David R. Hanson — «C Interfaces and Implementations
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
CHERI C/C++ Programming Guide
UCAM-CL-TR-947 Technical Report ISSN 1476-2986 Number 947 Computer Laboratory CHERI C/C++ Programming Guide Robert N. M. Watson, Alexander Richardson, Brooks Davis, John Baldwin, David Chisnall, Jessica Clarke, Nathaniel Filardo, Simon W. Moore, Edward Napierala, Peter Sewell, Peter G. Neumann June 2020 15 JJ Thomson Avenue Cambridge CB3 0FD United Kingdom phone +44 1223 763500 https://www.cl.cam.ac.uk/ c 2020 Robert N. M. Watson, Alexander Richardson, Brooks Davis, John Baldwin, David Chisnall, Jessica Clarke, Nathaniel Filardo, Simon W. Moore, Edward Napierala, Peter Sewell, Peter G. Neumann, SRI International This work was supported by the Defense Advanced Research Projects Agency (DARPA) and the Air Force Research Laboratory (AFRL), under contracts FA8750-10-C-0237 (“CTSRD”) and HR0011-18-C-0016 (“ECATS”). The views, opinions, and/or findings contained in this report are those of the authors and should not be interpreted as representing the official views or policies of the Department of Defense or the U.S. Government. This work was supported in part by the Innovate UK project Digital Security by Design (DSbD) Technology Platform Prototype, 105694. This project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement No 789108), ERC Advanced Grant ELVER. We also acknowledge the EPSRC REMS Programme Grant (EP/K008528/1), Arm Limited, HP Enterprise, and Google, Inc. Approved for Public Release, Distribution Unlimited. Technical reports published by the University of Cambridge Computer Laboratory are freely available via the Internet: https://www.cl.cam.ac.uk/techreports/ ISSN 1476-2986 3 Abstract This document is a brief introduction to the CHERI C/C++ programming languages. -
Optimizing the Use of High Performance Software Libraries
Optimizing the Use of High Performance Software Libraries Samuel Z. Guyer and Calvin Lin The University of Texas at Austin, Austin, TX 78712 Abstract. This paper describes how the use of software libraries, which is preva- lent in high performance computing, can benefit from compiler optimizations in much the same way that conventional computer languages do. We explain how the compilation of these informal languages differs from the compilation of more conventional computer languages. In particular, such compilation requires precise pointer analysis, requires domain-specific information about the library’s seman- tics, and requires a configurable compilation scheme. Finally, we show that the combination of dataflow analysis and pattern matching form a powerful tool for performing configurable optimizations. 1 Introduction High performance computing, and scientific computing in particular, relies heavily on software libraries. Libraries are attractive because they provide an easy mechanism for reusing code. Moreover, each library typically encapsulates a particular domain of ex- pertise, such as graphics or linear algebra, and the use of such libraries allows program- mers to think at a higher level of abstraction. In many ways, libraries are simply in- formal domain-specific languages whose only syntactic construct is the procedure call. This procedural interface is significant because it couches these informal languages in a familiar form, which is less imposing than a new computer language that introduces new syntax. Unfortunately, while libraries are not viewed as languages by users, they also are not viewed as languages by compilers. With a few exceptions, compilers treat each invocation of a library routine the same as any other procedure call. -
Metaclasses: Generative C++
