GLOBAL INDEX & GLOSSARY

? © 2001 Avid Technology, Inc. All rights reserved. Avid, Marquee, Media Composer, MediaLog, OMF, Open Media Framework, SOFTIMAGE, and the Avid|DS logo are registered trademarks, and Avid Unity, AVX, Equinox, MEDIArray, MediaDock, ProEncode, and XSI are trademarks of Avid Technology, Inc. VST is a trademark of Steinberg Soft-und Hardware GmbH. All other trademarks contained herein are the property of their respective owners. ? The Avid|DS application uses JScript and Visual Basic Scripting Edition from Microsoft Corporation. This document is protected under copyright law. The contents of this document may not be copied or duplicated in any form, in whole or in part, without the express written permission of Avid Technology, Inc. This document is supplied as a guide for the Avid|DS product. Reasonable care has been taken in preparing the information contained in this guide. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers' losses due to the use of this document. Product specifications are subject to change without notice. Cast and Crew: Patrick Bayne, James Duff, Luc Langevin, Frances McGill, Marianne Rodrigues, Athena Soupliotis, and Liven Tam. Document No. 0130-05127-01 1101 Printed in Canada. Contents

Contents

Global Index ...... 5

Glossary...... 51

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Global Index & Glossary • 3 Contents

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4 • Global Index & Glossary ?

Global Index

Global Index & Glossary • 5 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Numerics moving U-375, U-376 3D Warp, SOFTIMAGE|3D C-183 10 Band Graphic EQ effect C-501 muting U-380 to C-195 14x9 Letterbox effect C-217 naming U-384 editing model notes C-194 15x9 Letterbox effect C-217 pasting U-375 grid template C-191 16x9 Letterbox effect C-217, C-244 positioning U-377 light template C-193 1-point tracking C-457 reference U-378 linking database C-190 2-1 Compression effect C-499 removing U-375 saving 3D scene C-195 source generator C-189 ? 2D DVE T-100 renaming U-384 2D layer T-239 reordering U-377 Template-grid.1-0.dsc C-188 2D Titling effect C-180 rotating U-383 Template-lights.2-0.dsc C-190 2-point tracking C-457 scaling U-382 transition C-189 3 Band Tone Control effect C-500 selecting U-374 Tutorial-grid.2-0.dsc C-190 3:2 Contract effect C-343 shadow workaround U-438 4 Band Parametric EQ effect C-501 contracting video fields C-343 snapping to safe title/action 4 stream audio format U-85 3:2 Expand effect C-344 guide U-376 4:2:2 T-239 expanding video fields C-344 snapping to safe/action title 4-point corner pinning C-409, C-489 3-1 Compression effect C-499 guide U-361 4-point tracking C-457, C-489 3D DVE thickness U-389 5.1 audio format U-85 displacement map T-213 ungrouping U-379 6.1 audio format U-85 effect C-21, C-182, T-100 unlocking U-376 7.1 audio format U-86 finishes U-427 3D DVE Property Editors 70s Vaseline Lens effect C-444 toolbar T-210 interest U-365, T-212 8 stream audio format U-86 3D DVE Tools toolbar T-210 light sources U-427 A setting time span U-384 3D DVE Viewer toolbar T-210 Absolute Align Bottom 3D DVE Layers view U-358, T-210 3D layer T-239 command U-315 Refer also to online help 3D OV See 3D DVE Object View 3D scene Absolute Align Horizontal Center 3D DVE layout T-210 command U-315 loading C-187 3D DVE Object View (3D Absolute Align Left OV) U-384, T-210 saving C-195 command U-315 Refer also to online help 3D titles U-386 to U-423 Absolute Align Right 3D DVE objects adjusting margin U-415 command U-315 aligning U-378 centering text U-413 Absolute Align Top comments U-384 3D Titling effect C-180 command U-315 copying U-375 3D Warp effect C-269 Absolute Align Vertical Center cutting U-375 applying C-183 command U-315 deleting U-375 correspondence points, Accented Edges effect C-256 deselecting U-374 restrictions C-278 accounts, managing I-60 distorting U-370 linking database C-190 Activate tool U-217 grouping U-379 loading 3D scene C-187 activeness U-195, U-216, T-56, T-239 hiding U-380 saving 3D scene C-195 audio clips U-202 identifying U-384 SOFTIMAGE|3D C-183 to C-195 bars T-56, T-57 locking U-376 source generator C-184 clips U-216 material, editing U-426 transition C-183 cutting to another clip U-254 matte, generating U-426 using C-184 filling U-218

6 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

moving clips U-210 Alpha Ramp - Right Left keyframes U-472 to U-474, T-246 rolling U-251 effect C-240 locking keys U-484 video clips U-200 Alpha Ramp - Top Bottom meta curve region, Adaptec card connections S-33 effect C-240 displaying U-479 ADAT T-239 anchor point T-240 methods U-472 Add No Clipping, blend adjusting U-381 mixer strips, deleting U-463 operation C-299 resetting U-381 offsetting U-484 Add Stucko effect C-444 restrictions U-381 pinning U-475 ? Add, blend operation C-299 scaling relative to U-382 processing U-494 administrator privileges R-17 Angled Strokes effect C-256 reapplying with tracker C-469 AES/EBU U-80, T-239 animating C-111 removing U-493 AIFF T-239 audio U-452, U-460 to U-463, repeating U-489 Airbrush effect, paint effect C-419 T-143 rescaling C-71 ALE T-239 audio bypass U-462 restrictions U-408 creating logs U-185 DVE transformations C-409 selecting U-460 importing U-184 effects C-72, C-78 snapping keys to frame U-484 loading U-184 input strips U-460 snapping keys to grid U-484 requirements for logging U-185 layers C-110 snapshot curves U-483 Refer also to online help mute U-460 synchronizing U-480 ALE Import view U-184 objects U-472 tree U-462 global properties U-185 opacity C-111 trimming U-492 importing ALE files U-184 order of layers C-110 workflow U-471 logging master clips U-185 pan U-460 animation editor U-472, U-475 Refer also to online help relative cycling U-490 Refer also to online help alignment T-240 shapes, Warp effect C-281 animation graph U-477, U-484 3D DVE objects U-378 transformations C-409 regions, modifying U-481 clips U-268 volume U-460 Refer also to online help column value U-410 animation T-240 annotation T-240 markers U-268 copying U-485 antialiasing T-240 tools, graphics U-315 copying function curves U-483 profile effect U-388 alpha channel C-104, T-240 creating U-472 to U-474, U-489 applying effects C-33 to C-42 about C-90 cropping C-71, C-72 3D Warp C-183 exporting C-108 cycles, deleting U-491 audio C-41 importing U-90, U-98 cycles, freezing U-490 background C-39 matte and blend cycling U-489 dynamics C-499 operations C-295 editing U-462, U-475 to U-493 Effects Tree C-44 to C-47 premultiplied U-91 editor U-472, U-475 fade C-502 viewing C-97 fade U-329, C-243 multiple C-42 Alpha Fade effect C-234 freezing position U-484 on clips C-35 Alpha Not Exported message C-108 function curves U-461, U-475, U-477, U-481 Alpha Ramp - Bottom Top LEGEND U - User’s Guide effect C-240 function curves, copying U-483 C - Compositing & Effects graph U-477, U-484 T - Tutorial Alpha Ramp - Left Right I - Installation & Administration effect C-240 key U-476 S - Workstation Setup R - Remote Processing

Global Index & Glossary • 7 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

on fields C-26 aspect ratio T-240 outputting U-500 on frames C-26 constraining scaling U-382 panning U-458 on mixer input strip C-41 HD U-134 physical patching U-75 on timeline C-33 sequence preferences U-134 processing T-143 on timeline effect track C-38 assemble editing U-76, T-240 Reverb effect C-503 paper grain images C-440 Atop, matte operation C-299 sample accurate editing U-452 source generator C-39 attaching software protection sample rate conversion U-464 key S-55 stack C-42 samples T-143 ? audio U-453 Timewarp, audio C-348 storage device U-80 animating U-452, U-460 to to tracks C-36 strip controls T-144 U-463, T-143 transition effects C-36 animation controls T-144 strip name T-144 transitions T-75 animation, recording U-472 submix U-261, U-455, T-143 archive.log file U-37, U-40 applying effects C-41 track formats U-453 archiving T-240 assigning inputs U-86 tracks U-203, U-453, T-142 archive.log file U-37, U-40 capture quality U-79 volume U-458 from network U-35 clip formats U-453 volume fader T-144 large projects U-38 clip formats, determining U-454 VST Host effect C-504 linked clips U-36, T-234 clips T-54, T-142 waveform U-202 media U-35, T-232 configuring input U-80 workflow U-451, T-140 non-standard projects U-37 container clip icon U-456 audio clips U-195 project files U-24, T-231 container clips U-261, U-451, activeness U-202 project manager T-232 U-455, T-143 manually converting sample projects U-34, T-232 crossfade U-254, U-454, C-498, rate U-466 shared media U-155 T-75, T-242 mixing U-454 to multiple tapes U-38 editing U-189 audio container clips U-261, U-451, area, target C-456, T-190 effects C-41, C-497 to C-503, U-455 array, disk U-24, T-243 T-100 audio devices, connecting S-53 artifacts T-240 effects box T-144 audio effects C-21, C-497 to C-503 fade effects C-502 artistic paint effects 10 Band Graphic EQ C-501 formats U-453, T-26, T-142 Bas Relief Brush C-421 2-1 Compression C-499 gain T-244 Chrome Brush C-421 3 Band Tone Control C-500 Gain effect C-503 Darken C-421 3-1 Compression C-499 input configuration U-74 Deterministic Noise C-421 4 Band Parametric EQ C-501 input format U-74 Glass Brush C-421 compression C-499 input strips U-452, T-144 Linear Gradient C-421 Crossfade C-498 inputting stereo U-81, U-85, Dip C-502 Motion Blur C-421 U-100, U-103 Radial Blur C-421 inverting output signal C-503 Dynamics C-499 Radial Gradient C-421 level meters T-144 EQ C-500 Scatter Noise C-421 mixer controls T-144 equalizer C-500 Special C-421 mixing U-451, U-452, U-454, fade C-502 Textured Brush C-422 T-140, T-144 Fade In C-502 Threshold C-422 monitoring input levels U-81 fades C-502 Watercolor C-422 output strips U-452, T-144 Hard Limiter C-499

8 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

Hard Noise Gate C-499 connecting S-42 B Soft Knee C-499 Avid Equinox PCI card back panel, workstation S-31 Soft Limiter C-499 connections S-32 background T-240 audio formats Avid Log Exchange See ALE effects See source generator effects 4 stream U-85, U-453 Avid Log Exchange view Refer to reference T-250 5.1 U-85, U-453 online help surface U-424 6.1 U-85, U-453 Avid MediaDock LVD, background effects C-39 connecting S-43 ? 7.1 U-86, U-453 backing up projects T-232 8 stream U-86, U-453 Avid MediaLog, logging clips U-184 backtiming U-242 capturing U-85 Avid MEDIArray S-49 Badrecep effect C-444 input U-74 Avid ProEncode U-505, U-506 Badrecep2 effect C-444 LCRS U-85, U-453 Avid Unity MediaNet S-48 balancing column widths U-412 mono U-85, U-453 Avid|DS barrier shapes C-326 quadraphonic U-85, U-453 creating C-280 discussion group U-12, C-12, T-8 stereo U-85, U-453 Bas Relief Brush effect, artistic Audio Interchange File Format exiting U-20 effect C-421 (AIFF) T-239 getting started T-20 Bas Relief effect C-256 Audio Output Monitor Refer to installing I-33 base color U-426 online help logging on T-20 baseline offset U-421 audio patching matrix U-86 managing workstation I-55 to batch capture list audio quality matching, sequence I-74, I-75 to I-92 adding entries U-111 preferences U-141 starting U-19, T-26 removing entries U-111 audio timewarp C-348 uninstalling I-23 batch capturing T-240 Audio Tools toolbar C-34 browser U-104 audio track Avid|DS discussion group I-8, S-8 error log U-112 manually converting sample Avid|DS HD Editor list U-110 rate U-466 compositing U-353, U-355, C-89, types U-203 C-92, C-100 timeline U-107 audio track format effects library C-21 using scripts U-112 bevel, profile effects U-389 changing U-454 Effects Tree C-40, C-43, C-309 Bézier function curve T-240 determining U-454 motion tracking C-459, C-475 bins Audio Video Interleaved Avid|DS palette C-429 (AVI) T-240 matching U-220 Avid|DS RP AudioStorage folder I-57, I-59, I-77, matching clips U-221 I-79 requirements R-11 bi-pack U-260 auto collapsing nodes C-60 setting up station R-30 Birds Eye view Refer to online help Autokey mode U-472, T-240 Avid|Throttle Manager bit depth T-240 automatic framing See Autokey adding R-37 bit rate T-241 mode installing R-37 Black Hole effect C-444 automation See animation Blemish Remover effect C-444 starting R-37 autosave T-240 stopping R-37 autosaving sequences U-150 LEGEND U - User’s Guide AVX Host effect C-196 C - Compositing & Effects Average effect C-219 T - Tutorial AVI T-240 axes, XYZ U-355 I - Installation & Administration S - Workstation Setup Avid Equinox Break-Out-Box S-40 axis, locking C-406 R - Remote Processing

Global Index & Glossary • 9 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

blend operations bottom margin U-415 Bypass, blend operation C-300 Add C-299 bounding box T-241 bypassing T-241 Add No Clipping C-299 bounding box, hiding U-314 audio animation U-462 applying on a layer C-296 Box profile effects U-389 effects C-70 Bypass C-300 breaking links U-234 nodes C-52 Color C-300 Bright Burnish effect C-221 C Darker C-300 Brighten and Sharpen effect C-223 cables S-42, S-43 Difference C-299 Brighten effect, paint effect C-419 fibre channel S-49 ? examples C-299 brightness T-245 machine control, assembling S-50 Invert Non-additive C-300 broadcasting standards Cache List C-138, C-147 Lighter C-300 HDTV T-245 Cache List view Refer to online help Luminance C-300 NTSC T-248 cache management C-152 Multiply C-299 PAL T-249 cache creation C-155 Non-additive C-300 SECAM T-252 clips C-155 Blue Meanie effect C-444 browser T-31, T-43 container clips C-156 blue screen T-241 batch capturing clips U-104 creation order C-164 capturing clips U-104 Blue-Green Keyer effect C-364 to layers C-157 C-370 clip icons T-44 media C-152 basic matte, creating C-365 Contents view T-43 overlay tracks C-156 matte, fine-tuning C-366 copying clips T-43 top timeline C-157 slow playback settings C-85 creating folders T-48 tracks C-156 spill matte, creating C-369 deleting clips T-43 cache tracking system (CTS) C-153 Blur effect C-199 Details mode T-43 caches U-23, C-152, T-86, T-103, paint effect C-419 master clips T-37 T-241 blur effects media properties U-78 creation C-155, C-161 Average C-219 moving clips T-43 creation order C-164 Double Vision C-219 organizing clips T-43 CTS (Cache Tracking Fractured Image C-219 renaming clips T-43 System) C-153 Motion Blur Horizontal C-219 selecting multiple clips U-195 different qualities C-153 Motion Blur Vertical C-219 setting favorites T-93 for audio tracks C-156 Oily Blur C-219 sorting columns T-49 for clips C-155 Shift to Right C-219 standard folder structure U-28 for container clips C-156 Sketchy Blur C-219 Thumbnails mode T-43, T-254 for layers C-157 Small Blur C-219 tools T-43 for overlay tracks C-156 Smeary C-219 tree T-43 for top timeline C-157 Smudge C-220 viewing details T-243 for tracks C-156 The Camera Bumped C-220 Refer also to online help for video tracks C-156 Vaseline C-220 brush properties U-294 interactive C-130, C-154, T-245 Blur In effect C-244 defining U-294 levels C-154 Blur Out effect C-244 Bubble effect C-199 memory C-154 Bone Scan effect C-444 building sequences U-191 purging U-57, U-62, U-64 Boolean operations C-295 Bumpy Rust effect C-444 purging, current project U-63 Boolean operators T-241 burned frames U-342 purging, current sequence U-63 border T-241 Burnish effect C-221 raster mode C-154

10 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

cameras still images U-89 Chalk Sketch clipping planes U-370 streaming U-104 Monochrome C-246 field of view U-371 time available U-79, U-80 Chalk Sketch on Fine Laid interest U-369 time delay U-105 Paper C-246 Chalk Sketch on Heavy Laid position U-369 timecode breaks U-88 Paper C-246 capture resolution T-241 timecodes may repeat U-86, U-101 Chalk Sketch Rough C-246 capture, signal flow S-28 using scripts U-112 Chalk Sketch Soft C-246 capturing U-69, U-83, T-241 video quality, specifying U-78 ? Chalk Sketch Soft 16×9 format U-91, U-98 workflow U-69, T-36 Monochrome C-246 additional material U-85 cards S-31 Chalky Black Velvet effect C-445 audio formats U-85 Adaptec card connection S-33 channel masking C-67 audio patching U-86 Avid Equinox PCI card channels audio quality, specifying U-79 connections S-32 color T-241 batch U-104, T-240 Emulex card connections S-33 monitoring audio U-81 bit depth U-78 Mykerinos audio card character T-241 connections S-32 color space U-81 spacing See kerning placement S-32 compression U-78 style T-241 signal flow, capture/ error log U-110 Charcoal effect, Painterly C-256 playback S-28 from browser U-104 Charcoal effects, Impressionist Cartesian space U-355, T-211 from EDL/OMF T-38 Charcoal Colored Scratches on Cast in Silver effect C-444 from tape U-84, U-102 Black C-246 categories, effects C-21, C-79 from timeline U-104, U-107 Charcoal Colored Soft large images U-89 Cement effect C-445 Scribble C-246 live U-102 Cement2 effect C-445 Charcoal Dark logging clips U-83, T-91 center of rotation, DVE C-405 Transparent C-246 manual reel U-86, U-101 centering image, DVE C-405 Charcoal Fine Scribble C-246 material T-36, T-37 Chalk and Charcoal effect C-256 Charcoal Heavy Stamped C-246 media T-37 Chalk effects, Impressionist Charcoal Long Strokes on on-the-fly U-100 Chalk Bright Strokes on Black C-246 oversized images U-97 Black C-246 Charcoal Rough Bleached Fresco C-246 play bias U-76 Chalk Chunky Strokes C-246 Chalk Faithful C-246 Charcoal Soft Contrasty preparing U-70 to U-82 Sketch C-246 recapturing U-104 Chalk Fine Scribbles on Black C-246 Charcoal Stamped Tonal C-246 recapturing from browser T-91 Chalk Heavy Embossed C-246 Charcoal Stroke Sized by record bias U-76 Brightness C-246 Chalk Medium Coverage resolution U-78 Colored C-246 Charcoal Textured Sketch on sample rate U-78 Yellow C-246 Chalk Powerful Strokes on scaling media U-89 Black C-246 Chisel profile effects U-389 selecting folder U-83 Chalk Rough Textured chopping control points U-322 small images U-89 Abstract C-246 source material U-24 Chalk Sketch Colorful C-246 LEGEND U - User’s Guide C - Compositing & Effects source material, previewing U-80 Chalk Sketch Detailed T - Tutorial source timecodes U-83 Pastels C-246 I - Installation & Administration S - Workstation Setup square pixels U-91, U-98 Chalk Sketch Half Finished C-246 R - Remote Processing

