Manual PRECAUTIONS PAN EUROPEAN GAMES INFORMATION (PEGI) AGE RATING SYSTEM

• This disc contains software for the PlayStation®3 system. Never use this disc on any other system, as it could damage it. • This disc conforms The PEGI age rating system protects minors from games unsuitable for their particular age group. PLEASE NOTE it is not a guide to gaming to PlayStation®3 specifications for the PAL market only. It cannot be used on other specification versions of PlayStation®3. • Read the difficulty. For further information visit www.pegi.info. PlayStation®3 system Instruction Manual carefully to ensure correct usage. • When inserting this disc in the PlayStation®3 system always Comprising three parts, PEGI allows parents and those purchasing games for children to make an informed choice appropriate to the age of the place it with the required playback side facing down. • When handling the disc, do not touch the surface. Hold it by the edge. • Keep the disc intended player. The first part is an age rating: clean and free of scratches. Should the surface become dirty, wipe it gently with a soft dry cloth. • Do not leave the disc near heat sources or in direct sunlight or excessive moisture. • Do not use an irregularly shaped disc, a cracked or warped disc, or one that has been repaired with adhesives, as it could lead to malfunction.

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Generally we recommend that you avoid prolonged use of your PlayStation®3 system and take 15 minute breaks during each hour of play. However, when playing stereoscopic 3D games or watching 3D video, the length and frequency of necessary breaks may vary from person to person – please take breaks that are long enough to allow any feelings of discomfort to subside. If symptoms persist, consult your doctor. PARENTAL CONTROL

The vision of young children (especially those under six years old) is still under development. We recommend that you consult with your child’s This product has a preset Parental Control Level based on its content. You can set the Parental Control Level on the PlayStation®3 system to doctor or optometrist before allowing young children to watch 3D video images or play stereoscopic 3D games. Adults should supervise young restrict the playback of a product with a Parental Control Level that is higher than the level set on the PS3™ system. For more information, children to ensure they follow the recommendations listed above. please refer to the PS3™ system instruction manual. This product is classified according to the PEGI rating system. The PEGI rating marks and content descriptors are displayed on the product package (except where, by law, another rating system applies). The relationship between the PEGI rating system and the Parental Control Level is as follows:

PARENTAL CONTROL LEVEL 9 7 5 3 2 PIRACY The unauthorised reproduction of all or any game part of this product and the unauthorised use of registered trademarks are likely to constitute PEGI RATING AGE GROUP a criminal offence. Piracy harms consumers as well as legitimate developers, publishers and retailers. If you suspect this game product is an unauthorised copy, or have any other information about pirate product, please call your local Customer Service number given at the back of this manual. In rare cases, the Parental Control Level of this product may be higher than the age rating which applies in your country, because of differences in the age rating systems in the various countries in which this product is sold. You may need to reset the Parental Control Level on your PS3™ system to enable play. SYSTEM SOFTWARE UPDATES

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BLES-01739

FOR HOME USE ONLY: This software is licensed for play on authorised PlayStation®3 systems only. A PlayStation®3 system software update may be required. All unauthorised access, use or transfer of the product or its underlying copyright and trademark works is prohibited. See eu.playstation.com/terms for full usage rights. Library programs ©1997-2013 Sony Computer Entertainment Inc. exclusively licensed to Sony Computer Entertainment Europe (SCEE). RESALE AND RENTAL ARE PROHIBITED UNLESS EXPRESSLY AUTHORISED BY SCEE. PlayStation®Network, PlayStation®Store and PlayStation®Home subject to terms of use and not available in all countries and languages (eu.playstation.com/terms). Broadband internet service required. Users are responsible for broadband access fees. Charges apply for some content. Users must be 7 years or older and users under 18 require parental consent. Network features may be withdrawn at reasonable notice – see eu.playstation.com/gameservers for details. Licensed for sale only in Europe, the Middle East, Africa, India and Oceania. See back page of this manual for Customer Service Numbers. “2”, “PlayStation”, “Ô, “KHJL”, “SIXAXIS”, “DUALSHOCK” and “À” are trademarks or registered trademarks of Sony Computer Entertainment Inc. “Blu-ray Disc™” and “Blu-ray™” are trademarks of the Blu-ray Disc Association. © Copyright 2013 and Published by GmbH. is a division of Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria. Developed by Sp. z o.o., Poland. © Copyright 2013, , Techland Sp. z o.o. Made in Austria. All rights reserved. SETTING UP Table of Contents

