Tileqt and Tilegtk: Current Status Georgios Petasis
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R&S®BBA100 Broadband Amplifier Open
R&S®BBA100 Broadband Amplifier Open Source Acknowledgment 5353.8300.00 – 01 /RL/1/EN 01.00 / Broadcasting 3575.4620.02 M: - T - PAD Open Source Acknowledgment R&S BBA100 Introduction Contents 1 Introduction ......................................................................................... 3 1.1 Disclaimer ..................................................................................................................... 3 1.2 How to obtain the source code .................................................................................. 3 2 Software packages ............................................................................. 4 3 Verbatim license texts ........................................................................ 7 3.1 Apache License 2.0 ..................................................................................................... 7 3.2 GNU Library General Public License, Version 2.0 (LGPL 2.0) ..............................10 3.3 Boost Software License ............................................................................................18 3.4 GNU General Public License, Version 2.0 (GPL 2.0) ..............................................18 3.5 GNU Lesser General Public License, Version 2.1 (LGPL 2.1) ...............................24 3.6 Mozilla Public License, Version 1.1 (MPL 1.1) ........................................................32 3.7 MIT ...............................................................................................................................40 3.8 JDOM License -
KDE 2.0 Development, Which Is Directly Supported
23 8911 CH18 10/16/00 1:44 PM Page 401 The KDevelop IDE: The CHAPTER Integrated Development Environment for KDE by Ralf Nolden 18 IN THIS CHAPTER • General Issues 402 • Creating KDE 2.0 Applications 409 • Getting Started with the KDE 2.0 API 413 • The Classbrowser and Your Project 416 • The File Viewers—The Windows to Your Project Files 419 • The KDevelop Debugger 421 • KDevelop 2.0—A Preview 425 23 8911 CH18 10/16/00 1:44 PM Page 402 Developer Tools and Support 402 PART IV Although developing applications under UNIX systems can be a lot of fun, until now the pro- grammer was lacking a comfortable environment that takes away the usual standard activities that have to be done over and over in the process of programming. The KDevelop IDE closes this gap and makes it a joy to work within a complete, integrated development environment, combining the use of the GNU standard development tools such as the g++ compiler and the gdb debugger with the advantages of a GUI-based environment that automates all standard actions and allows the developer to concentrate on the work of writing software instead of managing command-line tools. It also offers direct and quick access to source files and docu- mentation. KDevelop primarily aims to provide the best means to rapidly set up and write KDE software; it also supports extended features such as GUI designing and translation in con- junction with other tools available especially for KDE development. The KDevelop IDE itself is published under the GNU Public License (GPL), like KDE, and is therefore publicly avail- able at no cost—including its source code—and it may be used both for free and for commer- cial development. -
C/C++ Programming with Qt 5.12.6 and Opencv 4.2.0
C/C++ programming with Qt 5.12.6 and OpenCV 4.2.0 Preparation of the computer • Download http://download.qt.io/archive/qt/5.12/5.12.6/qt-opensource-windows- x86-5.12.6.exe and http://www.ensta-bretagne.fr/lebars/Share/OpenCV4.2.0.zip (contains OpenCV with extra modules built for Visual Studio 2015, 2017, 2019, MinGW Qt 5.12.6 x86, MinGW 8 x64), run Qt installer and select Qt\Qt 5.12.6\MinGW 7.3.0 32 bit and Qt\Tools\MinGW 7.3.0 32 bit options and extract OpenCV4.2.0.zip in C:\ (check that the extraction did not create an additional parent folder (we need to get only C:\OpenCV4.2.0\ instead of C:\OpenCV4.2.0\OpenCV4.2.0\), right-click and choose Run as administrator if needed). For Linux or macOS, additional/different steps might be necessary depending on the specific versions (and the provided .pro might need to be tweaked), see https://www.ensta-bretagne.fr/lebars/Share/setup_opencv_Ubuntu.pdf ; corresponding OpenCV sources : https://github.com/opencv/opencv/archive/4.2.0.zip and https://github.com/opencv/opencv_contrib/archive/4.2.0.zip ; Qt Linux 64 bit : https://download.qt.io/archive/qt/5.12/5.12.6/qt-opensource-linux-x64-5.12.6.run (for Ubuntu you can try sudo apt install qtcreator qt5-default build-essential but the version will probably not be the same); Qt macOS : https://download.qt.io/archive/qt/5.12/5.12.6/qt-opensource-mac-x64-5.12.6.dmg . -