Global Index & Glossary • 11 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Chroma Keyer effect C-371 to C-375 capturing from browser U-104 matching bins U-221 basic matte, creating C-372 capturing from timeline U-107 mixing audio T-141 mattes, fine-tuning C-373 changing active areas U-216 moving U-28, U-210, T-57 spill matte, creating C-374 changing activeness U-217 moving between tracks U-212 using C-371 combined audio and video T-59 moving multiple clips with chroma keying T-241 constrain drag Refer to Markers in activeness U-211 Chrome Brush effect, artistic online help moving on same track U-210 effect C-421 container See container clips moving one past another U-211 ? Chrome effect C-256 copying U-28, U-214, T-57 moving to different track U-212 chrominance T-241 creating C-39, C-270 moving with activeness U-211 circle shapes U-392 creating 3D Warp effect C-184 naming U-213 client station T-241 creating copies T-49 nesting U-258 to U-265 client workstation R-9 creating subclips U-193 overwriting U-198, U-227 creating new storages R-23 cutting U-214 overwriting subclip U-194 ID, storage R-23 cutting to U-254 placing audio clips on timeline U-202 moving media between deactivating U-217 placing on specific tracks U-201 storages R-23 deactivating region U-218 placing on timeline U-194, setting up R-23 C-346 sharing primary storage R-24 U-195, U-197, U-200 to U-204, deleting U-47, U-214, T-57 T-54 storage ID R-23 deleting from browser U-47 playing U-205 clip T-241 deleting synchronized U-274 playing at various speeds U-206 effects C-35, T-101, T-241 deleting sync-locked U-215 pre-editing U-193 icons, color T-91 displaying unused material U-201 preparing T-62 markers U-268 dragging and dropping U-194 previewing U-208 Clip Search tool Refer to online help dragging to timeline U-197 previewing slipped clips U-250 clip tray Refer to online help editing U-229 previewing trimmed clips U-245 Clipboard T-242 filling activeness U-218 processing U-275 clipping four-point editing U-199 properties U-78, U-213 objects to frame U-362 generating C-39, C-270 purging U-58 text U-418 icons T-44 recapturing U-104 clipping planes U-370 importing U-154 re-establishing links U-99 clips inserting U-198 reference T-251 activating U-217 inserting with ripple U-226, U-228 reference, motion tracking C-453, activating region U-218 interlacing C-347 T-188 adding comments U-213 layer, motion tracking C-453, renaming U-28, U-213 adding notes U-213 T-188 replacing U-200 adding to sync groups U-270 layered, processing order C-163 resyncing U-273 aligning U-268 linked U-97, T-246 revealing unused frames U-215 applying effects C-35 locking U-269, U-270 reversing action C-358 audio U-195, T-54, T-142 logging U-83, U-84, T-91 rippling U-226 to U-230 backgrounds, generating C-39 looping U-207 rolling U-251 backtiming U-242 manipulating U-209 to U-218, scrubbing U-206 breaking synchronization U-271 T-57 searching U-152 caches C-155 master T-247 selecting U-209

12 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

selecting from browser U-195 picking C-427, C-428 Monochrome Sea Green C-204 selecting multiple U-209 selecting C-426 Monochrome Yellow C-204 selecting sequentially T-58 shadows U-442 Selective Color Correction setting in and out-points T-62 solid U-424 effect C-205 shuttling U-206 specular U-427, T-253 slow playback settings C-85 slipping U-247 tinting images C-426 Color Gradient effect C-240, C-269 synchronized U-195, T-59 Color Blend effect C-419, C-426 paint effect C-419 synchronizing U-268 to U-274 Avid|DS color palette C-429 color models ? syncing T-253 Black Body color palette C-429 HLS T-245 sync-lock U-268 color opacity C-427 RGB T-251 total delete U-47 Dark Values color palette C-429 YUV T-255 trimming U-231 to U-246, T-69 defining colors C-427 color palettes to T-74 Extended System color Avid|DS C-429 types T-44 palette C-429 Black Body C-429 video U-195, U-200, T-54 Grayscale palette C-429 Dark Values C-429 viewing frame-by-frame U-208 loading palettes C-429 Extended System C-429 viewing unprocessed opacity of colors C-427 Grayscale C-429 frames U-208 Pastels color palette C-429 loading C-430 Clone effect C-419, C-423 Pick Color tool C-428 Pastels C-429 cloning from different picking colors C-428 saving C-430 frame C-425 saving palettes C-429 Skin Tones C-429 cloning from offset frame C-425 Sea Colors color palette C-429 Value Spectrum C-429 cloning from same frame C-424 selecting colors C-426 color space U-134, C-215 compared to Cutout C-434 Skin Tones color palette C-429 capturing U-81 loading C-423 tinting images C-426 processed effects U-134 removing scratches C-423 Value Spectrum color real-time effects U-134 wire removal C-423 palette C-429 RGB U-134 closing shapes U-397 Color Correction effect C-202 S/W display U-134 Clouds (Granite) effect C-269 paint effect C-419 sequence preferences U-134 Clouds effect C-269 color correction effects C-201 to YUV U-134 clusters, creating U-314 C-214 Color Space Adjustment CmdLine view Refer to online help Color Correction C-202 effect C-215 CMX, EDL format U-163 Complementary CC effect C-210 color standards codec U-502, T-242 Monochrome Blue C-204 HLS T-245 collapsing nodes C-60 Monochrome Cyan C-204 RGB T-251 color Monochrome Fuschia C-204 YUV T-255 base U-426 Monochrome Green C-204 Color Stucco effect C-445 channels T-241 Monochrome Lt Blue C-204 Color, blend operation C-300 clip icons T-91 Monochrome Magenta C-204 Colored Pencil effect C-256 defining C-426 to C-430 Monochrome Orange C-204 emissive U-427 Monochrome Pea Green C-204 LEGEND U - User’s Guide lights U-436 Monochrome presets C-204 C - Compositing & Effects T - Tutorial opacity C-427 Monochrome Purple C-204 I - Installation & Administration palettes, loading/saving C-429 Monochrome Red C-204 S - Workstation Setup R - Remote Processing

Global Index & Glossary • 13 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Colorful Woodcut effect C-218 channels, about C-90 computer monitors, colors choosing a method C-92, T-155 connecting S-39 defining C-426 to C-430 compositing equation C-91 concepts, remote processing R-9 opacity C-427 container clip C-100 client workstation R-9 palette, loading/saving C-429 container clips, adding floating license R-10 picking C-427 layers C-103 remote processing station R-9 selecting C-426 container clips, creating C-102 conditions, real-time effects C-84 tinting images C-426 DVEs, using C-94 confidence, setting C-466 ? column effects, adding C-92 configuration adding U-409 equation C-91 network R-15 alignment setting U-410 external mattes, adding to configuring deleting U-410 layers C-105 audio input U-80 gutter U-411 formula C-91 external device U-74, U-80 left value U-409 garbage mattes, creating C-368 media storage U-70 moving to U-410 layers, adding in container sample rate U-79 restrictions U-408 clip C-103 video input U-78 right value U-409 layout T-154 conform error log, saving U-175 simulating margins U-416 linking media T-170 conforming text alignment U-413 mattes, about C-90 EDL, heads and tails U-164 width, balanced U-412 mattes, adding on layers C-104 workflow U-161 width, changing U-411 methods T-155 connecting hardware S-38 combining methods, adding effects C-93 audio devices S-53 separate RGB and alpha methods, choosing C-92 Avid Equinox channels C-303 mix & match T-170 Break-Out-Box S-42 strokes U-318 motion path, creating C-411 Avid MediaDock LVD S-43 sync groups U-271 motion paths, creating C-411 computer monitors S-39 commenting operations C-295 keyboard S-38 3D DVE objects U-384 premultiplication C-119 to C-124 monitors S-39 lights U-437 results, viewing C-97, C-108 mouse S-38 comparison buffer T-114, T-242 using a DVE C-94 peripheral devices S-51 Complementary CC effect C-210 tablet S-38 using overlay tracks C-94 creating mattes C-211 video devices S-51 viewing results C-108 Complete mode processing C-164, WACOM tablet S-38 workflow C-100 to C-101 C-171 connections, card Compositing layout T-154 example C-167 Adaptec S-33 Refer also to online help composite T-242 Avid Equinox PCI S-32 compound shape U-398, T-242 Composite effect C-292, C-309 Emulex S-33 separating shapes U-399 composited clips Mykerinos S-32 compression U-78, T-242 processing order C-163 consolidating OMF U-179 codec U-502 tracking C-459 Constant mode, Timewarp compositing C-87, C-89, C-90, T-153 ratio T-26 effect C-350 adding effects C-92 ratios, mixing U-137 constrain drag Refer to Markers in alpha channel, viewing C-97 sorting media by U-50 online help alpha channels, viewing C-97 compression audio effect C-499 constraining, rotation U-383

14 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

construction lines U-361, T-242 control points U-316, T-242 crawling text U-416 identifying decks U-444 adding U-395 controlling U-416 viewing U-361 change curvature of shape U-395 defined U-400 container clips U-258 to U-265, chopping U-322 speed control U-417 T-242 deleting U-395 crawls U-328, C-241 3:2 Expand/Contract C-341 deselecting U-394 Crayon effects, Impressionist audio U-258, U-261, U-451, Crayon Distressed Fresco editing U-317 U-455, T-141, T-143 Rubbing1 C-246 ? caches C-155, C-156 moving U-318, U-395 Crayon Distressed Fresco closing U-264, C-102 selecting U-317, U-394 Rubbing2 C-246 compositing C-100, C-102 tangent handle, editing U-396 Crayon Lino Chatter C-246 converting to reference conventions U-14, C-14, T-11, I-11, Crayon Short Choppy clips U-266 S-10 Strokes C-246 creating U-259 to U-262 keyboard, mouse, and pen U-14, creating a license file I-49, R-35 deconstructing U-265 C-14, T-11, I-11, S-10 Crisp Edges effect C-223 deleting U-265 conversion modes crop effects C-217 graphics U-258, U-262 center, keep original size U-89 14x9 Letterbox C-217 icons U-263 crop U-143 15x9 Letterbox C-217 identifying U-263 keep aspect ratio U-143 16x9 Letterbox C-217 interlace/deinterlace C-341 keep original size and Crop tool C-408 navigating U-263 position U-90 cropping opening U-263, U-264, U-287, presets U-143 animation C-71 C-102 scale U-143 animation curves C-72 timeline U-259 scale to fit U-90 curves C-71, C-72 trimming U-245 scale, keep aspect ratio U-90 images C-408 types U-258 textures U-431 sequence U-146 video U-258, U-260 crossfade U-254, U-454, C-498, Conte effects, Impressionist convolution operator, effects C-218 T-75, T-242 Conte Contrasty Rough C-246 coordinates transitions C-498 Conte Faithful C-246 Cartesian U-355 Crossfade effects C-498 Conte Smudged global and local U-356 crosshair U-381 Monochrome C-246 XYZ U-355 Crosshatch effect C-256 Conte Textured Colored copying CTS (Cache Tracking System) C-153 Stick C-246 3D DVE objects U-375 Cubase VST C-504 Conte Unsmudged culling U-425 Monochrome C-246 clips T-57 cursor U-401 Crayon C-256 corner pinning T-242 move U-194 Contents view corner pinning, 4-point C-409 curved shapes U-393 browser T-43 corner point T-242 Refer also to online help corner point, creating with Shape contents, Avid|DS system S-15 tool U-393 correspondence points C-323 hardware S-15 LEGEND U - User’s Guide adding C-325 C - Compositing & Effects software S-16 T - Tutorial Context Switcher Refer to online help Count Down effect C-244, C-245 I - Installation & Administration S - Workstation Setup contracting video fields C-343 Craquelure effect C-256 R - Remote Processing

Global Index & Glossary • 15 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

curves Pressed Metal C-218 deck T-242 Bézier T-240 Rigid Emboss C-222 deleting U-444 changing slope U-320 sharpen effects C-223 modifying size U-445 control points T-242 Shift to Right C-219 nesting U-444 creating discontinuous U-320 Sketchy Blur C-219 resizing U-445 cropping C-71, C-72 Small Blur C-219 scaling U-445 filling U-397 Smeary C-219 Defield effect C-224 linear T-246 Smudge C-220 Deflicker effect C-225 ? rescaling C-71, C-72 The Camera Bumped C-220 defragmenting drives I-64, I-65, spline T-253 I-82 Vaseline C-220 cusp point T-242 schedule I-64, I-82 Very Super Sunny C-218 custom effects C-218 to C-221 defragmenting media U-54 Woodcut C-218 Average effect C-219 Deinterlace effect blur effects C-219 custom pixel ratio U-98 deinterlacing clips C-346 Bright Burnish C-221 customer service U-16, C-16, T-13, types C-346 I-12, S-11 Brighten and Sharpen C-223 deinterlacing T-242 cut U-254, T-242 Burnish C-221 deinterlacing clips C-346 Cut To U-254 Colorful Woodcut C-218 deleting Cutout effect C-256, C-431 to C-434 Crisp Edges C-223 clips U-47, U-214, T-57 Double Vision C-219 compared to Clone C-434 clips in browser U-47 Emboss Coin NE C-222 paint effect C-419 cycles U-491 Emboss East C-221 shape cutout C-431 decks U-444 emboss effects C-221 using in stack C-433 DVE U-387 Emboss North C-221 cutouts C-431 to C-434 effects C-77 Emboss North East C-221 Cutout compared to Clone C-434 external device presets U-77 Emboss North West C-221 low resolution C-431 files U-45 Emboss South East C-221 resolution independence C-431 folders U-27 Emboss South effect C-221 shape cutouts C-431 media U-56, T-88, T-232 Emboss South West C-221 cycle projects U-45, T-232, T-235 Emboss West C-221 Evangelize C-218 basic, creating U-489 sequences U-48, U-157 Extrude C-218 deleting U-491 storage area U-73 Fat Emboss NE C-222 freezing U-490 sync-locked clips U-215 Fat Emboss NW C-222 relative, creating U-490 Total Delete U-157 Fat Emboss SE C-222 cycling T-242 user accounts I-63 Depth of Field effect C-227 Fat Emboss SW C-222 D Flat Emboss C-222 Desaturate effect, paint effect C-419 D1 T-242 Fractured Image C-219 Deselect All Points command U-394 Gray Emboss C-222 Dark Strokes effect C-256 deselecting Large Intensify C-218 Darken effect, artistic effect C-421 3D DVE objects U-374 Line Detection C-218 Darker, blend operation C-300 control points U-394 Motion Blur Horizontal C-219 database, linking C-190 destructive mode See raster mode Motion Blur Vertical C-219 Deactivate tool U-217 Details mode T-43, T-243 Oily Blur C-219 decay of spot lights U-437 Deterministic effect C-257

16 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

Deterministic Noise effect C-269 Diskeeper I-82 drivers artistic effect C-421 DiskeeperLite I-82 hardware, reinstalling I-29 devices displacement map U-386, U-387, reinstalling I-29 audio, connecting S-53 T-213, T-243 verifying I-30 peripheral, connecting S-51 display, unused material drives mode U-215 Difference Keyer effect C-376 to fragmented U-54 C-382 dissolve U-260, T-243 mapped R-17 applying in Effects Tree C-379 applying in Effects Trees C-315 mapping T-20 ? applying on layer C-377 applying on timeline C-314 drop frame format U-132 creating basic matte C-377 Dissolve effect C-314 drop shadow U-438, T-243 fine-tuning mattes C-380 distortion Drop Shadow effect C-230 to C-232 Difference, blend operation C-299 3D DVE object U-370 pinning shadow C-231 Diffuse Glow effect C-257 perspective, adjusting U-371 drop-frame timecode T-243 digital post-production T-18 dither T-243 Drybrush effect C-257 applying effects T-19 document conventions U-14, C-14, DS Archives folder U-36, I-57, I-58, T-10, I-10, S-9 archiving projects T-19, T-231 I-77, I-78 Documentation Library U-13, DS Presets folder I-57, I-58, I-77, I-78 capturing material T-19, T-37 U-14, C-13, C-14, T-9, T-10 fine-tune editing T-19 DS Projects folder U-30, I-57, I-58, Dodge and Burn effect C-435 I-77, I-78 offline editing T-19 paint effect C-419 Dsprojectinfo I-58, I-78 outputting media T-19 domain configuration, source models I-58, I-78 outputting production T-228 networking R-16 DS System folder I-57, I-77 processing T-19, T-103 dominance, field C-25 DS_v4.01 folder I-57, I-77 Digital Video Effect (DVE) See DVEs dongle (software protection DS_v5.0 folder I-57, I-77 dimensions key) I-47 Dsprojectinfo I-58, I-78 hardware S-23 attaching S-55 DSSystem folder I-59, I-79 objects U-361 Double Vision effect C-219 Rsrc I-59, I-79 Dip effect C-502 dragging and dropping SoftDB I-59, I-79 DIP switches S-54 clips U-194 DSU T-243 directional light U-433 drawing DUA II discussion group ellipses U-308 DIP switches S-54 Avid|DS I-8, S-8 freehand strokes U-306 sample rate S-54 discussion group, Avid|DS U-12, polylines U-305 C-12, T-8 rectangles U-308 synchronization S-54 dual viewer U-191, U-192, T-62 disk with Magic Wand tool U-309 Refer also to online help array U-24, T-243 drawing tools U-304, U-373 duplicating graphics U-335 array, making space U-56 Ellipse U-308 Dusty Blue Chalk effect C-445 drive T-243 Freehand U-306 Disk Defragmenter I-64 Magic Wand U-309 disk drives S-34 Polyline U-305 Low-Voltage Differential properties U-292 to U-300 Signaling S-34 Rectangle U-308 LEGEND U - User’s Guide C - Compositing & Effects LVDS S-34 drive maintenance I-64, I-82 T - Tutorial standard configuration S-34 defragmenting I-64, I-82 I - Installation & Administration S - Workstation Setup disk, emergency repair I-74 drive, disk T-243 R - Remote Processing

Global Index & Glossary • 17 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

DVE C-397 to C-416, T-100, T-243 E editing effects C-66 to C-77 3D T-208 Edge effect C-233 adjusting length C-73 animating transformations C-409 paint effect C-420 adjusting properties C-66 applying on layers C-399 edit T-243 bypassing C-70 centering images C-405 Edit Decision Lists See EDL copying C-69 creating U-386 deleting C-77 edit handles U-231 creating on individual loading C-73 edit mode layers C-399 moving C-68 assemble U-76 ? cropping images C-408 reordering C-69 auto U-76 deleting U-387 replacing C-75 edit points U-231, T-57, T-69, T-243 displacement map U-387 saving C-74 backtiming U-242 global C-399, C-401 trimming C-71, C-72 image offset C-405 breaking U-234 trimming animated effect C-72 locking C-405 linking U-234 Editing layout T-53 locking an axis C-406 on transitions U-256 Refer also to online help motion path C-411 selecting U-232 EDL T-243 object U-372 snapping to U-243 audio patching U-164 previewing in wireframe trimming U-236 audio stereo clips U-167 mode C-403 trimming intersecting U-237 changing tape name U-168 rotating images C-408 Edit tool CMX format U-163 scaling images C-407 adjusting text scrolling U-417 configuring audio inputs U-166 selecting C-404 creating U-170 shifting center of rotation C-405 selecting 3D DVE objects U-374 creating layers U-164, U-167 transforming images C-398 editing T-51 creating logs U-165 translating images C-406 assemble U-76 creating timeline clips U-165 viewing in wireframe audio animation U-462 mode C-403 four-point U-199 exporting U-170 DVE effect C-317, T-118 graphics properties T-128 formats U-163 DVE stabilizer, using C-486 insert U-76 GVG format U-163 DVEs layout T-53 importing U-163 layers U-164 applying C-97 linking edits U-234 loading U-163 applying as transition C-317 material on 3D DVE object U-426 modifying U-168 applying in Effects Tree C-475 materials U-426 applying on layers C-475 multiple EDL U-164 multi-camera U-254 using with tracker C-475 printing U-170 multi-track T-80, T-81 Dynamics effect C-499 proofing U-164, U-170, U-171 non-destructive T-248 dynamics effects C-499 rippling timecodes U-168 offline T-19 2-1 Compression C-499 saving U-170 3-1 Compression C-499 preparing media U-191 setting heads and tails U-164 applying C-499 ripple activated U-229 setting properties U-164 Dynamics C-499 same track vs. multi-track U-196 supported formats U-163 Hard Limiter C-499 sample accurate U-452 EDL formats Hard Noise Gate C-499 source clips U-193 CMX U-163 Soft Knee C-499 three-point U-198 GVG U-163 Soft Limiter C-499 workflow U-189, T-52 EDL view Refer to online help

