Dc Universe Classics Visual Checklist
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Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Toys and Action Figures in Stock
Description Price 1966 Batman Tv Series To the B $29.99 3d Puzzle Dump truck $9.99 3d Puzzle Penguin $4.49 3d Puzzle Pirate ship $24.99 Ajani Goldmane Action Figure $26.99 Alice Ttlg Hatter Vinimate (C: $4.99 Alice Ttlg Select Af Asst (C: $14.99 Arrow Oliver Queen & Totem Af $24.99 Arrow Tv Starling City Police $24.99 Assassins Creed S1 Hornigold $18.99 Attack On Titan Capsule Toys S $3.99 Avengers 6in Af W/Infinity Sto $12.99 Avengers Aou 12in Titan Hero C $14.99 Avengers Endgame Captain Ameri $34.99 Avengers Endgame Mea-011 Capta $14.99 Avengers Endgame Mea-011 Capta $14.99 Avengers Endgame Mea-011 Iron $14.99 Avengers Infinite Grim Reaper $14.99 Avengers Infinite Hyperion $14.99 Axe Cop 4-In Af Axe Cop $15.99 Axe Cop 4-In Af Dr Doo Doo $12.99 Batman Arkham City Ser 3 Ras A $21.99 Batman Arkham Knight Man Bat A $19.99 Batman Batmobile Kit (C: 1-1-3 $9.95 Batman Batmobile Super Dough D $8.99 Batman Black & White Blind Bag $5.99 Batman Black and White Af Batm $24.99 Batman Black and White Af Hush $24.99 Batman Mixed Loose Figures $3.99 Batman Unlimited 6-In New 52 B $23.99 Captain Action Thor Dlx Costum $39.95 Captain Action's Dr. Evil $19.99 Cartoon Network Titans Mini Fi $5.99 Classic Godzilla Mini Fig 24pc $5.99 Create Your Own Comic Hero Px $4.99 Creepy Freaks Figure $0.99 DC 4in Arkham City Batman $14.99 Dc Batman Loose Figures $7.99 DC Comics Aquaman Vinimate (C: $6.99 DC Comics Batman Dark Knight B $6.99 DC Comics Batman Wood Figure $11.99 DC Comics Green Arrow Vinimate $9.99 DC Comics Shazam Vinimate (C: $6.99 DC Comics Super -
The Legal Battles of GI
Volume 6 Issue 1 Article 2 1999 The Legal Battles of G.I. Joe: The Jurisprudence of Distinctive Fingernails, Action Figures, Ninjas and Distinguished Marines A. Jack Guggenheim Follow this and additional works at: https://digitalcommons.law.villanova.edu/mslj Part of the Entertainment, Arts, and Sports Law Commons, and the Intellectual Property Law Commons Recommended Citation A. J. Guggenheim, The Legal Battles of G.I. Joe: The Jurisprudence of Distinctive Fingernails, Action Figures, Ninjas and Distinguished Marines, 6 Jeffrey S. Moorad Sports L.J. 15 (1999). Available at: https://digitalcommons.law.villanova.edu/mslj/vol6/iss1/2 This Article is brought to you for free and open access by Villanova University Charles Widger School of Law Digital Repository. It has been accepted for inclusion in Jeffrey S. Moorad Sports Law Journal by an authorized editor of Villanova University Charles Widger School of Law Digital Repository. Guggenheim: The Legal Battles of G.I. Joe: The Jurisprudence of Distinctive F THE LEGAL BATTLES OF G.I. JOE: THE JURISPRUDENCE OF DISTINCTIVE FINGERNAILS, ACTION FIGURES, NINJAS AND DISTINGUISHED MARINES A. JACK GUGGENHEIM* I. INTRODUCTION For over three decades, the toy action figure known as G.I. Joe has added adventure and patriotism to childhood playtime. Over the years, G.I. Joe has been the subject of both sandbox and legal battles. The resulting judicial decisions have helped shape and de- velop American jurisprudence, particularly the area of intellectual property law. With G.I. Joe gearing up for his thirty-fifth anniver- sary, and with the introduction of two new books which chronicle the development of G.I. -
Child's Play: Investigating the Genre of Toy Safety Recall Notices Christopher Toth Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2009 Child's play: Investigating the genre of toy safety recall notices Christopher Toth Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the English Language and Literature Commons, and the Rhetoric and Composition Commons Recommended Citation Toth, Christopher, "Child's play: Investigating the genre of toy safety recall notices" (2009). Graduate Theses and Dissertations. 10283. https://lib.dr.iastate.edu/etd/10283 This Dissertation is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Child’s play: Investigating the genre of toy safety recall notices by Christopher Toth A dissertation submitted to the graduate faculty in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Major: Rhetoric and Professional Communication Program of Study Committee: Donna S. Kienzler, Major Professor Barbara Blakely Margaret Graham Debra Marquart Susan Cross Iowa State University Ames, Iowa 2009 Copyright © Christopher Toth, 2009. All rights reserved. ii iii iv Figure 1.1: Example of a toy safety recall notice for a burn and fire hazard ....................... 