Open Source Democracy How Online Com M U N I C Ation Is Changing Offline Pol I T I C S
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The Design of the EMPS Multiprocessor Executive for Distributed Computing
The design of the EMPS multiprocessor executive for distributed computing Citation for published version (APA): van Dijk, G. J. W. (1993). The design of the EMPS multiprocessor executive for distributed computing. Technische Universiteit Eindhoven. https://doi.org/10.6100/IR393185 DOI: 10.6100/IR393185 Document status and date: Published: 01/01/1993 Document Version: Publisher’s PDF, also known as Version of Record (includes final page, issue and volume numbers) Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. -
Saving the Information Commons a New Public Intere S T Agenda in Digital Media
Saving the Information Commons A New Public Intere s t Agenda in Digital Media By David Bollier and Tim Watts NEW AMERICA FOUNDA T I O N PUBLIC KNOWLEDGE Saving the Information Commons A Public Intere s t Agenda in Digital Media By David Bollier and Tim Watts Washington, DC Ack n owl e d g m e n t s This report required the support and collaboration of many people. It is our pleasure to acknowledge their generous advice, encouragement, financial support and friendship. Recognizing the value of the “information commons” as a new paradigm in public policy, the Ford Foundation generously supported New America Foundation’s Public Assets Program, which was the incubator for this report. We are grateful to Gigi Sohn for helping us develop this new line of analysis and advocacy. We also wish to thank The Open Society Institute for its important support of this work at the New America Foundation, and the Center for the Public Domain for its valuable role in helping Public Knowledge in this area. Within the New America Foundation, Michael Calabrese was an attentive, helpful colleague, pointing us to useful literature and knowledgeable experts. A special thanks to him for improv- ing the rigor of this report. We are also grateful to Steve Clemons and Ted Halstead of the New America Foundation for their role in launching the Information Commons Project. Our research and writing of this report owes a great deal to a network of friends and allies in diverse realms. For their expert advice, we would like to thank Yochai Benkler, Jeff Chester, Rob Courtney, Henry Geller, Lawrence Grossman, Reed Hundt, Benn Kobb, David Lange, Jessica Litman, Eben Moglen, John Morris, Laurie Racine and Carrie Russell. -
Digital Deities in Cyberspace
STATEMENT DC-228 TECHNOSHAMANISM: Digital Deities in Cyberspace by Douglas Groothuis Summary Spiritual explorers are increasingly looking to cyberspace to meet the needs of the soul. Many neopagans, occultists, and New Agers deem the technologies of cyberspace as fitting media for their magical experiments and rituals and view the Internet as a mystical plane of being. For some in this movement, which has roots in the counterculture of the sixties, both hallucinogenic drugs and computers help to demonstrate that reality is strictly a matter of our own perception and therefore can be manipulated and even created. However, this enthusiasm for the mystical potential of human technology is misplaced, illogical, and spiritually dangerous. It vainly attempts to build a spiritual reality on the faulty foundation of silicon, instead of on Jesus Christ. Cyberspace is the hot contemporary term for computer -mediated communication, the burgeoning new world of e - mail, databases, virtual reality, word-processing, computer games, and a raft of culture-shaping, digital technologies. The backbone of cyberspace is the Internet, an international computer system linking individual computers through phone lines. Being the incorrigibly spiritual creatures that humans made in God’s image are, many people are attempting to use cyberspace to feed and stretch the soul. A new movement is forming that views cyberspace as a sacred realm for the expansion of consciousness. Working from neopagan, occult, and New Age assumptions, te chnoshamans claim they are the wired wizards of the digital world (shamanism and technoshamanism will be defined in detail later). As this strange phenomenon unfolds, Christians need to address it theologically and biblically if we are to reach today’s technological culture effectively with the message of Jesus Christ. -
Computer Demos—What Makes Them Tick?