18 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

effect bars T-57 loading C-73 attracting nodes C-56 effect node C-43, T-110 moving C-68 auto collapsing nodes C-60 viewing in separate viewers C-52 neighborhood C-26 bypassing nodes C-52 effects T-243 NLE Tools toolbar C-34 collapsing nodes C-60 2D DVE C-21, T-100 on clips C-35 Complementary CC preset C-210 3D DVE C-21, C-182, T-100 on tracks C-36 connecting nodes C-49 adding to Effects Tree C-47 order of processing C-161 copying nodes C-58 adjusting length C-73 paint C-419 to C-443, T-100 cropping animation C-73 ? adjusting lengths C-73 paint effects C-22 cropping curves C-73 animating C-78 pass-through C-168 cutting nodes C-58 applying C-33 to C-42, T-101 previewing C-135 deleting nodes C-59 applying on layers C-109 processing U-275, C-136 disconnecting nodes C-51 applying to channels C-67 profile U-388 displaying C-44, C-45 applying to layers C-40 properties C-66 editing C-64 applying with masks C-67 real-time C-43, C-79, T-88, T-104 effect nodes C-43, T-110 audio C-21, C-41, C-497 to real-time output C-85 effects, adding C-47 C-503, T-100 real-time, playing C-79 expanding nodes C-60 Audio Tools toolbar C-34 reordering C-69 exposing effects C-65 background T-100, T-252 replacing C-75 folding nodes C-53 bypassing C-70 rescaling C-71 graphics, applying U-287 caches C-156, C-157 saving C-74 incremental zoom C-61 categories C-21 source generator C-39, C-269 to input nodes C-43, C-59, T-110 clip T-101 C-271, T-100, T-252 layer Effects Trees C-45 convolution operator C-218 source generator effects C-22 loading C-61 copying C-69 spatial filtering C-26 multiple input Effects Tree C-45 creating in stack C-132, C-444 to C-449 node input ports, renaming C-57 SOFTIMAGE|3D C-188 stacking C-35 nodes C-48 to C-61, T-110 cropping C-71 strip C-162 output nodes C-43, T-110 deleting C-77 time C-22, C-341 to C-349, T-100 pasting nodes C-59 DVE C-97, C-397 to C-416, time effects C-342 presets, loading C-62 T-100, T-118 timewarp T-254 presets, viewing C-63 editing C-66 to C-77 toolbar, saving C-74 properties, displaying C-65 Effects Tree T-111 track C-33, T-101, T-254 pulling nodes C-56 fields versus frames C-24 transition C-21, C-313 to C-337, pushing nodes C-55 glow U-442 T-100 quick zoom C-61 graphics C-38 tree C-22, C-291, T-100 renaming nodes C-56 image C-21, C-175 to C-287, T-100 trimming C-71, C-72 repelling nodes C-55 Image Effects toolbar C-34 types C-21, T-100 replacing C-63 image transition C-21, C-313 to video C-21 saving C-61 C-337 workflow C-31 keyer C-363 to C-394, T-100 Effects Tree C-22, C-43 to C-65, LEGEND U - User’s Guide keyer effects C-21 T-110, T-243 C - Compositing & Effects T - Tutorial layer T-246 adding effects to Effects list C-65 I - Installation & Administration library C-21, T-100 applying C-44 to C-47 S - Workstation Setup R - Remote Processing

Global Index & Glossary • 19 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

selecting effects to edit C-64 Emulex card connections S-33 presets, deleting U-77 Selective Color Correction Encapsulated PostScript files (EPS), presets, removing U-77 preset C-205 importing U-96, U-296, U-348 saving settings U-77 single-input C-44 environment map U-428, T-244 status area U-78, U-499 switching input nodes C-59 environmental requirements S-21 External Device Manager U-74 toolbar, adding C-61 EQ effects C-500 external matte operations, applying tooltips C-60 10 Band Graphic EQ C-501 on layer C-297 Tracker effect C-309 3 Band Tone Control C-500 external mattes C-105, T-166, T-244 ? transitions C-44, T-110 4 Band Parametric EQ C-501 adding to layers C-105 unfolding nodes C-54 equalizer effects See EQ effects extrude T-244 viewing C-46 Equinox Break-Out-Box, adjusting U-389 viewing nodes C-52 connecting S-42 defined U-389 viewing on other layer C-47 Equinox PCI card S-32 extrude depth, effect on Effects Tree view Refer to online help Erase effect, paint effect C-420 alignment U-379 electrical requirements S-21 ESM module S-47 Extrude effect C-218 specifications S-22 Evangelize effect C-218 F Ellipse tool U-308 events, EDL U-162 face T-244 ellipses, drawing U-308 Evil Aura effect C-445 Fade effect C-234 elliptical shapes U-392 exiting Avid|DS U-20 fade effects emboss effects C-221 expand/contract fields C-341, Alpha Fade C-234 Bright Burnish C-221 C-343, C-344 applying C-502 Burnish C-221 expanding nodes C-60 audio C-502 Emboss Coin NE C-222 Explorer, Windows T-20 Fade C-234 Emboss East C-221 exporting Fade In C-234 Emboss North C-221 alpha channel C-108 Fade Out C-234 Emboss North East C-221 Avid Marquee projects U-443 Key 50% C-234 Emboss North West C-221 EDL U-170 Key Fade In C-234 Emboss South C-221 OMF U-178 Key Fade In and Out C-234 Emboss South East C-221 padding U-504 Key Fade Out C-234 Emboss South West C-221 series of files U-504 Video Fade In C-234 Emboss West C-221 to file U-502 Video Fade Out C-234 Fat Emboss NE C-222 exposure time U-390 Fade In effect C-234, C-244 Fat Emboss NW C-222 Express tools Fade Out effect C-234, C-244 Fat Emboss SE C-222 customizing U-308 fader, animating U-460 Fat Emboss SW C-222 using U-307 fades T-244 Flat Emboss C-222 External Controller Setup Refer to audio effect C-502 Gray Emboss C-222 online help fade-in U-254, T-75 Rigid Emboss C-222 external device fade-out U-254, T-75 Emboss Image effect C-233 capture offset U-76 fade-to-color transition C-271 Embossed Sepia Tone effect C-445 checking status U-78, U-499 fading objects, graphics C-243 emergency repair disk I-74 configuring U-74, U-80, U-501 falloff, spot U-437, T-253 emissive color U-427, T-243 detect change U-76 Fat Emboss NE effect C-222 adjusting U-427 manager U-74 Fat Emboss NW effect C-222 lights U-436 presets U-77 Fat Emboss SE effect C-222

20 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

Fat Emboss SW effect C-222 Film effect C-236 font U-407 favorites T-244 Film Grain effect C-257 attributes U-298 adding T-93 filters See effects changing U-407, U-408 fibre channel cables S-49 Find utility, online help T-33 changing object properties U-333 field dominance U-133, C-25, T-244 finishing properties U-298 Field Invert effect C-235 shapes U-393 style U-407 field of view T-244 text boxes U-401, C-181 font size ? setting U-371 fit to fill U-199 changing U-407 fields T-244 Flat Emboss effect C-222 scaling text box U-408 expand/contract C-341, C-343, fonts flat material finish U-427 C-344 installing I-42 Flexid I-47 interlacing U-133 removing I-42 Flicker effect C-301 order U-133, C-25 TrueType I-42 floating license R-10, R-35 tracking C-458 Type 1 I-42 floating viewers C-71 fields versus frames C-24 forcing premultiplication C-125 applying effects C-26 Fog effect C-237 formats field dominance C-25 folders T-244 audio T-26, T-142 interlacing versus progressive creating U-27 drop frame U-132 scanning C-24 creating favorites T-49 file U-92 neighborhood effects C-26 deleting U-27 non-drop frame U-132 progressive scanning C-24 DS Archives U-36 video U-131, T-26 spatial filtering effects C-26 DS Projects U-30 formatting text into columns U-408 file formats folder.ini U-28 forum, Avid|DS U-17, C-17, T-15, AIFF T-239 locating U-221 I-13, S-12 alpha support U-503 moving files U-28 four-point editing U-199 AVI T-240 project U-24 fps T-244 compression support U-503 project, organizing files U-26 Fractal Noise effect C-269 for input U-92 purging contents U-58 Fractured Image effect C-219 for output U-503 fragmented drives U-54 renaming U-28 TIFF T-254 Frame Average effect C-239 selecting for captured WAV T-255 material U-83 , converting during file pixel ratio U-91 import U-91, U-98 folders, installed I-57, I-77 setting U-98 frame size U-133, T-244 AudioStorage I-57, I-59, I-77, files I-79 HD U-133 importing, EPS U-296, U-348 NTSC U-133 DS Archives I-57, I-58, I-77, I-78 orphan See unreferenced media PAL U-133 DS Presets I-57, I-58, I-77, I-78 file sequence preferences U-132, project U-24, T-250 DS Projects I-57, I-58, I-77, I-78 U-135, U-137 purging caches U-64 DS System I-57, I-77 sequences U-24 DS_v4.01 I-57, I-77 Fill Activeness tool U-218 DS_v5.0 I-57, I-77 LEGEND U - User’s Guide Fill Curve command U-397 DSSystem I-59, I-79 C - Compositing & Effects Rsrc I-59, I-79 T - Tutorial filling I - Installation & Administration curves U-397 SoftDB I-59, I-79 S - Workstation Setup R - Remote Processing shapes U-397 VideoStorage I-57, I-58, I-77, I-78

Global Index & Glossary • 21 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

frames U-362, T-244 copying U-483 Geometric Halftone active U-216 copying region U-486 Squares C-247 burned U-342 inserting copied region U-487 Geometric Jaggy Glass C-247 dropping U-500 linear U-481, T-246 Geometric Melting Metallic head U-248 making temporary copies U-483 Buttons C-247 incoming U-231, U-248 manipulating U-472 Geometric Metallic Buttons C-247 interactive processing C-154 pinning U-475, T-249 Geometric Pillows Bas ? matching U-220 setting type U-482 Relief C-247 outgoing U-231, U-248 slope of spline, changing U-483 Geometric Pillows Glass C-247 revealing U-215 slope, changing U-481 Geometric Pillows Large skipped C-136 slopes, tangent settings U-482 Chrome C-247 skipping U-500 snapshot curves U-483 Geometric Pillows Small tail U-248 spline U-481 Chrome C-247 unused U-201 trimming U-492 Geometric Poker Chips C-247 viewing objects within U-362 type, setting U-482 Geometric Raised Dots C-247 frames per second T-244 G Geometric TV Screen C-247 frames versus fields C-24 ghosting T-252 gain T-244 applying effects C-26 Glass Brush effect, artistic adjusting output C-503 field dominance C-25 effect C-421 audio effect C-503 interlacing versus progressive Glass effect C-257 boosting input signal C-501 scanning C-24 global cutting input signal C-501 neighborhood effects C-26 coordinates U-356 input signal, boosting C-501 progressive scanning C-24 DVE, creating C-401 input signal, cutting C-501 spatial filtering effects C-26 markers Refer to online help Gain effect C-503 framing glossy material finish U-427 garbage matte U-345, C-368, T-244 graphics objects Refer to online help Glowing Edges effect C-257 GEN files, Gen to Clip U-118 media in timeline U-204 glows U-442 Gen to Clip command U-118 objects in animation graph Refer GOV See Graphics Object View generating to online help gradient effects C-240 backgrounds C-39 freehand strokes, drawing U-306 Alpha Ramp clips C-39 Freehand tool U-306 Bottom Top C-240 mattes U-426 freeze frame T-244 Alpha Ramp - Left Right C-240 genOUT shader, installing U-117 freezing Alpha Ramp - Right Left C-240 Geometric effects, Impressionist cycles U-490 Alpha Ramp - Top Bottom C-240 Geometric Boiling Shiny keyframe U-484 Color Gradient C-240 Bubbles C-247 frequency range Linear Gradient C-240 Geometric Bumps and boosting C-500, C-501 Craters C-247 Radial Gradient C-240 cutting C-500, C-501 Geometric Chaotic Chrome Transparent C-240 Fresco effect C-257 Impressions C-247 Grain effect C-257 function curves U-477, T-244 Geometric Colored Bubbles Granite effect C-269 animation U-475 Mosaic C-247 graph, animation U-484 Bézier T-240 Geometric Glass Patches C-247 Graphic Pen effect C-257 changing slope U-481 Geometric Halftone Dots C-247 graphic tablet U-15, C-15, T-11, constant U-482 Geometric Halftone Lines C-247 I-11, S-10

22 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

graphics U-316 object U-283 graphics objects U-372 aligning U-315 object properties U-332 control points, editing U-317 animating titles U-329, C-243 objects T-244 control points, moving U-318 applying as effect U-283 to U-285 ordering U-336 selecting U-311 applying in Effects Tree U-287 paint T-124 tracking U-341 applying on layers U-286 to pasting U-334 graphics presets, types U-288 U-287 presets U-288, C-73 graphics property tree U-292 applying on tracks U-284 ? processing U-349 replacing effects C-75 bounding box, hide U-314 property tree T-126 Refer also to online help clusters U-314 property tree See graphics graphics session U-283 color C-426 to C-430 property tree importing images U-347 control points U-317 real-time U-281 graphics session effects C-244 to copying U-334 reordering U-336 C-245 crawls, creating C-241 reshaping U-321 16x9 Letterbox C-244 creating U-304 to U-325, T-128 rolls, creating C-241 Blur In C-244 creating rolls/crawls U-328 rotating U-338 Blur Out C-244 cutouts, creating C-431 to C-434 Count Down C-244 rotoscoping U-345 cutting U-334 Count Down effect C-245 scaling U-337 defining transformations U-340 Fade In C-244 selecting multiple U-311 deleting U-336 Fade Out C-244 session C-244 to C-245, T-245 drawing tools U-304 Shinny C-244 showing U-313 duplicating U-335 Simple Crawl C-244 skewing U-339 editing T-128 Simple Roll C-244 time span U-300 editing properties T-128 Sun & Flares C-244 titling T-124 editing shape of strokes U-316 Gravel effect C-445 tools, quick access U-307 editing text U-325 Gray Emboss effect C-222 tracking objects U-341 effects C-38 Gray Mezzotint effect C-445 Encapsulated PostScript files transforming U-337 green screen T-245 (EPS), importing U-296, U-348 turning on guide grid U-362, T-245 properties U-315 EPS files, importing U-296, U-348 orientation U-368, T-248 unlocking U-312 Express tools U-307 viewing U-362 vertex U-316 fade, creating U-330, C-243 grid templates word wrapping U-324 guides, displaying U-315 light, using C-193 workflow U-279, T-124 hiding U-313 Template-grid.1-0.dsc C-188 working resolution, setting U-283 hiding bounding boxes U-314 Template-lights.1-0.dsc C-190 hyphenating text U-324 graphics alignment tools U-315 Tutorial-grid.1-0.dsc C-190 importing images U-347 graphics container clip U-262, U-286 using C-191 layout T-126 Graphics effect C-241 locking U-312 crawls C-241 manipulating U-332 to U-340 fade, creating C-243 rolls, creating C-241 mattes U-345 LEGEND U - User’s Guide methods of applying U-283 slow playback settings C-85 C - Compositing & Effects T - Tutorial moving U-337 Graphics Object view T-126 I - Installation & Administration moving object center U-338 Refer also to online help S - Workstation Setup R - Remote Processing

Global Index & Glossary • 23 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

grouping Find utility T-33 Alpha Ramp - Right Left C-240 3D DVE objects U-374, U-379 Help button T-32 Alpha Ramp - Top Bottom C-240 media U-51 index T-33 Average C-219 strokes U-318 searching T-33 Black C-269 GUID I-58, I-78 table of contents T-33 Blur C-199 gutter U-411 tooltips T-32 blur effects C-219 GVG hidden surfaces U-425 Blur In C-244 EDL formats U-163 hiding Blur Out C-244 ? EDLs U-163 3D DVE objects U-380 Bright Burnish C-221 H back surface U-425 Brighten and Sharpen C-223 bounding boxes U-314 Bubble C-199 Halftone Screen effect C-257 graphics U-313 Burnish C-221 Hand Tooled effect C-445 objects using clipping Clouds C-269 handles planes U-370 Clouds (Granite) C-269 edit U-231, U-236 shadows U-439 color correction effects C-201 to reveal U-215 HLS T-245 C-214 trim U-231, U-238 HLS Keyer effect C-383 to C-385 Color Gradient C-240, C-269 Happy Aura effect C-445 creating basic mattes C-383 Color Space Adjustment C-215 Hard Limiter effect C-499 fine-tuning mattes C-386 Colorful Woodcut C-218 Hard Noise Gate effect C-499 paint effect C-420 Count Down C-244 hardware S-15, S-24 Hold mode, Timewarp effect C-350 Crisp Edges C-223 dimensions S-23 Holo Emulsion effect C-445 crop effects C-217 specifications S-23 hotline support U-16, C-16, T-13, custom effects C-218 to C-221 hardware drivers I-12, S-11 Defield C-224 reinstalling I-29 house sync S-24 Deflicker C-225 verifying I-30 HTML files, importing T-221 Depth of Field C-227 hardware, connecting S-38 hue T-245 Deterministic Noise C-269 computer monitors S-39 hyphenation U-324 Double Vision C-219 keyboard S-38 Drop Shadow C-230 to C-232 monitors S-39 I Edge C-233 mouse S-38 I/O module S-47 Emboss Coin NE C-222 tablet S-38 ID, storage R-23 Emboss East C-221 WACOM tablet S-38 image cloning See Clone effect emboss effects C-221 HD U-133 image effects C-21, C-175 to C-287, T-100 Emboss Image effect C-233 aspect ratio U-134 14x9 Letterbox C-217 Emboss North C-221 formats U-131 Emboss North East C-221 real-time effects C-80 15x9 Letterbox C-217 Emboss North West C-221 HDTV T-245 16x9 Letterbox C-217, C-244 Emboss South C-221 heads T-245 2D Titling C-180 Emboss South East C-221 adding pre-roll and 3D DVE C-182 post-roll U-85 3D Warp C-269 Emboss South West C-221 Help menu T-32 Alpha Fade C-234 Emboss West effect C-221 help, online T-32 Alpha Ramp Evangelize C-218 Documentation Library U-14, Bottom Top C-240 Extrude C-218 C-14, T-10 Alpha Ramp - Left Right C-240 Fade C-234

24 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

fade effects C-234 Monochrome Yellow C-204 Vaseline C-220 Fade In C-234, C-244 Motion Blur C-250 Very Super Sunny C-218 Fade Out C-234, C-244 Motion Blur Horizontal C-219 Video Fade In C-234 Fat Emboss NE C-222 Motion Blur Vertical C-219 Video Fade Out C-234 Fat Emboss NW C-222 Negative C-251 Warp C-274 to C-287 Fat Emboss SE C-222 Oily Blur C-219 White C-270 Fat Emboss SW C-222 Optical Glow C-252 to C-253, Wood C-270 Field Invert C-235 C-254 to C-255 Woodcut C-218 ? Film C-236 Outsource effect C-254 Image Effects toolbar C-34 Flat Emboss C-222 Painterly effects C-256 to C-259 image file Fog C-237 Pattern C-270 creating U-225 Fractal Noise C-269 Picture-in-Picture C-332 creating from snapshot U-225 Fractured Image C-219 Posterize C-260 image transition effects C-21, C-313 Frame Average C-239 Premultiplication C-261 to C-337 Gradient C-240 Pressed Metal C-218 applying C-36 gradient effects C-240 Radial Blur C-263 Dissolve C-314 Granite C-269 Radial Gradient C-240, C-270 DVE C-317 Graphics C-241 Reticulation C-264 Morph C-318 to C-331 graphics session effects C-244 to RGB-YUV Dither C-265 Picture-in-Picture C-332 C-245 Rigid Emboss C-222 Wipe C-335 Gray Emboss C-222 Ripple C-265 images T-245 Impressionist effects C-246 to Sharpen C-266 centering C-405 C-249 sharpen effects C-223 cropping C-408 Key 50% C-234 Shift to Right C-219 importing U-89 Key Fade In C-234 Shinny C-244 importing in graphics Key Fade In and Out C-234 Simple Crawl C-244 session U-347 Key Fade Out C-234 Simple Roll C-244 Paper Grain C-438 to C-442 Large Intensify C-218 Sketchy Blur C-219 rotating C-408 Line Detection C-218 Small Blur C-219 scaling C-407 Linear Gradient C-240, C-269 Smeary C-219 tinting C-426 Marble C-269 Smudge C-220 transforming C-398 Matte C-250 Solarize C-267 translating C-406 Matte Composite C-306 Solid Color C-270 Impact Inversion effect C-446 Monochrome Blue C-204 source generator effects C-269 to importing U-89 Monochrome Cyan C-204 C-271 ALE files U-184 Monochrome Fuschia C-204 Special Filter C-268 alpha channel U-90, U-98 Monochrome Green C-204 Spill Correction C-272 and scaling media U-89 Monochrome Lt Blue C-204 Stamp C-272 Avid Marquee projects U-443 Monochrome Magenta C-204 Sun & Flares C-244 clips U-154 Monochrome Orange C-204 Test Pattern C-270

Monochrome Pea Green C-204 The Camera Bumped C-220 LEGEND U - User’s Guide Monochrome Purple C-204 Threshold C-273 C - Compositing & Effects T - Tutorial Monochrome Red C-204 Timecode C-270 I - Installation & Administration Monochrome Sea Green C-204 Turbulence C-270 S - Workstation Setup R - Remote Processing

