RULES REFERENCE VERSION 1.7 Effective 08.23.2020

NEW RULES ENTRIES Authoritative Duelist Lethal X New additions to Bane Tokens Equip Permanent existing entries are Demoralize X Exemplar Retinue marked in Blue. Divulge Immobilize X 2 Rules Reference locations tothisthem find in reference. section Thisprovides acomprehensive list of topics theand INDEX play agame with unlimited rounds. how describes section to This playlarger a game and how to OPTIONAL RULES upgrades intended for intournament use play. containssection This adjustedpoints values of units and POINTS ADJUSTMENTS containssection This amendments to printed materials. ERRATA and clarificationsrules alphabetized by topic. The majority this of referenceglossary.the is This lists detailed GLOSSARY margin of error playing when explainssection This the concept of, rules forand resolving, MARGIN OF ERROR sheer surfaces. section Thisprovides that rules allow miniatures scale to VERTICAL MOVEMENT terrain and provides for rules using ingames. them many describes section This the commonof types of wargaming ADDITIONAL TERRAINRULES standard game of each detailssetting performedwhensection step This up a SETUP unitstheir and upgrades to play astandard game. how describes section playersThis can assemble an armyfrom ARMY BUILDING card game. inthe section Thisprovides illustratedan breakdown eachtype of of CARD ANATOMY This reference containsthe followingsections: with additional terrain rules. find comprehensive rules for army building setup,and along listed inalphabetical order by topic. Additionally, players will provides players and game with detailed clarifications rules The majority this of Reference Rules glossary,the is which refer to document. this As questionsbooklet. during arise gameplay, players the should read and understand presented rules the to Play Learn inthe This documentthe definitiveis source all for REFERENCE RULES THIS USING LEGION rules. Before usingrules. document, this players should : LEGION STAR WARS: LEGION . STAR WARS: PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE PAGE . 89 88 87 84 10 12 11 4 8 6 5 4. 3. 2. 1. Players following perform the steps: COMMAND PHASE roundEach consists of three phases. A game of GAME THE 4. 3. 2. 1. Players refresh battlefield the by following these steps: END PHASE 3. 2. 1. activating units by following steps: these Starting with player the has who priority, players turns take ACTIVATION PHASE on battlefield the while resolvingtheir command card. consists of of all order their tokens that didnot they place Create Order Pool: command card. issued isbe indicated on orders the of chosen the section orders with that commander. The number of orders to each player nominates commander afriendly and issues Issue Orders: number of pips has priority. Determine Priority: table.both Then, players simultaneouslytheircards. reveal command card from hand their and places it facedown on the Card: Command Select their opponent.their displayed.that Then, playerthe passes round counter to round counter it next the highest sets number so is Advance Round Counter: trooper units acommander to be defeated, must they promote aunit from leader one of their with a matching rank. If of all aplayer’s commanders were ordertheir tokens on each of undefeated their units’ cards Update Order Pool and Promote: tokens, as well as one suppression token from eachunit. Remove Tokens: commandrevealed card; it cannot again used game. this be Cards: Command Discard facedown on battlefield the thenear unit leader. Place Order Token: actions with that unit. performing up to two actions and any number of free Activate Unit: have an order token. and aunitpool chooses with amatching rank that not does order token or draws arandom order token from order their Unit:Choose STAR WARS: LEGION The player either aunit with chooses afaceup Starting with player the has who priority, The player activatesthe unit,chosen Players remove aim, dodge, all and standby Each player Each creates an order that pool The playerthe unit’s places order token The playercard whose thehas fewest Each player Each a secretly selects ROUND The playerwho the has Each player Each discards their is played over sixrounds. Each playerEach places one of

COMPONENTS

160 HERO OF THE REBELLION •C-3PO1 C-3PO 󲊂󲊂 Jump 1 HUMAN-CYBORG• RELATIONS (Perform a move during which MADE TO SUFFER • you ignore terrain that is height 1 or lower. 1 󲊂󲊂 Calculate Odds DARK LORD OF THE This is treated as a move action.) TROOPER trooper unit at range 1 and(Choose in line a of friendly sight. It Ds During the war between the keyWor gains 1 aim, 1 dodge, and 1 suppression token.) 15 WeaPon Charge (After you perform a move action, you may Galactic 󲊃󲊃 Distract and the 2 Impact 3 (While attacking a unit perform a free melee attack action.) Separatist1–2 Alliance, and in line the of (Chooseingenious sight. Until an enemy the end trooper of the unit round, at range you , change up to TROOPER armor Deflect R2-D2 loseand the dolorous C-3PO that has results.) (While defending, if you spend a dodge inconspicuous 3 󲉠󲉠 results to 󲉡󲉡 token, you gain "� often attack,wound itup must taking attack on criticaland you, when if able.) that unit performs an 󲉣󲉣 6 objectives that sent them to the Pierce 3 (While attacking, cancelattacker suffers 1 wound : ”; iffor it’s each a ranged � rolled.) attack, the Counterpart: R2-D2 heart of the battle. R2-D2 always 󲉣󲉣 Immune: Pierce 3 up to 3 results.) leapt atmini the must chance be toadded save tothe an day,(While R2-D2 no building unit.) an army, this (Pierce cannot be used against you.) 󲉢󲉢 : 󲉡󲉡 anakin clum Sy ’s Lightsa matter kick the danger—much to C-3PO's Ber chagrin! Luke ’s DL-44 B Laster Pisto L imPact 2, P ierce 2 © LFL © FFG © LFL © FFG Pierce 2 Dice Unit Cards Counterpart Cards

Assault

© LFL © FFG © LFL © Battle Lines

Stormtroopers only.

Add 1 stormtrooper mini. © LFL © FFG © LFL ©

3 Units 11 Though slower to organize, a coordinated © LFL © FFG offense can be decisive. Movement Tools Upgrade Cards Command Cards Battle Cards

Grapnel-Harpoon

Hostage

© LFL © FFG © LFL © © LFL © FFG © LFL ©

Increase your courage by 1 and reduce your maximum speed by 1, to a minimum of 1. You 󲊃󲊃 Until the end of your activation, you gain cannot start a melee. scale During round 1, enemy units cannot ignore the effects of difficult(You terrain and do not suffer wounds while start a melee with or attack you, and clambering. After you perform a you gain immune: enemy effects move action, you may perform a Unequip this card if you do not . free clamber action.) have a claimed objective token. Four-Part Range Ruler Supply Cards Hostage Cards

Smoke Standby Suppression Tokens Panic Token Token Token Condition Tokens Round Counter

Dodge Surge Aim Token Token Token Objective Tokens Ion Token Poison Immobilize Token Token Rules Reference Operative Vehicle Damage Tokens Marker Order Tokens Token

Active and Inactive Charge Tokens Shield Tokens Victory Tokens Unit ID Tokens

Wheel Mode Red and Blue Token Deployment Marker Commander Token Wound Tokens Graffiti Tokens 3 4 Rules Reference Pips Weapon Keywords Weapon Range Weapon Name Unit Keywords Upgrade Bar Points Value Faction counter is considered correct and play continues. other result, interpretation the of player the without round the situationthe is considered correct and play continues. Onany defense die;on ablock ( another, player the with round the counter should roll a red two miniaturesbetween or line of sight from one minito cannot come to an agreement, such as determining range the regarding disputes about situations on battlefield. the If players Players should always attempt to come to an agreement RESOLVING DISPUTES CARD • • • areother rules built. The rules goldenare fundamental concepts whichall on THE GOLDEN RULES

COMMAND CARD game effects. is absolute and cannot overridden be by other If acardthe word effect uses “cannot,”that effect or Rules Reference, that component precedence. takes contradicts found to rules Play Learn inthe booklet If an effect cardon a or another component precedence.takes to Rules Play the Learn Reference booklet, If something reference inthis contradicts the FFG © LFL © UNIT CARD(VEHICLE) 55 may suffer 1 woundfreeperform action. to 1 unit with afaceup order token activates, it When non-Darth Vader afriendly trooper Unit Name Lg New WaystoMotivateThem uke ra for the purposes of vertical movement.) defense dice or suffer wounds.) Expert Climber Climbing Vehicle Armor 󲉠󲉠 results.) PPL ’ s L ing

ightsa (While defending, cancel all

ANATOMY c L 2 t a i m W B P s er roopers act (While clambering, do not roll AT-RT (You are treated asatrooper 1 DARTH VADER ≣ ) result, that player’s interpretation of La uke -300 B -300 ’ s B L L aster Commander aster Card Title 1

Orders Effect r if L e 󲉢󲉢 GROUND VEHICLE

:

󲉡󲉡 4 6

Upgrade Type Restriction Weapon Range Card Title Wound Weapon Dice Defense Die Surge Chart # ofMinis Resilience Threshold Unit Type Unit Rank Speed

TROOPER CARD © LFL © FFG © LFL © Cumbersome Add 1HH-12stormtrooper mini. Impact 3 that has armor weapon and move during during move and weapon HH-12 Stormtrooper Stormtroopers only. the same activation.) results to 󲉡󲉡results.) (While attacking aunit (You cannot this use , change up to 3󲉠󲉠 text, as reminder text is not considered card to be text. entry.glossary Golden The not does Rule apply to reminder how akeyword works, that player should refer to that keyword’s towhen resolve eachkeyword. If aplayer has questions about keyword. Rather, it is there to help players remember how and Reminder text is not an exhaustive description for of rules the a Any parenthetical italicized text on cards is reminder text. TEXT REMINDER Rules in this Reference.rules Rules, Golden the per cardtake effects precedent overthe other is acardbecausethe effect effect itselforiginates from a card. As keywordsthese Rules inthis are Reference, described akeyword keywords, and card actions, are rules forthe card while effects; card, or battle card. Keywords, such as unit abilities, weapon textthe of acard, such as aunit card, upgrade card, command The term “card effect” refers to any effect that originates from EFFECT CARD card text is agame effect. structure thatthe of and game is the aresult everything rules of weapon keyword, or any card text. Anything that within occurs battlerule, card command effect, card unit effect, ability, duringtrigger agame of The term “game effect” refers to any instance, application, or GAME Weapon Keywords Weapon Range Weapon Name Unit Keywords Upgrade Bar Points Value Faction 34

Exhaust Icon Unique Dot Weapon Dice Points Value UNIT CARD(TROOPER) 160 Effect EFFECT a nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� ’ i s m L P (After you a move perform action, you may (While defending, if you spend adodge ightsa act (Perform amove during which • STAR WARS: LEGION Luke Skywalker Weapon Range Card Title Upgrade Type Restriction 2, P 2, HERO OF THE REBELLION B er (Pierce cannot be against used you.) :󲉣󲉣”;if it’s aranged attack, the ierce 2 L rolled.) Unit Name uke

WEAPON UPGRADE © LFL © FFG © LFL © ’ s Fixed: Front DL-44 B DL-44 AT-RT RotaryBlaster be inside your front arc.) P AT-RT only. 1 ierce L aster (The defender must of any game 2 Subtitle P 󲉢󲉢 isto

TROOPER :

󲉡󲉡 L 6 3 30 Wound Weapon Dice Defense Die Weapon Dice Surge Chart Points Value # ofMinis Threshold Unit Type Unit Rank Courage Speed Effect 3 6 L 󲉡󲉡

nits : TROOPER

isto 󲉢󲉢 Push P 2 U 2 aster

L Rules Reference ierce 1 55 P DL-44 B s ’ units is a key component of warfare. of is component a key units uke rolled.) L A tactical strike between two synchronized synchronized two between strike A tactical Pips © LFL © FFG 2 Character ID Tokens DARTH VADER ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if (Pierce cannot be used against you.) used against be cannot (Pierce roopers er

B HERO OF THE REBELLION THE OF HERO 2, P Luke Skywalker • 2 t (Perform a move during which which during a move (Perform act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P L m s i ’ token, you gain "� gain you token, � each for wound 1 suffers attacker Charge Deflect Immune: Pierce 󲊂󲊂 Jump 1 you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin a New Ways to Motivate Them 160 HAND When a friendly non-Darth Vader trooper trooper a friendly Vader non-Darth When unit with a faceup order token activates, it it activates, token order faceup a with unit may suffer 1 wound to perform 1 to action. perform free wound 1 suffer may

© LFL © FFG TOKENS ID the same with units multiple has army an If keep to track difficult become can it name, help To which upgrades. has which unit of of units multiple distinguish both players place units, when deploying name, the same the the unit base near of ID token a unique place unit’s each Then, each unit. leader of card. unit its on ID token matching unique name in their army. name unique COMMAND a player process, building the army part of As hand The cards. six command of chooses a hand cards, 2-pip two cards, 1-pip two include must one only include may and cards 3-pip two and a unique include To card. command each of copy Darth as such cards, command character’s character. that include must the army Vader, the has a character to unique A card After the bar. title under name character’s the “Standing cards, six command chosen has a player seven of a hand create added is to card command Orders” cards. command BATTLE DECK a deck makes a player process, building the army part of As type each (objective, of four containing cards, 12 battle of duplicates. no with condition), and deployment, UPGRADE CARDS UPGRADE Each upgrade army. an in units to equipped are cards Upgrade corner the lower-right on shown points of the number costs card may it bar, upgrade a unit’s in icon upgrade each For card. its of A unit icon. upgrade the matching with card upgrade one equip card. upgrade the same of copy one than more equip cannot For text. in their card restrictions have cards upgrade Some only” “Stormtroopers the restriction with upgrade an example, some Additionally, units. Stormtrooper by only becan equipped “Dark or only” Side “Light the restriction have cards upgrade Side, is aligned the with Dark Galactic The Empire only.” Side while cards, upgrade only” Side “Dark equip can units its and the aligned Rebel is Side. Alliance the Light with CARDS UNIQUE upgrades and units Some specificcharacters, represent one-of-a-kind or weapons, unique that name a unique has upgrades or these Each units of units. A its card. on name its of in front bullet by a point identified is the same share that cards more or two include cannot player

— 3 󲉣󲉣 󲉠󲉠 1

: :

act P 󲉢󲉢 � REPULSOR VEHICLE REPULSOR m i , annon , each c

2 ront f : aster D L ixe f -20 B x a aster L B out (While moving, ignore terrain that that terrain ignore moving, (While - 74-Z Speeder Bikes (While defending against a ranged a ranged against defending (While LD o h -17 Cover 1 1.) by cover your improve attack, Speeder 1 is height 1 or lower. When you activate, perform a activate, you When lower. 1 or is height compulsory move.) STAR WARS: LEGION WARS: STAR ec 90

Each army may include up to three three to up include may Each army Each army must include one to two two to one include must Each army Value Points Each army may include up to two two to up include may Each army Each army may include up to three three to up include may Each army Each army may include up to two heavy units. heavy two to up include may Each army Each army must include three to six corps six corps to three include must Each army 10 support units. support Heavy: Corps: units. Special Forces: units. special forces Support: Commander: units. commander Operative: units. operative

• • • • • • of range.

Long-Range Comlink you can be issued orders by by be orders can issued you

During the Command Phase, Phase, During the Command

⊅ units regardless friendly regardless � or󲊆󲊆 units ⊆ ≱ ≲

© LFL © FFG � A unit’s rank is used for army building. Each army must include include must Each army building. army used is rank for A unit’s the following: RANKS army can include only units from the same faction. A unit’s A unit’s faction. the same from units only include can army its card. of corner the upper-left on found is faction There are four factions in the game: the Galacticthe in game: the factions Empire four are There the Rebel (Rebel), Alliance the Separatist and (Imperial) An the Galactic (Republic). and Republic (Separatist) Alliance FACTIONS value of everything in an army cannot exceed 800. cannot everything of army value in an Each army consists of units, upgrade cards, and command command and cards, upgrade units, of consists Each army point the total and points, both cost upgrades and Units cards. POINTS Building an army allows players to create a force customized to to customized a force create to players allows army an Building a diverse create might player One strengths. style and their play enacts that army an design may another while force, flexible and efficiency. merciless with strategy a single When playing a standard game of of game standard a playing When full their favorite of army custom their own brings player tricks. unique and fun strategies, characters, ARMY BUILDING ≳

• • • •

• • 6 Rules Reference 4. 3. 2. 1. following steps: To play astandard game of SETUP DEFINING THEBATTLEFIELD determine player which red to or be chooses blue. armies have same the point total, roll adieor flip acoin to red player other the takes long table edge. If players’ both long table edges and army their sets near that edge. The or blue the player.the Then, blue player onechooses the of lowestthe point either to total red be chooses the player Player and Sides: Color Select found on page 9. to, may they Competitive the use Terrain Placement rules mutually agreeable fashion. If cannot they or donot wish Place Terrain: other characteristics. battlethe and come to aconsensus on its cover and type brieflyeach discuss piece of thatterrain is available for beforebe terrainwill the game effects begins. Players should Terrain:Declare units,their ifnecessary. components offthe play area. ID they assign Then, tokens to units, cards, order tokens, movement tools, and other game each other on 6'edges the of play the area and place their 3' x6'battlefield flaton a surface. The players sit across from Establish BattlefieldGatherComponents: and 4 2 1 X X X is inis base contact with your unit leader.)". hiatus. When the winds die down, the armies advance will once more. A vicious storm has kicked up acloud of debris, forcing abrief 3 is blocked. second the round,During eachunit's line of sight beyond range is blocked. first the During round,each unit's line of sightbeyond range 2 Setup: All trooper unitsAll gain: "󲊂󲊂 zone and beyond range 1of any other objective token. tokenEach must beyond placed range be 1of each deployment placing 4more unclaimed objective tokens on battlefield. the battlefield. starting Then,the with blueplayer, players alternate Limited Visibility Major Offensive Recover theSupplies token for eachobjective token that is claimed by 1of units. their Victory: Place 1unclaimed objective token on center the of the

At end the of game, the eachplayer gains 1victory Claim (Claim an objective token that Players cooperate up to set terrain ina

It is important to determine what the © LFL © FFG © LFL © FFG © LFL © FFG 3 X both sides scrambling for shelter from the elements. Vicious weather and extreme temperatures send troopers from Phase. End piece of terrain cannot remove suppression tokens during the Trooper units unit is not whose leader contact inbase with a Battle Lines Breakthrough Hostile Environment Deployment Victory: deployment zone. token for each of unit their leaders within an enemy STAR WARS: LEGION Objective Condition At end the of game, the each player gains 1victory The player whose army has

© LFL © FFG © LFL © FFG © LFL © FFG 5 deployment zones. playerEach must deploy at least one unit ineach of their Setup: heralds one thing—battle soon will be joined! troopers gathered for the fight know that weather perfect only The airis clear, the sunis shining, visibilityand is good. The Thiscard has no effect. of battlefield. the token center the between halfway token and right the short edge and left the shortedge battlefield.the of Then place 1 objective Then 1 place objective tokenthe centerbetween halfway token Disarray Intercept theTransmissions Clear Conditions Victory: token than any other player. token have ifthey more trooper unit leaders at range 1of that objective token control. they Aplayer controls an objective end of game, the eachplayer tokens gains 2victory for each token1 victory for each objective token control. they At the Place 1objective token on center the of battlefield. the , perform the , perform the At end the of rounds 2and 4,each player gains Establish a

© LFL © FFG © LFL © FFG © LFL © FFG 5. 4. 3. 2. 1. 8. 7. 6. 5. 9. of game the and any conditions that may affect gameplay. dictate howwill players deploy forces, their objective the game. inthis eliminatedcards used These been be will eliminate cards, three the leftmostcards that have not Since players both have now had two opportunities to category, eliminating leftmostcard. the condition category, instead objective the so chooses The red playercannot eliminate the final card the in eliminating leftmostcard. the The bluethe condition playerselects also category, again leftmostcard.the The red playerthe condition selects category, eliminating eliminating leftmostcard. the The blue playerthe deployment selects category, taking turnstaking units until all have deployed. been within respective their deployment zones. Players continue players turns take placing asingle unit from army their effects this during step. starting Then,the with blueplayer, deployment card; some deployment cards have ongoing Units:Deploy setup instructions on condition the card. setup instructions on objective the card; resolve then any Resolve and theObjective Condition Cards: in acategory,card final the cannot be eliminated. duringused battle. the If players eliminate first the two cards a card, leftmostcard the remainingeach in rowthecard is so. Aftereach player has twohad opportunities to eliminate forfeit opportunity their to eliminate acard wish to do ifthey in that example categorythe (see below). Aplayer may also turns choosing acategory and eliminating leftmostcard the Define Battlefield: player’s long table edge. uplining each type inahorizontal row facing blue the separately. Then, draw andthree cards reveal each type, of shuffle the deployment,objective, and condition cards BattleReveal Cards: Then, players are theready game! to start The blue playerthetakes round counter sets and it to “1.” and other tokens near battlefield the to createthe supply. Supply: Prepare Resolve any setup instructions on the Placewound, the suppression, aim, dodge, Starting with blue the player, players take Using blue the player's battle deck, Resolve any

7 7

Deployment Objective Condition © LFL ©FFG © LFL ©FFG

© LFL ©FFG

heralds one thing—battle will soon be joined! be soon will thing—battle one heralds

deployment zone. deployment troopers gathered for the fight know that perfect weather only only weather perfect that know fight the for gathered troopers

token for each of their unit leaders within an enemy enemy an within leaders unit their of each for token The air is clear, the sun is shining, and visibility is good. The The good. is visibility and shining, is sun the clear, is air The

At the end of the game, each player gains 1 victory victory 1 gains player each game, the of end the At Victory: Victory:

This card has no effect. no has card This

Clear Conditions Clear Battle Lines Battle Breakthrough

Rules Reference Rules ABOVE GAME THE IN USED CARDS BATTLE

Rebel Units (Miniatures) Units Rebel

10. The Supply The 5.

Imperial Units (Miniatures) Units Imperial

9. Range Ruler and Movement Tools Movement and Ruler Range 4.

Imperial Unit and Upgrade Cards Upgrade and Unit Imperial

8. Rebel Command Hand Command Rebel 3.

Imperial Order Tokens and Round Counter Round and Tokens Order Imperial

7. s Card Upgrade and Unit Rebel 2.

Imperial Command Hand Command Imperial

6. Rebel Order Tokens Order Rebel

1. 7

8 1 i , f : f 1 i , f : f 1 i , f : f 3 P 3, i act P m ront D ixe act P m ront D ixe act P m ront D ixe ierce act P m 5 24

suffers 1 wound. 1 suffers

enemy trooper mini at range 1. It It 1. range at mini trooper enemy

non- , non- a Choose

6 󲊆󲊆 � 󲊃󲊃

r B -11 e u c B -20 a B - h -17 ec r B -11 e u c B -20 a B - h -17 ec c B -20 a B - h -17 ec L ’ V r B -11 e u

e L if aster L D narme annon aster L x aster L out LD o e L if aster L D narme annon aster L x aster L out LD o annon aster L x aster L out LD o er B ightsa s er D a e L if aster L D narme

result.) a to result 󲉡󲉡

Dark Side only. Side Dark

1 to up change , has that armor 󲉠󲉠 may perform a free attack action.) attack free a perform may

(While attacking a unit unit a attacking (While

Impact 1 Impact

: : : (After you perform a move action, you you action, move a perform you (After

� � � 󲉣󲉣 󲉣󲉣 󲉣󲉣 Relentless

Add 1 DLT-19 stormtrooper mini. stormtrooper DLT-19 1 Add

: : : : : :

󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢 󲉠󲉠 󲉢󲉢

upgrade cards.) upgrade your of 1 ready may 󲉿󲉿 Stormtroopers only. Stormtroopers

1 — 1 — — — 1 (During the End Phase, you you Phase, End the (During Master of 1 Force the of Master

© LFL © FFG © LFL

compulsory move.) compulsory compulsory move.) compulsory move.) compulsory (Pierce cannot be used against you.) against used be cannot (Pierce Immune: Pierce Pierce Immune: 1 3 1 3 3 8 1

is height 1 or lower. When you activate, perform a a perform activate, you When lower. or 1 height is is height 1 or lower. When you activate, perform a a perform activate, you When lower. or 1 height is a perform activate, you When lower. or 1 height is

rolled.)

(While moving, ignore terrain that that terrain ignore moving, (While (While moving, ignore terrain that that terrain ignore moving, (While that terrain ignore moving, (While Speeder 1 Speeder Speeder 1 Speeder 1 Speeder

TROOPER VEHICLE REPULSOR TROOPER REPULSOR VEHICLE REPULSOR VEHICLE REPULSOR TROOPER TROOPER each for wound 1 suffers attacker the attack,

© LFL © FFG © LFL reroll up to 1 additional die.) additional 1 to up reroll 1.) by cover your improve attack, die.) additional 1 to up reroll attack, improve your cover by 1.) 1.) by cover your improve attack, 1.) by cover your improve attack, ranged a it’s if ”; : “ gain you token, dodge die.) additional 1 to up reroll 󲉣󲉣 �

(When you spend an aim token, token, aim an spend you (When ranged a against defending (While token, aim an spend you (When (While defending against a ranged ranged a against defending (While ranged a against defending (While a spend you if defending, (While token, aim an spend you (When Precise 1 Precise 1 Cover 1 Precise Cover 1 Cover 1 Cover Deflect 1 Precise 200 44 90 44 90 90 44

4 2 4 2 2 1 4

DARK LORD OF THE SITH THE OF LORD DARK

Stormtroopers Bikes Speeder 74-Z Stormtroopers 74-Z Speeder Bikes Speeder 74-Z Bikes Speeder 74-Z Stormtroopers Force Choke Force Stormtrooper DLT-19 • Darth Vader Darth

9

5

4

10 Rebel Troopers Z-6 Trooper Rebel Troopers Ion Torpedo Trooper AT-RT AT-RT AT-RT •Luke Skywalker 2 Rebel Troopers 4 4 1 1 1 HERO OF THE REBELLION 1 4 40 Nimble (After defending, if you spent 1 or 40 Nimble (After defending, if you spent 1 or 55 Armor (While defending, cancel all 55 Armor (While defending, cancel all 55 Armor (While defending, cancel all 160 󲊂󲊂 Jump 1 (Perform a move during which 40 Nimble (After defending, if you spent 1 or more dodge tokens, gain 1 dodge token.) more dodge tokens, gain 1 dodge token.) 󲉠󲉠 results.) 󲉠󲉠 results.) 󲉠󲉠 results.) more dodge tokens, gain 1 dodge token.)

© LFL ©FFG © LFL ©FFG you ignore terrain that is height 1 or lower. This is treated as a move action.) TROOPER TROOPER Climbing Vehicle (You are treated as a trooper GROUND VEHICLE Climbing Vehicle (You are treated as a trooper GROUND VEHICLE Climbing Vehicle (You are treated as a trooper GROUND VEHICLE TROOPER TROOPER 1 1 for the purposes of vertical movement.) 6 for the purposes of vertical movement.) 6 for the purposes of vertical movement.) 6 Charge (After you perform a move action, you may 6 1

Expert Climber (While clambering, do not roll Expert Climber (While clambering, do not roll Expert Climber (While clambering, do not roll perform a free melee attack action.) 1 1 defense dice or suffer wounds.) 4 defense dice or suffer wounds.) 4 defense dice or suffer wounds.) 4 Deflect (While defending, if you spend a dodge 3 1 Rebel Troopers only. Rebel Troopers only. token, you gain "� : 󲉣󲉣”; if it’s a ranged attack, the 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 󲉢󲉢 : 󲉡󲉡 Add 1 Z-6 trooper mini. Add 1 ion torpedo trooper mini. attacker suffers 1 wound for each � rolled.) � 󲉣󲉣 � 󲉣󲉣 � 󲉣󲉣 : : Impact 1 (While attacking a unit :

that has armor, change up to 1 󲉠󲉠 Immune: Pierce (Pierce cannot be used against you.) 󲉡󲉡 unarmeD a-280 rifLe unarmeD a-280 BLaster rifLe result to a result.) LgukeraPPL’s ingLightsa cLaWBser Lauke-300’s BBLLasteraster rifLe LgukeraPPL’s ingLightsa cLaWBser Lauke-300’s BBLLasteraster rifLe LgukeraPPL’s ingLightsa cLaWBser Lauke-300’s BBLLasteraster rifLe anakin’s Luke’s DL-44 BLaster PistoL unarmeD a-280 BLaster rifLe Ion 1 (A vehicle wounded by an attack that includes this weapon gains 1 ion token.) 22 32 mPact mPact mPact mPact ierce ierce i 1 i 1 i 1 i 2, P 2 P 2 1

3

STANDARD BATTLE SETUP DIAGRAM SETUP BATTLE STANDARD A 8 Rules Reference multiple pieces of difficult terrain. cannot reduce its maximum below 1by speed moving though The effect of difficult terrain is notcumulative with itself. A unit reduced by 1,to aminimum of 1. with any of its minis indifficult terrain has its maximum speed A unit that amove, begins moves through, or ends amove sufferthe effects ofdifficult terrain. Troopers moving over or barricades up asteep but low also hill completely block movement, such as craters, rubble, or woods. Difficult terrain is thatanything impedes does but not DIFFICULT terrainterrain. neither Open blocks nor impedes movement. flatsandy beaches. Most battlefieldthe of beopen will generally from such obstruction, as open ground, grassy meadows, and terrain of is part the Open battlefield the that is relativelyfree OPEN from unit to unit. Whether or not apiece of terrain impedes movement varies MOVEMENT line of sight always provides heavy cover. depending on its characteristics. Terrain that completely blocks Terrain either provides no cover, light cover, or heavy cover, is resolved according on to rules the should made before be game; playing the while game, the cover than of half not. amini does These terrain determinations can line of sight to or half more of directly aminiplaced it behind miniature to miniature. As terrain ageneral rule, that blocks Whether or not apiece of terrain provides cover varies from COVER TYPE as needed. rules these modify for common but terrain types, players are to free expand or havethey for selected battlefield. the section includes rules This cover and type movement difficulty eachfor piece of terrain This process is quiteeasy, as players simply to define the need governingrules that terrain before playing game. the matters is that players agree on terrain which to and use the However, for of purposes the kind ofthe custom-built terrain found on wargaming tables. section arethis in Therules designed toaccommodateterrain craft supplies. toys. Many players evenbuild own their custom terrain from as terrain, from train model blocks trees to and wooden other challenges and opportunities. Just about anything used can be Adding terrain to battlefield the presents unique gameplay TERRAIN ADDITIONAL provide cover to that terrain mini, that while blocks less TERRAIN TERRAIN DIFFICULTY STAR WARS: LEGION page page 8 . RULES , all that, all than hard-and-fast Ultimately, rules. players should decide and tables rules the herein are presented as guidelines rather of terrain, but it is by no means comprehensive. Therefore, details manysection This the of most commonly available pieces TERRAIN move past it. keywords, allowing on placed to them be top of terrain the or impassable terrain of hight acertain entirely, due to specific a flat themsurface to place on, someand units oftenignore units can often climb or clamber onto it, providedthere is While units cannot move through impassible terrain, trooper it would overlap impassable terrain. unit cannot perform astandard move or areverse during which than heighthigher the half of minias their impassable terrain. A impassablemini to be vehicles terrain, while treat anything Trooper minis treat anything than higher height the of their What is considered impassable terrain varies from minito mini. vehicles, chasms, deep and other major impediments. Impassable terrain represents buildings, wrecked walls, high IMPASSABLE movement and placement of minis. elements (such as trees) that removed can be to accommodate the mounted on of abase its own, dotted with decorative terrain It isto easy determine boundaries the of area terrain ifit is terrain,this are subject to effects the the of area terrain. zone, evenifline of sight is not physically blocked by afeature of by area the terrain. Any attacks made that firethrough or into this creates athree dimensional, zone oftenthatcylindrical, is effected with highestparallel the physical feature of terrain. the This edges of terrain the and extending straight upward to apoint sizeofthe area terrain, imagine a zone at beginning bottom the than individual or objects pieces of terrain. When determining Area terrain is unique inthat it represents azone of terrain, rather out buildings. grass,includes rivers, tall and shells woods, of ruined the blown- The most common type of terrain battlefield,the on area terrain, AREA adapting as appropriate rules these for available their terrain. for themselves what wish battlefield their they to represent, Woods/Jungle Dense Ruins Woods/Jungle Sparse Tall Grass Deep Water Shallow Water Terrain

TERRAIN Heavy Heavy Light Light None None Type Cover TERRAIN TYPES Difficult Difficult Open Open Impassable Difficult Movement Trooper Difficult Difficult Open Open Impassable Difficult Movement Vehicle Ground Impassable Difficult Open Open Open Open Movement Vehicle Repulsor Rules Reference 99

Repulsor Vehicle Movement Open Impassable Impassable Impassable Impassable Ground Vehicle Movement Open Impassable Impassable Impassable Impassable Trooper Movement Open Difficult Impassable Impassable Impassable Cover Type Light Light Light Heavy Heavy OBJECTS point total, flip a coin), players take turns placing placing turns a take players a coin), flip total, point 1 range beyond the battlefield, on terrain of piece single be placed cannot terrain If terrain. of all pieces other of the on anywhere it place may 1, the player range beyond ofpiece another touching not is it as as long battlefield terrain. proceed terrain, to up finished setting have players After setup. 4 of step The players set aside an even number of terrain pieces terrain of number an even aside set players The choosing the battlefield, of a quarter roughly cover that that some and sight will of line block that pieces some cover. provide will simply the lowest has whose army the player with Starting the same have armies (if both players’ value point total 3. COMPETITIVE TERRAIN COMPETITIVE choose to the optimal attempting armies two simulate To a in such terrain place may the players combat, for location advantage. they an believe they that willway have 1. 2. Terrain Hills and Dunes High Hedges High Dirt Walls High Stone Walls Buildings Finally, trooper minis moving inside a trench treat it as open terrain, open as it treat trench a inside moving minis trooper Finally, as it treat trench a across or of, out into, move that minis trooper but terrain. difficult LARGE hills, and collectors, moisture buildings, objects like Large often the environment, on impact a substantial high walls have completely. movement and sight of line blocking but a single category, into neatly fit do not pieces terrain Some types.terrain is This several of different composed instead are in buildings. found commonly most of huts the simple from sizes, and in all shapes come Buildings by Galacticthe constructed bunkers the fortified to generally are buildings most simplicity, the sake of For Empire. sometimes but terrain, impassable of pieces large as best treated nuance. more incorporate to wish may players are parts that will have sometimes buildings particular, In mini terrain—a difficult or open is while the rest impassable as window a large a doorway or through move to be able may When impassable. walls are the building’s but terrain, open clearly should types, mixed with players terrain of a piece using ambiguity. no is there terrain so define the that Open Open Open Repulsor Vehicle Movement Open Open Open Open Open Repulsor Vehicle Movement Open Open Open Difficult Ground Vehicle Movement Open Open Open Open Open Ground Vehicle Movement Open Difficult Difficult Difficult Trooper Movement Difficult Difficult Difficult Difficult Difficult Trooper Movement Difficult Light Heavy Heavy Type None Light Light Cover AND TRENCHES Cover Type Light Heavy Heavy Trenches Craters Blast Holes Terrain Walls Barricades Low Hedges Low Dirt Walls Low Stone Fences Sandbags Terrain even if the terrain does not obscure half or more of the mini. of more half or obscure doeseven if the not terrain depression is ignored when determining if a target mini is obscured. mini is if a target when determining ignored is depression this terrain type of overlapping is mini that a trooper However, cover, has example) for a trench, inside or a crater within (positioned only to trooper minis and not to vehicle minis. vehicle to not and minis trooper to only their traces from a line if the attacker cover, determining When that depression, other or trench, crater, a hole, leader through unit Depressions in the battlefield like blast holes, craters, and and trenches craters, holes, blast like in the battlefield Depressions they in that unique are but cover, with minis trooper provide can terrain. fully that within are that minis to cover provide only cover they very provide deep, are these unless depressions Generally, HOLES HOLES cover behind, but low enough for them to shoot over. This This type over. shoot them to for enough low but behind, cover can be smallthat segments multiple in found often is terrain of lines. defensive form to combined permanent defenses at an Imperial facility, barricades represent barricades represent facility, Imperial an at defenses permanent by troopers. use beenfor has specificallybuilt that terrain take to minis trooper for high enough generally Barricades are BARRICADES the to rubble of barriers made constructed hastily From and walking vehicles with legs provide light cover, while cover, light legs provide with walking vehicles and cover. heavy provide treaded vehicles wheeled or one of these units, treat the unit's base as the outer edge of the of edge base the outer as the unit's treat these units, of one the of the top mini as the unit's of the point highest and terrain emplacements creatures, Generally, cover. provides that zone When an attacker is checking line of sight, ground vehicles vehicles ground sight, of line checking is attacker an When can and terrain, area as treated are troopers emplacement and by provided cover determining When in this way. cover provide a number of terrain pieces and draw an imaginary line around imaginary an around line draw and pieces terrain of a number edges the outer determine geometry those to pieces of the outer the terrain. of Some battlefields are more complex and this type of terrain is terrain of and this type complex more are battlefields Some area an to delineate wish players If itself. the battlefield into built choose they may boundary, a clear have does not that terrain of 10 Rules Reference to within span the of asingle activation. unit leader’s position is simply extensive too aclimb to commit When aunit climbs, anything than higher height 1from the measured from to base. base unitmini inthe must within height be also 1of unit the leader, involving “Cohesion” terrain, see on tool (for additional for rules placing miniatures incohesion from unit the than movement length leader the of speed-1 the cohesion, unit eachminiinthe must away no placed further be otherthe minis unit inthe are incohesion. placed To in be impassable structure, as to close edge the as possible, and flat surface the at top (orbottom, if climbing down) the of At end the of move, this unit the is on placed leader the unit can maintain cohesion. place unit the on leader at end the of movement this and ifthe segment of range the ruler)—but only ifthere is aflat surface to up orvertically down adistance of up to height 1(asingle To climb, aunit must spend two move actions to safely move piece of impassable terrain, it may tools. Instead, ifatrooper contact unit is inbase leader with a movement. Vertical movement not does employ movement the betterposition. firing so,To do they must engage in vertical Troopers occasionally find it advantageous to climb into a VERTICAL 3. 2. 1. three requirements: This unit is incohesion thebecause fulfills followingit VERTICAL COHESION and its or unit climb speed-1 is alegal leader move. unitthe is such placed that distance the it between The unit downclimbed this round, eachand miniin other mini. unit miniinthe Each is within height 1of each movement tool. from unit the than length leader the of speed-1 the Measured horizontally, each miniis no away farther

MOVEMENT climb page page or or 24 ). Finally, each clamber . should these defineareas battlefieldthe of in Step 2 setup. of footholds, itcarved not does roll diceor suffer wounds. Players When aunit clambers to move up or down ladders, steps, or “Climb(foradditional see rules, and Clamber” on unitthe and suffer one wound foreach ( block if it so, does it must roll two white defense dicefor eachminiin move actions to move up or down inheight up to height 2,but for each block ( roll 1white defense diefor eachof its minis and suffer 1 wound performing asingle move action, but it is risky—the unit must can clamber, moving up or down adistance of up to height 1, by However, ahasty clamber is sometimes worth risks. Units the 3. 2. 1. CLAMBERING The remainingtrooper Rebel incohesion.is placed suffers one wound, andtrooper. loses oneRebel unit.each miniinthe He rolls one block (≣ TheRebel player threerollswhite defense dice, one for up, placing unit the on leader top of terrain. the playerRebel spends 1 move action to quickly clamber impassable terrain, is which within height 1.The TheRebel Trooper contact unitbase is in leader with ≣ ) result rolled. Aunit may spend two also ≣ ) result rolled ) result, page page 22 ). Rules Reference 1111

A mini must always be placed as flat as possible on as possible be flat placed as always A mini must Not move. any of type after performing the battlefield is on movement its end a mini could all that terrain playing agree before should players and perfectly flat their movement end cannot minis terrain what to as of a piece rule, a general if overlapping as However, on. causes or fall over, or be a mini to unstable causes terrain 45 degrees, than greater angle an base be to at the mini’s position. in that a move end mini cannot that If a player is unable to alter their mini’s final position final position their mini’s alter to unable is a player If be to placedbase in contact margin acceptable an within their mini move must then the player mini, another with being at treated those are minis and possible as far as always should Players each other. with in base contact whenever in base minis actually place contact to attempt being in as treated are minis whenever and so, doing be must it touching physically not are but base contact all to players. communicated clearly to attempts mini Kenobi Obi-Wan an example, For AAT Federation a Trade with contact base into move nearest AAT the of side the however mini, Tank Battle overhangs itself mini AAT the where is a side Obi-Wan is there terrain, surrounding to due and, own base its is that to moved be could Obi-Wan that a position not should position final his what from distance a minimal In AAT. the with contact base in him places that and be as possible, AAT the to as close Obi-Wan move case, this and touching are themselves minis the that such ideally minis two these Treat as possible. as close are bases their a to moves them of one until contact base in are they as if new position.

As a rule, a mini’s actual position on the battlefield is the battlefield on actual position a rule, a mini’s As treated but position be placed in one a mini cannot absolute; position. being in a different as final the mini’s terrain, a mini over when moving However, the terrain of element a physical be by blocked may position a conflict by or through, move to allowed is normally it that the non-base and the terrain of element between a physical that the player this happens, When mini. that of portion the correct close to as it move the mini must moving is slightly, final position its alter may and possible as position this conflict. avoid to order in margin, acceptable an within » » empty bases of the same size, maintaining the same position. position. the same maintaining size, the same bases of empty be bases should the empty been has resolved, the situation Once they the minis replaced. for out back swapped conflict between where a mini is allowed to be placed according to placed be according is a mini allowed conflict between where a be placed on physically can it the rules where to and battlefield. • • with minis replace may precision more who desire Players The interaction between minis and terrain can also create also can terrain create and minis between interaction The

keyword, but another mini occupies the the occupies mini another but keyword, reposition

Bike such that he can be placed in base contact. base in placed be can he that such Bike mini itself prevents him from physically being placed there. there. placed being physically from him prevents itself mini left or the right to Luke shift to is acceptable it case, this In Speeder the of front the of distance) is a shorter (whichever For example, a Luke Skywalker mini attempts to move into into move to attempts mini Skywalker a Luke example, For Luke however mini, Bike a 74-Z Speeder with contact base contact base in end to movement enough has only Skywalker Bike Speeder the and base Bike’s Speeder the of front the with final position, within an acceptable margin, such that the that such margin, an acceptable within final position, placed in base contact. are minis If a player is attempting to move a mini into base contact base contact a mini into move to attempting is a player If being from blocked those are minis and mini another with either of portion the non-base by placed in base contact mini’s that alter the mini may moving is that the player mini, have been placed otherwise. The BARC Speeder is considered considered is Speeder BARC otherwise. The placed been have to have completed its compulsory move. this case, it is acceptable to slightly shift the final position of position final the shift slightly to is acceptable it case, this Clone the with conflict in is not that such Speeder BARC the would it where to as possible as near is placed and Troopers compulsory move would put it just behind a unit of Phase Phase of a unit behind just it put would move compulsory Speeder BARC the of front the however Troopers, I Clone from it prevents own base, its overhangs which itself, mini In Troopers. Clone the behind directly placed being physically where it would have been placed if there was not a conflict. been not was placed if there have would it where mini’s Speeder BARC of a position final the example, For such that there is a conflict with the placement of those placement the with a conflict is there that such far as it move the mini must moving is that the player minis, an within slightly, final position its alter may and possible as to closest in a position it place to in order margin, acceptable original position. touch, would minis more or two of portion the non-base If players should mark the position of the other mini and remove remove and mini other the of position the mark should players its complete to the Dewback allowing battlefield, the from it its to mini other the return then move, subsequent and pivot moving before pivot to attempts mini a Dewback example, For using the The occupy. to need would tail Dewback’s the that space same minis as if they do not exist; a mini’s movement should not not should movement a mini’s exist; if they as minis do not the non-base or itself part the of non-base be by impended minis. other parts of While moving a mini, treat the non-base portion of all of portion the non-base treat a mini, moving While • • Sometimes the physicality of the minis themselves will conflict themselves the minis of theSometimes physicality rules the game. base of contact or themovement with • as possible and communicate with their opponent whenever whenever their opponent with communicate and possible as of nature a conflict physical is between the and the there rules the game. orientation of minis in these situations so that the pace of the the pace of so that in these minis situations of orientation abuse this not should Players affected. unnecessarily not is game be to accurate as attempt always they must and error, of margin The physicality of miniatures games means there will always be will there always means games of miniatures physicality The moved sometimes are Miniatures imprecision. a small of degree the of course the normal placed inexactly during or accidentally and in the position allowed is error of A small margin game. MARGIN OFERROR • If an effect provides a unit with either a move or an attack GLOSSARY that is not an action or free action, performing that move This glossary provides players with detailed rules for STAR or attack does not trigger abilities that occur after move or WARS: LEGION. attack actions are performed.