AALTO UNIVERSITY School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Markku Reunanen Computer Demos—What Makes Them Tick? Licentiate Thesis Helsinki, April 23, 2010 Supervisor: Professor Tapio Takala AALTO UNIVERSITY ABSTRACT OF LICENTIATE THESIS School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Author Date Markku Reunanen April 23, 2010 Pages 134 Title of thesis Computer Demos—What Makes Them Tick? Professorship Professorship code Contents Production T013Z Supervisor Professor Tapio Takala Instructor - This licentiate thesis deals with a worldwide community of hobbyists called the demoscene. The activities of the community in question revolve around real-time multimedia demonstrations known as demos. The historical frame of the study spans from the late 1970s, and the advent of affordable home computers, up to 2009. So far little academic research has been conducted on the topic and the number of other publications is almost equally low. The work done by other researchers is discussed and additional connections are made to other related fields of study such as computer history and media research. The material of the study consists principally of demos, contemporary disk magazines and online sources such as community websites and archives. A general overview of the demoscene and its practices is provided to the reader as a foundation for understanding the more in-depth topics. One chapter is dedicated to the analysis of the artifacts produced by the community and another to the discussion of the computer hardware in relation to the creative aspirations of the community members. -
Sonic, Infrasonic, and Ultrasonic Frequencies
SONIC, INFRASONIC, AND ULTRASONIC FREQUENCIES: The Utilisation of Waveforms as Weapons, Apparatus for Psychological Manipulation, and as Instruments of Physiological Influence by Industrial, Entertainment, and Military Organisations. TOBY HEYS A thesis submitted in partial fulfilment of the requirements of Liverpool John Moores University for the degree of Doctor of Philosophy March 2011 1 ABSTRACT This study is a trans-disciplinary and trans-historical investigation into civilian and battlefield contexts in which speaker systems have been utilised by the military-industrial and military-entertainment complexes to apply pressure to mass social groupings and the individuated body. Drawing on authors such as historian/sociologist Michel Foucault, economist Jacques Attali, philosopher Michel Serres, political geographer/urban planner Edward Soja, musician/sonic theorist Steve Goodman, and cultural theorist/urbanist Paul Virilio, this study engages a wide range of texts to orchestrate its arguments. Conducting new strains of viral theory that resonate with architectural, neurological, and political significance, this research provides new and original analysis about the composition of waveformed geography. Ultimately, this study listens to the ways in which the past and current utilisation of sonic, infrasonic, and ultrasonic frequencies as weapons, apparatus for psychological manipulation, and instruments of physiological influence, by industrial, civilian, entertainment, and military organisations, predict future techniques of socio spatialised organisation. In chapter one it is argued that since the inception of wired radio speaker systems into U.S. industrial factories in 1922, the development of sonic strategies based primarily on the scoring of architectonic spatiality, cycles of repetition, and the enveloping dynamics of surround sound can be traced to the sonic torture occurring in Guantanamo Bay during the first decade of the twenty-first century. -
MEC for Automotive in Multi-Operator Scenarios
MEC for Automotive in Multi-Operator Scenarios 5GAA Automotive Association Technical Report CONTACT INFORMATION: Copyright © 2021 5GAA. All Rights Reserved. Lead Coordinator – Thomas Linget Email: [email protected] No part of this White Paper may be reproduced without written permission. MAILING ADDRESS: 5GAA c/o MCI Munich Neumarkter Str. 21 81673 München, Germany www.5gaa.org VERSION: 1.0 DATE OF PUBLICATION: 03.03.2021 DOCUMENT TYPE: Technical Report CONFIDENTIALITY CLASS: P (Public use) REFERENCE 5GAA WORKING GROUP: Working Group 2 DATE OF APPROVAL BY 5GAA BOARD: 11.01.2021 MEC for Automotive in Multi-Operator Scenarios 2 3 5GAA A-200150 Contents Foreword............................................................................................................................................................. 5 1 Scope ........................................................................................................................................................ 6 2 References ................................................................................................................................................ 7 3 Abbreviations ........................................................................................................................................... 9 4 Definition of Edge Computing ............................................................................................................... 11 4.1 The application perspective (three-tier paradigm) .......................................................................................... -
