Burnout Revenge (Xbox)
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Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Grand Theft Burnout
MIDDLEWARE? GRAND THEFT Both these two games used a development package BURNOUT created by Criterion to AUTO 3 Released Oct 2001 speed development. Prior Released November 2001 to these games, it was hotly debated whether middle- ware was a good idea. Criterion used their own Renderware to create These games answered Burnout and published through Acclaim. This was that question clearly. the second strong game to use middleware. It was released to massive expectation and was Ever since the first Playstation launch, rumours were heard billed as a GT3 killer, as Outrun meets 3DO Need from time to time about it’s successor (in magazines – hardly for Speed meets Thrill Drive. anyone used the internet back then). The massive increase in power announced by Sony in 1999 much surpassed expecta- tion. Essentially it was real time damage in racing through traffic. It sold comparatively well, though The machine didn’t actually live up to it’s monumental claims the massive publicity costs would ensure that. In and by current standard might look a bit weedy. It’s biggest practice, it’s a short-lived game. Reportedly com- weakness was also a strength: It was difficult to get the best plete in four hours. The multi storey out of the hardware and so as it’s six year life progressed, pro- car park in the background—an grammers created better and better games for it...extending it’s ode to driver? It had just two choices for camera angle. First a shelf life somewhat. In terms of performance, it did throw very low bumper cam and secondly a behind the around 10-15 Million filled/textured polygons/second. -
Electronic Arts Inc
ELECTRONIC ARTS INC FORM 10-K (Annual Report) Filed 5/30/2007 For Period Ending 3/31/2007 Address 209 REDWOOD SHORES PARKWAY REDWOOD CITY, California 94065 Telephone 650-628-1500 CIK 0000712515 Industry Software & Programming Sector Technology Fiscal Year 03/31 Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2007 OR TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 0-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered Common Stock, $0.01 par value The NASDAQ Stock Market LLC Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes No Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes No Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
View Annual Report
TO OUR STOCKHOLDERS: Chairman’s Letter Chairman’s Fiscal year 2006 signaled the beginning of profound change in our industry Ì change in the way consumers purchase and play EA games, the platforms they play on, and the approach we take to develop and publish our products. It was a year that challenged us to think diÅerently about navigating technology transitions and to invest in new opportunities with potentially richer margins. It was a year that marked the introduction of new titles and new services that improve the game experience and generate incremental revenue. Most of all, it was a year that convinced us that the artistic and economic opportunities in our business are much greater than we could have imagined just Ñve years ago. Transition is never easy and the combination of new technology, new platforms and new markets makes this one particularly complex. Today, EA is investing ahead of revenue in what we believe will be another period of strong and sustained growth for the interactive entertainment industry. No other company is investing in as many strategic areas; no other company has as much opportunity. Our commitment of Ñnancial and creative resources is signiÑcant, but so is the potential for long-term growth. Our net revenue for Ñscal 2006 was $2.951 billion, down six percent. Operating income was $325 million or 11 percent of revenue. Operating cash Öow was $596 million and we ended the year with $2.272 billion in cash and short term investments. Our return on invested capital was 21 percent and diluted earnings per share were $0.75. -
Burnout Paradise (Xbox 360)
Burnout Paradise (Xbox 360) WARNING Before playing this game, read the Xbox 360 Instruction Manual and any peripheral manuals for important safety and health information. Complete Controls Keep all manuals for future reference. For replacement manuals, see LT RT www.xbox.com/support or call Xbox Customer Support. LB RB Y button Important Health Warning About Playing Video Games X button Photosensitive Seizures B button A very small percentage of people may experience a seizure when exposed to left stick certain visual images, including flashing lights or patterns that may appear in A button video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” BACK button while watching video games. START button These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, directional pad right stick disorientation, confusion, or momentary loss of awareness. Seizures may also Xbox Guide cause loss of consciousness or convulsions that can lead to injury from falling button down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above Crash Nav/Menu controls symptoms—children and teenagers are more likely than adults to experience Switch between menus / these seizures. The risk of photosensitive epileptic seizures may be reduced by Highlight item/option / taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. -