1 Figure 1.2: Physical location of safety recalls at one box-chain retail store ......................... 3 Figure 1.3: Screenshot of CPSC toy safety recall list............................................................... 8 Figure 1.4: Three safety signs warning against intestinal blockage, fire, and lead paint hazards ........................................................................................................................................ -
Studio Synopsis Title, Release Date Licensees & Promotional Partners
As studios begin laying claim to summer pedigrees, from the latest addition to weekend release spots four years ahead the venerable Disney Princess brand of time, it’s getting more important than (The Princess and the Pea) to the ever for licensees and retailers to keep live-action iteration of Hasbro’s track of upcoming film releases. That’s beloved G.I. Joe franchise. From why License! Global puts together this list films aiming for family audiences of the latest releases and their licensing like Universal’s Tales of Despereaux programs every year. This list (left) to DC Direct’s adult-targeted contains many of the major collectibles for Warner Bros.’ Watchmen releases for the rest of this (right), licensing is everywhere. year as well as 2009, to help The following pages are organized by you keep track of what’s studio and provide a brief synopsis of coming up when. each release, along with information on There are plenty of upcoming licensees, promotional partners, and titles with healthy consumer product potential licensing opportunities. licensees & title, promotional studio release date synopsis partners Madagascar: Escape 2 The loveable and hilarious cast of Activision Blizzard DreamWorks Africa characters from the hit 2005 animated (video games) Animation Nov. 7, 2008 comedy Madagascar are back for a brand (Distributed by new adventure. Paramount Pictures) Monsters Vs. Aliens When a woman (Reese Witherspoon) Activision Blizzard March 27, 2009 mysteriously grows into a giantess, she’s (video games) (Distributed by labeled a "monster" and joins with a ragtag Paramount Pictures) group of fellow monsters (left) to defend the Earth from alien invasion. -
2020-08-05 Last Update: 2021-08-06 Shared Research Inc
Coverage initiated on: 2020-08-05 ResearCh Coverage Report By Shared ResearCh InC. Last update: 2021-08-06 3656 KLaB Shared ResearCh InC. has produCed this report By request from the Company disCussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared ResearCh InC. make every effort to provide an aCCurate, oBjeCtive, and neutral analysis. In order to highlight any Biases, we Clearly attriBute our data and findings. We will always present opinions from Company management as suCh. Our views are ours where stated. We do not try to ConvinCe or influenCe, only inform. We appreCiate your suggestions and feedBaCk. Write to us at [email protected] or find us on BloomBerg. INDEX ExeCutive summary . .3. Key finanCial data . .5. ReCent updates . .6. Trends and outlook . 8. Business . .1.8. Business overview . .1.8. Earnings model . .2.9. Strengths and weaknesses . 3. .4. Group Companies . .3.5. Market and value Chain . .3.5. HistoriCal performanCe . .4.3. InCome statement . .5.4. BalanCe sheet . .5.5. Cash flow statement . .5.7. Other information . 5. .8. News and topiCs . 6. .2. Company profile . .6.4. KLaB/ 3656 ResearCh Coverage Report By Shared ResearCh InC. | pdf.summary.Company_weBsite 2 ExeCutive summary Business overview Business desCription: KLaB InC. plans, develops, and operates moBile games*1. The majority of the Company’s revenue and profits Comes from the Game Business, whiCh aCCounted for 98.9% of total revenue and 97.7% of gross profit in FY12/20. With FY12/20 revenue of JPY34.0Bn, KLaB is a medium-sized speCialist Company Compared with industry leader Mixi, whiCh logged a segment revenue of JPY100.6Bn in its Digital Entertainment Business in FY03/21. -
Masters of the Universe: Action Figures, Customization and Masculinity