Set up the PlayStation®3 system according to the instructions in its instruction manual. At start-up, the power indicator light will glow red to indicate that the PlayStation®3 system is in Standby Mode. DUALSHOCK®3 Wireless Controller...... 4 Press the power button and the power indicator light will turn green. DEFAULT CONTROLS...... 4 Insert the Dead Island Riptide disc into the disc slot with the label side facing upwards. Select the Ç icon from the XMB™ Menu and press the S button to continue. Make sure there is enough free space on the Hard Disk Drive (HDD) before commencing play. Do not insert or Introduction to the Story...... 6 remove peripherals once the power is turned on. Please refer to the PlayStation®3 system’s instruction manual for further details about setting up and recharging a Wireless Controller. Characters...... 6 PLEASE NOTE: the information in this manual was correct at the time of going to print, but some minor changes may have been made late in the product’s development. All screenshots for this manual have been taken from the English version of this product. Character Info...... 6 Character Selection...... 9 This title uses an autosave feature. It is advised you do not reset/switch off the system whilst the Choosing a character...... 9 HDD access indicator is flashing as doing so may cause data to be lost or corrupted. Distribute Skill Points...... 10 DUALSHOCK®3 Wireless Controller Character Development...... 10 DEFAULT CONTROLS Weapon parameters...... 11 Weapon Modification...... 12 Quick menu selection Menu Aim Attack/Throw weapon Additional explanatory notes on weapons...... 12 Kick Weapon change Main Menu...... 14

Current objective Drop weapon Game Visibility...... 14 Mark target Enter Fury/Heal player Flashlight Jump Analoge Fighting Controls...... 15 Throw flare Action/Drop heavy object HUD ...... 15 Run (L3 button) Duck (R3 button) Enemies...... 16 Move Look around Credits...... 18 Warranty...... 22 Technical Support...... 22

4 5 Introduction to the Story Purna “If someone has money, if they have power, they can pretend to be as They thought they had escaped the terrors of Banoi and survived the apocalypse on pious as hell and no one will ever suspect how evil they are. I learned a paradise. Then their fate took a turn for the worse… that first hand working as a vice detective in Sydney. You know how The heroes escaped in a helicopter to the safety of a military ship, but when a many female half-Aborigine detective’s there were before me? None. furious storm hits and the virus suddenly spreads throughout the crew, the nightmare You think it was easy? Suffering the abuse of my so-called colleagues. starts all over again, leaving hope drowning in the rising tides. Half of ‘em hated me because I was a girl and the other half didn’t like the fact that my mum was a Koori. But when it’s the end of the bloody world, no one gives a shit who you are or how big your bank Characters account is. I saw it in the resort as the infection spread and the They thought they had escaped the terrors of Banoi and survived the apocalypse on rich died just as quick as the poor. And in Moresby, where the paradise. Then their fate took a turn for the worse… They need to stick together to powers that be blew the bridges and trapped the less fortunate survive. in the worst of it. But in the end it didn’t save any of them. When all the lies are stripped away and the only thing between them and the bloody end is me, suddenly Purna is their best friend. Character Info Well bugger them. I’m not here for them. I’m here for the ones who John can’t protect themselves. Anyone who lives in fear. I will protect “My grandfather fought the Japanese here in WW2 and never left. them. And I will die for them, because…I was one of them.” Married a local girl. My father was native born and a Sergeant- Major. So I’m second generation military and from the time I Logan was ten, I wanted to follow in their footsteps. I wanted to be a “I always thought I wasn’t worth a damn. Even when I made All- soldier and protect and defend this country against all enemies. Pro quarterback. Even at the top of my game, leading my team I did my job. I did what I was told. I always followed orders. Until to the championship, deep down I didn’t think I deserved any the day they gave me an order I couldn’t follow. You see, it’s hard of it. That everything would come crashing down. And dammit if I to describe how it feels when everything you believe in turns out wasn’t right. But did I learn from that? Did I change who I was? Hell to be a lie. When the people you trusted let the ones you love no. I just enjoyed wallowing in my own goddamn misery. Boo hoo, die. None of my commanders were born here. None of them right? Well, I’m done with that. Seeing the whole world go to hell knew the land and the people who lived here. None of them puts your own goddamn problems in perspective a little bit. I would had to sacrifice anything. So they made others sacrifice what have died at the Royal Palms for sure if good people didn’t put their was dearest to them. I still cannot believe I was the only one to lives on the line for me. Not to mention what happened in Moresby say no. But I WAS the only one. I was accused of desertion and and that goddamn jungle. I’ve seen some sick and horrible things, treason and for that I was to spend the rest of my life in prison. brother, but I’ve also seen people sacrifice everything for some poor Simply for helping those I had sworn to protect. Well, now I know soul they hardly know. When you’re saving some terrified sumbitch’s who the real enemy is and this fight is not over. I swore an oath ass, you don’t have time to wallow in self-pity. There’s a lesson there. I’m and as far as I’m concerned, John Morgan is still a soldier.” not sure exactly what it is. I’m not that fucking smart. But I do know one thing, man. Logan Carter ain’t as big a douchebag as everybody thought he was.”