Python Qt Tutorial Documentation Release 0.0
Python Qt tutorial Documentation Release 0.0 Thomas P. Robitaille Jun 11, 2018 Contents 1 Installing 3 2 Part 1 - Hello, World! 5 3 Part 2 - Buttons and events 7 4 Part 3 - Laying out widgets 9 5 Part 4 - Dynamically updating widgets 13 i ii Python Qt tutorial Documentation, Release 0.0 This is a short tutorial on using Qt from Python. There are two main versions of Qt in use (Qt4 and Qt5) and several Python libraries to use Qt from Python (PyQt and PySide), but rather than picking one of these, this tutorial makes use of the QtPy package which provides a way to use whatever Python Qt package is available. This is not meant to be a completely exhaustive tutorial but just a place to start if you’ve never done Qt development before, and it will be expanded over time. Contents 1 Python Qt tutorial Documentation, Release 0.0 2 Contents CHAPTER 1 Installing 1.1 conda If you use conda to manage your Python environment (for example as part of Anaconda or Miniconda), you can easily install Qt, PyQt5, and QtPy (a common interface to all Python Qt bindings) using: conda install pyqt qtpy 1.2 pip If you don’t make use of conda, an easy way to install Qt, PyQt5, and QtPy is to do: pip install pyqt5 qtpy 3 Python Qt tutorial Documentation, Release 0.0 4 Chapter 1. Installing CHAPTER 2 Part 1 - Hello, World! To start off, we need to create a QApplication object, which represents the overall application: from qtpy.QtWidgets import QApplication app= QApplication([]) You will always need to ensure that a QApplication object exists, otherwise your Python script will terminate with an error if you try and use any other Qt objects. -
Testing Pyside/Pyqt Code Using the Pytest Framework and Pytest-Qt
Testing PySide/PyQt Code Using the pytest framework and pytest-qt Florian Bruhin “The Compiler” Bruhin Software 06. November 2019 Qt World Summit, Berlin About me • 2011: Started using Python • 2013: Started using PyQt and developing qutebrowser • 2015: Switched to pytest, ended up as a maintainer • 2017: qutebrowser v1.0.0, QtWebEngine by default • 2019: 40% employed, 60% open-source and freelancing (Bruhin Software) Giving trainings and talks at various conferences and companies! Relevant Python features Decorators registered_functions: List[Callable] = [] def register(f: Callable) -> Callable: registered_functions.append(f) return f @register def func() -> None: .... Relevant Python features Context Managers def write_file() -> None: with open("test.txt", "w") as f: f.write("Hello World") Defining your own: Object with special __enter__ and __exit__ methods. Relevant Python features Generators/yield def gen_values() -> Iterable[int] for i in range(4): yield i print(gen_values()) # <generator object gen_values at 0x...> print(list(gen_values())) # [0, 1, 2, 3] PyQt • Started in 1998 (!) by Riverbank Computing • GPL/commercial • Qt4 $ PyQt4 Qt5 $ PyQt5 PySide / Qt for Python • Started in 2009 by Nokia • Unmaintained for a long time • Since 2016: Officially maintained by the Qt Company again • LGPL/commercial • Qt4 $ PySide Qt5 $ PySide2 (Qt for Python) Qt and Python import sys from PySide2.QtWidgets import QApplication, QWidget, QPushButton if __name__ == "__main__": app = QApplication(sys.argv) window = QWidget() button = QPushButton("Don't -
How-To Gnome-Look Guide
HHOOWW--TTOO Written by David D Lowe GGNNOOMMEE--LLOOOOKK GGUUIIDDEE hen I first joined the harddisk, say, ~/Pictures/Wallpapers. right-clicking on your desktop Ubuntu community, I and selecting the appropriate You may have noticed that gnome- button (you know which one!). Wwas extremely look.org separates wallpapers into impressed with the amount of different categories, according to the customization Ubuntu had to size of the wallpaper in pixels. For Don't let acronyms intimidate offer. People posted impressive the best quality, you want this to you; you don't have to know screenshots, and mentioned the match your screen resolution. If you what the letters stand for to themes they were using. They don't know what your screen know what it is. Basically, GTK is soon led me to gnome-look.org, resolution is, click System > the system GNOME uses to the number one place for