Hon. Marsha J. Pechman UNITED STATES DISTRICT
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Incommensurate Wor(L)Ds: Epistemic Rhetoric and Faceted Classification Of
Incommensurate Wor(l)ds: Epistemic Rhetoric and Faceted Classification of Communication Mechanics in Virtual Worlds by Sarah Smith-Robbins A Dissertation Submitted to the Graduate School in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Dissertation Advisor: Dr. Rai Peterson Ball State University Muncie, IN March 28, 2011 Table of Contents Table of Contents ..................................................................................................................................... ii List of Tables ........................................................................................................................................... vi List of Figures ......................................................................................................................................... vii Abstract .................................................................................................................................................. ix Acknowledgements ................................................................................................................................. xi Chapter 1: Incommensurate Terms, Incommensurate Practices ............................................................... 1 Purpose of the Study ................................................................................................................................... 3 Significance of the Study ............................................................................................................................ -
Adolescents, Virtual War, and the Government-Gaming Nexus
Florida State University Libraries Electronic Theses, Treatises and Dissertations The Graduate School 2012 Why We Still Fight: Adolescents, Virtual War, and the Government Gaming Nexus Margot A. Susca Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] THE FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION AND INFORMATION WHY WE STILL FIGHT: ADOLESCENTS, VIRTUAL WAR, AND THE GOVERNMENT- GAMING NEXUS By MARGOT A. SUSCA A dissertation submitted to the School of Communication in partial fulfillment of the requirements for the degree of Doctor of Philosophy. Degree Awarded: Spring Semester, 2012 Margot A. Susca defended this dissertation on February 29, 2012. The members of the supervisory committee were: Jennifer M. Proffitt Professor Directing Dissertation Ronald L. Mullis University Representative Stephen D. McDowell Committee Member Arthur A. Raney Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For my mother iii ACKNOWLEDGEMENTS I would like to express my sincere appreciation to my major professor, Jennifer M. Proffitt, Ph.D., for her unending support, encouragement, and guidance throughout this process. I thank her for the endless hours of revision and counsel and for having chocolate in her office, where I spent more time than I would like to admit looking for words of inspiration and motivation. I also would like to thank my committee members, Stephen McDowell, Ph.D., Arthur Raney, Ph.D., and Ronald Mullis, Ph.D., who all offered valuable feedback and reassurance during these last two years. -
Online Verizon Tv Listings Docx for Ipod
Contact Imprint Ages for adderall Compare 0 credit Verizon tv listings cards uk tumblr usernames Verizon Billing Phone Number Calling Verizon Billing customer service that arent faster by GetHuman. Within Verizon Media, AOL and Yahoo! maintain their taken respective brands. Raja Casablanca Capture CAF Confederation Cup With Chantix Win Over JS Kabylie - beIN SPORTS USA. List of Line-Up Changes on Verizon suit results FiOS from the 2000s. Yahoo! announced in September and December 2016 can you two major Internet security breaches affecting more than a billion bang customers. [16]. Plan your week ahead and don't miss a game of your adderall favorite team!. Caf Champions League final: Aboutrika and Trezeguet lead praise for