Bayesian Modelling of Fallible Choice in Chess
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Issue 16, June 2019 -...CHESSPROBLEMS.CA
...CHESSPROBLEMS.CA Contents 1 Originals 746 . ISSUE 16 (JUNE 2019) 2019 Informal Tourney....... 746 Hors Concours............ 753 2 Articles 755 Andreas Thoma: Five Pendulum Retros with Proca Anticirce.. 755 Jeff Coakley & Andrey Frolkin: Multicoded Rebuses...... 757 Arno T¨ungler:Record Breakers VIII 766 Arno T¨ungler:Pin As Pin Can... 768 Arno T¨ungler: Circe Series Tasks & ChessProblems.ca TT9 ... 770 3 ChessProblems.ca TT10 785 4 Recently Honoured Canadian Compositions 786 5 My Favourite Series-Mover 800 6 Blast from the Past III: Checkmate 1902 805 7 Last Page 808 More Chess in the Sky....... 808 Editor: Cornel Pacurar Collaborators: Elke Rehder, . Adrian Storisteanu, Arno T¨ungler Originals: [email protected] Articles: [email protected] Chess drawing by Elke Rehder, 2017 Correspondence: [email protected] [ c Elke Rehder, http://www.elke-rehder.de. Reproduced with permission.] ISSN 2292-8324 ..... ChessProblems.ca Bulletin IIssue 16I ORIGINALS 2019 Informal Tourney T418 T421 Branko Koludrovi´c T419 T420 Udo Degener ChessProblems.ca's annual Informal Tourney Arno T¨ungler Paul R˘aican Paul R˘aican Mirko Degenkolbe is open for series-movers of any type and with ¥ any fairy conditions and pieces. Hors concours compositions (any genre) are also welcome! ! Send to: [email protected]. " # # ¡ 2019 Judge: Dinu Ioan Nicula (ROU) ¥ # 2019 Tourney Participants: ¥!¢¡¥£ 1. Alberto Armeni (ITA) 2. Rom´eoBedoni (FRA) C+ (2+2)ser-s%36 C+ (2+11)ser-!F97 C+ (8+2)ser-hsF73 C+ (12+8)ser-h#47 3. Udo Degener (DEU) Circe Circe Circe 4. Mirko Degenkolbe (DEU) White Minimummer Leffie 5. Chris J. Feather (GBR) 6. -
Python-Chess Release 1.0.0 Unknown
python-chess Release 1.0.0 unknown Sep 24, 2020 CONTENTS 1 Introduction 3 2 Documentation 5 3 Features 7 4 Installing 11 5 Selected use cases 13 6 Acknowledgements 15 7 License 17 8 Contents 19 8.1 Core................................................... 19 8.2 PGN parsing and writing......................................... 35 8.3 Polyglot opening book reading...................................... 42 8.4 Gaviota endgame tablebase probing................................... 44 8.5 Syzygy endgame tablebase probing................................... 45 8.6 UCI/XBoard engine communication................................... 47 8.7 SVG rendering.............................................. 58 8.8 Variants.................................................. 59 8.9 Changelog for python-chess....................................... 61 9 Indices and tables 93 Index 95 i ii python-chess, Release 1.0.0 CONTENTS 1 python-chess, Release 1.0.0 2 CONTENTS CHAPTER ONE INTRODUCTION python-chess is a pure Python chess library with move generation, move validation and support for common formats. This is the Scholar’s mate in python-chess: >>> import chess >>> board= chess.Board() >>> board.legal_moves <LegalMoveGenerator at ... (Nh3, Nf3, Nc3, Na3, h3, g3, f3, e3, d3, c3, ...)> >>> chess.Move.from_uci("a8a1") in board.legal_moves False >>> board.push_san("e4") Move.from_uci('e2e4') >>> board.push_san("e5") Move.from_uci('e7e5') >>> board.push_san("Qh5") Move.from_uci('d1h5') >>> board.push_san("Nc6") Move.from_uci('b8c6') >>> board.push_san("Bc4") Move.from_uci('f1c4') -
Should Chess Players Learn Computer Security?