EA Games Frank Gibeau, President
EA Games Frank Gibeau, President 1 Safe Harbor Statement Some statements set forth in this presentation, including estimates and targets relating to future financial results (e.g., revenue, profitability, margins), operating plans, business strategies, objectives for future operations, and industry growth rates contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", “estimate”, "expect" or “target” and statements in the future tense are forward- looking statements. These forward-looking statements are subject to risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: timely development and release of Electronic Arts’ products; competition in the interactive entertainment industry; the Company’s ability to successfully implement its Label structure and related reorganization plans; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360, the PLAYSTATION3, and the Wii); consumer demand for software for legacy consoles, particularly the PlayStation 2; the Company’s ability to predict consumer preferences among competing hardware platforms; the Company’s ability to realize the anticipated benefits of its acquisition of VG Holding Corp. and other acquisitions and strategic transactions -
NPC Skateboarder AI in EA's Skate
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference Navigating Detailed Worlds with a Complex, Physically Driven Locomotion: NPC Skateboarder AI in EA’s skate Mark Wesley EA Black Box 19th Floor, 250 Howe Street Vancouver, BC, Canada V6C 3R8 [email protected] The Author • Mark Wesley is a veteran video game programmer with 8 Races years experience developing commercial games across a • Point Scoring (by performing tricks) variety of platforms. He’s worked for major developers such • Follow-Me (skate a pre-determined route whilst as Criterion, Rockstar and EA Black Box, shipping the player follows) numerous titles including Burnout, Battalion Wars, Max • S.K.A.T.E. (setting and copying specific tricks or Payne 2, Manhunt 2 and skate. Although a generalist who trick sequences) has worked in almost every area of game programming from systems to rendering, his current focus is on gameplay and AI. Most recently, he was the skater AI lead on skate Technical Design Considerations and is currently the gameplay lead on skate 2. 1. Complex, exacting, physically-driven locomotion 2. No off-board locomotion (i.e. no ability to walk) Introduction 3. Detailed, high-fidelity collision environment 4. Static world combined with dynamic entities to This talk describes the motivation, design and avoid (pedestrians, vehicles and other skaters) implementation behind the AI for the NPC Skateboarders 5. Short timeframe to implement the entire system in skate. 6. Experiences from the SSX team on their somewhat related solution The complexity of the physically driven locomotion used in skate means that, at any given point, there is an The combination of (1), (2) and (3) add a significant extremely large number of degrees of freedom in potential amount of complexity to even just the basics of motion. -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
John Riccitiello Chief Executive Officer
John Riccitiello Chief Executive Officer 1 Safe Harbor Statement Some statements contained in this presentation contain forward-looking statements that involve risks and uncertainties. Statements including words such as "anticipate", "believe" or "expect" and statements in the future tense are forward-looking statements. These forward- looking statements are subject to business and economic risks and actual events or actual future results could differ materially from those set forth in the forward-looking statements due to such risks and uncertainties. Some of the factors which could cause our results to differ materially from our expectations include the following: competition in the interactive entertainment industry; the timely release and availability of an adequate supply of hardware units; our ability to predict consumer preferences among competing hardware platforms; consumer spending trends; the seasonal and cyclical nature of the interactive game segment; timely development and release of our products; our ability to manage expenses during fiscal year 2008; our ability to secure licenses to valuable entertainment properties on favorable terms; our ability to attract and retain key personnel; changes in our effective tax rates; adoption of new accounting regulations and standards; potential regulation of our products in key territories; developments in the law regarding protection of our products; fluctuations in foreign exchange rates; and other factors described in our annual report on Form 10-K for the year ended March 31, 2007 -