• If an effect allows a unit to gain an aim, dodge, or standby token, that effect is different than performing an aim, dodge, ABILITIES or standby action and does not trigger abilities that occur after those actions are performed. Cards contain abilities that either grant passive effects to units or can be triggered for specific effects. Related Topics: Actions, Card Actions, Keywords, Exhaust, Free Actions, Free Card Actions, Keywords • Abilities on unit cards are presented as keywords. The front of each unit card provides reminder text for that unit’s unit keywords. The back of each unit card provides reminder text for that unit’s weapon keywords. ACTIONS

» Reminder text is not an exhaustive description of the During the Activation Phase, each unit can perform actions. rules for a keyword. If a player has questions about • When a unit is activated, it can perform two actions from how a keyword works, that player should refer to that the following list: keyword’s glossary entry. » Move • Upgrade cards and command cards also contain abilities in the form of keywords. » Attack ⊂ • If an ability is preceded by a card action ( ) icon, that » Aim ability can be performed as a card action as one of the two actions that a unit can perform during its activation. » Dodge ⊃ • If an ability is preceded by a free card action ( ) icon, that » Standby ability can be performed as a free card action in addition to the two actions that a unit can perform during its activation. » Recover

• Some cards must be exhausted as a cost to perform the » Card Action ability on the card. Such a card contains an exhaust (⊄) icon. • A unit cannot perform the same action more than once » If a card that has an exhaust icon is already exhausted, during its activation, except the move action, which can be a player cannot resolve that card’s ability until the card performed multiple times. is readied. • If an ability is preceded by a card action (⊂) icon, that » A unit can ready any number of its exhausted cards by ability is a card action. performing a recover action. » Each card action is a unique action; a unit can perform • If the timing of an ability uses the word “after,” that ability’s different card actions during its activation. However, a effect occurs immediately after the described timing event unit cannot perform the same card action more than has occurred. once during its activation.

• If the timing of an ability uses the word “when,” that • If an ability is preceded by a free card action (⊃) icon, that ability’s effect occurs at the exact moment of the described ability is a free card action. Free card actions do not count timing event. against the two actions that a unit can perform during its activation. • If the timing of an ability uses the word “while,” that ability’s effect occurs during a specific step of the described » Each free card action is a unique action; a unit can timing event. perform different free card actions during its activation. However, a unit cannot perform the same free card • If an ability allows a unit to trigger an effect after it moves, action more than once during its activation. the ability can be triggered after any type of move, but not after the unit withdraws, unless that unit is a creature or • Suppression and damage can reduce the number of actions a emplacement trooper. unit can perform during its activation.

• Through the use of free actions, a unit can perform more than two actions. 12 Rules Reference 1313 , Damaged , Suppression , Courage , Panic , ) result the roll produces, produces, the roll ) result � If there is an effect that triggers “at “at triggers effect that an is there If PHASE Activation Phase Activation Order Tokens Order , , A unit that is not suppressed can perform perform can suppressed not is that A unit ) or defense surge ( surge defense ) or The player either chooses a with either friendly unit player The Actions

≣ Order Pool Order , If the unit has one or more suppression tokens, it rolls rolls it tokens, suppression more or one has the unit If has activated. has the unit leader. the unit of a unit’s at end the place effect takes one than more If decides the unit that controls that the player activation, these effects. of order than the battlefield on units more has player one If fewer units has who player the after player, the other units more who has the player unit, their last activates unit their last until turns consecutive will take multiple If more than one effect takes place at the start of a unit’s of a unit’s startat the place effect takes one than more If decides the unit that controls that the player activation, these effects. of order is unit if that activation, unit’s a vehicle the start of At this roll If die. defense a white roll must it damaged, action, one only perform can it result, a blank produces two. of instead also action for loses unit one vehicle or trooper A droid activates. when it has unit that token each ion order its places player that a unit, activates player a After near the battlefield on side down) (rank facedown token

When it is a player’s turn to activate a unit, he or she she or he a unit, activate to turn a player’s is it When steps: the following performs ChooseChoose Unit: Unit: from token order a random draws or token order a faceup chooses a matching pool with a friendly and unit their order token. order an have does not that rank End of Unit Activation: Activation: Unit Unit EndEnd of of during this effect triggers that activation, a unit's of the end” step. » takes each player priority, who has the player with Starting Players units. their unactivated of one activating a turn the battlefield on each unit until turns alternating continue activated. has » » » Rally:Rally: For has. it token each suppression die for defense white one ( each block tokens. suppression its of one removes the unit Actions: Actions: Perform Perform A unit free actions. of number any and actions two to up being to due action an lost has that or suppressed is that of number any and action one perform only can damaged free actions. » » • 1. 4. Topics: Related Actions Free ACTIVATION activating take turns players Phase, During the Activation their units. • 2. 3. ,

, Aim , Free Actions Free Suppression , , Dodge , Standby , Activation Phase Activation , Damaged Recover , , If there is an effect that triggers effect that an is there If UNITS

Courage , Movement ability and allowing him to perform a free perform a free to him allowing and ability , Activating Units Activating Card Actions Card relentless , effect triggers during this step. step. during this effect triggers The steps of unit activation are as follows: as are activation of unit steps The Activation: Activation: Unit Unit of of Start Start that activation, its of the start” “at or activates a unit “when” When a unit activates, that unit can perform up to to up perform can unit that activates, a unit When actions. two aim, dodge, or standby token, that effect is different than than effectis different that token, standby or dodge, aim, therefore and action standby or dodge, aim, an performing aim, after occur effects that or triggerdoes abilities not performed. are actions standby or dodge, Card effects can allow units to gain aim, dodge, and standby standby and aim, dodge, to gain units effectsallow can Card an specificallygain effect to an instructs If a unit tokens. completing the attack, the command card allows him to to him allows card command the attack, the completing an not is attack additional This attack. additional perform an though even performed, be can therefore and action, attack action. attack an performed already has Skywalker Luke is active card command Skywalker” of “Son the example, For After action. attack performs an Skywalker Luke when and therefore does not count against that unit’s two actions actions two unit’s that against count does not therefore and occur after that trigger does abilities not and per activation performed. are actions abilities. If an effect provides a unit with an attack during during attack an with a unit provides effect an If abilities. free action, or action an not is attack that and activation, its limit a unit’s toward count does not attack that performing action an not is It per action activation. attack a single of During a unit’s activation, it is possible for it to perform perform to it for possible is it activation, During a unit’s other or cards command the use of through attacks multiple does not count against that unit’s two actions per activation, per actions activation, two unit’s that against count does not effects the purposes game of for action an considered is but the perform same to a unit allow does not therefore and activation. its during once than more action non-move If an effect provides a unit with a free action without a action without with free a unit provides effect an If action any perform may specifying unit that action, a type of free action that Performing perform. normally could it that attack action. After this free attack action, Darth Vader still still Vader Darth action, attack free this After action. attack use this cannot he but remaining, actions two his of one has action. attack perform another to action remaining triggering action, performs a move Darth Vader example, For his but is considered an action for the purposes of game effects the purposes game of for action an considered is but the perform same to a unit allow does not therefore and activation. its during once than more action non-move If an effect provides a unit with a free action of a certain a action with free a unit provides effect an If free action that performing action, a free attack as type, such per actions activation, two unit’s that against count does not • 1. • ACTIVATING their units. activating take turns players Phase, During the Activation Free Card Actions Card Free Related Topics: Topics: Related Attack • • • • 14 Rules Reference Related Topics: • preprogrammed action if it not does have afaceup order token. The AI: Related Topics: • • • • tokens to equal that xeach time unit performs astandard move. The AGILE X(UNIT KEYWORD) Orders Related Topics: • • 3. 2. » » » actions listed after unit with the Perform the During Actions step of aunit's activation, a performs astandard move, including moves. speed-x A unit with x scout move during Deployment the Phase (such as by using the A unit with the actions are performed. therefore not abilities does trigger that after dodge occur This effect isdifferentperforming action, dodgethan a and reversing, and strafing are not standard moves. Climbing, clambering, embarking, disembarking, pivoting, and players proceed to End the Phase. unitsAfterall have activated,been the Activation endsPhase order pool. token from game the and draws adifferent tokenfrom their removed from battlefield—the the player removesthe order activated—usuallybe that because unit was defeated and and that order token not does correspond to aunit that can If aplayer draws a random order token from order their pool facedown on battlefield the thenear unit leader. Place Order Token: actions with that unit. performing up to two actions and any number of free Activate Unit: ai: action agile x

, first action, freeperformit is to actions as normal. If aunit cannot perform one of its listed actions as its onewhich to perform. If aunit has multiple actions listed after unit’s activation. effect on moves, attacks, or actionsgranted outside of a This applies only during aunit’s activation, and has no ACTION (UNITKEYWORD) Order Pool keyword) gains tokens. xdodge keyword allows aunit to gain anumber of dodge keyword requires aunit to perform aspecific agile x

ai: action Actions Actions Actions The player activatesthe unit,chosen , agile x Order Tokens ai will always will gain tokens x dodge after it The playerthe unit’s places order token as its first action. , , , Dodge Courage Command Phase Command keyword that performs astandard keyword must performone of the , Movement , , Panic Free Actions , Priority , Order Tokens ai , , it may choose Issuing , Rank • • • • dice during an attack. Units can gain aim tokens that allow to them reroll AIM • • number on range the icon. in line of sight and at range the indicated by the perform aseparate attack against eachunit that is is an area weapon. When using an area weapon, A weapon with ayellow range icon ( AREA WEAPON “AdditionalSee Terrain Rules” on AREA TERRAIN Related Topics: • • • • » to reroll up to two dicefor eachaim token spent. anDuring attack, aunit can spend one or more aim tokens only one aim action. more than one aim token; however, that unit can perform aunit’sDuring activation, it is possible for aunit to gain actions are performed. and therefore not abilities does trigger that after occur aim token, that effect is different than performing anaction aim tokens. aunit If instructs an to effect gainspecifically an aim Unit abilities and othercan allow effects units to gain aim with unit the as it moves around battlefield. the battlefield thenear unit leader, andwill remain gains an aim token. The token is theplaced on When aunit performs an aim action, that unit token detonates. condition token, and are that when used charge or condition Area weapons are usually associated with acharge or gameallowthat use effects the of specifically weapons.area Area weapons only used can through be abilities and other supply. the to End the unspent Phase,During all aim tokens are returned once aim per token. multiple aim tokens; however, eachdiecan only rerolled be A unit can reroll same the diemultiple by times spending results of rerolls granted from aprior aim token. spend each subsequent aim token after determiningthe If aunit has multiple aim tokens, that unit to can choose battlefield and places the it in supply. To spend aunit’s aim token, aplayer removes it from the

the “Rollthe Attack Dice” step of an attack. Aim tokens are spent during “Reroll the Dice” substep of

Actions , Attack , Dice page page ≬≭≮≯▀ 8

. © LFL © FFG © LFL © ) Add 1proton charge saboteur mini. and in line of sight of your unit leader.) 1 proton charge token within range 1 󲊂󲊂 Proton ChargeSaboteur Detonate 1:ProtonCharge Arm1:Proton Charge Rebel Commandos only. Commandos Rebel Blast, Impact1 Weapon Token Area 󲉢󲉢 Aim

:

󲉡󲉡

(Place (Place 26 Rules Reference 1515 , )

≠ ) results. keyword ≠ armor ) results before before ) results ≡ keyword can be can keyword arsenal x arsenal Weapons keyword is not required required not is keyword , keyword can divide its its divide can keyword ) result, that die is removed removed die is that ) result, impact x impact Impact X (Weapon Keyword) X (Weapon Impact ≠ , . 5 Unit Keyword) Unit arsenal x arsenal (UNIT KEYWORD) (UNIT ) results to critical to ( ) results Attack Pool Attack Cancel page , , arsenal x arsenal ≠ (UNIT KEYWORD) (UNIT

keyword can be used against a unit with the with a unit be can used against keyword Attack Attack keyword can be used to cancel hit ( hit be can used cancel to keyword

keyword functions similarly to the to similarly functions keyword keyword, that unit can cancel up to x hit ( x hit to up cancel can unit that keyword, keyword. impact x impact (RANGE) armor x armor A unit that has the has that A unit attack the same to name the same with add weapons to separate to name the same with add weapons can pool; it pools. attack

armor x armor armor x armor A unit is at a range if the portion of a miniature’s base that is is base that a miniature’s if the of portion a range at is A unit is being measured is which range the object from to closest range. that to corresponds that the segment inside To use a weapon during an attack, the defender must be at be at must the defender attack, an during use a weapon To ranges. the weapon’s of any within or the has A mini that a separate forming units, of number between any weapons weapons. of combination or weapon each dice pool for » The x armor Attack “Modify during the abilities resolves attacker The abilities resolves the defender before attack an of step Dice” the such, As step. that during ( hit used change to the ( a hit cancels a player When pool. the attack from AT in the rulebook and when cards used a term is on At range. describing • See “Army Building” on on Building” See “Army ARSENAL X of step Pool” Attack the “Form during weapons choosing When the has that mini in a unit each attack, an x. of the value equal to weapons its of choosecan a number the to keywords dice and its contributes Each weapon chosen attack pool. • • Topics: Related ARMOR X ARMOR The During armor. lighter or limited more represents but keyword, has if the defender attack, an of step Dice” Attack the “Modify the roll. the attack by produced results • • • Topics: Related ( X: Rear/Sides Point Weak ARMY BUILDING , , , ) results. Detonate arm x: charge arm x: charge , Detonate X: Detonate ≠ Weapons , , ) results before the before ) results keyword can be can used keyword ≡ Detonate , ) result, that die is removed removed die is that ) result, Weapons Impact X (Weapon Keyword) X (Weapon Impact impact , , ≠ Charge Tokens , Unit Keyword) Unit Cancel keyword, that unit can cancel all hit all hit cancel can unit that keyword, , Attack Pool Attack , ) results to critical to ( ) results ≠ Attack (UNIT KEYWORD) (UNIT

Area Weapon Area Arm X: Charge Token (Weapon Keyword) (Weapon Token Arm X: Charge armor armor

Attack , keyword can be used to cancel hit ( hit be can used cancel to keyword keyword can perform the arm x action. To perform this perform To x action. the perform arm can keyword When a player cancels a hit ( a hit cancels a player When pool. the attack from during that step. As such, the such, As step. that during ( hit change to armor The attacker resolves abilities during the “Modify Attack Attack “Modify during the abilities resolves attacker The abilities resolves the defender before attack an of step Dice” side faceup. When placing charge tokens, the blue player should place place should player the blue tokens, charge placing When the and side faceup, the blue with tokens their charge the red with tokens their charge place should player red minis. When doing so, mark the mini’s position before before position the mini’s mark so, doing When minis. return token, charge placing the then, after aside; it moving location. previous its the mini to completely flush with that surface. with that flush completely be both can enemy placed friendly under and tokens Charge Charge tokens cannot overlap any objective, condition, or or condition, objective, any overlap cannot tokens Charge surface, a flat be placed on must and tokens, charge other area weapon already in it, including other area weapons. area other including in it, already weapon area attack made by a unit. by made attack pool an with attack be an added to cannot Other weapons An area weapon cannot be in the same attack pool as be attack in the same cannot weapon area An weapon. another an pool during attack be an added to cannot weapons Area each unit at range and in line of sight, even if that unit unit even if that sight, of in line and range at each unit engaged. is Attacks made by an area weapon are ranged attacks. ranged are weapon area an by made Attacks performed against are weapons area by made attacks Ranged ) results produced by the attack roll. the attack by produced ) results ≠ Related Topics: Topics: Related ( X: Rear/Sides Point Weak • ( • ARMOR ARMOR if the attack, an of step Dice” Attack During the “Modify the has defender Related Topics: Related Keyword) (Weapon Type X: Charge Detonate • • within range 1 and in line of sight of its unit leader. unit its of sight of in line 1 and range within • A unit that is equipped with a card that has the has that a card with equipped is that A unit type the specified of type tokens x charge places action, the unit ARM X: CHARGE TOKEN ARM X: CHARGE TOKEN (WEAPON KEYWORD) Charge Type (Weapon Keyword) (Weapon Type Charge Related Topics: Related Charge Tokens • • • • • 16 Rules Reference 2. 1. • • • • • • Units can performattacks to attempt to defeat enemy units. ATTACK Weapons Related Topics: • b. a. attackthe players pool, follow substeps these inorder: attackerthe roll will against defender. this When forming Form Attack Pool: attack’sthe range. to closestleader the miniature of defender the to determine attacking player measures range the from attacker’s the unit unit to attack; enemy this unit is now defender. the the Then, Defender: Declare To perform an attack, aplayer resolves following the steps: attack action, or neither. attack the whether is an specify attackwill action, afree allow units to perform attacks. Thecard granting the attack Command cards, unit abilities, and other gamecan effects » » There are two types of attacks: ranged and melee. » attacker and target the of attack the is defender. the anDuring attack, unit the that is performing attack the is the itwhether is an attack actionor attack afree action. one attack actionduring asingle activation, regardless of other game effects; however,that unitcan performonly more than one attack through of use the card abilities or aunit’sDuring activation, it is possible for aunit to perform action during its activation. A unit typically performs an attack by performing an attack line separates. crossing it, miniis the at lower the range segment that the two line rangeraised between segments without ruler If of measured base minibeing the the to touches the

requirements indicated by that weapon’s keywords, and Topool. aweapon, choose attacker the must all meet from each eligible minito contribute to attack the Weapons:Choose line of sight to any defender. miniinthe eligible to contribute to attack the if that pool minihas Minis: Eligible Determine red melee ( melee, and attacker the can only use weapons that have a ameleeDuring attack, attacker the and defender are ina have ablue range ( in amelee, and attacker the can only use weapons that arangedDuring attack, attacker the and defender are not Multiple units chosen as can defenders be step 3). (see , Within (Range)

Attack ≫ ) icon. The attacking player onechooses enemy

The consistsattackpool the dice all of , Beyond (Range) Beyond

The attackercan onechoose weapon ≬ , ≭ , ≮ Each mini in the attacker miniinthe Each is , ≯ , ▀ , , Premeasuring ≰ ) icon. , Range , 3. 7. 6. 5. 4. » » » weapons.with new the player may repeat steps 1–2,forming aseparate attack pool remaining that have to notattack added the been the pool, Defender: Additional Declare c. c. b. a. DefenseRoll Dice: resolve any card abilities attack the that modify dice. abilities attack the that modify dice.the Then, AttackModify Dice: » cover cannot to cancel used ( be critical apply cover to cancel hit ( or is incover, defender the may tokens spend dodge and Apply and Cover: Dodge c. b. a. resolves following the substeps inorder: AttackRoll Dice:

corresponding defender. eachThe dicein attackpool should be thenear placed contribute diceto their same the attack pool. weapons, but weapons all with an identical name must An attack can consist pool of dicefrom different can more use than one weapon during an attack. attack unless it pool, has the eligibleEach minican contribute aweapon to only one battlefield thenear defender. dice depicted on that weapon and places on them the weapon, attacker the gathers number the and of type Dice: Gather closest miniof defender. the as from determined attacker’s the unit to leader the that weapon’s range must include range the of attack, the defender changes result the to ablank. unit card by turning die. the If no result is indicated, the defense surge ( Surges: Defense Convert allow defender the to reroll defense dice. Reroll Dice: on defender’s the unit card. color matches defender’s the defense, is which presented attacker’s dice, defender the rolls one defense diewhose Roll Dice: A unit can apply cover only against ranged attacks. changes result the to ablank. by turning die. the If no result is indicated, attacker the ( surge AttackConvert Surges: allow attacker the to reroll attack dice. Reroll Dice: Roll Dice: ≢ ) results to result the indicated on its unit card For each hit ( The attacker thetherolls dicein attackpool. The attackercan resolve any abilitiesthat The defendercan resolve any abilitiesthat For each eligible minithat chose a

The attacker an chooses attackpool and � Resolve following the substeps inorder: ) results to result the indicated on its The The ≠ If defender the has token a dodge attacker The attacker changes its attack ) results. tokens Dodge and ≠

The defender changes its ) and ( critical If there are any weapons arsenal x can resolve any card ≡ ) results. keyword and and keyword ≡ ) result on the defender can can Rules Reference 1717 , Ranged , Dodge , Wounds , Range Dice , , Cover Weapons keyword to the attack the attack to keyword keyword until each until keyword , , Premeasuring Cancel , , fixed: x Unit Leader Unit detonate x detonate , ) result, the attack was ranged, ranged, was the attack ) result, ≡ Attack Pool Attack , Melee Weapon Melee POOL , Aim Suppression

, ) or critical ( ) or Melee ≠ , Surges , of the attacking mini. the attacking of modify to a player allows that a keyword has a weapon If use can pool, the player dice in the attack more or one just not pool, attack dice in the modifyto effect any that contributed. this weapon the dice that The range of the attack is equal to or greater than the than or greater to is equal attack of the range The the than less or equal to and range minimum weapons’ range. maximum weapon’s at to of sight line has weapon the using miniature The unit. mini in the defending one least be readied. must it exhaust, can the weapon If the with add a weapon To arc be the specified inside firing must pool, the defender After resolving each attack pool, if at any point the point any at if pool, attack each resolving After one least at pool produced dice in the attack attack ( hit a gains the defender a trooper, is the defender and token. suppression pools, attack multiple forms unit attacking an When all for attack an as pool treated is attack each resolving stillis unit the however abilities, and effects gameplay or attack single one performed only have to considered action. attack each until token a standby spend cannot unit enemy An pool been has fully resolved. attack use the cannot A unit pool been has fully resolved. attack

Each weapon that contributes dice to an attack pool also attack an dice to contributes that Each weapon pool. attack that to keywords its applies » Each weapon that is used during an attack contributes one one contributes attack an used is during that Each weapon pool. attack an dice to more or attack multiple create can the attacker attack, During an attack one only However, defenders. multiple pools attack to pool be defender. each can to assigned weapons, different dice from of pool consist can attack An contribute must name identical an with all weapons but pool. attack the same their dice to pool if attack an dice to its contribute only can A weapon met: are restrictions the following » » » » » » » » • An attack pool is a number of dice generated from weapons that that weapons from dice generated of pool a number is attack An attack. an during target a single being used against are • • • • Related Topics: Related Arcs Firing Weapon ATTACK can attacker keyword of the can resolve any card card any resolve can If the attacker has an an has the attacker If impact 3 impact

defender The

) results. Then, the defender’s total is total defender’s Then, the ) results. The attacker counts the number of hit of hit number the counts attacker The ) results, and the defender counts the counts the defender and ) results,

≣ ≡ ) results have no additional effect. additional no have ) results ≡ Critical ( A unit of six stormtroopers targets a unit of Rebel of a unit targets six stormtroopers of A unit attackan forming stormtroopers, its of five with troopers Rifles. Blaster E-11 pool five with is a Rocket in unit the sixthstormtrooper The AT-RT, an eligible target, another is There Stormtrooper. additional an chooses make to the player range; within an forms and the AT-RT. against the rocket using attack dice. pool the rocket’s with attack poolsattack two the resolves chooses and now player The The their choice. of in the order rocket is applied only to its own attack pool. attack own its to only applied is rocket ) and critical ( and )

≠ defender it has been has to. assigned it defender Choose Additional Attack Pool: Pool: ChooseChoose Attack Attack Additional Additional steps repeats the attacker rolled, not has he pool that attack the against it rolling pool and a new attack 4–9, choosing the difference. the difference. » number of block ( block of number total if the attacker’s and total, the attacker’s from subtracted to equal wounds of number a suffers the defender greater, is Compare Results: Results: Compare Compare ( Modify Defense Dice: Dice:ModifyModify Defense Defense modify Then, the dice. that the defense abilities modify dice. that the defense abilities card any resolve MULTIPLE UNITS MULTIPLE 1. 2. 3. ATTACKING ATTACKING 10. 9. 8. 18 Rules Reference • • • unique effect. different images front,the on each linked to a are double-sided, with auniform back and three that he can place on battlefield. the Bane tokens Bane of hasCad aset three unique Bane tokens BANE Related Topics: • • 1–2 instead. an order, that unit may issue an order unit to afriendly at range When aunit with the KEYWORD) AUTHORITATIVE Weapon Related Topics: » » according to image the on its When aBane token is revealed, it has following the effect, cannot overlap Bane tokens. tokenthe is revealed. Miniatures can move through but enemy Bane token, ifthat minihas line of sight to token, the After an mini moves, deploys, or is placed at range 1 of an Bane tokens cannot overlap condition or objective tokens. Bane tokens must facedown placed on be battlefield. the during each Command Phase. A unit can the use authoritative issue an order unit, to afriendly treat unit the with the When aunit the uses »

Smoke and Mirrors is removed. If Bane is defeated, Cad token the Bane remain assigned to him. replaced by his miniature. Any toke If Bane is on Cad battlefield, the his Here I am Token is BaneCad Then,issues himself an order. Am token is replaced by his miniature. battlefield and is not defeated, his Here I Here IAm: dice in that attack pool ignore the defender’s cover. contributed dice to an attack pool, the results from all the For example, if aweapon that has the weapon that has that keyword contributed. roll affectsthe defender that in way, not justthat dice the of attack the roll affectsthe defender, the entire attack If aweapon has akeyword that changes how results the , Premeasuring TOKENS

Commander Attack If Bane is not Cad on the keyword as ifit issued order. the authoritative authoritative , , Range Exhaust authoritative : The token is r , , Issuing Orders Ranged WeaponRanged , front: Firing Arcs

(UNIT keyword would issued be keyword only once keyword to emoved. ns assigned to Cad blast , , Keywords Order Tokens

, Weapons keyword keyword

Bane Token Smoke and Here IAm (Back) Mirrors , Melee

• • perform up to 2attack actions, instead of 1. not does the use atorrentunleash of fire against its enemies. As longthe unitas A unit with the BARRAGE Related Topics: • • Related Topics: • • • • • of is atype terrain.A barricade BARRICADES Related Topics: the the In order to the use to perform attack actions. A unit using the player may Here reveal afriendly IAm token and resolve it. At of start the any round, starting with blue the player, a Bane token on battlefield the samethe at time. playerEach may have only one copy of eachdifferent » » » unitsAll can move over abarricade. » Typically, donot barricades provide vehicles with cover. not does provideA barricade creature troopers with cover. providesA barricade emplacement troopers with cover. cover depending (see on type their with heavy cover. can provide barricades Other different the core in barricades The set provide non-creaturetroopers attack using uses

Rules Now.”the Then, token is removed. profileBane’s Cad on Command Card “I theMake Kablamo!: also be difficult terrain be also thatfor unit. typically, provides ifabarricade cover to aunit, it will is difficult terrainA barricade for some smaller vehicles; difficult terrain be also thatfor unit. typically, provides ifabarricade cover to aunit, it will is difficult terrainA barricade for most units;trooper , and GAVw the TX-225 Occupier. both standing and ball-form droidekas minis, the X-34 For example, barricades can provide heavy cover to obscures or half more of that vehicle. declaringwhen terrain during Up, Set barricade the However, barricades arsenal arsenal barrage barrage keyword at any during time its activation. If it

arsenal Defining the BattlefieldtheDefining Cover Actions for its first attack, cannotit performsecond a The token detonates usingthe weapon barrage (UNIT KEYWORD) barrage , Creature Trooper , keyword can hold its position and . keyword during its activation, it can Arsenal X(UnitArsenal Keyword) can keyword must spend actions still provide cover to vehicles if, keyword, aunit cannot use page page , , Deployment Difficult Terrain 8

). , Attack , Kablamo! Rules Reference 1919 , Leaving Leaving Defining Defining , , Engaged , Objective Tokens Objective STAR WARS: WARS: STAR , Cover , Deployment , Condition Tokens Condition , Objective Cards Objective , keyword fires a continuous beam of beam a continuous fires keyword Melee Weapon Melee , Climb and Clamber and Climb , beam x CARDS Melee

, Condition Cards Defining the Battlefield Base

weapon. weapon. base. Deployment , keyword, it may declare x additional attacks using using attacks x additional declare may it keyword, When a unit declares an attack with a weapon that has has that a weapon with attack an declares a unit When beam x LEGION Second, the vertical space separating the two bases the the two verticalSecond, separating space a standard of the thickness than less is in this situation minis met, are these conditions two If all the follow be and to in base contact considered are being base in rules contact. normal for

beam x deployment cards, and objective cards. objective and cards, deployment a deck makes a player process, building the army part of As type each (objective, of four containing cards, 12 battle of duplicates. no with condition), and deployment, standard a for 6' battlefield use a 3' by should Players game. 800-point a 500-point for 3' battlefield use a 3' by should Players game. skirmish » » base contact a mini into move to attempting is a player If being from blocked those are minis mini and another with either of portion the non-base by placed in base contact mini’s that alter the mini may moving is that the payer mini, the that such margin, an acceptable within final position, further rules, For see placedin base contact. are minis 11 page on Error" of "Margin cards, condition cards: of typesbattle three are There A weapon with the with A weapon dealing massive and enemies of swaths across sweeping energy, damage. the the only that a defender against be declared must attack Each additional these defenders and declared, defender the last 1 of range at is the attacker. of sight be of in line must • Topics: Related the Battlefield BATTLEFIELD the which area upon play ofthe name isthe The battlefield takes place. game • • Topics: Related the Battlefield BEAM X KEYWORD) (WEAPON • Topics: Related Tokens Objective BATTLE during setup. used define the battlefield to are cards Battle • , ), in ≫ Miniature , Melee , Engaged , Vehicles , Troopers , Base Contact

CONTACT base contact with the first mini because of a slight slight of a mini because the first with base contact Notch

, battlefield, their bases would touching. would their be bases battlefield, First, when viewed from above, there is no space no is there above, when viewed from First, not if they were between that bases, minis the two such onthe flat both or were they elevations differing on

as if they are in base contact. These conditions are as follows: as are These conditions in base contact. if theyas are » situations in which an another mini cannot be placed into be placed into mini cannot another in which an situations physical In these between bases. two the elevation in difference treated those met, are minis are conditions if two situations, Because a mini’s base can overhang a ledge or be placed or a ledge base overhang can Because a mini’s sometimes are there terrain, uneven of top on askew units, unless the unit leader has a melee weapon ( weapon leader a melee has unless the unit units, base into a move perform leaderwhich case can the unit start a melee. to unit enemy an a mini from with contact Friendly minis from different units can can be in base units contact different from minis Friendly other. each with enemy from minis be with in base contact cannot Minis If a mini’s base is touching a piece of terrain or an objective objective an or terrain of a piece base touching is a mini’s If token. or terrain that with in base mini is contact that token, If the bases of two minis are touching each other, those each other, touching are minis two the bases of If in base contact. are minis The space created by the notch in a mini's base should in a mini's baseshould notch by the space created The minis. other mini's base by that a part as of be treated notches placed the be inside basemay no mini’s Therefore, base. mini’s another of movement tool, keeping the notches in the base aligned with the notches keeping tool, movement tool. the movement affixed to such a base during its movement. its during abase such to affixed freely; rotated be basecannot notched to a A mini affixed the along move or pivot either must it movement, its during The orientation of a mini affixed to a small round round has base to a small affixed of a mini orientation The a mini rotate freely can A player implications. gameplay no Repulsor vehicle minis are affixed to notched bases by clear clear by bases notched to affixed are minis vehicle Repulsor stands. plastic Creature and emplacement trooper minis are affixed to affixed are minis trooper emplacement and Creature bases. notched bases. notched to affixed are minis vehicle Ground Most trooper minis are affixed to small round bases.round small to affixed are minis trooper Most • • • • • Base contact refers to a miniature’s base physically touching touching base physically a miniature’s to refers Base contact another terrain, of piece a typically the battlefield, on something token. objective an or mini, BASE Related Topics: Related Movement • • • • • • Each miniature is affixed to abase. affixed is Each miniature • BASE 20 Rules Reference See “Setup”See on BLUE ANDRED PLAYER “Line ofSee Sight” on BLOCKED Related Topics: • its surge conversiontoken, chartdodge gains a “ spends While aunit that has the BLOCK Related Topics: • keyword ignores effects the of cover. An attack that pool includes aweapon that has the BLAST Within (Range) Related Topics: • describing range. on is aterm used Beyond cards when and rulebook inthe BEYOND Related Topics: • • the the however, doing not does improve so or addto benefits the of additional tokens dodge to cancel additional hit ( one hit ( of the The defender must adodge spend token benefitsto gainthe was contributed by aweapon that has the results produced by an attack that pool contains adiethat defender cannot light use or heavy cover to cancel hit ( “Apply the During and Dodge Cover” step of an attack, the of segment the that corresponds range. to specified the first the segmentis between the rangeof ruler theand end A unit is beyond arange ifno portion of miniature’s the base during additional the attacks made with units friendly cannotOther the use previouslythe declared defender. with weapon additional attacks beyond can maximum the be range of the unitEach that is declared as adefender against one of the block block ≠ ) result, as normal. The defender may spend keyword.

page page (UNIT KEYWORD) (WEAPON KEYWORD)

keyword. Spending token dodge this cancels beam x Attack Cancel Attack Attack (RANGE) 6 . page page , , , , , as long that defender is at range 1of Fire Support (Unit Keyword) Attack Pool At (Range) block Dice 52 , . Dodge keyword is defending, ifit , , Premeasuring Cover fire support beam x blast blast , keyword. . Range ≠ keyword keyword , ) results; � Range :

≠ , ≣ ) ”. theirs to for use that game. other player should of which choose two the bomb is carts bomb Or, cart. ifone player has supplied bomb both the carts, Payloadthe objective card, eachplayer may supply own their minis, on placed top When of pallet. playing the agame with to a50mmnotched with 1to 2bombs, base or similarly sized A bomb miniconsists cart of arepulsor miniature pallet affixed The Payload objectivecard requiresbombtwo miniatures.cart BOMB CARTS • • • • • • • bombEach minihas cart following the rules: special objective card must touching be battlefield the directly. pieceEach of resolving terrain chosen while Payload the BOMB CARTMINIATURE A bomb cart mini can perform partial moves.A bomb minican cart perform partial mini’s base. mini, but cannot end its movement overlapping other the A bomb minican cart move through another bomb cart displaces that trooper mini. mini’s ifthat base displaced. trooper minican be Doing so A bomb mini’s cart position final can overlaptrooper a » another minithat cannot displaced. be enemy, but cannot end its movement overlapping of base the A bomb minican cart move through units, and all friendly mini’scart base. minis, but cannot end movement their overlapping abomb units, andAll friendly enemy, can move through bomb cart troopers, and no cover to creature troopers or vehicles. A bomb miniprovides cart heavy cover to non-creature suffer wounds,targeted be or by any that effects target units. A bomb miniis not cart aunit and cannot gain tokens,

displace them. and enemy minis engaged inamelee, but cannot A bomb minican cart move through agroup of friendly Rules Reference 2121

bounty Victory Victory , if able. , if able. , Pierce X Pierce , Setup , bounty Suppression , ability can choose can itself. ability Dodge ) results. , ≡ keyword cannot be used. cannot keyword Dice Dodge keyword can choose can a friendly keyword , , keyword causes an enemy unit unit enemy an causes keyword attack an performs keyword Poison Tokens , Aim , Cover bounty , ) or critical ( ) or ≠ bounty bounty calculate odds calculate Attack Actions Defeated , if able. , if able.

calculate odds calculate bounty Winning the Game Winning Scenario battle cards have a scenario icon in the top the in top a scenario icon have cards Scenario battle the card. of corner right ,

When a player cancels a die result, that die is removed and and removed die is that a die result, cancels a player When ignored. is result its dice for defense roll does not the defender attack, During an ( hit canceled any A unit using the using A unit and aim an action, than performing is different effect This aim occur after that trigger does abilities not therefore performed. are actions and a than dodge action, performing is different effect This occur dodge after that trigger does abilities not therefore performed. are actions If a unit with the with a unit If tokens, poison more or one receive to victory a with token at tokens to due those poison wounds suffers when the unit the then defeated, is if the unit activation, next its of the end with the unit to moves victory token the with a unit If a with a unit transporting is that unit enemy an against a victory with unit the transported causes and victory token, the unit to the moves victory be token to defeated, token with with the units have players if both setup, After then the first, victory places tokens player the blue keyword, victory places tokens. player red such cards, uses scenario battle that a game playing When unless expansion, AT-ST in the Downed thoseas found otherwise the stated, » Weapon Keyword)Weapon • • Topics: Related ( CALCULATE ODDS CALCULATE ODDS KEYWORD) (UNIT be can combat of in the midst Calculating success the odds of action, a a card As annoying. also can be it extremely but vital, the with unit 1 token, 1 aim gain to sight to in line 1 and range at unit trooper token. 1 suppression and dodge token, • • • Topics: Related CANCEL a die result. cancel to a player allow abilities Some • • • • Topics: Related Tokens

. , if able. keyword and guardian x guardian Objective Cards Objective secret mission secret , keyword defeats an an defeats keyword an defeats keyword , if able. , if able. bounty bounty keyword and has a has and keyword keyword. . Place that token on its its on token that . Place keyword chooses an enemy enemy chooses an keyword keyword if that victory token victory if that token keyword bounty bounty bounty Movement bounty mission secret , bounty keyword defeats an enemy enemy an defeats keyword keyword performs an attack and and attack an performs keyword and a charge detonates keyword attack an performs keyword bounty bounty bounty bounty bounty bounty bounty keyword. Displacement

keyword and has at least 1 victory token due to to due 1 victory least token at has and keyword keyword. bounty ability, that token does not transfer from one unit to to unit one from transfer does not token that ability, unit enemy that placed on not was because it the other the to due setup during does not transfer from one unit to the other because it because it theother to unit one from transfer does not to due setup during unit enemy that placed on not was the the with a friendly unit If the has that unit enemy the using to due a victoryhas token If a friendly unit with the with a friendly unit If the has that unit enemy token that unit, another defeating to due victory token

bounty suffers the wounds on Emergency Stims at the end of that of that at end the Stims on Emergency wounds the suffers the victory then defeated, is if the unit activation, next unit's with the unit to moves token If a unit with the with a unit If unit that and a victory with unit token, enemy an against when the unit card, upgrade Stims uses the Emergency If a unit with the with a unit If the a victory with unit token, enemy an defeats charge that with the unit to moves victory token another unit with a victory token uses a victory with the unit token another the to it be defeated, cause that wounds suffers and keyword with the unit to moves victory token If a unit with the with a unit If » bounty » A victory token is only transfered from a defeated enemy enemy a defeated from transfered only is A victory token the with a unit to unit the to due setup during unit enemy that placed on was terrain, so long as its final placement is legal. A bomb cart A is legal. bomb placement final its as so long terrain, legal placement. when determining unit a as treated mini is A bomb cart mini ignores the effects of difficult terrain. of difficult the effects cart ignores mini A bomb impassible over or through move cart mini can A bomb • • • • itself, that player gains 1 victory token. A player gains 1 gains A player 1 victory gains token. player that itself, meets that they control each unit for in thisvictory way token these requirements. At the end of the game, if a player controls a unit that has has that a unit controls if a player the game, of the end At the been defeated not has unit that and unit, enemy an defeating against that unit which causes it to be defeated), the victory be to defeated), it which causes unit that against with the unit to moves token card. unit victory token. Place that token on the enemy unit's unit card. unit unit's the enemy on token that Place victory token. with the a unit After attack an performing by (typically a victory with unit token BOUNTY KEYWORD) (UNIT the with a unit setup, After a with unit that marks and operative enemy or commander Related Topics: Related • • 22 Rules Reference Related Topics: • • • may melee perform afree attack action against that unit. action into contact base to amelee start with an enemy unit, it After aunitthat thehas CHARGE Free Actions Related Topics: • • • • card action ( A card of action is atype action. If an ability is preceded by a CARD during its activation cannot perform another attack action. A unit that has already attack afree performed action activation cannot attack perform afree action. A unit that has already an performed attack actionduring its count as one of unit’s the two actions. This attackfree action action is a thereforeand not does dodge, or standby actions are performed. and therefore not abilities does trigger that after occur aim, differentthanperforming an aim, dodge, or standby action unit to gain an aim, dodge, or standby token, that effect is standby tokens. If a acard instructs action specifically Card actions can allow units to gain aim, dodge, and result is same. the performing amove action or attack action, eventhough the action, performing that move or attack is differentthan attack that is If acard actionprovides aunit with either amove or an Throw card action. relentless equipped with the Saber Throw upgrade card, he can use the For example, after performing a move, Darth if Vaderis afterthe indicated occur action. effects and abilities, including triggering other abilitiesthat text, as well as acard action, for of gameplay all purposes the action, treat that of action as type action indicated the inits text of card the action itself. When aunit performs that card as amove action or an attack action. This is indicatedthe in Some card actions are treated as of other types actions, such its activation. cannot same perform the card action more than once during differentcard actions during its activation. However, aunit cardEach actionis aunique action; aunit can perform

, ⊂ ACTIONS Free Card Actions ability to aranged perform attack using the Saber ) icon, that ability is acard action. not Base Contact Base Abilities

(UNIT KEYWORD) treated as amove action or an attack charge ,

Actions , Free Actions , keyword performs amove Keywords ,

Activating Units , , Upgrade Cards Melee , , Movement Exhaust , CLAIM Keyword) Keyword) Related Topics: • • battlefieldthe and how it is detonated. that indicates how token the is on placed and a matches an charge token itself. charge Each token type identifiedcan be by aunique icon the on chargeEach token has and aunique type CHARGE • • While clambering, aunit might sufferdamage. unit to move onto vertically or over apiece of elevated terrain. Climbing and clambering are of types movement that allow a CLIMB “ObjectiveSee Token” on side faceup. red player should place charge their tokens with red the chargetheir tokens with blue the sidefaceup, and the When placing charge tokens, blue the player should place completely flushwiththat surface. other charge tokens, and must on placed be aflat surface, Charge tokens cannot overlap any objective, condition, or » » terrain, itvertical may If atrooper contact unit is in base leader with apiece of » terrain, itvertical may If atrooper contact unit is inbase leader with apiece of

detonate x:charge type each block ( white defense unit dice if the moved up to height 2.For unitmini inthe unit ifthe moved up to height 1,or two After aunit clambers, roll whiteone defense die foreach edge as possible. topthe or bottom structure, of as to vertical close the the move,this unit the is on placed leader flat the surface at actions to move up or down up to height 2.At end the of up orvertically down adistance up to height 1,or two maintain cohesion, aunit can spendone action to move onleader at end the of movement this and unit the can To clamber, ifthere is aflat thesurface to unit place toclose edge the as possible. atsurface top the or bottom structure, of as vertical the endthe of move, this unit the is on placed leader flat the move up or vertically down adistance up to height 1.At maintain cohesion, aunit can spendtwo actions to safely onleader at end the of movement this and unit the can To climb, ifthere is aflat thesurface to unit place , , Weapons Detonate arm x:charge type AND

Area Weapon TOKENS ≣ , ) result, unit the suffers one wound. Detonate X:Charge Type (Weapon page page CLAMBER clamber climb , 58 Arm X:ChargeArm Token (Weapon . . keyword keyword keyword keyword . Charge Tokens Rules Reference 2323 , , See Height , Wounds , keyword is treated as as treated is keyword Dice "Vertical "Vertical , , See 8 Vehicles ,

Cohesion , page climbing vehicle level of terrain than its unit leader, leader, unit its than terrain of level . Unit Leader Unit , 10 Base Contact

page different Troopers , After climbing or clambering, the unit leaderby will unit the clambering, or climbing After the point to closest the terrain of the edge be on default or climbing before base in was contact which it with the of edge the same placed on not Minis clambering. be with placed in base the contact leader as must terrain this point. to possible close as as and the terrain be placed cannot it a mini in cohesion, placing When leader climbed which the unit to the level higher than which the to the level than lower or clambered, or leader if the unit clambered leaderor climbed unit downwards. moved be placed cannot it a mini in cohesion, placing When a onto or climbed leader just has unit mini’s that unless the same be placed onto always can Minis clambered. leader when being placed their in cohesion. unit as level

reduce its maximum speed by one because the barricade is difficult terrain fortrooper units. a up move to clamber or climb to have does not A unit rule, a general if a miniature a hill. as As such gradual slope move can units falling over, without a slope becan placed on should Players move. standard a performing by slope that up during setup. terrain define clearly in the the minis bases of clambers, or climbs a unit When each mini as long as ledges, partially can the overhang unit room not is there If placed. precariously not is and stable is is the unit the surface base that on leader’s a unit place to base cannot mini’s if any or onto, clambering or climbing cannot unit that cohesion, maintain be placed legally and action. clamber or climb that perform A exception. one with clamber or climb cannot Vehicles the has that vehicle the purposes vertical of movement. for a trooper its clambers, or base climbs a notched a mini with When was it as in the direction exact same be oriented base must clambered. or climbed it before effect game that moving, by a unit effect triggers a game If clambering. or climbing becan triggered by » » » or over move to clamber or climb to have does not A unit the than less or equal to is that a height has that terrain onto mini. leader’s unit its of height example,For a Stormtrooper unit can move over a barricade by performing a standard move. the unit However, will Related Topics: Related Movement on Rules" Terrain "Additional on Movement" • • • • • •