Metaclasses: Generative C++ Document Number: P0707 R3 Date: 2018-02-11 Reply-to: Herb Sutter ([email protected]) Audience: SG7, EWG Contents 1 Overview .............................................................................................................................................................2 2 Language: Metaclasses .......................................................................................................................................7 3 Library: Example metaclasses .......................................................................................................................... 18 4 Applying metaclasses: Qt moc and C++/WinRT .............................................................................................. 35 5 Alternatives for sourcedefinition transform syntax .................................................................................... 41 6 Alternatives for applying the transform .......................................................................................................... 43 7 FAQs ................................................................................................................................................................. 46 8 Revision history ............................................................................................................................................... 51 Major changes in R3: Switched to function-style declaration syntax per SG7 direction in Albuquerque (old: $class M new: constexpr void M(meta::type target, -
Generic Programming
Generic Programming July 21, 1998 A Dagstuhl Seminar on the topic of Generic Programming was held April 27– May 1, 1998, with forty seven participants from ten countries. During the meeting there were thirty seven lectures, a panel session, and several problem sessions. The outcomes of the meeting include • A collection of abstracts of the lectures, made publicly available via this booklet and a web site at http://www-ca.informatik.uni-tuebingen.de/dagstuhl/gpdag.html. • Plans for a proceedings volume of papers submitted after the seminar that present (possibly extended) discussions of the topics covered in the lectures, problem sessions, and the panel session. • A list of generic programming projects and open problems, which will be maintained publicly on the World Wide Web at http://www-ca.informatik.uni-tuebingen.de/people/musser/gp/pop/index.html http://www.cs.rpi.edu/˜musser/gp/pop/index.html. 1 Contents 1 Motivation 3 2 Standards Panel 4 3 Lectures 4 3.1 Foundations and Methodology Comparisons ........ 4 Fundamentals of Generic Programming.................. 4 Jim Dehnert and Alex Stepanov Automatic Program Specialization by Partial Evaluation........ 4 Robert Gl¨uck Evaluating Generic Programming in Practice............... 6 Mehdi Jazayeri Polytypic Programming........................... 6 Johan Jeuring Recasting Algorithms As Objects: AnAlternativetoIterators . 7 Murali Sitaraman Using Genericity to Improve OO Designs................. 8 Karsten Weihe Inheritance, Genericity, and Class Hierarchies.............. 8 Wolf Zimmermann 3.2 Programming Methodology ................... 9 Hierarchical Iterators and Algorithms................... 9 Matt Austern Generic Programming in C++: Matrix Case Study........... 9 Krzysztof Czarnecki Generative Programming: Beyond Generic Programming........ 10 Ulrich Eisenecker Generic Programming Using Adaptive and Aspect-Oriented Programming . -
SSC Reference Manual SDK 2017-1-17, Version 170
SSC Reference Manual SDK 2017-1-17, Version 170 Aron Dobos and Paul Gilman January 13, 2017 The SSC (SAM Simulation Core) software library is the collection of simu- lation modules used by the National Renewable Energy Laboratory’s System Advisor Model (SAM). The SSC application programming interface (API) al- lows software developers to integrate SAM’s modules into web and desktop applications. The API includes mechanisms to set input variable values, run simulations, and retrieve values of output variables. The SSC modules are available in pre-compiled binary dynamic libraries minimum system library de- pendencies for Windows, OS X, and Linux operating systems. The native API language is ISO-standard C, and language wrappers are available for C#, Java, MATLAB, Python, and PHP. The API and model implementations are thread- safe and reentrant, allowing the software to be used in a parallel computing environment. This document describes the SSC software architecture, modules and data types, provides code samples, introduces SDKtool, and describes the language wrappers. Contents 2 Contents 1 Overview4 1.1 Framework Description.............................. 