Revenge Racer
™ PRIMA Official Game Guide DAVID S. J. HODGSON Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com The Prima Games logo is a registered trademark of Random House, Inc., Introduction . .2 registered in the United States and other countries. Primagames.com is Training: Driving School . .3 a registered trademark of Random House, Inc., registered in the United Revenge is Sweet: Prologue . .3 The Menu System . .3 States. Prima Games is a division of Random House, Inc. Starting your Engines: Basic Controls . .3 © 2005 Electronic Arts Inc. All rights reserved. Electronic Arts, EA, the EA Advanced Maneuvers . .4 logo, and Burnout are trademarks or registered trademarks of Electronic Arts Getting Down to the Business of Revenge . .5 Inc. in the U.S. and/or other countries. All other trademarks are the property of The Events . .7 Crash Mode and Events . .8 their respective owners. EA™ is an Electronic Arts™ brand. Tune Up, Turn on, Burn out! . .9 No part of this book may be reproduced or transmitted in any form or by any Garage . .10 means, electronic or mechanical, including photocopying, recording, or by any Tracks: USA . .18 information storage or retrieval system without written permission from Motor City Short Forward . .18 Motor City Short Reverse . .21 Electronic Arts Inc. Motor City Long Forward . .24 Product Manager: Jill Hinckley Motor City Long Reverse . .29 Sunshine Keys Forward . .33 Editor: Amanda Peckham Sunshine Keys Reverse . .37 Design: Gary Harrod Angel Valley Forward . .40 Angel Valley Reverse . .46 Layout: Scott Watanabe Lone Peak Forward . -
Säkerhetsinformation
BORxbxMAN(SWE) 05-08-26 13.34 Sida 1 Säkerhetsinformation Om anfall orsakade av ljuskänslighet En mycket liten andel av befolkningen kan drabbas av epilepsiliknande anfall, som kan utlösas av vissa visuella bilder, inklusive blinkande ljus eller mönster som kan finnas i videospel. Även människor som aldrig tidigare har drabbats av liknande anfall eller epilepsi kan lida av en icke diagnostiserad åkomma, som kan utlösa dessa “ljuskänslighetsanfall” medan de tittar på ett videospel. Dessa anfall kan uppvisa olika symptom, inklusive yrsel, synstörningar, ryckningar i ögon eller ansikte, krampryckningar eller krampskakningar i armar eller ben, förvirring, oklarhet, eller tillfällig medvetandeförlust. Anfallen kan även orsaka medvetslöshet eller krampanfall, som kan leda till personskador vid fall eller hopstötning med föremål i närheten. Skulle du uppleva något av ovan nämnda symptom skall du omedelbart kontakta en läkare och sluta spela ditt videospel. Föräldrar ska hålla uppsikt över eller fråga sina barn om de upplevt något av ovan nämnda symptom - det är vanligare att barn och ungdomar drabbas av dessa anfall än vuxna. Risken att drabbas av epileptiska anfall som orsakas av ljuskänslighet kan minskas genom att sitta längre från TV-skärmen, använda en mindre TV-skärm, spela i ett väl upplyst rum och att aldrig spela om du är sömnig eller trött. Rådgör med läkare innan du börjar spela, om du eller någon släkting tidigare haft anfall eller lider av epilepsi. Övrig viktig hälso- och säkerhetsinformation I din Xbox® instruktionsbok finns viktig hälso- och säkerhetsinformation, som du bör läsa igenom och förstå innan du använder denna programvara. Undvika skador på TV-apparaten Vissa TV-apparater är olämpliga för videospel. -
Stock Number Name Category Condition Price Quantity Notes 0075-000000649410 .Hack GU Last Recode Playstation 4 New $49.99 1 0058
PS4 Stock Number Name Category Condition Price Quantity Notes 0075-000000649410 .hack GU Last Recode Playstation 4 New $49.99 1 0058-000000507042 Abzu Playstation 4 Complete in Box $17.99 1 0058-000000992242 Assassin's Creed Odyssey Playstation 4 Complete in Box $14.99 1 0058-000000974605 Assassin's Creed The Ezio Collection Playstation 4 Complete in Box $24.99 1 0058-000000791607 Assetto Corsa Playstation 4 Complete in Box $22.99 1 0058-000000718931 Attack on Titan Playstation 4 Complete in Box $27.99 1 0058-000000954502 Attack on Titan 2 Playstation 4 Complete in Box $24.99 1 0107-000000886921 Batman: Arkham Knight Playstation 4 Complete in Box $12.99 1 0058-000000572065 Battlefield 1 Playstation 4 Complete in Box $5.99 1 0058-000000572818 Battlefield 1 Playstation 4 Complete in Box $5.99 1 0058-000000954501 Battlefield 1 Early Enlister Deluxe Edition Playstation 4 Complete in Box $3.99 1 0075-000000649412 Battlefield V Playstation 4 New $59.99 1 0058-000000644692 Bendy and the Ink Machine Playstation 4 New $19.99 1 0058-000000856081 Borderlands 3 Playstation 4 New $59.99 2 0058-000000247746 Burnout Paradise Remastered Playstation 4 Complete in Box $34.99 1 0058-000000928324 Burnout Paradise Remastered Playstation 4 Complete in Box $14.99 1 0058-000000549740 Call of Duty Black Ops III Playstation 4 Complete in Box $12.99 1 0058-000000672383 Call of Duty Black Ops III Playstation 4 Complete in Box $12.99 1 0058-000000782826 Call of Duty Black Ops III Playstation 4 Complete in Box $12.99 1 0107-000000886117 Call of Duty Black Ops III Playstation