) result, ) result, ≣ clamber keyword does not does not keyword actions to move move to actions two a flat surface on top to place the unit place unit to the top on surface a flat expert climber expert without unit leader’s position to be a legal climb move, it it move, be to a legal climb position leader’s unit lower. 1 or be height must For the distance between a mini’s position and its its and position between a mini’s the distance For before placing the other minis in cohesion. minis the other placing before leader non-unit to assigned must be wounds These first. miniatures This roll is made after moving the unit leader but leader the unit moving after made is roll This

is on top of elevated terrain, any minis in that unit that that unit in that minis any terrain, elevated of top on is be with in base contact leader must their unit below are the between of the position moving that such terrain that a legal is mini in the unit any of the position leader and move. climb - When separated by vertical distances, the position of a of the vertical position distances, by separated When also be leader must their unit of the position mini from leader a unit If move. a legal climb of the distance within Minis in the same unit can be placed on different vertical different be can placed on unit in the same Minis its 1 of be height within each mini must but levels, leader. unit After a unit clambers in this way, roll two white defense defense white roll two in way, this clambers a unit After ( each block For each mini in the unit. dice for wound. one suffers the unit To clamber over a vertical piece of terrain without a flat a flat without terrain a vertical of piece over clamber To spend can a unit top, surface on leader the unit this move, of the end At the terrain. over other of the at the bottom surface flat a placed on is the structure the close vertical to as side of structure, possible. as of clambering. of vertical carved aid or Ladders, footholds steps, move to clambers a unit When significantly. movement dice or roll does not it apparatus, an such down or up defined clearly should be These features wounds. suffer setup. during - the has that A unit because damage suffer cannot these dice and roll to have -

battlefield as if the two minis are on the same vertical on the same level. are minis as if two the battlefield » When measuring cohesion between two minis that are are between that minis two cohesion measuring When measure should vertical player a levels, different placed on the speed-1 leader each mini using to the unit from the a view above from measuring template, movement placed in cohesion with that leader normal. as that with placed in cohesion » After the unit leader climbs or clambers, each other mini is other mini each clambers, or climbs leader unit the After » side, provided that the terrain is height 1or lower. 1or height is the terrain that provided side, » If a trooper unit leader is in base contact with a piece of of a piece with leader in base is unit contact a trooper If vertical terrain may a thin wall, it or a fence as such leader onto, the other on movement its ending terrain, that over and up » » • • • 24 Rules Reference • • • • its unit leader. non-leaderEach miniature inaunit must incohesion be with COHESION Related Topics: • • unit type. A clone of trooper is atype unit. It is asubtype of trooper the Vehicles Related Topics: • trooper for movement. of vertical purposes the A unit that has the (UNIT KEYWORD) CLIMBING (see (see contactbase with enemy minis, unit unless the is inamelee When placing aminiincohesion, it cannot in placed be leader’s base. must oriented be same exact direction inthe as unit the When anotched miniis incohesion, placed base its base » movementlength of speed-1 the tool. aminiandbetween its unit is to equal leader or less than the A miniis incohesion with its unit distance ifthe leader must incohesion placed be with that unit leader. is displaced on battlefield, the each that miniin other unit After aunit moves, leader is deployedbattlefield, the to or » » with following the exceptions: Clone trooper units follow as trooper units same the rules or apply to clone troopers. Any gamethat effect targets or applies troopersto can target if able. keyword climbs or clambers, it displaces trooper units, When aground vehicle with the

distance of cohesion. movement tool,minis are those at maximum the in that unit is touching other the end of speed-1 the movementspeed-1 tool, and of base the adifferent mini If of base the aunit is touching leader one end of the surge tokens. Green tokens include aim, dodge, standby, and wereas ifthey own. their clonefriendly trooper unit at range 1and inline of sight A clone trooper unit "Melee" on , See "Vertical, See Movement" on

Troopers Climb and Clamber climbing vehicle page page VEHICLE 54 ). can spend the green spendthe tokens of a climbing vehicle , page page Height keyword is treated as a 10 , . Movement

, • • • • • • » » fromposition final the the unitof leader. and its move unit made speed-1 could as alegal leader be mini must such placed be that distance the mini the between When placing aminiincohesion with its unit leader, that stable and is not precariously placed. unit overhangthe can partially ledges, as long as miniis the When placing minis incohesion, of bases minis the the in with respective their leaders. units first, thenandthe place remaining minis incohesion displacement, aplayer can move unit the leadersfrom those If moving multiple units at same the of because time tool on battlefield. the minis from that unit to make it to easier place movement the When moving aunit leader, aplayer can push aside any climbed or clambered unit ifthe moved leader downwards). or clambered (or lower than level the to its which unit leader than higher placed level the to its which unit climbed leader When placing atrooper miniin cohesion, it cannot be » » unit climb is alegal move. position of and leader the position the of any miniinthe contact with that terrain such that moving the between in that unit that are below unit their must leader inbase be move. If aunit is on leader top of elevated terrain, any minis from position the of its unit must climb leader alegal be also When separated by distances, position vertical the of amini

leader’s position mini and is the as determined ifboth movespeed-1 mini’s the between position and unit the Notched-based minis however, must rule; this obey the impassable terrain from its unit leader. its unit it leader cannot on placed be other the sideof This meansthat when placing aminiincohesionwith the terrainthe edge and as as close possible to point. this terrain must as leader contact the inbase placed with be clambering. Minis not on placed same the edge of the with it which contact was inbase before climbing or default on be edge the of terrain the closest to point the After climbing or clambering,the unit will by leader heightbe 1or lower. its unit leader’s position climb alegal to be move, it must In order for distance the amini’s between position and the position of the leader, then the mini not is in cohesion. a legal speed-1 move between the position of the mini and unit leader, then cohesion maintained, is but if there not is between the position of the mini and the position of the legal speed-1 move around the piece of blocking terrain leader. If the mini placed is in such away that there a is a piece of blocking terrain between the mini and its unit length of the speed-1 movement tool; however, there is between it and its unit leader equal is to or less than the For example, amini placed is such that the distance move is measured. unitthe can leader pivot up to 180

0 before and afterthe Rules Reference 2525

opponent's hand, and its effect does not resolve. not does effect its and hand, opponent's card a unique with card a command play both players If revealed, is the card when that resolved is effect that on command their effect the game resolves player blue first. card a unique with card a command play both players If Activation of startthe at the resolved is effect that card on their effect the game resolves player the blue Phase, first. card command If no specific timing is provided, the effect is resolved resolved is effect the provided, specificis no timing If revealed.been have cards command after card a unique with card a command play both players If player blue specific a the timing, have doesnot effect that first. card on command their effect the game resolves card a unique with card a command plays a player If revealed, is that card when that resolved is effect that game card command any before resolved is effect game specific a timing. effects without Looms" "Annihilation reveals player blue the example, For red The Plans." of "Change reveals player red the and their to Looms" "Annihilation return to chooses player A player cannot include more than one copy of any any of copy one than more include cannot A player hand. their in command card command bythe identified are cards command Character-specific the of the name below appearing character that of name card. command three than more to access has character a player's If include can player that cards, command character-specific so long hand, in their command those cards of number any rules. hand all command theyas follow

» » specific units that can be issued orders. issued be can specificthat units be can issued card a command on indicated units Any A unit. the nominated 1–3 of range at if they are only orders itself. 1 of range at is unit nominated a on indicated units many as to orders issue must A player possible. as card command effects when unique they have cards command Some are played. » » » » to all commanders: available cards command four are There Orders.” “Standing and “Assault,” “Push,” “Ambush,” command three least at has operative and Each commander only used be if can that that character specificto that cards army. in that included is character » » in the upper-left pips of a number has card Each command player used to determine which are These the card. of corner each round. priority has type units of and the number indicates card Each command of names or the name indicates it or be orders, can issued that • • • • • • • . , , or , or 10 page Height jump x jump , 2 , Displacement 1 hover: air x hover: , , See "Vertical Movement" on on Movement" , See "Vertical CARDS keywords, minis can be placed onto different different be can minis placed onto keywords, Climb and Clamber and Climb

level of terrain than its unit leader, unless that unless that leader, unit its than terrain of level Unit Leader Unit , A player must include two 1-pip cards, two 2-pip cards, cards, 2-pip two cards, 1-pip two include must A player in their Orders” “Standing the card and cards, 3-pip two hand. command speeder x speeder the as long as leader, their unit than terrain of levels less or vertical between equal is to the levels distance ignored. is that terrain of the height than If a unit performs a move that ignores terrain of a of terrain ignores that a move performs a unit If via as the such certain height, This stormtrooper is in cohesion because the distance distance the because is in cohesion stormtrooper This the leader length equal is to unit its and between it a perform can it and tool the speed-1of movement terrain. the impassable around speed-1 move because in cohesion not is stormtrooper This the through a speed-1 perform move cannot it terrain. impassable different

» Each player begins the game with a hand of seven of a hand with begins the game Each player cards. command 2. 1. COHESION ADVANCED » always be placed onto the same level as their unit leader their unit as level the same be placed onto always when being placed cohesion. in When placing a mini in cohesion, it cannot be placed onto be placed onto cannot it in cohesion, a mini placing When a can Minis clambered. or climbed leader just has unit mini’s of each game round. each game of • COMMAND Phase the Command during card a command resolves Each player Related Topics: Related Movement • 26 Rules Reference • • • • • • • • • • • • » » weapon on card the at end the of its activation. by command the card may perform an attack using the card and can it use during its activation, or aunit specified thespecified commandby card gainsthe weapon the on there are two ways weapon these profiles aunitcanbe used: Some command cards contain weapon profiles. Typically card is inplay. unitThe thathas specified keyword as long the as command Some command cards units allow specific to gain keywords. » may ask aplayer's to view discard pile at any time. A player’s discard pile is public knowledge, and an opponent » contents should remain secret to opponents. their A player's command hand is not public knowledge, and its player cannot nominate an operative to issue orders. When playing anon-operative-specific commandcard, a operative, and that operative issues orders. not nominate acommander; instead nominate they the When playing an operative’s command card, player the does Orders” command card, ifable. Command replace Phase, they that card with “Standing the If aplayer command reveals an illegal card during the played during Command the Phase. command cards corresponding to that character cannot be If aplayer’s character is defeated, any character-specific with same the number of pips “Priority” (see on has priority, players as ifboth had played command cards roundthe counter rolls ared dieto determine player which If neither player can play acommand card, player the with pips are on played their command card. opponent their does, has priority regardless of how many If aplayer cannot play acommand card, and opponent their card, ifable. Command the During Phase, aplayer must play acommand ends.effect command hand is discarded during End the Phase and its commandEach card that has not returned been to aplayer’s

must made only be with weapon the on command the to addadditional weapons to attack the attack the pool; command card, it cannot the use If aunit may perform an attack with aweapon on a weapon is treated as though it is on unit's the unit card. If aunit gains aweapon from acommand card, that opponenttheir card which was returned. command hand from discard their pile, must they tell When aplayer returns acommand card to their hand is public knowledge. However, number the of cards inaplayer's command arsenal x keyword keyword page page 62 ). to one or more units on battlefield. the card from hand their and acommander chooses to issue orders Command the During Phase, each player acommand selects COMMAND Anatomy” on Orders Related Topics: 3. 2. 1. steps in order: To resolve Command the Phase, players following perform the » » » » command card. issued isbe indicated on orders the of chosen the section and issues orders with that unit. The number of orders to player nominates eligible afriendly commander or operative Issue Orders: » » number of pips has priority. Determine Priority: » » table.both Then, players simultaneouslytheircards. reveal command card from hand their and places it facedown on the Card: Command Select

, weapon, unless otherwise statedweapon, by unlessotherwise acard effect. counterpart that of is apart that unit not does gain that If aunit gains aweapon from acommand card, a weaponunless the has the engaged trooper unit cannot perform ranged attacks, the specified rangeby type the icon the of weapon. An command card, it must able be to perform an attack of If aunit may perform an attack with aweapon on a on its unit card. acommandvia card, as that weapon is considered to be card. not This does apply to a weaponthat aunit player cannot nominate an operative to issue orders. If anon-operative-specific commandcard is played,the commander or operative. command card is played, player the must nominate that If acommander-specific or operative-specific not,does player the played who acard has priority. If one player plays acommand card and opponent their priority. has ( red(six-sided die).If result the of roll the is ablock haswho round the counter rolls ared defense die If cards both have same the number of pips, player the A player must acommand select card ifable. command card. on battlefield, the do they notselect or resolvea If aplayer not does have acommander or an operative ≣ Order Tokens ), that player has priority. opponent their Otherwise, page page

Command Phase Command Starting with player the has who priority, each 4 , See “Army, See Building” on , Premeasuring PHASE The playercard whose thehas Each player Each a secretly selects versatile , Commander , Priority keyword. , page page Range , Issuing 5 . , See “Card, See fewest gains

Rules Reference 2727 , , Courage Panic , , Suppression , Rank , ability will not will not ability Suppression , Range , Command Phase , compel MOVE

. 5 keyword cannot use its own own use its cannot keyword Movement , keyword can force another unit to to unit another force can keyword page Premeasuring keyword performs its “Rally” step, if that if that “Rally” step, its performs keyword , (UNIT KEYWORD) (UNIT compel

Courage Command Cards

compel Panic , compel ability on itself. itself. on ability A unit promoted to commander is activated using a using activated is commander to promoted A unit printed the rank of instead token order commander-rank card. the unit’s on does commander to been has promoted that A unit be to a considered is It rank. previous its retain not purposes. play game alland effects for commander a trooper has longer no a player where instance the rare In and a commander have they longer no promote, to unit cards. command play cannot their commander- defeated, is a commander When the discarded from not are cards specific command they longer though even no can hand, command player's be played. when infinite considered “–” is of value A courage when a including panicked, is whether a unit checking value. courage a friendly commander’s using is unit

A compulsory move is a standard move. a standard is move A compulsory maximum if a unit's move, a compulsory performing While be to still is considered unit that speed reduced, is speed. maximum its at a move performing Since it has already performed its “Rally” step, a unit gaining gaining a unit “Rally” step, performed its already has it Since the from token a suppression it causes token suppression that if gaining panicked become its double exceeding or equal to tokens suppression have to value. courage the with A unit compel » » » » use may it a friendly commander, 1–3 of range at is a unit If when own its of instead value courage commander’s that panicked. see is to if it checking » Some game effects require a unit to perform a compulsory move move to a compulsory perform a unit require effects game Some activated. is when it • • Related Topics: Related Orders Issuing on Building” See “Army COMPEL the with A unit by be hindered normally would even when it moving, keep of a friendly 1–2 at range unit a trooper After suppression. the with unit 1 gain may it panicked, not is but suppressed is unit trooper action. a free perform move to token suppression • • Topics: Related COMPULSORY •

, Icon Token Commander Commander � Priority Issuing Issuing , , Commander Premeasuring , , Each player creates an order pool that pool that order an creates Each player Order Tokens Order , Command Cards

The unit must be at range 1–3 of the nominated nominated of the 1–3 at range must be unit The operative. or commander typechosen specified on is trooper) (e.g., a unit the If must order an being issued the unit card, command the specifiedbe of type. The unit cannot have already received an order order an received already have cannot unit The Phase. Command the current during Order Pool Order

icon indicates that a unit has the rank of of the rank has a unit that indicates icon any of their trooper units on the battlefield the battlefield on their units trooper of any to next token a commander places and unit. that a commander, promotes a player When the from token order unit’s that they remove token. order a commander-rank with it replace and game command cards in their command hand, but can include include can but hand, in their command cards command each card. of copy one than more no chooses a player a commander, promote To Commander-specific command cards are identified bythe identified are cards command Commander-specific of the name below appearing commander that of name card. the command a commander’s of number any include can A player the battlefield and then shuffling those tokens. those shuffling and then the battlefield It is recommended that players place their order tokens tokens their order place players that recommended is It their also can create players bag; however, opaque in an near facedown token each order placing pool by order - - to a unit, that unit must be eligible to receive that that receive to be eligible must unit that a unit, to the meet all of must a unit be eligible, To order. requirements: following - For a commander or operative to issue an order order an issue to operative or commander a For ,

� » » If a player’s last commander is defeated, that player can player that defeated, is commander last a player’s If Phase. the End during a new commander promote » » specific to that commander which can only only usedbe if can that which commander specificto that army. in an included is commander Each unique commander has several command cards cards several has command commander Each unique After players resolve these four steps, play proceeds to proceeds the play steps, four these resolve players After Phase. Activation consists of all of their order tokens that they did not place place they did not that tokens their order all of of consists card. command their resolving while the battlefield on » Create Order Pool: Pool: Order Order Create Create » • When building a standard army, a player may may a player army, a standard building When units. commander two to up include • The powerful heroes are Commanders commander. units. other to orders issue can that villains and COMMANDER Related Topics: Related Orders Range • 4. 28 Rules Reference Related Topics: • • • • • » » » » move. compulsory andtype would cause unit the unable to be to complete the by the terrain piece. It may not terrain ifthe is doso not ignored that its is able base on legally placed to battlefield the be or a distance no greater than length the of half its so base, ittype, maybackwards shift along the movement tool by due to the movement on apiece of terrain it would normally ignore acompulsoryDuring move, unit ifthe would leader end its move. compulsory andlegally maintain cohesion, that unit cannot complete the unit is moving onto, or ifany mini’s cannot base placed be not room to place aunit leader’s on that base surface the the each miniis stable and is not precariously placed. If there is minis unit overhang inthe can partially ledges, as long as When aunit performs acompulsory move, of bases the the trooper units, it able. positionThe final ofa compulsory move can displace two activation. actions per actions are and performed not does count against unit’s the therefore not abilities does trigger that after occur move A compulsory move is amove, not amove action,and » maximum speed. way,this unit the suffers a number of woundsequal to its as possible. If unit movement the performs apartial in ending its movement as far along movement the template outside battlefield, the movecanperformit partial a instead, move would cause any of part unit the leader’s to be base move at its maximum If speed. it cannot doso, or ifafull To perform acompulsory move, unit the performs afull

to complete its compulsory move. possible and damage takes to equal for its speed failing battlefield, it moves as faralong the movement tool as If cannot unit the on placed still legally leader the be battlefield or piece of terrain. and legally placed to be inastablebase position on the tool as possible, it may move back only to allow its A unit must leader move still as far along movement the diameter the half of base. the A unit leader’s cannot base moved be back more than end of movement the tool. movementthe tool, it cannot moved be forward past the A unit leader’s may base only moved be backwards along outsidebase of battlefield, the the unit is defeated. If unit the ends movement leader this with any of part its speeder x speeder x

Displacement keyword or repulsor the vehicle unit keyword or repulsor the vehicle unit , Movement , Speeder X Speeder • • condition card. tokens have will game the by effects specified condition tokens on battlefield. the These Some condition cards players instruct to place CONDITION BattlefieldtheDefining Related Topics: • a unique on way card. the as described battlefield environment.Each condition card the affects game in setup,During players acondition choose card to represent the CONDITION Defining the BattlefieldtheDefining Related Topics: • • • tokens, and versa. vice Condition tokens cannot overlap objective tokens or Bane overlap condition tokens. Miniatures can move through but cannot Some condition cards utilize condition tokens. » » » » interacted the with via Some condition that cards condition specify tokens can be tokens cannot underneath placed pieces be of terrain. When placing condition tokens on battlefield, the condition » card references specifically them. glowing dots. dots These are ignoredthe condition unless conditionEach token is marked with adifferent number of

page 73 card back into supply the deck. See choses one to equip to that unit, and shuffles theother that player draws two supply cards from asupply deck, When aplayer's unit the uses leader returns it to supply. the removes condition the token from battlefield the and to interact with afaceup condition token, that player After a player'sthe unit uses leader same faceup sideand places it back onto battlefield the the in flipsthe condition tokenfrom its facedown side to its to interact with afacedown condition token, that player After a player'sthe unit uses leader can the use contactOnly aunit inbase leader with acondition token facedown side with the dots side, while is its faceup side. The side of acondition tokenwithout dots is its position and contact inbase with unit the leader.

Battlefield Battlefield resupply , See “Setup”, See on , See “Setup”, See on

TOKENS CARDS resupply , , Battle Cards Battle Cards keyword. free page page page page , ,

action. Condition Tokens Condition Cards Condition resupply resupply "Supply on Deck" resupply 6 6 . . Condition keyword keyword keyword keyword, keyword, Token , ,

Rules Reference 2929 3 6 L 󲉡󲉡

: TROOPER

isto 󲉢󲉢 P Courage Value 2

aster L ierce 1 P Wounds , DL-44 B s ’ uke rolled.) L Unit Leader Unit , 2 ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if Abilities (Pierce cannot be used against you.) used against be cannot (Pierce

er B HERO OF THE REBELLION THE OF HERO 2, P Luke Skywalker • (Perform a move during which which during a move (Perform act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P L m s unit, unless all counterpart minis are defeated. are minis all unless counterpart unit, the be by can used only weapons with cards Upgrade which they to minis are non-counterpart or counterpart respectively. equipped, a before be defeated mini must A counterpart mini. non-counterpart If all counterpart minis are defeated, the combined unit unit the combined defeated, are minis all counterpart If card. the counterpart of loses the keywords command from a weapon gains unit the combined If use mini can non-counterpart only the effect, card that weapon. or type unit a different have may card counterpart The the purposes equipping used of for only this is subtype; cards. upgrade cards upgrade non-weapon any During a game, the combined by usable are a counterpart to equipped i ’

Immediately after the “Rally” step of a trooper unit’s unit’s of a “Rally”trooper step the after Immediately two its of loses one it suppressed, is unit if that activation, activation. that for actions suppression gaining to due action lose an cannot A unit has already it after suppressed becoming and tokens a lost regain a unit can Nor "Rally"performed its step. longer no and tokens suppression removing action by being suppressed. » mini can be any wounds, suffers unit the combined When the decided as by those wounds, of number any assigned whether the of regardless unit, that controls that player mini. that to sight of line has unit attacking » the by indicated is courage unit’s A trooper icon. the courage to next value tokens suppression of a number has ever unit a trooper If unit's that than greater or equal is to that it to assigned suppressed. is unit that value, courage The combined unit has the keywords of both the unit card card of unit both the keywords has the unit combined The card. the counterpart and » the on shown use weapons can minis non-counterpart Only use weapons can minis counterpart while only card, unit card. the counterpart on shown » card. on unit the typeshown unit has the unit combined The » rules or any follow must players army, an building While counterparts. to cards upgrade when equipping restrictions » token, you gain "� gain you token, � each for wound 1 suffers attacker 󲊂󲊂 Jump 1 Charge Deflect Immune: Pierce you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin a • • • Topics: Related COURAGE each on presented attribute an is Courage card. unit trooper’s • • • • • • 160

keyword. keyword coordinate coordinate keyword,

keyword. It It keyword. counterpart counterpart keyword. coordinate coordinate coordinate coordinate coordinate coordinate trooper trooper coordinate coordinate ≱ keyword is issued an order, it it order, an issued is keyword keyword would be issued an be an issued would keyword Order Pool Order , coordinate coordinate coordinate: emplacement trooper trooper emplacement coordinate: coordinate: coordinate:

coordinate coordinate coordinate coordinate Issuing Orders Issuing keyword.

Any non-counterpart minis have the health value shown shown the health value have minis non-counterpart Any card. the unit on on shown the health value have minis counterpart Any card. the counterpart cannot use both. cannot that unit is considered to have one one have to considered is unit that listed. units target multiple with keyword with equipped Shoretroopers of a unit example, For whether choose must order an is issued that Hask Gideon use its to wants it its or keyword When a unit that already has the has already that a unit When the of instance another gains

» value, surge conversion chart, and maximum speed shown speed shown maximum and chart, conversion surge value, card. the unit on » The non-counterpart mini is always the unit leader. unit the is mini always non-counterpart The courage die color, defense rank, has the unit combined The » keyword must choose only one of those target units when units those target of one choose only must keyword keyword. the coordinate using to be issued to another unit instead, that unit cannot use the cannot unit that instead, unit another be to to issued coordinate its after listed target one than more with A unit If a unit with the with a unit If or to issued be not order that effect causes a game but order Effects that trigger when a unit is issued an order trigger order an issued is trigger a unit Effectswhen that via the order an issued is when a unit • • to form one unit, consisting of the counterpart and non- and the counterpart of consisting unit, one form to the of the combination by represented and minis counterpart card. the counterpart and card unit A counterpart mini cannot be fielded as its own unit; it is it own unit; its beas fielded mini cannot A counterpart by specified the unit, another added to instead combine unit corresponding its and A counterpart keyword. keyword and the mini that represents that character is always always is character that represents the mini that and keyword is a card character’s That unit. character’s another added to mini. a counterpart their mini is and card counterpart Some characters are faithful companions or subservient or companions faithful are characters Some another from seen never almost apart are and minions, the this will like have character A character. COUNTERPART: UNIT NAME NAME UNIT COUNTERPART: KEYWORD) (COUNTERPART Related Topics: Related • • name or typeby specified or the name • TYPE (UNIT KEYWORD) TYPE with the a unit After the unit has 1 that range at a friendly to unit order an issue may COORDINATE: UNIT NAME/ UNIT COORDINATE: 30 Rules Reference • grant protection to defender the form inthe of cover. arangedDuring attack, terrain that two units liesbetween can COVER Leaving Battlefield the Related Topics: • • 3. 2. 1. TERRAIN » » cover. Cover is usually granted by terrain. There aretwo types only of cover:light cover and heavy » normally be. have a“–”on unit their card where acourage value would Some trooper units donot have acourage value. units These » » nearestthe edge of battlefield. the move at its maximum as directly as possible speed toward actions and must its use entire activation to performasingle apanickedDuring unit’s activation, it cannot perform free toequal or greater thanits twice courage value, it panics. activation, ifthat unit has anumber of suppression tokens Immediately after thestep trooper“Rally” of a unit’s

would unit become new the leader. unit would defeated, leader) be remaining the then mini In situation, this four ifthe visible minis (including the defeated, unit even ifthis suffers five or more wounds. center of AT-RT), the that stormtrooper cannot be from AT-RT the to one stormtrooper (from top the Additionally, line the of because sight is totally blocked cover for attack. this than heavy cover, unit the is considered inlight to be blocks line of sight). Since more minis are inlight cover one is inheavy cover building, (the completely which Two of three the minis are inlight cover and (woods) (three out of five),the entireso unitbenefits from cover. At minis defender least the inthe half are obscured obscure. they Emplacement troopers provide light cover to units that units that obscure. they provideBarricades heavy cover to non-creature trooper suppressed or panicked. suppression tokens. As such, that unit cannot become A trooper unit without acourage value cannot gain checkingwhen ifit to is see panicked. thatuse commander’s courage value instead of its own If aunit is at range 1–3of commander, afriendly it may outsidebase of battlefield, the the unit is defeated. If unit the ends movement leader this with any of part its Actions , Panic AND COVER ,

Activating Units , Rally , Suppression , Commander , Troopers , • • • Terrain photograph-CrashedX-Wing cover Various game effects, such as suppression tokens theand » hit ( result, and aunit that has heavy cover can cancel up to two attack, aunit that has light cover can cancel one hit ( “Apply the During and Dodge Cover” step of aranged » » » » performs following the steps: To determine ifaunit has cover during an attack, aplayer » » » »

Critical ( Critical custom terrain before game the begins. cover. Players should determine cover the of type all Custom terrain can provide units with light or heavy oneto another. Minis same inthe unit cannot obscure or provide cover heavy cover. light or cover;wheeled vehicles treaded provide that obscure. Walking they or vehicles legged provide Ground vehicles provide light or heavy cover to units obscure. they Creature troopers provide light cover to units that benefit frombenefit improving its cover. If aunit has heavy cover, that unit not does gain any one or more, it is treated as having heavy cover. When aunit that has light cover improves its cover by by two or more, it is treated as having heavy cover. When aunit that not does have cover improves its cover by one, it is treated as having light cover. When aunit that not does have cover improves its cover ≠ ) results. keyword, can improve aunit’s cover by one or more. 1 ≡ ) results cannot canceled be by cover. 2 3 ≠ ) Rules Reference 3131 , Cancel , See , Unit Leader Unit minis are obscured are minis

, Base Contact , Base . , Suppression , Dice Barricades , , If at least half of all of the defender’s the defender’s all of half of least at If Attack

elevation than the attacking unit will usually have cover. cover. will have unit usually the attacking than elevation the from of sight line checking is This because when minis' defending each a part of leader, unit attacking the that the terrain bebase obscured by will likely most of. top on mini is If the obscured minis are obscured by a ground vehicle, vehicle, a ground obscured by the are obscured minis If on depending cover, heavy or light either has unit that the vehicle. trooper a creature obscured by the are obscured minis If cover. light has unit that trooper, emplacement or a barricade, and obscured by the are obscured minis If has unit that unit, trooper a non-creature is the defender cover. heavy terrain, custom obscured by the are obscured minis If provides. terrain the custom that the cover has unit that the obscured of some the case that In are some and cover light provides object that an by that cover, heavy provides object that an obscured by that minis more are there unless cover, heavy has unit in cover, light provides object that an obscured by are cover. light has which case the unit object that both an obscured by mini is individual an If heavy provides object that an and cover light provides cover. heavy obscured by mini as that treat cover, a higher with terrain of a piece on unit A defending

the minis, as follows: as the minis, » » » » » » » Determine Cover: Cover:Determine Determine of cover type The cover. has unit that obscured, are minis obscuring is the object that determined by is has unit that Related Topics: Related Keyword) X (Unit Cover 8 page on Rules" Terrain "Additional 2. Though the barricade is between the AT-ST and and Rebelthe AT-ST the barricadeThough is between the the highest from sight of line when checking mini, trooper base, part no it’s of thecenter mini above the AT-ST of point the barricade and by the Rebel blocked mini is trooper of obscured. not is it therefore The player player The When determining whether an imaginary whether an traced determining line When a piece bases minis' two crosses of between the centers the to horizontal as treated always is the line terrain, of should player A plain. on a two-dimensional battlefield, to determine the battlefield above from look down terrain. whether of the imaginary a piece crosses line When determining whether a piece of terrain blocks blocks terrain of whether a piece determining When base, if a notched mini with a defending to sight of line its mini and the defending peg separating a clear is there a part as treated not the base pegbase, the are and clear the mini. of creature trooper, or emplacement trooper minis as if as minis trooper emplacement or trooper, creature terrain. area of pieces they are another base touching is leader’s unit the attacking If a mini in the cause mini cannot mini's base, that the from sight be of line unless to obscured, defender blocked. completely mini is the leader defending to unit terrain, that piece of terrain cannot cause a mini in the cause cannot terrain of piece that terrain, the from sight be of line unless to obscured, defender blocked. completely mini is that leader to unit emplacement and troopers, creature vehicles, Ground whether determining When cover. provide can troopers vehicle, ground any treat obscured, mini is a defending If the attacking unit leader’s base is touching a piece of of a piece base touching is leader’s unit the attacking If

» » » » » obscured. The player repeats this process for mini each for process repeats this player The obscured. those minis of many how determine to in the defender obscured. are of the attacker’s unit leader to the center of the base of the the base of of the leader center to unit the attacker’s of of the the imaginary piece crosses If line mini. defending mini is the defending sight, of line blocked that terrain checks line of sight from the attacker’s unit leader each to unit the attacker’s from sight of line checks mini, a defending part of any If unit. mini in the defending the player terrain, of a piece by base, blocked is its including the base of the center imaginarythen traces an from line Determine Number of Obscured Obscured of of Miniatures: Miniatures: Number Number Determine Determine CHECKING LINE OF SIGHT TO DETERMINE COVER DETERMINE TO SIGHT OF LINE CHECKING 1. 32 Rules Reference • the its rank as operative instead of commander to gain with the battlefield as an independent operative. When aunit forgo command their position to infiltrate ontothe A unit with the (UNIT KEYWORD COVERT OPS Related Topics: numbera equal to x. defenderthe has the “Apply the During and Dodge Cover” step of aranged attack, if COVER » it with acommander order token. unit, and remove order their token from game, the replacing rankthe of commander. Place acommander token near that promote aunit with rank the of forces corps or special to rank inthat player’s army, that player must immediately operative, ifthere is not another unit with commander the When aunit uses defending by miniobscured zonefrom this benefit will highest point of it’s mini. When checking line of sight, a zone, defined edgesthecylindrical by of it’s base theand When treated as area terrain, AT-RT the forms a UNITS ASAREATERRAIN infiltrate

light cover. or that has not deployed yet. The promoted unitcanbe thatone alreadyhas deployed covert ops X keyword. keyword. covert ops Attack (UNIT KEYWORD) cover x keyword deploys, it may treat covert ops , Cancel keyword is able to

keyword, it improves its cover by , Cover to change its rank to ) Operative Marker Token

CREATURE TROOPER Operative Related Topics: • • • • unit type. A creature of trooper is atype unit. It is asubtype of trooper the "Infiltrate (Unit Keyword)" pageon 50 For regarding rules the the » » commander order token). order token to order the for pool that unit (instead of a that it now has operative the rank, and addan operative place an operative marker token on its unit card to denote operative, its rank is treated as operative for entire the game; When aunit uses » » » » » » » » » » » with following the exceptions: Creature trooper units follow as trooper units same the rules apply to creature troopers. Gamethat effects target or apply troopersto can target or

they panic. they operative’s courage value checking when whether card is played and units friendly cannot an use to issue orders anon-operative when command specific A unit with rank the of operative cannot nominated be order token for that game. That unit is issued orders and activatedwith an operative creature troopers. Troopers and ground vehicles cannot move through Creature troopers cannot displaced. be Repair” abilities. Creature troopers cannot “Claim” the use or “Sabotage/ Creature troopers cannot embark or disembark. Creature troopers can pivot and reverse. Creature troopers cannot climb or clamber. light cover doing when so. Creature troopers can obscure other minis, and provide donotBarricades provide cover to creature troopers. have one or more suppression tokens. Creature troopers donot improve cover their they while mini’sthe base. player movement the inserts tool into front the notch of When acreature trooper performs astandard move, the or huge base. Creature troopers are affixed to medium, aeither large, , Rank

Commander covert ops , infiltrate Infiltrate (Unit Keyword) to change its rank to keyword, see , Rules Reference 33 33

,

cycle Token Damaged cycle Priority Resilience , , Dice Weapons , , Commander , ). keyword, there will there still be a tie keyword, 66 keyword that was not used not was that keyword Upgrade Cards Upgrade Activating Units Activating page , , keyword are adept at enacting their at adept are keyword cycle cunning (UNIT KEYWORD) (UNIT

Command Cards Actions Exhaust

cunning (UPGRADE KEYWORD) (UPGRADE

Wounds keyword, and there would be a tie for priority, treat treat priority, be a tie for would there and keyword, , A unit that loses an action in this way can still can perform in this action loses way an that A unit free actions. of number any

activation. activation. » vehicle of types different three of one is token A damaged tokens. damage added by an upgrade card is free to attack using a weapon a weapon using attack free to is card upgrade an added by the still benefit from and card unit its on printed keyword. Battle a B2 Super of activation the during example, For on use a weapon may mini Trooper a B2-HA unit, Droids and attack an during card unit Droids Battle B2 Super the the with card upgrade Trooper B2-HA the ready still activation. that of end the at keyword a gains it damaged, is unit a vehicle When on placedthe is token The token. damaged remains and leader unit near the battlefield the battlefield. around moves it as the unit with performs it before unit, a damaged activates a player When a is the result If die. defense a white rolls it actions, any its action during fewer one performs vehicle that blank, If both players reveal a commander-specific or operative- or a commander-specific reveal both players If or a commander to belongs that card specific command the with operative for priority. on text card other or keywords, the weapon, using Only A mini card. upgrade that using as counts card upgrade an • Topics: Related Vehicles Related Topics: Related DAMAGED has when it damaged become can unit A vehicle resilience its exceeding or equal to tokens wound (see value "Resilience" on • • CUNNING the with Units reveals if a player Phase, During the Command plans. own card command operative-specific or a commander-specific the with operative or friendly a to commander belongs that cunning pip. fewer one had it though as card command that • Topics: Related CYCLE exhausted its of each ready activation, a unit’s of the end At the with cards upgrade activation. that during •

)

≡ displace displace can keyword critical x critical keyword Withdraw , Embark And Disembark And Embark ) results to critical to ( ) results , Weapons ≢ cumbersome , Surges cumbersome keyword converts attack attack converts keyword ,

keyword, a unit still converts still converts a unit keyword, Suppression , Attack , keyword during that activation. that during keyword Movement Displacement , , critical x critical Notch , critical x critical keyword during its activation, it cannot cannot it activation, its during keyword Attack Abilities Cover

) results not converted with the with converted not ) results ≢ cumbersome Movement , actions and use abilities. It must still spend all available still all spend available must It use abilities. and actions a speed-1 performs move. and actions minis trooper creature withdrawing, While with minis trooper non-emplacement non-creature, engaged. which they are creature trooper. creature when moving troopers displace troopers Creature that troopers through move cannot them, and through be displaced. cannot free perform can it withdraws, trooper a creature When A unit cannot end a compulsory move overlapping a overlapping move a compulsory end cannot A unit

A unit can use a weapon with the with use a weapon can A unit token, a standby spending triggered by attack an during in the earlier activation its during moved unit even if that same round. activation, it cannot perform an attack with a weapon that that a weapon with attack an perform cannot it activation, has the perform any moves during that activation, except for pivots. for except activation, that during moves any perform its during a pivot, for except a move, performs a unit If If a unit performs an attack with a weapon that has the has that a weapon with attack an performs a unit If cumbersome unit card. unit While using the using While ( surge any its on chart conversion the surge to according keyword » » » » Related Topics: Topics: Related • • same activation, unless the move is a pivot. is the unless move activation, same • (WEAPON KEYWORD) (WEAPON the with a weapon has that A unit the during weapon that using attack and both move cannot CUMBERSOME Related Topics: Related • While a unit with the with a unit While ( x surge to up convert may it surges, results. (WEAPON KEYWORD) (WEAPON CRITICAL X CRITICAL X Related Topics: Related Engaged 34 Rules Reference other characteristics. battlefieldthe and come to aconsensus on its cover type and should brieflyeach discuss piece of thatbe terrain on will piece of have terrain will before game the Players begins. setup,During it is imperative toeach determine effects which DECLARING TERRAIN Related Topics: • gain 1suppression token to move perform afree action. its step, “Rally” ifit is suppressed but is not panicked, it may suppression. After aunitwiththe under fire,evenwhen it would be hinderednormally by A unit with the (UNIT KEYWORD) DAUNTLESS Related Topics: • • • • dice. suppression token that it has, adding atotal of up to xadditional sense x While defending against an attack, aunit with the to remove, including none. tokens, it may any choose amount of tokens up to that number sense x midstthe of combat. When aunit with with the the battlethe raging around and them are adept at staying alive in Units with the (UNIT KEYWORD) DANGER SENSEX courage value. to have suppression tokens to equal or exceeding double its become panicked ifgaining that suppression token causes it a suppression token from the Since it has step, already its performed Rally aunit gaining against ranged both and melee attacks. Units can the use tokens. another game effect or ability would remove its suppression its step “Rally” and during End the Phase, as well as when how many of its suppression tokens to remove during both A unit that has the unit card. of same the color as defense the diceicon on defender's the Any defense by diceadded the defending.while are inaddition to normal the number of dicethat aunit rolls Any defense by diceadded the keyword rolls 1additional defense diefor each keyword would remove any number of its suppression danger sense x dauntless

Attack Courage danger sense x danger sense x , Dice , Movement

keyword can keep moving while , Courage keyword are more aware of dauntless dauntless danger sense x danger sense x , keyword defending while , Suppression

keyword may choose Suppression ability not will keyword performs danger , keyword are are keyword keyword

danger Panic • • • • • • • and cannot for used be remainder the of game. the When aminiature is defeated, it is removed from battlefield the DEFEATED Related Topics: provides that cover to relevant the units regardless of during determined has setup, been that piece of terrain Once level the of cover that apiece of provide terrain will determiningguide when terrain effects setup.during Players should "Terrain the use Types" on » blocks line of sight always provides heavy cover. depending on its characteristics. Terrain that completely Terrain either provides no cover, light cover, or heavy cover, » benefits of cover, while vehicles will often not. not. This meansthatfrequently trooper miniswill enjoythe cover, terrain that while blocks less than of half aminiwill blocks line of sight to or half more provide of aminiwill to minis the inthat unit. As terrain ageneral rule, that usually on depends sizeof the that piece of terrain relative Whether or not apiece of provide terrain will cover to aunit » with unit the mini. leader become unit the leader—the player replaces chosen the mini unit must immediately another choose mini inthat unit to there are minis inthat still unit, player the controls who that In rare the situation aunit inwhich is defeated leader and moving along amovement tool, that unit is defeated. outside to be base leader's of battlefield, the including while If aunit performs amove that causes any of part its unit threshold, that miniis defeated. If aminihas anumber of wounds to equal unit’s the wound » that terrain. degree unitsthe to minis which inthose are blocked by

during and to what of types units, should determined be The level of coverthat a piece of terrainwill provide, to whatif so units, should determined be Whether or not apiece of provide terrain will cover, and placed andplaced claimed can be again as normal. objective token remains on battlefield the where it was position and contact inbase with unit the leader. The side and places it back onto battlefield the the in that player flipsthe objective token to its unclaimed is defeated, before remove they or move unit the leader, If aplayer’s unit with aclaimed leader objective token providewill cover during game. the setup to or determine whether not that piece of terrain more, or less than half, of aminiis only during used apieceChecking whether of terrain is blocking or half setup.

Cover , Line ofLine Sight , Setup page page during 8 , as a same setup.