Global Index & Glossary • 25 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

clips, setting Ink Scratchy Pen on Black C-247 J premultiplication U-91, U-98 Ink Spiderweb Crosshatch C-247 jog T-246 converting frame rate U-91, U-98 Ink Outlines effect C-257 justified text U-413 converting sample rate U-91 in-points T-69, T-245 K custom pixel ratio U-98 marking U-197 kerning U-414, T-246 EDL U-163 input and outputs, system S-27 adjusting U-414 Encapsulated PostScript files Input Monitor (EPS) U-296, U-348 Key 50% effect C-234 adjusting input levels U-82 ? files by reference U-97 key color T-246 Refer also to online help from another project U-154 Key Combiner effect C-303 input nodes C-43, T-110 from SOFTIMAGE|3D U-117 combining separate RGB and input ports, renaming C-57 from SOFTIMAGE|XSI U-119 alpha channels C-303 Input Speed mode, Timewarp HTML files T-221 Key Fade In and Out effect C-234 effect C-350 images U-89, U-347 Key Fade In effect C-234 input strips U-452, T-144 images, oversized U-97 Key Fade Out effect C-234 adjusting audio levels U-458 linked clips U-97 key, software protection S-55 animating U-460 Media Composer bins U-184 keyboard conventions U-14, C-14, applying effects C-41 media conversion U-89 T-11, I-11, S-10 deleting animation U-463 NTSC format U-91, U-98 keyboard shortcuts U-13, C-13, T-9, fine-tuning the sound U-458 OMF U-172 T-246 insert editing U-76, T-245 padding U-93 keyboard, connecting S-38 insert mode U-226 PAL format U-91, U-98 keyer C-21 insertion point U-401 Photoshop layers U-94 keyer effects C-363 to C-394, T-100 positioning U-405 render passes U-117, U-119 Blue-Green Keyer C-364 to C-370 sequences U-154 installing Chroma Keyer C-371 to C-375 series of files U-93 Avid|DS I-33 Difference Keyer C-376 to C-382 setting pixel ratio U-91 Avid|Throttle Manager R-37 HLS Keyer C-383 to C-385 still images U-89 fonts I-42 Linear Luma Keyer C-387 to C-390 supported file formats U-92 license server I-40 Luma Keyer C-391 to C-394 text U-403 intensity of lights U-436 selecting C-363 time delay U-105 interactive caches C-130, C-154, keyframes T-246 T-245 Impressionist effects C-246 to C-249 adding U-478, U-479, U-480 interest, 3D DVE U-365, T-212 In, matte operation C-298 creating automatically U-472 Intergraph GT1 I-20 Inbox C-141 creating manually U-472, U-474, Refer also to online help Interlace effect C-347 U-476 incremental zoom, Effects Tree C-61 interlacing C-24, T-245 deleting U-476, U-478, U-479, index, online help T-33 clips C-347 U-480 infinite light U-433, T-245 fields U-133 editing U-476 Ink effects, Impressionist internal sync S-52 freezing position U-484 Ink Colored Line Pen C-247 interpolate T-245 locking position U-484 Ink Colored Screen on Invert Non-additive, blend moving U-478, U-479, U-480 Black C-247 operation C-300 snapping to grids and Ink Detailed Colored inverting output signal, audio C-503 frames U-484 Stipple C-247 ITU-R 601 T-245 keyframing U-472

26 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

keying C-91, C-363 to C-394, T-246 scrolling C-107 lights U-356 fine-tuning mattes C-366, C-373, viewing C-108 adding U-434 C-380, C-386, C-389, C-393 Layers view C-102 color U-436 mattes C-96 Refer also to online help comment U-437 mattes, basic C-365, C-372, layouts T-30 deleting U-434 C-377, C-387, C-391 3D DVE T-210 editing sources U-435 mattes, garbage C-368 Compositing T-154 effect on shadows U-434 mattes, overlay track C-96 customizing T-30 effective use of U-433 kissing nodes C-49, T-246 ? Editing T-53 infinite T-245 L Graphics T-126 intensity U-436 Large Intensify effect C-218 Media Input/Output U-74 local T-246 layer effects C-109, T-246 menu bar T-31 local, source U-433 layer Effects Tree C-45 pop-up menus T-31 moving U-436 layer tracker status bar T-31 naming U-437 motion tracking C-467 taskbar T-31 omni-directional source U-433 positioning C-467 timeline T-31 point light source U-433 layer, motion tracking T-188 view switcher T-31 positioning, moving and layers T-246 Refer also to online help deleting U-434 2D T-239 LCRS audio format U-85 source, infinite U-433 3D T-239 leading U-414, T-246 spot T-253 3D DVE U-372 recommended setting U-414 spot, falloff U-437 3D DVE, tumbling U-368 left column value U-409 spot, size U-437 adding C-103 left margin U-416 triangular patterns U-434 adding clips without layers C-104 left-aligned text U-413 turning on U-435 adding effects C-109 levels, processing C-154 types U-433, U-435 animating C-110 library, effects C-21 Line Detection effect C-218 line spacing See leading applying effects C-109 license linear function curve T-246 applying graphics U-286 dongle I-47 Linear Gradient effect C-240, C-269 caches C-155, C-157 file S-55 artistic effect C-421 creating from EDL U-164, U-167 file, creating I-49, R-35 Linear Luma Keyer effect C-387 to creating with overlay tracks C-95 Flexid I-47 C-390 DVE, applying C-399 floating R-10, R-35 creating a basic matte C-387 DVE, creating C-399 problems I-51 fine-tuning the matte C-389 effects, applying C-40 requesting I-47 linked clips U-97, T-246 external matte thumbnail C-106 server, installing I-40 alpha U-98 external mattes, adding C-105 troubleshooting I-51 archiving U-36, T-234 forming C-103 licensing support U-16, C-16, T-13, converting frame rates U-98 layer alpha thumbnail C-106 I-12, S-11 linking T-170 matte controls C-106 light sources T-211 matte expand C-106 3D DVE U-427 motion tracking C-453 See also lights LEGEND U - User’s Guide C - Compositing & Effects original alpha thumbnail C-106 Light Watercoloring effect C-446 T - Tutorial I - Installation & Administration Photoshop C-114 Lighter, blend operation C-300 S - Workstation Setup processing C-98, C-100, C-112 lightness T-245 R - Remote Processing

Global Index & Glossary • 27 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

premultiplication U-98 luminance C-387, C-391, T-245, Marker Textured Sepia re-establishing links U-99 T-247 Tonal C-247 linking edits U-234 Luminance, blend operation C-300 marker ribbon C-33 list, mailing U-17, C-17, T-15, LVDS SCSI disk drive S-34 red highlights C-138 I-13, S-12 M requires processing C-129 lit material finish U-427 yellow highlights C-82 machine control cable, live capture, performing U-102 assembling S-50 markers T-247 loading Magic Wand tool U-309 adding, moving, deleting Refer to ? online help ALE U-184 magnetism U-200, T-247 aligning U-268 EDL U-163 mail C-141 for synchronization U-268 OMF U-173 mailing list U-17, C-17, T-15, global Refer to online help local I-13, S-12 loop U-207, U-250, U-253 coordinates U-356 Main surface U-424 meta curve region U-479 light T-246 maintaining drives I-64, I-82 reference U-207, U-269 light source U-433 defragmenting I-64, I-82 reference Refer also to online help mapping T-246 managing timeline Refer to online help shadow U-438, T-246 Avid|DS workstation I-55 to I-74, I-75 to I-92 viewing in animation locking graph U-478 media U-50 to U-56, T-88 3D DVE objects U-376 marking, in/out points U-197, T-247 projects U-25 axis, DVE C-406 masks U-299, T-247 storage devices U-70 clips T-253 changing object properties U-333 storage space T-88 DVE C-405 channel masking C-67 user accounts I-60 graphics objects U-312 properties U-299 manipulating clips T-57 keyframe positions U-484 master clips U-84, T-26, T-37, T-247 mapped drives R-17 synchronized clips U-269, U-270 creating U-225 mapping textures U-431 logging U-83 creating from ALE file U-185 maps Avid MediaLog U-184 creating from snapshot U-225 displacement U-386, T-243 clips T-91, T-246 logging from ALE U-185 environment U-428, T-244 material from tape U-84 searching U-152 reflection U-431, T-251 media from file U-89 to U-94 subclips T-46 Marble effect C-269 off workstation U-20 master opacity, adjusting U-380 on to workstation T-20 margin U-415 master/slave T-247 Longitudinal Timecode U-75 Marker effects, Impressionist match bin U-221 loop markers U-207, U-250, U-253 Marker Burlap Impression C-247 matching frames Marker Large Strokes on looping T-246 master clip U-220 White C-247 looping clips U-207 subclip U-220, U-221 Marker Opaque Low-Voltage Differential Signaling Crosshatch C-247 material U-356, U-424, T-211, T-247 (LVDS) SCSI disk drive S-34 Marker Opaque on Black C-247 affected by light U-427 LTC U-75, T-247 Marker Opaque Strokes C-247 applying to objects U-425 Luma Keyer effect C-391 to C-394 Marker Rough Textured Tonal base color U-426 creating a basic matte C-391 Sketch C-247 capturing T-37 fine-tuning the matte C-393 Marker Small Strokes on changing type U-426 shortcuts C-391 White C-247 custom settings U-425

28 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

digitized See media checking for corruption U-55 media conversion modes U-89 editing U-426 compressed U-79 media disks T-247 emissive color U-427 defragmenting U-54 media files environment map U-428 deleting U-45, U-56, T-88 cache T-103 finish U-427 determining space available U-79, installing T-21 opacity U-426 U-80 unreferenced T-255 overlapping U-428 displaying Media Not Available media folder, moving U-55 retrieving U-220 message U-137 Media Input/Output panels Refer to ? revealing unused U-215 exporting to file U-502 online help shininess U-427 finding U-52 Media Manager U-50, U-54 source T-37, T-252 grouping U-51 accessing U-50 specular color U-427 importing U-89 opening U-50 types U-424 logging from file U-89 to U-94 thumbnail display U-53 matte and blend operations C-296 logging from tape U-84 to U-88 viewing thumbnails U-53 Matte Composite effect C-306 managing T-88 Refer also to online help Matte effect C-250 moving U-55 Media Not Available message U-59, matte finish, material U-427 moving to another U-84, U-137, U-205 matte operations workstation U-45 Media Not Found message U-84 applying on layers C-296 outputting U-497, U-500 media, moving between storages R-23 Atop C-299 processed U-23, U-56, T-86 MediaDock LVD examples C-298 processed qualities C-153 connecting S-43 In C-298 purging U-56, T-88 drives S-34 Out C-298 purging all except current sequence U-59 MediaLog U-184 Over C-298 purging from sequence U-61 MediaNet S-48 Xor C-299 quality U-136, T-87 MEDIArray, connecting S-49 mattes T-247 recapturing T-37 memory caches C-154 applying on layers C-104 purging U-57 controlling 3D DVE object U-426 restoring U-40 memory, efficient use U-26 creating U-345, C-96 scaling U-89 menu bar T-31 external T-244 searching U-52, U-53 menu, Help T-32 external mattes C-105 sharing U-56 messages external mattes, in Effects sharing between projects U-154 Trees C-303 sorting U-50, U-51 Alpha Not Exported C-108 external mattes, on layers C-107 source U-23, U-56 Media Not Available U-59, U-84, U-205 garbage T-244 source material T-86 Media Not Found U-84 generating 3D titles U-426 tree U-50 Processing Needed U-205, C-129, types U-56 Matte Composite effect C-306 T-104 uncompressed U-79 Matte effect C-250 Referenced Sequence Needs operations C-295 unreferenced U-64 Processing U-267 spill, viewing C-369 use best available U-139

travelling U-345 use closest available U-137 LEGEND U - User’s Guide C - Compositing & Effects viewing C-97 verifying U-55 T - Tutorial media U-23, C-152, T-247 viewing U-52, U-53 I - Installation & Administration S - Workstation Setup caches T-86 See also caches R - Remote Processing

Global Index & Glossary • 29 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

meta curve region U-479 to U-480 overwrite U-227 shapes, joining C-323 displaying U-479 Position property U-423 morphing T-247 marker U-479 Position, Timewarp effect C-350, correspondence points C-323 Microscope effect C-446 C-356 processing C-329 Microsoft Word U-324 processing C-164 rendering C-329 Minimal mode processing C-164 Raster Paint U-344 shapes, animating C-326 example C-165 Ripple U-226 to U-230, T-251 shapes, creating C-320 mix & match T-170 Speed, Timewarp effect C-350, shapes, joining C-323 C-354 ? mixer U-455 strokes U-319 Thumbnails T-43, T-254 input strips U-458 Mosiac effect C-257 Time property U-423 input strips, fine-tuning Motion Blur effect C-250 sound U-458 wireframe U-304, U-305, T-255 artistic effect C-421 output strips U-459 module Motion Blur Horizontal output strips, fine-tuning ESM S-47 effect C-219 sound U-459 I/O S-47 Motion Blur Vertical effect C-219 Refer also to online help SRM S-47 motion blur, exposure time U-390 mixer strip effects, applying C-41 monitors, connecting S-39 motion path C-411, T-247 mixer strips, processing order C-162 mono applying to clip C-473 mixing U-451, U-452, U-454, audio format U-85 changing curvature C-413 T-140, T-141, T-144 audio tracks U-457, T-247 changing speed C-415 animating T-143 Monochrome presets C-204 creating U-472, C-472 audio container clips T-141 monochrome, color correction creating with tracker C-472 fine-tuning U-457 to U-459 presets editing C-412 panning U-458 Monochrome Blue C-204 keyframes, adding C-412 processing U-467 Monochrome Cyan C-204 keyframes, moving C-412, C-413 processing order U-468 Monochrome Fuschia C-204 modifying C-474 sub-mixing T-143 Monochrome Green C-204 removing animation C-413 volume, adjusting U-458 Monochrome Lt Blue C-204 motion tracking C-21, C-453 to workflow U-451, T-140 Monochrome Magenta C-204 C-481, T-187, T-247 model notes, Monochrome Orange C-204 1-point tracking C-457 SOFTIMAGE|3D C-194 Monochrome Pea Green C-204 2-point tracking C-457 models, source I-58, I-78 Monochrome Purple C-204 4-point tracking C-457 modes Monochrome Red C-204 confidence, setting C-466 Autokey U-472 Monochrome Sea Green C-204 correcting errors C-493 Complete, processing C-164 Monochrome Yellow C-204 cropping image C-471 Constant, Timewarp Morph effect C-318 to C-331 difficult shots C-490 effect C-350, C-352 adding correspondence DVE tracker, using C-460 Details T-43 points C-325 errors, correcting C-493 Display Unused Material U-215 barrier shapes C-326 graphics objects U-341 Hold, Timewarp effect C-350, correspondence points C-323 layer clip C-453, T-188 C-358 joining shapes C-324 motion path, changing C-474 Input Speed, Timewarp setting rendering options C-329 motion path, modifying C-474 effect C-350, C-355 shapes, animating C-326 moving object to another moving insert U-226 shapes, breaking C-324 object C-470 Minimal, processing C-164 shapes, creating C-320 multiple trackers, using C-457

30 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

offsetting trackers C-491 Natural Gum Grid C-247 auto collapsing C-60 reapplying animation C-469 Natural Particle Board C-247 bypassing C-52 reference clip C-453, T-188 Natural Quilt1 C-247 collapsing C-60 reference point, selecting C-457, Natural Quilt2 C-247 connecting C-49 T-190 Natural Snake C-247 copying C-58 search region C-456, C-458, Natural Tapestry effects C-247 cutting C-58 T-190, T-191 Natural Tied Grass Mosaic C-247 deleting C-59 shape tracker C-476 Natural Tinfoil Colorful C-247 disconnecting C-51 ? stabilizing C-482 Natural Tinfoil Opaque C-247 effect C-43, T-110 starting the process C-468 Natural Tinfoil Radial C-247 expanding C-60 target area C-456, T-190 Natural Wild Cave folding C-53 trackers C-456, T-190 Painting C-248 input C-43, T-110 updating position curves C-469 Negative effect C-251 kissing C-49, T-246 updating target C-466 paint effect C-420 output C-43, T-110 mouse neighborhood effects C-26, T-248 pasting C-59 connecting S-38 Neon Edges effect C-446 pulling C-56 conventions U-14, C-14, T-11, Neon Glow effect C-257 pushing C-55 I-11, S-10 nesting decks U-444 renaming C-56 using T-12 network repelling C-55 move cursor U-194 administrator privileges R-17 ripping C-51 moving configurations R-15 selecting C-48 3D DVE objects U-376 drives, mapped R-17 snapping C-50 clips T-57 hardware performance, sticky C-50 control points U-395 optimizing R-20 switching C-59 multi-camera editing U-196, U-254, mapped drives R-17 twanging C-50 T-247 optimizing R-17 unfolding C-54 multiple-input Effects Tree C-45 privileges, administrator R-17 viewing C-52 Multiply, blend operation C-299 protocol R-18 viewing in separate viewers C-52 multi-track editing U-196, T-80, remote processing performance, Noise effect C-436 T-81, T-248 optimizing R-20 paint effect C-420 mute, animating U-460 TCP/IP protocol R-18 muting T-248 Non-additive, blend networking configurations R-15 operation C-300 3D DVE objects U-380 domain R-16 non-destructive editing T-248 audio tracks U-206 point-to-point R-15 non-drop frame Mykerinos card connections S-32 workgroup R-15 timecode T-248 N networking protocol R-18 non-drop frame, format U-132 National Television Standards New Features Guide U-13, C-13, T-9 nonlinear T-248 Committee (NTSC) T-248 Nite Goggles effect C-446 Note Paper effect C-257 Natural effects, Impressionist Nite Vision effect C-446 NTSC U-91, U-98, T-248 Natural Cloth Scraps C-247 NLE Tools toolbar C-34 No Entry icon U-28 Natural Crushed Gum LEGEND U - User’s Guide Mosaic C-247 nodes C-48 to C-61, T-248 C - Compositing & Effects T - Tutorial Natural Crushed Herbs C-247 adding input C-59 I - Installation & Administration Natural Gauze Underlay C-247 attracting C-56 S - Workstation Setup R - Remote Processing

Global Index & Glossary • 31 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

O OMF tree U-173 optimizing objects U-372 OMF view Refer to online help hardware performance R-20 applying materials U-425 OMFI compositions See OMF network R-17 construction lines U-361 omni-directional light source U-433 remote processing performance R-20 copying between pages U-445 one-sided transitions U-255, T-248 DVE U-372 Orange Haze effect C-446 onion skinning T-248 editing in page U-445 Orange Peel effect C-446 online editing T-248 order of rotation U-383 ? graphics U-283, U-372 identifying bounds U-361 online help U-13, C-13, T-9, T-32 organizing clips, browser T-43 moving between pages U-445 Find utility T-33 orientation path U-372 Help button T-32 grid U-368, T-248 selecting from group U-379 Help icon T-32 path text U-422 skewing U-339 Help menu T-32 text U-422 text U-372 index T-33 text, upright U-422 viewing within frame U-362 origin U-355, T-211 searching T-33 visibility U-380 global and local U-356 table of contents T-33 wireframe, rendered as U-363 orphan media files See unreferenced offline editing T-19, T-248 tooltips T-32 media offset U-273 on-the-fly log and capture U-100 orthographic projection T-248 clips, resyncing U-273 opacity U-380, T-248 Out, matte operation C-298 trackers C-491 3D DVE object U-380 Outbox C-141 offsetting animating C-111 Refer also to online help control points, tracking C-480 color C-427 out-points T-69, T-248 text from path U-421 marking U-197 material U-426 textures U-430 Refer also to online help U-197 shadow U-441 Oily Blur effect C-219 output T-249 strokes C-427 Oily Paint effect C-446 assemble editing U-76, U-500 Old Silvertone effect C-446 Open Media Framework See OMF audio U-500 OMF U-161, U-172, T-248 Open Media Framework view Refer checking external device conform error log U-175 to online help status U-499 conforming with audio U-176 opening codec U-502 consolidating media files U-179 existing project U-33 compressing material U-498 creating U-179 projects U-30 compression U-502 effects table U-180 sequences U-127 configuring external device U-498 errors U-175 shapes U-396 exporting audio U-178 custom resolution U-503 operating system importing U-172 EDL U-497, T-228 Windows 2000 T-20 importing audio media U-177 file formats U-503 loading U-173 Windows NT T-20 insert editing U-76, U-500, U-501 media support U-172 operations mattes U-504 opening U-173 blend C-295 media U-497, U-500 saving U-179 matte C-295 OMF U-497, T-228 supported effects U-180 Optical Glow effect C-252 to C-253, preparing for U-498 unsupported effects U-175, U-177 C-254 to C-255 quality T-228

