Chapter 5: Abstraction and Abstract Data Types
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Encapsulation and Data Abstraction
Data abstraction l Data abstraction is the main organizing principle for building complex software systems l Without data abstraction, computing technology would stop dead in its tracks l We will study what data abstraction is and how it is supported by the programming language l The first step toward data abstraction is called encapsulation l Data abstraction is supported by language concepts such as higher-order programming, static scoping, and explicit state Encapsulation l The first step toward data abstraction, which is the basic organizing principle for large programs, is encapsulation l Assume your television set is not enclosed in a box l All the interior circuitry is exposed to the outside l It’s lighter and takes up less space, so it’s good, right? NO! l It’s dangerous for you: if you touch the circuitry, you can get an electric shock l It’s bad for the television set: if you spill a cup of coffee inside it, you can provoke a short-circuit l If you like electronics, you may be tempted to tweak the insides, to “improve” the television’s performance l So it can be a good idea to put the television in an enclosing box l A box that protects the television against damage and that only authorizes proper interaction (on/off, channel selection, volume) Encapsulation in a program l Assume your program uses a stack with the following implementation: fun {NewStack} nil end fun {Push S X} X|S end fun {Pop S X} X=S.1 S.2 end fun {IsEmpty S} S==nil end l This implementation is not encapsulated! l It has the same problems as a television set -
9. Abstract Data Types
COMPUTER SCIENCE COMPUTER SCIENCE SEDGEWICK/WAYNE SEDGEWICK/WAYNE 9. Abstract Data Types •Overview 9. Abstract Data Types •Color •Image processing •String processing Section 3.1 http://introcs.cs.princeton.edu http://introcs.cs.princeton.edu Abstract data types Object-oriented programming (OOP) A data type is a set of values and a set of operations on those values. Object-oriented programming (OOP). • Create your own data types (sets of values and ops on them). An object holds a data type value. Primitive types • Use them in your programs (manipulate objects). Variable names refer to objects. • values immediately map to machine representations data type set of values examples of operations • operations immediately map to Color three 8-bit integers get red component, brighten machine instructions. Picture 2D array of colors get/set color of pixel (i, j) String sequence of characters length, substring, compare We want to write programs that process other types of data. • Colors, pictures, strings, An abstract data type is a data type whose representation is hidden from the user. • Complex numbers, vectors, matrices, • ... Impact: We can use ADTs without knowing implementation details. • This lecture: how to write client programs for several useful ADTs • Next lecture: how to implement your own ADTs An abstract data type is a data type whose representation is hidden from the user. 3 4 Sound Strings We have already been using ADTs! We have already been using ADTs! A String is a sequence of Unicode characters. defined in terms of its ADT values (typical) Java's String ADT allows us to write Java programs that manipulate strings. -
Abstract Data Types
Chapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code. -
Abstract Data Types (Adts)
Data abstraction: Abstract Data Types (ADTs) CSE 331 University of Washington Michael Ernst Outline 1. What is an abstract data type (ADT)? 2. How to specify an ADT – immutable – mutable 3. The ADT design methodology Procedural and data abstraction Recall procedural abstraction Abstracts from the details of procedures A specification mechanism Reasoning connects implementation to specification Data abstraction (Abstract Data Type, or ADT): Abstracts from the details of data representation A specification mechanism + a way of thinking about programs and designs Next lecture: ADT implementations Representation invariants (RI), abstraction functions (AF) Why we need Abstract Data Types Organizing and manipulating data is pervasive Inventing and describing algorithms is rare Start your design by designing data structures Write code to access and manipulate data Potential problems with choosing a data structure: Decisions about data structures are made too early Duplication of effort in creating derived data Very hard to change key data structures An ADT is a set of operations ADT abstracts from the organization to meaning of data ADT abstracts from structure to use Representation does not matter; this choice is irrelevant: class RightTriangle { class RightTriangle { float base, altitude; float base, hypot, angle; } } Instead, think of a type as a set of operations create, getBase, getAltitude, getBottomAngle, ... Force clients (users) to call operations to access data Are these classes the same or different? class Point { class Point { public float x; public float r; public float y; public float theta; }} Different: can't replace one with the other Same: both classes implement the concept "2-d point" Goal of ADT methodology is to express the sameness Clients depend only on the concept "2-d point" Good because: Delay decisions Fix bugs Change algorithms (e.g., performance optimizations) Concept of 2-d point, as an ADT class Point { // A 2-d point exists somewhere in the plane, .. -
