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R Sample file The need for recreation and leisure is at least as old as Mankind itself; archaeologists and anthropologists have found toys and dice through- out the periods of History. In the lasttwenty-five years or so, a very old free-form of gaming was institutionalized: it was, of course, roleplaying, or the "Let's pretend" game all children play at one point or the other.

Roleplaying, in its modern form, first developed from another age- I old game: the wargame. Wargames have been used to entertain by Marc A. Vezina . young men, and later, to teach them the rudiments of tactics and I strategies they would one day need to Itnow and use. Toy soldiers . were found as far back as the ancient civilizations of the Middle East. I From wargaming came the idea of really following the exploits of a

I more select group of adventurers instead of those of an army. This

I concept led to the first true RPGs, amongst which (but not limited to)

I Traveler@,Dungeons G Dragons@,and many others, These games

I still retained some of the characteristics of their wargaming ancestry:

I life points, standardized opponenn and simple plots. With time, more games appeared, and new gaming engines. Some were highly

W realistic, others were action-packed. All genres, from SF to to . horror, were soon covered. I The Japanese began to influence North American sci-fi I gaming in the early 80s. It was the blissful time of series like . RobotechB, which had enormous success in the United States and in Canada. It soon became a hit RPG published by @, and continues to be so today. The year 1984 saw the humble I beginning of the Battletech@juggernaut, which can now safely be I crowned as the "king of the mecha games". I I The early 1980s also saw the arrival of MektonO, which was directly inspiredSample by Japanese file anlme and its peculiar characteristics. Although W the game remained an underground sensation for many years, the . 1987 second edition 110 truly brought the game out in the I mecha fighting arena. The promised 1994 third edition, Mekton M Zetarw,will surely prove very popular.

I A new contestant entered recently in 1992 with Mecha!B. Seventh Street Games, a group of young mecha enthusiasts from California, published the action-packedgame after "watching too much ".

I Although not widely distributed, the game enjoys solid fan support.

I Last, but not least, the Heavy GearN game universe from Dream Pod I 9 is now out along with its companion card game FighterrM.Both games have been extensively promoted in the last few months, so there is very little to add. Turn to page 14 for more information.

M So what does the future hold in store for mecha games? As the I concept of the piloted humanoidvehicle becomes more feasible and I enters our popular culture, we will see more and more of it. Take for example the recent announcernenr of a prime-time DattletechO I animated series. The age of mecha has begun. I I

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:HEAVY GEAR :F I G H T E R Heavy Gear Fighter was released af GenCon and is currently one of the hot- test mecha games around. Following on the game's popularity, some entirely new cards can be found in this issue's central insert, along with the rules to use them! Turn to page 26!

a Sample file :JOVIAN :CHRONICLES :MINIATURES m The miniatures are finally here. Sculpted by Stephen Koo, these multi- part pewter kits con be used either for a gaming or for display. Six different models,

MI 011 from the fint book, are now availoble. Expecta complete presentation and review I in our next issue. :ERRATA

N We forgot to mention that the mecho design we used for our Battletechfeature in MPI 3 was originally the DD-1 Battlemover from Bubblegum Crisis, Episode 5. It is not an original design. Our apologies to a11 mime fans.. . I

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I was fomu oy our moue in9 ream

I 3t the latex clseo as ar-ticcllor1on-cov- ing sheaths on tne Bandat 1/60plas- Patlabor model hts chemlcolly re- I ts with rhe Iws' plasnc, making if I hen and melt slightly over an ex- 7ded period of time Tne effect was I mceo on panted and Jnpainred sdels a ike The plastic has been DREAM POD 9: iten even through five layers of GOODS: tamel, a very tough surface ndeeo m Dream Pod 9 has recently started offer- in9 goods relating to its gaming worlds The first four items are the Heavy Gear metal pin and T-shirt and the Jovian Chronicles and Europa Incident calen- dars II

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Dream Pod 9 hasde- signed this BIG 1 I/ 4" X 2" metal pinjust for the Heavy Gear fans and players. It reproduces the game's logoandde- sign, along with a Sample file Hunter heavy gear, skillfully crafted on I three levels on very detailed hard pew- ter It also has a hand-polished old metal I finish and is equipped with two mount- ing pins for more stabiliry 0

P cavy This attractive black cotton T-shirt sports the Heavy Gear logoand Hunter in white I on the back, with a smallerverston of the Dream Pod 9 logo on the front over the ,, left breast Onlyavailable inX Largesize

This 8 1/2" X 1 1 " full color wall calendar features 7 illustrations by John Moscaro from the world of the Jovian Chronicles Store Hours: Mon - Wed 1100 - 1800 Eumpa lnci Thu - Fri 1100 - 2000 This 8 1/2" X 11" full color wall calendar II Sat 1000 - 1800 features 7 illustrations by Ghislain Barbe Sun 1200 - 1700 from the world of the Jovian Chronicles