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Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Grand Theft Burnout
MIDDLEWARE? GRAND THEFT Both these two games used a development package BURNOUT created by Criterion to AUTO 3 Released Oct 2001 speed development. Prior Released November 2001 to these games, it was hotly debated whether middle- ware was a good idea. Criterion used their own Renderware to create These games answered Burnout and published through Acclaim. This was that question clearly. the second strong game to use middleware. It was released to massive expectation and was Ever since the first Playstation launch, rumours were heard billed as a GT3 killer, as Outrun meets 3DO Need from time to time about it’s successor (in magazines – hardly for Speed meets Thrill Drive. anyone used the internet back then). The massive increase in power announced by Sony in 1999 much surpassed expecta- tion. Essentially it was real time damage in racing through traffic. It sold comparatively well, though The machine didn’t actually live up to it’s monumental claims the massive publicity costs would ensure that. In and by current standard might look a bit weedy. It’s biggest practice, it’s a short-lived game. Reportedly com- weakness was also a strength: It was difficult to get the best plete in four hours. The multi storey out of the hardware and so as it’s six year life progressed, pro- car park in the background—an grammers created better and better games for it...extending it’s ode to driver? It had just two choices for camera angle. First a shelf life somewhat. In terms of performance, it did throw very low bumper cam and secondly a behind the around 10-15 Million filled/textured polygons/second. -
Electronic Arts Inc
ELECTRONIC ARTS INC FORM 10-K (Annual Report) Filed 5/30/2007 For Period Ending 3/31/2007 Address 209 REDWOOD SHORES PARKWAY REDWOOD CITY, California 94065 Telephone 650-628-1500 CIK 0000712515 Industry Software & Programming Sector Technology Fiscal Year 03/31 Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2007 OR TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 0-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered Common Stock, $0.01 par value The NASDAQ Stock Market LLC Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes No Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes No Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Annual Report & Accounts 2020
DRIVEN BY AMBITION ANNUAL REPORT & ACCOUNTS 2020 w FOR OVER 30 YEARS CODEMASTERS HAS BEEN PUSHING BOUNDARIES 2020 WAS NO DIFFERENT. WE’VE ONLY JUST STARTED. STRATEGIC REPORT Our Highlights 02 Company Overview 02 Chairman’s Statement 04 Market Overview 06 Chief Executive’s Review 10 Our Strategy 14 Strategy in Action 16 12 Months at Codemasters 18 DiRT Rally 2.0 24 F1 2019 26 F1 Mobile Racing 28 GRID 29 Financial Review 30 Principal Risks and Mitigations 34 GOVERNANCE Board of Directors 36 Corporate Governance Statement 38 Audit Committee Report 42 Remuneration Committee Report 44 Directors’ Report 47 Statement of Directors Responsibilities 48 Independent Auditor’s Report to the Members of Codemasters Group Holdings plc 49 Codemasters produces FINANCIAL STATEMENTS iconic games and is a world leader in the Consolidated Income Statement 56 Consolidated Statement of Comprehensive Income 57 development and Statement of Changes in Equity 58 publishing of racing titles. Consolidated Statement of Financial Position 59 Consolidated Cash Flow Statement 60 Notes to the Consolidated Financial Statements 61 Company Statement of Financial Position 96 Company Statement of Changes in Equity 97 Notes to the Company Financial Statements 98 Company Information 102 S trategic R eport G IN POLE POSITION overnance Codemasters is a world-leader in the F inancial development and publishing of racing games across console, PC, streaming, S and mobile. It is the home of revered tatements franchises including DiRT, GRID and the F1® series of videogames. In November 2019, the Group acquired Slightly Mad Studios and added the award-winning Project CARS franchise to its portfolio alongside Fast & Furious Crossroads. -
Burnout Paradise (Xbox 360)