Rules Reference 3535 , Wounds , Courage , keyword Surges , Dodge deflect , UNIT UNIT keyword during an an during keyword keyword performs its its performs keyword ( Activation Phase Activation , Dice , X deflect Cancel , demoralize x demoralize keyword. Spending this dodge token cancels cancels this dodge token Spending keyword. Activating Units Activating Attack ) result, as normal. The defender may spend may defender The normal. as ) result, keyword. ≠ deflect the player who has fewer units deploys their last unit, the unit, their last deploys units fewer who has the player consecutive multiple, deploys units more who has player is deployed. their final unit until units was card condition Reinforcements” the “Rapid If set up aside will have player each selected setup, during the game. during later deploy to units two to If one player has more units than the other player, after after player, the other than units more has player one If Suppression ,

» A unit performs its “Rally” step even if it has no no has even if it “Rally” step its performs A unit tokens. suppression as zones deployment blue and red has Each battlefield to selected setup during card the deployment on depicted the players. of the colors match indicated are zone deployment each for measurements The units, deploying Before card. the deployment on ranges as using zones their deployment measure should each player those deployment of the corners marking ruler, the range markers. deployment using zones choosesand during setup, as determined player, blue The chooses and player red Then, the their units. of one deploys units deploying alternate Players their units. of one deploys their units. all of deployed have both players until » The defender must spend a dodge token to gain the benefits the to gain benefits token spenddodge a must defender The the of ( hit one however, hits; additional cancel to dodge tokens additional of the the benefits to add or so improve does not doing deflect uses the the defender If during be to defeated the attacker for possible is it attack, the If step. Dice” Defense the “Roll to be attacker the causes that wounds of number inflicts a still can the defender and still continues the attack defeated, wounds. suffer • Topics: Related Panic DEPLOYMENT their units deploying take turns begins, players the game Before the battlefield. on • • • • • Topics: Related DEMORALIZE KEYWORD) with the a unit After enemy to tokens x suppression to up of add a total “Rally” step, 1–2. range at units , ) � , See ) results are are ) results � Condition , Issuing Orders Issuing , Objective Tokens Objective Leaving the Battlefield Leaving , keyword is defending, if defending, is keyword , Wounds , Dodge , keyword is issued an order, it it order, an issued is keyword keyword would be issued an be an issued would keyword deflect Condition Cards , Actions ) results; additionally, if the attack is is if the attack additionally, ) results; , Commander Unit Leader Unit , ≣ ). , THE BATTLEFIELD defend x defend Objective Cards Objective 6 (UNIT KEYWORD) (UNIT defend x defend ,

Unit . , Battlefield Abilities Attack

page 6 keyword. keyword allows a unit to gain additional benefits benefits additional gain to a unit allows keyword x page Deployment , deflect converted to block ( block to converted ( surge each for wound one suffers the attacker ranged, Dice” Defense the “Roll during the defender by rolled result step. While a unit that has the has that a unit While ( surge defense any a dodge token, spends it card cannot be eliminated. cannot card they wish to do so. they to wish final the in a category, cards two the first eliminate players If A player may forfeit their opportunity to eliminate a card if a card eliminate to their opportunity forfeit may A player actions are performed. are actions defend defend and a than dodge action, performing is different effect This occur dodge after that trigger does abilities not therefore If a unit with the with a unit If or to issued be not order that effect causes a game but order use the cannot unit that instead, unit another be to to issued If a player’s commander or operative is defeated, any any defeated, is operative or commander a player’s If are that hand command player's that in cards command played. be no longer can unit specificto that • DEFLECT The dodge tokens. spending from “Setup” on on “Setup” Related Topics: Related Tokens • eliminated is the card used to define the battlefield for the game game forthe used define the battlefield to the card is eliminated on (see example • until both players have had an opportunity to eliminate two two eliminate to opportunity an had have both players until eliminate to opportunities had two has player each After cards. not was that row in category’s each thecard leftmost a card, three cards from each deck in horizontal rows, called categories, called categories, rows, in horizontal deck each from cards three starting with the Then, edge. table long player’s the blue facing and a category choosing takes turns player each player, blue row horizontal category’s in that thecard leftmost eliminating objective, condition, and deployment cards. First, they shuffle they shuffle First, cards. deployment and condition, objective, Then, separately. decks condition and deployment, the objective, the placing deck, each from cards three reveal and they draw DEFINING byselecting define the battlefield players During setup, Related Topics: Related • • When a unit with the with a unit When x dodge tokens. gains DEFEND X (UNIT KEYWORD) (UNIT DEFEND X Related Topics: Related Tokens Objective • 36 Rules Reference • • restrictions during army building and setup. A unit with the TYPE (UNITKEYWORD) DETACHMENT: UNIT NAME/ “Defeated”See on DESTROYED “Setup” on Related Topics: • » detachment unit that has unit the name the or specified by type and within height 1of aunit from leader a friendly the “Deploy the During Units” step of Setup, aunit with » keyword included is also inthat army. that has unit the name the or specified by type keyword can only included be inaplayer’s army ifaunit armyDuring building, aunit with the » » » one of deployment the zones that matches that player’s color. places eachminiature of that unit within boundaries the of To deploy aunit, aplayer one chooses of units their and

friendly unitfriendly with same the detachment deployment requirements of unit afriendly with the unit leader.the to Once aunit fulfill used has been at and within speed-1 height 1of a detachment When deploying multiple units with same the Shoretroopers to include in their army. their army, and therefore must select asecond unit of wishes to add asecond DF-90 Mortar Trooper unit to unit and aDF-90 Mortar Trooper unit. The player then player does so, and the army now contains aShoretroopers must first add a unit of Shoretroopers to their army. The has the Trooper to their army. Because the DF-90 Mortar Trooper For example, aplayer wishes to add aDF-90 Mortar in order included to be inan army. corresponding unitEach with the with an enemy miniduring Setup. Units cannot into placed be or move into contact base unit leader. miniinaunitEach must incohesion placed be with its deployment markers and battlefieldedges. a deployment zone’s line formed boundary by imaginary of adeploymentboundary zone—the cannot base cross mini’sEach must base completely be within the detachment page page detachment: Shoretroopers detachment 6

Battlefield . keyword. page page keyword, it cannot again doso for another keyword, each unit must deployed be keyword must at placed be speed-1 unit with the specified unit unit with specified name the type or 34 detachment , or “Resilience” on , Defining the BattlefieldtheDefining keyword is subject to anumber of detachment keyword requires a detachment different

keyword, the player page page keyword. detachment 66 friendly friendly , See , See . DETONATE Related Topics: • • • • • • from battlefield. the After a charge or condition token detonates, removethat token with token the that is detonated. being conversion chart, and weapon keywords on card the associated that token the has line of sight to, using area the weapon, surge against eachunit (regardless of player which owns that unit) an ability or some other gameperformseparate a effect, attack When acharge or condition token detonates, either through » » » attacks made by charge the token. an ability to detonate token the order the chooses of the defending units, player the controls who unit the that used When acharge or token detonates, ifthere are multiple detonate it. aunitwhether that placed token or an ability used to spend aim tokens attack to modify dice, regardless of When acharge or condition token detonates, units cannot detonate it. of aunit whether that placed token or an ability used to surge conversion chart associated with that token, regardless When acharge or condition token detonates, refer to the detonates, that token is considered attacker. the For each attack made acharge when or condition token is detonating. from edge the of charge the or condition token that indicated by number the on range the icon, determined against eachunit that is inline of sight and at range the When using an area weapon, perform aseparate attack that token. detonates, area the use weapon on card the associated with is an area weapon. When acharge or condition token A yellow range icon (

deployment zone. keyword, it not does have deployed to be within its When aunit deploys using the following the with the detachment that unit must deployed be before aunit with the detachment player has aunit with name the the or specified by type as normal inaplayer’s deployment zone. However, ifa deployed following the If aunit with the keyword rules. outside of step, this it not does follow the Reinforcements battle card) allows aunit placed to be Units” step. If agameRapid (such effect the as This is restriction only required theduring “Deploy detachment

Army building detachment keyword is deployed, such that unit the keyword that has not deployed, yet been detachment ≬≭≮≯▀ keyword is able deployed to be detachment , Cohesion rules. ) indicates that aweapon detachment keyword cannot be

Deployment rules it is rules deployed detachment

, Setup

Rules Reference 3 6 L 󲉡󲉡 3737

: TROOPER

isto 󲉢󲉢 P 2 aster L ierce 1 P DL-44 B Weapons s ’ , uke rolled.) L ability after after ability 1 1

3 6 󲉠󲉠 L 󲉡󲉡

:

: TROOPER

TROOPER Detonate

isto 2 󲉢󲉢 , 󲉢󲉢 P 2 ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if e (Pierce cannot be used against you.) used against be cannot (Pierce L aster er detonate x: charge x: charge detonate L B if HERO OF THE REBELLION THE OF HERO 4 ierce 1 r 2, P

Luke Skywalker P • (Perform a move during which which during a move (Perform 1 1 3 act 6 ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P L 󲉣󲉣 󲉡󲉡 aster L m

L

s : DL-44 B : i ’ s TROOPER TROOPER

isto ’ 󲉢󲉢 � detonate x: charge type x: charge detonate P Arm X: Charge Token (Weapon (Weapon Token Arm X: Charge -11 B Charge Tokens uke token, you gain "� gain you token, � each for wound 1 suffers attacker 󲊂󲊂 Jump 1 Charge Deflect Immune: Pierce you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free , nakin e rolled.) e , L 2 L a if keyword until each attack pool has attack each until keyword aster r L

160 ierce 1 4 Surges P , aster 2 detonate x: charge type x: charge detonate L DL-44 B s ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if ’ (Pierce cannot be used against you.) used against be cannot (Pierce Attack Pool Attack er Attack -280 B , uke B Area Weapon Area rolled.) HERO OF THE REBELLION THE OF HERO L a

2, P Stormtroopers Luke Skywalker detonate x detonate • (When you spend an aim token, token, aim an spend you (When (Perform a move during which which during a move (Perform act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P L D m s i Attack ’ , 2 : Defense Surge : Defense keyword first. keyword : Attack Surge : Attack : Block : Critical : Hit Precise 1 die.) 1 additional to up reroll narme token, you gain "� gain you token, � each for wound 1 suffers attacker 󲊂󲊂 Jump 1 Charge Deflect Immune: Pierce you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free Red defense die Red defense die defense White ≠ ≡ ≢ � ≣ Blank die Red attack die attack White die attack Black If an attack includes multiple attack pools, a unit cannot cannot pools, a unit attack multiple includes attack an If use the been fully resolved. nakin u ierce a ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if (Pierce cannot be used against you.) used against be cannot (Pierce

er B 44 icons: » » There are two types of dice: attack dice and defense dice. The dice. defense and dice attack of dice: types two are There follows: as these dice are on presented results » » » » » » black. and red, white, dice: attack of colors three are There the following by cards on represented die is Each attack icons: » » » Each and white. red dice: of defense colors two are There the following by card a unit’s on represented die is defense » an action, both or performs moves, attacks, a unit after If, the with units have players that the player tokens, charge detonate could that keyword performed the attack, just that the unit control does not use their unit’s action may or move, type usethe can A unit uses or way in any action an spends or performs a unit or withdraws a unit after including activation, entire its while disabled. a move performs 160 HERO OF THE REBELLION THE OF HERO 2, P Luke Skywalker Rebel Troopers • (Perform a move during which which during a move (Perform Related Topics: Topics: Related • • • • • Topics: Related Keyword) DICE determine suppression, remove attacks, used resolve to Dice are whileclimbing damage trooper determine and damage, vehicle clambering. or act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P (After defending, if you spent 1 or 1 spent you if defending, (After L m s D i ’ token, you gain "� gain you token, � each for wound 1 suffers attacker Nimble Charge token.) 1 dodge gain tokens, dodge more Deflect Immune: Pierce 󲊂󲊂 Jump 1 you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin narme a u 40 160 . 36 detonate x: detonate page Arm X: Charge Token (Weapon (Weapon Token Arm X: Charge , Detonate X: Charge Type (Weapon (Weapon Type X: Charge Detonate , Area Weapon Area

keyword may detonate up to x friendly charge x friendly to charge up detonate may keyword Charge Tokens Weapons , , by a unit before the token detonates. the token before a unit by token can be detonated before any other abilities or or abilities other any before be can detonated token withthe an action; performs a unit after occureffects that be which can spent token a standby spending of exception Charge and condition tokens cannot suffer wounds. suffer cannot tokens condition and Charge charge a an action or performs moves, attacks, a unit After conversion chart of the unit that detonated the token. Each the token. detonated that the unit of chart conversion the same on chart conversion surge own type its has charge type. charge with that associated profile the attack as card attack pools. attack the surge to refer do not detonates, token a charge When token cannot spend aim tokens to reroll attack dice. attack reroll to tokens aim spend cannot token detonates that the unit detonates, token a charge When the of any to weapons other add any cannot the token token detonates. token the detonates that the unit detonates, token a charge When Any unit keywords of the unit that detonates the charge the charge detonates that the unit of keywords unit Any whenmade the charge attacks any to apply do not token detonates is a ranged attack. a ranged is detonates by the condition token. the condition by token condition or when a charge made Each attack When a condition token detonates, if there are multiple multiple are there if detonates, token a condition When caused that the unit who controls the player units, defending made the attacks of chooses the order detonate to the token instead. If any minis in the unit have line of sight to the to sight of line have in the unit minis any If instead. to and unit that to sight of line has then the token token, those minis. is engaged. is token condition or a charge from sight of line determine To the token to the unit from sight of line determine unit, a to Ranged attacks made by area weapons are performed against performed against are weapons area by made attacks Ranged unit even if that sight, of in line and range at each unit or performs an action; with the exception of spending spending of the exception with action; an performs or the before a unit by be which can spent token a standby detonates. token If a charge or condition token would detonate after a unit a unit after detonate would token condition or a charge If before detonates token that action, any or move a performs moves a unit after occur effects that or abilities other any • • • • • tokens of the specified type. See “Detonate” on the specified of type. “Detonate” See tokens • After a unit controlled by any player attacks, moves, or performs or performs moves, attacks, player any by controlled a unit After the with weapon a has that action, each unit an type charge DETONATE X: CHARGE TYPE X: CHARGE TYPE DETONATE KEYWORD) (WEAPON Keyword) Related Topics: Related Keyword) • • • • • 38 Rules Reference "Additional Terrain Rules" on TerrainOpen Related Topics: • • • • • • • • completely block movement. Difficult terrain is thatanything impedes does but not DIFFICULT » any penalties. vehicle units can move through barricades without incurring units, but not for vehicle units. Both ground and repulsor For example, abarricade difficult is terrain for trooper "Additional Terrain Rules" on page 8 unit’s (trooper, type ground vehicle, or repulsor vehicle). See Whether or not apiece of terrain is difficult depends ona applying anythat effects reducethat unit’s maximum speed. increase unit’s the maximum (up 3),before to speed speed When aunit performs amove, apply anythat effects without suffering any additionalpenalties. A unit can pivot, climb, or clamber indifficult terrain while a reverse, strafe, or compulsory move. Difficult terrain affects vehicles, includingperforming when that move is not affected by difficultterrain. When ancauses effect aunit move,perform to a speed-x maximum less to than be 1. speed that effects reduce aunit’s maximum causeto aunit’sspeed effect the of difficultterrain be can combinedwith other moving though multiple pieces of difficult terrain. However, A unit cannot reduce its maximum below 1by speed The effect ofdifficult terrain is notcumulative with itself. » maximum reduced speed by 1,to aminimum of 1. through or enter difficult terrain with any of itsminis has its While performing astandard move, aunit that would move maximum reduced speed by 1,to aminimum of 1. its move with any of its minis indifficult terrain has its While performing astandard move, aunit that begins

prior of to beginning the game. the difficultythe that of terrain as it relates each to unit type When using custom terrain, it is important to define its speed. moves into base contact with abarricade does not reduce For example, aunit of Stormtroopers whose unit leader reduction. speed this but not does move through it or enter it not does suffer A unit that moves into contact base with difficult terrain , Reverse

Barricades ,

Unhindered (Unit Keyword) TERRAIN ,

Impassable Terrain page page 8 . .

, Movement , See , See , DISCIPLINED X Reverse Related Topics: • • • value (see wound tokens to equal or exceeding its resilience A vehicle unit can become disabled it when has DISABLED • • • trooper miniatures, it displaces them. When aground vehicle or creature trooper moves through DISPLACEMENT Related Topics: • with asingle enemy unit, it perform moves can still as normal. While atrooper unit with the (UNIT KEYWORD) DISENGAGE Related Topics: order, it may remove up to xsuppression tokens. When aunit with the (UNIT KEYWORD) damage tokens. A disabled token is one of three different types of vehicle its activation. performapivotstill action by spending one actionduring actions to perform astandard move. Adisabled unit can A unit that is disabled cannot reverse and must spendtwo with unit the as it moves around battlefield. the battlefield thenear unit leader and remains disabled token. The token is theplaced on When avehicle unit is disabled, it gains a can move through engaged troopers. creature troopers. Repulsor vehicles and other trooper units thus cannot moved be through by ground vehicles or Trooper units that are engaged cannot displaced, be and minis arethose displaced. one or more trooper minis during a When arepulsor vehicle mini’sposition final would overlap overlap any minis are trooper minis, those displaced. along path the created by amovement tool, ifits would base When aground vehicle or creature trooper minimoves longer engaged with that unit. If aunit leaves contact base with an enemy unit, it is no , Vehicles "Resilience" on"Resilience" page 66

, Engaged Issuing Orders Actions Wounds disciplined x , , Dice Melee disengage , Movement , , Suppression ). Withdraw keyword is issued an compulsory keyword is engaged , Pivot , Resilience move, move, Disabled Token ,

Rules Reference 3939

Line , Token Dodge divulge ) results. ≡ ability. keyword are keyword. These cards These cards keyword. distract divulge divulge keyword effect from the normal normal the effect from keyword Inconspicuous (Unit Keyword) (Unit Inconspicuous , (COMMAND (COMMAND

Command Cards Attack

divulge keyword. keyword on the command card. card. the command on keyword A unit, or mini, cannot “choose” a weapon that is not not is that a weapon “choose” cannot mini, or A unit, add a can dice pool be if it to that added to eligible eligible. is that weapon different dice a poolform if, second only can unit attacking The a dicewithforming weapons, eligible all pool first after in the unit minis any by usable still weapons are there poolattack be to the added first to eligible not were that used the that the unit targeting ) result for each dodge token spent. each dodge token for ) result

≠ divulge unit can spend one or more dodge tokens to cancel one hit hit one cancel to dodge tokens more or spend one can unit ( critical ( cancel to be spent cannot Dodge tokens the from it removes a player dodge token, a unit’s spend To supply. it in the places and battlefield dodge tokens unspent a unit’s allDuring Phase, of the End the battlefield. from removed are returned to that player’s command had at the end of the step the step of the end at had command player’s that to returned divulged. was in which it the same with cards command have both players If to the opportunity has player timing, the blue keyword is opportunity If this first. card their command reveal be divulged. longer no can the card declined, the contain that cards Command line This serves line. to visually a horizontal divided by the separate effect. card command unit a dodge that action, performs a unit When on placedthe is token The a dodge token. gains remain willand leader unit near the battlefield the battlefield. around moves it as the unit with a attack, an of step Cover” Dodge and During the “Apply » » is and played, not is revealed in this is way that A card • • • • • Topics: Related DODGE them to allow that dodge tokens gain can Units attack. an during results hit cancel • • Related Topics: Related Sight of DIVULGE KEYWORD) the have cards command Some the after stated step or the Phase the start of becan revealed at divulge follows that the text resolve in this manner, divulged is a card If the • , displace displace can Vehicles , Compulsory Move , Unit Leader Unit ability, it loses the it ability, , ability, if able. ability, ability, if able. ability, Cohesion keyword can keep enemies occupied occupied enemies keep can keyword , distract Troopers , Each unit that had one or more minis minis more or one had that Each unit distract Any displaced minis are placed to the side placed to are minis displaced Any keyword until the end of the round, if able. the round, of the end until keyword keyword can choose an enemy trooper unit unit trooper enemy choose can an keyword Engaged distract

The player who did not move that unit takes all unit that move not did who player The distract Suppression , The mini that displaced the trooper minis continues continues minis the trooper displaced mini The that distract was displaced. was original elevation, if possible. original elevation, token suppression one than more gain cannot A unit minis its of one than even if more being displaced to due placed in cohesion; this could cause a mini that was not not was a mini that cause this could placed in cohesion; be to moved. displaced be placed in cannot it mini, a displaced placing When mini. enemy an with base contact its on remain must it mini, a displaced placing When Each mini must be placed in cohesion with its its with be placed in cohesion Each mini must leader. unit be placed at must it leader displaced, was a unit If leaderis the After original position. speed-1 its of are in cohesion not are that unit that of minis any placed, and thus cannot be moved through by ground vehicles vehicles ground by through be moved cannot thus and troopers. creature other and minis trooper creature withdrawing, While with minis trooper non-emplacement non-creature, engaged. whichthey are Creature and emplacement troopers cannot be displaced, be displaced, cannot troopers emplacement and Creature

eligible weapon to the attack pool that is targeting the unit the unit targeting is pool that the attack to weapon eligible used the that inconspicuous add an must unit mini in the each enemy attacking, While When a unit uses the a unit When Gain Suppression: GainGain Suppression: Suppression: token. suppression one gains displaced » » » » them back on the battlefield. them on back » its move as normal, unimpeded by the minis it displaced. it the minis by unimpeded normal, as move its Place Units: Place Units: places and (both enemy) minis friendly the displaced and of should mark its original position using a spare token. a spare using original position its mark should Move: Move: SetSetMinis:Minis: Aside Aside objectsor other minis disrupting without the battlefield of player a leaderis displaced, If a unit the battlefield. on To displace a unit, players perform the following steps: the perform following players a unit, displace To » » • when the chosen enemy unit performs an attack, it must attack attack must it attack, an performs unit when enemy the chosen used the that the unit • or provide valuable misdirection. As a free card action, a unit action, a unit a free card As misdirection. valuable provide or the with round, that of the end until sight; of in line 1-2 and range at DISTRACT (UNIT KEYWORD) DISTRACT (UNIT the with A unit Related Topics: Related Movement 4. 3. 2. 1. • 40 Rules Reference • • ormodes states. weapon, piece of gear, training or that special has two different Some upgrade cards are cards these dual sided; represent a DUAL Related Topics: • • unit type. A droid of trooper is atype unit. It is asubtype of trooper the DROID TROOPER Related Topics: • • • • the cardthe is faceup. card, player the that controls that unit what decides side of When deploying aunit equipped with upgrade adual sided have same the printed points cost). count toward points the army intheir sides always (both upgrade card, only points the cost on one sideof card the When building an army, ifaplayer includes adual sided » » » » with following the exceptions: Droid trooper units follow as trooper units same the rules or apply to droid troopers. Any gamethat effect targets or applies troopersto can target cancel. to A unit may token spendadodge evenifthere are no hits single activation. one token dodge from performing action during adodge a more than one token; dodge however, that unit can only gain aunit’sDuring activation, it is possible for aunit to gain after actions dodge areperformed. action and therefore not abilities does trigger that occur token,dodge that effect is different than performingdodge a tokens. aunit If instructs an to effect gain a specifically Unit abilities and othercan allow effects units to gain dodge token inaddition to effects the of keyword, that unit receives also benefit the thatof dodge When aunit spends token adodge the to trigger

attack that includes the and resolving ion tokens, and it when is target the of an A droid trooper unit is treated as avehicle gaining when poison tokens. A droid trooper unit cannot gain or resolve gains suppression tokens as normal and panic. can still A droid trooper unit cannot suppressed, be though it has one or more suppression tokens. A droid trooper unit not does improve its cover it while SIDED

Ion Tokens Actions , Attack CARDS , Suppression ion , Cancel x keyword. deflect , , Dice Troopers . deflect

• • keyword are able to improve capabilities their inmelee combat. practitionersSkilled of fighting the units withthearts, DUELIST Cards Related Topics: • • • • • • on with unit. the For on transported, being rules “Transported” see contactin base with vehicle the and move performs aspeed–1 disembark, aunit that is transported being places its unit leader indicate that unit the is transported being by that vehicle. To one of near base vehicle the the and one next to unit, the to removed from battlefield the pairand a of ID tokens are placed, vehicle that can transport that of type unit.the Then, unit is move that puts its unit into leader contact base with afriendly transport x unit to enter or exit avehicle with the Embarking and disembarking are of types moves that allow a EMBARK Related Topics: • page page piece Applythe and Dodge Cover step, it gains the a melee attack, ifit spends at least token 1dodge during While aunit with the Attack Dicestep, attack the gains pool the attack, ifit spends 1or more aim tokens during Roll the While aunit with the a different side. reconfigure Some cards dual sided have abilities, such as the active and allowed used. to be agame,During only faceup the sideof card adual sided is contact with any enemy units. A unit that is disembarking cannot into placed be base actions or any actions. free unit’s entire activation and it cannot perform additional reverse during current the round, disembarking that uses that unit has more performed than one standard move or When aunit disembarks, vehicle ifthe that is transporting next to unit. the That unit those tokens.has still battlefieldthe withthe unit areback battlefieldtheplaced on When aunit disembarks, any tokens that were moved off tokens. offbattlefieldthe the unit.with That those still has unit When aunit embarks, any tokens that unit has are moved tokens.dodge in addition to normal the effects of spending aim and The unitwiththe 76 keyword. . keyword. To embark, aunit performs astandard

Aim Reconfigure (Upgrade Keyword) keyword, that allow card the flipped to be to AND

(UNIT KEYWORD) duelist , Attack duelist duelist ,

keyword gains effects these Dodge DISEMBARK keyword performs amelee keyword defends against , transport x pierce immune: ,

Upgrade or or 1 keyword. duelist light

Rules Reference 4141 , Defeated , Winning the Game Winning , Each player places one of of one places Each player Commander , The player who has the round round has the who player The Each player discards their discards Each player Troopers , Round Counter Round , Players remove all aim, dodge, and standby standby and all dodge, aim, remove Players Command Cards Movement

Round

, PHASE After the sixth game round, the game ends. game the round, sixththe game After was unable to play a command card this round, they will this round, card a command play to unable was discard. to a card have not all If the game. from removed are tokens order Excess with starting defeated, were commanders a player’s of leader from a unit promote must players player, the blue placing be to a commander, their units trooper of one mini. that to next area in the play token the commander a and is discarded, token originalorder unit’s Then, that in card unit’s that placed on is token order commander place. its has longer no a player where instance the rare In a have they longer no promote, to unit a trooper cards. command play cannot and commander Emplacement troopers cannot be displaced. cannot troopers Emplacement through move cannot vehicles Ground troopers. emplacement move a compulsory end cannot unit Another trooper. emplacement an overlapping can it withdraws, trooper emplacement an When still spend must It use abilities. and freeperform actions a speed-1 performs move. and actions all available or card command Orders” used the “Standing a player If

» Remove Tokens: Tokens: Remove Remove token suppression one as well as their units, from tokens unit. each from Promote: Promote: and and Pool Pool Order Order Update Update cards units’ their undefeated of each on tokens their order rank. a matching with » » Counter: Counter: Round Round Advance Advance that displayed; is so number sets highest the next it counter passes the player Then, that round. the next of the number is their opponent. to counter round » » » » DiscardDiscard Command Command Card: Card: be this game. used again cannot it card; revealed command » Related Topics: Topics: Related Tokens Order 2. 3. 4. Related Topics: Related END order In round. the next for prepare players Phase, the End In steps the perform following players Phase, the End resolve to in order: 1. or claim keyword cannot embark or or embark cannot keyword abilities. Transport X: Open/Closed (Unit X: Open/Closed (Unit Transport stationary , repair Light Transport X: Open/Closed (Unit X: Open/Closed (Unit Transport Light

Movement Transported , , Emplacement troopers cannot climb or clamber. or climb cannot troopers Emplacement reverse. and pivot can troopers Emplacement use the cannot troopers Emplacement sabotage/ When an emplacement trooper performs a standard a standard performs trooper emplacement an When the into tool inserts the movement the player move, base. the mini’s of notch front and minis, other obscure can troopers Emplacement so. when doing cover light provide Emplacement troopers are affixed to either a medium, either a medium, to affixed are troopers Emplacement base. notched huge or large, enemy unit when beginning a disembark move. when beginning a disembark unit enemy cannot a unit the speed–1 performing While move, unit. enemy an with base contact into move A unit leader cannot be placed into base contact with an an with base contact be placed into leader cannot A unit

» » » » » units with the following exceptions: the following with units » or apply to emplacement troopers. emplacement to apply or rules the same trooper as follow units trooper Emplacement Any game effect that targets or applies to troopers can target target can to troopers applies or targets effect that game Any If a game effect allows or forces a unit to perform a speed–x a to perform a unit forces or effect allows a game If disembark. or embark to move use that cannot it move, disembark. disembark. moves. standard not are disembarking and Embarking disembark. disembark. or embark cannot token objective a claimed with A unit Units that have a maximum speed of 0 cannot embark or or embark speed 0 cannot of a maximum have that Units disembark. the have that Units A unit cannot both embark and disembark during the same the same during disembark and both embark cannot A unit activation. trigger after a unit performs a move action to embark or embark to action move a performs a unit trigger after if able. disembark, Any abilities that trigger after a unit performs a move trigger move a performs a unit trigger after that abilities Any able. if disembarks, or embarks a unit after action move a performs a unit trigger after that abilities Any » » • An emplacement trooper is a type of unit. It is a subtype of the of a subtype is It unit. a type is trooper of emplacement An type. unit trooper • EMPLACEMENT TROOPER Keyword) Keyword) • Topics: Related • • • • • • • 42 Rules Reference meets the rules for rules the meets building an army of that type. of because the allow; ofthanrules rankfor the aspecific building an army normally building an army. This maycause an army to have more units unit’sthe not rank does count against rank the restrictions for entourage not points value) of aunit that has name the the specified by the unit. When building an army, ifaplayer includes aunit with entourage accompanied or protected by another unit. specific The The (UNIT KEYWORD) ENTOURAGE: UNITNAME Related Topics: • • and that unit gains the toequal or exceeding x,treat that unit’s courage value as “–” While aunit with the (UNIT KEYWORD) X ENRAGE Related Topics: • • weapons. area attacks, and cannot targeted be by ranged attacks, except from perform moves, cannot displaced, be cannot perform ranged unit, units those are engaged. Aunit that is engaged cannot While atrooper unit is inamelee with another trooper ENGAGED Related Topics: that player. Any units controlled by aplayer’s opponent are enemy units for ENEMY before its courage value was treated as “–”. suppression tokens. Remove any suppression tokens it had While aunit’s courage value is treated as “–”it cannot gain no longerfrom benefits the game effects, suchthat it has fewer wound tokensthan x, it exceeding x,but removes then wound tokens through other If aunit with "Withdraw" on page 82 withdrawing during its activation. For additional see rules, If atrooper unit is engaged, it can leave that melee by are inamelee. cannot engaged be with other vehicles, units evenifboth Trooper units cannot engaged be with vehicles, and vehicles Trooper units can only engaged be with other trooper units. entourage entourage keyword. keyword. keyword states specifically the name this of other keyword, may they ignore rank the (but keyword indicates that aunit is often

enrage x Abilities Friendly Base Contact Base entourage enrage x Ignoring rank the of aunit means that charge , , Unit Courage has wound tokens to equal or , enrage Melee keyword. keyword has wound tokens keyword, such an army still , Suppression , Troopers x keyword. , , Withdraw Wounds Building" on Related Topics: • • • • entourage unitfriendly at range 1–2that has name the the specified by unit with the CommandEach Phase, during Issue the Orders step, a • • • card cannot exhausted be again until it is readied. resolve abilities the on cards. those An exhausted A player must exhaust some upgrade cards to EXHAUST Related Topics: • and is at range 1–2and inline of sight. green tokens of unit afriendly that has the Some heroes by lead example. Friendly units can spend the EXEMPLAR Related Topics: equip upgrade the cards listed after its building, aunit when card withkeyword this is chosen, it must Some unit cards feature the EQUIP be issued tobe adifferent unit instead. trigger the order When issuing an order the via thecan range effect the of orders or issued can orders, be such as from upgrade cards, Gamethat effects alter the range which aunitat issues issued an order by the such on as those command cards, aunit when trigger is Gamethat when effects aunit trigger is issued an order, issuedto by be unit the that has the Orders issued with the upgrade cards are readied. When aunit performs arecover of action, all its exhausted oriented horizontally. To exhaust acard, aplayer rotates it it 90º clockwise so is order to its use abilities. above its game text, it requires player the to exhaust it in If acard has an exhaust icon on right the side Green tokens include aim, dodge, standby, and surge tokens. entourage must when keyword. page page entourage

be issued to be aunit that has name the specified by (UNIT KEYWORD) aunit is issued an order may cause order the to

Command Phase Command Aim Abilities 5 keyword, however other gamethat effects . , Dodge

, See "Army, See Building" on keyword may issue an order to a (UNIT KEYWORD) entourage entourage equip

, entourage © LFL © FFG © LFL © Standby at range 1that is not acommander. Choose an enemy󲊃󲊃 Choose trooper mini keyword. army During entourage , Issuing Orders keyword. It suffers 1 wound. equip , keyword are considered Dark Side only. entourage Force Choke Surge TokensSurge keyword. exemplar keyword. keyword, the , See "Army, See page page Exhaust Icon keyword. keyword keyword 5 5 . Rules Reference 4343 fire fire keyword keyword unit leader. unit . field keyword, range

its ownits keyword if it if it keyword fire support fire Command Phase keyword is able to issue issue to able is keyword , Army building Army field commander , fire support fire fire support fire keyword, a unit must legally be must a unit keyword, keyword and a faceup order token may may token order a faceup and keyword Upgrade Cards Upgrade Command Cards

keyword is treated as a commander only for for only a commander as treated is keyword

field commander fire support fire keyword is not considered to be an attack made by by made attack be to an considered not is keyword fire support fire A unit cannot use the cannot A unit engaged. is When a unit is using the using is a unit When from still is measured unit that from Only units of the Galactic Empire or the Separatist the Separatist or the Galactic of Empire units Only Side a “Dark with upgrades equip can factions Alliance restriction. only” theGalactic the Rebel or Alliance of Republic units Only only” Side a “Light with upgrades equip can factions restriction.

support unit. that » pool also add their weapon attack an added to weapons Any pool. attack that to keywords the purposes of issuing orders with a command card during during card a command with orders the purposes issuing of Commandthat Phase. ranged a friendly unit’s of step Pool” Attack During the “Form the with each mini in a unit attack, pool if that the attack to weapon eligible an contribute may unit. mini in the defending any to sight of line mini has if weapon, a ranged is if it eligible considered is A weapon other if any and range, the weapon’s at is unit the defending met. are the weapon using of requirements » use the To the using though even attack, a ranged perform to able All units in an army must be from the same faction. the same befrom must army an in All units » » the using a commander as nominated A unit commander • Related Topics: Related FIRE SUPPORT KEYWORD) (UNIT that a unit attack, a ranged performs friendly unit another When has the pool. the attack to weapons add eligible • • • • Topics: Related FIELD COMMANDER KEYWORD) (UNIT the with A unit a non- reveals a player When capacity. in a limited orders theymay card, specific command operative or commander the with a friendly unit nominate unit. that with orders issue and a commander as • , , See Expend Icon Movement , , you may change change may , you Free Card Actions Card Free Separatist Alliance Separatist Upgrade cards Upgrade (When attacking a unit a unit attacking (When , , armor Height Fleet Trooper , keyword are adept at at adept are keyword Stormtroopers only. Stormtroopers 󲉡󲉡 results.) to 3 󲉠󲉠 results to up that has has that Impact 3 Add 1 HH-12 stormtrooper mini. 1 HH-12 stormtrooper Add .

© LFL © FFG 10 Card Actions Card Supply DeckSupply , Weapons , page , expert climber expert CLIMBER CLIMBER keyword clambers, it does not roll any white white any roll does not it clambers, keyword Climb and Clamber and Climb Exhaust Abilities

Upgrade Cards Upgrade , Galactic Empire Each faction is represented by its faction icon. faction its by Each represented is faction are defeated are still counted when determining the total the total when determining still counted are defeated are units. defeated of value points A card that does not have an expend icon cannot be cannot expend icon an have does not that A card expended. that to units equipped of expended cards value The points All upgrade cards begin unexpended. the game All cards upgrade oriented upside down. This indicates that the card has has card the that indicates This down. upside oriented been expended. effect. game any be unexpended by cannot Expended cards player to expend it in order to use its abilities. useits to in order expend it to player is 180º so it it rotates a player expend a card, To If a card has an expend icon, it requires the requires it expend icon, an has a card If exhausted. exhausted. All upgrade cards begin readied. the game All cards upgrade be cannot icon exhaust an have does not that A card To ready an exhausted card, a player rotates it 90º 90º it rotates a player card, exhausted an ready To vertically. oriented is so it counterclockwise • There are four factions in the game, the Galactic Empire Galacticthe in game, Empire the factions four are There the Rebel (Rebel), Alliance the Galactic(Imperial), Republic (Separatist). Alliance the Separatist and (Republic), FACTIONS Related Topics: Topics: Related on Movement" "Vertical Units that have the have that Units the has that scaling a unit verticalquickly surfaces. When climber expert wounds. suffer dice to defense EXPERT KEYWORD) (UNIT Related Topics: Related • • • • • expended, it cannot be used again for the rest of of the rest be for used again cannot expended, it game. that • A player must expend some upgrade cards to to cards upgrade expend some must A player is a card Once those cards. on the abilities resolve EXPEND Related Topics: Related Recover • • • 44 Rules Reference • • onlines embossed some miniatures’ bases. A firing arcthe cone-shapedis area formed the firing-arcby FIRING Keyword) Related Topics: • • • • • » » » ends at edge the of amini’s base. firing-arcEach thebegins center in line of amini’s base and touse determine firing arcs forthat mini. somebases The of minis have firing-arc lines thatplayers and not unit the using the wounds, line of sight is from determined attacking the unit, When determining defending which minis can suffer weapons to same the attack pool. cannot the use another unit is forming an attack Two pool. or more units Only one unit can the use » pool. keyword to contribute eligible weapons to only one attack used has After contributing eligible weapons to an attackpool, aunit that round. considered to have activated and cannot activated be during a unit must flipthat order token facedown. That unit is faceup order token. After usingthe To the use weapons to attack the pool. arsenal x If aunit using the

firing arcs do usually not have notchesthem. between side firing arcs.firing The arc lines that theside form mini’s other sidefiring arc. Togetherthese are that mini’s arc lines that extend to right the of amini’s is that base side firing arcs, theand firing firing-the between two arc extend to left the of amini’s is base one thatof mini’s The firing firing-arcthe between two arc lines that firing arcalways have a notchthem. between firing arc. firing-arcThe two lines that theform rear extend to rear the of amini’s is that base mini’s rear The firing firing-arcthe between two arc lines that firing arcalways have a notchthem. between firing arc. firing-arcThe two lines that theform front extend to front the of amini’s is that base mini’s front The firing firing-arcthe between two arc lines that contribute eligible weapons to subsequent attack pools. its order token facedown, it can use If aunit is able to use , Attack Pool fire support fire support keyword, each minican contribute xeligible ARCS

Abilities fire support fire support , Keywords , Activating Units . Aunit can the use keyword, aunit must have a fire support fire support fire keyword to addeligible , Order Tokens support keyword has the also fire support fire support , without flipping flipping without keyword while Arsenal X(UnitArsenal keyword. fire support keyword, keyword, to to

• • Some weapons have the (WEAPON KEYWORD) FIXED: (Weapon Keyword) Related Topics: • • • • • two actions during its activation. Through thefree use actions,of aunitcanperform morethan FREE Vehicles Related Topics: » unit is inside that firing arc. If any of part amini’s is inside base afiring arc,that mini’s firing inside specified the be arc the of attacking miniature. rear To addaweapon that has either the unit is inside that firing arc. If any of part amini’s is inside base afiring arc,that mini’s a unit’s to create base one continuous line. edge the ofaligns range the with firing-arc the ruler line on To determine each of edges the of aunit’s firing arc, a player action more than once during its activation. and therefore not does allow aunit to perform anon-move but is considered an action for of game purposes the effects notdoes count against that unit’s two activation, actions per that it could normally perform. Performing that action free of atype action, that unitspecifying may perform any action If an effect provides aunitfreewithwithout action a remaining action to another perform attack action. has one of his two actions remaining, but he cannot this use attack action. After thisfree attack action,Darth Vader still his For example, Vader Darth amove performs action, triggering action more than once during its activation. and therefore not does allow aunit to perform anon-move but is considered an action for of game purposes the effects notdoes count against that unit’s two activation, actions per suchtype, as attack afree action, performing that action free If an effect provides aunitfreewith action a of acertain multipleperformed times. during its activation, except move the can action, which be A unit cannot same performthe action more than once

relentless If attacker the comprises multiple minis, aminiinthe firing arc. unlessatpool least one miniof defender the is init’s attacker cannot contribute its fixed weapon the to attack , keyword to attack the defender’s the pool, unit must Weapons ACTIONS

FRONT/REAR

Attack Attack ability and allowing him to afree perform , Line ofLine Sight , , fixed: front Attack Pool Attack Pool , Notch , , Base Base or or fixed: front , fixed: rear Vehicles , , Fixed: Front/Rear Firing Arcs

, Weapons or or , keyword. keyword. Notch fixed: , Rules Reference 4545

generator x generator Red and Blue Suppression Graffiti Tokens , graffiti token at range range at token graffiti graffiti token at range range at token graffiti Shield Tokens Shield , Range , N keyword performs a pivot, it it a pivot, performs keyword enemy friendly Rally , keyword is equipped with a with equipped is keyword Pivot , End Phase , . 79 full pivot . roll 1 fewer die, to a minimum of 1. of a minimum to die, 1 fewer roll 0 roll 1 additional die. 1 additional roll page Movement Line of Sight Line of Abilities

generator x generator may must If it has line of sight to a to sight of line has it If 1–2, it an to sight of line has it If 1–2, it

During the “Rally” step of a unit’s a unit’s of During the “Rally” step activation: » » game. ofthe until end the play in remain tokens Graffiti battlefield on the either flat, placedmust be tokens Graffiti terrain. of a piece on or on their movement end and through move can Units tokens. graffiti token, a graffiti placing When two sides. have tokens Graffiti side faceup, the red with the token place should player the red side faceup. the blue with the token should player while the blue both a 1–2 of range at is and to sight of line has a unit If token, the effects graffiti enemy an and token friendly graffiti canceled. are both tokens of Related Topics: Related VEHICLES GROUND on See “Vehicles” image or symbol painted onto the onto painted symbol or image Graffiti the battlefield. of terrain morale. a unit’s affect tokens • • • • • • FULL PIVOT PIVOT FULL KEYWORD) (UNIT the with a unit When 360 to up pivot can Topics: Related X GENERATOR KEYWORD) (UNIT the with A unit the with A unit generator. shield self-powered to active their tokens shield to x inactive up flip may keyword Phase. the End side during Topics: Related GRAFFITI TOKE a striking represents token A graffiti ability. He He ability. Card Activation Activation , , Standby , Upgrade Cards Upgrade relentless , Activating Units Activating Activating Units Activating , , Movement ) icon, that ability is a free is ability that ) icon, , Keywords ⊃ , Actions Actions , , Unit , Free Actions Free Enemy Abilities Abilities ,

ability resolves. ability Free Card Actions Card Free , CARD ACTIONS

Exhaust , Attack , and therefore does not trigger abilities that occur after aim, occur after that trigger does abilities not therefore and performed. are actions standby or dodge, standby tokens. If a card action specifically action instructs a card a If tokens. standby is effect that token, standby or dodge, aim, an gain to unit action standby or aim, dodge, an performing than different must either use the free card action before moving or after the the after or moving before action card free use the either must relentless and dodge, aim, gain to units allow can actions Card For example, if Darth Vader performs a move action, he he action, performs a move Darth Vader if example, For Force equipped his on action card free use the then cannot his triggering before card upgrade Push a game effect and an ability that is triggered by that game game by that is triggered that ability an and effect a game effect. unit's activation. unit's could when a unit be can performed only actions card Free be used action, they between perform an cannot normally once during its activation. its during once a during be can performed only actions card Free Each free card action is a unique action; a unit can perform perform can action; a unit a unique is action Each free card a However, its activation. during actions card free different than more action free card the perform same cannot unit does not trigger abilities or effects that occur after aim, aim, after occur effects that or triggerdoes abilities not performed. are actions standby or dodge, Free actions can allow units to gain aim, dodge, and standby standby and dodge, aim, gain to units allow can actions Free an specificallygain effect to an instructs If a unit tokens. than effectis different that token, standby or dodge, aim, therefore and action standby or dodge, aim, an performing A vehicle unit that loses an action because it is damaged can can damaged is because action loses it an that unit A vehicle free actions. of number still perform any A trooper unit that loses an action because it is suppressed suppressed is because action loses it an that unit A trooper free actions. of number stillcan any perform that player. that Topics: Related FRIENDLY for friendly units are a player by controlled units Any Actions Related Topics: Related • • • • preceded by a free card action ( action a free card by preceded the two against count do not actions card Free action. card activation. its during perform can a unit that actions FREE is ability an free type a If action. action is of A free card Related Topics: Related Phase • • • 46 Rules Reference Keyword) Related Topics: • • • • • • • • guardian x ( surge a defense diematching its defense. After converting defense result canceled, unit the with the x defending against aranged attack, aunit that has the trooper unitWhile afriendly at range 1and inline of sight is (UNIT KEYWORD) GUARDIAN X Related Topics: A unit with the GROUNDED (UNITKEYWORD) keyword may cancel up to xhit ( another unit is using guardian declares unit which is using during an attack, player the controls who units those If multiple units friendly can the use far. so used rolled by the defender since only 2of its original dice, and the attacking unit can cancel 1more block ( guardian uses guardian results. After converting and another enemy unit uses For example, aunit with to cancelused block ( pierce x treat canceled block ( results on defense dicerolled by aunit using The transported.being transported unit from suffering wounds while transported, nor to can prevent it used be afriendly Guardian x guardian A unit cannot use suppression token as normal. a unit with A defender that of has all its hit ( a defender and not does gain suppression tokens. A unit that uses step of an attack. ( Hit Guardian x � pierce x pierce ≠ ) results according to its surge chart, unit the with the , ) results are canceled during “Modify the Attack Dice” Weapons keyword suffers 1 wound foreach blank result. in this way,in this any unused has rolled 2block ( suffers 2 wounds. Now the defender rolls defense ability before choosing to whether declare that to cancel the 2block ( x guardian x grounded keyword.

cannot by used aunit be that is being cannot to cancel used ( be critical keyword to cancel used can be block ( Abilities Attack guardian x guardian x , guardian ≣ Dice ≣ , Climb and Clamber ) results as blank results. After using keyword cannot climb or clamber. ) results rolled by defender. the surge ( surge is still the defender, the is still and gains a pierce 3 , Cancel guardian ≣ guardian 2 to cancel hit ( guardian x � ) results. The attacking unit if the defender ifthe has the also ≠ . ≣ ) results, attacks an enemy unit, ≠ ) results. For eachhit ( pierce x , ) results canceled by ) results and the unit using Pierce X(Weapon guardian and resolves their to cancel 2hit ( the unit using using unit the keyword rolls rolls keyword , value can still be value be can still ≠ Movement guardian x ) results is not pierce 3 ≡ keyword keyword ) results. guardian ≣ ≣ ) result )

was ≠ ≠ ) ) ; • unitthe by that upgrade card is unit the leader. heavy weapon upgrade card. The heavy weapon miniadded to A unit with the (UNIT KEYWORD) HEAVY WEAPON TEAM Related Topics: • ranged attack against adifferent unit. attack action against aunit, it may perform an additional After aunitwiththe (UNIT KEYWORD) GUNSLINGER page page X(UnitSpeeder Keyword) Related Topics: • • object’s height is measured using range the ruler. Height measurement is avertical of on objects abattlefield. An HEIGHT Related Topics: with aheavy weapon minifrom an equipped heavy weapon keyword is defeated, replace one of remaining the minis If unit the of leader aunit with the attack action. This additional attack is not an attack action free or a climbing or clambering to. miniatures their surface are on minis are to those surface the of climbing or clambering, aplayer measures from the When determining height the of for asurface purposes the Some terrain may have multiple at surfaces various heights. » isobject at is to equal that object’s height. vertically.segment The the rangeof that ruler the top the of as object the possible; range the should oriented be ruler rangethe flat ruler battlefield’sthe on as surface to close To measure an object’s height, aplayer places end the of upgrade card.