1 Should Chess Players Learn Computer Security? Gildas Avoine, Cedric´ Lauradoux, Rolando Trujillo-Rasua F Abstract—The main concern of chess referees is to prevent are indeed playing against each other, instead of players from biasing the outcome of the game by either collud- playing against a little girl as one’s would expect. ing or receiving external advice. Preventing third parties from Conway’s work on the chess grandmaster prob- interfering in a game is challenging given that communication lem was pursued and extended to authentication technologies are steadily improved and miniaturized. Chess protocols by Desmedt, Goutier and Bengio [3] in or- actually faces similar threats to those already encountered in der to break the Feige-Fiat-Shamir protocol [4]. The computer security. We describe chess frauds and link them to their analogues in the digital world. Based on these transpo- attack was called mafia fraud, as a reference to the sitions, we advocate for a set of countermeasures to enforce famous Shamir’s claim: “I can go to a mafia-owned fairness in chess. store a million times and they will not be able to misrepresent themselves as me.” Desmedt et al. Index Terms—Security, Chess, Fraud. proved that Shamir was wrong via a simple appli- cation of Conway’s chess grandmaster problem to authentication protocols. Since then, this attack has 1 INTRODUCTION been used in various domains such as contactless Chess still fascinates generations of computer sci- credit cards, electronic passports, vehicle keyless entists. Many great researchers such as John von remote systems, and wireless sensor networks. -
On the Limits of Engine Analysis for Cheating Detection in Chess
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Kent Academic Repository computers & security 48 (2015) 58e73 Available online at www.sciencedirect.com ScienceDirect journal homepage: www.elsevier.com/locate/cose On the limits of engine analysis for cheating detection in chess * David J. Barnes , Julio Hernandez-Castro School of Computing, The University of Kent, Canterbury, Kent CT2 7NF, United Kingdom article info abstract Article history: The integrity of online games has important economic consequences for both the gaming Received 12 July 2014 industry and players of all levels, from professionals to amateurs. Where there is a high Received in revised form likelihood of cheating, there is a loss of trust and players will be reluctant to participate d 14 September 2014 particularly if this is likely to cost them money. Accepted 10 October 2014 Chess is a game that has been established online for around 25 years and is played over Available online 22 October 2014 the Internet commercially. In that environment, where players are not physically present “over the board” (OTB), chess is one of the most easily exploitable games by those who wish Keywords: to cheat, because of the widespread availability of very strong chess-playing programs. Chess Allegations of cheating even in OTB games have increased significantly in recent years, and Cheating even led to recent changes in the laws of the game that potentially impinge upon players’ Online games privacy. Privacy In this work, we examine some of the difficulties inherent in identifying the covert use Machine assistance of chess-playing programs purely from an analysis of the moves of a game. -
Emirate of UAE with More Than Thirty Years of Chess Organizational Experience
DUBAI Emirate of UAE with more than thirty years of chess organizational experience. Many regional, continental and worldwide tournaments have been organized since the year 1985: The World Junior Chess Championship in Sharjah, UAE won by Max Dlugy in 1985, then the 1986 Chess Olympiad in Dubai won by USSR, the Asian Team Chess Championship won by the Philippines. Dubai hosted also the Asian Cities Championships in 1990, 1992 and 1996, the FIDE Grand Prix (Rapid, knock out) in 2002, the Arab Individual Championship in 1984, 1992 and 2004, and the World Blitz & Rapid Chess Championship 2014. Dubai Chess & Culture Club is established in 1979, as a member of the UAE Chess Federation and was proclaimed on 3/7/1981 by the Higher Council for Sports & Youth. It was first located in its previous premises in Deira–Dubai as a temporarily location for the new building to be over. Since its launching, the Dubai Chess & Culture Club has played a leading role in the chess