6 7 Sam B Character Selection “When I was growing up in N’awlins, all I ever wanted to do was rap. But, man, I couldn’t catch a break until “Who Do You Voodoo.” Choosing a character It was just supposed to be a joke, but all of a sudden, I was rich Each playable survivor can use all weapons, but they can learn to makebest use of as shit. I had everything I ever wanted, man. Everything. Except their own preferred weapon class.They all possess unique Fury skills: special abilities respect. Nobody thought I was the real deal. Just some no talent fueled by accumulatedRage. Those special moves can turn the tide of battle but only one hit wonder. And hell, if I didn’t start believing them. It’s no while theRage lasts, so learn to use them wisely. surprise I didn’t have another hit after that. I had nothing to say. Well, you know what? I got something to say now. Didn’t think I’d ever see anything as sad as Katrina, but this plague….what John: The Martial Art Fighter happened at the Royal Palms…what happened in Moresby…it’s something out of goddamn horror movie, man. The dead are Fury skill: Touch of Power – John performs quick and deadly attacks with rising up against the living like it’s the end of days, and maybe it his staff is, but I gotta say, people do amazing shit when they up against Speciality: Hand to HandCombat it. The ones you think will stand their ground, they fucking run. And the quiet ones. The ones you don’t even notice. Man, they don’t give an inch. They’ll give up everything for someone they don’t even know. There’s a song there somewhere. Shit, I don’t even know if I’m gonna still be standing when all is said and done. But if I Sam B: Le tank am…believe me, Sam B got something to say.” Fury skill: Haymaker – Sam goes berserk and smasheseverything with his Xian Mei brass knuckles. “My father was a Chief Inspector for the Hong Kong Police. He Speciality: Blunt Weapons died when I was ten and I told myself then that I would follow in his footsteps. I joined the force after graduating at the top of my class, but the men in charge never intended for me to be a real police officer. They didn’t believe women were up to the task. Xian Mei: The Assassin But now…no one can deny who I am. What I’ve done. What I’m capable of. I thought I needed to prove my worth to my Fury skill: Bloodrage – Xian calls on all her martial arts training and deals superiors. But now I know they are not and never were my with enemies with lethal precision. superiors. It doesn’t matter what they believe. It matters what Speciality: Sharp Weapons I believe. And I know there is more to this tragedy than meets the eye. This infection, this plague, is human born. This is not nature correcting itself. This is mankind destroying itself. I saw how it swept the resort and reduced Moresby to Purna: The Leader bloody chaos. I don’t know where it came from but I do Fury skill: know that there those in this world who would sacrifice Guardian – Purna rallies in the face ofimpossible odds, giving herself and her allies the abilityto regenerate, a powerful boost to repair any millions to make billions. They operate unmolested with damageand other attributes. Her skill also allows Purna to use herprivate the approval of those who are supposed to protect us. In the end, I they will I expose sidearm even if she doesn’t own a gun or ammo. them for the monsters they are. For I am Xian Mei and I will honor my father’s memory.” Speciality: Guns

8 9 Logan: Jack of all Trades • Survival – the last skill tree deals with more universal abilities, helping survivors get by on the -infested island. Fury skill: Bullseye – Logan turns into a weaponthrowing fiend, incredibly Quests accurate and deadly,taking outseveral targets at once. The game offers different objectives for the player to explorer the island. All will be Speciality: Throwing Weapons displayed in the quest screen of your game. Main Quest Follow this quest chain to experience the story for Dead Island – Riptide. After you solved a quest Distribute Skill Points you will be leaded to the next one. After youselected a character you have already skill points available which you need to distribute. Select one of the pre-defined skill set or choose “Custom” to distribute the points Side Quests yourself. The game offers different side quests to you where you can gain extra background information Combat or additional features like electric fences which will support you and your team during your adventure. Unleash fury attacks upon your enemies Survival Team Quests Stay alive longer Beside main and side quests you can also fulfill team quest to level up the team members from the group of survivors. Leveled up team members are more advanced in defending save places Balanced and will increase your chance to survive. Good mix of survival and damage Custom Weapon parameters Points won’t be distributed automatically All weapons have the following parameters: Saved Game • DPS –damage per second, reflects damage and speed to easily compare two weapons Start playing with the skill set from one of your save games for the same character. • Damage – this is the damage done directly to a target’s health. • Force – this parameter reflects the damage to a target’s stamina. Importing Dead Island Character • Speed – time you need for a slash. Slower weapons have more force than faster ones If you have already played Dead Island you can import your character to Dead Island – Riptide. • Durability and Condition – Durability defines the maximum number of attacks this Your level and your skill points will be transferred to Dead Island – Riptide. After the import you weapon can withstand before breaking. The condition is the current state represented by a have to distribute your skill points in the Skill menu. white bar around the weapon icon. Character Development Each weapon also has a quality level: Characters earn experience and level up, gaining more health and skillpoints which are used • Poor (grey) to purchase new abilities and bonuses. There arethree skill trees available, each containing a • Common (white) different set of enhancements. • Uncommon (green) • Fury – the first skill tree deals with the character’s signature ability which can make the • Rare (blue) character more efficient and powerful. • Unique (violet) • Combat – this is where you will find weapon and combat-related upgrades. Go here to • Exceptional (orange) specialize in certain weapon types and increase their effectiveness.