8 , See "Vertical, See Movement" on the higher range higher the segment that line the separates. height the ofseparates. isto object the equal Otherwise, height is to equal lower the range segment that line the segments withoutruler crossing that line, that object’s If top the of two line range the meets object between the heavy team weapon

Climb and Clamber Unit Leader Actions gunslinger , Attack , See "Additional, See Terrain Rules" on , Upgrade Cards , keyword performs aranged Free Actions page page , Jump X(Unit Keyword) heavy team weapon keyword must equip a 10 . , Rules Reference 4747 , hover: hover: should Vehicles ID Tokens , Movement , Strafe hover: ground ground hover: , moves it is treated treated is it moves Height , Standby is only treated as a ground a ground as treated only is hover: ground ground hover: , Setup must still be placed as flat as still be flat placed as must , "Additional Terrain Rules" on on Rules" Terrain "Additional ignores terrain of height x height of terrain ignores . For all other game effects, the all game other . For hover: ground ground hover: keyword. Displacement , hover: air x hover: hover: ground ground hover: Army building Army Cover

as a ground vehicle, and cannot move through through move cannot and vehicle, a ground as hover: air x hover: ground ground by other units other by for how repulsor vehicles interact with certain with interact vehicles repulsor how for Speeder X (Unit Keyword) Speeder X (Unit , types terrain. of x height of terrain over move may it moving While lower. or lower. x or height of terrain on move its end may It with A unit Not terrain all moving. after the battlefield on possible and perfectly is on flat their move end can a unit that terrain what to as playing before agree should players a as however, on; their movement end cannot units causes terrain of a piece rule,general if overlapping the mini’s causes or fall over, or bea mini to unstable mini that 45 degrees, than greater angle an base be to at position. in that a move end cannot While determining cover, a unit with with unit a cover, determining While heavy will provide and vehicle a ground as treated is terrain of a piece Whether sight. of line block and cover with a unit to cover provides the of independent is and setup be determined during hover: with unit a While that units will trooper displace and vehicle a ground as other through move can It be to displaced. able are ground through move cannot but vehicles repulsor Refer be displaced. cannot that units trooper or vehicles when moving vehicles ground rulesfor the movement to units. other through with unit a treats it moves, unit another While ground unit. a repulsor is unless it unit that with A unit vehicle a repulsor as Importantly, vehicle. still is a repulsor unit many over uninhibited move to still is able it vehicle, to Refer types terrain. of page 8 TOKENS

A unit with with A unit lower. or » » » » » » » units of the same type that have different different have type the same that of units units, such deploying When cards. upgrade the the base near of ID token a unique place place unit’s each Then, unit. each leader of unit card. corresponding its on ID token matching Topics: Related • Topics: Related Reverse ID multiple of track keep players help ID tokens

Hostage keyword, keyword. Card Back

high velocityhigh hover: ground ground hover: hover keyword only keyword allows it it allows keyword keyword will often have have will often keyword hover . Both versions allow the allow . Both versions Weapons , speeder x speeder keyword. "Immune: Enemy Effects (Unit Effects (Unit Enemy "Immune: immune: enemy effects high velocity Dodge , hover: air x air hover: ability. keyword, the defender cannot spend dodge spend cannot the defender keyword, velocity Immune: Enemy Effects (Unit Effects (Unit Enemy Immune: Attack and

high deflect keyword. Some droid trooper units also have the also have units trooper droid Some keyword. Objective Cards Objective , keyword. There are two versions of the versions two are There keyword. hover high velocity at all times, including during other units’ activations and and activations units’ other during all times, including at activation. own this unit’s during In addition to the above effects, a unit with with effects, a unit the above to addition In applies This units. other by vehicle a ground as treated is Keyword)" on page 48 page on Keyword)" During Setup and round 1, a unit with a hostage upgrade upgrade a hostage with 1, a unit round and During Setup the gains equipped card rules, see additional For via the Hostage Exchange objective card text text card objective Exchange via the Hostage that with be in conjunction can used only and card. objective Hostage upgrade cards can be equipped only only be can equipped cards upgrade Hostage have the have cannot dodge spend tokens cannot that unit A defending use the different defenders, the defenders, different the keyword with the weapon pool that the attack to applies pool attack in that if all weapons only and addedwas to, If the attacking unit has formed multiple attack pools for pools for attack multiple formed has unit the attacking If • unit to perform the standby action and to reverse, even if it even if it reverse, to and action the perform standby to unit if Additionally, move. or action that perform normally cannot the base side notches, has the unit’s to strafe. the hover ground hover: repulsors to hover in mid air, some only a short distance off the off distance a short only some in mid air, hover to repulsors Repulsor the battlefield. above meters many others and ground the have do not that vehicles (UNIT KEYWORD) (UNIT use their many speeders, and are vehicles all repulsor Not HOVER: GROUND/AIR X GROUND/AIR HOVER: Related Topics: Related Keyword) • to the Hostage Exchange objective card text. text. card objective Exchange the Hostage to • The Hostage Exchange objective card requires two two requires card objective Exchange Hostage The cards upgrade Both hostage cards. upgrade hostage equipped are cards upgrade Hostage identical. are according a game during units to unequipped and HOSTAGE CARDS HOSTAGE Related Topics: Related • the step. Cover” Dodge and the “Apply during tokens • (WEAPON KEYWORD) (WEAPON the with a weapon includes that attack During an with weapons pool are in the attack weapons if the only keyword, HIGH VELOCITY VELOCITY HIGH 48 Rules Reference Related Topics: • ability or the suffer wounds due the defendingto unit usingthe with the anDuring attack with an attack that pool includes aweapon (UNIT KEYWORD) IMMUNE: DEFLECT Related Topics: effects the of While aunit with the (UNIT KEYWORD) IMMUNE: BLAST Related Topics: • immobilize tokens. The KEYWORD) IMMOBILIZE X Related Topics: • • removes any immobilize tokens that it has. any kind. At end the of aunit’s activation, it immobilize token cannot perform moves of maximum is 0and speed has at least one each immobilize token it has. Aunit whose A unit’s maximum is reduced speed by 1for IMMOBILIZE effects effects the of The defending unitbenefits gaincanthe still the of other immobilize x against an attack that includes aweapon that has the A unit that suffers one or more wounds after defending applying anythat effects reducethat unit’s maximum speed. increase unit’s the maximum (up 3),before to speed speed When aunit performs amove, apply anythat effects activation, evenifits maximum is 0. speed withperformed it throughthat effects occur outside of its moves perform "speed–x" can still or have moves "speed–x" A unit with 1or more immobilize tokens immobilize x immune: deflect blast soresu deflect Attack Attack Actions Actions keyword gains ximmobilize tokens. keyword to force is used enemy units to gain keyword are ignored. are keyword mastery immune: blast , , Blast (Weapon Keyword) Deflect ( Deflect , , and and Activating Units Activating Units TOKENS keyword, attacking the unit cannot soresu ability.

(WEAPON Unit Keyword) keyword is defending, the mastery , , Movement Movement Immobilize Token keywords. , deflect Cover

Enemy units cannot contact inbase placed with be aunit that (UNIT KEYWORD) IMMUNE: MELEE Related Topics: • • • effects. enemy card effects andcannot targetedbe by any enemycard A unit with the (UNIT KEYWORD) IMMUNE: ENEMYEFFECTS Related Topics: • cannot targeted be by weapons that have amaximum range of 1. A unit that has the (UNIT KEYWORD) IMMUNE: RANGE1WEAPONS Related Topics: • block ( attackerthe cannot the use While aunit with the (UNIT KEYWORD) IMMUNE: PIERCE Related Topics: the has See See command cards controlled by an opponent. keywords, and text on unit cards, upgrade cards, and Enemy card include effects effects fromall abilities, card effects. The unitcardfriendly subject to is still effects and battle weapons with amaximum range that is greater than 1. units that are at range 1,as long units as those are using A unit with keyword this targeted be can still by enemy » block ( keyword, attacker the cannot use While aunit with

≣ pierce guardian by aunit without The attacker "Card Effect" pageon immune: ) results on defense dicerolled by defender. the ≣ ) results on defense dicerolled by that unit. . immune: enemyeffects

melee Hostage Cards Attack Attack Contact Base keyword, even ifthe immune: range1weapons can immune: pierce immune: pierce use use , , keyword. immune: pierce Range Pierce X( pierce x pierce x 4 , for additional rules.

, Melee Weapons Weapon Keyword) keyword to cancel pierce x on defense dicerolled is using the keyword is defending, defender keyword ignores all that is using the to cancel keyword keyword has has guardian immune:

Rules Reference 4949

keyword has no no has keyword results, leaving 1 leaving results, . keyword, it would keyword, it ≣ result; thus during the results are still are results Weapon Keyword)Weapon ≡ ≣ keyword and the and keyword keyword during the attack. during keyword result, and the attack pool has pool attack the and result, impervious impervious incognito ≡ rolls additional dice equal to additional rolls Pierce X ( Pierce , keyword ever performs an an performs ever keyword is not being used during that attack. that being used during not is results and 1 and results cancels 3 of those

guardian results rolled during the attack. the attack. during rolled results ≠ impervious Dice (UNIT KEYWORD) (UNIT ≡ , keyword cannot be attacked by enemy enemy by be attacked cannot keyword keyword, the keyword, impervious results and 1 and results and Pierce 3 Pierce ≠ pierce x pierce ≠ incognito Attack

keyword. value in the attack pool, regardless of whether of pool, regardless the in attack value keyword and can now be attacked by enemies as as enemies by be attacked now can and keyword . If the defender has the the has defender the . If results. results. is applied to the defender’s dice or to dice rolled by by dice rolled to dice or the defender’s to applied is ≣ incognito pierce x pierce pierce x pierce Examples of objective cards that count the number of of the number count that cards objective of Examples Key the Transmissions, Intercept include leaders unit Payload. and Breakthrough, Positions, Examples of objective cards with objective card actions actions card objective with cards objective of Examples the Moisture Sabotage the Supplies, Recover include Run. Bombing and Exchange, Hostage Vaporators, result. There were 2 were There result.

» objective cards, objective cards, condition by made Attacks not are tokens charge or tokens, condition tokens, enemy by made attacks Only attacks. enemy considered attacks. enemy considered are units Objective card actions include any card actions or free card free card or actions card any include actions card Objective card. objective an of the text from gain units that actions » the for check to the players require that cards objective Any units of leaders the unit count leaders do not unit of number of the effects under currently The number of additional defense dice rolled is regardless of regardless rolledis dice defense of additional number The of the number Dice” Attack “Modify the after attack, an during example, For 2 are there step, 3 pierce step. Defense Dice” “Roll the during dice defense its 6 of roll dice, defense additional rolling After by step Dice” Defense the “Modify during normal as canceled the there dice, defense rolling after attack, above the in example, For 4 are ≣ wounds. 2 suffer would defender the step Results” “Compare with A defender the pierce the using unit another both the has a unit If immune: pierce effect because • Related Topics: Related INCOGNITO a conflict—until side of the enemy’s be to on appear units Some their true reveal to they close enough allegiances. A unit get the with leader is unit its Additionally, it. 1 of range beyond are that units cards. objective by counted not the with a unit If against defends or attack, an action, performs card objective losesof the the effects it game, that during attack, enemy an incognito cards. objective by leader counted is unit its and normal • • • • • •

, ) ≠ value of of value impact x impact ) results. impact impact ≠ ) results. ≡ Open Terrain ) results to to ) results ) results before before ) results pierce x pierce , ≠ ≡ keyword can be can keyword Armor X (Unit X (Unit Armor keyword can modify can keyword , . . 8 keyword contributed to. which allows that unit to to unit that allows which Movement page keyword is defending, it rolls a rolls it defending, is keyword , impact x impact impact x impact TERRAIN impact x impact and a weapon that has has that a weapon and

) results to critical ( critical to ) results impact 3 impact ≠ ) results to critical to ( ) results keyword, a unit whose attack pool whose attack a unit keyword, Weapons , ≠ keyword and those weapons contribute contribute those weapons and keyword impervious impact 1 impact ) results up to the value of x. of the value to up ) results Dice X ≡ , Armor (Unit Keyword) (Unit Armor

Difficult Terrain Difficult armor

keyword can be used to cancel hit ( hit be can used cancel to keyword impact x impact Attack ) results. The unit can change a number of hit ( of hit number a change can unit The ) results. , ≡ armor When using custom terrain, it is important to define define to important is it terrain, custom using When type unit to each relates it as terrain ofthat the difficulty the game. the beginning to of prior

contribute dice to the attack pool, that attack is treated as is treated attack that pool, attack the to dice contribute "Additional Terrain Rules" on page 8 page on Rules" Terrain "Additional » Whether or not a piece of terrain is impassable depends on a depends on impassable is terrain of a piece not or Whether See vehicle). repulsor or vehicle, ground type (trooper, unit’s Units cannot move through impassable terrain. impassable through move cannot Units during that step. As such, the such, As step. that during ( hit used change to the change up to three hit ( hit three to up change Attack “Modify during the abilities resolves attacker The abilities resolves the defender before attack an of step Dice” weapon that has has that weapon 2 has that a weapon using dice to the same attack pool, the x values of each of pool, the x values attack the same dice to cumulative. are keyword a both using attack performs an that a unit example, For that the weapon with the with the weapon that that weapons multiple using attack an performs a unit If the have If the attacker is performing an attack against multiple multiple against attack an performing is the attacker If pool modify can dice in the attack only the attacker targets, While a unit with the with a unit While the dice equal to defense additional of number pool. the attack IMPERVIOUS IMPERVIOUS KEYWORD) (UNIT See "Additional Terrain Rules" on on Rules" Terrain See "Additional Related Topics: Related • Impassable terrain represents buildings, high walls, wrecked buildings, represents terrain Impassable impediments. major other and deep chasms, vehicles, • IMPASSABLE Related Topics: Topics: Related Keyword) • • results to critical to ( results • includes a weapon that has the has that a weapon includes ( hit changing by roll the attack of the results critical ( (WEAPON KEYWORD) (WEAPON if the attack, an of step Dice” Attack During the “Modify the has defender IMPACT 50 Rules Reference Related Topics: • • • enemy unit. anywhere on battlefield the that beyond is range 3 eachof setup,During aunit with the themselves on battlefield the before the fight begun. has even Some units are masters of infiltration, andcanposition (UNIT KEYWORD) INFILTRATE Related Topics: tokens it has. number of red defense to diceequal number the of suppression step,its Rally instead of rolling white defense dice, it rolls a When aunit that has the (UNIT KEYWORD) INDOMITABLE Related Topics: • unit performs an attack, it must target another unit, ifable. keyword has at least one suppression token, an when enemy ignored by enemy forces. While aunit with the Some units appear inconsequential to battle, the and are often (UNIT KEYWORD) INCONSPICUOUS Related Topics: • » stated, the otherwise foundas those Downed inthe AT-ST expansion, unless When playing agame that battle scenario uses cards, such deploymentwithin afriendly zone as normal. A unit with the battlefield. the If there are no enemy units on battlefield, the aunitwith » may not choose to remove any suppression tokens. When aunit with the card action, performs an attack, or defends against an attack. and remove that token unit ifthe everperforms an objective the Players may wish to atoken use to denote that aunit with

right corner of card. the battleScenario cards have icon a scenario top inthe normal. as Phase, End That unit removesstill 1 suppression token theduring infiltrate incognito

Dice Abilities Attack Deployment keyword is under effects the of keyword may deploy anywhere on the infiltrate , Rally , infiltrate Objective Cards indomitable inconspicuous ,

Attack , Suppression infiltrate , Range keyword can deploy anywhere , Suppression keyword cannot used. be keyword performs

keyword may deploy Range keyword it rallies, inconspicuous incognito ,

• any ion tokens that it has. token. At end the of aunit’s activation, it removes or more ion tokens, it one loses action for eachion At of start the aunit’s activation, ifthat unit has one ION Panic Related Topics: • unitsfriendly at range 1–2. step, remove atotal of up to xsuppression tokens from other After aunitwiththe INSPIRE X • commandrevealed card. orders to number the and of type units presented on the commanderstheir on battlefield. the That commander issues resolve command revealed their card, nominate they one of Command the During Phase, it when is aplayer’s turn to ISSUING Related Topics: • • ion tokens. The ION Ion X(Weapon Keyword) Related Topics: • ion tokens. that includes aweapon with the wounds after defending against an attack A vehicle or droid trooper unit that suffers suppression tokens. A unit performs its step “Rally” evenifit has no an order: the A unitfollowing to needs fulfill criteriabe issued to block ( flip an active shield token if able. The defenderdoes not add each hit ( the if effects, includesattackpool the At of start the “Roll the Defense Dice” step, before any other ion x defending against an attack that includes aweapon with the A vehicle or droid trooper unit that suffers wounds after upgrade cards. unit actions perform free can granted still by abilities or Even ifit of both loses its actions due to ion tokens, a ion x , Suppression X( keyword gains xion tokens. TOKENS keyword to force is used enemy units to gain ≣ ) results for shield tokens flippedthis way. in ≠ ) or ( critical WEAPON KEYWORD)

Actions Activating Units Attack Pool ORDERS inspire x (UNIT KEYWORD) , , Activating Units Vehicles ≡ , ) result, up to defender x,the must

Ion Tokens keyword performs its “Rally” , Activation Phase ion x ion x , keyword gains x Vehicles , Activation Phase keyword, for for keyword, , , Weapons Courage Token Ion

, , Rules Reference 5151 , See

Movement , keyword to keyword to action, a unit a unit action, jump 1 jump 1 jump Height , keyword). jump x jump action, it may end its its end may it action, . 8 jump x jump

jump x jump page ability. action. When doing so, the unit the unit so, doing When action. Card Actions Card , keyword or when uses a friendly or unit keyword strings jump x jump Actions

ability must be used unit while must a panicked ability ability also allows a unit to ignore other minis minis other ignore to also a unit allows ability would time a unit be can used any ability dauntless jump x jump jump x jump x jump pulling the A unit keyword is an inherent ability of a unit and it it and a unit of ability inherent an is keyword A unit an by a unit added to or card a unit’s on presented is card. upgrade a weapon of ability inherent an is keyword A weapon a unit’s either on a weapon part as of presented is and card. upgrade an or card

the timing of when the ability is used as well as the effect of the effect as used is well as when the ability of the timing the ability. pool in the attack to ability an adds keyword Each weapon included. is which it are value) “x” (an value a numerical with All keywords weapon both includes This themselves. with cumulative that keywords unit (including keywords unit and keywords the as such actions, card are perform a move action or free move action, including while including action, free move or action a move perform the using the The flee the the unit it help will if flee to the battlefield attempts route. expeditious most by the battlefield and keywords unit keywords: of types two are There weapon keywords. » » including ability, an with a unit provides keyword Each unit For example, Luke Skywalker uses the the uses Skywalker Luke example, For top is on position starting Skywalker’s Luke perform a move. 2 terrain height on move his end may He 1 terrain. height of lower. or the performs a unit When position, starting its than lower height any at movement x. of the value of regardless the uses Skywalker Luke example, For top is on position starting Skywalker’s Luke perform a move. point a at move his end to chose may He 2 terrain. height of even position, starting his than lower is that battlefield the on is position final and starting his between difference the if 1. height than greater the with a move performing While terrain. of difficult the effects ignores The x while than performing lower or equal to a height with the with a move mini. a another the base of overlapping move its end cannot The • • • Topics: Related on Rules" Terrain "Additional KEYWORDS weapons. or possessed units by ability an is A keyword • • • • • •

, jump x jump keyword gains gains keyword action, measure height height measure action, card action, treat this treat action, card

Rank Command Phase , be used against a unit that that a unit be used against , Upgrade Cards Upgrade hunter jedi , can jump x jump jump x jump keyword has dedicated itself to the to itself dedicated has keyword Range , Attack keyword can perform the can keyword , upgrade equipped, as long as it has the has it as long as equipped, upgrade keyword ≿ jump x jump (UNIT KEYWORD) (UNIT Abilities Command Cards

jedi hunter jedi Order Tokens Order , jedi hunter jedi ”. revealed command card. revealed command player’s of the 1–3 at range must be unit The commander. nominated during order an received already have cannot unit The round. game the current The unit must be of a type presented on the player’s player’s on the presented of a type must be unit The ≡

upgrade icon, a unit with the with a unit icon, upgrade When a unit performs the performs a unit When position. starting unit’s that from When a unit performs the performs a unit When action. a move action as The a have does not icon. upgrade removed or issued to another unit instead. unit another to issued or removed During the Command Phase, a unit can be issued an order order be an can issued a unit Phase, During the Command to be order that effect causes if a game even once, only player who controls the unit that is issuing the orders. Any Any the orders. issuing is that the unit who controls player are issued is order an after or triggers when effects that game and issued, is order that after when or a time, at one resolved issued. are orders other any before the Command Phase. the by chosen order in an a time, at one issued are Orders operative, and that operative issues orders. issues operative that and operative, the on operative or a commander have does not a player If during card a command play cannot player that battlefield, When playing an operative’s command card, the player does the player card, command operative’s an playing When the they nominate instead a commander; nominate not token that matches the faction and rank of the unit receiving receiving the unit of rank the and faction matches that token places player the the battlefield; on unit that near the orders faceup. is rank so its token the order » order an places a player order, an issued is a unit When » » : ≿ ≢ • • A unit that has the has that A unit as a move performs this perform the action, unit To action. card on movement its end or ignore can the unit However, normal. lower. x or height is that terrain of top JUMP X JUMP Related Topics: Related • pursuit and defeat of the Jedi Order. When attacking a unit with with unit a attacking When Order. the Jedi of defeat and pursuit a “ (UNIT KEYWORD) (UNIT the with A unit JEDI HUNTER JEDI HUNTER Related Topics: Related Commander • • • • • 52 Rules Reference Panic Related Topics: • • • battlefield,the that unit is defeated. If at any outside or is fully aunit time partially base of leader's LEAVING THEBATTLEFIELD Related Topics: • • unit leader. keyword, treat by miniadded the that upgrade as that unit’s If an upgrade that adds aminiature to aunit has the (UPGRADE KEYWORD) LEADER “UnitSee on Leader” LEADER Related Topics: • that unit cannot leave battlefield. the When aplayer performs amove with an opponent’s unit, Aunit cannot voluntarily leave battlefield. the is outside of battlefield, the that unit is defeated. along amovement tool, ifat any point unit the base leader's While performing astandard move, as aunit moves leader equipped to each unit. Only one upgrade card with the upgrade card. remaining minis unit inthe with the the If aunit that leader by was added an upgrade card with » reminder text for each of that unit’s weapon keywords. of that unit’s keywords.back The eachof unitcard provides frontThe eachof unitcard provides reminder text eachof attack pool would have of instances four of consist would pool on an equipped Impact Grenades upgrade card, the attack anperforms attack, if each mini chooses to the use weapon Similarly, when aStormtrooper unit composed of four minis card to gain AT-ST uses the free card action on the General Weiss upgrade For example, an AT-ST has the

, Unit Leader player should refer to that keyword’s entry. glossary player has questions about how akeyword works, that remember how and to when resolve eachkeyword. If a for rules the akeyword. Rather, it is there to help players The reminder text is not an exhaustive description of leader arsenal 2 keyword is defeated, replace one of the

Unit Abilities Compulsory Move Compulsory page page , Unit Leader , , that AT-ST now has impact 4 Attack 78 . , arsenal 2 Attack Pool . leader , Defeated leader impact 1 keyword; if that keyword can be , , arsenal 4 Unit Movement minifrom that , and thus the , leader Weapons . , Eligible trooper units must consist of 1mini, exactly and that such as commanders and operatives. vehicle to transport trooper units that consist of asingle mini, The CLOSED (UNITKEYWORD) LIGHT Related Topics: • 1 Modify Attack Dicestep. If it attack the does, gains pool lethal x While aunit performs an attack with aweapon that has the weaponsCertain are carefully when deadly aimed. particularly (WEAPON KEYWORD) LETHAL X mini. viewpoint, that player’s minihas line of sight to that opponent’s an opponent’s mini, includes which that mini’s from base, that top the meets of mini’s the sculpt. If aplayer of part can see a mini, using aviewpoint where center the of mini’s the base mini. Aplayer determines line of sight from of perspective the ofLine sight to determine is used ifone another minican see LINE Related Topics: • • • • on transported, being rules "Transported" see on disembark, "Embark see and Disembark" on transport x an embark move transported to be by avehicle with the mini must on round be asmall Eligibleunits base. can perform for each aim token spent. keyword. spending an aim token ifit spends it on the The attacking unit not does benefits gainthe usual of wound due to vehicle the defeated. being in addition to gaining 1suppression token and suffering 1 suffers 1 wound due the to is defeated during an attack, eachunit it is transporting If avehicle with the transport x:closed each unit that it is transporting suffers 1 wound. The defends against an attack, ifit suffered 1 or more wounds, After a vehiclewiththe vehicle is outside deployment their zone. such that it is transported being by that vehicle, even ifthat alternatingtheir deployments, to deploy an eligible unit light transport x setup,During ifaplayer has deployed avehicle with the transport anumber of eligible units up to value the x. A vehicle with the light transport x:open/closed keyword, it can spendup to xaim tokens during the OF TRANSPORT keyword. For on how rules units embark and

Aim Embark And Disembark SIGHT ,

light transport x Attack light transport x:open keyword, may they as choose, one of keyword not does have effect. this light transport x:open , Pierce X light transport x:open keyword allows a , X:OPEN/ keyword can can keyword Transported page page lethal x page page 40 keyword keyword . And for 76 keyword keyword light

pierce light . rules, rules, Rules Reference 5353

Pierce Pierce ,

loadout low low Melee

, ability. keyword are in in are keyword long shot x long shot sharpshooter 1 sharpshooter keywords. keywords. loadout loadout Upgrade Cards Upgrade

Range , , impervious Cover , Attack , keyword applies only to the weapon with with the weapon to only applies keyword and value of the weapon with which it is is which it with the weapon of value keyword performs a melee attack, it can can it attack, melee a performs keyword Immune: Pierce (unit keyword) (unit Pierce Immune: Aim Attack Deployment

that is attacked by a unit with with a unit by is attacked that pierce x pierce keyword has light cover, it improves its cover by 1. by cover its improves it cover, light has keyword long shot x long shot immune: pierce that weapon. exceeding (not values add cover cover, determining When values. cover subtracting before cover) heavy and token a suppression with a unit example, For profile cover. light have would Cover” Dodge and the “Apply determined during is Cover attack. an of step attack. a melee during applied not is Cover If two or more units with the with units more or two If set-aside upgrade their respective keep army, the same only cards upgrade swap can Each unit separate. cards set-aside share they cannot set-aside cards; their own with cards. upgrade the with a unit added is to that card A counterpart the also benefits from keyword effect. other no have in this way spent tokens Aim The of the range extend be to can used only and the keyword Weapon Keyword)Weapon (UNIT KEYWORD) (UNIT turned style have Makashi the masted Thosehave who the with a unit a true While art form. into dueling lightsaber mastery makashi the reduce use cannot does, the defender it 1. If by the attack performing the Topics: Related X ( Related Topics: Related PROFILE LOW KEYWORD) (UNIT the with if a unit attack, an against defending While profile • • • Topics: Related MASTERY MAKASHI • • Topics: Related SHOT X LONG KEYWORD) (WEAPON the Form during attack, a ranged performing is unit a While increase to tokens x aim to up spend may it step, Pool Attack the with weapon a of range the maximum in this way. spent token each aim 1 for by keyword • •

, any Wounds loadout , Weapons , keyword in their army, in their army, keyword . 8 page loadout Miniature , keyword is adaptable and prepared prepared and adaptable is keyword Base , minis in the attacker, that mini in the that in the attacker, minis (UNIT KEYWORD) (UNIT all Attack

loadout battlefield, and that player could otherwise could player see mini, the and that battlefield, is the mini that to sight of line mini has player’s that troopers. more or one by concealed Pieces of terrain and vehicles can block line of sight. of line block can vehicles and terrain of Pieces When sight. of line block do not minis Trooper see mini a cannot if a player sight, of line determining the on troopers more or one concealed by is because it

same time. When swapping upgrade cards, a unit cannot have two two have cannot a unit cards, upgrade swapping When the at equipped name the same with upgrades more or upgrade cards of the same type. the same of cards upgrade by be to equipped be able must Each card set-aside upgrade keyword. the loadout with the unit Equipped upgrade cards can be swapped only with set-aside with only be can swapped cards upgrade Equipped of the crew compartment, regardless of whether it is directly directly is whether it of regardless compartment, the crew of the base. of the center over whether it is directly over the center of the base. of the center over directly is whether it a TX-225 from GAVw sight of line determining When the roof of the center from check should players Occupier, When determining line of sight from a DF-90 Mortar Mortar a DF-90 from sight of line determining When the head of the top from check should players Mini, Trooper of regardless mortar, who firing is the the shoretrooper of Blaster Team mini, players should check from the top of the of the top from check should players mini, Team Blaster regardless E-Web, who firing is the the snowtrooper head of the base. of the center over directly is whether it of A mini cannot block its own line of sight. of line own its block A mini cannot Heavy E-Web an from sight of line determining When During an attack, if line of sight to a mini in the defender a mini in the defender to sight of if line attack, During an from blocked is wounds. suffer cannot defender dice to the attack pool if that mini has line of sight to to sight of line mini has pool if that the attack dice to mini in the defender. During an attack, each mini in the attacker can contribute contribute can mini in the each attacker attack, During an » » If a mini does not have line of sight to another mini, line of of line mini, another to sight of line have does a mini not If blocked. is sight • • upgrade cards with the set-aside upgrade cards. the set-aside with upgrade cards upgrade • for each upgrade card equipped to that unit, they may choose they may unit, that to equipped card upgrade each for lesser type the same equal or with of card upgrade another the with the unit When aside. set it and cost points equipped its of number any swap may it deploys, keyword for multiple contingencies; they are able to customize their customize to able they are contingencies; multiple for a When mission. each their skills before hone and equipment the with a unit includes player LOADOUT the with A unit Related Topics: Related on Rules" Terrain See "Additional • • • • • • • 54 Rules Reference 2. 1. • • • unitsthose are inamelee. two miniatures from opposing players’ units are contact, inbase Melee represents combat close opposing between units. When MELEE Related Topics: upgrade cards. force x At end the of its activation, aunit that has the (UNIT KEYWORD) MASTER OF Related Topics: • • ( to acritical way, change ablank result to ahit ( any number of aim tokens. For eachaim token spent inthis and before Apply the and Dodge Cover step, unit the may spend instead of rerollingConvert dice. Afterthe Attack Surges step keyword can spend aim tokens to improve attack dieresults While performing an attack, aunit with the (UNIT KEYWORD) MARKSMAN that unit their is now leader inmelee with. contact with enemy minis that belong to same the enemy unit each other unit miniinthe that melee the started into base Move OtherMinis: unittheir into leader contact base with an enemy mini. Move Unit Leader: player must follow steps these inorder: into contact base with an enemy miniature. To amelee, start a If aunit has amelee weapon, it can amelee start by moving » » following exceptions: attacks follow as ranged same the rules attacks with the is inamelee with, that attack is amelee attack. Melee When aunit performs an attack against aunit that it engaged.be Any inamelee, unit can be but type only troopers can If two trooper units are units inamelee, those are engaged. Aim tokens spent way inthis have no other effect. a ( A unit may spendtwo aim tokens to change ablank result to

≡ the attacker.the targetThe the of attack samethe be in must melee as ( The attackercan use only weaponsthat havethe melee ) result. ≫ keyword may ready up to xof its exhausted Force ( ) icon. ≡ ) result.

Exhaust Aim , The playerperforms a move, moving Attack Maintaining cohesion, player the places , Upgrade Cards

THE FORCE X ≠ ) result or ahit ( marksman master of the ≠ ) result

≿ ) • • • • 3. • Minis that are not contact inbase with an enemy minican that minimust incohesion. placed be still contactmini inbase with an enemy same miniinthe melee, afterthere a been started, if melee has is not space to a place When moving minis into contact base with enemy minis melee. a A unit that not does have amelee weapon cannot start » contact inbase placed with multiple enemy units. A unit cannot move insuch away that its minis would be » from unit the that melee. the started contact with an enemy mini)into contact base with minis unit that is now inamelee (that are not already inbase opponent moves any of own their minis that belong to the Opponent Moves Minis: » » contact. inbase placed other minis that were not previously contact inbase to be in amelee suffer wounds and are defeated, creating space for melee as unit their ifpossible. Thiscan happenwhen minis contact inbase placed withbe an enemy same miniinthe unitthe belong to they which is in a melee,minis must those an enemy minibut minis have those amelee weapon and Whenever there are minis that are not contact inbase with mini belongs is inamelee. contributestill to amelee attack unit ifthe to that which

enemy units ifanother unit joins later. It is possible for aunit inamelee towith multiple be with unit the that melee. the started opponent not does move minis their into contact base If opponent’s the unit not does have amelee weapon, the immediately be placed into base contact with that mini. mini from that unit, Luke Skywalker should contact with an enemy mini. Because there another is 74-Z enemy 74-ZSpeeder Bike mini and no is longer base is After performing an attack, Luke Skywalker defeats the the same unit not is in base contact with Luke Skywalker. enemy 74-ZSpeeder Bike mini, while another mini from For example, Luke Skywalker in is base contact with an minis were contact inbase with an enemy mini. unit not does have amelee weapon and not defending all just defeated. been Thiscan happenthewhen defending even ifeach enemy minithat contact was inbase has backplaced into contact base with an enemy miniifable, Minis that are no longer contact inbase should always be move minis their first. activated aunit yet round, this blue the player should minis before other the player so. does If neither play has should move minis their into contact base with enemy contactshould inbase placed with be enemy minis) a unit (evenifthat unit is not unit the with minis that currently activating a unit or has most recently activated with an enemy miniand should player the be, that is If players both own minis that are not contact inbase Maintaining cohesion, player’s the

Rules Reference 5555

Vehicles , Unit

, The player executes either a either executes player The Troopers , The player can adjust the adjust can player The

The player places the movement tool placesmovement the player The The player chooses a movement tool. chooses movement a player The 3 6 The player places one end of the end one places player The L 󲉡󲉡

: Notch TROOPER

isto The player places one end of the end one places player The , 󲉢󲉢 P 2 aster Base L ierce 1 Holding the movement tool in place, the player the player in place, tool the movement Holding P Holding the movement tool in place, the player lifts the player in place, tool the movement Holding DL-44 B s ’ uke Partial:Partial: the path it along moves and leader mini up unit the lifts base centered the mini’s keeping tool, the movement of player Then, the the tool. of the width to in relation the by created the path along the mini anywhere places the of out tool the movement moving tool, movement the battlefield. the mini on placing and way Unnotched Base: Base: Unnotched Unnotched of unit the portion any against flush tool movement base. leader mini’s Base: Base: Notched Notched base. the vehicle’s of notch the front into tool movement Full: Full: of the path along it moves leader mini and the unit up in base centered the mini’s keeping tool, the movement an has if mini Then, the the tool. of the width to relation base flush the mini’s places base, the player unnotched if the mini tool; the movement of end the other against the mini so places the base, the player a notched has the rear inserted is tool into the movement of end other base. the mini’s of notch Each unit has a maximum speed of one, two, or three, three, or two, speed one, of a maximum has Each unit the on bars red of a number by represented which is it move, a standard performs a unit When card. unit’s than less or equal to a value with tool uses a movement speed. maximum its L

» Place Movement Tool: Tool: Place Movement Place Movement the base: type to of base, according unit’s the moving against » » Tool: Tool: Movement Movement Adjust Adjust they as desire. it bending joint, its at tool movement mini the which along a path tool creates movement The move. will Move: Move: Partial Partial ExecuteExecute Full Full or or move. partial or full » Repulsor vehicle minis are affixed to notched bases by clear clear by bases notched to affixed are minis vehicle Repulsor stands. plastic move a by performing is move units primary that The way performs action, it a move performs a unit action. When clamber, climb, pivot, strafe, reverse, move, a standard disembark. or embark, the performs a player move, a standard perform To steps: following Tool: Tool: Movement Movement Take Take » 2. 3. 4. • Topics: Related MOVEMENT ways. multiple in the battlefield about move can Each unit • • 1. 2 ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if (Pierce cannot be used against you.) used against be cannot (Pierce er B HERO OF THE REBELLION THE OF HERO 2, P Luke Skywalker • (Perform a move during which which during a move (Perform act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While (After you perform a move action, you may may you action, perform move a you (After P L m s i ’ , Melee Weapon token, you gain "� gain you token, attacker suffers 1 wound for each � rolled.) each for wound 1 suffers attacker Deflect Immune: Pierce 󲊂󲊂 Jump 1 Charge you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin a Withdraw , 160 Cohesion , Weapons Unit Leader Unit , , ) is a melee a melee ) is ≫ Melee Base Contact

, , Movement Dice Base , , , Attack Attack

WEAPON Melee Weapon Melee , If for any reason minis cannot be placed back into base be into placed back cannot minis reason any for If the minis of none mini and enemy an with contact enemy an with in base contact are unit that to belonging the battlefield on they where are thosemini, stay minis in melee. longer no is unit that and

stormtrooper unit. stormtrooper Ground vehicle minis are affixed to notched bases. notched to affixed are minis vehicle Ground Most trooper minis are affixed to small round bases.round small to affixed are minis trooper Most to affixed are minis trooper emplacement and Creature bases. notched A melee weapon cannot be in the same attack pool a as be attack in the same cannot weapon A melee weapon. non-melee melee weapon with the same name must be the added to must name the same with weapon melee may names different with weapons pool. Melee attack same pools. attack be different added to If a unit has multiple minis each using a melee weapon, each each weapon, a melee using each minis multiple has a unit If » A unit of stormtroopers engaged with a unit of Rebel of a unit with engaged stormtroopers of A unit Rebel trooper one and attack a melee performs troopers stormtrooper one attack, the After defeated. mini is mini. enemy an with in base contact longer no mini is still the is in a melee, unit Because the stormtrooper base contact into be moved mini must stormtrooper the as melee in the same is mini that enemy an with ADVANCED MELEE RULES MELEE ADVANCED • • • MINIATURE “mini.” as a abbreviated often a miniature, is sculpt Each plastic Related Topics: Topics: Related • melee attacks. melee • MELEE ( icon melee a red with A weapon be used only during can weapons Melee weapon. Engaged Related Topics: Related 56 Rules Reference • • • • • • • • • • 5. that position. greater than 45degrees, that minicannot end amove in or over, fall or causes mini’s the at to be base an angle if overlapping apiece of terrain causes unstable aminito be cannot end movement their on; however, as ageneral rule, players should agree before playing as to what terrain units unit could end move their on top flat of is perfectly and afterperforming any type of move. Not thatall terrain a A unit must as placed flat be possible as battlefieldthe on miniisthe stable and is not precariously placed. bases The of miniscan partially overhang ledges, as long as objective or condition tokens. positionThe final ofaunit after a move cannot overlap other minis. position of aunit after a movecannot overlap bases the of Unless aunit is able to displace other minis, final the moving along amovement tool, that unit is defeated. outside to be base leader's of battlefield, the including while If aunit performs amove that causes any of part its unit entering into amelee with that enemy unit. unitif the performing move the has amelee weapon and is A minican move into contact base with an enemy minionly move.the positions and move out them of way the performing while that prevent tool the from lying flat, or markthe objects’ battlefield,the the playercan holdthe tool above any objects While moving aunit, ifamovement tool cannot lieflat on directly placed atbe its destination. final along path the created by movement the tool, minican the it is obvious moving unimpeded while that be miniwill the While performing astandard move, a reverse, or astrafe, if object. obstructing mini can move legally through, over, or on top of the mini must stop its movement prematurely unlessthe oftool, base miniis ifthe the impeded by an that object, While moving aminialong apath created by amovement limited to only one move activation. action per multiple move actions. Unlike other actions, aunit is aunit’sDuring activation, it is possible for aunit to perform » unit (see leader moving unit that are not unit the incohesion leader with the Establish Cohesion:

leader’s base. must oriented be same exact direction inthe as unit the When anotched miniis incohesion, placed base its base reached of at part its furthest the move. of to movementparallel the section the tool mini the central axis of mini’s the front and back notches is move,partial unit the must such placed be that the When placing aminiwith anotched during base a "Cohesion" on page 24 The player minis all the places of ). not

• • • • • TROOPER • • • • • • • • MOVEMENT SUMMARY EMPLACEMENT TROOPER • • • equal toequal or less than height 2. A trooper minican clamber to move onto terrain that is to or less than height 1. A trooper minican climb to move onto terrain that is equal toequal or less than height the of unit the leader’s mini. move onto or over apiece of terrain that has aheight that is While performing astandard move, atrooper minican ground vehicle minis or creature trooper minis. A trooper minicannot move through or friendly enemy creature trooper minis and repulsor vehicle minis. A trooper minican move through and friendly enemy non- inplaceperformed move. of aspeed-x and pivoting are not standard moves and thus cannot be clambering, embarking, disembarking, reversing, strafing, move to equal or with aspeed lower than “x.” Climbing, “speed-x” move, that standard unit or performs partial afull If agameallows effect or forces aunitperform to a perform free actionsperform free and abilities. use When an emplacement trooper miniwithdraws it can An emplacement trooper minican embark and disembark. An emplacement trooper minican pivot and reverse. An emplacement trooper minicannot climb or clamber. unit leader’s mini. has aheight that is to equal or less than height the of the trooper minican move onto or over apiece of terrain that While performing astandard move, an emplacement trooper minis. orfriendly enemy ground vehicle minis or creature An emplacement trooper minicannot move through minis. and enemy non-creature trooper minis and repulsor vehicle An emplacement trooper minican move through friendly additional movement or exceptions. rules Clone trooper and droid trooper minis donot have any except to withdraw during its activation. A trooper minithat is engaged cannot perform moves, A trooper minican embark and disembark.