Al Ahly - Goal.com. CAF opens Champions League Confederation Cup final hosting bids - KickOff.com. Verizon Media is a division of Verizon Communications. The company maintains dual headquarters at the former AOL and Yahoo! headquarters buildings in Manhattan, New York, and Sunnyvale, California, respectively. [13]. Last edited on 30 June 2021, at 03:37. The agreement includes Oath's Newsroom, Yahoo! Sports, Yahoo! Finance, and go90 mobile video apps (closed in July 2018), with integration of native Oath advertisements into both the Oath apps and Samsung's own Galaxy and Game Launcher apps. [24]. While 888-438-3467 is Verizon Billing's best toll-free number, there are 7 total ways to get in touch with them. The next best way to talk to their customer support team, according to other Verizon Billing customers, is by calling their 800-922-0204 phone number for their Customer Service department. -
Hawks Owner Calls Josh Smith 'Closest Thing to Lebron' -- NBA Fanhouse Page 1 of 10
Hawks Owner Calls Josh Smith 'Closest Thing to LeBron' -- NBA FanHouse Page 1 of 10 Shocking New scientific Paying for apnea discovery for discovery fuels treatment? How to joint relief muscle building spend less MAIL You might also like MMA Fighting , Fleaflicker Sign In / Register Main Choose A Sport NFL MLB NBA NHL NCAA Football NCAA Basketball Motorsports Golf Tennis Boxing MMA Women's Basketball Soccer English Premier League Sports Biz & Media Back Porch Cricket Scores And Stats NCAABB Scores MLB Scores NBA Scores NHL Scores NCAABB Women's MLB Stats NBA Stats NHL Stats Writers Fantasy Free Fantasy Games / Check Your Teams Fantasy Main Fantasy Baseball Fantasy Basketball Fantasy Football Latest Player News Forums NFL MLB NBA NHL NCAA Football NCAA Basketball Motorsports Golf Tennis Soccer Boxing MMA Fantasy Shop http://nba.fanhouse.com/2010/04/21/hawks-owner-calls-josh-smith-closest-thing-to-lebron/ 4/21/2010 Hawks Owner Calls Josh Smith 'Closest Thing to LeBron' -- NBA FanHouse Page 2 of 10 Tickets NFL Gear NBA Jerseys College Apparel FanShop Search Sports News NBA Home Scores Standings Stats Teams EASTERN CONFERENCE Atlantic Division Boston Celtics New Jersey Nets New York Knicks Philadelphia 76ers Toronto Raptors Southeast Division Atlanta Hawks Charlotte Bobcats Miami Heat Orlando Magic Washington Wizards Central Division Chicago Bulls Cleveland Cavaliers Detroit Pistons Indiana Pacers Milwaukee Bucks WESTERN CONFERENCE Northwest Division Denver -
1 the Data, Trends, and Innovations That Shape Successful Email
2 17 The data, trends, and innovations that shape successful email programs in 2017 2017 State of Email Report 1 Litmus makes it easy to build, test, and monitor every campaign so you can deliver a superior customer experience. Ensure a consistently great brand experience for every subscriber everywhere. Instant Email Previews in 70+ email clients, including iPhone, Outlook, and key international webmail clients, ensure your campaigns look great in every inbox. Catch costly errors before you send with Litmus Checklist. Decrease turnaround time, reduce errors, and improve production processes. Streamline your email production process with time-saving features from Litmus Builder. Increase your open rate by previewing your from name, subject line, and preview text in 15+ email clients before you send with Subject Line Checker. Reduce errors and streamline your QA process by instantly identifying issues within your code with Code Analysis. Get your email scanned by every major spam filter before you send so you can reach the inbox every time with Spam Testing. Verify your authentication and infrastructure are set up correctly. Receive actionable advice on how to adapt your email’s content to improve your spam score. Send personalized emails at the right time to the right device with Litmus Email Analytics. Go beyond opens and clicks. Get aggregate and individual-level recipient data, geolocation, and device open insights to improve segmentation and optimization efforts. Improve Your Email Production and Workflow Efficiency with Litmus Litmus helps email marketers build, test, and analyze their email campaigns. See how Litmus can help take your email marketing program to the next level. -
