Storytellers Guide file By Phil Brucato, Brian Campbell, Richard Dansky, Deena McKinney, Kathleen Ryan and Ethan Skemp Contents 1 Dedications Credits To Aaron Allston, whose Strike Force, Ninja Hero Written by: Phil Brucato, Brian “Technocracy” and Lands of Mystery set new standards for gamemasters Campbell, Richard “Nephandi” Dansky, Deena “Anatomy” everywhere; McKinney, Kathleen “Marauders” Ryan and Ethan “Spirits” Skemp To the VCU Gamesmasters ‘82-’85, and to Grey Beek- er, Bill and John Bridges, Bob Busch, Chris Gibbin, Doug Additional Material by: James Estes Looking Eagle, Ross Lemmon, Shadow Lied, Judith McLaughlin, Libbi Miller, Issacs, Laurah Norton, Wayne Peacock and John R. Robey John and Laurie Robey, Jennifer Starling-Shirley, Lee Developer: Phil Brucato Watts, Greg Wilkenson and Ehrik Winters, for showing Phil Editors: Ken Cliffe and Ronni Radner how — and how not — to run RPGs; Art Director: Lawrence Snelly To the Hard Rock Cabal (Darrell Autrey, Deena McK- Layout and Typesetting: Aileen E. Miles inney, Keith Martin, Stewart MacWilliam, Wayne Peacock Art: Jason Felix, Richard Kane Ferguson, Michael Gay- and “Susan Pradha”), for putting their pastime up for display; dos, Mark Jackson, Robert MacNeil, Heather J. McKinney, To the Maicon gang (Basel, Christian, Isabelle, Jean- Alex Sheikman, Ron Spencer Marc, Louise, Marc-Andre, Yaks, the Martins and all the Front Cover Art: Jason Felix rest), for being wonderful hosts; Front and Back Cover Design: To Sam Chupp, for the title of this book; To Mage players and Storytellers everywhere, and to Stewart, Steve, Andrew and Bill; …And, yeah, to the old Lake Geneva crowd for setting the whole mess in motion to begin with.