MOVEMENT SUMMARY Rules Reference 5757 , , Compulsory , "Vertical Movement" on on Movement" "Vertical Impassable Terrain Impassable , Speeder X (Unit Keyword) Speeder X (Unit

, the height of the unit the unit of the height , See keyword defends against against defends keyword Climb and Clamber and Climb half , Reverse , Base Dodge Withdraw , nimble , Displacement , , Pivot , VEHICLE VEHICLE

Attack (UNIT KEYWORD) (UNIT Actions

move, those minis are displaced. those are minis move, Vehicles , Unit , . Open Terrain Repulsor vehicles cannot displace troopers when troopers displace cannot vehicles Repulsor move. a compulsory than other move any performing move a compulsory performing vehicle A repulsor engaged. is mini that a trooper displace cannot move a compulsory performing vehicle A repulsor minis. trooper emplacement displace cannot move a compulsory performing vehicle A repulsor minis. trooper creature displace cannot A ground vehicle mini cannot move through or displace displace or through move mini cannot vehicle A ground minis. trooper emplacement displace or through move mini cannot vehicle A ground minis. trooper creature Difficult Terrain Difficult , , 10

While performing a standard move, a repulsor vehicle vehicle a repulsor move, a standard performing While has that a terrain of a piece over or onto move mini can the unit of the height than less or equal to is that a height mini. leader’s position movement final mini’s vehicle a repulsor When a during minis trooper more or one overlap would compulsory » » » » » » friendly or through move mini cannot vehicle A ground minis. vehicle ground enemy can vehicle a ground move, a standard performing While a height has that a terrain of a piece over or onto move than less or equal to is that mini. leader’s all units. types through of move mini can vehicle A repulsor clamber, climb, reverse, mini cannot vehicle A repulsor disembark. or embark, pivot. mini can vehicle A repulsor NIMBLE has the that a unit After one gains it dodge token, one least at spent if it attack, an dodge token. Topics: Related • • Topics: Related Move Notch Troopers page • • REPULSOR SUMMARY MOVEMENT • • • displace displace can the height of the unit the unit of the height half

keyword. vehicle VEHICLE VEHICLE climbing a trooper mini that is engaged. is mini that a trooper A ground vehicle mini cannot move through or displace displace or through move mini cannot vehicle A ground While withdrawing, creature trooper minis minis trooper creature withdrawing, While with minis trooper non-emplacement non-creature, engaged. which they are A creature trooper mini cannot move through or or through move mini cannot trooper A creature minis. trooper emplacement displace or through move mini cannot trooper A creature minis. trooper creature other displace A creature trooper mini cannot move through or or through move mini cannot trooper A creature engaged. is mini that a trooper displace

» A ground vehicle mini can displace friendly and enemy enemy friendly and displace mini can vehicle A ground them. through moving by minis trooper A ground vehicle mini can pivot, and if it has a non-round a non-round has if it and pivot, mini can vehicle A ground when minis trooper enemy friendly and displaces base, it so. doing A ground vehicle mini cannot embark or disembark. or embark mini cannot vehicle A ground reverse. mini can vehicle A ground A ground vehicle mini cannot climb or clamber unless it has has unless it clamber or climb mini cannot vehicle A ground the A ground vehicle mini can move through friendly and friendly and through move mini can vehicle A ground minis. vehicle repulsor enemy When a creature trooper mini withdraws it can perform free perform can it mini withdraws trooper a creature When use abilities. and actions A creature trooper mini cannot embark or disembark. or embark mini cannot trooper A creature A creature trooper mini cannot climb or clamber. or climb mini cannot trooper A creature reverse. and pivot mini can trooper A creature mini can move onto or over a piece of terrain that has a has that terrain of a piece over or onto move mini can than less or equal to is that height mini. leader’s While performing a standard move, a creature trooper trooper a creature move, a standard performing While » » » » A creature trooper mini can displace friendly and enemy enemy friendly and displace mini can trooper A creature them. through moving by minis trooper A creature trooper mini cannot move through friendly or friendly or through move mini cannot trooper A creature minis. vehicle ground enemy A creature trooper mini can move through friendly and friendly and through move mini can trooper A creature minis. vehicle repulsor enemy • • • • • • GROUND GROUND SUMMARY MOVEMENT • • • • • • • • CREATURE TROOPER TROOPER CREATURE SUMMARY MOVEMENT 58 Rules Reference Related Topics: • • • • bases. their Some units, notably vehicles, have front and rear notches on NOTCH Related Topics: • • • non-unit minis first. leader cannot any use weapons and wounds must assigned to other be noncombatant If an upgrade that adds aminiature to aunit has the (UPGRADE KEYWORD) NONCOMBATANT of another mini’s base. Therefore, no mini’s maybase insidebe the placed notches treatedbe of as apart that by mini'sbase other minis. The createdspace the by notch shouldbase in amini's before it climbed or clambered. mustbase oriented be same exact direction inthe as it was When aminiwith anotched climbs base or clambers, its leader’s base. mustbase oriented be same exact direction inthe as unit the When aminiwith anotched is incohesion, placed base its » » on base. the places movement the tool into either front the or rear notch When aminiwith anotched performs amove, base aplayer minis without the replaced by unit anew miniunlessthere leader are no other keyword is defeated, a If unit the miniinaunit leader with the wound tokens. must assigned wounds be before minis that donot have keyword already has one or more wound tokens, it If by aminiadded an upgrade with the unit minis. leader must assigned wounds be even ifthere are other non- still minithatleader attacking the unit has line of sight to, it with the While aunit is defending, by ifaminiadded an upgrade

movement tool. frontthe notch of mini’s the onto base end the of the mini’s When base. finishing full they reverse,place a ofstart movement the tool into rear the notch of the When performing by areverse, begin placing they the of movement the tool. place rear the they notch of mini’s the onto base end the notch of mini’s the When base. finishingmove,full a placing of start the movement the tool into front the When performing astandard move, by begin they noncombatant

Unit Leader Base keyword, by miniadded the that upgrade , noncombatant Cohesion noncombatant , keyword is only the non-unit Wounds , Movement keyword. minicannot be noncombatant noncombatant , Reverse , Vehicles

battlefield. Playerscan claim objective to place objective tokens on the Many objective cards players instruct OBJECTIVE page Tokens Related Topics: • • • battling for during agame. Objective cards determine objectives the that players are OBJECTIVE • • • • • • tokens points. to victory earn describes how victory tokens howdescribes victory are or earned game the is won. objectiveEach card contains a“Victory” box, which controlling objectives. those tokens and how players tokens gain victory by claiming or objectiveEach cardwhere to place describes objective battlefield setup.during Players determine an objective for agame definingthe while objective token is considered claimed to be by that unit. contactis inbase placed with aunit during setup, that If objective the card states that aclaimed objective token » » » claimed by units the via Some objective that cards objective tokens specify can be unclaimed side. objectiveEach token has two sides,aclaimed sideand an tokens cannot underneath placed pieces be of terrain. When placing objective tokens on battlefield, the objective objective tokens. Objective tokens cannot overlapping placed be other cannot overlap objective tokens. Miniatures can move through but

6 . , with unit the leader. objective token and places it token performs amove, that player picks up claimed the After a player's unitwith a leader claimed objective unitunless the becomes panicked leader or is defeated. with unit the as it leader moves around battlefield, the unitthe leader. The token will remain contactbase in battlefieldthe in side to claimed the side and places it back onto the that player flipsthe objective tokenfrom its unclaimed When aplayer's unit claims leader an objective token, with objective the token. an objective token, aunit’s must leader contact inbase be Only aunit can leader claim an objective token. To claim Victory Tokens

Battlefield , same

Winning Game the TOKENS CARDS , claim Defining the BattlefieldtheDefining position and contact inbase with action. anywhere Objective Claimed Token , See “Setup”, See on in base contact inbase

, Objective Unclaimed Objective Token

Rules Reference 5959

Icon , , ⊆ . Operative 8 Unit , page Rank , . Command Phase Impassable Terrain Impassable , , Order Tokens Order , Command Cards Difficult Terrain Difficult

POOL Issuing Orders Issuing , , See "Additional Terrain Rules" on on Rules" Terrain , See "Additional name of that operative appearing below the name of the of the name below appearing operative that of name card. command When using custom terrain, it is important to define define to important is it terrain, custom using When type unit to each relates it as terrain ofthat the difficulty the game. the beginning to of prior the by identified are cards Operative-specific command icon indicates that a unit has the rank the rank has a unit that indicates icon

⊆ When playing an operative’s command card, the player does the player card, command operative’s an playing When the they nominate instead a commander; nominate not orders. issues operative that and operative, a card, command a non-operative-specific playing When operative. an nominate cannot player be can card command operative’s an on indicated units Any the nominated 1–3 of range at if they are only orders issued itself. 1–3 of range at is operative A nominated operative. an been defeated, have commanders a players all of If If be to a new commander. be can promoted operative and operative loses of the rank it in this way, promoted orders issue can and a commander as becan nominated during the cards command non-operative-specific using Command Phase. their operative-specific defeated, is operative an When command the player's from discarded not are cards command be played. they longer though even no can hand, it panicked, is whether it checking is a friendly unit When value. courage operative's use an cannot Whether or not a piece of terrain is open depends on a depends on open is terrain of a piece not or Whether See vehicle). repulsor or vehicle, ground type (trooper, unit’s 8 page on Rules" Terrain "Additional » specificto that cards several has command Each operative included is be operative used only that if can that operative army. in an » Related Topics: Related Commander ORDER pool order an creates each player Phase, During the Command issue did not the player that tokens the order of consists that card. their command while resolving • • • • • • • Topics: Related Movement OPERATIVE The powerful villains are Operatives operative. of other to orders issue they rarely but heroes, and a player army, a standard building When units. units. operative two to up include may • keyword. Objective Objective , See , action. repair repair keyword. free action. keyword. Objective Objective keyword. repair repair drop sabotage/ Winning the Game Winning , position and in base contact in base contact and position Defining Defining the Battlefield , sabotage/repair sabotage/repair sabotage/ same 30 sabotage/repair sabotage/repair position and in base contact with the unit the unit with in base contact and position . Battlefield Victory Tokens Victory

6 , page TERRAIN same

page wound tokens. wound Wound tokens are only placed on objective tokens tokens objective placed on only are tokens Wound the through any or from attacks from wounds suffer cannot tokens other the than effect game 0 than fewer have cannot tokens Objective longer considered to be claimed by that unit. that by be to claimed considered longer objective an with leader in base a unit Only contact use the can token token, that player flips the objective token to its to token objective the flips player that token, the battlefield onto back it places side and unclaimed in the leader no is it by a unit, is dropped token objective an After When a player's unit leader drops a claimed objective objective a claimed leader drops unit a player's When An objective token that has been claimed by a unit a unit been by has claimed that token objective An or or place be fully the battlefield leave leader cannot point. any at the battlefield of partially outside becomes panicked or is defeated, before they remove they remove before defeated, is or panicked becomes objective the flips player that leader, the unit move or the onto back it places side and unclaimed its to token in the battlefield on the remains token objective The leader. the unit with again claimed can be and placed it was where battlefield as normal. If a player’s unit leader with a claimed objective token token objective leader a claimed with unit a player’s If Troopers ,

Units can move through open terrain unimpeded. terrain open through move can Units » » Some objective cards specify that objective tokens can be can specify tokens objective cards that objective Some via with the interacted » » » as described card. as the objective by tokens objective specify claimed cards that objective Some via the units by becan dropped If the objective card does not specify that objective tokens specify tokens does objective not card that the objective If Instead, this be game. claimed cannot tokens becan claimed, serve or purposes, other areas used mark to are these tokens » » hinder movement. hinder • OPEN doesnot that the battlefield of area Open any is terrain See “Cover” on on See “Cover” OBSCURED Related Topics: Related Cards on “Setup” • • • 60 Rules Reference Phase Related Topics: • • • • • • activate units. their Players order these use tokens to matches its both faction and its rank. unitEach has an order token that ORDER Tokens Cards Related Topics: • • • battlefield, the in Phase. that not does match rank the of any unactivated unit on the game, either an when order token is drawn from pool the When aunit is defeated, its order token is removed from the game round. order token indicates that unit the has activated during this is facedown and its faction sideis faceup. This facedown order token near that unit on battlefield the so its rank side After a player activatestheir unit,that they place unit’s unit with amatching rank that not does have an order token. order token from order their and pool activates afriendly unitfriendly with afaceup order token or arandom takes Activation the During Phase, aplayer either activates a player’s order pool. player places any order tokens not on battlefield the intothat After issuing orders to unitsCommand theduring Phase, a is faceup. to that unit; player the places order the token its so rank side order token displaying that unit’s rank on battlefield the next to aunit by playing acommand card, that player places an Command the During Phase, aplayer when issues orders or heavy ( operative ( of order the token depicts unit’s the rank: commander ( or Alliance. Rebel The side other unit’sthe Empire faction:Galactic One sideof an order token depicts and onepool anew is drawn. unit have they inplay, that token is removed from order the If aplayer draws atoken that not does match rank the of a battlefield.the ordertheir tokens facedown inarandomized stack near however, players create can also order their by pool placing placing order their tokens inan opaque bagor container; It is recommended that players create order their by pool » order pool. tocan an take choose order token at random from their When activating aunit during Activation the Phase, aplayer

, , Commander Command Phase Command , corresponds to rank the on order the token took. they theThen, player activates aunitwith that arank Rank ≲ ⊆

), corps ( TOKEN

). Atoken with its rank sideshowing is faceup. Activating Units Activating Units , Issuing Orders , ≱ Commander ), special forces), special ( S , , Activation Phase Command Cards Command , Order Pool , Issuing Orders ≳ Order Tokens ), support ( , Rank , , Command Command , Order � ⊅ ), ), the battlefield.the can become panicked and attempt to flee If aunit receives much too suppression, it PANIC Related Topics: • • • cancel ( critical with the Apply the During and Dodge Cover step of an attack, aunit (UNIT KEYWORD) OUTMANEUVER • • • • • Dodge tokensDodge spent way inthis have no other effect. tokensdodge to cancel ( A unit with the would to spend them cancel ( keyword, aunit spends tokens dodge same inthe way it To cancel ( critical unit is no longer panicked and removes its panic token. tokens to equal or greater than double its courage value, that If apanicked unit no longer has anumber of suppression » unit leaves leader battlefield, the the unit is defeated. minis unit inthe are incohesion placed as normal. If the Afterthe unit is leader moved, however, any remaining that avoids terrain, unit the should move along that path. battlefield more efficiently bymoving along an indirectpath to that which unit is closest. If aunit can move offthe movementthe tool direction inthe of battlefield the edge possible. Thatthe unitis, must movethe entire length of attempt to move off battlefieldthe of asefficiently as When performing its move action, apanicked unit must battlefieldedge. and that action must amove be action toward nearest the panicked, it can perform only one action instead of two, After thestep “Rally” of aunit’s activation,that if unit is remainwill with unit the as it moves around battlefield. the token is on placed battlefield the thenear unit leader and When aunit becomes panicked, it gains apanic token. The » courage value, that unit is panicked. that is to equal or greater than double its unitthe has anumber of suppression tokens After thestep “Rally” of aunit’s activation, if

as possible. move towards edge the of battlefield the as efficiently spur A unit with keywords the checkingwhen ifit is panicked. thatuse commander’s courage value instead of its own If aunit is at range 1–3of commander, afriendly it may outmaneuver must keywords enable those use will it ifthey to ≡

) results. Attack outmaneuver ≡ , ) results with the keyword can tokens spenddodge to Dodge ≠ ) results as normal. ≠ jump x

) results. keyword spend can also , outmaneuver reposition , or Token Panic

Rules Reference 6161

0 Token Poison Wounds ,

Vehicles , Unit Leader Unit , NS Notch , . Activating Units Activating , Poison Tokens 19 , page X Attack Abilities Movement

keyword is used to force enemy units to gain gain to units enemy used is force to keyword keyword gains x poison tokens. x poison gains keyword poison x Vehicle and droid trooper units cannot gain poison tokens. poison gain cannot units trooper droid and Vehicle If more than one effect takes place at the end of at end the place effect takes one than more If that controls that the player activation, a unit’s these effects. of decides the order unit tokens. poison gain cannot units trooper droid and Vehicle after wounds suffers that unit trooper A non-droid the with a weapon includes that attack an against defending poison x When a mini pivots, that mini can rotate its base up to 90 to base up its rotate mini can that a mini pivots, When direction. in either the base around leader’s theunit rotates a player pivot, To base leader’s of unit the point center The point. center base’s the pivot. throughout in place remain should each miniatures, multiple contains unit a notched-base If base its of so the orientation pivot must mini in the unit base. leader’s the unit of the orientation matches suffering without while terrain in difficult pivot can A unit penalties. any effect game that moving, by a unit effect triggers a game If pivoting. triggers by cannot it base pivots, a non-round a mini with When displace to able is bases, it unless mini’s other overlap those minis. base, it a non-round has if it pivots, vehicle a ground When minis. trooper enemy friendly and displaces • Topics: Related PLAY AREA on See “Battlefield” POISON TOKE POISON wound 1 suffers it activation, a unit’s of the end At each then discards has, it token poison each for has. it token poison • • Topics: Related POISON KEYWORD) (WEAPON The tokens. poison • • • • • • • • Topics: Related ) ) ≣ ≠

, ) ≣ ) results ) results ≣ guardian guardian , pierce x pierce Movement , the unit using keyword. Unlike Unlike keyword. to cancel 2 hit ( 2 hit cancel to in this way, any any in this way, Guardian X (Unit X (Unit Guardian ) results and the unit using using unit the and ) results , ) results. attacks an enemy unit, unit, enemy an attacks ) results, ≣ Command Phase Activating Units Activating ≣ , ) results. The attacking unit unit attacking The ) results. , �

Dice guardian 2 guardian ≣ , pierce x pierce was used so far. was permanent

) result rolled by the defender since since defender the by rolled ) result (COMMAND (COMMAND

pierce 3 pierce ≣ surge ( Cancel , pierce 3 pierce Leaving the Battlefield Leaving , value can still ( can block bevalue used cancel to X Attack Command Cards Activation Phase Activation keyword can be used to cancel block ( block be can used cancel to keyword

to cancel the 2 block ( 2 block the cancel to suffers 2 wounds. wounds. 2 suffers Courage has rolled 2 block ( 2 block rolled has Withdraw , , pierce x pierce Weapons , pierce pierce x pierce keyword. When doing so, treat canceled block ( block canceled treat so, doing When keyword. can cancel 1 more block 1 ( more cancel can original its 2 of only guardian guardian unit attacking the and dice, defense rolls defender the Now results. After converting converting After results. guardian uses results rolled by the defender. by rolled results with a unit example, For uses unit enemy another and x using After results. blank as unused The the using a unit by dice rolled defense on results toward the closest edge of the battlefield. of edge the closest toward an with a melee into move cannot unit A panicked unit. enemy move off the battlefield must clamber when doing so. doing when clamber must the battlefield off move moving engaged, is it if withdraw must unit A panicked A panicked unit cannot perform free perform actions. cannot unit A panicked vertically to move to compelled is that unit A panicked base to change the orientation of its base. its of the orientation base change to PIVOT a notched a mini with allows that movement a type is of A pivot Keyword) Related Topics: Topics: Related keyword can cancel up to x block ( x block to up cancel can keyword • (WEAPON KEYWORD) (WEAPON a unit attack, an of step Dice” Defense During the “Modify the has that a weapon pool includes whose attack PIERCE are in play. are Topics: Related Some command cards have the have cards command Some from discarded not are these cards cards, command ordinary as the long as their effects and persist Phase the End during play PERMANENT KEYWORD) Suppression Related Topics: Related Commander • • • • 62 Rules Reference Related Topics: • • has zero to four pips. pips presented upper-left inthe corner thecard. of Eachcard Command cards grant players priority on number the based of PRIORITY Related Topics: • • any time. and silhouette template (ifplaying with tournament at rules) Players can measure with range the ruler, movement tools, PREMEASURING Related Topics: • itwhen spends an aim token. The PRECISE Related Topics: • standard moves during that same activation. move during its activation, it cannot perform any additional After aunitwiththe (UNITKEYWORD) PLODDING the Activationthe Phase. during Command the Phase and first the takes turn during The playerwith priority resolvestheir command card first » number of pips has priority. Command Phase, player the card whose has fewest the When players reveal command their cards during the complete that movement. actions. However, ifaminiis picked up or moved it must Premeasuring not does commit aplayer to performing any range at ruler same the time. A player can measure with only 1movement tool and 1 that unit can reroll up to xadditional attack dice. unit that has the “Reroll the During Attack Dice” step of an attack, a when moves those whether are actions, actions, free or neither. multiple standard moves during its activation regardless of A unit with the precise x

has priority. has that player has priority. opponent their Otherwise, red defense die. If result the of roll the is ablock ( of pips, player the has who round the counter rolls a If players both reveal acard that has same the number keyword allows aunit to reroll additional dice

Movement Command Cards Command Attack Aim plodding plodding X (UNIT KEYWORD) precise x plodding plodding , Attack , Issuing Orders , keyword cannot perform Dice keyword spends an aim token, keyword performs astandard , Command Phase Command ,

Movement , , Range Dice ≣ ), • • attack action or move afree action. trooper unit at range 1–2.The unitchosen mayfreeperform a the uses spending an actionduring that unit’s activation. When aunit thestringsPulling tremendous influence overthe unitsother aroundthem. A unit with the (UNIT KEYWORD) PULLING THESTRINGS “Commander”See on PROMOTE • suppression and to avoid panicking. When aunit activates, it inan attempt rallies, to shake off RALLY Related Topics: • • gain one aim token and one token. dodge As acard action, aunit with the (UNIT KEYWORD) QUICK THINKING Related Topics: • is performed. ability abilities triggers that after occur an attack or a move The attack or movegranted the by move actions are performed. abilitiestriggers that after actions, occur attack actions, or pulling thestrings freeThe attack action free or movegranted action the by defense surge ( token is removed from that unit for each block ( suppression token that unit has. Then, one suppression controlswho that unit rolls one white defense diefor each step “Rally” the During of aunit’s activation, player the actions are performed. therefore not abilities does trigger that after dodge occur This effect isdifferentperforming action, dodgethan a and actions are performed. therefore not abilities does trigger that after occur aim This effect isdifferentperforming than action, an aim and activation that round. not count against that unit's one attack action during its The attackgranted the by pulling thestrings pulling thestrings

Card Actions Aim � ) result roll the produces. , page page Card Actions is acard ability and by used can be ability is action and afree therefore 27 pulling thestrings . , ability, another choose friendly Free Actions quick thinking ,

Dodge pulling thestrings keyword exerts keyword can can keyword ≣ ability does ) or Rules Reference 6363 Speed , Movement , Dice

, Attack , Abilities

: Range 5 : Range 2 : Range 3 : Range 4 : Beyond range 5 : Beyond range : Range 1 ▀ ≰ weapon’s isthat weapon on a presented range first The a on presented range the second range; minimum range. maximum weapon’s that is weapon If the base of the mini being measured to touches the touches to the the mini being base measured of If ruler without segments betweenraised range line two that segment range the lower at the mini is it, crossing separates. the line ruler, the range using measuring is a player When ruler; the range use of edge a single should player that of thickness or the width factor not should the player the ruler. the battlefield, to horizontal measured always is Range different on are minis two If plain. a two-dimensional on the hold should the player range, measure to elevations, the battlefield, with both level minis, ruler above range range. determine to above from look down and ≬ ≭ ≮ ≯ The beginning of the range ruler has a flat, raised end. a rulerhas flat, of range the The beginning section the ruler. plastic of entire an is segment Each range

» » » segments (and partial segments) of the range ruler that lie ruler that the range partial of (and segments) segments thebetween range. is minis the the two bases of » » » icons: as cards on presented are weapons for Ranges » » » » A unit whose maximum speed still is been whose has reduced maximum A unit speed maximum its at performed a move have to considered speed the highest performed using was the move as long as unit. that to available tool movement ruler range The ruler. the range using range measure Players Theof length. equal beginning segments five of consists represents segment 1, the second range represents segment 2, etc. range » » the range the start of places a player range, measure To being is range the the mini that base of ruler touches so it toward ruler range the Then, they point from. measured of number The to. being measured is range the mini that • • Topics: Related RANGE the battlefield. on between miniatures two the distance is Range • • Panic , Suppression , Courage , keyword keyword even if it performed a if it even keyword keyword, a unit must have have must a unit keyword, keyword performs an attack, attack, an performs keyword ) results can be changed to critical to be can changed ) results ≠ ram x ) results if it performed at least 1 least performed at if it ) results ram x ram x ram x ≡ Activating Units Activating If the unit leader ends this movement with any part of its its part of any with this leader movement ends the unit If is defeated. unit the the battlefield, of base outside may it a friendly commander, 1–3 of range at is a unit If own its of instead value courage commander’s use that panicked. see is to if it when checking ) results using the using ) results

≡ A full standard move is a move using the full the using of length a move is move A full standard the very the leader of at end the unit placing tool, movement the move. when completing tool different action between performing a full standard move move action a full between standard performing different and move the relevant as long as attack, an performing and activation. the same performed during are attack during the same activation. the same during use the may A unit In order to use the to order In the performing before move performed a full standard be performed must the attack and both the move and attack, Blank results and hit ( hit and results Blank ( is considered to perform a "Rally" step, for the purposes of for a "Rally" perform to step, considered is doesnot unit of that owner effects, the though even game tokens. suppression remove dice to any roll A unit without any suppression tokens, including vehicles, vehicles, including tokens, suppression any without A unit » the nearest edge of the battlefield. of edge the nearest » equal to or greater than twice its courage value, it panics. panics. it value, courage twice than its greater or equal to free perform cannot it activation, unit’s During panicked a a single perform to activation entire use its must and actions toward speed possible as directly as maximum its at move Immediately after the “Rally” step of a trooper unit’s unit’s of a “Rally”trooper step the after Immediately tokens suppression of a number has unit if that activation, performed its "Rally" step. Nor can a unit regain a lost lost a regain a unit can Nor "Rally"performed its step. longer no and tokens suppression removing action by be suppressed. actions for that activation. that for actions suppression gaining to due action lose an cannot A unit has already it after suppressed becoming and tokens Immediately after the “Rally” step of a trooper unit’s unit’s of a “Rally”trooper step the after Immediately two its of loses one it suppressed, is unit if that activation, If a trooper unit ever has a number of suppression tokens tokens suppression of a number has ever unit a trooper If unit's that than greater or equal is to that it to assigned suppressed. is unit that value, courage • • • • during the “Modify Attack Dice” step, it may change x attack x attack change may it step, Dice” Attack the “Modify during critical to ( die results the speed same during maximum its at move full standard this as attack. activation RAM X (WEAPON KEYWORD) the with a unit While Related Topics: Topics: Related • • • • • 64 Rules Reference Orders Related Topics: • • • • • fire during used rangedbe attacks or using the while is aranged weapon. Ranged weapons can only A weapon with ablue range icon ( RANGED Leader » » » The following terms whenare describing range: used that point to determine range 5. range 1,mark that point, and measure then range 4from segmentto afifth the of rangeruler, they measuremay to When measuring to range 5,ifplayers donot have access duringtime game. the Players range can the use to measure ruler distance at any » mini inone unit to closest other the miniinthe unit. other than an attack, range is measured from closest the When measuring range units between for any game effect » » may to added different be attackpools. samethe attack Ranged weapons pool. with different names each ranged weapon with same the name must to added be If aunit has multiple minis each using aranged weapon,

support , , specified range.specified and end the ruler of segment the that corresponds to the miniature’s first the segment is between base the rangeof Beyond: - to that range. miniature’s is inside segment base the that corresponds Within: - to that range. measuredbeing is inside segment the that corresponds thatbase is closest to from object the range which is At: unit to closest defending leader the miniinthe unit. anDuring attack, range is measured from attacking the maximum range. minimum range and to equal or less than weapon’s the at arange that is to equal or greater than weapons’ the To aweapon use during an attack, aunit’s target must be its minimum and maximum range. If only asingle range is presented on aweapon, it is both Weapons

Line ofLine Sight

multiple segments. A unit within can arange be that extends through segment that line the separates. without crossing it, miniis the at lower the range two line range-ruler raised the between segments If of measured base minibeing the the to touches A unit is at arange portion of ifthe aminiature’s keyword. Aunit is within arange entirety ifthe of the Aunit is beyond arange ifno portion of the

, At (Range) Within (Range) WEAPON , Premeasuring 160 , a Attack nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� ’ i s m ≬≭≮≯▀≰ L P (After you a move perform action, you may (While defending, if you spend adodge ightsa , act , (Perform amove during which Beyond (Range) Beyond Ranged WeaponRanged • Luke Skywalker 2, P 2, HERO OF THE REBELLION B er (Pierce cannot be against used you.) :󲉣󲉣”;if it’s aranged attack, the ierce 2 ) L rolled.) uke Weapon , Ranged , Issuing Unit ’ s DL-44 B DL-44 P 1 ierce L aster 2 P 󲉢󲉢 • • • upper-right corner unit their card. Units are into divided ranks, identified the symbolby the on RANK Weapons Related Topics: • action, that unit gains xaim tokens. After aunitwiththe (UNIT KEYWORD) X READY “Exhaust”See on READY Tokens Cards Related Topics: • isto

TROOPER • • :

󲉡󲉡 L matching rank during Activation the Phase. rank. Players order these use tokens to activate units of the orderEach token contains an image that corresponds to a � unitEach is one of following the ranks: non-ranged weapon. A ranged weapon cannot same inthe attack be as a pool » » » » » » ranks, ascertain follows: ranks andcertain may only include specific numbers of When building astandard army, aplayer must include 6 3

≱ ⊆ , Command Phase Command , heavy units. ≲ support units. ⊅ forcesspecial units. ≳ corps units. ≱ operative units. ⊆ commander units. � Issuing Orders

Operative: Support:

Corps:

• • • Commander: Heavy: Special Forces:Special Corps Operative Commander

Attack Activating Units Each army Each must include three to six page page Each army Each may include up to two Each army Each may include up to three ready x Each army Each may include up to two , 42 Unit , ,

Commander Dice . Each army Each must include one to two Each army Each may include up to three , See “Army, See Building” on , keyword performs astandby Line ofLine Sight • , • Activation Phase • ≳ ≲ , ⊅ Order Pool , • • • Premeasuring Heavy Support ForcesSpecial , Order ,

Command Command page page

5 , . Rules Reference 6565

repair repair reliable x reliable Wounds , Movement , Dice , repair x: capacity y x: capacity repair repair x: capacity x: capacity repair keyword performs a move a move performs keyword Surge Tokens , Free Actions Free , Activating Units Activating can be used on units that have the have that becan units used on

Attack , , relentless is a card ability and can be can performed and ability a card is Actions Abilities Phase Activation

keyword, and choose a friendly droid trooper or or trooper choose a friendly and droid keyword, and do not count toward a unit’s wound threshold, nor can can nor threshold, wound a unit’s toward count do not and tokens wound remove that abilities by they be removed units. from the token, the damaged include tokens damage Vehicle token. disrupted the weapon and token, disabled y x: capacity Repair type. unit vehicle repulsor or vehicle, ground trooper, droid A unit that has already performed an attack action during its its action during attack performed an already has that A unit action. a free perform attack cannot activation action performed a free attack already has that A unit action. attack another perform cannot activation its during units be to on considered not are cards on tokens Wound If more than one effect takes place at the end of a unit’s of a unit’s at end the place effect takes one than more If decides the unit that who controls the player activation, those effects. of order doesnot and therefore is a action action free attack This actions. two the unit’s of one as count keyword has a number of wound tokens on it equal to or or equal to it on tokens wound of a number has keyword • • • • Topics: Related Y REPAIR X: CAPACITY KEYWORD) (UPGRADE y x: capacity Repair a during the card) on free (depending action or action an as uses the a unit When activation. unit’s the has that the card on token wound one place ability, y x: capacity up of a total Remove sight. of in line 1 and range at unit vehicle the chosen from tokens damage vehicle and/or ion, x wound, to ability This unit. that to x miniatures to up restore or unit the has be that used if the card cannot y y. exceeding • • Topics: Related X RELIABLE KEYWORD) (UNIT the with a unit Phase, the Activation the start of At tokens. x surge gains keyword Topics: Related RELENTLESS KEYWORD) (UNIT has the that a unit After action. a free perform attack may action, it •

Weapons ) result, it it ) result, , � Upgrade Cards Upgrade , reconfigure regenerate x regenerate keyword recovers or or recovers keyword Suppression Upgrade Cards Upgrade Suppression , , keyword recovers, it may flip flip may it recovers, keyword ,

) or defense surge ( surge defense ) or Standby , ≣ Recover Exhaust reconfigure

, , Attack recharge x recharge , keyword allows a dual sided upgrade card card sided a dual upgrade allows keyword ability does not cause that upgrade card to be to card upgrade that cause does not ability Actions Dual Cards Sided Abilities Aim

reconfigure recover, that effect is different than performing a recover recover a performing than is different effect that recover, occur that trigger does abilities not therefore action and performed. are actions recover after Unit abilities and other game effects can allow units to units effectsallow can game other and abilities Unit specifically effect to instructsa game a unit If recover. keyword at the same time. time. the same at keyword When a unit recovers, the player who controls that unit may may unit that who controls the player recovers, a unit When has the that upgrade card an flip and ready If an upgrade card has the exhaust icon, using the using icon, the exhaust has card upgrade an If reconfigure exhausted. This effect is different than performing an aim action, and aim an action, than performing is different effect This aim occur after that trigger does abilities not therefore performed. are actions keyword, it rolls 1 white defense die for each wound token it it token wound each die for defense 1 white rolls it keyword, ( each block For x. to up has, token. 1 wound removes (UNIT KEYWORD) (UNIT the has if it activation, a unit’s of the end At Related Topics: Topics: Related REGENERATE X upgrade cards. upgrade • A unit can recover by performing a recover action. When a unit a unit When action. a recover performing by recover can A unit tokens suppression of number any removes a player recovers, exhausted the unit’s of number any readies and unit that from RECOVER Related Topics: Related • • upgrade card that has the has that card upgrade may unit that controls that action, the player a recover performs side. to a different upgrade card that flip (UPGRADE KEYWORD) (UPGRADE The an with equipped a unit When side. another to beto flipped RECONFIGURE active side. active Topics: Related (UNIT KEYWORD) (UNIT the with a unit When their side to their inactive from tokens shield x inactive to up RECHARGE X X RECHARGE Related Topics: Related • 66 Rules Reference Related Topics: • • • • move. standard that standard move or perform apivot afterperforming that standard move, it may either perform apivot before performing When aunit with the (UNIT KEYWORD) REPOSITION TokensDamage Related Topics: • • • • during that move. the by an opponent, such Force the as via Push upgrade card, When aunit with the expeditious route. keyword help ifit will itbattlefieldthe to flee the by most attemptsbattlefield,the to flee it the mustuse While apanicked unit with the It is not amove action. A pivot with performed the pivot before both and aftersamethe standard move. A unit using the » ability to use. (gaining Meeko (gaining For example, if aunit of Stormtroopers equips both Del each keyword as aseparate ability. If aunit has multiple left battlefieldthe on near their unit theuntil round ends. example, minis tipped can on be sideand their temporarily during current the round, inorder to avoid confusion. For of droid their trooper and vehicle minis have defeated been army,in their it is recommended that player the track which If aplayer has aunit with the capacity in play, and cannot using chosen when be the If of all aunit’s minis have defeated, been it is no longer woundthe threshold indicated on its unit card. that minianumber of wound tokens to equal one less than battlefieldthe incohesionwith its unit leader. Then, give defeated during current the round and place that minion more minis defeated that round. aminithat was Choose To restore amini to aunit, that unit must have had one or

copies of Arc the Welder supply card. such as aunit of Troopers Rebel that has acquired two access to two identical abilities from differentsources, during its activation. This applieseventhe unit if has a unit that has access to can eachability both use once Additionally, each action is considered unique, to be and reposition repair 1:capacity 2 y , ability.

Wounds Free Card Action Movement repair 2:capacity 1 keyword by used can opponent the be reposition reposition repair x:capacity y reposition , Panic reposition keyword cannot performa repair x:capacity y keyword performs a ) s , , the unit can choose which reposition , Pivot Ion Tokens keyword is moved being

) and an R4Astromech keyword is amove. keyword keyword abilities, treat , Vehicle reposition repair x: ability ability

55 Lg • • vehicle’s unit card. is anResilience attribute presented on each RESILIENCE “Vehicles”See on REPULSOR VEHICLES Related Topics: • • • • uke ra defense dice or suffer wounds.) for the purposes of vertical movement.) Expert Climber Climbing Vehicle Armor 󲉠󲉠 results.) PPL ’ » » following results: that player rolls a red defense dieand suffers one the of wound tokens to equal or exceeding its resilience value, When avehicle suffers wounds,thiscauses if it to have valuethe next to resilience the icon. A vehicle unit’s resilience is indicated by » resilience value would normally be. units have a“–”presented on unit their card where a Some vehicle units donot have aresilience value. These gain another vehicle damage token. wounds to equal or exceeding its resilience value it not does wounds is removed from avehicle, that when vehicle suffers If avehicle damage token that was gained due to suffering » but can gain one through other game effects. same or adifferent type, due to suffering additional wounds, value, it cannot gain another vehicle damage token, of the due to suffering woundsequal to or exceeding its resilience If avehicle has already received a vehicle damage token tokens are different types of vehicledamage tokens. Damaged tokens, disabled tokens, and weapon disrupted » s L

ing ightsa Disabled: action during its activation. If result the is ablank, that vehicle performs one fewer activates adamaged unit, roll they awhite defense die. damaged and gains adamaged token. When aplayer Damaged: damaged, disabled, or have one of its weapons disrupted. A vehicle unit without aresilience value cannot be vehicle suffers wounds. player not does to need roll ared defense that diewhen resilience value and received avehicle damage token, the If avehicle already has wounds to equal or exceeding its itshalf (of added dicecan any be color, rounding up). card. When adding that weapon to an attack only pool, weapon disrupted token is on placed corresponding the opponent one chooses of that unit’s weapons and a ( Weapon Disrupted: move. standard cannot reverse and must spend two actions to perform a and gains adisabled token. Aunit that is disabled (While defending, cancel all

� c L ), one of unit’s the weapons is disrupted. The player’s a i m W B P s er act (While clambering, do not roll AT-RT (You are treated asatrooper

1 Damaged page page If result the is ablank, unit the is disabled If result the is ablock ( 79 . , Disabled If result the is adefense surge La uke -300 B -300 ’ s B , L L Weapon Disrupted aster aster ≣ 1

), the unit), the is r if L Resilience Value e 󲉢󲉢 GROUND VEHICLE

:

󲉡󲉡 4 6

Rules Reference 6767 , See End End End End in , , Round Counter scale keyword performs performs keyword keyword include include keyword , See “Game , See “Game Winning the Game Winning , scale scale Command Phase Command Phase

. , , 58 keyword can use can keyword page . 2 Victory Tokens Victory Winning the Game Winning scale , , ), that player has priority. Otherwise, their priority. has player ), that page . ≣ 2 Activation Phase Activation Activation Phase Activation Cards Objective COUNTER

Round , page keyword allows a unit to traverse the battlefield with with the battlefield traverse to a unit allows keyword A unit with the with A unit a down or up move action a clamber with combination 2. height to up distance Round Counter Round Priority

, ,

scale "Objective Tokens" on on Tokens" "Objective Move actions that can trigger can the that actions Move disembark. and clamber, climb, moves, standard » round counter to their opponent. to counter round a card reveal if both players Phase, During the Command the who has the player pips, of number the same has that the of the result If die. defense a red rolls counter round ( a block is roll opponent has priority. The game ends after the sixth round unless a player player a round unless the sixth after ends game The earlier. wins counter. the round using tracked are rounds Game who has the player During Phase, the End the display to it rotates counter the round of the number is number; highest that next passes the player Then, that round. the next before performing that move or perform a free clamber action a free perform clamber or move that performing before move. that performing after • • Topics: Related Phase on Round” SABOTAGE/REPAIR KEYWORD) (UNIT See Topics: Related KEYWORD) SCALE (UNIT The the with a unit When startling agility. action a free perform clamber either may it action, a move ROUND in the resolved phases three of consists round game A single and Phase, Activation Phase, Command order: following End Phase. • • Topics: Related Phase on Round” “Game ROUND usedis to the track current counter round The round. game • . , Disabled , . 4 page , Wounds , Difficult Terrain Difficult keyword, it gains either 1 aim or 1 or 1 aim either gains it keyword,

, Dodge , Vehicles , Actions Aim Defeated retinue

keyword is at range 1–2 of the unit or type of type of or the unit 1–2 of range at is keyword Notch , Reversing through difficult terrain can cause a unit’s cause a unit’s can terrain difficult through Reversing 1. of a minimum to only 2, but speed by be to reduced immobilize more 1 or while a reverse having Performing speed be to zero. a unit’s cause can tokens A mini may stop moving anywhere along the path of the of the path along anywhere moving stop A mini may a partial perform to tool move. movement

"Treat X: Capacity Y (Upgrade Keyword)" on page 77 page on Keyword)" Y (Upgrade X: Capacity "Treat retinue A reverse is a move. It is not a standard move or a or move a standard not is It a move. is A reverse speed-x move. » » A unit reduces its speed by 1, to a minimum of 1, while of a minimum 1, to speed its by reduces A unit a reverse. performing A player can adjust the joint of the movement tool while tool the movement of the joint adjust can A player a reverse. performing terrain or units that it cannot move through. move cannot it that units or terrain » While performing a reverse, a mini moves along the path the path along a mini moves a reverse, performing While overlap not base must its and tool the movement by created they desire. emplacement and trooper, creature vehicle, ground Only perform a reverse. can units trooper base. When finishing a full reverse, a player places the front places the front player a a reverse, full finishing base. When the movement of the end base onto the mini’s on notch a partial perform a mini if can with reverse A player tool. When performing a reverse, a player begins by placing the placing begins by a player a reverse, performing When the mini’s of notch the rear into tool the movement start of Movement • Topics: Related • • • • mini to move backward. backward. move mini to • REVERSE a notched-base allows that movement a type is of Reversing Related Topics: Related the specifiedits unit dodge token. RETINUE (UNIT KEYWORD) (UNIT RETINUE their of the presence by feats great to inspired are units Some with if a unit Phase, the Activation the start of At leader. Related Topics: Related RESTORE See See “Resolving Disputes” on on Disputes” See “Resolving RESOLVING DISPUTES RESOLVING 68 Rules Reference • • a standard move, up x. to speed After aunitwiththe (UNITKEYWORD) X SCOUT Related Topics: party x, where xis the chosen unitEach may perform amove to equal with aspeed 1–2 that have keyword, it may up choose trooper units to xfriendly at range a unit with the bandto asmall of lead troopers into aforward position. After The (UNIT KEYWORD) SCOUTING PARTYX Related Topics: move. standard of cohesion, as defending ifthe unit had just leader a performed unit minis defending inthe leader unit, following rules the all minis arewhose affixed bases, it to small may move any non- a weapon with the defender into disarray. After aunitperforms an attack using The (WEAPON KEYWORD) SCATTER Related Topics: • • • • • » maximum speed. A unit can move perform this regardless of its This move move. maypartial full or be a battlefieldthe to flee the by most expeditious route. battlefield,the flee it the keywordmustuse if will help it it While apanicked unit with the same activation. A unit can the use A unit cannot the use not roll any white defense diceor suffer wounds. When aunit that has the through difficult terrain. it not does reduce for its speed moving out of, into, or When aunit that has the scouting partyscouting x scatter

keyword. it deploys. move of perform aspeed–x 0canspeed still when A unit that has the keyword allows an attacking unit to the send not scouting partyscouting x scout x scout

Abilities Abilities Abilities performed amove performed using the scatter scout x scout scale keyword allows especially skilled scouts keyword skilled allows especially , , , scale value of unit the with the scout x scout Setup Attack Climb and Clamber keyword against atrooper unit keyword multiple during times the scale scale keyword deploys, it may perform keyword afterwithdrawing. , , Scout X(Unit Keyword) Cohesion keyword the uses keyword and amaximum keyword clambers, it does keyword performs amove, scale keyword attempts to , scout Movement scouting scouting scout keyword. keyword.

