COMP 150-IDS: Internet Scale Distributed Systems (Fall 2020)

Scalability, Performance & Caching

Noah Mendelsohn Tufts University Email: [email protected] Web: http://www.cs.tufts.edu/~noah

Copyright 2012, 2015, 2018, 2019 & 2020 – Noah Mendelsohn Goals

. Explore some general principles of performance, and caching . Explore key issues relating to performance and scalability of the Web

2 © 2010 Noah Mendelsohn Performance Concepts and Terminology

3 © 2010 Noah Mendelsohn Performance, Scalability, Availability, Reliability

. Performance – Get a lot done quickly – Preferably a low cost . Scalability – Low barriers to growth – A scalable system isn’t necessarily fast… – …but it can grow without slowing down . Availability – Always there when you need it . Reliability – Never does the wrong thing, never loses or corrupts data

4 © 2010 Noah Mendelsohn Throughput vs. Response Time vs. Latency

. Throughput: the aggregate rate at which a system does work . Response time: the time to get a response to a request . Latency: time spent waiting (e.g. for disk or network) . We can improve throughput by: – Minimizing work done per request – Doing enough work at once to keep all hardware resources busy… – …and when some work is delayed (latency) find other work to do – Using parallelism, often to work on multiple requests independently . We can improve response time by: – Minimizing total work and delay (latency) on critical path to a response – Applying parallel resources to an individual response…including streaming – Precomputing response values

5 © 2010 Noah Mendelsohn Know How Fast Things Are

6 © 2010 Noah Mendelsohn Typical “speeds n feeds”

. CPU (e.g. Intel Core I7): – A few billions instructions / second per core – Memory: 20GB/sec (20 bytes/instruction executed) . Long distance network – Latency (ping time): 10-100ms – Bandwidth: 5 – 100 Mb/sec . Local area network (Gbit Ethernet) – Latency: 50-100usec (note microseconds) – Bandwidth: 1 Gb/sec (100mbytes/sec) . Hard disk – Rotational delay: 5ms – Seek time: 5 – 10 ms – Bandwidth from magenetic media: 1Gbit/sec . SSD – Setup time: 100usec – Bandwidth: 2Gbit/sec (typical) note: SSD wins big on latency, some on bandwidth

7 © 2010 Noah Mendelsohn Making Systems Faster Single Speed

8 © 2010 Noah Mendelsohn Sharing the CPU

Multiple Programs Running at once

PowerPt Browser

OPERATING SYSTEM

MAIN MEMORY CPU

© 2010 Noah Mendelsohn What affects speed of a single program? How well is code written?

In what language?

Compiler Browser Code optimization?

OPERATING SYSTEM MAIN MEMORY CPU

© 2010 Noah Mendelsohn What affects speed of a single program? How well is code written? How efficient are system libraries? (including malloc, In what language? sqrt)

How efficient is Compiler the OS (including Browser Code optimization? file I/O, networking System Library Code stack)? OPERATING SYSTEM MAIN MEMORY CPU

© 2010 Noah Mendelsohn What affects speed of a single program? How powerful is A GPU is intended to the GPU? How speed graphics much memory operations with a CPU- does it have? like core optimized for parallel work and data streaming How well do Browser Code application and associated System Library Code (e.g. sqrt)libraries use the GPU? OPERATING SYSTEM MAIN MEMORY CPU + GPU

Note that GPUs are also useful for general parallel computation

© 2010 Noah Mendelsohn What affects speed of a single program?

Speed /capacity Network of storage connection devices performance

Browser Code

System Library Code (e.g. sqrt) OPERATING SYSTEM MAIN MEMORY CPU

© 2010 Noah Mendelsohn Making Systems Faster Hiding Latency

14 © 2010 Noah Mendelsohn Hard disks are slow

Platter

Sector

© 2010 Noah Mendelsohn Handling disk data the slow way

The Slow Way

• Read a block Sector • Compute on block • Read another block • Compute on other block • Rinse and repeat

Computer waits msec while reading disk 1000s of instruction times!

© 2010 Noah Mendelsohn Faster way: overlap to hide latency

The Faster Way

• Read a block Sector • Start reading another block • Compute on 1st block • Start reading 3rd block • Compute on 2nd block • Rinse and repeat

Buffering: we’re reading ahead…computing while reading!