Feasibility Study of a Digital Platform for the Delivery of UK Independent and Specialised Films to the Home
UK FILM COUNCIL Feasibility Study of a Digital Platform for the delivery of UK Independent and Specialised films to the Home by Screen Digest/Magic Lantern Feasibility Study for a Digital Platform for the delivery of Independent UK films and Specialised films to the Home 1 UK Film Council © 2006 UK FILM COUNCIL 1 Executive Summary .........................................................................................................................................4 Key Objectives.................................................................................................................................................... 4 Summary........................................................................................................................................................... 4 Proposals and Recommendations........................................................................................................................... 6 2. Demand for independently produced UK film and specialised titles ..................................................................9 Key findings ....................................................................................................................................................... 9 Opening up the market ...................................................................................................................................... 10 Missing opportunities?....................................................................................................................................... -
Chapter 1: the Semiotic Conditions of Videogame Authorship
UC San Diego UC San Diego Electronic Theses and Dissertations Title The Foundations of Videogame Authorship Permalink https://escholarship.org/uc/item/96x08750 Author Huber, William Humberto Publication Date 2013 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA, SAN DIEGO The Foundations of Videogame Authorship A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Art History, Theory and Criticism by William Humberto Huber Committee in charge: Professor Lev Manovich, Chair Professor Grant Kester Professor Kuiyi Shen Professor Stefan Tanaka Professor Noah Wardrip-Fruin 2013 © William Humberto Huber, 2013 All rights reserved. SIGNATURE PAGE The Dissertation of William Humberto Huber is approved, and it is acceptable in quality and form for publication on microfilm and electronically: Chair University of California, San Diego 2013 iii DEDICATION With gratitude to friends, family and colleagues. To Samantha, with deepest devotion, for her friendship, affection and patience. To Rafael, for whom play is everything. iv EPIGRAPH Art is a game between all people, of all periods. – Marcel Duchamp v TABLE OF CONTENTS Signature Page ............................................................................................................... iii Dedication ..................................................................................................................... iv Epigraph ..........................................................................................................................v -
1 Worldwide Revenue
digitalposter08_v19_(jg).qxp 3/7/2008 5:24 PM Page 1 ADAGE.COM/DIGITALFAMILYTREES08 GO ONLINE TO EXPLORE AN INTERACTIVE VERSION WITH PROPERTY DESCRIPTIONS DIGITAL FAMILY TREES 2008 AND LINKS Interactive ventures of top media,web portal and agency companies MEDIA COMPANIES PORTALS/SEARCH AGENCY COMPANIES DIGITAL HOLDINGS OF FIVE MAJOR U.S. MEDIA COMPANIES PROPERTIES OF THE BIG THREE WORLDWIDE DIGITAL PROPERTIES OF THE TOP FOUR AGENCY HOLDING COMPANIES Key digital properties and services. See “About the Digital Family Trees” for more information. Key digital properties and services. Key digital services. Go to AdAge.com/digitalfamilytrees08 