4 1.2 Modeling an Energy System........................... 4 2 An Example: Running PVWatts5 2.1 Write the program skeleton ........................... 6 2.2 Create the data container ............................ 6 2.3 Assign values to the module input variables.................. 7 2.4 Run the module.................................. 7 2.5 Retrieve results from the data container and display them.......... 8 2.6 Cleaning up.................................... 8 2.7 Compile and run the C program ........................ 9 2.8 Some additional comments............................ 9 3 Data Variables9 3.1 Variable Names.................................. 10 3.2 Variable Types ................................. -
Java Application Programming Interface (API) Java Application Programming Interface (API) Is a List of All Classes That Are Part of the Java Development Kit (JDK)
Java Application Programming Interface (API) Java application programming interface (API) is a list of all classes that are part of the Java development kit (JDK). It includes all Java packages, classes, and interfaces, along with their methods, fields, and constructors. These prewritten classes provide a tremendous amount of functionality to a programmer. A programmer should be aware of these classes and should know how to use them. A complete listing of all classes in Java API can be found at Oracle’s website: http://docs.oracle.com/javase/7/docs/api/. Please visit the above site and bookmark it for future reference. Please consult this site often, especially when you are using a new class and would like to know more about its methods and fields. If you browse through the list of packages in the API, you will observe that there are packages written for GUI programming, networking programming, managing input and output, database programming, and many more. Please browse the complete list of packages and their descriptions to see how they can be used. In order to use a class from Java API, one needs to include an import statement at the start of the program. For example, in order to use the Scanner class, which allows a program to accept input from the keyboard, one must include the following import statement: import java.util.Scanner; The above import statement allows the programmer to use any method listed in the Scanner class. Another choice for including the import statement is the wildcard option shown below: import java.util.*; This version of the import statement imports all the classes in the API’s java.util package and makes them available to the programmer. -
A Metaobject Protocol for Fault-Tolerant CORBA Applications
A Metaobject Protocol for Fault-Tolerant CORBA Applications Marc-Olivier Killijian*, Jean-Charles Fabre*, Juan-Carlos Ruiz-Garcia*, Shigeru Chiba** *LAAS-CNRS, 7 Avenue du Colonel Roche **Institute of Information Science and 31077 Toulouse cedex, France Electronics, University of Tsukuba, Tennodai, Tsukuba, Ibaraki 305-8573, Japan Abstract The corner stone of a fault-tolerant reflective The use of metalevel architectures for the architecture is the MOP. We thus propose a special implementation of fault-tolerant systems is today very purpose MOP to address the problems of general-purpose appealing. Nevertheless, all such fault-tolerant systems ones. We show that compile-time reflection is a good have used a general-purpose metaobject protocol (MOP) approach for developing a specialized runtime MOP. or are based on restricted reflective features of some The definition and the implementation of an object-oriented language. According to our past appropriate runtime metaobject protocol for implementing experience, we define in this paper a suitable metaobject fault tolerance into CORBA applications is the main protocol, called FT-MOP for building fault-tolerant contribution of the work reported in this paper. This systems. We explain how to realize a specialized runtime MOP, called FT-MOP (Fault Tolerance - MetaObject MOP using compile-time reflection. This MOP is CORBA Protocol), is sufficiently general to be used for other aims compliant: it enables the execution and the state evolution (mobility, adaptability, migration, security). FT-MOP of CORBA objects to be controlled and enables the fault provides a mean to attach dynamically fault tolerance tolerance metalevel to be developed as CORBA software. strategies to CORBA objects as CORBA metaobjects, enabling thus these strategies to be implemented as 1 . -