10 11 Weapon Modification Weapons decay / repairing Modifying All weapons in Dead Island - Riptide will decay over time. After a few good swings,a couple of smashed in skulls, the weapon will begin to noticeably losestrength, and will eventually be Weapons in Dead Island - Riptide can be modified to gain additional damageeffects and more completely useless. You will need to keep akeen eye on maintaining your inventory, lest you power. To modify a weapon you need to find thefollowing: be left defenseless whenthe attack. Minor weapons like wooden planks or paddles • Workbench – these special tables are where you need to go toupgrade, repair or modify mightnot be worth the effort, but once you choose your favorite machete, forexample, you might weapons. want to make sure it’s sharpened up and ready to goso you can cleanly decapitate some nasty attackers. • Blueprints – treat them as shopping lists for materials you need togather for a given modification. Weapon upgrading • Parts – scattered all over the island, these items can be used to makeyour weapons more powerful, increasing your chances for survival. At the beginning of the game, most of the weapons you will find aregoing to be basic in nature, but there is additional potential to be gainedfrom most of your arsenal. A from-scratch • A weapon – something compatible with the blueprints you intend touse. Remember: the crowbar might be a usefulblunt weapon, but upgrading it at a workbench awakens its full more powerful a weapon is, the more you’ll gainby modifying it. deadlypotential. A leveled-up crowbar, for example, will much more easilysmash in an enemy’s Upgrades skull than its basic counterpart. Firearms also improve significantly when they are properly Upgrades can be purchased at workbenches as simple boosts to aweapon’s parameters. taken care of. However, aswe all know, nothing in life comes for free; so be sure to put the time intosearching the island for the items you’ll need to make the most out of yourweapons. Your Repairs efforts will be rewarded. Weapons wear out with use. It’s always cheaper to maintain your favoriteweapon in a working condition than to repair a broken, unusable piece of junk. Weapon modification An iron pipe, a plank of wood or a baseball bat doesn’t do the trick for you? You want to finish Additional explanatory notes on weapons off your opponents in style? Make sure to search the island, find items and weapons and, if you Excursus on weapons are a thorough enoughexplorer, you’ll also stumble across blueprints. With the combination ofthese three things, Dead Island - Riptide offers you the possibility to craft new,deadly weapons Weapon collecting and modification play a key part in the world of DeadIsland - Riptide. that come with a twist. Got a Baseball bat and somenails? Combine them at the workbench While attempting to survive the zombie outbreak on Palanai, youwill need to use everything and when you hit your opponentsit will add some nasty bleeding damage. Got a diving knife, you can to fight off the attacking hordes ofzombies. Of course, not every weapon is as somedetergent, wire, duct tape and a wristwatch? Be creative in combiningthese items and take powerful as the next andweapons will break after extensive usage. Fear not though, there advantage of the sticky bomb you put together. Theseare just a few of the possibilities ready to areseveral options available for you to maintain or upgrade weapons. Theseupgrades are be discovered. Search the openworld of Palanai and try to get your hands on the entire varied not simply statistical in nature but will also be representedgraphically in the game. and uniquearsenal that is on offer to you in Dead Island – Riptide All over the island you will find workbenches, at which – with theappropriate weapons and items – you will be able to repair, upgradeor modify new weapons that you will need as you progress through thedeadly events on Palanai. Extra Storage Also be sure to use the weapons that your character is best with; eachdifferent character Henry Boyle, one of your team member, is able to carry weapons and items for you. This can be class works best with its own type of weapon. Somepeople like to smash in skulls, some helpful if your inventory is full but you don’t want to throw the weapon away. prefer to make clean cuts, whereasothers will go for guns and old school headshots. These differences arealso evident in the different characters’ skill trees, which will give Dead Zones theappropriate weapon class some nice boosts. All over in the world of Dead Island – Riptide you’ll find dead zones. Dead zones are closed

areas full of dangerous enemies and special bosses. Clearing those dead zones will give you XP and a lot of loot.

