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1539130403856.Pdf Summary ....................................................................................................................................................................... 2 Introduction ................................................................................................................................................................. 3 Acknowledgments ................................................................................................................................................. 4 What is Final Fantasy, anyway? ........................................................................................................................ 4 Play Basics ................................................................................................................................................................ 4 Design Principles and Decisions ...................................................................................................................... 5 Glossary ..................................................................................................................................................................... 6 Game Setup ................................................................................................................................................................... 7 Group Creation ....................................................................................................................................................... 7 Character Creation .............................................................................................................................................. 10 Game Engine .............................................................................................................................................................. 12 Challenges .............................................................................................................................................................. 12 Destiny ..................................................................................................................................................................... 13 Combat ..................................................................................................................................................................... 15 Character Options .................................................................................................................................................... 21 Quirks ....................................................................................................................................................................... 21 Stats and Skills ...................................................................................................................................................... 24 Jobs ............................................................................................................................................................................ 26 Main Jobs ................................................................................................................................................................ 26 Secondary Jobs ..................................................................................................................................................... 53 Spells ........................................................................................................................................................................ 65 Summoned Monsters ......................................................................................................................................... 76 Geomancy ............................................................................................................................................................... 81 Performances ........................................................................................................................................................ 85 Wealth and Items ................................................................................................................................................. 88 Equipment .............................................................................................................................................................. 90 Game Master's Strategy Guide ......................................................................................................................... 115 Creating Adventures ........................................................................................................................................ 115 Character Development and Rewards ...................................................................................................... 117 Antagonists ......................................................................................................................................................... 119 Experience Table............................................................................................................................................... 125 Status Effects ...................................................................................................................................................... 128 Before presenting this product, I would like and his team created the FFRPG d20, based on to introduce myself. I am an RPG player and Game Pathfinder; Scott Tengelin and his team also Master since 1994, and one of the people who started another version, which was finalized by were part of the Returners group of since the Dust, who published, in 2010, the third edition of creation of FFRPG’s first edition. I followed and FFd6 system. Another game published was helped to carry out the playtest of all "official" Chikago’s Academia Bahamut, a Brazilian cross editions of the game, through the internet relay between ZODIAC and the original 3rd edition. chat (IRC) campaigns or playing offline. The group Thus, when creating this game, I try to stand stayed together until the end of second edition’s on the shoulders of giants. All creators and games development, around July 2001. mentioned above were sources of inspiration When the development of the famous third when I build this version. Still, I do not consider edition started, there began to be disagreements myself writing the final or definitive version of among the team, leading to the creation of the first FFRPG; as well as electronic games, pen and paper FFRPG "spin-off", called ZODIAC, created by S RPG continues to evolve and incorporate different Ferguson, which, from 2001 until today (the last concepts and reach different audiences. I hope that version is dated 2013), has gone through three this work is just the kickoff to the fifth edition, editions. The FFRPG (or Returners' FFRPG, as it sixth edition, and many others, created by fans of became known to differentiate the ZODIAC FFRPG) this ageless masterpiece: Final Fantasy. took 8 years to complete the development of its This game is not affiliated, owned or subject 3rd edition, being officially launched in 2009. But to Square Enix or any of their companies in any even after such a long development time, it was way. Much of the material described here is owned released with various problems that generated by Square Enix and its various contributors as other versions. Yoshitaka Amano. This work is licensed under the There were the works of Fernanda Parker in Creative Commons Attribution-NonCommercial Brazil, who translated the game to Portuguese; the 4.0 International License. To view a copy of this SeeD group, formed by many of the original license, visit members of the Returners, but already without the http://creativecommons.org/licenses/by-nc/4.0/ leadership of Samuel Banner, who was project or send a letter to Creative Commons, PO Box 1866, leader at the time of the 3rd edition, created Mountain View, CA 94042, USA. another version, the FFRPG SeeD, more focused on Bruno Carvalho online gaming via IRC: according to the authors, – the game is "impossible" to be played on a real table without computer assistance; Alan Wiling I would like to say thank you to the play Final Fantasy is a series of more than thirty testers who helped shape this game: Felipe console RPGs and two MMORPGs. Though each "Hitoshura" Furtado, Gabriel "Paladin" Sasso, story in the series is independent, there are Anderson "Zada" Tavares, Wyohara, Lucas numerous recurring themes and elements such as Hoffman, Leandro "Maromba" Valente, Pedro airships and bright yellow avians, well-known Rodrigues, Rafael Sobreira, Thiago Sobreira, Pedro monsters and heroic save-the-world storylines. Rodstein, Lyaran, Gregory "Gatts", David Renaud Originally inspired by Dungeons and and everyone else. A huge thanks also to Dust, Dragons, the Final Fantasy series has grown to who graciously gifted her own FFd6 images and take on a flavor all its own. It has become a setting lots of fluffy bits, and Novacat for the grammar in which the fundamental well-known limits of help. human capability are casually ignored, where a For this revised edition, I would really like villain’s strength can be measured by their to thank the guys at the /r/ffrpg subreddit, androgyny and size of their hair, and where only a including, but not limited to /u/Box_of_Hats, ragtag team of heroes usually under the age of /u/kaiten619, /u/_FunnelCakeSoda, /u/GM_3826, thirty are competent
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