The Pretzel User Manual
The PretzelBook second edition Felix G¨artner June 11, 1998 2 Contents 1 Introduction 5 1.1 Do Prettyprinting the Pretzel Way . 5 1.2 History . 6 1.3 Acknowledgements . 6 1.4 Changes to second Edition . 6 2 Using Pretzel 7 2.1 Getting Started . 7 2.1.1 A first Example . 7 2.1.2 Running Pretzel . 9 2.1.3 Using Pretzel Output . 9 2.2 Carrying On . 10 2.2.1 The Two Input Files . 10 2.2.2 Formatted Tokens . 10 2.2.3 Regular Expressions . 10 2.2.4 Formatted Grammar . 11 2.2.5 Prettyprinting with Format Instructions . 12 2.2.6 Formatting Instructions . 13 2.3 Writing Prettyprinting Grammars . 16 2.3.1 Modifying an existing grammar . 17 2.3.2 Writing a new Grammar from Scratch . 17 2.3.3 Context Free versus Context Sensitive . 18 2.3.4 Available Grammars . 19 2.3.5 Debugging Prettyprinting Grammars . 19 2.3.6 Experiences . 21 3 Pretzel Hacking 23 3.1 Adding C Code to the Rules . 23 3.1.1 Example for Tokens . 23 3.1.2 Example for Grammars . 24 3.1.3 Summary . 25 3.1.4 Tips and Tricks . 26 3.2 The Pretzel Interface . 26 3.2.1 The Prettyprinting Scanner . 27 3.2.2 The Prettyprinting Parser . 28 3.2.3 Example . 29 3.3 Building a Pretzel prettyprinter by Hand . 30 3.4 Obtaining a Pretzel Prettyprinting Module . 30 3.4.1 The Prettyprinting Scanner . 30 3.4.2 The Prettyprinting Parser . 31 3.5 Multiple Pretzel Modules in the same Program . -
Variable-Arity Generic Interfaces
Variable-Arity Generic Interfaces T. Stephen Strickland, Richard Cobbe, and Matthias Felleisen College of Computer and Information Science Northeastern University Boston, MA 02115 [email protected] Abstract. Many programming languages provide variable-arity func- tions. Such functions consume a fixed number of required arguments plus an unspecified number of \rest arguments." The C++ standardiza- tion committee has recently lifted this flexibility from terms to types with the adoption of a proposal for variable-arity templates. In this paper we propose an extension of Java with variable-arity interfaces. We present some programming examples that can benefit from variable-arity generic interfaces in Java; a type-safe model of such a language; and a reduction to the core language. 1 Introduction In April of 2007 the C++ standardization committee adopted Gregor and J¨arvi's proposal [1] for variable-length type arguments in class templates, which pre- sented the idea and its implementation but did not include a formal model or soundness proof. As a result, the relevant constructs will appear in the upcom- ing C++09 draft. Demand for this feature is not limited to C++, however. David Hall submitted a request for variable-arity type parameters for classes to Sun in 2005 [2]. For an illustration of the idea, consider the remarks on first-class functions in Scala [3] from the language's homepage. There it says that \every function is a value. Scala provides a lightweight syntax for defining anonymous functions, it supports higher-order functions, it allows functions to be nested, and supports currying." To achieve this integration of objects and closures, Scala's standard library pre-defines ten interfaces (traits) for function types, which we show here in Java-like syntax: interface Function0<Result> { Result apply(); } interface Function1<Arg1,Result> { Result apply(Arg1 a1); } interface Function2<Arg1,Arg2,Result> { Result apply(Arg1 a1, Arg2 a2); } .. -
On the Interaction of Object-Oriented Design Patterns and Programming