12 13 Main Menu Analoge Fighting Controls CONTINUE -continue a most recent game session. In the Options menu, under the Controls section, you can switch the Fight Type setting from the default Digital to Analogue. This is a more realistic control mode for advanced players which gives PLAY - continue a previously saved game or start a new session. you better control over your character’s attacks. You may find it more immersive and fun, so feel Options free to give it a shot. In the Analogue fighting mode, the right stick is used to swing your weapon, while holding Q. Move the right stick to where you’d like to start a swing and then quickly • Game – adjust audio and additional information appearingon-screen. move the right stick to the opposite side, move the left stick in the same way you want to move the • Online – change network visibility of your current or default gamesession. weapon. Whichever of one of the two control settings you choose, you can check the controller • Gamma – adjust gamma output for the best viewing experience. layout in the Controls menu at any time. • Controls – adjust various controls and feedback settings; here youcan also enable the INTERFACE (HUD) Analog Fighting Controls (see page 15) 8 5 Extras • Achievements – track and review your progress in unlocking the game’s trophies. 7 14 • Challenges – track and review your progress in completing additional in-game goals 6 rewarded with experience bonuses. 13 • Credits – see a list of people who brought you Dead Island – Riptide. 3 2 • Personal Statistics – this is where all the statistics collected for the current player profile are 4 1 available for your perusal. • Dr. Kessler’s Casebook – here you collect all types of zombies you meet during your adventure. 10 12 9 Game Visibility 11 You can decide if you want to make your game visible to other playersonline and set the number of public/private slots in your game. 1. Crosshairs 9. Your stamina bar – stamina is necessary Game Visibility 2. Name and level of the targeted enemy for swinging melee weapons, jumping and • Private – your game is invisible in public listings. ramming. Taking damage also depletes it 3. Enemy health bar • Public – other players can see your game and join it if gameprogression and slot settings slightly. allow it. 4. Enemy stamina bar – when it falls to zero, 10. Stance indicator (only visible during the enemy is knocked out transitions) Game Visibility Area 5. Your health bar 11. Minimap – it displays points of interest • LAN – your game is only visible locally. 6. XP progress towards the next level and objectives nearbyusing the same • PlayStation®Network – your game is visible online. 7. Rage meter – kill enemies to fill it, when symbols as the main map Public slots - the number of character slots (1-3) open to other players. fill it allows you to unleash the devastating 12. Objective marker Fury attack available to you particular 13. Flashlight indicator character class 14. Equipped Weapon icon and condition 8. Upgrade indicator – appears when you indicator have skill points tospend 14 15 Enemies Floater - his bloated, partially decomposed bodyproduces corrosive slime capable of hurting, blinding ordisorienting enemies from a distance. Floaters are harderto Infected - fast, agile and vicious, the infected attackany target they see, kill, their tissues able to absorb a lot of punishment. announcing their presence with a bone-chilling shriek. Taking them out from a distance or fighting one on one is the best strategy.

Butcher - meaner, tougher versions of the infected,Butchers slice and tear with Walker - the slow, shambling undead, roaming theisland of Palanai, looking for whatever is left of their limbs.Their leaping attacks and lightning-quick reactions flesh to devour. Walkers aremost dangerous in groups where their speed is less of makethem hard to fi ght with melee attacks. Attacking from a further distance helps. adisadvantage.

Drowner - Very fast enemy that silently lurks in the water and launches surprise Screamer - Fast and very dangerous enemy. Always appears with a group of attacks. Usually seen in a group, it also presents a threat to people travelling by boat other enemies. If it gets close enough, its scream can stun the player, making attacks since it hears and reacts to the sound of the boat’s engine. impossible.

Thug - Very slow and extremely strong, cannot be knocked down. Its powerful attack can knock down players. Extremely dangerous in confined spaces, it’s rarely Wrestler - Slow enemy, performs area attacks. Its attack can knock the player appears alone. down. Highly resistant to attacks and cannot be knocked down.

Ram - extremely tough, strong and ferocious, these undead were already mad Grenadier - Slow enemy, attacks at a great distance by throwing toxic pieces of before the outbreak. Nowthey single-mindedly pursue any survivors in sight and its own body. When fighting this enemy, use its slow speed to your advantage and tryto take them out with a single ramming attack. Frontalattacks are known to be attack its back. Its weak spot is the bottle on its back, which can be detonated. ineffective against those terrifying undead specimens.

Coop Communication Feature Suicider - this poor creature trapped in a disfigured,pulsing form retains Dead Island – Riptide supports new communication feature for coop, allowing easier a semblance of awareness eventhough its instincts drive it to get close to an coordination. During a multiplayer game you are able to mark various objects (enemies, loot, uninfectedsurvivor and attack with a self-destructive explosion.Fighting suiciders in a doors, points on the ground) for other players. This will be accompanied by voice comment confined space or from close rangeis... suicidal. and icon, visible by all the players. Just point with your cross hair on an object and give the command.