GNOME Preferences > Screen Resolution. display things like buttons and visual customization. The However, Ubuntu stretches controls. GNOME is Ubuntu's screenshots there looked just as wallpapers quite nicely if you picked default desktop environment. I impressive, but I was very the wrong size, so you needn't fret will only be dealing with GNOME confused as to what the headings about it. on the sidebar meant, and I had customization here--sorry no idea how to use the files I SVG is a special image format that Kubuntu and Xubuntu folks! downloaded. Hopefully, this guide doesn't use pixels; it uses shapes Gnome-look.org distinguishes will help you learn what I found called vectors, which means you can between two versions of GTK: out the slow way. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
Decwindows Motif Guide to Application Programming
DECwindows Motif Guide to Application Programming Order Number: AA–PGZEB–TE January 1994 This document describes the programming interface for widgets provided by Digital in the DECwindows Motif Version 1.2 Toolkit. This document also includes tutorial programming information for the DECwindows Motif Version 1.2 Toolkit. Revision/Update Information: This is a revised manual. Operating System: OpenVMS AXP Version 1.5 VMS Version 5.5–2 Software Version: DECwindows Motif Version 1.2 for OpenVMS AXP DECwindows Motif Version 1.2 for OpenVMS VAX Digital Equipment Corporation Maynard, Massachusetts January 1994 The information in this document is subject to change without notice and should not be construed as a commitment by Digital Equipment Corporation. Digital Equipment Corporation assumes no responsibility for any errors that may appear in this document. The software described in this document is furnished under a license and may be used or copied only in accordance with the terms of such license. No responsibility is assumed for the use or reliability of software on equipment that is not supplied by Digital Equipment Corporation or its affiliated companies. Restricted Rights: Use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013. © Digital Equipment Corporation 1994. All Rights Reserved. The postpaid Reader’s Comments forms at the end of this document request your critical evaluation to assist in preparing future documentation. The following are trademarks of Digital Equipment Corporation: Alpha AXP, AXP, Bookreader, DEC, DECpaint, DECterm, DECwindows, DECwrite, Digital, eXcursion, OpenVMS, VAX, VAX DOCUMENT, VMS, XUI, and the DIGITAL logo. -
A Successor to the X Window System
Y: A Successor to the X Window System Mark Thomas <[email protected]> Project Supervisor: D. R¨uckert <[email protected]> Second Marker: E. Lupu <[email protected]> June 18, 2003 ii Abstract UNIX desktop environments are a mess. The proliferation of incompatible and inconsistent user interface toolkits is now the primary factor in the failure of enterprises to adopt UNIX as a desktop solution. This report documents the creation of a comprehensive, elegant framework for a complete windowing system, including a standardised graphical user interface toolkit. ‘Y’ addresses many of the problems associated with current systems, whilst keeping and improving on their best features. An initial implementation, which supports simple applications like a terminal emulator, a clock and a calculator, is provided. iii iv Acknowledgements Thanks to Daniel R¨uckert for supervising the project and for his help and advice regarding it. Thanks to David McBride for his assistance with setting up my project machine and providing me with an ATI Radeon for it. Thanks to Philip Willoughby for his knowledge of the POSIX standard and help with the GNU Autotools and some of the more obscure libc functions. Thanks to Andrew Suffield for his help with the GNU Autotools and Arch. Thanks to Nick Maynard and Karl O’Keeffe for discussions on window system and GUI design. Thanks to Tim Southerwood for discussions about possible features of Y. Thanks to Duncan White for discussions about the virtues of X. All company and product names are trademarks and/or registered trademarks of their respective owners. -
Eagle: Tcl Implementation in C