32 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

QuickTime reference P Deterministic Noise C-421 movies U-505 package contents S-15 Dodge and Burn C-419, C-435 real-time effects C-85 hardware S-15 Dusty Blue Chalk, stack resolution U-502 software S-16 effect C-445 sections of timeline T-229 padding U-93, U-504 Edge C-420 selecting an area U-498 page T-249 Embossed Sepia Tone, stack effect C-445 selecting channels, tracks, and copying objects between U-445 clips U-499 Erase C-420 editing objects U-445 ? series of files U-504 Evil Aura, stack effect C-445 moving objects between U-445 setting duration U-498 Glass Brush C-421 resizing U-445 standard resolution U-503 Gravel, stack effect C-445 scaling U-445 supported file formats U-503 Gray Mezzotint, stack Page Curl DVE U-387 to file U-502, T-228 effect C-445 paint C-22, T-124 to ProEncode U-505, U-506 Hand Tooled, stack effect C-445 Paint Daubs effect C-258 to tape U-500, T-228 Happy Aura, stack effect C-445 paint effects C-419 to C-443, T-100 using compression U-504 HLS Keyer C-420 70s Vaseline Lens, stack without processing C-85 Holo Emulsion, stack effect C-444 effect C-445 output gain, adjusting C-503 Add Stucko, stack effect C-444 Impact Inversion, stack output icon T-249 Airbrush C-419 effect C-446 output node C-43, T-110 Badrecep, stack effect C-444 Light Watercoloring, stack output strips U-452, T-144 Badrecep2, stack effect C-444 effect C-446 adjusting audio levels U-459 Bas Relief Brush C-421 Linear Gradient C-421 adjusting volume U-459 Black Hole, stack effect C-444 Microscope, stack effect C-446 mixer, fine-tuning sound U-459 Blemish Remover, stack Motion Blur C-421 outputs and inputs, system S-27 effect C-444 Negative C-420 Outsource effect C-254 Blue Meanie, stack effect C-444 Neon Edges, stack effect C-446 oval shapes U-392 Blur C-419 Nite Goggles, stack effect C-446 Over, matte operation C-298 Bone Scan, stack effect C-444 Nite Vision, stack effect C-446 overflowing text U-403 Brighten C-419 Noise C-420, C-436 overlap effects U-428 Bumpy Rust, stack effect C-444 Oily Paint, stack effect C-446 overlay tracks C-94, T-249 Cast in Silver, stack effect C-444 Old Silvertone, stack effect C-446 adding C-95 Cement, stack effect C-445 Orange Haze, stack effect C-446 applying graphics U-284 Cement2, stack effect C-445 Orange Peel, stack effect C-446 caches C-155, C-156 Chalky Black Velvet, stack Pasty Yellow Monochrome, stack compositing with DVE C-94 effect C-445 effect C-446 compositing with mattes C-94 Chrome Brush C-421 Pebble Mosaic, stack effect C-446 creating layers C-95 Clone C-419, C-423 Plasticene, stack effect C-447 creating mattes for Color Blend C-419, C-426 Pointallism, stack effect C-447 compositing C-94 Color Correction C-419 Posterize C-420 inserting C-95 Color Gradient C-419

oversized images, importing U-97 Color Stucco, stack effect C-445 LEGEND U - User’s Guide overwrite T-249 Cutout C-419 C - Compositing & Effects T - Tutorial overwrite mode U-227 Darken C-421 I - Installation & Administration Desaturate C-419 S - Workstation Setup overwriting clips U-227 R - Remote Processing

Global Index & Glossary • 33 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Purple Fur, stack effect C-447 Paint Fluorescent Palette Neon Glow C-257 Radial Blur C-421 Knife C-248 Note Paper C-257 Radial Gradient C-421 Paint Free Daubs C-248 Paint Daubs C-258 Reveal C-420, C-443 Paint High Contrast Palette Knife C-258 Scatter Noise C-421 Collage C-248 Patchwork C-258 Shark Skin, stack effect C-447 Paint Hot Swirl C-248 Photocopy C-258 Sharpen C-420 Paint Linear Brush C-248 Plaster C-258 Smear C-420 Paint Old Brush Stamp C-248 Polar Coordinates C-258 ? Smooth Paste, stack effect C-447 Paint Radically Colored Mica Poster Edges C-258 Chips C-248 Soft Color Pencil, stack Rough Pastels C-258 Paint Smudges Antique C-248 effect C-447 Scatter Noise C-258 Soft Pointallism, stack Paint Smudges Mosaic C-248 Smudge Stick C-258 effect C-447 Paint Smudges Soft Paper C-248 Spatter C-258 Soft Watercolor, stack Paint Smudges Square Spherize C-258 effect C-447 Horizontal C-248 Sponge C-258 Solarize C-420 Paint Vegetable Pigment C-248 Sprayed Strokes C-259 Special C-421 paint style Stained Glass C-259 Stack Effect C-420 defining U-293 Sumi-e C-259 Textured Brush C-422 properties U-292 Texturizer C-259 Threshold C-422 Painterly effects C-256 to C-259 Torn Edges C-259 Watercolor C-422 Accented Edges C-256 Twirl C-259 Ye Olde Photocopy, stack Angled Strokes C-256 effect C-447 Underpainting C-259 Bas Relief C-256 Yellow Hemoglobin, stack Watercolor C-259 Chalk and Charcoal C-256 effect C-447 Waterpaper C-259 Charcoal C-256 Yellow Medical Scan, stack PAL U-91, U-98, T-249 effect C-447 Chrome C-256 Palette Knife effect C-258 Yellow Strength, stack Colored Pencil C-256 palettes, color effect C-447 Conte Crayon C-256 Avid|DS Palette C-429 paint effects, Impressionist Craquelure C-256 Black Body C-429 Paint Angled Scribbles C-248 Crosshatch C-256 Dark Values C-429 Paint Craquelure Surface C-248 Cutout C-256 Extended System C-429 Paint Dry Brush Angled Dark Strokes C-256 Grayscale C-429 Grid C-248 Deterministic C-257 loading C-429, C-430 Paint Dry Brush Dense Diffuse Glow C-257 Sticks C-248 Pastels C-429 Drybrush C-257 Paint Dry Brush Grid C-248 saving C-429, C-430 Film Grain C-257 Paint Dry Brush Jumble C-248 Sea Colors C-429 Fresco C-257 Paint Dry Brush Junk Pile C-248 Skin Tones C-429 Glass C-257 Paint Dry Brush Scrappy Value Spectrum C-429 Sketch C-248 Glowing Edges C-257 pan Paint Dry Brush Sparse Grain C-257 animating U-460 Sticks C-248 Graphic Pen C-257 mixer U-458 Paint Eggshell Crackle C-248 Halftone Screen C-257 Paper Grain images C-438 to C-442 Paint Fine Brush Hairs C-248 Ink Outlines C-257 paragraph spacing U-415 Paint Fingerpaint C-248 Mosaic C-257 parent timeline U-259, T-249

34 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

pass-through effects C-168 Pencil effects, Impressionist picking colors C-427 password U-19, T-20 Pencil Crosshatch Detailed C-248 Picture-in-Picture effect C-332 pasting 3D DVE objects U-375 Pencil Crosshatch Heavy PICVideo MJPEG codec, Pasty Yellow Monochrome Rough C-248 removing I-26 effect C-446 Pencil Crosshatch Radically pinning Colored C-248 Patchwork effect C-258 corner C-409, T-242 Pencil Crosshatch path function curves U-475 Silverpoint C-248 shadow C-231 keyframes, moving C-413 ? Pencil Crosshatch pixel format, bits per pixel U-134 motion C-411 Smudges C-248 pixel masking C-67 path, motion Pencil Crosshatch Softened pixel ratio adding keyframes C-412 Smudges C-248 custom U-91, U-98 animation, removing C-413 Pencil Distressed Japanese Paper C-248 importing files U-91 applying to clip C-473 Pencil Scribble (Sketch) sequence preferences U-135 creating U-472 Blurry C-248 standard U-91 creating with tracker C-472 Pencil Scribble Grid C-248 planes curvature, changing C-413 Pencil Scribble Halftone C-248 clipping U-370 editing C-412 Pencil Scribble on Original C-248 XYZ U-355 keyframes, adding C-412 Pencil Scribble Swirl C-248 planning, site S-21 to S-23 keyframes, moving C-412 Pencil Sketch Detailed electrical requirements S-21 modifying C-474 Colored C-248 environmental requirements S-21 Pencil Sketch Detailed moving keyframes C-412, C-413 space requirements S-22 Monochrome C-248 removing animation C-413 Plaster effect C-258 Pencil Sketch Soft Detailed C-248 speed, changing C-415 Plasticene effect C-447 Pencil Sketch Soft Light C-248 play bias U-76 paths T-249 Pencil Soft Opaque C-248 play cursor T-249 baseline offset U-421 performance C-23 moving U-207 converting from shape U-419 real-time C-80 moving to a specific creating U-419 real-time output C-85 timecode U-207 deleting U-419 peripherals S-24 scrubbing U-206 editing U-394 devices S-51 playback, signal flow S-28 object U-372 perspective distortion, playing orientation of text U-422 adjusting U-371 clips U-205 perspective projection T-249 positioning text on U-420 clips frame-by-frame U-208 effect on alignment U-379 removing text from U-420 real-time effects C-79, C-82 effect on positioning U-378 reversing direction, shape U-399 sequences U-205 Phase Alternate Line (PAL) T-249 reversing direction, text U-421 plug-ins, removing I-23 phone support U-16, C-16, T-13, point light source U-433 start U-421 I-12, S-11 Pointallism effect, stack effect C-447 text U-400, U-402, U-420, T-249 Photocopy effect C-258 Pattern effect C-270 Photoshop importing U-94 LEGEND U - User’s Guide Pebble Mosaic effect C-446 C - Compositing & Effects pen T-12 layers, tips C-116 T - Tutorial I - Installation & Administration conventions U-14, C-14, T-11, layers, working with C-114 S - Workstation Setup I-11, S-10 Pick Color tool C-428 R - Remote Processing

Global Index & Glossary • 35 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Pointillist effects, Impressionist effect C-261 cache creation C-155 Pointillist Embossed equation C-91 cache creation order C-164 Daubs C-248 examples C-120 cache management C-152 Pointillist Small Daubs C-248 forcing C-125 caches C-152 Pointillist Sparse Colored C-249 premultiplied images C-117 caches, interactive C-130 point-to-point network results C-120 colors on marker ribbon T-104 configuration R-15 setting U-91 Complete mode C-164, C-171 Polar Coordinates effect C-258 setting when importing clip U-98 Complete mode, example C-167 polygon shapes U-393 ? using RGB image as external effects C-136 Polyline tool U-305 matte C-122 fields U-142 polylines, drawing U-305 Premultiplication effect C-261 frames, skipped C-136 pop-up menus T-31 premultiplied alpha U-91 from property editor C-133 position curves, updating C-469 pre-roll U-85, T-249 graphics U-349 Position mode, Timewarp presets T-249 interactive C-154 effect C-350 graphics U-288 interactive caches C-130 Position property mode U-423 loading U-288, U-289, C-73 layered clips, order C-163 position, locking keyframe U-484 sharing C-73 layers C-98, C-100, C-112 Poster Edges effect C-258 stack effects, paint C-444 to levels C-154 Posterize effect C-260 C-449 marker ribbon indication C-129 paint effect C-420 stroke U-290 media C-152 post-production T-18 text U-290 media, different qualities C-153 applying effects T-19 types of graphics presets U-288 Minimal mode C-164 archiving T-231 presets, saving mixer strips C-162 archiving projects T-19 stroke U-290 modes C-164 capturing material T-19, T-37 using property editor U-288 on timeline C-132 fine-tune editing T-19 using toolbar U-289 options C-137 offline editing T-19 Pressed Metal effect C-218 order C-161 outputting media T-19 previewing T-249 order, when mixing U-468 outputting production T-228 clips U-208 output U-500 processing T-19, T-103 processed effects C-135, C-141 performance C-23 post-roll U-85, T-249 source material U-80 previewing results C-141 Power Users group I-62 primary storage, sharing R-24 progress bar information C-140 preference sets T-249 privileges, administrator R-17 property editor C-133 preferences U-19, T-20 problems, license I-51 project U-31 real-time C-23, C-79, C-129, Process indicator C-33, C-132 C-131, C-133 sequence U-131 to U-145 processed media U-23, T-86 reference clips U-267 premultiplication C-117 to C-124, T-249 purging U-56 remotely (RP) C-141 changing setting C-118 processing C-129 to C-172, T-103, selecting area C-132 T-250 combining images C-121 sequence C-132 animation U-494 compositing non-premultiplied sequence preferences U-142 images C-124 area, selecting C-132 sequences U-275 compositing premultiplied audio T-143 skipped frames C-136 images C-123 audio mix U-467 specific objects C-133 determining C-118 audio tracks C-162 subregion C-135

36 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

timeline C-132, C-133 projects U-23, T-26, T-250 property tree, graphics U-292 tips C-168, C-171 archiving U-24, U-34, T-231, protocol, networking R-18 tracks, order C-161 T-232 pulldown T-250 when needed C-129 backing up U-40 pulling nodes C-56 workflow C-131 creating U-31, T-27 purging T-250 Processing Needed message U-205, creating backups T-232 all media except current C-129, T-104 deleting U-45, T-232, T-235 sequence U-59 ProEncode U-505, U-506 files, deleting U-45 caches U-62, T-88 ? profile T-250 folder structure U-28 caches in current project U-63 antialiasing, used with U-388 managing U-25 clips U-58 applying U-388 moving U-28, U-34, T-232 files or folders in browser U-58 effect on alignment U-379 moving to another folder contents U-58 material T-250 workstation U-45 from sequence U-61 reversing U-399 multiple versions U-30 media U-56 surface U-424 opening U-30, U-31 memory caches U-57 profile effects opening existing U-33 methods for source media U-57 Bevel U-389 opening from a network U-33 on exit U-64 Box U-389 organizing U-26 orphaned media U-64 Chisel U-389 preferences U-31 processed media U-56 Ridge Inset U-389 renaming files U-28 sequences U-58 Round U-389 restoring U-40, U-42, T-231, T-236 source media U-58, T-88 Program viewer T-62 restoring from multiple timeline caches U-64 progress bar information C-140 tapes U-44 unreferenced media U-64 progressive scanning U-133, C-24 selective restore U-42 Purple Fur effect C-447 project setting preferences T-26 pushing nodes C-55 subfolders, creating U-26 purging caches U-63 Q Project Browser U-126, U-127 versions T-26 proofing quadraphonic audio format U-85, project files U-24, T-250 T-250 EDL U-171 master clips T-26 qualities, processing media C-153 sequences U-170 renaming U-28 quality U-78 properties T-250 sequences T-26 level, viewer U-364 brush U-294 Project Manager U-34 to U-46 output T-228 clip U-213 archiving T-232 video U-136 drawing tools U-292 to U-300 restoring T-232 quality matching font U-298 Refer also to online help audio U-141 masks U-299 project preferences caches U-140 paint style U-292 audio format T-26 video U-138 text U-297 compression ratio T-26 Quick Reference card U-13, C-13, T-9 time span U-300, U-374 resolution T-26 quick zoom, Effects Tree C-61 video format T-26 property editors T-102, T-126

projected shadow U-438, T-250 processing C-133 LEGEND U - User’s Guide C - Compositing & Effects projection T-250 processing frames C-133 T - Tutorial orthographic T-248 replacing effects C-75 I - Installation & Administration S - Workstation Setup perspective T-249 Refer also to online help R - Remote Processing

Global Index & Glossary • 37 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

QuickTime T-7 record bias U-76 remote processing C-141, R-9 reference movie, recording audio animation U-472 Avid|DS RP station outputting U-505 Rectangle tool U-308 requirements R-11 quitting Avid|DS U-20 rectangles client workstation, setting up R-23 R drawing U-308 concepts R-9 shapes U-391 Radial Blur effect C-263 deleting default storages R-30 artistic effect C-421 red highlights, marker ribbon C-84 linking to shared storages R-31 ? Radial Gradient effect C-240, C-270 reference T-250 monitoring C-151 artistic effect C-421 3D DVE object U-378 requirements R-11 raster mode U-342 background T-250 station T-251, R-9 activating U-342 clips U-26, T-251 station, setting up R-30 automatically destroying image, for tracking T-250 removing frames U-342 markers U-207, U-269 Avid|DS I-24 burned frames U-343 markers Refer also to online help fonts I-42 burned strokes, copying U-343 motion tracking C-453, T-188 plug-ins I-23 burning on frame change U-342 reference clips U-26 TrueType fonts I-42 caches C-154 Type 1 fonts I-42 non real-time U-343 converting from container clips U-266 render T-251 processing C-154 creating U-266 render passes raster paint log U-344 processing U-267 creating U-117, U-119 Raster Paint toolbar U-343 genOUT shader U-117, U-119 warning message U-343 using U-266 to U-267 importing U-117, U-119 Raster Paint mode U-344 reference tracker, positioning C-464 rendering razor T-250 motion tracking C-464 culling back faces U-425 Razor tool U-214 Referenced Sequence Needs objects as wireframes U-363 razoring synchronized clips U-272 Processing message U-267 repair disk I-74 real time T-250 reflection map U-431, T-251 repelling nodes C-55 real-time effects C-43, C-79, C-84, region T-88, T-104 marking U-197 requesting license I-47 Avid|DS HD C-80 meta curve U-479 requirements S-21 to S-23 conditions C-84 search C-456, T-190 Avid|DS RP R-11 graphics U-281 reinstalling hardware drivers I-29 electrical S-21 environmental S-21 output to tape C-85 Relative Align Bottom performance C-23, C-80 command U-315 space S-22 playing C-79, C-82 Relative Align Horizontal Center rescaling curves C-72 processing C-79, C-129, C-131, command U-315 Reshape tool See Shape tool C-133 Relative Align Left command U-315 reshaping strokes U-321 skipped frames C-82 Relative Align Right changing opacity U-323 stacking C-83 command U-315 chopping control points U-322 unplayable, stack C-83 Relative Align Top command U-315 moving shapes U-322 using multiple C-83 relative cycle U-490 rotating shapes U-322 recapturing Relative Vertical Center scaling shapes U-322 batch capture list U-110 command U-315 skewing shapes U-322 media T-37, T-91 Release Notes I-8, S-8 stretching shapes U-323

38 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

resizing right-aligned text U-413 S decks U-445 Rigid Emboss effect C-222 S/PDIF U-80, T-252 pages U-445 ripping nodes C-51, T-251 S/W display color space U-134 text column U-411, U-412 Ripple effect C-265 safe action area U-360, T-251 text object U-405 Ripple mode U-209, U-226 to snapping objects to U-361 resolution U-136, T-26, T-251 U-230, T-55, T-251 viewing U-361 capture U-78, T-241 activating U-227 safe title area U-360, T-251 ? cutouts C-431 editing clips U-229 3D DVE object positioning independence C-153, C-431, end, setting U-228 behavior U-378 T-251 snapping 3D DVE objects inserting clips U-228 output U-502 to U-376 sorting media by U-50 track T-55 snapping objects to U-361 video U-78 tracks, video U-226 viewing U-361 working U-283, T-255 trimming frames U-238 sample accurate editing U-452 restoring rolling clips U-251, T-251 sample rate T-251 complete projects U-40 rolls configuring U-79 from multiple tapes U-44 creating C-241 DUA II S-54 media U-41, T-232 text U-328 setting U-135 non-standard projects U-37 text, controlling U-416 sample rate conversion U-464 part of project archive U-42 text, creating U-416 audio container clips U-466 project manager T-232 text, speed control U-417 automatic U-465 projects U-40, U-42, T-231, T-236 Rotate tool U-338 clips U-465 selective restore U-42 during import U-91 rotating resyncing clips U-273 manual U-466 3D DVE objects U-383 Reticulation effect C-264 sequences U-464 graphics objects U-338 retrieving additional material U-220 saturation T-251 images C-408 Reveal effect C-443 Save As command U-151 paint effect C-420 shadows U-440 saving reveal handles U-215 textures U-431 EDL U-170 revealing rotation effects C-74 activating reveal mode U-215 anchor point, resetting U-381 effects, toolbar C-74 unused frames U-215 effect on alignment U-379 OMF U-179 Reverb audio effect C-503 effect on positioning U-378 presets C-74 Reverse Direction command U-399, order of U-383 sequences U-150 U-421 resetting U-383 subclips U-194 reversing sphere U-383 Scale tool U-337 direction of text on path U-421 rotoscopy U-345, C-345 shape direction U-399 rough cut U-191 RGB U-134, T-251 Rough Pastels effect C-258 RGB channels, blend operations C-295 Round profile effect U-389 LEGEND U - User’s Guide RGB-YUV Dither effect C-265 RP See remote processing C - Compositing & Effects T - Tutorial Ridge Inset profile effect U-389 Rsrc folder I-59, I-79 I - Installation & Administration S - Workstation Setup R - Remote Processing