Burnout Paradise (Xbox 360) WARNING Before playing this game, read the Xbox 360 Instruction Manual and any peripheral manuals for important safety and health information. Complete Controls Keep all manuals for future reference. For replacement manuals, see LT RT www.xbox.com/support or call Xbox Customer Support. LB RB Y button Important Health Warning About Playing Video Games X button Photosensitive Seizures B button A very small percentage of people may experience a seizure when exposed to left stick certain visual images, including flashing lights or patterns that may appear in A button video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” BACK button while watching video games. START button These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, directional pad right stick disorientation, confusion, or momentary loss of awareness. Seizures may also Xbox Guide cause loss of consciousness or convulsions that can lead to injury from falling button down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above Crash Nav/Menu controls symptoms—children and teenagers are more likely than adults to experience Switch between menus / these seizures. The risk of photosensitive epileptic seizures may be reduced by Highlight item/option / taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. -
EA Games Frank Gibeau, President
EA Games Frank Gibeau, President 1 Safe Harbor Statement Some statements set forth in this presentation, including estimates and targets relating to future financial results (e.g., revenue, profitability, margins), operating plans, business strategies, objectives for future operations, and industry growth rates contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", “estimate”, "expect" or “target” and statements in the future tense are forward- looking statements. These forward-looking statements are subject to risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: timely development and release of Electronic Arts’ products; competition in the interactive entertainment industry; the Company’s ability to successfully implement its Label structure and related reorganization plans; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360, the PLAYSTATION3, and the Wii); consumer demand for software for legacy consoles, particularly the PlayStation 2; the Company’s ability to predict consumer preferences among competing hardware platforms; the Company’s ability to realize the anticipated benefits of its acquisition of VG Holding Corp. and other acquisitions and strategic transactions -
OMG Game Library
OMG Game Library Title Platform Arcade Archives VS. SUPER MARIO BROS. Nintendo Switch Arms Nintendo Switch ATV Drift & Tricks Nintendo Switch Carnival Games Nintendo Switch Contra: Rogue Corps Nintendo Switch Donkey Kong Country: Tropical Freeze Nintendo Switch FIFA 20 Nintendo Switch Guacamelee! One-Two Punch Collection Nintendo Switch Just Dance 2019 Nintendo Switch Just Dance 2020 Nintendo Switch Just Dance 2021 Nintendo Switch Let’s Sing: Country Nintendo Switch Mario & Sonic at the Olympic Games: Tokyo 2020 Nintendo Switch Mario Kart 8 Deluxe Nintendo Switch Mario Kart Live: Home Circuit Nintendo Switch Monopoly for Nintendo Switch Nintendo Switch Mortal Kombat 11 Nintendo Switch NBA 2K Playgrounds 2 Nintendo Switch NBA 2K20 Nintendo Switch PBA Pro Bowling Nintendo Switch Pokkén Tournament DX Nintendo Switch Rocket League Nintendo Switch Sonic Mania Nintendo Switch Super Smash Bros. Ultimate Nintendo Switch WWE 2K Battlegrounds Nintendo Switch Madden NFL 20 PlayStation 4 Ace Combat 7: Skies Unknown PlayStation 4 Apex Legends - Bloodhound Edition PlayStation 4 Assetto Corsa Competizione PlayStation 4 Astro Bot Rescue Mission PlayStation 4 Batman Arkham VR PlayStation 4 Battlefield V PlayStation 4 Blood and Truth PlayStation 4 Borderlands 3 PlayStation 4 Brunswick Pro Bowling PlayStation 4 Call of Duty: Black Ops Cold War PlayStation 4 Call of Duty: Black Ops III PlayStation 4 Call of Duty: Modern Warfare PlayStation 4 catch & Release PlayStation 4 1 OMG Game Library country lets sing PlayStation 4 Creed: Rise to Glory PlayStation 4 -
NPC Skateboarder AI in EA's Skate
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference Navigating Detailed Worlds with a Complex, Physically Driven Locomotion: NPC Skateboarder AI in EA’s skate Mark Wesley EA Black Box 19th Floor, 250 Howe Street Vancouver, BC, Canada V6C 3R8 [email protected] The Author • Mark Wesley is a veteran video game programmer with 8 Races years experience developing commercial games across a • Point Scoring (by performing tricks) variety of platforms. He’s worked for major developers such • Follow-Me (skate a pre-determined route whilst as Criterion, Rockstar and EA Black Box, shipping the player follows) numerous titles including Burnout, Battalion Wars, Max • S.K.A.T.E. (setting and copying specific tricks or Payne 2, Manhunt 2 and skate. Although a generalist who trick sequences) has worked in almost every area of game programming from systems to rendering, his current focus is on gameplay and AI. Most recently, he was the skater AI lead on skate Technical Design Considerations and is currently the gameplay lead on skate 2. 