On the Interaction of Object-Oriented Design Patterns and Programming Languages Gerald Baumgartner∗ Konstantin L¨aufer∗∗ Vincent F. Russo∗∗∗ ∗ Department of Computer and Information Science The Ohio State University 395 Dreese Lab., 2015 Neil Ave. Columbus, OH 43210–1277, USA [email protected] ∗∗ Department of Mathematical and Computer Sciences Loyola University Chicago 6525 N. Sheridan Rd. Chicago, IL 60626, USA [email protected] ∗∗∗ Lycos, Inc. 400–2 Totten Pond Rd. Waltham, MA 02154, USA [email protected] February 29, 1996 Abstract Design patterns are distilled from many real systems to catalog common programming practice. However, some object-oriented design patterns are distorted or overly complicated because of the lack of supporting programming language constructs or mechanisms. For this paper, we have analyzed several published design patterns looking for idiomatic ways of working around constraints of the implemen- tation language. From this analysis, we lay a groundwork of general-purpose language constructs and mechanisms that, if provided by a statically typed, object-oriented language, would better support the arXiv:1905.13674v1 [cs.PL] 31 May 2019 implementation of design patterns and, transitively, benefit the construction of many real systems. In particular, our catalog of language constructs includes subtyping separate from inheritance, lexically scoped closure objects independent of classes, and multimethod dispatch. The proposed constructs and mechanisms are not radically new, but rather are adopted from a variety of languages and programming language research and combined in a new, orthogonal manner. We argue that by describing design pat- terns in terms of the proposed constructs and mechanisms, pattern descriptions become simpler and, therefore, accessible to a larger number of language communities. -
Generic Programming
Generic Programming Read Ch5 1 Outline • Why do we need generic programming? • Generic class • Generic method • Java interface, generic interface • Java object type and conversion 2 Why do we need generic class? • IntNode/DoubleNode/ByteNode/LocaonNode/… • IntArrayBag/DoubleArrayBag/ByteArrayBag/LocaonBag/… • A generic class (e.g., bag, node) can be used for all the above possible bags. 3 Outline • Why do we need generic programming? • Generic class • Generic method • Java interface, generic interface • Java object type and conversion 4 Generic Class public class ArrayBag<E> implements Cloneable{ private E[ ] data; private int manyItems; public void add(E element){ //similar implementaon as in IntArrayBag} … } Use a generic class: ArrayBag<Integer> intbag = new ArrayBag<Integer>(); ArrayBag<String> strbag = new ArrayBag<String>(); intbag.add(4); strbag.add(“Hello”); 5 Something to pay aenJon -- constructor public ArrayBag(int iniJalCapacity) { if (iniJalCapacity < 0) throw new IllegalArgumentExcepJon ("The iniJalCapacity is negave: " + iniJalCapacity); data = (E[]) new Object[iniJalCapacity]; manyItems = 0; } data = new E[iniJalCapacity]; WRONG 6 Something to pay aenJon -- elements • IntArrayBag – Data contains the real value of each element • ArrayBag<E> – E[] data contains the reference to the real objects • Example • Implementaons of Equals, countOfOccurences, search, etc. for(int i=0; i<data.length;i++) if(data[i]==paramObj.data[i] … for(int i=0; i<data.length;i++) if(data[i].equals(paramObj.data[i]); … 7 Something to pay aenJon – -
Pygtk 2.0 Tutorial
PyGTK 2.0 Tutorial John Finlay October 7, 2012 PyGTK 2.0 Tutorial by John Finlay Published March 2, 2006 ii Contents 1 Introduction 1 1.1 Exploring PyGTK . .2 2 Getting Started 5 2.1 Hello World in PyGTK . .7 2.2 Theory of Signals and Callbacks . .9 2.3 Events . 10 2.4 Stepping Through Hello World . 11 3 Moving On 15 3.1 More on Signal Handlers . 15 3.2 An Upgraded Hello World . 15 4 Packing Widgets 19 4.1 Theory of Packing Boxes . 19 4.2 Details of Boxes . 20 4.3 Packing Demonstration Program . 22 4.4 Packing Using Tables . 27 4.5 Table Packing Example . 28 5 Widget Overview 31 5.1 Widget Hierarchy . 31 5.2 Widgets Without Windows . 34 6 The Button Widget 35 6.1 Normal Buttons . 35 6.2 Toggle Buttons . 38 6.3 Check Buttons . 40 6.4 Radio Buttons . 42 7 Adjustments 45 7.1 Creating an Adjustment . 45 7.2 Using Adjustments the Easy Way . 45 7.3 Adjustment Internals . 46 8 Range Widgets 49 8.1 Scrollbar Widgets . 49 8.2 Scale Widgets . 49 8.2.1 Creating a Scale Widget . 49 8.2.2 Methods and Signals (well, methods, at least) . 50 8.3 Common Range Methods . 50 8.3.1 Setting the Update Policy . 50 8.3.2 Getting and Setting Adjustments . 51 8.4 Key and Mouse Bindings . 51 8.5 Range Widget Example . 51 9 Miscellaneous Widgets 57 9.1 Labels . 57 9.2 Arrows . 60 9.3 The Tooltips Object .