Man Pages Section 6: Demos
man pages section 6: Demos Sun Microsystems, Inc. 4150 Network Circle Santa Clara, CA 95054 U.S.A. Part No: 816–5222–10 December 2002 Copyright 2002 Sun Microsystems, Inc. 4150 Network Circle, Santa Clara, CA 95054 U.S.A. All rights reserved. This product or document is protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or document may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Third-party software, including font technology, is copyrighted and licensed from Sun suppliers. Parts of the product may be derived from Berkeley BSD systems, licensed from the University of California. UNIX is a registered trademark in the U.S. and other countries, exclusively licensed through X/Open Company, Ltd. Sun, Sun Microsystems, the Sun logo, docs.sun.com, AnswerBook, AnswerBook2, and Solaris are trademarks, registered trademarks, or service marks of Sun Microsystems, Inc. in the U.S. and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the U.S. and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. The OPEN LOOK and Sun™ Graphical User Interface was developed by Sun Microsystems, Inc. for its users and licensees. Sun acknowledges the pioneering efforts of Xerox in researching and developing the concept of visual or graphical user interfaces for the computer industry. Sun holds a non-exclusive license from Xerox to the Xerox Graphical User Interface, which license also covers Sun’s licensees who implement OPEN LOOK GUIs and otherwise comply with Sun’s written license agreements. -
Edge Computing for 5G Networks
5G PPP Technology Board Edge Computing for 5G Networks 5GPPP Technology Board Working Group 5G-IA’s Trials Working Group Edge Computing for 5G Networks Version 1.0 Date: 29-01-2021 Version: 1.0 DOI 10.5281/zenodo.3698117 URL https://doi.org/10.5281/zenodo.3698117 Dissemination level: Public Page 1 / 96 5G PPP Technology Board Edge Computing for 5G Networks Table of Contents Executive Summary ........................................................................................................ 4 1. Introduction - Why Edge Computing is key for 5G and beyond............................ 6 1.1 What is Edge Computing ............................................................................... 6 1.2 Why is Edge Computing critical for 5G ....................................................... 7 1.3 Where is the Edge of the Network ................................................................ 9 1.4 How does the Edge look like? ...................................................................... 12 1.5 Introduction to the 5G Edge Cloud Ecosystem.......................................... 13 2. Key Technologies for 5G on Edge Computing ..................................................... 15 2.1 Resources Virtualization framework .......................................................... 15 2.1.1 Virtual Machines and Containerization ................................................................................... 15 2.1.2 Lightweight virtualization ...................................................................................................... -
CLINE-DISSERTATION.Pdf (2.391Mb)
Copyright by John F. Cline 2012 The Dissertation Committee for John F. Cline Certifies that this is the approved version of the following dissertation: Permanent Underground: Radical Sounds and Social Formations in 20th Century American Musicking Committee: Mark C. Smith, Supervisor Steven Hoelscher Randolph Lewis Karl Hagstrom Miller Shirley Thompson Permanent Underground: Radical Sounds and Social Formations in 20th Century American Musicking by John F. Cline, B.A.; M.A. Dissertation Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy The University of Texas at Austin May 2012 Dedication This dissertation is dedicated to my mother and father, Gary and Linda Cline. Without their generous hearts, tolerant ears, and (occasionally) open pocketbooks, I would have never made it this far, in any endeavor. A second, related dedication goes out to my siblings, Nicholas and Elizabeth. We all get the help we need when we need it most, don’t we? Acknowledgements First and foremost, I would like to thank my dissertation supervisor, Mark Smith. Even though we don’t necessarily work on the same kinds of topics, I’ve always appreciated his patient advice. I’m sure he’d be loath to use the word “wisdom,” but his open mind combined with ample, sometimes non-academic experience provided reassurances when they were needed most. Following closely on Mark’s heels is Karl Miller. Although not technically my supervisor, his generosity with his time and his always valuable (if sometimes painful) feedback during the dissertation writing process was absolutely essential to the development of the project, especially while Mark was abroad on a Fulbright. -
Sports and the Rhetorical Construction of the Citizen-Consumer