Eagle: Tcl Implementation in C# Joe Mistachkin <[email protected]> 1. Abstract Eagle [1], Extensible Adaptable Generalized Logic Engine, is an implementation of the Tcl [2] scripting language for the Microsoft Common Language Runtime (CLR) [3]. It is designed to be a universal scripting solution for any CLR based language, and is written completely in C# [4]. Su- perficially, it is similar to Jacl [5], but it was written from scratch based on the design and imple- mentation of Tcl 8.4 [6]. It provides most of the functionality of the Tcl 8.4 interpreter while bor- rowing selected features from Tcl 8.5 [7] and the upcoming Tcl 8.6 [8] in addition to adding en- tirely new features. This paper explains how Eagle adds value to both Tcl/Tk and CLR-based applications and how it differs from other “dynamic languages” hosted by the CLR and its cousin, the Microsoft Dy- namic Language Runtime (DLR) [9]. It then describes how to use, integrate with, and extend Ea- gle effectively. It also covers some important implementation details and the overall design phi- losophy behind them. 2. Introduction This paper presents Eagle, which is an open-source [10] implementation of Tcl for the Microsoft CLR written entirely in C#. The goal of this project was to create a dynamic scripting language that could be used to automate any host application running on the CLR. 3. Rationale and Motivation Tcl makes it relatively easy to script applications written in C [11] and/or C++ [12] and so can also script applications written in many other languages (e.g. -
Development Environment for the Raspberry Pi Using a Cross Compiling Toolchain and Eclipse | Hertaville 07.10.13 13:37
Development Environment for the Raspberry Pi using a Cross Compiling Toolchain and Eclipse | Hertaville 07.10.13 13:37 Hertaville Welcome to Hertaville! Development Environment for the Raspberry Pi using a Cross Compiling Toolchain and Eclipse Posted on September 28, 2012 by halherta UPDATED July 15th 2013 In this blog entry the setup of a cross-compiling development environment for the Raspberry Pi will be demonstrated. This will include the Official Raspbian (armhf) cross compiling toolchain (available from github) Eclipse for C/C++ Developers (Linux) We will finally write a simple Hello World program on our development PC, compile it using the cross compiler and then deploy it onto our Raspberry Pi board to run it. I’m going to assume that you have already installed a Raspbian Wheezy image on your RPi board and that you have Linux installed on your desktop PC. For this tutorial I am using the Crunchbang 11 Linux OS (64-bit) on my PC. The instructions provided should work on most Debian/Ubuntu based Linux distributions running directly on a PC or as a a guest operating system via VMWare/ VirtualBox . A remote debugging tutorial; which I consider to be the continuation of this tutorial, can be found here. Finally, Derek Molloy has a great video tutorial on setting up a similar environment for the Beaglebone. Watching this video was incredibly informative and helped me set up this tutorial. So what is a cross compiling toolchain and why use one ? A native compiler such as the default gcc tool on the PC is a compiler that runs on an Intel machine, as well as creates binaries intended to be run on an Intel machine. -
Drawing in GTK+
CSci493.70 Graphical User Interface Programming Prof. Stewart Weiss Drawing in GTK+ Drawing in GTK+ Background In order to understand how to draw in GTK, you rst have to understand something about how GTK draws widgets, because how GTK draws widgets has an important role in how you design your drawing application. An understanding of how GTK draws widgets is also required if you ever plan to build your own custom widgets. Windows and Clipping Most windowing systems are designed around the idea that an application's visual display lies within a rectangular region on the screen called its window. The windowing system, e.g. Gnome or KDE or Explorer, does not automatically save the graphical content of an application's windows; instead it asks the application itself to repaint 1 its windows whenever it is needed. For example, if a window that is stacked below other windows gets raised to the top, then a client program has to repaint the area that was previously obscured. When the windowing system asks a client program to redraw part of a window, it sends an exposure event to the program that contains that window. An exposure event is simply an event sent from the underlying windowing system to a widget to notify it that it must redraw itself. In this context, a "window" means "a rectangular region with automatic clipping", not a top-level application window. Clipping is the act of removing portions of a window that do not need to be redrawn, or looked at the other way, it is determining which are the only regions of a window that must be redrawn.