MASTERS OF THE UNIVERSE: ACTION FIGURES, CUSTOMIZATION AND MASCULINITY Eric Sobel A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2018 Committee: Montana Miller, Advisor Esther Clinton Jeremy Wallach ii ABSTRACT Montana Miller, Advisor This thesis places action figures, as masculinely gendered playthings and rich intertexts, into a larger context that accounts for increased nostalgia and hyperacceleration. Employing an ethnographic approach, I turn my attention to the under-discussed adults who comprise the fandom. I examine ways that individuals interact with action figures creatively, divorced from children’s play, to produce subjective experiences, negotiate the inherently consumeristic nature of their fandom, and process the gender codes and social stigma associated with classic toylines. Toy customizers, for example, act as folk artists who value authenticity, but for many, mimicking mass-produced objects is a sign of one’s skill, as seen by those working in a style inspired by Masters of the Universe figures. However, while creativity is found in delicately manipulating familiar forms, the inherent toxic masculinity of the original action figures is explored to a degree that far exceeds that of the mass-produced toys of the 1980s. Collectors similarly complicate the use of action figures, as playfully created displays act as frames where fetishization is permissible. I argue that the fetishization of action figures is a stabilizing response to ever-changing trends, yet simultaneously operates within the complex web of intertexts of which action figures are invariably tied. To highlight the action figure’s evolving role in corporate hands, I examine retro-style Reaction figures as metacultural objects that evoke Star Wars figures of the late 1970s but, unlike Star Wars toys, discourage creativity, communicating through the familiar signs of pop culture to push the figure into a mental realm where official stories are narrowly interpreted. -
Crossmedia Adaptation and the Development of Continuity in the Dc Animated Universe
“INFINITE EARTHS”: CROSSMEDIA ADAPTATION AND THE DEVELOPMENT OF CONTINUITY IN THE DC ANIMATED UNIVERSE Alex Nader A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2015 Committee: Jeff Brown, Advisor Becca Cragin © 2015 Alexander Nader All Rights Reserved iii ABSTRACT Jeff Brown, Advisor This thesis examines the process of adapting comic book properties into other visual media. I focus on the DC Animated Universe, the popular adaptation of DC Comics characters and concepts into all-ages programming. This adapted universe started with Batman: The Animated Series and comprised several shows on multiple networks, all of which fit into a shared universe based on their comic book counterparts. The adaptation of these properties is heavily reliant to intertextuality across DC Comics media. The shared universe developed within the television medium acted as an early example of comic book media adapting the idea of shared universes, a process that has been replicated with extreme financial success by DC and Marvel (in various stages of fruition). I address the process of adapting DC Comics properties in television, dividing it into “strict” or “loose” adaptations, as well as derivative adaptations that add new material to the comic book canon. This process was initially slow, exploding after the first series (Batman: The Animated Series) changed networks and Saturday morning cartoons flourished, allowing for more opportunities for producers to create content. References, crossover episodes, and the later series Justice League Unlimited allowed producers to utilize this shared universe to develop otherwise impossible adaptations that often became lasting additions to DC Comics publishing. -
Teen Titans the Judas Contract Stream
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Batman, Screen Adaptation and Chaos - What the Archive Tells Us