Csci 658-01: Software Language Engineering Python 3 Reflexive
CSci 658-01: Software Language Engineering Python 3 Reflexive Metaprogramming Chapter 3 H. Conrad Cunningham 4 May 2018 Contents 3 Decorators and Metaclasses 2 3.1 Basic Function-Level Debugging . .2 3.1.1 Motivating example . .2 3.1.2 Abstraction Principle, staying DRY . .3 3.1.3 Function decorators . .3 3.1.4 Constructing a debug decorator . .4 3.1.5 Using the debug decorator . .6 3.1.6 Case study review . .7 3.1.7 Variations . .7 3.1.7.1 Logging . .7 3.1.7.2 Optional disable . .8 3.2 Extended Function-Level Debugging . .8 3.2.1 Motivating example . .8 3.2.2 Decorators with arguments . .9 3.2.3 Prefix decorator . .9 3.2.4 Reformulated prefix decorator . 10 3.3 Class-Level Debugging . 12 3.3.1 Motivating example . 12 3.3.2 Class-level debugger . 12 3.3.3 Variation: Attribute access debugging . 14 3.4 Class Hierarchy Debugging . 16 3.4.1 Motivating example . 16 3.4.2 Review of objects and types . 17 3.4.3 Class definition process . 18 3.4.4 Changing the metaclass . 20 3.4.5 Debugging using a metaclass . 21 3.4.6 Why metaclasses? . 22 3.5 Chapter Summary . 23 1 3.6 Exercises . 23 3.7 Acknowledgements . 23 3.8 References . 24 3.9 Terms and Concepts . 24 Copyright (C) 2018, H. Conrad Cunningham Professor of Computer and Information Science University of Mississippi 211 Weir Hall P.O. Box 1848 University, MS 38677 (662) 915-5358 Note: This chapter adapts David Beazley’s debugly example presentation from his Python 3 Metaprogramming tutorial at PyCon’2013 [Beazley 2013a]. -
On the Interaction of Object-Oriented Design Patterns and Programming
On the Interaction of Object-Oriented Design Patterns and Programming Languages Gerald Baumgartner∗ Konstantin L¨aufer∗∗ Vincent F. Russo∗∗∗ ∗ Department of Computer and Information Science The Ohio State University 395 Dreese Lab., 2015 Neil Ave. Columbus, OH 43210–1277, USA [email protected] ∗∗ Department of Mathematical and Computer Sciences Loyola University Chicago 6525 N. Sheridan Rd. Chicago, IL 60626, USA [email protected] ∗∗∗ Lycos, Inc. 400–2 Totten Pond Rd. Waltham, MA 02154, USA [email protected] February 29, 1996 Abstract Design patterns are distilled from many real systems to catalog common programming practice. However, some object-oriented design patterns are distorted or overly complicated because of the lack of supporting programming language constructs or mechanisms. For this paper, we have analyzed several published design patterns looking for idiomatic ways of working around constraints of the implemen- tation language. From this analysis, we lay a groundwork of general-purpose language constructs and mechanisms that, if provided by a statically typed, object-oriented language, would better support the arXiv:1905.13674v1 [cs.PL] 31 May 2019 implementation of design patterns and, transitively, benefit the construction of many real systems. In particular, our catalog of language constructs includes subtyping separate from inheritance, lexically scoped closure objects independent of classes, and multimethod dispatch. The proposed constructs and mechanisms are not radically new, but rather are adopted from a variety of languages and programming language research and combined in a new, orthogonal manner. We argue that by describing design pat- terns in terms of the proposed constructs and mechanisms, pattern descriptions become simpler and, therefore, accessible to a larger number of language communities. -
Software II: Principles of Programming Languages