© 2010 Noah Mendelsohn Making Systems Faster Bottlenecks and Parallelism

18 © 2010 Noah Mendelsohn Parallelism and pipelining

Adjust contrast and sharpness

19 © 2010 Noah Mendelsohn Parallelism

Multiple each take a piece of the image

20 © 2010 Noah Mendelsohn Pipelining

Compute brightness range

Adjust brightness Sharpen

21 © 2010 Noah Mendelsohn Amdahl’s claim: parallel processing won’t scale

1967: Major controversy …will parallel computers work?

“Demonstration is made of the continued validity of the single processor approach and of the weaknesses of the multiple processor approach in terms of application to real problems and their attendant irregularities. Gene Amdahl*”

* Gene Amdahl, Validity of the single processor approach to achieving large scale computing capabilities, AFIPS spring joint conference, 1967 http://www- inst.eecs.berkeley.edu/~n252/paper/Amdahl.pdf

22 © 2010 Noah Mendelsohn Amdahl: why no parallel scaling?

“The first characteristic of interest is the fraction of the computational load which is associated with data management housekeeping. This fraction […might eventually be reduced to 20%...]. The nature of this overhead appears to be sequential so that it is unlikely to be amenable to parallel processing techniques. Overhead alone would then place an upper limit on throughput of five to seven times the sequential processing rate. Gene Amdahl (Ibid)

In short: even if the part you’re optimizing went to zero time, the would be only 5x.

Speedup = 1/(rs +(rp/n)) where rs and rp are sequential/parallel fractions of computation As rp/n 0, Speedup -> 1/rs

23 © 2010 Noah Mendelsohn So…why does parallelism work after all?

Amdahl missed that as we got more parallelism, we would work on bigger problems!

• Simulations with more data points • Indexing all the pages on the World Wide Web • Serving search queries from all users of the Web • Running word processors “in the cloud” for millions of users • Etc.

24 © 2010 Noah Mendelsohn Web Performance and Scaling

25 © 2010 Noah Mendelsohn Web Performance & Scalability Goals

. Overall Web Goals: – Extraordinary scalability, with good performance – Therefore…very high aggregate throughput (think of all the accesses being made this second) – Economical to deploy (modest cost/user) – Be a good citizen on the Internet . Web servers: – Decent performance, high throughput and scalability . Web clients (browsers): – Low latency (quick response for users) – Reasonable burden on PC – Minimize memory and CPU on small devices

26 © 2010 Noah Mendelsohn What we’ve already studied about Web scalability…

. Web Builds on scalable hi-perf. Internet infrastructure: – IP – DNS – TCP . Decentralized administration & deployment – The only thing resembling a global, central Web server is the DNS root – URI generation . Stateless protocols – Relatively easy to add servers

27 © 2010 Noah Mendelsohn Web server scaling Reservation Records

Data store Browser Web-Server Application - logic

© 2010 Noah Mendelsohn Stateless HTTP protocol helps scalability

Web-Server Application - logic Browser

Web-Server Application - logic Browser

Data store

Web-Server Application - logic Browser

© 2010 Noah Mendelsohn Caching

30 © 2010 Noah Mendelsohn There are only two hard things in Computer Science: cache invalidation and naming things.

-- Phil Karlton

31 © 2010 Noah Mendelsohn Why does caching work at all?

. Locality: – In many computer systems, a small fraction of data gets most of the accesses – In other systems, a slowly changing set of data is accessed repeatedly . History: use of memory by typical programs – Denning’s Working Set Theory* – Early demonstration of locality in program access to memory – Justified paged virtual memory with LRU replacement algorithm – Also indirectly explains why CPU caches work . But…not all data-intensive programs follow the theory: – Video processing! – Many simulations – Hennessy and Patterson: running vector (think MMX/SIMD) data through the CPU cache was a big mistake in IBM mainframe vector implementations

* Peter J. Denning, The Working Set Model for Program Behavior, 1968 http://denninginstitute.com/pjd/PUBS/WSModel_1968.pdf Also 2008 overview on locality from Denning: http://denninginstitute.com/pjd/PUBS/ENC/locality08.pdf

32 © 2010 Noah Mendelsohn Why is caching hard?