This is a repository copy of Batman, screen adaptation and chaos - what the archive tells us. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/94705/ Version: Accepted Version Article: Lyons, GF (2016) Batman, screen adaptation and chaos - what the archive tells us. Journal of Screenwriting, 7 (1). pp. 45-63. ISSN 1759-7137 https://doi.org/10.1386/josc.7.1.45_1 Reuse Unless indicated otherwise, fulltext items are protected by copyright with all rights reserved. The copyright exception in section 29 of the Copyright, Designs and Patents Act 1988 allows the making of a single copy solely for the purpose of non-commercial research or private study within the limits of fair dealing. The publisher or other rights-holder may allow further reproduction and re-use of this version - refer to the White Rose Research Online record for this item. Where records identify the publisher as the copyright holder, users can verify any specific terms of use on the publisher’s website. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ Batman: screen adaptation and chaos - what the archive tells us KEYWORDS Batman screen adaptation script development Warren Skaaren Sam Hamm Tim Burton ABSTRACT W B launch the Caped Crusader into his own blockbuster movie franchise were infamously fraught and turbulent. It took more than ten years of screenplay development, involving numerous writers, producers and executives, before Batman (1989) T B E tinued to rage over the material, and redrafting carried on throughout the shoot. -
Electric Drive by '25
ELECTRIC DRIVE BY ‘25: How California Can Catalyze Mass Adoption of Electric Vehicles by 2025 September 2012 About this Report This policy paper is the tenth in a series of reports on how climate change will create opportunities for specific sectors of the business community and how policy-makers can facilitate those opportunities. Each paper results from one-day workshop discussions that include representatives from key business, academic, and policy sectors of the targeted industries. The workshops and resulting policy papers are sponsored by Bank of America and produced by a partnership of the UCLA School of Law’s Environmental Law Center & Emmett Center on Climate Change and the Environment and UC Berkeley School of Law’s Center for Law, Energy & the Environment. Authorship The author of this policy paper is Ethan N. Elkind, Bank of America Climate Policy Associate for UCLA School of Law’s Environmental Law Center & Emmett Center on Climate Change and the Environment and UC Berkeley School of Law’s Center for Law, Energy & the Environment (CLEE). Additional contributions to the report were made by Sean Hecht and Cara Horowitz of the UCLA School of Law and Steven Weissman of the UC Berkeley School of Law. Acknowledgments The author and organizers are grateful to Bank of America for its generous sponsorship of the workshop series and input into the formulation of both the workshops and the policy paper. We would specifically like to thank Anne Finucane, Global Chief Strategy and Marketing Officer, and Chair of the Bank of America Environmental Council, for her commitment to this work. -
60 Years of Collecting Barbie®! by Christopher Varaste
60 Years of Collecting Barbie®! by Christopher Varaste Muse. Pioneer. Icon. That’s Barbie® doll, a fashion model whose stride down an endless runway inspired an entire line of quality collectibles for an astounding 60 years! An elevation of design and fashion, Barbie doll appeals to anyone interested in contemporary fashion trends. With her online presence, Barbie also serves as a major influencer. Barbie always encapsulates that intangible quality known as “style.” Under Mattel owner Ruth Handler’s influence and designer Charlotte Johnson’s tutelage, the world was first taken by surprise when Barbie was introduced at the New York Toy Fair on March 9th, 1959, along with her pink fashion booklet. Sales took off after Barbie appeared in a commercial aired during The Mickey Mouse Club™. All it took was one look and everyone wanted a Barbie doll! From the beginning, astute collectors recognized the ingenuity and detail that had gone into the doll and her wardrobe, which began to grow along with Barbie doll’s popularity. Today, those early tailored fashions are a veritable freeze frame of the era, reminiscent of Balenciaga, Schiaparelli, Givenchy and Dior. Many clever girls handled their precious Barbie dolls with care, and that eventually marked the beginning of the very first Barbie™ Fan Club in 1961, which set the stage for more clubs where Barbie™ fans could gather and make new friends. There was so much to collect! Nothing stopped Barbie from constantly evolving with hairstyles like Ponytails, Bubble Cuts, Mod hairstyles and an eclectic wardrobe that showcased the latest looks from smart suits, career outfits and go-go boots! Mattel advertisement from 1967 introducing Mod Twist ‘N Turn Barbie®.