Contact 604-929-2060 (Home) Raul Carbonell [email protected] Animator at Alpha Dog Games Vancouver, British Columbia, Canada www.linkedin.com/in/raul- c-0a79383 (LinkedIn) raulrene.wordpress.com/ (Other) Summary

email: huehueteotl(at)hotmail(dot)com (primary) Top Skills 3D Max, Photoshop, Painter, Flash, Maya, XSI, Blender, After Effects, -- Websites: http://raulrene.wordpress.com Premier Motion Builder -- Portfolio: http://raulrene.wordpress.com/the-art-of-raul/motion/ Photoshop video-games-industry/

I have been a cartoonist since I was a toddler; but the love for animation did not come until I was 8 when I watched Harryhausen's skeleton battle in Jason and the Argonauts. The goal to become an animator was not achieved until later in my life, when it was finally possible for me to come to North Vancouver and enroll in the classical and 3D animation programs at Cap College. Although drawing cartoons and illustrating has not been left behind, nowadays I am focused in 3D animation for games. I am a person who is always looking to challenge himself and improve his skills in drawing, animation, cartooning as well as in illustration. In my free time I backpack, hike or cycle through out countries. I love animation and drawing as much as I love the outdoors and nature.

Experience

Blackbird Interactive Inc Sr Animator August 2017 - Present Vancouver B.C. Canada

In game animations.

Software: Unity, Maya, internal tools

Alpha Dog Games Sr. Animator / Concept Artist November 2014 - March 2017 (2 years 5 months) Page 1 of 3

Halifax, Nova Scotia, Canada

Titles shipped: MonstroCity (ipad-iphone,android) in-game, pre-vis and video animator/ concept artist

Software: 3D's Max, Unreal 3, Photoshop, Blender (Only editing and rendering), Perforce.

Longtail Studios Sr. Animator August 2012 - October 2014 (2 years 3 months) Halifax, Nova Scotia, Canada

Titles shipped: Trivial Pursuit Live! () (in-game animator) 2014 - Guitarcade (PS3, , PC and Mac) (in-game animator) Sports Connection (Wii U) (in-game animator)

Software: 3D's Max, Motion Builder, , Unity, Perforce.

Alpha Dog Games Animator June 2012 - July 2012 (2 months) Halifax, Nova Scotia. Canada

Title shipped: Wraithborne (iphone - ipad) (In game Animator)

Software: 3D's Max, Unreal 3, Perforce.

Relic entertainment Animator March 2005 - March 2012 (7 years 1 month) Vancouver B.C. Canada

Last title I worked on: Dark Millennium on line (THQ Vigil studios) (In game Animator) Titles shipped: Space Marine (xbox360, PC and PS3) (In game Animator) DOW II Retribution (PC) (In game Animator) DOW II Chaos Rising (PC) (In game Animator) Dawn of War II (PC) (In game Animator)

Page 2 of 3

Dawn of War Soulstorm (PC) (In game Animator) COH Opposing Fronts (PC) (Cinematics/NIS Animator) Company of Heroes (PC) (Cinematics/NIS Animator) The Outfit (xbox 360) (Cinematics/NIS Mocap Artist / Animator)

Software: 3D's Max (CAT, Biped and Max Bones systems), Motion Builder, Essence, Phoenix, Photoshop, After Effects, Perforce.

Independent films and contracts Animator, layout artist, poser, etc. 2003 - 2005 (3 years) Thailand. Mexico.

"Ciscalo ciscalo diablo panzon" 2005 Independent film by Studio Kinetika. Contract.Layout artist/poser. Mexico.

"Sounds of Autumn" - 2003 Animated Short created by Rene and Raul Carbonell for the Thai Anima 2003, Thailand. Morelia Film Festival, Mexico and Peniscola Film Festival, Spain.

"Butterfly Lovers" 2003. Taiwanese feature film. Blips World Studio (Thailand) contract. Ending scenes. Layout artist.

(Freelance) Graphic Designer and Illustrator January 1988 - January 2000 (12 years 1 month) Created Illustrations, Designs, comics, city maps, posters, mascots, advertisements,etc. for various businesses in Mexico, Japan, Thailand and Canada

Education

Capilano University Diploma and certificate, 2D animation (2 year Diploma) and 3D (8 months certificate) · (2000 - 2004)

Page 3 of 3