Things change

Telling everyone when things change adds overhead

So, we’re tempted to cheat… …caches out of sync with reality

33 © 2010 Noah Mendelsohn CPU Caching – Simple System

CPU

Read request Read data

Read data CACHE

Read request Read data

Memory

34 © 2010 Noah Mendelsohn CPU Caching – Simple System

Life is Good No Traffic to Slow Memory CPU

Repeated read Read data request Read data CACHE

Memory

35 © 2010 Noah Mendelsohn CPU Caching – Store Through Writing

Everything is up-to-date… CPU …but every write waits for slow memory!

Write request

Write data CACHE

Write request

Memory

36 © 2010 Noah Mendelsohn CPU Caching – Store In Writing

The write is fast, but memory is out of CPU date!

Write request

Write data CACHE

Memory

37 © 2010 Noah Mendelsohn CPU Caching – Store In Writing

If we try to write data from memory to CPU disk, the wrong data will go out!

Write data CACHE

Memory

38 © 2010 Noah Mendelsohn Cache invalidation is hard!

CPU

We can start to see why cache Write data CACHE invalidation is hard!

Memory

39 © 2010 Noah Mendelsohn Multi-core CPU caching

CPU CPU

Write request

CACHE Coherence CACHE Protocol

CACHE

Memory

40 © 2010 Noah Mendelsohn Multi-core CPU caching

CPU CPU Data

Write request Read request

Data CACHE Protocol

CACHE

Memory

41 © 2010 Noah Mendelsohn Multi-core CPU caching

CPU CPU

Write request Disk read request

Data CACHE Coherence Data CACHE Protocol

Data ACACHE read from disk must flush all caches

Memory Disk Data

42 © 2010 Noah Mendelsohn Consistency vs. performance

. Caching involves difficult tradeoffs . Coherence is the enemy of performance! – This proves true over and over in lots of systems – There’s a ton of research on weak-consistency models… . Weak consistency: let things get out of sync sometimes – Programming: compilers and libraries can hide or even exploit weak consistency . Yet another example of leaky abstractions!

43 © 2010 Noah Mendelsohn What about Web Caching?

Note: update rate on Web is mostly low – makes things easier!

44 © 2010 Noah Mendelsohn Browsers have caches Web Server

Browser Usually includes a cache!

E.g. Firefox Browser cache prevents repeated requests E.g. Apache for same representations

© 2010 Noah Mendelsohn Browsers have caches Web Server

Browser Usually includes a cache!

E.g. Firefox Browser cache prevents repeated requests E.g. Apache for same representations…even different pages share images stylesheets, etc.

© 2010 Noah Mendelsohn Web Reservation System Reservation Records iPhone or Android Reservation Application

Flight Reservation Logic Proxy Cache (optional!)

HTTP HTTP RPC? ODBC? Proprietary?

Browser or Phone App E.g. Squid Web Server Data Store Application - logic

Many commercial applications work this way

© 2010 Noah Mendelsohn HTTP Caches Help Web to Scale

Web Proxy Web-Server Cache Application - Browser logic

Web Proxy Web-Server Cache Application - Browser logic

Data store Web Proxy Web-Server Cache Application - Browser logic

© 2010 Noah Mendelsohn Web Caching Details

49 © 2010 Noah Mendelsohn HTTP Headers for Caching . Cache-control: max-age: – Server indicates how long response is good . Heuristics: – If no explicit times, cache can guess . Caches check with server when content has expired – Sends ordinary GET w/validator headers – Validators: Modified time (1 sec resolution); Etag (opaque code) – Server returns “304 Not Modified” or new content . Cache-control: override default caching rules – E.g. client forces check for fresh copy – E.g. client explicitly allows stale data (for performance, availability) . Caches inform downstream clients/proxies of response age . PUT/POST/DELETE clear caches, but… – No guarantee that updates go through same proxies as all reads! – Don’t mark as cacheable things you expect to update through parallel proxies!

50 © 2010 Noah Mendelsohn Summary

51 © 2010 Noah Mendelsohn Summary

. We have studied some key principles and techniques relating to peformance and scalability – Hardware performance – Single program issues (code quality, compiler, etc.) – Hiding latency – Parallelism and Amdahl’s law – Buffering and caching – Stateless protocols, etc. . The Web is a highly scalable system w/most OK performance . Web approaches to scalability – Built on scalable Internet infrastructure – Few single points of control (DNS root changes slowly and available in parallel) – Administrative scalability: no central Web site registry . Web performance and scalability – Very high parallelism (browsers, servers all run in parallel) – Stateless protocols support scale out – Caching

52 © 2010 Noah Mendelsohn