1. Complex, exacting, physically-driven locomotion 2. No off-board locomotion (i.e. no ability to walk) Introduction 3. Detailed, high-fidelity collision environment 4. Static world combined with dynamic entities to This talk describes the motivation, design and avoid (pedestrians, vehicles and other skaters) implementation behind the AI for the NPC Skateboarders 5. Short timeframe to implement the entire system in skate. 6. Experiences from the SSX team on their somewhat related solution The complexity of the physically driven locomotion used in skate means that, at any given point, there is an The combination of (1), (2) and (3) add a significant extremely large number of degrees of freedom in potential amount of complexity to even just the basics of motion. -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
GAME DEVELOPERS BUTT HEADS T: 800.250.2429 F: 847.763.9606 DEK E: [email protected]
SPECIAL FEATURE: TOP DEVELOPERS OF 2009 VOL17 NO6 JUNE/JULY2010 THE LEADING GAME INDUSTRY MAGAZINE sf_gd_june10.pdf 1 4/29/2010 5:46:05 PM C M Y CM MY CY CMY K Create animated 3D interfaces using Scaleform GFx 3.2 CONTENTS.0610 VOLUME 17 NUMBER 6 POSTMORTEM DEPARTMENTS 20 VIGIL GAMES' DARKSIDERS 2 GAME PLAN By Brandon Sheffield [EDITORIAL] Four developers with a cracked laptop monitor and a dream—that's Players Vs. Users the legend of DARKSIDERS' creation. How the team went from there to over 120 people and a completed game under THQ is the reality, and 4 HEADS UP DISPLAY [NEWS] the team shares some very honest moments here, from concept art First quarter console trends, Canada Video Game Awards, trouble to lessons from playtesting. IGF hires new chairman, and more. By Timothy Bell 32 TOOL BOX By Adam May [REVIEW] FEATURES Pixologic's Zbrush 3.5 r3 6 TOP 30 DEVELOPERS 35 THE INNER PRODUCT By Bill Bilodeau [PROGRAMMING] 2009 was an interesting year, with social shakeups and mid- Decal Tessellation lifecycle consoles. Though the money was down a bit in 2009, the professionalism, quality, and innovation had never been higher. 42 PIXEL PUSHER By Steve Theodore [ART] In this non-empirical list, we share our choices for the best game The Real World developers of the year. By Brandon Sheffield and Jeffrey Fleming 44 DESIGN OF THE TIMES By Soren Johnson [DESIGN] The Social Revolution 13 AN ARTIST'S EYE Does the Golden Ratio have application in game design? These two 46 AURAL FIXATION By Jesse Harlin [SOUND] trained artists say so. -
Family Friendly Magazine 159 in PDF Format
The VOICE of the FAMILY in GAMING TM Crash Bandicoot Paw Patrol 4, Ben 10 Power Mighty Pups Trip, NBA 2K21, Save Adventure and more this is- Bay is coming sue. for kids. ISSUE #159 October 2020 October CONTENTS 2020 159 Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 106 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are prop- erty of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE for doing videos as well. I keep working on social media. Using the Opportunity getting better with each video. Just like I keep Growth working on getting better with each issue of Growth also means we attract the attention There are all kinds of memes bemoaning 2020. -
This Girl Turned Her Hobby Into a Successful Career
GAMER PROFILE // STEPHANIE HARVEY A GIRL’S GOTTA GAME! It’s on like Donkey Kong! For more from Harvey, follow her on Twitter @missharvey PAID TO PLAY THIS GIRL TURNED HER HOBBY INTO A SUCCESSFUL CAREER. BY COURTNEY RUNN Have you ever wished you could get paid to play video games? That’s exactly what Stephanie Harvey does. Stephanie is a world-class gamer and game designer who has competed in the Harvey poses with competitions around the world and designed her own games. This year, she was listed on UBINITED, her champion Forbe’s “30 under 30” list for games. We asked her to share her story with us... Counter-Strike team. STEM JOBSSM: What made you STEM JOBSSM: Do you think girls have big gamer but I stopped because I was STEM JOBSSM: How does it STEM JOBSSM: What’s your favorite STEM JOBSSM: What’s a typical want to become a game designer? been underestimated when it comes in so many extracurricular activities. feel to play your own games? game you’ve worked on? day look like for you? STEPHANIE HARVEY: I decided to to game design/playing? At the end of my high school, I started STEPHANIE HARVEY: Sometimes STEPHANIE HARVEY: I would say STEPHANIE HARVEY: Well, I code become a game designer because I STEPHANIE HARVEY: I think so. I again and continued all my life. you doubt yourself and you’re not sure my first one. It taught me so much. a lot. I make sure there’s nothing didn’t know what I could do with my think in general women have to fight to if it’ll be alright and when the game bothering the game and work through skills.