THE SPORTS MALL OF AMERICA: SPORTS AND THE RHETORICAL CONSTRUCTION OF THE CITIZEN-CONSUMER Cory Hillman A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY August 2012 Committee: Dr. Michael Butterworth, Advisor Dr. David Tobar Graduate Faculty Representative Dr. Clayton Rosati Dr. Joshua Atkinson © 2010 Cory Hillman All Rights Reserved iii ABSTRACT Dr. Michael Butterworth, Advisor The purpose of this dissertation was to investigate from a rhetorical perspective how contemporary sports both reflect and influence a preferred definition of democracy that has been narrowly conflated with consumption in the cultural imaginary. I argue that the relationship between fans and sports has become mediated by rituals of consumption in order to affirm a particular identity, similar to the ways that citizenship in America has become defined by one’s ability to consume under conditions of neoliberal capitalism. In this study, I examine how new sports stadiums are architecturally designed to attract upper income fans through the mobilization of spectacle and surveillance-based strategies such as Fan Code of Conducts. I also investigate the “sports gaming culture” that addresses advertising in sports video games and fantasy sports participation that both reinforce the burgeoning commercialism of sports while normalizing capitalism’s worldview. I also explore the area of licensed merchandise which is often used to seduce fans into consuming the sports brand by speaking the terms of consumer capitalism often naturalized in fan’s expectations in their engagement with sports. Finally, I address potential strategies of resistance that rely on a reassessment of the value of sports in American culture, predicated upon restoring citizens’ faith in public institutions that would simultaneously reclaim control of the sporting landscape from commercial entities exploiting them for profit. -
1 Where to Start
Where to Start Where to Start 1 Where to Start We set out to write a book that could be a system administrator’s trusty companion, providing the practical advice, comfort, and basic system administration theory that you can’t get from reading manual pages. As a result, this book is designed to com- plement—not replace—your system’s documentation. We think this book will help you in five ways: • It will give you an overview of the major administrative systems, identify- ing the different pieces of each and explaining how they work together. • It will introduce general administrative techniques that we have found, through experience, to be worthwhile. • It will help you choose solutions that continue to work well as your site grows in size and complexity. • It will help you sort good ideas from bad and educate you about various atrocities of taste committed by operating system developers. • It will summarize common procedures so that you don’t have to dig through the excessive detail of the manuals to accomplish simple tasks. It’s impossible to perform these functions with perfect objectivity, but we think we’ve made our biases fairly clear throughout the text. One of the interesting things about system administration is the fact that reasonable people can have dramatically dif- ferent notions of what constitute the most appropriate policies and procedures. We 1 2 UNIX System Administration Handbook offer our subjective opinions to you as raw data. You’ll have to decide for yourself how much to accept and to what extent our comments apply to your environment. -
No Slide Title
Lecture 1: “a small yet powerful operating system” Unix History and Fundamentals Introduction • “Technically, Unix is a simple, coherent system which pushes a few good ideas to the limit.”—Sunil Das • “The greatest virtues of Unix, in my opinion, are those that emerged as a result of the way that it developed.”—Peter Salus • “The growth and development of Unix is an exciting sociological tale. The nature of the individuals and their interactions is what made Unix vital.”—Peter Salus • “UNIX is simple and coherent, but it takes a genius (or at any rate, a programmer) to understand and appreciate its simplicity.”—Dennis Ritchie • The history of Unix is a story of intrigue, adaptability, desire, cunning, intellectual honesty, and the pursuit of freedom and happiness.—Mark Shacklette “it was the summer of ‘69” •The Multics (Multiplexed Information and Computing Service) operating system was being developed jointly by the Computer Research Group at BTL and Fernando Corbato’s MAC (Multiple Access Computers) project at MIT and GE which provided the hardware. Multics: – Was based on CTSS (Compatible Time Sharing System) at MIT – Was to deliver multi-user multitasking support for 300 simultaneous users in an interactive (non-batch) system – Ran on a powerful machine: a GE 645, a 36-bit machine that executed at about .435 MIPS • This was about 30% faster than the original IBM PC (808[6,8]), and a 1000 Mhz Pentium III today is about 2000 times faster than the GE 645 • The GE645 took about an hour to boot Multics Space Travel and New Ideas • Ken