Global Index & Glossary • 39 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

scaling SCSI cable S-44, S-45, S-47 sequences U-24, U-127, T-26, T-252 3D DVE objects U-382 SCSI disk drive, LVDS (Low Voltage autosave U-150 constrained U-382 Disk Drive) S-34 building U-191, U-194 decks U-445 Sea Color color palette C-429 caches C-155 graphics objects U-337 search region C-456, T-190, T-252 copying U-28, U-151 setting C-458, T-191 images C-407 creating U-128 searching pages U-445 creating versions U-151 relative to anchor point U-382 clips, sequences, media U-53 ? creating with different text object U-405 master clips U-152 preferences U-129 textures U-430 sequences U-152 creating within current to change font size U-408 SECAM T-252 project U-128 scan lines C-24 segments (graphics) U-391 deleting U-48, U-157 scanning, progressive U-133, C-24 removing U-397 importing U-154 Scatter Noise effect C-258 Selective Color Correction memory usage U-26 effect C-205 artistic effect C-421 opening U-127, U-129 changing colors C-208, C-213 scene opening from browser U-130 saving C-195 creating mattes C-206 opening from File menu U-130 tumbling U-368 sequence opening from Project Browser scene templates conversion mode, multiple U-146 dialog U-129 light, using C-193 purging caches U-63 outputting U-497 purging media U-61 Template-grid.1-0.dsc C-188 playing U-205 Template-lights.1-0.dsc C-190 sequence preferences U-131 to playing at various speeds U-206 Tutorial-grid.1-0.dsc C-190 U-145, T-87 processing U-275, C-132 using C-191 aspect ratio U-134 proofing U-170 scratch removal C-423 audio format U-135 purging U-58 cloning an image C-423 audio quality U-135 renaming U-28 Noise effect C-436 audio quality matching U-141 Reveal effect C-443 changing U-142 Save As command U-151 Script Editor U-112 color space U-134 saving U-150 Refer also to online help compression ratio, scrubbing U-206 scripting languages U-115 working U-137 searching U-152 scripts confirming each time U-145 setting preferences U-131 to creating U-113 conversion mode U-143 U-145 creating toolbars U-114, U-115 converting sample rates U-145 setting up U-191 editing U-116 field dominance U-133 skip while playing U-206 running U-114 frame size U-132, U-135, U-137 stop playing U-206 Script Editor U-113 pixel ratio U-135 versioning U-151 to capture U-112 processing U-142 workflow U-125 scroll position resolution, working U-137 Sequential Color Memory arrow U-404, U-416 video format U-132 (SECAM) T-252 slider U-404, U-416 video quality matching U-138 server log file C-151 scrolling text U-416, U-417, U-421 video quality, working U-136 server, license I-40 scrubbing U-206, T-252 Sequence view Refer to online help session, graphics T-245

40 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

shadows U-438, T-252 segment, removing U-397 Skew tool U-339 affected by lights U-434 segments U-391 skewing color U-442 selecting control points U-394 graphics objects U-339 drop T-243 tracking C-476 to C-481 objects U-339 local U-438, T-246 tracking objects C-476 to C-481 skipped frames C-82, C-136 location U-440 tracking shapes C-476 Slip/Roll view U-247, U-248, U-251 map U-438 Warp shapes C-275 Refer also to online help offset U-439 shared media, archiving U-155 slipping clips U-247, T-252 ? opacity U-441 sharing media U-56 slipping or rolling clips U-247 to plane, attachment U-440 between projects U-154 U-253 plane, defined U-438 sharing presets C-73 slope, changing U-481 positioning U-439 Shark Skin effect C-447 Small Blur effect C-219 projected U-438 Sharpen effect C-266 Smear effect, paint effect C-420 rotating U-440 paint effect C-420 Smeary effect C-219 simulated glows U-442 sharpen effects C-223 Smooth Paste effect C-447 softness U-441 Brighten and Sharpen C-223 smooth point T-252 suggestions U-439 Crisp Edges C-223 smooth point, creating U-393 turning off U-439 Shift to Right effect C-219 SMPTE T-252 shape tracker C-327, T-252 shininess T-252 Smudge effect C-220 tracking control points C-479 shininess control U-427 Smudge Stick effect C-258 tracking shapes C-476 Shinny effect C-244 Snap In command U-243 tracking warped shapes C-282 Shortcut card U-13, C-13, T-9 Snap Out command U-243 shapes shortcut keys T-246 snapping animating C-326 shortcuts edit points U-243 barrier C-326 keyboard U-13, C-13, T-9 in T-73 closed U-393 media input/output keys U-484 closing U-397 commands U-74 out T-73 compound T-242 showing graphics U-313 snapshot U-505 compound, creating U-398 shuttle T-252 curves, animation U-477, U-483 compound, separating U-399 shuttling clips U-206 Snapshot to Clip command U-225 converting to path U-419 signal flow S-28 Snapshot to File U-225 copying from Morph effect C-321 capture S-28 Society of Motion Pictures and Te le v is ion E ng ine er s copying from Warp effect C-275 playback S-28 (SMPTE) T-252 creating U-391, U-392, U-393 Simple Crawl effect C-244 Soft Color Pencil effect C-447 curved U-393 Simple Roll effect C-244 Soft Knee effect C-499 editing U-394 single enclosure configuration S-44 Soft Limiter effect C-499 filling U-397 single input Effects Tree C-44 Soft Pointallism effect C-447 form U-395 site planning requirements S-21 to Soft Watercolor effect C-447 form, editing U-395 S-23 SoftDB folder I-59, I-79 joining C-324 electrical S-21 Morph shapes C-320 environmental S-21 LEGEND U - User’s Guide C - Compositing & Effects open U-393 space S-22 T - Tutorial opening U-396 size, spot T-253 I - Installation & Administration S - Workstation Setup reversing direction U-399 Sketchy Blur effect C-219 R - Remote Processing

Global Index & Glossary • 41 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Softimage Licensing program effects split-edit U-232, U-273 installing I-48 background C-39 Sponge effect C-258 verifying I-48 fade-to-color transition C-271 spot SOFTIMAGE|3D, 3D Warp C-183 Fractal Noise C-269 falloff T-253 to C-195 generating clips C-270 light T-253 creating 3D warp effects in Granite C-269 size T-253 SOFTIMAGE|3D C-188 Linear Gradient C-240, C-269 spot light U-433 editing model notes C-194 Marble C-269 falloff U-437 ? grid template C-191 Pattern C-270 moving U-436 light template C-193 Radial Gradient C-240, C-270 properties U-436 linking the database C-190 Solid Color C-270 size U-437 source generator C-189 Test Pattern C-270 spot, target U-436 Template-grid.1-0.dsc C-188 Timecode C-270 Sprayed Strokes effect C-259 Template-lights.2-0.dsc C-190 Turbulence C-270 square pixels U-91, U-98 transition C-189 White C-270 square shapes U-391 Tutorial-grid.2-0.dsc C-190 Wood C-270 SRM module S-47 softness of shadow U-441 source material T-37, T-252 Stabilizer effect C-483 software S-16 source media U-23, T-86 stabilizing C-482, C-486, T-253 software protection key (dongle), methods to purge U-57 using DVE tracker C-486 attaching S-55 purging U-56, U-58 using Stabilizer tree effect C-483 Solarize effect C-267 source models I-58, I-78 Stack Effect effect, paint paint effect C-420 Source viewer T-62 effect C-420 solid color U-424 space requirements S-22 stack effects C-444 to C-449 Solid Color effect C-270 spacing, paragraph U-415 70s Vaseline Lens C-444 black C-269 spatial filtering effects C-26, T-252 Add Stucko C-444 white C-270 Spatter effect C-258 Badrecep C-444 soloing T-252 special characters Badrecep2 C-444 tracks U-206 determining value U-402 Black Hole C-444 sorting media U-25 entering U-402 Blemish Remover C-444 by compression U-50 Special effect, artistic effect C-421 Blue Meanie C-444 by project U-50 Special Filter effect C-268 Bone Scan C-444 by properties U-50 specifications Bumpy Rust C-444 by quality U-50 electrical S-22 Cast in Silver C-444 by resolution U-50 hardware S-23 Cement C-445 by source U-50 specular color T-253 Cement2 C-445 by storage U-50 specular highlight U-427 Chalky Black Velvet C-445 source generator effects C-22, C-269 Speed mode, Timewarp effect C-350 Color Stucco C-445 to C-271, T-100, T-252 Spherize effect C-258 customizing C-449 3D Warp C-269 spill correction T-253 Dusty Blue Chalk C-445 Black C-269 Spill Correction effect C-272 Embossed Sepia Tone Scan C-445 Clouds C-269 spill matte, viewing C-369 Evil Aura C-445 Clouds (Granite) C-269 spline Gravel C-445 Color Gradient C-240, C-269 changing slope U-483 Gray Mezzotint C-445 Deterministic Noise C-269 function curves T-253 Hand Tooled C-445

42 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

Happy Aura C-445 starting storage ID R-23 Holo Emulsion C-445 Avid|DS T-26 storage space T-88 Impact Inversion C-446 Avid|Throttle Manager remaining U-79 Light Watercoloring C-446 service R-37 storage utility U-70 to U-73 Microscope C-446 static text U-400 streaming capture U-42, U-104 Neon Edges C-446 station, remote processing R-9 deactivating U-86 Nite Goggles C-446 status bar T-31 stretching shapes U-323 Nite Vision C-446 timecode boxes T-57 strip effects C-41 ? Oily Paint C-446 stereo striping I-66, I-83 Old Silvertone C-446 audio format U-85 strokes T-253 Orange Haze C-446 input U-81, U-85, U-100, U-103 breaking U-318 Orange Peel C-446 tracks U-457 changing object properties U-333 Pasty Yellow Monochrome C-446 sticky connections T-253 changing slope of curves U-320 Pebble Mosaic C-446 sticky nodes C-50 combining U-318 Plasticene C-447 stills, setting duration U-89 defining U-309 Pointallism C-447 stopping Avid|Throttle Manager editing U-316 Purple Fur C-447 service R-37 freeform U-306 Shark Skin C-447 storage grouping U-318 Smooth Color Pencil C-447 Avid MediaDock LVD S-43 morphing U-319 Smooth Paste C-447 Avid MEDIArray S-49 opacity C-427 Soft Pointallism C-447 configuring R-23 preset U-290 Soft Watercolor C-447 creating new R-23 reshaping U-321 using Cutout effect C-433 deleting R-30 separating U-318 Ye Olde Photocopy C-447 ID R-23 ungrouping U-318 Yellow Hemoglobin C-447 linking R-31 unifying U-318 Yellow Medical Scan C-447 moving media between R-23 style Yellow Strength C-447 sharing primary R-24 fonts U-407 stacked effects C-132 storage area titling U-297 unplayable C-83 adding U-71 subclips T-46 Stained Glass effect C-259 configuring U-70, U-71 creating U-193 Stamp effect C-272 deleting U-73 overwriting U-194 Stamp effects, Impressionist modifying U-72 updating U-194 Stamp Cardboard Fresco C-249 moving U-72 subfolders, creating U-26, U-84 Stamp Crown Glyph C-249 real time access U-72 submix U-261, U-455 Stamp Dry Rag C-249 sharing U-72 subregion processing C-135 Stamp Embossed Herbal C-249 storage configurations S-44 to S-47 Sumi-e effect, Painterly C-259 Stamp Potato on Black C-249 single enclosure S-44 Sumi-e effects, Impressionist Stamp Small Torn Scraps C-249 three enclosure S-46 Sumi-e Colored Strokes on Stamp Sponge Daubs two enclosure S-45 Gray C-249 Angled C-249 storage device U-78

Stamp Sponge Daubs Fine C-249 during reinstall U-71 LEGEND U - User’s Guide during uninstall U-71 C - Compositing & Effects Stamp Sponge Daubs T - Tutorial Rough C-249 maximum number U-72 I - Installation & Administration Stamp Textured Gouache C-249 naming U-72 S - Workstation Setup R - Remote Processing

Global Index & Glossary • 43 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Sumi-e Dry Strokes on Pitted synchronizing clips U-268 to U-274, telephone support U-16, C-16, Stone C-249 T-59, T-253 T-13, I-12, S-11 Sumi-e Fine Ghost Brush C-249 aligning U-268 Template-grid.1-0.dsc, 3D scene Sumi-e Strokes Mosaic C-249 deleting U-274 template C-188 Sumi-e Translucent Strokes on editing U-273 Template-lights.1-0.dsc, 3D scene template C-190 White C-249 using markers U-268 templates Sun & Flares effect C-244 sync-lock U-268, T-253 light, using C-193 support U-16, C-16, T-13, I-12, S-11 unlocking U-271 hotline U-16, C-16, T-13, I-12, Template-grid.1-0.dsc C-188 ? system contents S-15 S-11 Template-lights.1-0.dsc C-190 hardware S-15 licensing U-16, C-16, T-13, I-12, Tutorial-grid.1-0.dsc C-190 software S-16 S-11 using C-191 training U-16, C-16, T-13, I-12, system folder Test Pattern effect C-270 S-11 Dsprojectinfo I-58, I-78 text web U-17, C-17, T-15, I-13, S-12 source models I-58, I-78 3D U-354, T-209 surface U-356, U-424, T-211 system inputs/outputs S-27 adjusting scrolling U-417 culling U-425 system requirements S-21 to S-23 alignment U-413 extrude U-424 electrical S-21 baseline offset U-421 overlapping U-428 environmental S-21 boxes, finishing C-181 texture position U-430 space S-22 clipping U-418 surround channels U-202, U-453 T columns U-408 Surround Panner Refer to online help copying to an external table of contents, online help T-33 switching nodes C-59 application U-325 tablet, connecting S-38 sync crawling U-372, U-400 groups T-253 Tag Image File Format (TIFF) T-254 creating rolls/crawls U-328 master T-253 tails T-253 deselecting U-406 offset T-253 tangent handle, extending editing U-325, U-326 length U-396 peer T-253 editing font properties U-326 tangent slopes slave T-253 editing kerning U-326 broken U-483 sync groups U-268 entering U-401 setting options U-482 adding to U-270 entering Unicode breaking U-271 unified U-483 characters U-402 combining U-271 tangents U-477, T-254 equally spaced U-413 creating U-269 tape, capturing material U-84 font U-298, U-407 manipulating U-271 target area T-254 from other applications U-324 offset U-273 motion tracking C-456 hyphenating U-324 razoring U-272 target area, motion tracking T-190 importing U-403 selecting all clip U-272 taskbar T-31 kerning U-414 synchronization, DUA II S-54 TC Mode leading U-414 synchronized clips LTC U-75 margins U-415 cutting U-272 VITC U-75 Microsoft Word U-324 manipulating U-271 TCP/IP networking protocol R-18 orientation U-422 moving independently U-272 TDZ 2000 GT1 I-20 overflowing U-403 offset U-273 technical support U-16, C-16, T-13, path U-400 synchronizing animation U-480 I-12, S-11 path, adding to U-420

44 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

path, orientation U-422 Texturizer effect C-259 in-points U-197 path, positioning U-420 The Camera Bumped effect C-220 keying mattes C-96 path, removing U-420 three enclosure configuration S-46 marking in and out-points U-197 preset U-290 three-dimensional space U-355, marking region U-197 properties U-297, U-333 T-211 moving to marked points U-207 rolling U-372 three-point editing U-198, T-254 of container clip U-259 saving presets U-290 Threshold effect C-273 outputs U-197 scroll control U-417 artistic effect C-422 parent U-259 ? scrolling U-421 Throttle Manager, adding R-37 placing clips U-194, U-197, U-200 selecting U-406 Thumbnails mode T-254 placing clips on T-54 selecting a text body U-325 TIFF T-254 placing multiple clips U-195 static U-400 tiling textures U-430 placing pre-edited clips U-197 word wrapping U-324 time effects C-341 to C-349, T-100 processing C-98, C-132 text body U-324, T-254 3:2 Contract C-343 purging caches U-64 text object U-372, U-400 3:2 Expand C-344 revealing extra frames T-80 creating U-401 Deinterlace C-345 scrolling T-81 gutter U-411 Interlace C-347 top U-259, T-254 resizing U-405 modifying C-342 trimming U-204 scaling U-405 Timewarp C-348 to C-349 zooming T-60, T-72 shadow suggestions U-439 Time property mode U-423 Refer also to online help text orientation U-422 time span timeline effect track C-36, C-38, text path T-249 3D DVE U-384 C-157, T-254 texture U-424, T-254 changing object properties U-333 applying effects C-38 as displacement map U-387 properties U-300, U-374, U-384 applying graphics U-285 cropping U-431 time-based effects C-22 timeline effects C-38 timecode T-254 Timeline to Clip command U-223, mapping U-431 breaks, during capture U-88 U-224 position on surface U-430 drop-frame T-243 timewarp T-254 rotating U-431 non-drop frame T-248 Timewarp effect C-348 to C-349 scaling U-430 repeating U-86, U-101 applying C-348, C-350 tiling U-430 Timecode effect C-270 audio C-348 tinting U-432 timecode modes changing frame position C-356 Texture effects, Impressionist LTC U-75 changing speed C-354 Texture Crosshatch Web changing speed based on source Color C-249 VITC U-75 clips C-355 Texture Crosshatch Web timeline U-191, T-31, T-54, T-254 Constant mode C-350, C-352 Monochrome C-249 applying effects C-33 constant speed C-352 Texture Floral Blanket C-249 batch capture U-107 freezing frames C-358 Texture Fossil C-249 building sequences U-24, U-191 Hold mode C-350, C-358 Texture Maze1 C-249 capturing clips U-107 Input Speed mode C-350, C-355 Texture Maze2 C-249 converting to a clip U-223 Texture Twenty Twenty C-249 creating a master clip U-225 LEGEND U - User’s Guide C - Compositing & Effects Texture Vegas C-249 creating an image file U-225 T - Tutorial Textured Brush effect, artistic displaying unused material T-80 I - Installation & Administration S - Workstation Setup effect C-422 framing media U-204 R - Remote Processing

Global Index & Glossary • 45 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

modes C-350 reference point, selecting C-457, audio, processing order C-162 Position mode C-350, C-356 T-190 caches C-155, C-156 setting duration C-360 shape tracker, using C-476 creating new T-81 Speed mode C-350, C-354 starting the process C-468 mono (audio) U-457 variable speed C-354, C-355 tracking backwards C-493 muting audio U-206 video C-350 using multiple C-457 processing order C-161 tinting tracking T-189 Ripple mode T-55 backwards C-468, C-493 ? images C-426 soloing U-206 textures U-432 choosing method C-454 stereo (audio) U-457 tips, processing C-168, C-171 combining with other timeline effect T-254 DVEs C-475 titles training support U-16, C-16, T-13, composited clips C-459 3D U-386 to U-423 I-12, S-11 control points C-479 creating See also text transformation U-340, C-397, difficult shots C-490 titling T-124 C-398, T-118 fields C-458 style U-297 animating C-409 forwards C-468 toolbars T-31 centering C-405 methods T-188 adding Effects Tree C-61 cropping C-408 morphed shapes C-327 Audio Tools C-34 DVEs C-97 shapes C-476 Image Effects C-34 graphics U-337 types T-188 NLE Tools C-34 images C-398 updating position curves C-469 Raster Paint U-343 motion path C-411 updating target C-466 saving effects C-74 properties U-333 using the trackers C-456 tooltips T-32 rotating C-408 warped shapes C-282 in Effects Trees C-60 scaling C-407 tracking, motion C-21, C-453 to top margin U-415 translating C-406 C-481, T-187 top timeline U-259, T-254 transition bars T-57 1-point tracking C-457 caches C-157 transition Effects Tree C-44 2-point tracking C-457 Torn Edges effect C-259 transitions U-254 to U-257, C-21, 4-point tracking C-457 Total Delete command U-47, U-157 C-313 to C-337, T-100, T-254 cropping image C-471 tracing strokes U-321 adjusting U-246 graphics objects U-341 track effects C-33, C-36, T-101, T-254 applying T-75 modifying motion path C-474 track type, audio U-203 applying between clips U-256 moving object to another moving tracker T-189, T-190, T-254 object C-470 applying one-sided U-255 Tracker effect C-309 offsetting trackers C-491 caches C-156 Tracker tree effect C-462 reference point, selecting C-457, creating between clips U-256 trackers C-456, C-462, C-464, T-190 creating one-sided U-255 C-466, C-467 search region C-456, C-458, Crossfade U-254, C-498, T-75, corner pinning C-409 T-190, T-191 T-242 correcting errors C-493 stabilizing C-482 crossfade C-498 cropping image C-471 target area C-456, T-190 cut U-254, T-242 cropping image to polygon C-471 trackers C-456, T-190 Dissolve C-314, T-243 DVE, using C-460 tracks T-57 DVE C-317 errors, correcting C-493 applying effects C-36, C-38 edit points U-256 offsetting C-491 audio U-203, U-453, T-142 editing properties U-257