Software II: Principles of Programming Languages Lecture 6 – Data Types Some Basic Definitions • A data type defines a collection of data objects and a set of predefined operations on those objects • A descriptor is the collection of the attributes of a variable • An object represents an instance of a user- defined (abstract data) type • One design issue for all data types: What operations are defined and how are they specified? Primitive Data Types • Almost all programming languages provide a set of primitive data types • Primitive data types: Those not defined in terms of other data types • Some primitive data types are merely reflections of the hardware • Others require only a little non-hardware support for their implementation The Integer Data Type • Almost always an exact reflection of the hardware so the mapping is trivial • There may be as many as eight different integer types in a language • Java’s signed integer sizes: byte , short , int , long The Floating Point Data Type • Model real numbers, but only as approximations • Languages for scientific use support at least two floating-point types (e.g., float and double ; sometimes more • Usually exactly like the hardware, but not always • IEEE Floating-Point Standard 754 Complex Data Type • Some languages support a complex type, e.g., C99, Fortran, and Python • Each value consists of two floats, the real part and the imaginary part • Literal form real component – (in Fortran: (7, 3) imaginary – (in Python): (7 + 3j) component The Decimal Data Type • For business applications (money) -
P4 Sec 4.1.1, 4.1.2, 4.1.3) Abstraction, Algorithms and ADT's
Computer Science 9608 P4 Sec 4.1.1, 4.1.2, 4.1.3) Abstraction, Algorithms and ADT’s with Majid Tahir Syllabus Content: 4.1.1 Abstraction show understanding of how to model a complex system by only including essential details, using: functions and procedures with suitable parameters (as in procedural programming, see Section 2.3) ADTs (see Section 4.1.3) classes (as used in object-oriented programming, see Section 4.3.1) facts, rules (as in declarative programming, see Section 4.3.1) 4.1.2 Algorithms write a binary search algorithm to solve a particular problem show understanding of the conditions necessary for the use of a binary search show understanding of how the performance of a binary search varies according to the number of data items write an algorithm to implement an insertion sort write an algorithm to implement a bubble sort show understanding that performance of a sort routine may depend on the initial order of the data and the number of data items write algorithms to find an item in each of the following: linked list, binary tree, hash table write algorithms to insert an item into each of the following: stack, queue, linked list, binary tree, hash table write algorithms to delete an item from each of the following: stack, queue, linked list show understanding that different algorithms which perform the same task can be compared by using criteria such as time taken to complete the task and memory used 4.1.3 Abstract Data Types (ADT) show understanding that an ADT is a collection of data and a set of operations on those data -
Javascript and OOP Once Upon a Time
11/14/18 JavaScript and OOP Once upon a time . Jerry Cain CS 106AJ November 12, 2018 slides courtesy of Eric Roberts Object-Oriented Programming The most prestigious prize in computer science, the ACM Turing Award, was given in 2002 to two Norwegian computing pioneers, who jointly developed SIMULA in 1967, which was the first language to use the object-oriented paradigm. JavaScript and OOP In addition to his work in computer Kristen Nygaard science, Kristen Nygaard also took Ole Johan Dahl an active role in making sure that computers served the interests of workers, not just their employers. In 1990, Nygaard’s social activism was recognized in the form of the Norbert Wiener Award for Social and Professional Responsibility. Review: Clients and Interfaces David Parnas on Modular Development • Libraries—along with programming abstractions at many • David Parnas is Professor of Computer other levels—can be viewed from two perspectives. Code Science at Limerick University in Ireland, that uses a library is called a client. The code for the library where he directs the Software Quality itself is called the implementation. Research LaBoratory, and has also taught at universities in Germany, Canada, and the • The point at which the client and the implementation meet is United States. called the interface, which serves as both a barrier and a communication channel: • Parnas's most influential contriBution to software engineering is his groundBreaking 1972 paper "On the criteria to be used in decomposing systems into modules," which client implementation laid the foundation for modern structured programming. This paper appears in many anthologies and is available on the web at interface http://portal.acm.org/citation.cfm?id=361623 1 11/14/18 Information Hiding Thinking About Objects Our module structure is based on the decomposition criteria known as information hiding. -
Chapter 4: PHP Fundamentals Objectives: After Reading This Chapter You Should Be Entertained and Learned: 1