16 17 Jan Oliński Character Art Grzegorz Świstowski HR Manager Credits Aleksander Pelc Dariusz Kaszycki Marcin Żygadło Natalia Selinger Krzysztof Porada Magdalena Kojder DEVELOPED AND Concept Art Sound Design Jon Curry - Frank Serpo Piotr Pytko Sławomir Latos Shader Programming HR DESIGNED BY Maciej Janaszek Adam Skorupa Jean Gilpin - Dr. Jane and Mateusz Skrok Mateusz Manes Andrzej Cabaj Katarzyna Borowiecka various characters Michał Jerzy Sobczak Jan Siomin Aleksander Netzel Aleksandra Gwara TECHLAND Level Art Additional Sound Design Jennifer Cruise - Harlow Marcin Surosz Matylda Siuta-Brodzińska Rafał Mąka Paweł Daudzward Marcella Lentz-Pope - Tomasz Szymoński Additional Character Art POWERED BY CHROME Techland Warszawa Łukasz Michalczyk Piotr Niedzielski Jacqueline, Angel Guerra, Łukasz Świecki Seweryn Niedzielski ENGINE 5 CFO Sebastian Miłosek and Rose Mateusz Tomasik Kamila Dudek Lead Designer and Producer Sebastian Stęplewski Music Dave B. Mitchell - Trevor Bartłomiej Waszczuk Cinematic Artists Technology Lead Jacek Brzeziński Paweł Błaszczak Patricia Belcher - Chimamanda Michał Włodarczyk Jan \”Janusz\” Borkowski Jakub Klarowicz Business Development 2D Art and various characters Marek Zdziarski Dawid Lubryka Director Lead Level Designer and Damian Bajowski VO Casting and Direction Andre Sogliuzzo - Dr. Kessler Marcel Garbarczyk Hubert Jarnecki Engine Programming Przemek Marmul Producer Maciej Janaszek Haris Orkin and various characters Andrzej Zacharewicz Marek Soból Jarosław Koszewski Amanda Wyatt Kevin Daniels - Dr. Cecil and Animation Department Line Grzegorz Wojciechowski 3rd Party Business Justyna Leszczyńska various characters Techland Wrocław Manager Marcin Piaskiewicz Development Manager Lead Gameplay Designer Motion capture actors Adam G - Wayne and various Dawid Lubryka Michał Mazanik Jakub Alcer Jakub Styliński CEO and Creative Director 3D Art Anita Balcerzak characters Michał Nowak Paweł Marchewka Michał Bystrek Kamil Bończyk Keone Young - Marvin and Additional Animation Paweł Nowak 1st Party Business Art Director Krzysztof Sąpor Wojciech Chowaniec various characters Kamil Franosik Paweł Rohleder Development Manager Krzysztof Kwiatek COO and Executive Łukasz Szymaniak Łukasz Czerwiński Dariusz Kaszycki Sławomir Strumecki Małgorzata Sobieszek Producer Paweł Ferens Recorded at the Famous Wojciech Krywult Lead Artist Paweł Zawodny Character Art Agnieszka Jania Radio Ranch in Los Angeles, Motion Capture Business Development Łukasz Skurczyński Izabela Zelmańska Maciej Kowalik California Michał Stefański Additional Engine Specialist Production Maciej Kwiatkowski Programming Krzysztof Kusak Lead Programmers Maciej Binkowski Additional Character Art Agnieszka Przestrzelska- Lead Engineer Special Effects Grzegorz Świstowski Krzysztof Sałek Adrian Ciszewski Virtuos Świderska Andrew Meisner Dominik Gajewski Jacek Małyszek International Marketing and Tomasz Soból Przemysław Kawecki Michał Szwed Krzysztof Nosek PR Director Additional 2D Art SONGS Additional Special Effects Maciej Kłokowski Paweł Kopiński Additional Production Story Design Tomasz Ćwik Localisation Manager Łukasz Kozak Paweł Czubiński Jan Bartkowicz Grzegorz Łącki Paweł Dobosz Michał Rainert \”Who Do You Voodoo\” Paweł Kołaczyński International Brand Tomasz Duszyński Urszula Koc Christopher H. Knight (Writer/ Lead Technical Artist Tomasz Klin Management Magdalena Tomkowicz Outsource Manager Mateja Petkovic Localisation Assistant Performer/Producer) Maciej Jamrozik Radosław Grabowski Małgorzata Mitręga Nikolay Stoyanov Szymon Frąszczak Josef Lord (Writer/Performer) Lead Tools Engineer Błażej Krakowiak Written By Michał Strzeżek Haris Orkin (Writer) Technical Artist Bartosz Bień Przemysław Mróz Tomasz Duszyński Art Department Manager Marta Szymańska QA Manager \”No Room In Hell\” Sławomir Latos Marcin Traczyk Maciej Jurewicz Adrian Kornecki Piotr Szymański Christopher H. Knight (Writer/ Tools Programming William Harms Additional FX Performer/Producer) Audio Konrad Kucharski Senior Graphic Designer Haris Orkin Asset Manager Tomasz Borowiecki QA Josef Lord (Writer/Performer) Paweł Błaszczak Marek Pszczółkowski Paweł Paliński Magdalena Tomkowicz Rafał Zerych Marcin Bartniczuk Haris Orkin (Writer) Tomasz Gruszka Michał Mocarski Additional Video Krzysztof Mierzejewski Additional VO recordings DarkReactor.com Gameplay Design Lead of Level Art and Level Studio BX Bartłomiej Rudyk George Ledoux Additional Gameplay Additional Tools Maciej Mach Design Programming Programming Additional 3D Art Adrian Sikora Animation and Additional Localisation QA CEO Maciej Binkowski Grzegorz Dulewicz Eric Abdoul Level Design, Quest Design Cinematics Marcin Nowacki Marek Soból Sebastian Chain Katarzyna Wereska Rafał Brożyniak Additional Level and Quest and Scripting Paweł Sękal Paweł Czubiński Paweł Wojtasik Michał Krzymin Michał Pałka Design Andrzej Zawada Additional QA Technical Support Szymon Fogiel Michał Kubas Rafał Polito Jacek Matuszewski Marcin Kierzniewski Marcin Kierzniewski Janusz Gruca Additional 3rd Party Tools Danuta Psuty Piotr Mistygacz Additional Animation Radosław Nojak Kornel Jaskuła Marek Znamirowski Alvernia Studios Michał Stawicki Piotr Pawlaczyk DashDot ENGLISH VOICE-OVER Tomasz Klin Wiktor Szymański ACTORS Studio Assistant Maciej Kłokowski QA Manager Producer Additional Level Art Programming Magdalena Faszczewska Paweł Kołaczyński Tymoteusz Steczowicz Piotr Gamracy Paweł Maliński Additional Level and Quest Kamil Kaczmarski Kim Mai Guest - Xian Mei Wojciech Korycki Design Matusz Piaskiewicz Karol Kosacki Peta Johnson - Purna Special Thanks Sebastian Kowal QA Head of Motion Capture Łukasz Chmielewski Szymon Urban Janusz Szmigielski Phil Lamarr - Sam B Paweł Gilecki Paweł Kubiak Tomasz Jerkiewicz Department Łukasz Maj Piotr Wojtas Juliusz Toczydłowski David Kaye - Logan Emil Jaworski Mikołaj Kulikowski Tomasz Kassa Łukasz Zawłocki Adam Croasdell - John Jakub Majcherek Bartosz Kulon Karol Kozłowski Concept Art Concept Art and UI Art Audio Lead Morgan Michał Maślany Radosław Malicki Michał Stachowiak Mikołaj \”Cybe\” Piszczako Wojciech Ostrycharz Krzysztof Lipka Andy McPhee - Colonel Hardy Kamil Oberszt Paweł Nowak Kamil Szuwalski