activity in UAE, achieving for the country many successes on the international, continental and Arab levels. The Club has also played an imminent role through its administrative members who contributed in promoting chess and leading the chess activity along with their chess colleagues throughout UAE. “Sheikh Rashid Bin Hamdan Al Maktoum Cup” The Dubai Open championship, the SHEIKH RASHID BIN HAMDAN BIN RASHID AL MAKTOUM CUP, the strongest tournament in Arabic countries for many years, has been organized annually as an Open Festival since 1999, it attracts every year over 200 participants. Among the winners are Shakhriyar Mamedyarov (in the edition when Magnus Carlsen made his third and final GM norm at the Dubai Open of 2004), Wang Hao, Wesley So, or Gawain Jones. -
Rules of Chess
Rules of chess From Wikipedia, the free encyclopedia The rules of chess (also known as the laws of chess) are rules governing the play of the game of chess. While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from place to place. Today Fédération Internationale des Échecs (FIDE), also known as the World Chess Organization, sets the standard rules, with slight modifications made by some national organizations for their own purposes. There are variations of the rules for fast chess, correspondence chess, online chess, and chess variants. Chess is a game played by two people on a chessboard, with 32 pieces (16 for each player) of six types. Each type of piece moves in a distinct way. The goal of the game is to checkmate, i.e. to threaten the opponent's king with inevitable capture. Games do not necessarily end with checkmate – players often resign if they believe they will lose. In addition, there are several ways that a game can end in a draw. Besides the basic movement of the pieces, rules also govern the equipment used, the time control, the conduct and ethics of players, accommodations for handicapped players, the recording of moves using chess notation, as well as procedures for irregularities that occur during a game. Contents 1 Initial setup 1.1 Identifying squares 2 Play of the game 2.1 Movement 2.1.1 Basic moves 2.1.2 Castling 2.1.3 En passant 2.1.4 Pawn promotion Game in a public park in Kiev, using a 2.2 Check chess clock 3 End of the game 3.1 Checkmate 3.2 Resigning 3.3 Draws 3.4 Time control 4 Competition rules 4.1 Act of moving the pieces 4.2 Touch-move rule 4.3 Timing 4.4 Recording moves 4.5 Adjournment 5 Irregularities 5.1 Illegal move 5.2 Illegal position 6 Conduct Staunton style chess pieces. -
Beyond the 3000 Elo Barrier a Glance Behind the Scenes of the Rybka Chess Engine by HARALD FIETZ
Beyond the 3000 Elo barrier A glance behind the scenes of the Rybka chess engine by HARALD FIETZ t the end of 2005, the worked in the computer field. My looked very promising and scary for world of chess computers mother is also a trained mathematician. the opponent when I played them, but suddenly changed when an I have two younger brothers. We moved in a post-mortem Rybka sometimes engine with the name back to Prague when I was three weeks revealed them as crazy blunders. I A of Rybka appeared from old and stayed in the Czech Republic believe that using Rybka can help to virtually nowhere. At the prestigious until I was 11 The whole family develop an intuition about which International Paderborn Computer moved back to the USA at that time. I sacrifices actually work. For sure using Chess Championship the new program studied computer science at MIT Rybka has some influence on my by the American developer Vaclav (Massachusetts Institute of Technology) openings – I think that my repertoire is Rajlich – whom everybody simply calls near Boston and worked as a software getting much stronger thanks to my Vasik or Vas as his first name – won developer at Texas Instruments (Dallas, work with the engine.” a clear point ahead of established USA), Triada, a company specialized in machines such as Zappa, Spike, data compression, (Ypsilanti, USA), A programmer’s everyday life Shredder, Fruit or Jonny. Out of the Ford (Detroit, USA), at the Environ- and visions blue, Rybka skyrocketed to the top of mental Research Institute of Michigan, the Swedish computer rating list, which was developing radar imaging However, the improvement of a which had been regarded for a long systems (Ann Arbor, USA), and Option, sophisticated program also requires a time as the equivalent of the FIDE a leading company in the field of lot of support from other sources: rating list in the chess computer sector wireless communication technology “There are tons of people who are (cp.http://web.telia.com/~u85924109/ss (Adelsried, Germany), over the last involved in the project in various ways. -