to see No. 5 Havas and No. 6 Dentsu. TIME WARNER NEWS CORP. GOOGLE OMNICOM GROUP INTERPUBLIC GROUP OF COS. U.S. UNIQUE VISITORS: 123.8 million U.S. UNIQUE VISITORS: 86.6 million U.S. UNIQUE VISITORS: 134.9 million DIGITAL SHARE OF ’07 REVENUE: 13% Ad Age estimate DIGITAL SHARE OF ’07 REVENUE: 10% Ad Age estimate WORLDWIDE REVENUE (’07): $46.5B U.S. MEDIA WORLDWIDE REVENUE (’07): $28.7B U.S. MEDIA WORLDWIDE REVENUE (’07): $16.6B U.S. MEDIA WORLDWIDE REVENUE (’07): $12.7B HOLDING COMPANY WORLDWIDE REVENUE (’07): $6.6B HOLDING COMPANY DIGITAL REVENUE (’07): $655M Ad Age est. U.S. MEDIA REVENUE (’06): $34.0B COMPANY RANK: 1 U.S. MEDIA REVENUE (’06): $15.4B COMPANY RANK: 4 U.S. MEDIA REVENUE (’06): $4.1B COMPANY RANK: 19 DIGITAL REVENUE (’07): $1.6B Ad Age estimate WORLDWIDE REV. RANK: 1 WORLDWIDE REV. RANK: 3 AOL CABLE ADVERTISING SERVICES AGENCIES AGENCIES AD NETWORKS AOL LIVING MAPQUEST BIGTENNETWORK.COM -
THE ULTIMATE GUIDE to Email Optimization + Troubleshooting
Hey (Firstname)! THE ULTIMATE GUIDE to Email Optimization + Troubleshooting The Ultimate Guide to Email Optimization + Troubleshooting 1 Email has become one of the most powerful channels to reach consumers. Today, there are over 205 billion emails sent each day and over 2.6 billion email users, according to research by The Radicati Group. And, these numbers are expected to exponentially increase. By the end of 2019, the number of worldwide email users will increase to over 2.9 billion—a figure that represents over one-third of the world’s population. Not only do people have email accounts, but they want to receive emails. It’s the channel consumers prefer most for brand communications, with 72% of consumers saying they prefer companies to communicate with them via email over any other channel. Subscribers are specifically opting in to receive communications with brands, and this is where the real value of email marketing comes into play. They’re raising their hand and asking you to communicate with them. This is a far cry from display, search, and social advertisements, which consumers see regardless of their opt-in preferences. With email, you’re targeting people who already have an interest in your brand. This is why it has the high- est return on investment (ROI) among digital marketing channels. But, just because someone gives you their email address doesn’t mean you can send them whatever you want. Use email to communicate, educate, and build a community around your brand, not solely to push your products and services on your subscribers. Instead of solely thinking of your company’s ROI and their benefits, focus more directly on your customers, on your subscribers. -
Hon. Marsha J. Pechman UNITED STATES DISTRICT
Case 2:11-cv-00716-MJP Document 2 Filed 05/03/11 Page 1 of 35 1 Hon. Marsha J. Pechman 2 3 4 5 6 7 8 UNITED STATES DISTRICT COURT WESTERN DISTRICT OF WASHINGTON 9 AT SEATTLE 10 11 INTERVAL LICENSING LLC, Case No. C11-716 MJP 12 Plaintiff, LEAD CASE NO. C10-1385 MJP 13 v. FIRST AMENDED COMPLAINT 14 FOR PATENT INFRINGEMENT YAHOO! INC., 15 JURY DEMAND 16 Defendant. 17 FIRST AMENDED COMPLAINT FOR PATENT INFRINGEMENT 18 19 Plaintiff Interval Licensing LLC, files this first amended complaint for patent 20 infringement against Defendants AOL, Inc., Apple, Inc., eBay, Inc., Facebook, Inc., Google 21 Inc., Netflix, Inc., Office Depot, Inc., OfficeMax Inc., Staples, Inc., Yahoo! Inc., and 22 YouTube, LLC. Plaintiff Interval Licensing LLC alleges: 23 24 25 26 27 28 FIRST AMENDED COMPLAINT FOR PATENT SUSMAN GODFREY L.L.P. INFRINGEMENT 1201 Third Avenue, Suite 3800 Case No. C11-716 MJP Seattle, WA 98101-3000 Page 1 of 35 Tel: (206) 516-3880; Fax: (206) 516-3883 1544610v1/011873 Case 2:11-cv-00716-MJP Document 2 Filed 05/03/11 Page 2 of 35 THE PARTIES 1 2 1. Interval Licensing LLC (“Interval”) is a limited liability company duly 3 organized under the laws of the state of Washington, with its principal place of business at 4 505 Fifth Avenue South, Suite 900, Seattle, WA 98104. 5 2. Interval is informed and believes, and on that basis alleges, that Defendant 6 7 AOL, Inc. (“AOL”) is a corporation duly organized and existing under the laws of the state 8 of Delaware, with its principal place of business at 770 Broadway, New York, NY 10003. -