Chapter 4: PHP Fundamentals Objectives: After reading this chapter you should be entertained and learned: 1. What is PHP? 2. The Life-cycle of the PHP. 3. Why PHP? 4. Getting Started with PHP. 5. A Bit About Variables. 6. HTML Forms. 7. Building A Simple Application. 8. Programming Languages Statements Classification. 9. Program Development Life-Cycle. 10. Structured Programming. 11. Object Oriented Programming Language. 4.1 What is PHP? PHP is what is known as a Server-Side Scripting Language - which means that it is interpreted on the web server before the webpage is sent to a web browser to be displayed. This can be seen in the expanded PHP recursive acronym PHP-Hypertext Pre-processor (Created by Rasmus Lerdorf in 1995). This diagram outlines the process of how PHP interacts with a MySQL database. Originally, it is a set of Perl scripts known as the “Personal Home Page” tools. PHP 4.0 is released in June 1998 with some OO capability. The core was rewritten in 1998 for improved performance of complex applications. The core is rewritten in 1998 by Zeev and Andi and dubbed the “Zend Engine”. The engine is introduced in mid 1999 and is released with version 4.0 in May of 2000. Version 5.0 will include version 2.0 of the Zend Engine (New object model is more powerful and intuitive, Objects will no longer be passed by value; they now will be passed by reference, and Increases performance and makes OOP more attractive). Figure 4.1 The Relationship between the PHP, the Web Browser, and the MySQL DBMS 4.2 The Life-cycle of the PHP: A person using their web browser asks for a dynamic PHP webpage, the webserver has been configured to recognise the .php extension and passes the file to the PHP interpreter which in turn passes an SQL query to the MySQL server returning results for PHP to display. -
Chapter 9 of Concrete Abstractions: an Introduction to Computer
Out of print; full text available for free at http://www.gustavus.edu/+max/concrete-abstractions.html CHAPTER NINE Generic Operations 9.1 Introduction We described data abstraction in Chapter 6 as a barrier between the way a data type is used and the way it is represented. There are a number of reasons to use data abstraction, but perhaps its greatest advantage is that the programmer can rely on an abstract mental model of the data rather than worrying about such mundane details as how the data is represented. For example, we can view the game-state ADT from Chapter 6 as a snapshot picture of an evolving Nim game and can view lists as ®nite sequences of objects. The simpli®cation resulting from using abstract models is essential for many of the complicated problems programmers confront. In this chapter we will exploit and extend data abstraction by introducing generic operations, which are procedures that can operate on several different data types. We rely on our mental model of an ADT when pondering how it might be used in a program. To actually work with the data, however, we need procedures that can manipulate it; these procedures are sometimes called the ADT's interface.For example, all of the procedures Scheme provides for manipulating lists comprise the list type's interface. The barrier between an ADT's use and its implementation results directly from the programming discipline of using the interface procedures instead of explicitly referring to the underlying representation. The interface must give us adequate power to manipulate the data as we would expect, given our mental model of the data, but we still have some ¯exibility in how the interface is speci®ed. -
Data Abstraction and Encapsulation ADT Example
Data Abstraction and Encapsulation Definition: Data Encapsulation or Information Hiding is the concealing of the implementation details of a data object Data Abstraction from the outside world. Definition: Data Abstraction is the separation between and the specification of a data object and its implementation. Definition: A data type is a collection of objects and a set Encapsulation of operations that act on those objects. Definition: An abstract data type (ADT) is a data type that is organized in such a way that the specification of the objects and the specification of the operations on the objects is separated from the representation of the objects and the implementation of the operations. 1 2 Advantages of Data Abstraction and Data Encapsulation ADT Example ADT NaturalNumber is Simplification of software development objects: An ordered sub-range of the integers starting at zero and ending at the maximum integer (MAXINT) on the computer. Testing and Debugging functions: for all x, y belong to NaturalNumber; TRUE, FALSE belong to Boolean and where +, -, <, ==, and = are the usual integer operations Reusability Zero(): NaturalNumber ::= 0 Modifications to the representation of a data IsZero(x): Boolean ::= if (x == 0) IsZero = TRUE else IsZero = FALSE type Add(x, y): NaturalNumber ::= if (x+y <= MAXINT) Add = x + y else Add = MAXINT Equal(x, y): Boolean ::= if (x == y) Equal = TRUE else Equal = FALSE Successor(x): NaturalNumber ::= if (x == MAXINT) Successor = x else Successor = x +1 Substract(x, y): NaturalNumber ::= if (x <