Get in Touch with Jaap Van Den Herik
28 ICCA Journal March 1992 NEWS, INFORMATION, TOURNAMENTS AND REPORTS A DATABASE AS A SECOND D.M. Breuker L.v. Allis I.S. Herschberg H.J. van den Herik University of Limburg Delft Unversity of Technology Dept. of Computer Science Dept. of Technical Mathematics Maastricht, The Netherlands and Informatics Delft, The Netherlands ABSTRACT Chess endgame databases have provided computer-chess researchers with perfect knowledge of many endgames. Grandmaster play, however, has been largely unaffected by their existence. In the 1992 Linares tournament, Timman and Speelman adjourned a posi- tion which could lead to the KBBKN endgame. With the aid of publications on computer analysis of this endgame, Timman successfully prepared for the human-to-human confronta- tion and defeated Speelman. This contribution describes the background of the KBBKN endgame, the sequence of events which led to Timman's victory, and presents analyses of the grandmasters' performance. 1. BACKGROUND More than a century ago, Kling and Horwitz (1851) published the first thorough study of the KBBKN endgame. Their analysis showed that in the position of Diagram 1, Black can hold out indefinitely against White's attacks. They concluded that King and two Bishops cannot win if the weaker side can obtain the posi- tion of Diagram 1. The essential feature of this position is the King and the Knight's making up a fortress near a comer of the board, it being crucial that the Knight is on b7; this essence is maintained upon reflection in one or both of the board's medial lines. Kling and Horwitz (1851) asserted that Diagram 1 and its reflections pro- vided an exception, and that, Black failing to achieve Diagram I, White was bound to win. -
WCCC 2017: the 23Rd World Computer Chess Championship
WCCC 2017: the 23rd world computer chess championship Article Accepted Version Krabbenbos, J., van den Herik, J. and Haworth, G. (2018) WCCC 2017: the 23rd world computer chess championship. ICGA Journal, 39 (3-4). pp. 210-221. ISSN 1389-6911 Available at http://centaur.reading.ac.uk/70937/ It is advisable to refer to the publisher’s version if you intend to cite from the work. See Guidance on citing . Publisher: The International Computer Games Association All outputs in CentAUR are protected by Intellectual Property Rights law, including copyright law. Copyright and IPR is retained by the creators or other copyright holders. Terms and conditions for use of this material are defined in the End User Agreement . www.reading.ac.uk/centaur CentAUR Central Archive at the University of Reading Reading’s research outputs online WCCC 2017: The 23rd World Computer Chess Championship Jan Krabbenbos, Jaap van den Herik and Guy Haworth1 Amersfoort, The Netherlands, Leiden, The Netherlands and Reading UK The 23rd World Computer Chess Championship started on July 3rd, 2017. Four programs as in Table 1 (CPW, 2017) participated in a triple round robin tournament of nine rounds. The tournament took place at Leiden University and was organized by the ICGA, LIACS and LCDS. It was sponsored by Oracle, the municipality of Leiden, Leiden University, its Faculty of Science, the ICGA, iSSC, SurfSara and Digital Game Technology. It was held in conjunction with the 7th World Computer Software Championship, the 20th Computer Olympiad and the 15th Advances in Computer Games conference. The classical tempo of 1h45+15/move for both sides was the one adopted. -
Including ACG8, ACG9, Games in AI Research, ACG10 T/M P. 18) Version: 20 June 2007