46 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

Fade-in U-254, T-75 edit points U-236 uninstalling Fade-out U-254, T-75 effects C-71, C-72 Avid|DS I-24 Morph C-318 to C-331 effects, animated effects C-72 Avid|DS 4.01 I-23 one-sided T-248 effects, using timecodes C-72 fonts I-42 Picture-in-Picture C-332 function curves U-492 plug-ins I-23 preset C-73 intersecting edit points U-237 TrueType fonts I-42 processing U-275 methods U-232 Type 1 fonts I-42 removing U-257 previewing the results U-245 unlocking ? trimming U-246 Ripple mode activated U-238 3D DVE objects U-376 Wipe C-335, T-255 snapping in/out T-69 graphics U-312 Translate tool C-406 split-edits U-273 unplayable, stacked effects C-83 translating images C-406 timeline to media U-204 unreferenced media U-64 transparency C-111, T-254 transitions U-246 file T-255 animating C-111 using Trim view U-243 purging U-64 Transparent effect C-240 with trim handles U-238 unused material transport controls U-80, U-106, troubleshooting, license I-51 hiding U-215 T-31, T-44 TrueType fonts revealing U-215 Refer also to online help installing I-42 upright text orientation U-422 travelling matte U-345 removing I-42 user creating U-345 Tube profile effect U-389 name U-19, T-20 tree tumbling scene U-368 profile U-19, T-20, T-26, T-255 animation U-462 Turbulence effect C-270 settings T-20 browser T-43 Tutorial-grid.1-0.dsc, 3D scene user accounts (Windows 2000) Effects U-287, C-43 to C-65 template C-190 adding user I-62 effects T-100, T-110, T-254 twanging nodes C-50, T-255 creating I-60 graphics property U-292 Twirl effect C-259 deleting I-63 media U-50 two enclosure configuration S-45 managing I-60 OMF U-173 Type 1 fonts modifying I-61 tree effects C-22, C-291 installing I-42 user accounts (Windows NT) AVX Host C-196 removing I-42 creating I-80 Composite C-292, C-309 typeface U-407 deleting I-81 Flicker C-301 modifying I-81 Key Combiner C-303 U V Tracker C-309 T-255 triangular patterns U-434 Underpainting effect C-259 Vaseline effect C-220 trim handles U-231, T-69 undertessellation U-436, T-255 verifying Trim view U-232, U-243, T-69 appearance of U-434 installed drivers I-30 Refer also to online help ungrouping media U-55 trimming T-254 3D DVE objects U-379 versioning U-30 adjusting trim handles U-241 strokes U-318 sequences U-151 Unicode animation U-492 LEGEND U - User’s Guide determining value U-402 C - Compositing & Effects clips U-231, U-243, U-246, T-69 T - Tutorial to T-74 entering characters U-402, U-403 I - Installation & Administration container clips U-245 S - Workstation Setup unifying strokes U-318 R - Remote Processing

Global Index & Glossary • 47 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

vertex U-316 views T-255 joining shapes C-278 Vertical Interval Timecode U-75 browser T-31 processing C-285 Very Super Sunny effect C-218 Graphics T-127 rendering C-285 video Graphics Object T-126 Watercolor effect C-259 capture quality U-78 Paint T-127 artistic effect C-422 clips U-195, U-200, T-54 Slip/Roll U-248 Watercolor effects, Impressionist clips, activeness U-200 Timeline T-127 Watercolor Damp clips, placing on timeline U-200 Titling T-127 Translucent C-249 ? Transformations T-127 compression U-78 Watercolor Damp Translucent Trim U-232, U-243, T-69 Wash C-249 container clips U-260 Refer also to online help Watercolor Soft Daubs on Fine editing U-189 visibility of material U-426 Paper C-249 effects C-21 VITC U-75, T-255 Watercolor Soft Water format T-26 volume Sketch C-249 format, setting U-132 adjusting on output strips U-459 Watercolor Spatter C-249 image scaling U-89 fader U-458 Watercolor Spatter input configuration U-74 mixer U-458 Colorful C-249 media quality U-136 setting input levels U-81 Watercolor Spatter Watery C-249 quality matching U-138 VST Host audio effect C-504 Watercolor Spotty Brush on resolution U-78 VST plug-ins Rough Paper C-249 storage device U-79 applying C-504 Waterpaper effect C-259 synchronizing U-268 to U-274 effect banks C-504 WAV T-255 timewarp C-350 installing C-504 waveforms U-202, T-255 tracks, rippling U-226 programs C-504 web support U-17, C-17, T-15, I-13, S-12 transitions C-21 VTR, detect change U-76 Windows 2000 video devices, connecting S-51 W Explorer T-20 Video Fade In effect C-234 WACOM tablet Video Fade Out effect C-234 managing workstation I-57 to connecting S-38 I-74 VideoStorage folder I-57, I-58, I-77, pen T-12 I-78 mapping network drives T-20 warp T-255 view switcher T-31 operating system T-20 Warp effect C-274 to C-287 user settings T-20 viewer T-31, T-62, T-255 animating shapes C-281 Windows Explorer T-255 dual U-191, U-192, T-62 barrier shapes, creating C-280 Windows NT placing clips U-191 creating shapes C-275 Explorer T-20 Program T-62 joining shapes C-278 managing workstation I-77 to I-92 quality level U-364 setting rendering options C-285 Source T-62 SOFTIMAGE|3D C-183 to C-195 mapping network drives T-20 tumbling in 3D DVE warp, 3D See 3D Warp effect operating system T-20 layout U-368 warping user settings T-20 Refer also to online help animating shapes C-281 wipe T-255 viewing effects barrier shapes C-280 Wipe effect C-335 in floating viewers C-71 correspondence C-278 applying C-337 in separate viewers C-71 creating shapes C-275 slow playback settings C-85

48 • Global Index & Glossary 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Index

wire removal C-423 X cloning an image C-423 Xor, matte operation C-299 Noise effect C-436 XYZ Reveal effect C-443 axes U-355 wireframe coordinates U-355 mode U-304, U-305, T-255 planes U-355 rendering U-363 Y Wood effect C-270 ? Woodcut effect C-218 Ye Olde Photocopy effect C-447 word wrapping U-324, U-400 Yellow Hemoglobin effect C-447 column behavior U-412 yellow highlights, marker ribbon C-82 workflows Yellow Medical Scan effect C-447 3D DVE U-353, T-208 Yellow Strength effect C-447 animating effects C-78 YUV T-255 animation U-471 YUV color space U-134 audio U-451, T-140 YZ planes U-355 capturing material U-69, T-36 compositing C-100 to C-101 Z conforming U-161 Z axis editing U-189, T-52 effect on alignment U-379 effects C-31 effect on positioning U-378 graphics U-279, T-124 processing C-131 sequences U-125 titles U-354, T-209 workgroup network configuration R-15 domain R-16 workgroups adding shared storages U-72 client workstation R-9 floating license R-10 processing remotely C-141 remote processing station R-9 workstation, client R-9 working resolution U-136, T-255 sequence preferences U-137 setting U-283 working video quality, setting U-136 workstation

back panel overview S-31 LEGEND U - User’s Guide C - Compositing & Effects cards S-28, S-31 T - Tutorial client R-9 I - Installation & Administration S - Workstation Setup logging on T-20 R - Remote Processing

Global Index & Glossary • 49 Index 1 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

?

50 • Global Index & Glossary ?

Glossary

2D layer—A 3D DVE layer in which objects are stacked on top each other. Objects cannot intersect in this type of layer. 3:2 Pulldown—See Pulldown. 3D layer—A 3D DVE layer in which objects are positioned based on their locations in three-dimensional space. Objects can intersect in this type of layer. 4:2:2 digital video (D1 video)—A digital video system defined by the ITU-R- 601 (CCIR-601) technical documentation. 4:2:2 refers to the comparative ratio of sampling of the three components of the video signal: luminance and two color channels. Activeness—The sections of a clip that will be used in the final output. These frames are indicated by the activeness bar below a clip. ADAT—A proprietary audio standard for a multichannel optical digital interface, which is used in the family of Alesis ADAT digital multitrack recorders. The standard ADAT data stream contains eight channels of digital audio data. AES/EBU—Audio Engineering Society/European Broadcasting Union. A digital signal format for professional audio input, which permits a variety of sampling frequencies and channel configurations. AIFF (Audio Interchange File Format)—A file format used for storing high- quality sampled sound, musical instrument data, and compressed/ uncompressed audio data.

Global Index & Glossary • 51 Glossary

ALE (Avid Log Exchange)—A file format specifically designed to hold information about log files generated by the Avid Media Composer. An ALE file contains information about the source material. It does not import sequences, effects, or other higher level information. Alignment—The position of text within a column of a text object. Alpha channel—One of the four channels (or components) of information that is contained in each pixel of an image. This channel specifies the ? transparency of each pixel, allowing portions of the foreground image to reveal or block out the background image when two images are composited. The grayscale image represented by the alpha channel is often referred to as the matte. See also Mask, Matte, Opacity, and Transparency. Anchor point—The location about which a rotation or scaling operation of an object occurs. Animation—The change of an object and/or its properties over time. See also Keyframe. Annotation—A description of your material, including the name of the author, the category, and any other information that you may want to save. Annotations allow you to quickly locate files and information about them. Antialiasing—A method of smoothing the jagged edges along the lines and curves of text or graphics. This is done by a mathematical process that subsamples pixels. Archive—To back up your project files or move closed projects to an external medium. Artifacts—The undesired, visible effects in an image due to technical limitations. Some artifacts are caused by inherent limits in the video electronics process, and some are the result of compression techniques. Aspect ratio—The numerical ratio of pixel height to width. The standard aspect ratio for D1 NTSC is 0.9 and PAL is 1.07. Assemble edit—An edit where all tracks, including the video, audio, timecode, and control tracks are erased and then recorded over. Autokey—A mode that, when activated, sets a keyframe whenever you change the selected object's properties. Autosave—A function that automatically saves your work to a specific location at predetermined intervals. AVI (Audio Video Interleaved)—A file format used for synchronizing video and audio without the use of hardware. Background—The material used for the background or fill area of objects. Using a background material is a simple way of having a material appear behind text, without using another object.

52 • Global Index & Glossary Glossary

Backtiming—Trimming a clip’s out-point without changing its activeness, duration, or position. The clip is slipped along its unused material. See also Slip. Batch Capturing—An automated process whereby a bunch of clips from the browser or timeline are captured in one pass. Bézier—A type of curve that always passes through control points. See also Linear and Spline. ? Bit depth—1. The number of bits used to represent the color of a pixel. Black and white images use a bit depth of 1, 16-color images use a bit depth of 4, 256-color images use 8, and so on. 2. The number of bits used to represent an audio sample. The more bits there are, the more accurately you can represent the amplitude at that point in time. Bit rate—The transfer speed of data within a computer or between a computer and a peripheral. Blue Screen—A procedure in which a subject is photographed in front of a uniformly lit blue background. You can substitute the blue background in Avid|DS by keying out the blue color. See also Keying. Boolean—A system of logic that allows you to combine objects using logical operators, such as And, Or, Xor, Min, and Max. In Avid|DS, Boolean operators are used for combining several mattes in a single layer. Border—The outer edge of an object. See also Construction lines. Bounding box—The extent or rectangular enclosure of an object. Brightness—See Luminance. Bypass—1. To mute an audio effect in order to listen to the original audio signal. Bypassing an effect lets you compare your audio signal with and without the effect. See also Mute. 2. To mute a video effect in order to view the results without the effect(s) that you bypassed. Cache—A media file that stores information and is generated when you process an effect, transition, composite, or container clip created in your sequence. During playback, Avid|DS uses this cache file instead of the source media. See also Interactive cache. Capture—To digitally transfer audio or video material from an external device, such as a videotape recorder, to the local disk storage on your workstation. Capture resolution—The size and quality of the media file created when you capture source material. See also Resolution and Working resolution. Channel—The color or transparency information in an image, such as R, G, B, or alpha. In audio, a channel can be the input or output. Character—A letter, digit, or special symbol you type on a keyboard. Character spacing—See Kerning.

Global Index & Glossary • 53 Glossary

Character style—The visual enhancement, such as superscript or subscript, to the normal style of a character. Chroma keying—The process of creating a matte based on a foreground image’s color. Using this matte, you can composite the image over another image. Chrominance—The portion of a video signal that contains color information. ? Client—A workstation that has the Avid|DS application installed. Clip—A representation of the digitized material stored on the disk array. A clip can represent a stream of audio, a series of video or animation frames, or a still image. Clip effect—An effect that is attached to a clip and moves with it on the timeline. See also Track effect. Clipboard—A portion of memory used to store temporary objects during copy and paste operations. Codec—Short for compressor/decompressor, a codec is any technology for compressing and decompressing data. Comparison buffer—A portion of the system memory used to store a snapshot of a frame in the viewer. Composite—Two or more layered images that create a single new image. Using mattes and DVEs, you can define how the images are layered in the resulting composite image. Compound shape—A single shape consisting of separate curves. Compression—A technique used to reduce the amount of space necessary to store video information. Construction lines—The dashed lines that outline objects, such as the scene, text objects, and imported decks. Container clip—A type of clip that combines multiple audio or video clips to create a mixdown, composite, or special effect. When you close a container clip, it appears as a single clip on the timeline. You can reopen a container clip at any time to add, modify, or delete its components. Control points—The points that define curves drawn in the viewer using tools in the Compositing, Graphics, or 3D DVE layout. Each control point has two tangent handles that can extend from it. See also Corner point, Cusp point, and Smooth point. Corner pinning—A technique used to pin the four corners of one static image (usually) onto another static image. Corner point—A type of control point whose tangent handles do not point in opposite directions, producing an angle or corner at the control point. See also Cusp point and Smooth point.

54 • Global Index & Glossary Glossary

Crossfade—An audio transition between two clips over a specified number of frames. The sound of the outgoing clip gradually becomes less audible as the sound of the incoming clip increases to the desired volume. Cusp point—A type of control point whose tangent handles are of zero length, producing an angle at the control point. A cusp point is a variation of a corner point. See also Corner point and Smooth point. Cut—A jump or instant transition from one clip to the next. ? Cycling—Repeating a function curve for all or part of the duration of an animation. See also Function curve. D1—A format for digital video tape recording that conforms to the CCIR 601, 4:2:2 standard, and uses 19 millimeter wide tape. Deck—A sequence of pages. A deck defines the location and size of the pages within it. Deinterlace—The process of separating the odd and even fields in a clip. When you deinterlace a clip in Avid|DS, each field becomes a frame and the clip’s duration is doubled. Details—A mode in the browser where all the details pertaining to a clip are displayed, such as the date the clip was created. See also Thumbnails. Digital Video Effect (DVE)—A type of effect used to transform the size, position, and shape of images in three-dimensional space. Dither—A method of filtering an image to reduce banding due to low color resolution. Directional light—See Infinite light. Disk array—Multiple SCSI drives combined to deliver fast data transfer rates, great storage capacity, and reliable data. Disk drive—The storage area on your workstation where Avid|DS stores project files. These project files refer to media on external media disks. See also Project files. Displacement map—A representation of a nonsmooth surface described by the alpha channel of an image. Lighter shades produce bumps or convex regions, whereas darker shades produce valleys or concave regions. Dissolve—A type of transition between video clips in which the image from one clip gradually becomes less distinct as the image from the other clip replaces it. Drop frame timecode—A type of timecode in which two frames in every minute (except on the tenth minute) is eliminated in SMPTE timecode. See also Non-drop frame timecode.

Global Index & Glossary • 55 Glossary

Drop shadow—A shadow that appears in the same form, at the same size, and on a surface parallel to the object creating it, but usually offset from the object. See also Local shadow and Projected shadow. DSU—DS Unit. DSUs are the standard units used in Avid|DS. They are independent of the working resolution and express absolute position or distance in a common way in all the effects. DVE—See Digital Video Effect (DVE). ? Edit—1. A transition point (cut, wipe, or dissolve) between two video or audio sequences. 2. A numbered event in an EDL. An edit consists of source entry/exit timecodes, a transition type (cut, wipe dissolve), the edit mode (video/audio), annotations, and record entry/exit timecodes. Edit point—1. A moment in time at which a cut occurs or where a transition starts or ends. 2. An indicator of the in and out-points of clips and transitions that appear in the clip’s activeness bar. EDL (Edit Decision List)—A list of edits made during an editing session and used to direct the output of the final production. Effects—A method of changing audio or video clips or tracks using filters, DVEs, keyers and transitions. Effects are grouped into categories including: 2D DVE, 3D DVE, audio, image, keyer, paint, source generators, time, transitions, and tree. In some cases, you must process an effect to play it in real time. See also Clip effect and Track effect. Effects Tree—A tool that lets you composite multiple clips and apply any number of effects. An Effects Tree is made of nodes which represent the inputs, effects, and the output, as well as node connectors. See also Node. Emissive color—The color of a surface when light is not shining on the surface. See also Shininess and Specular color. Environment map—A texture that is reflected from an existing surface material. The surface has its own material (solid color, gradient, or another texture) that reflects the texture. See also Local map and Reflection map. External matte—A matte taken from another clip. See also Matte. Extrude—The extension of a two-dimensional object into three dimensions by extending the edges of the object along the Z axis. For example, a circle becomes a cylinder, or a square becomes a cube or block. Face—1. For fonts, a variation in a font family. For example, Helvetica Bold is a face of the Helvetica font family. 2. For objects, an abbreviated name for surface. For example, the front or back face (surface) of an object. Fade—1. A dissolve from full video to black video. 2. A gradual increase or decrease in the sound of an audio clip to the desired volume level. Favorite—A shortcut used for focusing the browser tree on a specific set of files and folders.

56 • Global Index & Glossary Glossary

Field—One half of a frame that consists of odd or even lines of video information. When a clip is interlaced, each frame is separated into two fields. See also Frame. Field dominance—The order in which odd and even fields occur in time. Field of view—The total area (in degrees) to the left and right of the line of sight to an object in the scene. Folder—A directory in which you organize clips, sequences, and presets into ? smaller more manageable groups. A folder points to the location of your media files. It can be an area on a media disk, a network drive, or a hard drive on your workstation. When you select a folder, the browser tree updates to show your project folders, sequences, clips, or media. Fps (frames per second)—A measure of the film or video display rates. (NTSC = 30 fps, PAL = 25 fps, SECAM = 25 fps, Film = 24 fps). Frame—A single still image that is the basic unit of a video sequence. A frame is a combination of interleaved even and odd fields. Different video formats display frames at different rates. See also Field. Frame size—The dimensions of a digital image in Avid|DS. These measurements are based on DSUs (Avid|DS units) so that they provide a common unit of measure between video images and computer-generated graphics. Freeze Frame—A time effect that stops the action in a clip by repeating a specific frame for a specific duration. Function curve—A graphical representation of an object’s property changes over a period of time. All function curves can be edited. Gain—1. A measurement of the amount of luminance in a video image. 2. In audio, gain is a measurement of the change between two audio levels. Garbage matte—A matte that you create in an image’s alpha channel to remove unwanted objects. Graphics objects—Any object that you create in the Graphics layout, such as strokes or titles. Graphics session—The time span over which graphics objects appear. You can create a graphics session by applying the Graphics effect to a clip or track, or by applying graphics on a layer inside a graphics container clip. Green screen—A procedure in which a subject is photographed in front of a uniformly lighted green background. You can substitute the green background in Avid|DS by keying out the green color. See also Keying. Grid—A visual representation of equally spaced horizontal and vertical intervals, along which objects can be aligned. A grid appears as dots at these intervals.

Global Index & Glossary • 57 Glossary

HDTV (High Definition Television)—A video format characterized by a wide aspect ratio and a high-resolution picture quality. Head—The first frame in a video sequence. Heads—The extra frames of video or audio digitized before the in-point of a clip. Heads give room for edits to be adjusted without needing to rerecord or recapture the clip. See also Tails. HLS (Hue, Luminance, and Saturation)—A model for representing color ? using these three elements. See also Hue, Luminance, and Saturation. Hue—The tone or tint of a color. Hue is expressed as a degree from 0 to 360 on a standard color wheel. For example, a value of 0 represents red, a value of 180 represents cyan, and a value of 300 represents magenta. See also Luminance and Saturation. Images—Graphics or single-frame clips that are either imported or created in Avid|DS. Input icon—A graphical representation of the input to a node. You can make a connection to this icon from the output icon of another node. See also Output icon, Node, and Effects Tree. In-point—1. The place where an edit, clip, or effect starts. 2. A point in the timeline, represented by a marker, where material is inserted. See also Out-point. Infinite light—A light source that is very far away, so that the light rays are essentially parallel to each other, such as the sun. See also Local light and Spot light. Insert editing—Placing new material in an existing video sequence by moving the existing material to accommodate the new, or overwriting the existing material. Interactive cache—A cache that is created each time you view an image with an effect applied to it. Avid|DS automatically processes the effects on the frame on which the play cursor is currently positioned and saves it to disk, so that you can improve your interaction time when viewing the results of effects on a frame-by-frame basis. Interlace—To combine the odd and even fields in a clip. When you interlace a clip in Avid|DS, each frame becomes a field and the clip’s duration is halved. Interpolate—To estimate and synthesize information between keyframes. This information defines the shape of a function curve. ITU-R 601—The world standard which defines the parameters for digital video. Jog—To move through a clip or sequence, frame by frame, forward and backward. See also Scrub.