Games of Empire Electronic Mediations Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors
Games of Empire Electronic Mediations Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors 29 Games of Empire: Global Capitalism and Video Games Nick Dyer- Witheford and Greig de Peuter 28 Tactical Media Rita Raley 27 Reticulations: Jean-Luc Nancy and the Networks of the Political Philip Armstrong 26 Digital Baroque: New Media Art and Cinematic Folds Timothy Murray 25 Ex- foliations: Reading Machines and the Upgrade Path Terry Harpold 24 Digitize This Book! The Politics of New Media, or Why We Need Open Access Now Gary Hall 23 Digitizing Race: Visual Cultures of the Internet Lisa Nakamura 22 Small Tech: The Culture of Digital Tools Byron Hawk, David M. Rieder, and Ollie Oviedo, Editors 21 The Exploit: A Theory of Networks Alexander R. Galloway and Eugene Thacker 20 Database Aesthetics: Art in the Age of Information Overfl ow Victoria Vesna, Editor 19 Cyberspaces of Everyday Life Mark Nunes 18 Gaming: Essays on Algorithmic Culture Alexander R. Galloway 17 Avatars of Story Marie-Laure Ryan 16 Wireless Writing in the Age of Marconi Timothy C. Campbell 15 Electronic Monuments Gregory L. Ulmer 14 Lara Croft: Cyber Heroine Astrid Deuber- Mankowsky 13 The Souls of Cyberfolk: Posthumanism as Vernacular Theory Thomas Foster 12 Déjà Vu: Aberrations of Cultural Memory Peter Krapp 11 Biomedia Eugene Thacker 10 Avatar Bodies: A Tantra for Posthumanism Ann Weinstone 9 Connected, or What It Means to Live in the Network Society Steven Shaviro 8 Cognitive Fictions Joseph Tabbi 7 Cybering Democracy: Public Space and the Internet Diana Saco 6 Writings Vilém Flusser 5 Bodies in Technology Don Ihde 4 Cyberculture Pierre Lévy 3 What’s the Matter with the Internet? Mark Poster 2 High Techne¯: Art and Technology from the Machine Aesthetic to the Posthuman R. -
The Online Classroom: Teaching with the Internet. INSTITUTION ERIC Clearinghouse on Reading, English, and Communication, Bloomington, IN
DOCUMENT RESUME ED 391 193 CS 509 132 AUTHOR Cotton, Eileen Giuffre TITLE The Online Classroom: Teaching with the Internet. INSTITUTION ERIC Clearinghouse on Reading, English, and Communication, Bloomington, IN. SPONS AGENCY Office of Educational Research and Improvement (ED), Washington, DC. REPORT NO ISBN-1-883790-18-2 PUB DATE 96 CONTRACT RR93002011 NOTE 206p. AVAILABLE FROM EDINFO Press, P.O. Box 5247, Bloomington, IN 47407 ($22.95). PUB TYPE Guides Classroom Use Teaching Guides (For Teacher) (052) Information Analyses ERIC Clearinghouse Products (071) EDRS PRICE MFOI/PC09 Plus Postage. DESCRIPTORS *Class Activities; Educational Games; Elementary Secondary Education; *Fables; Information Seeking; Instructional Innovation; *Internet; Lesson Plans; *Online Systems IDENTIFIERS Gopher; *Netscape; Telnet ABSTRACT Presenting a wide array of Internet addresses and sample lessons, this book shows how teachers can integrate the Internet into their K-12 curriculum to actively involve students. The ideas and lessons in the book help students to communicate with people in faraway places; gather information from around the globe; develop sophisticated research skills; increase knowledge across the curriculum; strengthen creative abilities; develop fluency in keyboarding, reading, and writing; and engage in both cooperative and independent learning. Topics covered in the book include e-mail, Netscape, megapages, Gopher, FTP, Telnet, and HTML. Chapters in the book are:(1) What Is This Thing Called "the Internet"?;(2) E-pals and Keypals;(3) Netscaping; (4) Surfin' the Megapage;(5) Just for the Little Kids;(6) Go for Fables, i.e. Gopher Fables;(7) FTP=Fairy Tales Please; (8) A Book an Hour;(9) Telnet, Anyone?; (10) Searching; (11) The ABCs; (12) A Whale of a Time;(13) The News;(14) Get a Jobl;(15) Look Who's Talking; (16) Virtually Together in D.C.; (17) Games People Play; and (18) HTML and YOU.