18 19 Motion Capture Specialists Testers Executive Producer Video Expert Spanish Marketing BENELUX Emanuela Argetta GlobaLoc GmbH Tomasz Wilewski Gizella Varga Guido Eickmeyer Thomas Sighart Roberto Serrano Thomas Chouteau The Game Localization Tomasz Kowalczyk Andrada Florea Carolina Moreno General Manager Lovic Fortin Company Vlad Campian International Director Senior PR Manager Gustavo Voces Hans Lange Patrick Rocheleau Mocap Data Cleaners Levente Koszorus Production International Marketing and PR Sebastiano Sforza CEO Mateusz Doktor Eugen Rof Christian Moriz Martin Metzler ITALY Yvette Hes Adrià Camprubí Rovira Horst Baumann Łukasz Salabura Koenraad Parrein Jean-Pierre Braïdy Daniel Langer Krzysztof Wachowski Testronic Laboratories Lead Creative Producer Online Marketing Marketing Manager Sophie Chartrand LQA Manager Sebastian Reichert Jörg Spormann Daniele Falcone Laboratoires Bug-Tracker Carlos Carreiro Raposo Holger Mischke CUTSCENES Head of QA Daniel Langer inc. Marta Fornos Erik Hittenhausen Senior Producer Community Manager Italian Marketing Romain Meilhon LQA TESTERS Supervisors Christian Grunwald Maurice Tan Michele Minelli President and CEO Isaak Shalfoun Piotr Gamracy Games Operations Manager Frida Romano Antoine Carre Jean-Sebastien Vallée English Łukasz Zawłocki Pietro Faccio Creative Producer NORTH AMERICA Paola Menzaghi Chloé Bury Gabriel Loeb Alex Toplansky General Manager Jaime Silva Valencia Christine Regan Cutscene Animator Games QA Manager Manager of Marketing FRANCE Paquito Hernandez Claudio Eusebio Michał Gamrat Julian Mower Art Director and PR Juan Li Giuseppe Cusenza French Nikolay Stoyanov Aubrey Norris Marketing Manager Damien Fournet Antoine Monteuil Cutscene Processing Compliance Coordinator Emmanuel Melero Project Manager Vincent Ménier Mathieu Fumy Łukasz Zawłocki Adam Biwojno Concept Art North American Marketing Fausnel Meus Lynn Li Mateja Petkovic Jon Schutts French Marketing Drew Montpetit Kevin Ye Italian GreenLink Senior Compliance Ryan Avery Paul Latrasse Peter Pu Richard Molkow Technician Product Manager UNITED KINGDOM Barbara Allart Lead Tester Trent Li Stefano Marcoz CEO Pawel \”Piekarz” \ Kolnierzak Achim Meyer Anne Chantreau Fabrice Petit Ronny Meng Costin Mihai Mathias Boxleitner Sales and Marketing Director Lucie Saulnier Ronny Meng Sarah Liu German Compliance Technicians Northern Europe Caroline Ferrier Tommy Xu Sebastian Sparr Studio Manager / Project Adam Borysewicz Release Manager Games Paul Nicholls Testers Andy He Emil Heimpel Coordinator Przemek Brutkowski Christopher Luck Jean-Rénold Almonacy Master Yang Ionut Roman Daniel Jalocha UK Marketing Jérémy Clowez Seath Bi Spanish Maria Kerner Localisation Manager Amy Namihas Aina Climent QC Consultant Damian Pawlowski Lukas Kotrly Peter Ballard Oscar Manzano Mihai Vasile Nick Turner Product Release Manager