REFERENCE DATABASE 1 Updated till Vol. 29. No. 2 (including ACG8, ACG9, Games in AI Research, ACG10 t/m p. 18) Version: 20 June 2007 AAAI (1988). Proceedings of the AAAI Spring Symposium: Computer Game Playing. AAAI Press. Abramson, B. (1990). Expected-outcome: a general model of static evaluation. IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 12, No.2, pp. 182-193. ACF (1990), American Checkers Federation. http://www.acfcheckers.com/. Adelson-Velskiy, G.M., Arlazarov, V.L., Bitman, A.R., Zhivotovsky, A.A., and Uskov, A.V. (1970). Programming a Computer to Play Chess. Russian Mathematical Surveys, Vol. 25, pp. 221-262. Adelson-Velskiy, M., Arlazarov, V.L., and Donskoy, M.V. (1975). Some Methods of Controlling the Tree Search in Chess Programs. Artificial Ingelligence, Vol. 6, No. 4, pp. 361-371. ISSN 0004-3702. Adelson-Velskiy, G.M., Arlazarov, V. and Donskoy, M. (1977). On the Structure of an Important Class of Exhaustive Problems and Methods of Search Reduction for them. Advances in Computer Chess 1 (ed. M.R.B. Clarke), pp. 1-6. Edinburgh University Press, Edinburgh. ISBN 0-85224-292-1. Adelson-Velskiy, G.M., Arlazarov, V.L. and Donskoy, M.V. (1988). Algorithms for Games. Springer-Verlag, New York, NY. ISBN 3-540-96629-3. Adleman, L. (1994). Molecular Computation of Solutions to Combinatorial Problems. Science, Vol. 266. p. 1021. American Association for the Advancement of Science, Washington. ISSN 0036-8075. Ahlswede, R. and Wegener, I. (1979). Suchprobleme. Teubner-Verlag, Stuttgart. Aichholzer, O., Aurenhammer, F., and Werner, T. (2002). Algorithmic Fun: Abalone. Technical report, Institut for Theoretical Computer Science, Graz University of Technology. -
The Fredkin Challenge Match
AI Magazine Volume 2 Number 2 (1981) (© AAAI) TheFredkin AI!+halhge..'*A.... M&h by Hans Berliner Computer Science Department Carnegie-Mellon University Pittsburgh, Pennsylvania 15213 Chairman, Fredkin Prize Committee On August 18 and 19, 1980, at Stanford University during at Stanford University, with the actual game on in a closed the AAAI conference, the first of a projected pair of annual room containing only the player, computer terminal operators chess competitions pitting the world’s best computer pro- (Larry Atkin and David Cahlander of Control Data Corpora- grams against rated human players of approximately the same tion) and the referee. Upstairs was a large demonstration strength was held. These matches are part of the Fredkin prize room where two boards, one for the actual position and one competition, wherein a sum of $100,000, established by the for analysis, were used to keep the audience abreast of what Fredkin Foundation of Cambridge, Mass , is to be awarded to was happening and could be expected to happen. The moves the creators of a program that can defeat the World Chess were communicated through a telecommunications setup Champion in official competition. linking the two rooms. The program in this match was CHESS 4.9 of Northwes- In the first game, CHESS 4.9 played the White side of a tern University, authored by David Slate and Larry Atkin. At Sicilian Defense very badly, as it had done on several the same time, it was the best computer chess program in the occasions previously Later, it refused to force a draw in an world (recently surpassed by BELLE), and was the winner of inferior position. -
The Cheater Hunter Mark Rivlin Interviews Andy Howie Andy Howie Is FIDE International Arbiter and Organizer, Executive Director
The Cheater Hunter Mark Rivlin interviews Andy Howie Andy Howie is FIDE international arbiter and organizer, executive director of Chess Scotland and a Secretary/Delegate of the European Chess Union. He is at the heart of the battle against online and OTB cheating. In August 2020 he said on the English Chess Forum: “I can’t speak for other federations, but Scotland takes online cheating in organized tournaments very, very seriously. Anyone caught and proven to be cheating faces up to a 5 year ban depending on age.” You are a well-known and respected International Arbiter with a very impressive portfolio of tournaments, leagues and congresses. Tell us about your chess background and how you became an arbiter. Not sure about respected, infamous would probably be the adjective used by players up here in Scotland as I have a habit of arbiting in sandals and shorts even in the middle of winter! I started playing when I was seven, my dad taught me how to play. I won a few tournaments in Germany (I was brought up there as my father was in the armed services and we were based out there). I played with friends and work colleagues through the years and was a lot better than them so tried my luck in a local tournament and fell in love with it completely. I became an arbiter because a friend of mine was wronged in a tournament and I didn't know the rules well enough to argue. I swore I would never be in that position again, took the arbiters course and the rest, as they say, is history.