58 • Global Index & Glossary Glossary

Kerning—To adjust the horizontal space between pairs of characters in a text object. See also Leading. Key color—The color used in the keying process. See also Keying. Keyboard shortcuts—The keys or key combinations that, when pressed or held down, provide quick access to frequently performed commands or operations. A keyboard shortcut is the keyboard equivalent of a command, tool, or operation that is also available elsewhere in Avid|DS. In some cases, an ? object, such as a clip on the timeline, must be selected first. Keyframe—The value of an animated parameter that you set at a given point in time. Parameter values between keyframes are obtained by interpolating between keyframe values. Keying—The process of creating a matte from a foreground clip to composite it over a background clip. You can create a key based on HLS, YUV, or RGB color values. See also Matte. Kissing—A method in which you can connect nodes in an Effects Tree. You can drag a node’s input icon over the output icon of another node, so that it “kisses” the edge of the second node. A connector joins the two nodes. See also Ripping, Sticky connections, and Twanging. Layer—1. An object in the Layers view that you can composite over another layer using a matte. 2. An object in the 3D DVE Layers view that defines how its contents are drawn. Layers are the size of and the same duration as the scene. 3. An object in the Effects Tree that you can composite over another input using a matte. 4. The clip that follows the motion path extracted from the reference clip in a Tracker effect. See also 2D layer and 3D layer. Layer effects—Effects that you apply to layers in the Layers view, including Color Correction, DVE, Graphics, and Blue-Green Keyer. Leading—The vertical distance between lines of word-wrapped text in a single paragraph. Linear—A type of curve that consists of straight line segments between control points. See also Bézier and Spline. Linked clip—A representation of a media file located outside your disk array. As the media associated with a linked clip does not reside within the current project, you must process it before you can play it back in real time. Local light—A light source whose light rays extend from a single point evenly in all directions, such as a candle. See also Infinite light and Spot light. Local map—A texture image that is applied across the surface of an object. As the object is moved, scaled, or rotated, so is the texture. See also Reflection map. Local shadow—A shadow that is attached to a side of an object, and moves in relation to the object. See also Drop shadow and Projected shadow.

Global Index & Glossary • 59 Glossary

Logging—To place information about source material on a clip, so that you can perform a batch capture later on. Loop—To repeatedly play back a section of the timeline or a clip. LTC—Longitudinal timecode. A type of timecode recorded on the audio track of a tape. LTC can be easily read when the tape is moving forwards or backwards but not at freeze frame. Luminance—The relative lightness or darkness of a color. The values range ? from 0 (darkest/black result) to 1 (lightest/white result). See also Hue and Saturation. Magnetism—An object’s ability to “snap” or align to other objects on the timeline when they are in close proximity of each other. As you drag an object on the timeline, it snaps to any of these elements: markers, clip in/out-points, cuts and transitions, and the play cursor. Marker—A marker that is used to set reference points or areas of interest on the clips or the timeline. All markers have “magnetism” which lets you easily synchronize clips together. Marking—To set a clip’s in and out-points on the timeline. Mask—An image, portion, or component of an image that defines which pixels, paint strokes, and titling characters affect the image. See also Matte. Master clip—1. The unedited representation of the media stored on the disk array. Master clips are created in the browser when you capture video and/or audio material. 2. The first clip selected in a sync group. Clips selected or added subsequently are slave clips. See also Sync-lock. Master/slave—A relationship between synchronized clips in which the position of the slave clips is calculated relative to the master clip. Material—The appearance of a surface of an object. A material can be a solid color, a gradient, or a texture. In addition, gradients and textures can have an optional tint. Matte—A grayscale image that defines the transparency of an image when it is composited over another. A matte can be part of the image itself (alpha channel) or derived from another image (external matte). See also External matte. Media—The digitized form of source material after it has been captured and imported from tape or file into Avid|DS. Media disk—The physical device where you store media, such as a disk array. Mono—A single channel of audio data. Morph—A technique that lets you transform one image or a sequence of images into another over a sequence of frames. See also Warp.

60 • Global Index & Glossary Glossary

Motion path—1. The path that is drawn when a tracker tracks the movement of an object in a reference image. The path is comprised of a series of control points or keyframes, representing the position of a tracker on each frame. This path is then used to move the image of another layer. 2. The path that is drawn when a DVE is translated and animated. See also DVE. Motion tracking—A technique for making an image in one clip follow the movement of an object in another clip. Motion tracking also lets you stabilize an image by compensating for unwanted camera movement. ? See also Stabilize. Multi-camera editing—Creating a video sequence of a single scene using material recorded with multiple cameras. Multi-track editing—Placing clips on different tracks and creating cuts between them. Mute—To turn off the sound on an audio track or the visibility of a layer when compositing. See also Bypass. Neighborhood effect—See Spatial filtering effect. Node—The graphical representation of the inputs, effects, and output in an Effects Tree. See also Effects Tree. Non-destructive editing—A method of editing whereby the digitized source material is always left unchanged. Non-drop frame timecode—A SMPTE timecode format that continuously tracks NTSC video at a rate of 30 fps without dropping frame counts to compensate for the actual 29.97 fps rate of NTSC video. As a result, non- drop-frame timecode does not coincide with real time. See also Drop frame timecode. Nonlinear—An editing system that allows random access to any part of a project. Edits and changes can be made to any part of the project at any time. NTSC (National Television Standards Committee)—The color broadcasting standard used in North America, Japan, and parts of South America. The NTSC standard uses 525 horizontal lines per frame with two fields per frame of 262.5 lines. Each field refreshes at 59.94 Hz. Offline edit—A rough cut or preliminary edit usually performed using low-cost equipment, which can then be conformed on a high quality online system. OMF (Open Media Framework)—An advanced form of an edit decision list. In addition to the instructions for transitions and timewarps, it also preserves layering information in a sequence. One-sided Transition—A transition or other effect applied to a clip’s in or out-point. See also Transition.

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Onion skinning—Blending the current frame with preceding and/or successive frames at a specified percentage. Online edit—The final edit and effects are performed at full programme quality. Opacity—A property of an image or object that controls how much objects behind them are obscured. For images, it can be controlled by the alpha channel or by an external opacity control. See also Transparency. ? Orientation grid—The visual representation of the frame size, location, and orientation in three-dimensional space. The orientation grid appears as equally spaced horizontal and vertical lines, with X, Y, and Z axis arrows extending from the center of the frame. Orthographic projection—A type of projection whereby objects are not distorted to make depth more realistic. With orthographic projection, it is as if the object is very far away from the viewer, and distortion is not apparent. Although this type of projection is not realistic, you may find it useful to have an undistorted texture on an object rotating around the X or Y axis. See also Perspective projection. Orphan file—See Unreferenced media file. Out-point—The place where an edit, clip, effect, or transition ends. See also In-point. Output—1. The composite of a moving layer above a background. 2. The result of all inputs and effects in an Effects Tree. Output icon—A graphical representation of the output of a node. You can make a connection to this icon from multiple input icons of other nodes. See also Input icon, Node, and Effects Tree. Overlay track—A type of track whose contents appear on top of the contents of the tracks below it. Overlay tracks can be used to create simple composites. Overwrite—To place new clips over existing clips in a timeline region. Subsequent clips on the timeline do not ripple. Page—An object that contains other objects. PAL (Phase Alternate Line)—The color broadcasting standard used in Europe, China, Australia, New Zealand, the Middle East, and parts of Africa. The PAL standard uses a total of 625 lines per frame, with two fields per frame of 312.5 lines each. Each field refreshes at 50 Hz. Parent timeline—Any level of the timeline containing subordinate levels. For example, container clips are placed on the parent timelines of their contents. See also Top timeline. Path—A user-defined curve onto which you can fit text or along which you can scroll text. Paths can be linear or nonlinear. You create paths by using the shape drawing and editing tools.

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Path text—Text that fits on or moves along a user-defined path. Perspective projection—A type of projection whereby objects are distorted to simulate depth. The farther an object, the smaller it looks. Conversely, the closer an object, the larger it looks. You can see the effect of perspective projection on objects rotated around the X or Y axis. See also Orthographic projection. Pinning—To mark the function curves of different objects, so that they can all ? be viewed simultaneously in the animation editor. Play cursor—A vertical red line on the timeline that indicates the position of the frame currently displayed in the viewer. Post-roll—The default number of post-roll frames during a preview. When you preview processed frames, the post-roll frames are added to the end of the selection. Preference Set—A file containing customized layouts, toolbars, command maps and script commands. You can create new preference sets, as well as importing and exporting existing ones. Premultiplied image—An image in which the RGB values of pixels have been multiplied by their corresponding alpha channel values. Pre-roll—The default number of pre-roll frames during a preview. When you preview processed frames, the pre-roll frames are added to the beginning of the selection. Preset—A customized set of properties for an effect, Effects Tree, transition, graphics tool, or attribute. Using the object’s property editor, you can modify any of these properties, and save them as a new preset. Preview—To rehearse an edit or effect in order to verify if it’s the desired result. Process—To create a final image or sequence of images. Most of the effects, transitions, composites, or container clips in your sequence must be processed before they can be viewed during playback. Avid|DS can play some effects in real time if you have the real-time, multi-stream workstation. The results are stored in a new media file (cache), so that your source media remains unaltered. Profile—The appearance of an object at its edges. For example, beveled, tubed, and rounded edges. Profile material—The material used for the profile surface of an object. Project—A structure that contains all the clips and sequences required for your work. In the browser, it is represented as a folder that can contain as many subfolders as you need to organize files related to your work. Project files—Files that are created by Avid|DS when you capture or import material, save custom effects, and build sequences. Project files include clips, container clips, presets, and sequences. They contain information about your digitized media on disk and any edits that you’ve made to that media.

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Projected shadow—A shadow that is produced by a light source shining on the object and projecting the obscured region onto a shadow plane. See also Drop shadow and Local shadow. Projection—The method of representing three-dimensional objects on a two- dimensional surface, such as a computer display. See also Orthographic projection and Perspective projection. Property—An object’s value. Properties are adjusted in property editors. ? Pulldown—A process used to perform a film-to-tape transfer whereby 24 fps (frames per second) film material is adapted to the 30 fps NTSC videotape format. A special method is required to create the additional video frames from the film frames. PsF (progressive segmented frames)—A progressive format where the frames are displayed one after the other, but are transported as two separate fields. Purge—To delete source or cached media. Source media is associated with master clips, while cached media is generated from processed effects, graphics and composites in a sequence. Quadraphonic—A surround sound configuration that uses four channels of audio data. Razor—To cut a clip in two, resulting in independent clips with no relation to each other. Real time—During play back, events occur at their planned time, without a delay from previous events. Reference—The clip that is tracked to construct a motion path. See also Search region, Target area, and Tracker. Reference background—An image or animation file used to help position objects in a scene. The reference background appears behind all objects. Reference clips—A clip that points to another sequence within the current project. Because reference clips only point to a sequence, they consume less memory and load faster than container clips. This improves performance on complex timelines. Using a reference clip also allows you to work on that portion of your sequence separately. Once updated, the changes are automatically reflected in sequences that contain this reference clip. Reflection map—A texturing method in which the surface of the object is a reflective texture. See also Local map and Environment map. Remote processing station—A workstation that has only the Avid|DS RP software installed on it. It handles processing requests from the client workstation.

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Rendering—The process of creating a final image or sequence of images from a scene. The process of taking a geometric model, a lighting model, a camera view, and other image generation parameters, such as maps. Rendering techniques such as shading, light source, or depth cueing are sometimes used to make the image look realistic. Resolution—The amount and degree of detail in a video image. See also Capture resolution and Working resolution. ? Resolution independence—The ability to capture, work with, and output the same material at various predetermined resolutions. The working resolution, capture resolution, and output resolution can be totally independent from one another in Avid|DS. See also Working resolution and Capture resolution. Ripping—A method in which you can disconnect nodes in an Effects Tree. You can click on a node and “shake” or “rip” it away from the other nodes. See also Kissing, Twanging, and Sticky connections. Ripple—A mode that propagates the changes that you make to the edit points of clips to all successive clips. You can ripple clips on the entire timeline or just clips on specific tracks. RGB (Red, Green, Blue)—A color standard that describes color components or color space using these three elements. Most computer monitors use this format. See also YUV. Roll—To change a clip’s location on the timeline, while retaining its duration and active frames. Safe action area—The central area of the viewer where action can occur without having any edges of the clip cut off. This area delineates where action should occur to be fully visible on a television set. Safe title area—The central area of the viewer where you can safely place graphics and titles without having any of its edges cut off. This area delineates where titles should occur to be fully visible on a television set. Sample rate—The frequency at which an analog signal is digitized during recording. The higher the sampling rate, the more accurate the digital representation of the signal becomes. Saturation—The degree of mixture between a pure hue and neutral gray. Lower values produce the least saturated color while higher values produce the most saturated color. See also HLS (Hue, Luminance, and Saturation), Hue, and Luminance. Scrub—To interactively move through audio or video at various speeds. See also Jog. Search region—The vicinity in which the tracker looks for its target. See also Tracker and Target area. SECAM (Sequential Color and Memory)—A broadcast standard used in Eastern Europe and France. The SECAM standard uses 625 lines per frame.

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Sequence—An arrangement of clips on the timeline that contains information about edit decisions, applied graphics and effects, animation settings, and working preferences. Shadow—The projection of an object onto a surface. A shadow is created by the object obscuring rays of light shining on it. Shape tracking—A technique that lets you create shapes in a garbage matte for areas that are difficult to key out, and then track them to match the ? moving image. Shininess—The visual glossiness or dullness of a material. See also Emissive color and Specular color. Shuttle—To view a sequence at greater than normal speed. Slip—To move the contents of a clip while its edit points remain fixed. Slipping a clip does not change the position or duration of the active area of a clip. Smooth point—A type of control point whose tangent handles point in opposite directions, producing a smooth curve through the control point. See also Control points and Corner point. SMPTE (Society of Motion Pictures and Television Engineers)—A frame numbering system used for electronic editing and timing of video productions. Each frame of video is assigned a number. Timecode denotes the hours: minutes: seconds: frames (00:00:00:00) elapsed on videotape. There are two types of timecode: drop frame and non-drop frame. Snapshot Curves—Temporary backup copies of function curves. Snapshot curves allow you to edit a function curve and then revert to the snapshot function curve if you’re not satisfied with the change. Solo—1. To single out the sound on an audio strip. 2. To single out the visibility of a layer when compositing. 3. To single out the image on a video track. See also Mute. Source generator—A type of effect that lets you create new clips based on the region or track you’ve selected. You can specify an effect for the new clip, such as a solid color or wood grain, and then use the clip as the background in your compositing session. Source material—The original unaltered material in the form of videotapes, film reels, digital recordings, etc. used for editing. Spatial filtering effect—A type of effect that modifies every pixel in an image based on a calculation that involves adjacent pixels. S/PDIF (Sony/Phillips Digital Interface Format)—A consumer variation of the AES/EBU digital audio interconnection standard. The standard S/PDIF data stream contains a stereo pair (two channels) of digital audio.

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Specular color—The color that appears at or near the area of a lit surface closest to a light source. By default, the specular color is white. See also Emissive color and Shininess. Spill correction—A method of correcting a keyed image’s foreground color where the background color has not been fully removed through the keying process. Spline—A curve that is defined by control points, but does not pass through ? them. With function curves, a spline indicates a fluctuating value between two points in time. See also Linear and Bézier. Spot falloff—The decrease in intensity for a spot light from the center of the light source to the edges of the area defined by the spot size. See also spot size. Spot light—A light source whose light rays extend from a single point in a cone shape, casting light on a specific oval or circular area of a scene. See also Infinite light, Local light, Spot falloff, and Spot size. Spot size—The circular area, expressed as an angle, covered by a spot light. A small angle produces a small, focused spot size. A large angle produces a large, wide spot light, similar to a local light. See also Spot falloff. Stabilize—A technique that lets you compensate for camera instability or other unwanted camera movement in an image. See also Motion tracking. Sticky connections—A method in which you can connect nodes in an Effects Tree. You can click on an node’s output incon and release the mouse button. The connector becomes “stuck” to the pointer. You can then move the pointer over another node’s input icon and click on it to make the connection. See also Kissing, Twanging, and Ripping. Stroke—A single drawing gesture made in the viewer to create a graphics object, such as titles, freehand strokes, and geometric shapes. Sync group—Two or more clips sync-locked together. Sync-lock—To lock two or more clips together after they have been synchronized, so that when one clip is moved, all connected clips move with it. Sync master—The first clip selected when creating a sync-group. Sync offset—The number of frames difference between the original position of a slave clip relative to the master clip, and its new position once you move it independently of its sync peers. Sync peer—Any clip in the same sync-group as another clip. Sync slave—Clips selected after the master clip when creating a sync group, or added to an existing sync group. Synchronize (or syncing)—To make clips move or occur simultaneously, and to coincide perfectly. Tail—The last frame in a video sequence.

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Tails—The extra frames of video and audio after the out-point of a clip. Tails give room for edits to be adjusted without the need to re-record or recapture the clip. See also Heads. Tangent—A line that extends from a control point that controls the direction of a Bézier curve. Tangent handles also control key points on function curves when the curve point’s type is set to Bézier. Target area—The pixel pattern that the tracker looks for in each frame. See ? also Tracker and Search region. Text body—A group of words, lines, and paragraphs that together constitute a single graphics object. You can select, edit, and add text within a text body. Texture—An image that you can map onto an object to change its appearance. Three-point editing—Creating an edit by setting the in and out-points on the source material while only setting the in-point on the destination timeline. Thumbnails—1. A mode in the browser where clips are graphically displayed. 2. A thumbnail is also a graphical representation of a clip or a preset. See also Details. TIFF (Tag Image File Format)—A format used for storing and interchanging bitmap (raster) images. Timecode—A digitally-encoded signal that is recorded on videotape in the format of hours: minutes: seconds: frames. The purpose of timecode is to label each frame of video for identification and editing. Timeline—A graphical representation of all of the clips in your sequence, transitions between them, and effects applied to them. Timeline effect track—A type of track that is used to apply effects on top of all other effects on the video and overlay tracks. Timewarp—An effect that is used to change the duration of a clip. The action in the clip is speeded up or slowed down by decreasing or increasing the number of frames. Top timeline—The topmost level of the timeline; this is where you can see all the clips that comprise your sequence. See also Parent timeline. Tracker—An object that is composed of two concentric rectangles representing the target area and the search region used in the tracking process. There are trackers for both the reference and layer images. You can use up to four trackers. See also Target area and Search region. Track effect—An effect that is attached to a track. See also Clip effect. Transition—A change from one clip to the next., such as a dissolve, wipe, fade, DVE, or simply a cut to another clip.

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Transparency—A property of an image or object that controls how much objects behind them are displayed. For images, it can be controlled by the alpha channel or by an external opacity control. See also Opacity. Tree Effect—An effect that is applied in an Effects Tree. Trim—To modify the edit points of a clip. You can trim a clip in or out to show or hide extra frames in the clip. Twanging—A method in which you can connect nodes in an Effects Tree. You ? can drag a node over an existing connector and the connector snaps or “twangs” to the input and output icons of the node. See also Kissing, Ripping, and Sticky connections. Uncompressed video—A video stream whose data content has not been modified by a data compression scheme. The video signal remains uncompressed during input, storage, and output. Uncompressed video conforms to the ITU-R 601 standard. Undertessellation—A bright or focused spot light shining on a material that produces distinct triangular patterns on the surface of objects. Unreferenced media file—Media files on the media disk that are not referenced by any clip or sequence. User profile—A file which contains your user preferences, such as screen layout, save, user, and backup preferences. Each user has a separate profile that is associated with their user name and recalled each time you log on to the system. View—An area on the Avid|DS desktop that contains groups of tools that you can use to edit your media. Viewer—Part of the Avid|DS interface that displays the output of your sequence at the position of the play cursor. VITC—Vertical Interval Timecode. A type of timecode added to the vertical blanking of a TV signal. It can be read during jogging and freezing, but not during spooling. Warp—A technique that lets you transform an image or part of an image from one shape to another over time. See also Morph. WAV (Waveform Audio)—A file format used for audio data. Waveform—A visual display that shows the electronic pattern of an audio clip. Windows Explorer—An application that lets you view and manage the files and folders on your workstation, and make network connections to shared resources. Wipe—A transition between video clips where the outgoing clip is wiped out and replaced by the image from the incoming clip, according to a specific pattern.

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Wireframe—A mode in which an object appears to be made of wire. This lets you easily see the outline of objects. Working resolution—The resolution that defines the quality at which media is displayed in the viewer and processed by Avid|DS. See also Resolution and Capture resolution. YUV—A color standard that describes color space in Y (luminance) and UV (chrominance) in which the luminance and chrominance are separate. The Y ? component specifies the brightness of each pixel, while the U and V, or chrominance, components specify the color of pixels. YUV is a commonly accepted term for YCrCb, where Y represents luminance and Cr and Cb represent chrominance. See also RGB (Red, Green, Blue).

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