QC Testers TRANSLATION Daniel Gaitzsch GERMANY/AUSTRIA/ Bogdan Valentin Balan SWITZERLAND German, French, Spanish Cosmin Mihai QA Lead VioletMedia GmbH Dan Ionel Vincent Omodei Marketing Director Munich George Iulian Mario Gerhold Laura Savu INTERNATIONAL Italian Marian Enache MARKETING German Marketing Vertigo Translations Tiberiu Munteanu Kay Jungmichel Commercial Director Cecile Schneider Translation Sc Quantic Lab Srl Menno van der Bil Martin Wein Davide Solbiati Rossella Mangione CEO Senior Brand Manager NORDIC Stefan Seicarescu Vincent Kummer Quality Assurance General Manager Ilaria Fusè Project Manager Brand Manager Martin Sirc Claudia Mangione Marius Popa Rupert Ochsner Marketing and PR Manager Polish Project Lead Head of Art Marcus Legler Localsoft Sevastian Secasiu Christian Löhlein SPAIN PlayStation®3 COMPLIANCE PUBLISHED BY Senior Art Conceptor TEAM DEEP SILVER Philipp Foly Marketing Director Oscar del Moral Lead Tester Development Director Junior Art Conceptor Hajnalka Szilagyi Vivien Dollinger Jennifer Demuth

20 21 PlayStation®3 Manual Customer Services v1.9 - 0 - 0 - 0 English last manual inner page inside back cover page

For Help & Support please visit: eu.playstation.com or refer to the telephone list below. Warranty Because of its complex nature, software can never be expected to be completely error-free. Therefore, Koch Media Australia 1300 365 911 Nederland 0495 574 817 cannot guarantee that the contents of this product will meet your expectations, and that the software will run Calls charged at local rate Interlokale kosten glitch-free under any possible conditions. Moreover, Koch Media assumes no warranty for specific functions and results of this software in excess of the current minimum standard of software technology at the time this program Belgique/België/Belgien 011 516 406 New Zealand 09 415 2447 Tarif appel local/Lokale kosten was created. The same applies to the accuracy and/or completeness of the accompanying documentation. If National Rate the program should be defective upon delivery so that, despite appropriate handling, it cannot be used for the Česká republika 0225341407 0900 97669 intended purpose, Koch Media will either amend the product, deliver a new copy, or refund the purchase price Call cost $1.50 (+ GST) per minute within two years of the date of purchase. This applies exclusively to products purchased directly from Koch Media. Danmark 90 13 70 13 To claim this warranty, you must send the purchased product, along with your proof of purchase and a description Pris: 6:-/minut, [email protected] of the error to the following address: Technischer Dienst, c/o Koch Media GmbH, Lochhamer Str. 9, D-82152 Norge 820 68 322 Mandag – Torsdag 10.00 – 18.00, Fredag 10.00 – 17.30 Pris: 6,50:-/min, [email protected] Planegg, Germany. Koch Media assumes no further warranties for any direct or indirect damages resulting from Mandag – Torsdag 10.00 – 18.00, Fredag 10.00 – 17.30 the use of the product, unless these damages were caused through malicious intent or gross negligence, or such a Deutschland 01805 766 977 0,14 Euro / Minute warranty is compulsory by law. In any case, the amount of the warranty is restricted to the purchase price of the Österreich 0820 44 45 40 product. Under no circumstances will Koch Media assume warranty for any unforeseeable or non-typical damages. 0,116 Euro/Minute Any claims you may have against the distributor where you purchased the product are not affected by this. Koch España 902 102 102 Media assumes no warranty for damages incurred through inappropriate handling, in particular failure to comply Tarifa nacional with the instruction manual, incorrect initial operation, inappropriate treatment or unsuitable accessories, unless Portugal 707 23 23 10 801 11 92000 Serviço de Atendimento ao Consumidor/Serviço Técnico Koch Media is responsible for such damages. Ελλάδα France 0820 31 32 33 + 7 (495) 981-2372 prix d’un appel local – ouvert du lundi au samedi Россия

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To find out how to use this template INTRODUCTION See PS3_Guidelines.pdf, page 3 download the latest instructions by GENERAL INFORMATION pp. 6, 24 clicking on the button below: А WEEE TEXT p. 25

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