SECRET MISSION Related Topics: • • • • • Related Topics: at range 1–3, rather than at range 1–2. after an enemy unit attacks, moves, performsor an action and is A unit with the (UNIT KEYWORD) SENTINEL “Setup”See on SETUP Related Topics: • • token.gains 1victory ability, and is not defeated, player the that controls that unit that unit has at token, the least 1victory used within an enemy deployment zone. At end the of game, the if keyword token can place 1victory on card their are ifthey game,per as card afree action, aunit with the a dire that of goal swing tide the larger the will conflict. Once While abattle rages on, some units have ahiddendirective or (UNIT KEYWORD) keyword not does apply. as Rapid the Reinforcements condition card, the If aunit is on placed battlefield the by agame effect, such The is not amove action. A move with performed the The effects ofdifficult terrain are ignored during this move. standard moves even ifit has the A unit with the » 2 scout The » used. be stated, the otherwise foundas those Downed inthe AT-ST expansion, unless When playing agame that battle scenario uses cards, such mission if that token unit has avictory due to using the keyword token and has token avictory gains 1victory only A player controls who aunit that has the

has has If aunit would everhave The “x” value the of right corner of card. the battleScenario cards have icon ascenario top inthe scout x scout x scout scout scout ability. gains page page sentinel keyword is only after used aunit is deployed. keyword is cumulative. Thus, ifaunitwith

Standby Abilities Deployment 3 scout 1 scout stationary instead. 6 . secret mission keyword can spendastandby token , , it would have Victory Tokens scout x scout , Movement keyword cannot perform scout x scout scout x scout keyword cannot “3.” exceed scout scout keyword is amove, but exceeding keyword cannot scout 3 scout x secret mission keyword. secret mission secret mission . secret scout 3 scout scout x scout , it

Rules Reference 6969 sidearm: sidearm: keyword it Pierce X Pierce , RangedWeapon , Dice keyword, the mini keyword, , shielded x shielded

keyword, it gains x shield x shield gains it keyword, keyword. The mini added added mini The keyword. Blocked

, keyword is the only mini in the only is keyword keyword still suffers wounds as wounds still suffers keyword Melee Weapon Melee keyword in the defending in the defending keyword , keyword has x shield tokens. x shield has keyword Keywords , small Cancel , small sidearm: ranged sidearm: small shielded x shielded Setup , Attack Pool Attack Attack Abilities

sidearm: melee sidearm: shielded x shielded

keyword is ignored for the purposes of for ignored is keyword small If a mini with the a mini with If be cannot unit that unit, enemy an to visible a unit unit. enemy that by attacked the A mini with of line otherwise would unit have if the attacking normal attack. an during it to sight keyword or the or keyword

each mini with the each mini with all for normal as unit that to sight of Determine line unit. effects. other » » When determining line of sight during an attack, ignore ignore attack, an during sight of line determining When Certain game effects allow a unit to flip inactive shield shield inactive to flip Certain a unit effects allow game inactive their from tokens shield flip so, doing When tokens. side. their active side to the gains a unit If loses the if a unit Similarly, tokens. loses tokens. x shield If an upgrade that adds a miniature to a unit has the has a unit to a miniature adds that upgrade an If melee a melee during weapons use any cannot upgrade that added by the on the weapon than other respectively, attack, ranged or mini. added that that card upgrade melee has a card upgrade Guard Electrostaff the example, For the and weapon Electrostaff the on weapon use the only can upgrade that by use still may mini That attack. a melee during upgrade Guard the on weapon ranged as the such weapon, ranged available any attack. a ranged during card, unit Guard Royal Imperial Topics: Related SMALL KEYWORD) (UPGRADE or cards upgrade by units added to are that minis Some a has very their presence small, and are cards counterpart attack. by a ranged is targeted unit effect negligible when that mini each attack, a ranged against defending is a unit While the with range. and cover, sight, of line determining • • Topics: Related Keyword) (Weapon X SHIELDED KEYWORD) (UNIT the with A unit • Topics: Related SIDEARM: MELEE/RANGED KEYWORD) (UPGRADE ) or ) or

≠ , has has . 8

page Shield Tokens Active and Inactive ) result. After doing doing After ) result. sharpshooter 1 sharpshooter ) results as normal. as ) results ≡ ≡ ) result for each shield token token each shield for ) result keyword, During the Apply During the Apply keyword, Cover X (Unit Keyword) X (Unit Cover , ≡ side. NS ) results ) results keyword subtracts x from the x from subtracts keyword ion x ion ≠ ) or critical ( ) or Cover ) or critical ( ) or , ≠ ≠ inactive ) results. Shield Shield ) results. ) or critical ( ) or Attack

≠ ≡ "Additional Terrain Rules" on on Rules" Terrain "Additional ) result remaining up to x, where x is the value of of the value x is x, where to up remaining ) result keyword, the defender must flip an active shield shield an active flip must the defender keyword, ≡ , See sharpshooter x sharpshooter side and an an side and ion x ion Shield tokens can be used this way only during ranged ranged during be only can used this way tokens Shield attacks. melee not attacks,

so, if any active shield tokens remain, the defender may flip flip may the defender remain, tokens shield active if any so, ( hit cancel them to critical ( the in way this flipped tokens Shield side. inactive its to token ( a hit cancel do not Dodge and Cover step of the attack, the defender must must the defender the attack, of step Cover Dodge and cover) and tokens as dodge effects (such other any apply hit ( for each Then, tokens. shield active flipping before If an attack pool the as attack an If cancel 1 hit ( 1 hit cancel in way. this flipped » While defending against a ranged attack, during the “Apply the “Apply during attack, a ranged against defending While any flip can a unit the attack, of ” step Cover Dodge and side to their inactive to tokens shield active its of number flipped to its inactive side and is now inactive. When a unit a unit When inactive. now is and side its inactive to flipped to is flipped token shield that token, shield an inactive flips active. now is side and active its individual minis. individual is token shield that token, shield an active flips a unit When Shield tokens are placed on the battlefield next to the unit to unit the next the battlefield placed on are tokens Shield those tokens. has shield that to assigned not are and the unit, to belong tokens Shield Shield tokens always enter play play enter always tokens Shield side faceup. their active with light cover. light a suppression and cover heavy with a unit example, For with a unit by is attacked that token When determining cover, add cover values (not exceeding exceeding (not values add cover cover, determining When values. cover subtracting before cover), heavy • • • • • • or even critical even ( or an with double-sided, are tokens active Certain units have shield tokens that that tokens shield Certain have units ( hit cancel them to allow SHIELD TOKE Related Topics: Related Weapons defender’s cover. cover. defender’s • (UNIT KEYWORD) (UNIT a unit attack, an of step Cover” Dodge and During the “Apply the with SHARPSHOOTER X X SHARPSHOOTER 70 Rules Reference Related Topics: • tokens x A unit that has the SMOKE X(UNIT KEYWORD) Related Topics: • • • tokens are removed at end the of eachround. defenderthe improves cover their by 1.Smoke attacking unit is at leader range 1of asmoke token, cover by 1.While atrooper unit is attacking, ifthe is leader cover totactical troops. Trooper units unit whose Clouds of smoke on battlefield the can provide SMOKE TOKENS Related Topics: • • • card action. To unit action, the perform this places xsmoke flat surface. charge, or other smoke tokens, and must on placed be a Smoke tokens cannot overlap any objective, condition, smoke tokens would improve its cover by 2. For example, aunit whose unit leader at is range 1of two that Effects improve aunit's cover arecumulative. supply.the End the smoke Phase,During all tokens are returned to cover.their unit is at leader range 1of asmoke token donot improve its cover, and units defending against avehicle unit whose A vehicle unit at range 1of asmoke token not does improve The » other effects. defending unit. Measure range to that unit as normal for all attack, ignore eachminiwith the When determining range to adefending unit during an » with the When determining cover during an attack, ignore each mini

that unit cannot attacked be by that enemy unit. unit that an enemy unit’s weapons would have range to, If aminiwith the ofpart defending the unit. the For of determining purposes the cover, each miniwith within small at range 1of asmoke token improve their small small range 1and inline of sight of its unit leader. keyword only is used during ranged attacks.

Attack Attack Attack keyword is treated as though it were not a keyword defending inthe unit. smoke x , , , Cover Cover Cover small keyword can perform the , , , keyword is only the miniina Smoke TokensSmoke Smoke X( ofLine Sight small Unit Keyword) keyword inthe , Miniature

smoke Smoke Token , Range

• rolled during “Roll the Defense Dice” step. and attacker the suffers 1 wound foreach defense surge ( spends token, adodge its surge conversion chart gains “ mastery have defensive the perfected While arts. aunit with who haveThose masteredSoresuthe style of lightsaber combat (UNIT KEYWORD) SORESU MASTERY indicating height the of terrain vehicle the can freely move over. in motion, as represented by compulsory moves, also while The SPEEDER “Movement”See on SPEED ( Deflect Related Topics: • • • » » » hit ( start of the “Modify Attack Dice” step of an attack to cancel 1 Soresu mastery While using the suffer wounds. defeated, attack the continues still and defender the can still a inflicts number of woundsthat causes the attackerbe to “Roll Defense Dice” step. If the attack, it is possible for attacker the defeated to be during the If aunit the uses benefits the of results; however, doing not does improve so or addto the spend additional tokens dodge to cancel additional hit ( cancels one hit ( the A unit must token spendadodge to gain benefits the of immune: deflect If » speeder x

soresu mastery while using while Soresu mastery guardian x way,in this roll it will 1fewer using defense diewhile If unit the with results canceled with Thiscanceled hit ( Soresu mastery While using the weapons with the soresu mastery ≠ Unit Keyword) is defending or using the ) result. keyword indicates that avehicle is constantly

Attack soresu guardian x guardian x ≠ . keyword, it cannot cause wounds to attacker. the page page soresu mastery is used against is used an attack that includes the keyword can token spend 1dodge at the ) result,. If unit the is defending, it may X (UNITKEYWORD) soresu mastery guardian x , high keyword. Spending token dodge this cannot to token spend adodge used be keyword can spend only token. 1dodge Guardian X(Unit Keyword) ≠ 55 mastery ) result counts as one of xhit the ( . guardian x velocity if the attack ifthe contains pool only keyword, aunit with the guardian x soresu mastery keyword. keyword, aunit with the keyword during an spends token adodge keyword. . keyword, ifit soresu keyword keyword , � Immune: � : ) result ≣ ≠ ”,” ) ≠ ) Rules Reference 7171 , , . 8 Standby Displacement , ,

page Unit Leader Unit , Dodge , Defeated , Aim

, Movement , Attack keyword or the repulsor vehicle unit unit vehicle the repulsor or keyword , keyword or the repulsor vehicle unit unit vehicle the repulsor or keyword Actions Compulsory Move speeder x speeder "Additional Terrain Rules" on on Rules" Terrain "Additional speeder x speeder , See Leaving the Battlefield Leaving A unit leader must still move as far along the movement the movement along far as still move leader must A unit its allow to only back move may it possible, as tool the on position base in a stable be to placed legally and terrain. of piece or battlefield be the leader legally still placed on the unit cannot If as tool movement the along as far moves it battlefield, failing speed its for equal to takes damage and possible move. compulsory its complete to A unit leader’s base may only be moved backwards along along backwards be moved only base may leader’s A unit the past forward be moved cannot it tool, the movement tool. the movement of end than more back be moved base cannot leader’s A unit the base. of half the diameter ,

action from being suppressed or damaged. or being suppressed action from a disabled step, Actions” “Perform its during example, For AT-RT the is disabled, it Because move. to decides AT-RT Then, with move. perform the to order in actions two spends AT-RT the available, actions no free and with left actions no activation. its ends » » to returned is the token a token, spends a unit When the supply. order In action. loses that it action, an spends a unit When to be able must a unit action, one than more spend to an lost have cannot and actions, consecutive two perform When a unit performs a compulsory move, the bases of the the bases of move, a compulsory performs a unit When as long as ledges, partially can the in overhang unit minis is there If placed. precariously not is and stable is each mini the the surface base that on leader’s a unit place to room not be placed base cannot mini’s if any or onto, moving is unit the complete cannot unit that cohesion, maintain legally and compulsory move. its end leader would if the unit move, During compulsory a ignore normally would it terrain of a piece on movement the to due by tool movement the along shift backwards may type, it base, so its half of the length than greater no a distance or be the battlefield to placed legally on base able is its that ignored not do so is if the terrain not may It piece. terrain the by the complete to be to unable the unit cause would type and compulsory move. » » Related Topics: Topics: Related Related Topics: Topics: Related Height Vehicles SPEND or tokens to spend units for often call effects Game spend actions. • • • • keyword can keyword activates, it it activates, keyword speeder x speeder keyword may end its its end may keyword still be placed must keyword speeder x speeder speeder x speeder x speeder Troopers that are engaged cannot be displaced by be by displaced cannot engaged are that Troopers final vehicle's a repulsor If move. a compulsory would move a compulsory performing after position perform a partial must it trooper, engaged an overlap instead. move If the unit leader ends this movement with any any with this leader movement ends the unit If unit the the battlefield, of base outside its part of defeated. is

equal to its maximum speed. maximum its equal to If a unit performing a compulsory move cannot cannot move a compulsory performing a unit If of a piece overlapping without a full move complete it of, top on to placed be enough flat not is that terrain damage suffer and instead, a partial perform move must - move cannot overlap another unit unless it is performing performing is unless it unit another overlap cannot move a compulsory performing is it If move. a compulsory If minis. trooper overlap can final position its move, move compulsory a after performing final position its those minis, trooper trooper more or one overlap would displaced. are minis of wounds equal to its maximum speed. maximum its equal to wounds of - a after performing final position vehicle’s A repulsor To perform a compulsory move, the unit performs a performs the unit move, a compulsory perform To or so, do cannot it speed.If maximum its at full move leader’s the unit part of any cause would if a full move a partialit perform can the battlefield, base be to outside the along far as movement its ending instead, move a performs the unit If possible. as template movement number a suffers the unit in this way, partial movement A compulsory move is a move, not a move action, and action, and a move not a move, is move A compulsory move occur after that trigger does abilities not therefore the against count does not performed and are actions per actions activation. two unit’s

The final position of a unit after any move cannot overlap overlap cannot move any after of a unit finalThe position tokens. condition or objective » on; however, as a general rule, if overlapping a piece of of a piece rule, a general if overlapping as however, on; causes or fall over, or be a mini to unstable causes terrain that 45 degrees, than greater angle an base be to at the mini’s position. in that a move end mini cannot of move. Not all terrain that a unit could end their move their move end could a unit all that terrain Not move. of agree before should players and perfectly is of flat top on their movement end cannot units terrain what to as playing less than x. than less the has that A unit any type after performing on the battlefield as possible flat as A unit that has the has that A unit or equal to a height has that terrain of a piece on movement During a move, a unit that has the has that a unit During a move, x. height than less or equal to terrain over move » » » When a unit that has the has that a unit When move. a compulsory perform must • • • • • 72 Rules Reference Speed Related Topics: • • • • • gain 1suppression token to increase its maximum by speed 1. While aunit with the SPUR (UNIT KEYWORD) Related Topics: pool when targeting aunit that comprises three minis. attack die icon, it contributes three black attack dice to the attack For example, if aweapon has the weapon. that minis defender inthe that are inline of sight of miniusing the contributes its diceanumber of to equal times number the of that the has that comprise multiple miniatures. When aminiadds aweapon A weapon that has the SPRAY (WEAPON KEYWORD) Related Topics: • • aim token. up units to xfriendly at range chosen unit 1.Each gains one As acard action,aunit with the XSPOTTER help itbattlefieldthe to flee the by most expeditious route. battlefield,the flee it the mustuse While apanicked unit with the A unit cannot have amaximum beyond 3. speed move because its maximum speed would still be 0. immobilize tokens, cannot the use a unit that normally has amaximum speed of 1,but has 2 amoveperform with atotal maximum speed of 1.However, 1, but has 1immobilize token, can the use For example, aunit that normally has amaximum speed of applying anythat effects reducethat unit’s maximum speed. increase unit’s the maximum (up 3),before to speed speed When aunit performs amove, apply anythat effects increased only for that move, not for subsequent moves. When aunit the uses maximum by speed more than 1. suppression tokens during same the move to increase its A unit using the one of units. friendly the A unit using the actions are performed. therefore not abilities does trigger that after occur aim This effect isdifferentperforming than action, an aim and , Suppression spray

Actions Abilities Attack keyword to attack the that pool, weapon spur x spotter spur spray , Attack Pool , spur keyword cannot gain multiple , Aim Immobilize Tokens (UNIT KEYWORD)(UNIT keyword performs amove, it may keyword is effective against units keyword, its maximum is speed , keyword may itself choose as Card Actions spotter x spotter spray spur , spur spur Dice keyword and one black black and one keyword keyword attempts to keyword to a perform , keyword ifit will keyword can choose Line ofLine Sight spur , Movement keyword to to keyword ,

a player places astandby token on battlefield the during its activation. To perform astandby action, standby action ifit has not an performed attack standby action. Aunit can only perform the Troopers and ground vehicles can perform the STANDBY Related Topics: • • • tool is notch inthe placed front inthe of unit the base. leader's that along leader tool. the If it is anotched movement the base, a movement tool against of base the its unit and leader moves across battlefield. the performTo a standard move, aunit places A standard move is most the common way that units maneuver STANDARD MOVE • • • • • • • • • attackperform afree action or move afree action. a standby token, that unit may spend that standby token to if that unit is at range 1–2 and inline of sight of aunit with After an enemy unit attacks, moves, performsor an action, near unit the leader. Disembark are not standard moves. Pivot, Reverse, Strafe, Climb, Clamber, Embark, and A compulsory move is astandard move. moves speed-x All are standard moves. any defending miniinthe unit. measuredis still from unit the of leader attacking the unit to standby token to perform an attack, range the of the moved, or an performed action.However, spending when a in its unit to any enemy miniin the unit that attacked, A unit with astandby token measures range from any mini standby token. attacking, or performing an action inorder to spenda A unit must have line of sight to an enemy unit moving, returned to supply. the End the unspent Phase,During all standby tokens are Activation Phase. Standby tokens spent can be only during the unit is able to spendstandby tokens from other units. instance of able being to spendstandby tokens, evenifthat A unit cannot spendmore than one standby token per A unit cannot have more than one standby token. action, it removes any standby tokens it has. If aground vehicle unit performs amove, an attack, or an it has. move, an attack, or an action, it removes any standby tokens If atrooper unit gains asuppression token or performs a an attack during its activation. A unit cannot performastandby actionifit has performed

Compulsory Move Compulsory , Movement , Notch Standby Token attack

Rules Reference 7373

hover , Supply Card Back end of the of end opposite keyword and side notches notches side and keyword Notch , keyword but without side without but keyword hover ability found on the on found ability hover side notch into the into side notch Movement , resupply Hover: Ground/Air X (Unit Keyword) X (Unit Ground/Air Hover:

opposite Two copies of Bacta of Capsules. copies Two Welder. Arc of copies Two Camouflage. of copies Two Strafing through difficult terrain can cause a unit’s speed unit’s cause a can terrain difficult through Strafing 1. of a minimum to only 2, but by beto reduced immobilize more 1 or while having a strafe Performing speed be to zero. a unit’s cause can tokens the with A unit strafe. cannot notches A mini may stop moving anywhere along the path of the of the path along anywhere moving stop A mini may a partial perform to tool move. movement

A supply deck is always comprised of the of comprised always is deck A supply cards: supply following » » » » » a or move a standard not is It a move. is A strafe speed-x move. both with the units Only their base strafe. on can » To perform a strafe, place the end of a movement tool into into tool a movement of the end place a strafe, perform To the base. Keeping the unit’s on the side notches of one and liftthe unit the battlefield, on in place tool movement the place tool. movement the path along a mini moves a strafe, performing While overlap not base must its and tool the movement by created through. move cannot it that units or terrain » while tool the movement of the joint adjust can A player a strafe. performing 1, while of a minimum 1, to speed its by reduces A unit a strafe. performing game by using the using by game card. condition Drop Supply • • • Topics: Related Tokens Immobilize DECK SUPPLY one requires card condition Drop Supply The 16 of comprised is deck A supply deck. supply the same from draw Both players cards. supply this with condition while deck playing supply a during units to equipped are cards Supply card. STRAFE with the to units unique movement of is a type Strafing a is their base. A strafe on side notches have that and keyword the maintains generally in whichthe unit movement sideways facing. same • • • • ,

Movement Movement , , to perform keyword. any effects that trigger effects that any

keyword activates, after after activates, keyword steady relentless before Free Actions Free Free Actions Free , , keyword performs a move move a performs keyword it would gain a suppression a suppression gain would it keyword cannot perform moves perform moves cannot keyword Attack Attack stationary , , before steady Vehicles , spend a standby token after defending defending after token spend a standby (UNIT KEYWORD) (UNIT Actions Movement Actions

stationary Troopers , cannot For example, a unit of Snowtroopers performs a move and and performs a move Snowtroopers of a unit example, For a standby have that Troopers Fleet of unit a 2 of range is at token standby their spend Troopers Fleet The token. the attack, the During action. attack perform a free to health total their exceeding wounds suffer Snowtroopers defeated, are Snowtroopers the Because defeated. are and trigger the longer no can they token and remove its standby token. standby its remove and token an performing unit enemy an by defeated is a unit If unit the defeated token, a standby spending by attack then effects. trigger other cannot Gaining a suppression token is a part of an attack, and and attack, an a part is of token a suppression Gaining Thus trooper a attack. an after triggers effect that an not unit attack an against

during its activation cannot perform another attack action. attack another perform cannot activation its during activation cannot perform a free attack action. a free perform attack cannot activation action performed a free attack already has that A unit This attack action is a free action and therefore does not doesnot and therefore is a action action free attack This actions. two the unit’s of one as count its action during attack performed an already has that A unit actions, then it ends its activation. its ends then it actions, When a unit with the with a unit When any perform does not it panicked, is if it Rallyits step, » range 1–2, Darth Vader can no longer perform an attack. attack. perform an longer no can 1–2, Darth Vader range » an attack with the “Saber Throw” upgrade card, the Rebel Rebel the card, upgrade Throw” “Saber the with attack an taking perform a move, to token standby their spend Troopers in unit enemy no With Darth Vader. 2 of range beyond them For example, Darth Vader performs a move action to move move to action performs a move Darth Vader example, For standby a have that Troopers Rebel of a unit 2 of range into trigger can Vader Before token. A standby token may be spent be spent may token A standby action. move or move, action, attack attack, an after Related Topics: Topics: Related • • • After a unit that has has the that a unit After action. attack a free perform ranged may action, it STEADY Related Topics: Related unless the move is a pivot. is theunless move • A unit with the with A unit effects, game other through it performed with moves have or activation, normal its of outside or activation its during either STATIONARY STATIONARY KEYWORD) (UNIT Suppression Related Topics: Related • 74 Rules Reference • • • • • • • but can sufferthey whenpenaltiesare activated. Units with suppression tokens improve cover their Units can gain suppression tokens invarious ways. SUPPRESSION Expend Related Topics: • • by removing suppression tokens to no longer suppressed. be step. itsperformed "Rally" Nor can aunit regain alost action tokens and becoming suppressed after it alreadyhas A unit cannot an lose action due to gaining suppression nearestthe edge of battlefield. the move at its maximum as directly as possible speed toward actions and must its use entire activation to performasingle apanickedDuring unit’s activation, it cannot perform free toequal or greater thanits twice courage value, it panics. activation, ifthat unit has anumber of suppression tokens Immediately after thestep trooper“Rally” of a unit’s actions for that activation. activation, ifthat unit is suppressed, it one loses of its two Immediately after thestep trooper“Rally” of a unit’s courage value, that unit is suppressed. assigned to it that isto equal or greater than that unit's If atrooper unit ever has anumber of suppression tokens defense surge ( token is removed from that unit for each block ( suppression token that unit has. Then, one suppression controlswho that unit rolls one white defense diefor each step “Rally” the During of aunit’s activation, player the defending against ranged attacks. assigned to it, that unit improves its cover by one when If atrooper unit has one or more suppression tokens that unit. supply and places it on battlefield the next to player asuppression takes token from the When aunit gains asuppression token, a upgrade card. A unit can equip two copies of same the supply conjunction with that condition card. Supply Drop condition card text and can in only used be Supply upgrade cards can only equipped the be via » » » » »

Two copies of Field Scanner. Two copies of Holoprojector. Two copies of Targeting Rangefinder. Two copies of Precision Scopes. Two copies of Grapnel-Harpoon. , Upgrade Cards Condition Cards Condition � ) result roll the produces. , Condition Tokens Suppression ≣ , ) or Exhaust Token ,

• • Related Topics: • • • suppressive After defending against an attackthat includes a weapon withthe (WEAPON KEYWORD) SUPPRESSIVE Panic Courage Related Topics: • • » unit gains one suppression token. If avehicle minidisplaces atrooper, displaced the trooper’s » » suppression token. and defender the is atrooper, defender the gains a hit ( After an attack,the if attack dice produced at least one » » defender only still gains one suppression token. suppressive keyword are included same inthe attack the pool, Suppressive suppression token. only defender the that weapon the against was used gains a that includes aweapon with the The effect of attack.the to any other suppression tokens defender the gains from The suppression token gained by tokenthe from battlefield the and places the it in supply. To remove asuppression token from aunit, aplayer takes suppression tokens. token from unit each friendly that has one or more End the Phase,During eachplayer removes one suppression

, Recover was displaced. due to displaced being evenifmore than one of its minis A unit cannot gain more than one suppression token not suffer any wounds. ( The defender gainsthe suppression token hitevenall if action is resolved. The defender gainsthe suppression token after the attack checkingwhen ifit to is see panicked. thatuse commander’s courage value instead of its own If aunit is at range 1–3of commander, afriendly it may outsidebase of battlefield, the the unit is defeated. If unit the ends movement leader this with any of part its ≠ ≠ , ) or ( critical Cover ) or ( critical keyword, defender the gains one suppression token. , , Troopers suppressive

is not cumulative; ifmultiple weapons with the Dice Attack Actions , ≡ ≡ Displacement , ) result, attack the was ranged, ) results are canceled and evenifit does Attack Pool , , Unit Activating Units is only applied to an attack pool , Vehicles suppressive , suppressive , Suppression End Phase End , Activation Phase , keyword. Thus, , Free Actions is inaddition Weapons , , Rules Reference 7575 keyword. keyword can keyword specifically keyword Dodge teamwork , keyword, if either unit unit if either keyword, keyword by gaining gaining by keyword keyword may choose itself choose itself may keyword take cover x cover take keyword that performs a performs that keyword teamwork Unit keyword triggering, it cannot cannot triggering, it keyword , will always gain x aim tokens after it after tokens x aim gain will always Card Actions Card teamwork , teamwork Dodge Movement keyword) gains x aim tokens. x aim gains keyword) , , take cover x cover take keyword triggers when a unit gains an aim aim an gains triggers when a unit keyword tactical x tactical teamwork Aim Actions Aim

keyword indicates that a unit often teams up teams often a unit that indicates keyword tactical x tactical scout x keyword is at range 1–2 of a friendly unit that has has that a friendly unit 1–2 of range at is keyword teamwork teamwork an equal number of tokens of the same type. the same of tokens of equal number an an through a dodge token or aim an gains a unit When the of instance the same of instance trigger another This effect is different than performing a dodge action, and a than dodge action, performing is different effect This occur dodge after that trigger does abilities not therefore performed. are actions the using A unit the friendly units. of one as The the aim from gained was token whether that dodge token, or effect. game other some from dodge or action, or triggers the a unit If gains unit the other once, at dodge tokens or aim multiple Climbing, clambering, embarking, disembarking, pivoting, pivoting, disembarking, embarking, clambering, Climbing, moves. standard not are strafing and reversing, and aim an action, than performing is different effect This aim occur after that trigger does abilities not therefore performed. are actions the with A unit by as (such Phase the Deployment during move standard the using with A unit speed-x moves. including move, a standard performs • Topics: Related • • Topics: Related NAME UNIT TEAMWORK: KEYWORD) (UNIT The The specificunit. another with the with a unit When unit. this other of the name states teamwork by specifiedthe the name a gains unit the other a dodge token, or token aim an gains type. the same of token • • • • • • Topics: Related TAKE X COVER KEYWORD) (UNIT the with a unit action, a card As gains 1. Each unit chosen range at x friendly to units choose up dodge token. one ) ≢

Dice , Surge Token ) 3 6 ) result for each for ) result ) result for each for ) result ≢ L 󲉡󲉡

≣ ≣ : TROOPER

isto 󲉢󲉢 P keyword, after rolling rolling after keyword, ) results while attacking, as as while attacking, ) results 2 1 1 ≡ aster Deflect (Unit Keyword) Deflect (Unit Surges L 󲉣󲉣 , ,

ierce 1 : TROOPER P

� ) results while defending, as as while defending, ) results e ≣ L DL-44 B s if 1 1 Attack Attack ’

r

, , 󲉠󲉠 guardian x guardian 4 uke

: rolled.) L TROOPER

) or critical ( ) or ) result to a block ( a block to ) result ) result to a block ( a block to ) result aster 󲉢󲉢 L ≠ � � ) result for each surge token spent. token each surge for ) result e ≠ L Abilities Abilities 2

if -280 B keyword allows a unit to gain a number of of a number gain to a unit allows keyword 4 r a

ierce ”; if it’s a ranged attack, the the attack, a ranged it’s : 󲉣󲉣”; if (Pierce cannot be used against you.) used against be cannot (Pierce er aster B L HERO OF THE REBELLION THE OF HERO ) results to block ( block to ) results 2, P Luke Skywalker : Defense surge. Some units can change defense surge surge defense change can units Some surge. : Defense : Attack surge. Some units can change attack surge ( surge attack change can units Some surge. : Attack • (Perform a move during which which during a move (Perform � -11 B act ightsa (While defending, if you spend a dodge a dodge spend you if defending, (While � ( chart. conversion their surge on indicated ≢ ( hit to results chart. conversion their surge on indicated (After you perform a move action, you may may you action, perform move a you (After P e L m s i ’

tactical x tactical ability’s text. ability’s Surge results can have additional effects through the use of use the effects through additional have can results Surge are specifically These effects that described withinabilities. » associated surge result. surge associated » conversion chart that indicates whether that unit can can unit whether that indicates that chart conversion surge a unit’s of either If icons. other to icons surge convert the convert cannot unit that blank, are charts conversion Each unit card contains an offensive and a defensive surge surge a defensive and offensive an contains card Each unit During the End Phase, all unspent surge tokens are returned returned are tokens surge allDuring Phase, unspent the End to the supply. While a unit uses the unit a While convert to tokens surge more 1 or spend can it dice, defense ( surge 1 defense spent. token surge 1 defense surge ( surge 1 defense spent. token surge result to a hit ( a hit to result a attack, an of step Surges” Defense During the “Convert convert to tokens surge more or spend 1 may unit defending During the “Convert Attack Surges” step of an an of step Surges” Attack During the “Convert more spend 1 or may unit attacking an attack, ( surge 1 attack convert to tokens surge token, you gain "� gain you token, attacker suffers 1 wound for each � each for wound 1 suffers attacker Immune: Pierce Deflect 󲊂󲊂 Jump 1 Charge you ignore terrain that is height 1 or lower. lower. 1 or is height that terrain ignore you action.) move as a treated is This perform a free melee attack action.) attack melee perform a free nakin Rebel Troopers a aim tokens equal to x, each time that unit performs a standard a standard performs unit x, each time that equal to tokens aim move. (UNIT KEYWORD) (UNIT The TACTICAL X Related Topics: Topics: Related • has no inherent effect, but some units can change surges into into surges change can units some but effect, inherent no has rolls. or defense attack making after icons other • SURGES A surge dice. defense and attack on appear that icons are Surges Related Topics: Related • • • • Units can gain surge tokens that allow allow that tokens surge gain can Units or attack an during surges convert them to while defending. SURGE TOKENS SURGE (After defending, if you spent 1 or 1 spent you if defending, (After 160 D

more dodge tokens, gain 1 dodge token.) 1 dodge gain tokens, dodge more Nimble narme Stormtroopers u

(When you spend an aim token, token, aim an spend you (When 40 D

Precise 1 reroll up to 1 additional die.) 1 additional to up reroll narme u 44 76 Rules Reference • • "Transported"see on Disembark" on on howrules units embark and disembark, "Embark see and by a vehicle with the Eligible units can perform an embark move transported to be CLOSED (UNIT KEYWORD) TRANSPORT Related Topics: • • unit, that token is physically moved from unit to unit. When agametransfers effect a tokenfrom one unit to another TRANSFER Related Topics: attack performs apivot with vehicle the that was wounded. with the After a vehicle is wounded by an attackthat included a weapon (WEAPON KEYWORD) TOW CABLE “AdditionalSee Terrain Rules” on TERRAIN Related Topics: • • gains xaim tokens. When aunit with the TARGET X(UNIT KEYWORD) even ifthat vehicle is outside deployment their zone. eligible unit such that it is transported being by that vehicle, the setup,During ifaplayer has already deployed avehicle with number of eligible units up to value the x. A vehicle with the value of as "–"cannot targets selected for be transfer. the When transferring suppression tokens, units with acourage token.the Thethe unit token loses original theand unitother gains actions are performed. therefore not abilities does trigger that after occur aim This effect isdifferentperforming than action, an aim and target issuedto to be another unit instead, that unit cannot the use order but agamecauses effect that order notbe issued to or If aunit with the transport x tow cable x keyword. page page

Aim Attack Abilities keyword, player the the performed who 40 target x transport x:open/closed keyword, may they to deploy choose an page page , target x transport x Dodge . And for on transported, being rules , Movement , 76 Actions X:OPEN/ . , keyword would issued an be Suppression keyword is issued an order, it page page , Aim , keyword can transport a Pivot 8 , . Issuing Orders , , Weapons keyword. For For keyword. • and disembark, “Embark see and Disembark” on disembarks from that vehicle. For on how rules units embark onto avehicle is transported being by that vehicle until it and Units transported can be by vehicles with the TRANSPORTED Wounds Related Topics: • • • • • • • • • • • • • actions except for disembark the action. While aunit is transported, being it cannot perform any vehiclethe defeated. being to gaining 1suppression token and suffering 1 wound due to 1 wound due to the defeated during an attack, eachunit it is transporting suffers If avehicle with the transport x:closed each unit that it is transporting suffers 1 wound. The defends against an attack, ifit suffered 1 or more wounds, After a vehiclewiththe transporting that unit. unit, determine line of sight to vehicle the that is that unit. When determining line of sight to atransported determine line of sight from vehicle the that is transporting When determining line of sight from atransported unit, of base vehiclethe the that is transporting that unit. When measuring range to atransported unit, measure to from of base vehicle the the that is transporting that unit. When measuring range from a transported unit, measure for panic. courage by value units used can checking friendly when be While acommander is transported, being that commander’s transported.being Commanders and operatives can issue orders while Units issued can orders be transported. being while performs its step “Rally” as normal. While aunit is transported, being it when activates it normal. While aunit is transported, being it can suffer wounds as end of round the as normal. While aunit is transported, being it removes tokens at the While aunit is transported, being it cannot spend tokens. card effects as normal. While aunit is transported, being it can gain tokens from or defender the be of an attack. While aunit is transported, being it cannot perform attacks light

transport x

Embark And Disembark transport x:open transport x:open keyword. Aunit that has embarked keyword not does have effect. this transport x:open , Transported rules, inaddition rules, keyword is transport x keyword keyword page page 40 , .

Rules Reference 7777 ability in in ability treat 1: treat ) and finds a finds ) and abilities, treat treat abilities,

Wounds , treat x: capacity y capacity x: treat Troopers treat 1: capacity 2 1: capacity treat , treat x: capacity y x: capacity treat 32 Defeated

page , the unit can choose which ability to use. to ability which choose can unit , the ) Troopers can climb and clamber. and climb can Troopers reverse. or pivot cannot Troopers but vehicles, repulsor through move can Troopers vehicles. ground through move cannot troopers. other through move can Troopers Additionally, each action is considered to be unique, and and be to unique, considered is action each Additionally, once use both ability each can to access has that a unit has if unit the even applies This activation. its during sources, different from abilities identical two to access two acquired has that Rebel Troopers of a unit as such card. the Bacta of supply Capsules copies

provide cover. provide sight. of line block do not minis Trooper type. the unit trooper of a subtype is trooper A creature rules. See additional " Creature have troopers Creature on Trooper" Each unit’s type or subtype is presented on its unit card card unit its on presented is subtype type or Each unit’s artwork. unit’s that beneath the which determines value, a courage Each has trooper trooper be that can to assigned that suppression of amount suppressed. is or panics it before follows: as are rules movement The trooper » » » » with in a melee if they are and be can in a melee, Troopers can units trooper Only engaged. they are trooper, another be engaged. do not and minis other obscure do not Troopers If a player has a unit with the with a unit has a player If which of track the player that recommended is it their army, the current during been defeated have their minis trooper can minis example, For confusion. avoid to in order round, on the battlefield left temporarily their side and be on tipped ends. the round until their unit near multiple has a unit If ability. a separate as each keyword FX-9 an equips Stormtroopers of a unit if example, For (gaining Droid Medical (gaining card supply Capsules Bacta the of copy 1 capacity » • • TROOPERS miniatures more or one of consists type a unit that is A trooper base.round small to a affixed • • • • • • • Topics: Related

not treat x: treat treat x: treat Light Transport Transport Light apply to units that that units to apply , keyword has a number a number has keyword treat x: capacity y x: capacity treat Transport X: Open/Closed Transport does not , cannot be used on units that have have that be units used on cannot can be used on units that have the have that becan units used on is a card ability and can be can performed and ability a card is Embark And Disembark And Embark treat x: capacity y x: capacity treat

ability. y keyword, and choose a friendly non-droid trooper trooper choose a friendly and non-droid keyword, Treat x: capacity y x: capacity Treat type. unit trooper the droid

capacity capacity the wound threshold indicated on its unit card. unit its on indicated threshold the wound longer no is it been defeated, have minis a unit’s all of If the be when chosen using cannot and in play, defeated during the current round and place that mini on mini on that place and round the current during defeated give Then, leader. its unit with in cohesion the battlefield than less one equal to tokens wound of mini a number that To restore a mini to a unit, that unit must have had one or or one had have must unit that a unit, a mini to restore To Choose was a mini that round. that defeated minis more trooper, emplacement trooper, or creature trooper unit type. unit trooper creature or trooper, emplacement trooper, » be removed by abilities that remove wound tokens from units. from tokens wound remove that abilities by be removed y x: capacity Treat Wound tokens on cards are not considered to be on units and and units be to on considered not are cards on tokens Wound they can nor threshold, wound a unit’s toward count do not disembark and attempt to flee the battlefield by the most most bythe flee to the battlefield attempt and disembark route. expeditious that other mini. mini. other that must it panicked, becomes being transported a unit If If a vehicle is in base contact with a piece of terrain or or terrain of a piece with in base is contact a vehicle If is vehicle that by being transported a unit mini, another or terrain of piece that be with to in base contact considered Game text on objective cards cards objective on text Game being transported. are and any other miniatures in cohesion. Then, remove the remove Then, cohesion. in miniatures other any and 1 gains being transported was that the unit and vehicle, wound. 1 suffers and token suppression When a vehicle that is transporting a unit is defeated, before before defeated, is a unit transporting is that a vehicle When place unit the the battlefield, from vehicle that removing the vehicle with in base contact unit a transported leader of Unit Keyword) Unit • • • of wound tokens on it equal to or exceeding y. exceeding or equal to it on tokens wound of • wound and/or poison tokens from the chosen unit or restore restore or the unit chosen from tokens poison and/or wound usedbe if cannot the ability This unit. that to x miniatures to up the has that card unit’s activation. When a unit uses the a unit When activation. unit’s the has that the card on token wound one place ability, y capacity x to up of a total Remove sight. of in line 1 and range at unit Treat x: capacity y capacity x: Treat a during the card) on free (depending action or action an as TREAT X: CAPACITY Y Y TREAT X: CAPACITY KEYWORD) (UPGRADE X: Open/Closed (Unit Keyword) X: Open/Closed (Unit ( Related Topics: Related • • • • 78 Rules Reference on on Related Topics: • • weapons, or one-of-a-kind units. Some units and upgrades represent characters, specific unique UNIQUE Terrain Rules” on Related Topics: moving out of, into, or through difficult terrain. keyword performs amove, it not does reduce for its speed by difficult terrain. When aunit that the has A unit that has the (UNIT KEYWORD) UNHINDERED Related Topics: • • may reroll up to xof its defense diceduring that attack. While aunit with the (UNIT KEYWORD) UNCANNY LUCKX "Additional Terrain Rules" on Movement Trooper Cohesion Related Topics: • • • page page same unique name army. intheir A player cannot include two or more cards that share the bullet (•)infront of its name on its card. uniqueEach unit and upgrade card is identified by a more than once with the rerolledbe at same the diecannot time. Each rerolled be Any dicererolled with the “Roll Defense Dice” step of an attack. Defense diceare rerolled "Reroll inthe Dice"substep of the 40 troopers have "Droid additional See Trooper" rules. on A droid trooper is asubtype of trooper unit the Droid type. 24 troopers have additional rules. A clone trooper is asubtype of trooper unit the Clone type. "Emplacement Trooper" on Emplacementtype. troopers have additional See rules. An emplacement trooper is asubtype of trooper unit the . , 4 Emplacement Trooper , . Courage , Panic

Difficult Terrain Upgrade Cards Attack Climb and Clamber , page page CARDS Suppression unhindered , Creature Trooper uncanny luck x 8 , . Dice uncanny luck page page uncanny luck x , page page , Vehicles , See “Card, See Anatomy” Engaged keyword is not slowed ,

See "Clone Trooper"See on Movement 8 . 41 , , Clone Trooper Displacement . keyword is defending, it , , Unit Line ofLine Sight unhindered x , See “Additional, See , keyword. Withdraw keyword must , , Droid

,

Melee , See , See

page page page page , • • • • • single fightinggroup. A unit is aminiature or of collection minis that functions as a UNIT Displacement Related Topics: • • One miniineachunit is unit the leader. UNIT “CardSee Anatomy” on UNIT CARD Anatomy” on Rank Related Topics: • • • • corner. unitEach card has apoint value displayed inits upper-left » number indicates how many minis that unit comprises. unitEach card has anumber presented below its rank. This � card: following symbols presented upper-right inthe corner of the unitEach has arank, is which indicated by one of the Anatomy” on unitEach has acorresponding unit card “Card (see unit leader. For units that consist of asingle mini, that miniis the indicator of leadership. sculpted to depict arank insignia,pauldron, or other The unit is leader represented thatby amini been has beneath that unit’s artwork. unit’sEach or type subtype is presented on its unit card » » unitEach has one unit leader. »

≱ ⊆ , Unique Cards This number includesthe unit leader. For units with only one mini, that miniis unit the leader. pauldron, or other indicator of leadership. mini that sculpted to has depict been arank insignia, For trooper units, unit the is represented leader by a have gained an number equal tokens. of victory determining awinner if, game the when ends, players pointThis when value buildingis used an army or • • • LEADER Corps Operative Commander , page page Line ofLine Sight Attack Commander page page 4 , , See “Army, See Building” on Troopers 4 , ).

page page Cohesion , Movement 4 , , and “Unit” on Factions Vehicles • • , • Cover ≳ ≲ ⊅ , , Miniature Unit Leader ,

Defeated • • • page page page page Heavy Support ForcesSpecial , 5 78 , Operative . , See “Card, See . , Rules Reference 7979 , . , ), upgrade ), upgrade Unique Unique Factions ), grenade ), grenade , Vehicles , ⊏ , See “Army , See “Army , ≸ 4 page Recover Exhaust , , Vehicle Damage Tokens Resilience

, "Resilience" on page 66 page "Resilience" on ), or ordnance ( ordnance ), or ⊈ Miniature , Disabled , Card Actions Card ) icon. , ⊃ ), crew ( ), crew ⊉ Wounds . Keywords , ) icon. ) icon. 5 , Damaged Abilities

, See “Card Anatomy” on on Anatomy” , See “Card ⊂ page disabled, or have one of their weapons disrupted. their weapons of one have or disabled, a a vehicle, with move a standard performing When front the vehicle’s into tool inserts a movement player notch. Some vehicles do not have a resilience value. These units These units value. a resilience have do not vehicles Some value resilience a where card their unit a “–” on have be damaged, cannot vehicles be. These normally would Weapons ), armament ( ), armament ,

≾ The base of each vehicle is embossed with lines that create create is embossed lines that with vehicle of each The base arcs. firing notch. rear and a both front features vehicle of each The base » Damaged tokens, disabled tokens, and weapon disrupted disrupted weapon and tokens, disabled tokens, Damaged of Each tokens. damage vehicle of types different are tokens it. with rulesassociated different has these tokens and ground. repulsor vehicles: of subtypes two are There card unit its on presented is subtype type or Each unit’s artwork. unit’s that beneath which determines value, a resilience have vehicles Most be that can to assigned that wounds of the amount its of one have or disabled, damaged, is it before vehicle disrupted. weapons » Some upgrade cards feature the hard point ( point the hard feature cards upgrade Some ( upgradesnot do These upgrades. weapon these are icons; every may unit instead, in that mini a unit; to minis add any the enemy. when attacking weapon use that the by indicated actions, card contain cards upgrade Some ( action card by indicated actions, free card contain cards upgrade Some ( action the free card • • damage token as determined by the die roll. For rules on For the die roll. determined by as token damage see tokens, damage vehicle gaining • Topics: Related Disrupted Weapon VEHICLES miniatures more or one of consists type that a unit is A vehicle base. notched to a affixed • • • • • Topics: Related Actions Card Free Cards on Building” VEHICLE DAMAGE TOKENS wounds suffers a vehicle When resilience its exceeding or equal to that controls that the player value, die and defense a red rolls vehicle vehicle a type of gains the vehicle ) or ) or ⊀ Armament Crew Comms Pilot Training Generator • • • Ordnance • • • • CARDS ) icons; these are trooper upgrades. upgrades. trooper these are ) icons; ⊁ Grenades Gear Personnel Command Hardpoint Force Heavy Weapon Heavy • • • • • • • Trooper upgrades add specific trooper minis to a unit, to a unit, add specific upgrades minis trooper Trooper easily identify them. to sculpts unique by represented threshold, wound value, defense the share These minis but to, equipped they are card the unit of weapons and their own. of weapon additional an have may only” restriction. only” the Galactic the Rebel or Alliance of Republic units Only only” Side a “Light with upgrades equip can factions restriction. Only a unit that has the name indicated in the restriction in the restriction indicated the name has that a unit Only a only (e.g., name a unit to restricted upgrades equip can a “Stormtroopers equip can “Stormtroopers” named unit card). only” the Separatist or the Galactic of Empire units Only Side a “Dark with upgrades equip can factions Alliance their army. A unit cannot equip more than one copy of the same the same of copy one than more equip cannot A unit card. upgrade in its displayed value a point has card Each upgrade a player army, an building When corner. lower-right in the units to cards upgrade equip to spend points may

» Some upgrade cards feature the heavy weapon ( weapon the heavy feature cards upgrade Some ( personnel » » those restrictions. » Some upgrade cards have restrictions in their card text, text, in their card restrictions have cards upgrade Some “Dark or only,” Side “Light only,” “Stormtroopers as such obey must players upgrades, equipping When only.” Side » of upgrade icons. For each icon on a unit’s upgrade bar, that that bar, upgrade a unit’s on each icon For icons. upgrade of icon. the matching has that card upgrade one equip can unit » Each unit card has an upgrade bar that contains a number a number contains that bar upgrade an has card Each unit determines that upgrade’s type. upgrade’s that determines Each upgrade card contains an upgrade icon that that icon upgrade an contains card Each upgrade • • • Upgrade cards represent elements like gear, weapons, and and weapons, gear, like elements represent cards Upgrade units. enhance that troopers additional • UPGRADE UPGRADE 80 Rules Reference Related Topics: • perform attacks with a Some ranged weapons have the (WEAPON KEYWORD) VERSATILE "AdditionalSee Terrain Rules" on Movement Related Topics: • • • • • » melee weapon cannot to performamelee attack. used be A weapon with the Vehicles can block line of sight. » » other minis and donot provide cover. other units with cover; repulsor vehicles donot obscure Ground vehicles can obscure other minis and thus provide Vehicles inamelee can but be cannot engaged. be repulsor vehicles cannot. Ground vehicles can standby perform the action, but » » » » » » » The vehicle movement rules are as follows: »

perform either aranged attack or amelee attack. a ranged weapon and amelee weapon to used can be A weapon with the heavy cover. Wheeled or ground treaded vehicles provide light cover. Walking ground vehicles with legstypically provide ground vehicles. vehicles. Only repulsor vehicles can move through Repulsor vehicles can move through troopers and pivot.minis they when Ground vehicles with anon-round displace base trooper doing so. movement overlapping troopers and displace when them Ground vehicles can move through and end their not other ground vehicles. Ground vehicles can move through repulsor vehicles but Vehicles cannot climb or clamber. reverse. can cannot. Ground vehicles are only the units that Ground vehicles can reverse, but repulsor vehicles Ground vehicles and repulsor vehicles can pivot. movement the inserts tool into vehicle’s the rear notch. When performing areverse with avehicle, aplayer , Notch

Damaged Attack , Pivot versatile keyword versatile , , Melee Resilience versatile , Disabled , versatile Engaged page page weapon engaged. even while , Reverse , Displacement keyword that is both 8 . keyword. Units can , that is not a also Weapon Disrupted , Firing Arcs , , • • • tokens haswho most the victory wins. during setup. At end the of agame, player the by objective the as card described selected Players tokens gain victory during agame VICTORY Clamber” on “VerticalSee Movement” on VERTICAL MOVEMENT • page 66 exceeding its resilience value (see disrupted it when has wound tokens to equal or A vehicle unit can have one of its weapons WEAPON Keyword) Related Topics: • attack gains pool unit firing is inside leader specified the arc the defender, of the x:sidesweak point While aunit with the (UNIT KEYWORD) WEAK POINT X:REAR/SIDES Game the Related Topics: the endthe of agame. toward number the tokens of victory that eachplayer has at tokensOnly victory that have gained by been players count players how many tokens victory that player has gained. other game components insuch away that it is clear to all token, tokengain avictory place avictory near that player’s When acard a player instructs effect to are gained through objective cards. various card effects; mosttypicallythey Victory tokens are gained through » unit card. on that weapon’s corresponding of vehicle’s the section weapon’s corresponding upgrade card or a weapon disrupted token is on placed that When avehicle unit’s weapon is disrupted, charge or condition token as attacking the unit leader. against aranged attack made by an area weapon, treat the While aunit with the

dice can be added (of added dice can any be color, rounding up). When adding that weapon to an attack only pool, its half ). , Unit Leader page page

Attack Objective Cards impact x 22

DISRUPTED TOKENS . keyword is defending, attacker’s ifthe weak point x:rearweak point , , Weapons Dice weak point x weak point equal to equal value the of page page , Firing Arcs , "Resilience" on"Resilience" 10 Objective Tokens and “Climb and keyword is defending , Impact X(Weapon keyword or the Victory Tokens weak , Disrupted Winning Weapon Token point x point

. Rules Reference 8181

,

, ), or ), or ⊈ Melee Melee Token , Wheel Mode Attack Pool Attack ), crew ( ), crew , wheel mode Melee ⊉ , RangedWeapon , Attack ) results ) results , ≣ Range , Line of Sight Line of ), armament ( ), armament , ≾ keyword can transform into a into transform can keyword add block ( add block Area Weapon Area , Keywords Premeasuring , , ), grenade ( ), grenade and cannot attack or flip active shield tokens. shield active flip or attack cannot and Abilities ), upgrade cards add another weapon option to to option weapon add another cards ), upgrade

Weapon Disrupted Weapon ≸ wheel mode , ⊏ Miniature cover 2 cover Firing Arcs Firing , , If the droideka unit intends to move move to intends unit the droideka If to way accurate and expedient an activation, that during in the tool the movement place to is the minis replace leader mini unit droideka the standing of notch front the move, complete mini to use droideka a ball-form but move. the mini after droideka the standing removing A unit can enter wheel mode only at the start of the start of at wheel mode only enter can A unit activation. its to tokens shield flip cannot in wheel modeWhile a unit side to their inactive while defending. Heavy weapon upgrade cards include the ranges, attack attack the ranges, include cards upgrade weapon Heavy rules other weapon specificto and the keywords, dice, theunit. to grants card upgrade Weapon the Heavy that the specific with this mini only sculpted attacking, While of choose use one to may it though use it, can weapon instead. weapons other the unit’s equipped is that mini in a unit each attacking, While use that may these cards upgrade types of of a one with or card their unit on weapon another of instead weapon card. upgrade equipped

» At the start of its activation, a unit with the with a unit activation, its the start of At the speed end 3 until to maximum its increase can keyword it the round, of does, the end until it If activation. that of gains » » using is droidekas of a unit that indicate To their replace may wheel a player mode, ball-form with miniatures droideka standing with the unit mark simply or minis, droideka a wheel mode token. Personnel and heavy weapon upgrades can add trooper trooper add can upgrades weapon heavy and Personnel these use the can minis attacking, While a unit. to minis to. equipped they are card the unit of weapons » » ( point Hard ( ordnance dice, attack ranges, the include upgrade Thosecards a unit. the rulesthat other weapon specific to and the keywords, the unit. to grants card upgrade » Weapon Cards Upgrade WHEEL MODE KEYWORD) (UNIT the with A unit rapidly. the battlefield swiftto traverse wheel • • • • Topics: Related Exhaust , ) is a ranged a ranged ) is ) is an area area an ) is keyword blast keyword. Upgrade Cards Upgrade

, ) and any blue blue any ) and ≬≭≮≯▀ ) is a melee weapon. weapon. a melee ) is ≫ ≬≭≮≯▀≰ ≫ support keyword has a weapon disrupted disrupted a weapon has keyword Resilience fire fire , ) is both a melee weapon and a and both weapon ) is a melee Dice spray , Wounds , Attack

≬≭≮≯▀≰ keyword, add only half of those dice (of any color, color, any those (of half dice of add only keyword, Weapons , remember how and when to resolve each keyword. If a If keyword. each resolve when to and how remember that works, a keyword how about questions has player glossary entry. keyword’s that to refer should player dice in that attack pool ignore the defender’s cover. defender’s the ignore pool attack that in dice of description an exhaustive not is text reminder The players help to there is it Rather, a keyword. the rules for If a weapon has a keyword that changes how the results the results how changes that a keyword has a weapon If attack entire the pool defender, the affect the attack of dice added just not way, in that pool defender the affects keyword. that has that weapon by the has that a weapon if example, For the all from results the pool, attack an to dice contributed

» The back of each unit card provides reminder text for each for text reminder provides card of unit each The back keywords. weapon unit’s that of » Many weapons have one or more keywords, which are which are keywords, more or one have weapons Many a part as of presented are and a weapon of abilities inherent card. upgrade an or card a unit’s either on weapon Each weapon depicts a number of colored dice that it can can it dice that colored of a number depicts Each weapon pool. attack an to contribute A weapon with both a melee icon ( both icon with a melee A weapon ( icon range be both and can melee used during and weapon ranged attacks. ranged A weapon with red a melee icon ( icon a melee red with A weapon be attacks. melee used only during can weapons Melee and other game effects that specifically allow the use of area specifically of the effects use that allow game other and considered is weapon area an with made attack An weapons. attack. a ranged A weapon with a yellow range icon ( icon range a yellow with A weapon be abilities used only through can weapons Area weapon. A weapon with a blue range icon ( icon range a blue with A weapon be ranged used only during can weapons Ranged weapon. while the or using attacks rounding up). rounding If a weapon with the with a weapon If the pool by the added attack to are dice time each it's token, spray A weapon disrupted token is one of three different types of of types different three of one is token disrupted A weapon tokens. damage vehicle • • • • • • • Each unit has one or more weapons that are displayed at the at displayed are that weapons more or one has Each unit card. unit its of bottom WEAPONS Related Topics: Related Vehicles • • 82 Rules Reference • • • • • withdrawing during its activation. If atrooper unit is engaged, it can leave that melee by WITHDRAW points values. Round Related Topics: • • units or by tokens earning most the victory after six rounds. A player wins game the either by defeating opponent’s their all WINNING THE Related Topics: • A unit with amaximum of zero speed cannot withdraw. » enemy unit. A unit can withdraw into amelee with adifferent A withdraw is considered amove action. » » own abilities or keywords withdrawing. while actions, including actions, free and cannot any use of its A unit that is withdrawing cannot perform any other ofall its available actions move. to perform asingle speed-1 To withdraw aunit must its use entire activation and spend » winner.the game ends and player the tokens with most the victory is If neither player is eliminated after sixgame rounds,the eliminated from game, the and opponent their is winner. the If of all one player’s units are defeated, that player is droideka minis. ball-form droideka minis should replaced be with standing durationthe of that round. At end the of round, the any unit the when the uses Players should ball-form droideka the use minis

, into melee with aunit it is withdrawing from. A unit cannot withdraw insuch away that it moves back A unit with no available actions cannot withdraw. to withdraw. droid trooper unit its use can one still available action to withdraw. Asuppressed trooper unit or ionized A unit is not required to have two available actions resultsstill Blue inatie, the Player wins. unit and point the values of its equipped upgrades. If this defeated.point This value includespointthe value the of toequal total the point value of eachenemy unit that was playerthe with highest the score wins. Aplayer’s score is If players both have an number equal tokens, of victory Victory Tokens

Abilities Defeated , See “Army, See Building” on , Cover X(Unit Keyword) , wheel mode

Objective Cards GAME keyword and only for , Objective Tokens page page , Movement only 5 for for

160 , a nakin perform afreeperform melee attack action.) Thisis treated asa move action.) you ignore terrain that height is 1or lower. Immune: Pierce Deflect Charge 󲊂󲊂 Jump1 attacker suffers 1 wound for each � token, you gain "� • range. that miniature’sthe is inside segment base the that corresponds to describing range. Aunit is within arange entirety ifthe of Within on is atermused cards when and rulebook inthe WITHIN Troopers Contact Related Topics: • • • threshold presented on its unit card. miniatureEach inaplayer’s army has awound WOUNDS Premeasuring Related Topics: • ’ i s m the mini’s somewhere base is inside the first andsecond range For example, aunit can be within range 1–2if the entirety of segments. A unit within can arange be that extends through multiple » edge of battlefield. the A panicked unit must withdraw, moving toward closest the been suffered.been unit miniinthe is defeatedeither every or wounds all have samethe unit and repeats process this until defeated, player the choses another minifrom unassigned wounds remaining after a mini is suffered thator mini is defeated. thereIf are tokens to that miniuntil either wounds all are aminifromchooses that unit and assigns wound When aplayer’s unit suffers wounds,that player » is defeated and removed from b the wounds to equal its wound threshold, that mini a minican suffer. If amini suffers a number of A wound threshold indicates how many wounds range. that If aunit range, is within aparticular that unit at is also segments of the range ruler. L P (After you a move perform action, you may

(While defending, if you spend adodge ightsa act (Perform amove during which speed-1 move.speed-1 It must available spend all still actions and performs a withdraws, it can actions perform free and abilities. use When acreature trooper or emplacement trooper equipped to. of wound the thresho this minis woundThese use threshold instead unit feature own their wound statistic icon. Some upgrade cards addminis which to a • , Luke Skywalker , Engaged 2, P 2, HERO OF THE REBELLION B er (Pierce cannot be against used you.) ,

:󲉣󲉣”;if it’s aranged attack, the ierce Range Abilities Attack (RANGE) , Free Actions 2 , At (Range) , Actions ld of unit the are they L rolled.) uke , Melee ’ , s Activating Units , DL-44 B DL-44 Beyond (Range) Beyond , attlefield. Movement P 1 ierce L aster 2 ,

Panic , P 󲉢󲉢 Base Base , Statistic Threshold isto

Wound TROOPER Wound Wound : Token

, 󲉡󲉡 L 6 3

Rules Reference 8383

Resilience , ), the unit is is ), the unit ≣ Defeated , If the result is a defense surge surge a defense is the result If Damaged , If the result is a block ( a block is the result If If the result is a blank, the unit is disabled disabled is the unit a blank, is the result If Attack

), one of the unit’s weapons is disrupted. The player’s player’s The disrupted. is weapons the unit’s of ), one � half its dice can be added (of any color, rounding up). rounding color, be any dice can added (of half its standard move. Disrupted: Weapon ( a and weapons unit’s that of chooses one opponent the corresponding placed on is token disrupted weapon pool, only attack an to weapon that adding When card. activates a damaged unit, they roll a white defense die. die. defense a white theyroll unit, a damaged activates fewer one performs vehicle that a blank, is the result If activation. its action during Disabled: disabled is that A unit token. a disabled gains and a perform to actions two spend must and reverse cannot Damaged: a player When token. a damaged gains and damaged unless it is the only mini in the unit that is in line of sight sight of line in is that mini in the unit the only is it unless mini in the unit, wounded the only is if it the attack, of mini in the unit. the last is if it or The unit leader cannot be chosen to suffer wounds wounds suffer to chosen be leader cannot unit The

» » that player rolls a red defense die and suffers one of the one suffers and die defense a red rolls player that results: following » When a vehicle suffers wounds, if this causes it to have have to it if causes this wounds, suffers a vehicle When value, resilience its exceeding or equal to tokens wound suffer wounds before minis with fewer wounds. fewer with minis before wounds suffer considered mini is wounded one least at with A unit wounded. be chosen to suffer wounds before minis that do not have have not do minis that before wounds be suffer to chosen are unit in the same minis more or two If tokens. wound be to chosen must wounds more with the unit wounded, wounded. When assigning wound tokens, wounded minis minis wounded tokens, wound assigning When wounded. not do minis that before wounds be suffer to chosen must must it leader wounded, is the unit If tokens. wound have is blocked from all minis in the attacker, that mini in the that all in the attacker, minis from blocked is wounds. suffer cannot defender is it to assigned token wound one least at A mini with During an attack, if line of sight to a mini in the defender mini in the a defender to sight of if line attack, During an » Related Topics: Related • • • • token is not placed. a player is unable to place an objective token, that then objective red player places an objective token, following If same the rules. of any other piece of terrain with an objective token. Finally, the is completely outside deployment all zones and beyond range 1 blue player places an objective token on apiece of terrain that to close equally center, the blue the playerthe Then, chooses). to center the of battlefield the (if morethan 1 piece of terrain is Setup: Victory: in base contactin base with that terrain piece token. gains 1victory an objective token, player the has who most the unit leaders Place an objective token on piece the of terrain closest At end the of game, the for eachterrain piece with 84 Rules Reference beyond range 3." second the round,During units cannot perform ranged attacks beyond range 2. first the "During round, unitscannot perform ranged attacks battleThis card should read: LIMITED VISIBILITY contactbase with that terrain piece token." gains 1victory objective token, player the has who most the unit leaders in Victory: token cannot still placed, it then be is not placed. objective token and that is outside deployment all zones. If that place that token on any piece of terrain that not does have an is unable to place atoken according can they rules, to these of any other piece of terrain with an objective token. If aplayer is completely outside deployment all zones and beyond range 1 of terrain. token Each must on placed be apiece of terrain that bluethe player, eachplayer places 1objective token on apiece toclose center, the blue the player Then,with chooses). starting to center the of battlefield the (if multiple pieces areequally " battleThis card should read: KEY POSITIONS BATTLE CARDS appear inother products. translated cards, promotional cards, and printings may which accurate, and overrides other printings. all This includes Englishoriginal printing of that component is considered to. Unless errata from agame component appears below, the or information on game the component that errata the applies to individual cards and other game components in containssection This the errata official that been made have ERRATA WARS: LEGION Setup: Place an objective token on piece the of terrain closest At end the of game, the for eachterrain piece with an . Errata overrides originally printed the text hiatus. When the winds die down, the armies advance will once more. A vicious storm has kicked up acloud of debris, forcing abrief beyond range 3. second the round,During units cannot perform ranged attacks beyond range 2. first the During round, unitscannot perform ranged attacks Setup: cannot placed, it then be is not placed. token and that is outside deployment all zones. If that token still that token on any piece of terrain that not does have an objective unable to place atoken according can place they rules, to these any other piece of terrain with an objective token. If aplayer is completely outside deployment all zones and beyond range 1of terrain. token Each must on placed be apiece of terrain that is blue player, each player places 1objective token on apiece of to center, the blue the player Then,withthe chooses). starting to center the of battlefield the (if multiple pieces areequally close Limited Visibility Key Positions Victory: base contactbase with that terrain piece token. gains 1victory objective token, player the has who most the unit leadersin Place an objective token on piece the of terrain closest At end the of game, the for each terrain piece with an Updated Card Updated Card

© LFL © FFG © LFL © FFG STAR

all enemyall units ifable. That unittreated is as activated and its place that unit set-aside onto battlefield, the beyond range 2 of aunitchoose on battlefield the with a matching they rank, must with arank that matches unit, cannot set-aside ifthey afriendly with acondition token. When aplayer draws an order token non-to 2friendly " battleThis card should read: RAPID REINFORCEMENTS order token is facedown." placed

COMMAND CARDS © LFL © FFG © LFL © Setup: After a friendly 󲉱󲉱 After a if it spent 1or more aim tokens, another friendly unit at range 1–2may gain 1aim token. Updated Card Starting with blue the player, each player aside 1 sets Coordinated Fire Imperial only. unit performs aranged attack, 3 󲉱󲉱 U nits Setup: unit is treated as activated and its order token is facedown. placed onto battlefield, the beyond range 2 enemyall of units if able. That battlefieldwith a matching they rank, mustthat place set-aside unit matches unit, cannot set-aside ifthey afriendly aunit choose on the condition token. When aplayer draws an order token with arank that non-friendly � Rapid Reinforcements � Starting with blue the player, eachplayer aside 1to sets 2 , non- , non-󲊆󲊆 Updated Card ⊆ trooper units, marking each unit with a trooper units, marking eachunit 1–2 may gain 1aim token. " another unit friendly at range spent 1or more aim tokens, performs aranged attack, ifit friendly "After a This commandcard should read: COORDINATED FIRE ≱ unit

© LFL © FFG Rules Reference 8585

Non-emplacement trooper only. trooper Non-emplacement COMMS RELAY COMMS read: should upgrade card This " you order, be an issued would you When 1–2. range choose at a friendly unit may If instead. unit the chosen to order an Issue order be another issued cannot you do, you this round." during The range of the weapon on this upgrade on this weapon of the range The be 1-5. should card DLT-19X SNIPER BATTLE MEDITATION BATTLE read: should upgrade card This using orders issuing are you "While 1 of issue may you card, a command the on friendly unit any to those orders the on indicated a unit of instead battlefeld, card." command PRESENCE COMMANDING read: should upgrade card This orders issue can you orders, issuing "When 1–4." range at DH-447 SNIPER upgrade on this weapon of the range The be 1-5. should card 5 10 10 28 28 , the defender defender , the , the defender defender , the (While attacking, attacking, (While (While attacking, attacking, (While only. (While attacking, cancel cancel (While attacking, (While attacking, cancel cancel (While attacking, Comms Relay up to 1 󲉣󲉣 result.) to up up to 1 󲉣󲉣 result.) to up DLT-19x Sniper DH-447 Sniper on the command card. the command on order during this round. during order Scout Troopers only. Scout Troopers Battle Meditation issue orders at range 1–4. range at orders issue instead of a unit indicated indicated a unit of instead Rebel Commandos only. cannot spend dodge tokens.) dodge spend cannot Commanding Presence cannot spend dodge tokens.) dodge spend cannot Add 1 DLT-19x sniper mini. sniper 1 DLT-19x Add While you are issuing orders orders issuing are you While Add 1 DH-447 sniper mini. sniper 1 DH-447 Add issue 1 of those orders to any any to those orders 1 of issue When you would be issued an be an issued would you When Non-Emplacement Trooper Trooper Non-Emplacement When issuing orders, you can can you orders, issuing When has high velocity has Updated Card Updated friendly unit on the battlefield, the battlefield, on friendly unit has high velocity has Updated Card Updated Updated Card Updated Updated Card Updated unit at range 1–2. Issue an order order an 1–2. Issue range at unit order, you may choose a friendly may you order, Updated Card Updated to the chosen unit instead. If you you If instead. unit the chosen to do, you cannot be issued another be another issued cannot you do, using a command card, you may may you card, a command using Pierce 1 High Velocity if each weapon in your attack pool pool attack your in weapon each if Pierce 1 High Velocity if each weapon in your attack pool pool attack your in weapon each if © LFL © FFG © LFL © FFG © LFL © FFG © LFL © FFG © LFL © FFG UPGRADE CARDS UPGRADE

keyword. keyword. Immune: RangeImmune: 1 Weapons T-47 AIRSPEEDER card unit This theshould have This unit card card unit This the have not should Plodding The range of of 1.4 the range The FD Laser Cannon this unit on weapon be 1-5. should card E-WEB HEAVY BLASTER TEAM 1.4 FD LASER 1.4 FD LASER TEAM CANNON r E ront 5 7 2 4 2 6 ront f 󲉣󲉣 󲉡󲉡 󲉣󲉣 : : 󲉠󲉠

d

:

last : F : : E : annon D

b

ix

C f � REPULSOR VEHICLE REPULSOR 󲉢󲉢 ixe 󲉢󲉢 � , , EMPLACEMENT TROOPER EMPLACEMENT TROOPER E avy E aser H 2, F b t rsom E E C a 1 1 1 P mb U

m i C E-W 1.4 FD L s L ront s E : F isto D ifl P r

xe I r E aster L 3, F last t b AC mp DH-17 B E-11 nnon I A C Updated Card Updated Updated Card Updated Updated Card Updated ser A (You cannot perform moves, except except perform moves, cannot (You l (When you pivot, you can pivot pivot can you pivot, you (When (While attacking, each mini in in mini each attacking, (While

(Either before or after you perform a you after or before (Either (When you pivot, you can pivot pivot can you pivot, you (When T-47 Airspeeder (While moving, ignore terrain that is that terrain ignore moving, (While (Your standby range is 1–3.) range standby (Your (Your standby range is 1–3.) range standby (Your ouble D d 1.4 FD Laser Cannon Team 1.4 FD Laser Cannon E E-Web Heavy Blaster Team /11 D this unit can use up to 2 of its weapons.) its 2 of to use up can unit this Cover 1 Immune: Blast, Melee, Range 1 Weapons Speeder 2 Armor Arsenal 2 height 2 or lower. When you activate, perform a activate, you When lower. 2 or height compulsory move.) pivots.) Full Pivot Sentinel Stationary up to 360°.) to up standard move, you may perform a free pivot action.) pivot perform a free may you move, standard Full Pivot Reposition Sentinel up to 360°.) to up p narme narm A U U 70 175 55 UNIT CARDS UNIT 86 Rules Reference

Permission granted to print or photocopy for use. personal TOY. NOT INTENDED FOR USE BYPERSONS 13YEARSOF AGE OR YOUNGER. Games. Actual components may from shown. those vary THISPRODUCT ISNOT A © &

© LFL © FFG © LFL © FFG © LFL © © LFL © FFG © LFL © © LFL © FFG © LFL © enemy trooper miniat range 1.It 󲊆󲊆 units regardless �or friendly Add 1T-7 ion snowtrooper mini. Impact 1 that has armor Updated Card Updated Card attack that includes this weapon Updated Card Updated Card Ion 1 During the Command the During Phase, Choose anon- �, non-󲊃󲊃 Choose 󲊆󲊆 you issued can orders be by T-7 IonSnowtrooper Long-Range Comlink TM Repulsor VehicleRepulsor only. Snowtroopers only. • (Avehicle wounded by an result to a󲉡󲉡result.) 󲊃󲊃 Perform apivot. Lucasfilm Ltd. Fantasy Flight Games theand FFGlogo are gains 1ion token.) Dark Side only. suffers 1 wound. Force Choke (While attacking aunit Rebel only.Rebel of range. of , change up to 1󲉠󲉠 F antasy 10 34 5 5 F " This card upgrade should read: FORCE CHOKE regardless of range." issued orders by friendly Command the "During Phase, you can be This card upgrade should read: LONG-RANGE COMLINK wound." trooper miniat range 1.It suffers 1 ⊃ ⊃ " This card upgrade should read: WEDGE ANTILLES card should 1-3. be The range the of weapon this on upgrade T-7 ION SNOWTROOPER Dark Side only. Rebel only. Repulsor Vehicle only.Rebel Repulsor only. light Choose anon- Choose Perform apivot." G ames . com � /SWL , non- � egion ⊆ ® or or enemy of Fantasy Flight ⊆ units Rules Reference 8787 0 3 26 24 25 75 20 26 26 95 20 20 20 20 10 170 190 110 140 Cost Cost Cost Cost

AT-RT Rotary (AT-RT) Blaster AT-RT Laser (AT-RT) Cannon AT-RT Speeder) (Air Buzzer" "Ground Ax-108 Speeder) (Air Harpoon Power Mo/Dk AT-RT Flamethrower (AT-RT) Flamethrower AT-RT A300 Long/Short Range Config (Pathfinders) Range A300 Long/Short CM-O/93 Trooper (Rebel Veterans) CM-O/93 Trooper (Rebel Troopers) Trooper Ion MPL-57 (Fleet Troopers) Trooper Barrage MPL-57 HH-12 Stormtrooper (Stormtroopers) Stormtrooper HH-12 (Snowtroopers) Snowtrooper Ion T-7 Rebel Commando Strike Team Strike Rebel Commando Airspeeder T-47 Upgrade ⊉ ≸ ≸ ≸ ≸ ≸ ⊀ ⊀ ⊀ Unit 74-Z Speeder Bikes AT-ST the Sith) of Lord (Dark Darth Vader Team Strike Trooper Scout Upgrade ⊀ ⊀ Unit Carpet) (Walking Erso (Stardust) Jyn GALACTIC EMPIRE GALACTIC REBEL ALLIANCE 7 4 5 5 5 5 5 4 7 10 12 Cost

Long Range Comms Comms Jammer Comms Saber Throw Battle Meditation Battle Reflexes Force Duck and Cover and Duck Commanding Presence Commanding Targeting Scopes Targeting Emergency Stims Emergency Barrage Generator Barrage Generator Overcharged ≷ ≿ ≷ � ≿ ≿ ≽ � Upgrade ⊇ ⊎ ⊎ NEUTRAL UPGRADES NEUTRAL

For competitive tournament play, players should use the should players play, tournament competitive For printed the values of instead below listed values points adjusted used can be for on cards values points printed The the cards. on play. non-tournament POINTSADJUSTMENTS 88 Rules Reference • • • • • • players work will together, strategize with each other, and two teams and eachteam consists of two players; two these involving four players. When playing ateam battle, there are Players following can the use to play rules an epic team battle, TEAM BATTLE grand armies. doing so, skip setup steps 5-7and deployment the use for rules forwith rules the grand armies for epic conflict. atruly When If players for wish, rules the unlimited rounds combined can be it to “1”and round the passes counter to opponent. their command hand.the Then, playerwiththe round counter resets commandthe cards discarded during they game the to their At round, sixth end the of each player every returns of all deployment card. setup,During skip steps 5–7and simply asingle random deal gamethe ends only of all one when player’s units are defeated. The game rule. this not does end after the sixth round; instead, Players want who to play adesperate battle to end the can use UNLIMITED ROUNDS grandEach army must include following: the RANKS sideof their chooses battlefield the as normal during step 4). edge of battlefield, the oppositetheir opponent (the blue player deployment zone is treated as an area within range 2of a6’ only one opportunity to eliminate acard. Lastly, eachplayer's any deployment cards, and during step 6eachplayer has on a4'x6'battlefield.During step 5 setup,of do not draw units. Additionally, battles grand armies between are conducted value is 1,600instead of 800and it may include additional standardthe for rules army construction, but its total point armies instead of standard armies. Agrand army follows all Players wish who to play alarger game may construct grand GRAND of following the optional rules. Before agame, beginning players may agree to one use or both RULES OPTIONAL ≳ � ≲ ≱ ⊆ ⊅ • • • • • • Heavy: Support: Forces:Special Corps: Operative: Commander: ARMY Six to ten corps units. Up to four heavy units. Up to five support units. Up to four operative units. One to four commander units. Up to fiveforces special units. If two players on opposite teams are for tied fewest, eachteam unitstheir first theduring Activation Phase. teammate which choose has priority andactivate will one of If two players on same the team are for tied fewest pips, they priority andactivate will first theduring Activation Phase. The player commandwhose card thehas fewest pips has DURING THE COMMAND PHASE deploy one of units. their teammates amongst decide themselves teammate which will placing units on battlefield. the When a team deploys aunit,the deployment zone. When deploying, teams should alternate setup, as well as sharing same the sideof table the and same the players) collectively, andmake decisions will as ateam during on treated be same the both team as blue will players (or red When determining blue player and red player, two players samethe team cannot include both aLuke unit. Skywalker samethe uniqueness e.g. armies the of rules, two players on additionally, armies of players on same the team must share playersboth on same the team must of be same the faction; for other rules all building astandard army. The armies of point value of 600,instead of 800;each player must follow orwin as ateam. player lose Each builds an army with atotal any commander friendly at range 3. When aunit checks for panic, it may courage the use value of drawing order tokens from order their pool. cards. However, aplayer can only activate own their units when gameall and card including effects, the effects on command A player's teammate's units are considered units friendly for ADDITIONAL RULES opposingthe team no longer has unactivated units. activated.been One team may activate multiple units inarow if Teams continue alternating activating units units until all have order token. orpool activating one of that player’s units that has afaceup units, either drawing an order token from that player’s order amongst themselves teammate which activate will one of their round). When ateam activates aunit, teammates the decide playerteam whose didnot activate aunit firstcurrentthe in Then, activationalternates between teams withthe (starting Phase) activates one of units their first. The playerwith Commandprioritythe (as in determined DURING THEACTIVATION PHASE from teammate’s their order pool. teammate's units. However, eachplayer’s order is separate pool Players can issue orders to own their units and to their fewest combined pips.) flip acoin whichto determine teamtreated is as havingthe Phase. (If teams both are for tied combined pips, roll adieor and activate will one of units their first theduring Activation player team has whose fewest the combined pips has priority adds pips the on command their cards together and tied the Rules Reference 8989 8 6 34 80 36 36 37 37 21 75 38 38 66 38 38 38 39 39 39 40 40 40 28 75 29 29 29 60 74 30 32 32 32 57 33 33 33 33 66 34 34 34 34 35 35 35 35 35 , 8 �������������� ...... ����������������������� ...... ����������������������� ������������������������ ���������������������������������� ����������������������������������� ����������������������������������� ������������������������������������ ...... ��������������������������������� ...... �������������������������������������� ...... ���������������������������������������� ���������������������������������������� ����������������������������������������� ����������������������������������������� ����������������������������������������� ...... ������������������������������������������� ��������������������������������������������� ...... ���������������������������������������������� ���������������������������������������������� ����������������������������������������������� ������������������������������������������������ ������������������������������������������������ ������������������������������������������������ ...... ������������������������������������������������� ������������������������������������������������� ������������������������������������������������� �������������������������������������������������� ...... �������������������������������������������������� ��������������������������������������������������� ��������������������������������������������������� ���������������������������������������������������� ���������������������������������������������������� ����������������������������������������������������� ������������������������������������������������������ ������������������������������������������������������� �������������������������������������������������������� see resilience example see defeated destroyed see weapon cancel surges see resilience see surges panic suppression typesterrain summary movement disengage displacement distract divulge dodge trooper droid sideddual cards duelist damaged sense x danger dauntless terrain declaring defeated x defend the battlefield defining deflect x demoralize deployment destroyed name/type unit detachment: detonate type x: charge detonate dice terrain difficult disabled x disciplined condition cards condition convert coordinate name unit counterpart: courage cover ops covert x cover trooper creature critical x cumbersome cunning cycle D 3 4 4 4 5 6 6 9 27 39 61 26 27 27 70 25 28 29 40 58 78 79 29 22 22 58 22 10 24 24 24 25 10 25 19 20 63 20 20 52 20 21 21 21 22 ...... ������������������������������� ...... �������������������������������� ...... ����������������������������������� ����������������������������������� ...... ����������������������������������� ...... ��������������������������������������� ��������������������������������������� ���������������������������������������� ������������������������������������������� ���������������������������������������� ...... ����������������������������������������� ��������������������������������������������� ������������������������������������������ ������������������������������������������ ...... �������������������������������������������� ������������������������������������������������ ...... ������������������������������������������������ INDEX ...... ��������������������������������������������������� ��������������������������������������������������� ��������������������������������������������������� ���������������������������������������������������� ������������������������������������������������������ ������������������������������������������������������� speeder x advanced cohesion advanced vertical cohesion card anatomy hand command divulge permanent dual sideddual cards cards objective cards unique cards upgrade Name Unit Counterpart: tokens objective see vertical movement see large objects see large cards command cards condition cards counterpart setup see range sight see of line see setup components compulsory move clone trooper clone cohesion cards command commander keywords command phasecommand compel Cards charge charge tokens claim clamber and climb vehicle climbing C oddscalculate (dice) cancel actions card card anatomy card effect cards beam x beyond range blast block blocked player red and blue carts bomb bounty buildings 8 35 35 35 52 18 18 18 19 58 19 54 19 28 58 19 49 15 15 15 15 63 16 17 17 18 45 55 65 72 13 12 44 13 14 14 14 15 12 22 45 51 12 14 14 16 22 39 44 , 9 ...... ����������������������������� ...... ����������������������������������� ������������������������������������� ...... ����������������������������������������� ������������������������������������������ ������������������������������������������� ...... ���������������������������������������������� ...... �������������������������������������������� ...... �������������������������������������������� ...... ����������������������������������������� ...... ���������������������������������������������� ...... ������������������������������������������������ ������������������������������������������������ ...... �������������������������������������������������� �������������������������������������������������� ...... �������������������������������������������������� �������������������������������������������������� ��������������������������������������������������� ...... ���������������������������������������������������� ����������������������������������������������������� ...... ����������������������������������������������������� see deployment �������������������������������������������������������� ��������������������������������������������������������� leaving objective cards objective defining deployment condition cards condition cards deployment melee notched attacking multiple units multiple attacking see range impact x impact actions free actions move recover standby dodge free free card aim attack card keywords action ai: card actions card actions free card battlefield base contact cards battle barricades base B bane tokens barrage authoritative attack pool attack armor x token x: charge arm x arsenal rangeat area terrain area armor agile x action ai: aim activation phase activation activating units activating actions abilities A 90 Rules Reference immobilize x immobilize tokens id tokens I hover: ground/air x cards hostage holes and trenches velocityhigh height H guardian x ground vehicles grounded army grand graffiti token golden rules generator x game round game effect G full pivot friendly cardfree actions actionsfree front/rearfixed: firing arcs support fire field commander factions F climber expert expend exhaust exemplar errata equip entourage: unit name enrage x engaged enemy phase end emplacement trooper embark and disembark E see vehiclessee movement summary pivot recover withdraw melee movement summary ������������������������������������������������������ ����������������������������������������������������� ���������������������������������������������������� ���������������������������������������������������� ��������������������������������������������������� ...... �������������������������������������������������� �������������������������������������������������� �������������������������������������������������� ...... ������������������������������������������������� ������������������������������������������������� �������������������������������������������� ����������������������������������������������� ...... ���������������������������������������������� ���������������������������������������������� ���������������������������������������������� ��������������������������������������������� ����������������������������������������������� �������������������������������������������� ������������������������������������������� ������������������������������������������� ������������������������������������������� ...... ��������������������������������������������� ��������������������������������������������� ����������������������������������������� ����������������������������������������� ����������������������������������������� ���������������������������������������� ...... �������������������������������������� ������������������������������������ ����������������������������������� ���������������������������������� ������������������������������� ���������������������������������� ����������������������������� �������������������������� �������������������������� ����������������������� ...... 5 , 41 40 57 46 88 45 45 61 45 45 44 44 44 43 43 43 43 43 65 42 42 84 42 42 42 82 54 42 42 41 56 48 48 47 47 47 47 46 46 79 9 4 2 4 immune: deflect immune: blast melee master of force the x marksman margin of error mastery makashi M low profile long shot x loadout line of sight light transport x:open/closed x lethal leaving battlefield the (upgradeleader keyword) leader L keywords K jump x hunterjedi J issuing orders ion x ion tokens inspire x infiltrate indomitable inconspicuous incognito impassable terrain impact x immune: pierce immune: melee immune: enemy effects deflect blast base contactbase advanced melee rules see transported embarksee and disembark unit leader see abilities height operative command phase commander command cards armor pierce x melee ������������������������������������������������������� ����������������������������������������������������� ...... ��������������������������������������������������� ��������������������������������������������������� �������������������������������������������������� ...... ������������������������������������������������ ������������������������������������������������ ������������������������������������������������ ...... ����������������������������������������������� ����������������������������������������������� ...... ��������������������������������������������� ��������������������������������������������� ��������������������������������������������� �������������������������������������������� �������������������������������������������� ...... ������������������������������������������� ������������������������������������������ ��������������������������������������� �������������������������������������� ...... �������������������������������������� ...... ������������������������������������ ������������������������������������ ������������������������������������ ����������������������������������� ...... ���������������������������������� ...... ������������������������������� ...... ���������������������������� �������������������������� ����������������������� ...... ������������������ ...... ������������ 20 , 26 27 25 50 50 49 35 50 50 50 49 49 15 49 61 48 54 48 48 35 48 20 48 19 55 54 54 54 11 53 53 53 53 52 76 40 52 52 52 52 78 12 51 46 51 51 59 notch noncombatant nimble N movement miniature weapon melee pulling strings the promote priority premeasuring precise x x poison token poison points value plodding pierce x permanent panic P outmaneuver order tokens order pool optional rules operative open terrain obscured objective tokens objective cards O withdraw vertical trooper movement terrain and movement strafe reverse repulsor vehicle movement pivot ground vehicle movement embark and disembark displacement compulsory climb and clamber withdraw engaged see commandersee command keywords suppression courage coversee base ������������������������������������������������������ ����������������������������������������������������� ...... ��������������������������������������������������� ...... �������������������������������������������������� ...... �������������������������������������������������� ������������������������������������������������� ������������������������������������������������ ������������������������������������������������ ����������������������������������������������� ...... ���������������������������������������������� ...... ��������������������������������������������� ��������������������������������������������� �������������������������������������������� ...... ��������������������������������������������� �������������������������������������� ����������������������������������������� ����������������������������������������� ���������������������������������������� ��������������������������������������� ��������������������������������������� ...... ��������������������������������������� �������������������������������������� �������������������������������������� ...... ����������������������������������� ...... �������������������������������� ...... 8 , 62 27 62 62 62 61 61 62 61 61 61 74 29 60 60 60 59 88 59 59 30 58 58 19 58 58 57 82 10 56 73 67 57 61 57 40 38 27 22 55 55 55 82 42 5 8 Rules Reference 9191 4 60 74 22 24 10 82 15 15 18 18 20 21 21 22 24 27 32 32 33 34 34 38 35 38 38 39 40 42 80 80 76 76 76 76 40 76 77 77 24 29 32 38 40 41 42 56 78 78 38 78 78 14 15 , 35 , 20 ...... ��������������������� ...... ��������������������������������� ...... ������������������������������������� ...... ����������������������������������������� ...... ������������������������������������������� ������������������������������������������� ...... ����������������������������������������������� ...... ������������������������������������������������� �������������������������������������������������� ...... withdraw panic suppression clamber and climb cohesion vertical �������������������������������������������������������� danger sense x danger dauntless deflect x demoralize x disciplined disengage distract duelist x enrage difficult terrain difficult see card anatomy action ai: armor armor x x arsenal authoritative barrage block bounty odds calulate charge vehicle climbing compel ops covert x cover cunning victory disrupted weapon disembark and see embark transported see trooper clone courage trooper creature displacement trooper droid trooper emplacement engaged summary movement U x luck uncanny unhindered cards unique unit card unit keywords unit tow cable tow transfer transported x: open/closed transport y x: capacity treat troopers 8 9 8 8 9 9 58 60 60 61 69 70 72 74 75 75 75 76 88 75 30 10 18 38 49 59 14 22 28 38 39 47 48 50 46 71 12 14 39 72 72 72 72 72 72 73 73 73 73 74 29 60 74 75 75 , , , , , 9 8 8 8 5 ...... �������������������������� ...... �������������������������������������� ...... �������������������������������������������� ������������������������������������������ ...... ������������������������������������������� ������������������������������������������� ������������������������������������������� �������������������������������������������� ...... �������������������������������������������� ...... ���������������������������������������������� ...... ������������������������������������������������ ...... ������������������������������������������������ ...... �������������������������������������������������� ...... �������������������������������������������������� ������������������������������������������������������� ����������������������������������������������������� ���������������������������������������������������� ...... ����������������������������������������������������� ...... ������������������������������������������������������ ������������������������������������������������������ �������������������������������������������������������� ...... standby suppression surge tokens charge condition disabled dodge id immobilize ion objective order panic poison shield tokens smoke competitive terrain placement terrain competitive cover and terrain vertical movement terrain area barricades terrain difficult trenches and holes terrain impassable large objects terrain open aim panic dodge token standby token courage height actions token aim terrain typesterrain tokens suppressive surges surge tokens T tactical x x take cover target x battle team name unit teamwork: terrain spotter x spotter spray spur standard move standby stationary steady strafe supply deck suppression spend 6 7 2 4 70 27 69 30 69 69 69 69 70 70 70 55 67 67 67 58 67 68 68 68 68 65 65 65 65 65 66 57 79 66 67 62 63 63 15 20 82 64 42 65 64 65 62 ...... ������������������������ ...... ������������������������������� ...... ����������������������������������� ...... ������������������������������������� ...... ������������������������������������� �������������������������������������� �������������������������������������� �������������������������������������� ��������������������������������������� ...... ���������������������������������������� ...... ������������������������������������������ ������������������������������������������� ��������������������������������������������� ...... ���������������������������������������������� ���������������������������������������������� ����������������������������������������������� ����������������������������������������������� ����������������������������������������������� ������������������������������������������������ ������������������������������������������������� �������������������������������������������������� ...... ��������������������������������������������������� ��������������������������������������������������� ��������������������������������������������������� ���������������������������������������������������� ���������������������������������������������������� ����������������������������������������������������� ����������������������������������������������������� ������������������������������������������������������ ��������������������������������������������������������� ������������������������������������������������������ ������������������������������������������������������� ������������������������������������������������������� �������������������������������������������������������� compulsory move see movement standard battle setup diagram setup battle standard cover see objective tokens objective see round summary round see vehicles movement summary movement see exhaust see recover at rangeat beyond range range within speed speeder x smoke tokens smoke x smoke mastery soresu shield token shield sidearm: melee/ranged small sharpshooter x x shielded secret mission secret sentinel setup scale scatter party scouting S sabotage/repair round counter round restore reverse round resilience disputes resolving repair x: capacity y x: capacity repair reposition vehicles repulsor recover relentless x reliable ready x ready recharge x reconfigure ready rank rally x ram range R Q thinking quick 92 Rules Reference sentinel secret mission scout x scouting x party scale reposition reliable x relentless ready x quick thinking pulling strings the precise x plodding outmaneuver nimble master of force the x marksman mastery makashi low profile loadout light transport x:open/closed jump x hunterjedi inspire x infiltrate indomitable inconspicuous incognito impervious immune: pierce immune: melee immune: enemy effects immune: blast hover: ground/air x heavy weapon team gunslinger guardian x generator x full pivot field commander climber expert exemplar equip entourage: unit name ...... 35 , 43 42 42 42 68 68 68 67 66 65 65 64 62 62 62 62 60 57 54 54 53 53 53 52 51 51 50 50 50 50 49 49 48 48 48 48 47 46 46 46 45 45 43 68 vehicles vehicle damage tokens V upgrade keywords upgrade cards unlimited rounds unit leader speeder x speeder soresu mastery smoke x x sharpshooter resilience notch movement summary mode wheel treat x:capacity y small melee/rangedsidearm: repair x:capacity y reconfigure noncombatant leader cycle anatomycard mode wheel pointweak x:rear/sides unhindered uncanny luck x transport x:open/closed teamwork: unit name covertake x x tactical steady stationary spotter x weapon destroyed disabled damaged reverse repulsor vehicle pivot ground vehicle ...... �������������������������������������������������� ...... ��������������������������������������������� ...... ��������������������������������������� ...... ��������������������������������� ...... ������������������������ ...... 58 52 33 79 88 78 81 80 78 78 76 75 75 75 73 73 72 70 70 70 69 66 58 79 79 81 77 69 69 65 65 80 38 33 67 57 61 57 4 weapon keywords weapon weapon disrupted pointweak x:rear/sides W tokensvictory movementvertical versatile wounds within range withdraw winning game the mode wheel weapons impact x immune: deflect immobilize x velocityhigh front/rearfixed: detonate x:charge type cumbersome blast x beam arm x:charge token resilience see impact x armor winning game the climbsee and clamber see range see engaged tokensvictory ranged melee area versatile tow cable suppressive scatter pierce x long shot x x lethal ion x ...... �������������������������������������������������� ...... ������������������������������������������������� ...... ������������������������������������������������ ...... ����������������������������������������������� ...... ������������������������������������������ ����������������������������������������� ...... ��������������������������������������� ...... �������������������������������� �������������������������������� ...... ������������������������������� ...... 82 63 82 42 82 80 82 81 64 55 14 81 80 76 74 68 61 53 52 50 49 48 48 47 44 37 33 20 19 15 66 80 49 15 82 80 22 10 80