Power Profile: Meta-Powers

Meta-powers are powers “above” or “outside” of other powers, they are powers that affect other powers. The Meta-Descriptors classic example is Power Mimicry: the ability to copy the powers of others (or even take them with Power Theft). The following descriptors are associated with meta-powers They can be some of the most complex powers in a ro- and influence their use in play. leplaying game setting and require special care and han- • Meta: “Meta-” means “above” or “outside of,” so me- dling, discussed in this profile. ta-powers are powers that alter, control, duplicate, or otherwise affect other powers. They tend to be The Variable Effect highly situational and dependent on the presence or use of other powers. For example, Power Theft is not Given their broad and often situational nature, many meta- much use against targets who have no powers, and powers rely on the Variable effect (Hero’s Handbook, page a character with Power Theft might not even know 132), since it is difficult to pin down their exact game effects of the ability without other powers around to steal! otherwise. As noted in the effect’s description, the descrip- tors of the power—and their inherent limitations—are • Catalyst: For meta-powers, a catalyst is the source the important for keeping Variable effects from getting out power reacts to, such as the person whose powers it of hand. The power to mimic the powers of anyone else is steals or duplicates. This differs from the subject of the significant enough without also removing the limit that the power and the power’s source. For example, Argo the character must have a “model” to mimic in the first place! Ultimate Android has Power Mimicry with a techno- Therefore, the Variable effects in this profile point out the logical source (owing to his design and construction), specific limitations of their descriptors in addition to the and he himself is the subject (gaining powers when power’s standard extras and flaws. using Power Mimicry); those he copies are the cata- lysts for his power. In the case of a Power Nullifier, the Since Variable effects involve some allocation of power catalyst and the subject of the power are the same. points during play, it is useful to have pre-generated lists of options for the effect whenever possible. This helps to • Power: Meta-powers by their nature affect “powers,” speed up the point allocations so use of the Variable effect making “power” a descriptor unto itself. Most meta- does not slow the game down. With abilities like Power powers have further limiting descriptors defining Mimicry or Power Theft, the pre-generated traits are simple: what is and is not a power (see the individual meta- copied off the character sheets of the targets. Other meta- powers in this profile for examples), but the GM may powers may require additional planning on the parts of be called upon to adjudicate whether or not a par- the player and Gamemaster, discussed in their individual ticular trait falls into the power category or not. For descriptions. example, a Power Nullifier with sufficient breadth to negate all “superhuman powers” would not necessar- Power Profile: Meta-Powers 1 ily affect targets with talent powers (see the Talent or grant the user temporary powers they can wield to Powers profile) since those powers are not consid- defeat at foe. ered “powers,” but extraordinary skills or talents. On the other hand, some meta-powers do affect skills, Nemesis or skills associated with the powers they affect. In particular, some meta-powers, like Power Mimicry Nemesis is an adaptive power, granting you whatever or Power Theft, may allow for Enhanced Traits appro- traits you need to overcome a particular opponent. When priate for matching the catalyst’s ability to use the you designate an opponent as the power’s catalyst and powers along with the powers themselves. exercise a moment’s concentration, your Nemesis power re-allocates, granting you traits designed to target that • Countering: Countering with meta-powers can be a opponent’s weaknesses and protect you from their complex affair, depending on the powers involved. By strengths. Apply the Free Action or Reaction modifiers to their nature, meta-powers are reactive to their cata- allow you to re-allocate your Nemesis power more quickly lysts, and some—like Power Defense, Power Immu- or in response to a foe’s actions. nity, and Power Nullification—provide what amounts to a broad kind of countering effect. Meta-powers pro- Some characters may have a Power Loss complication as- viding a wide range of effects can potentially counter sociated with their Nemesis power: if they face more than an equally wide range of powers, provided the wielder one opponent at a time, their Nemesis power does not has the right effect at the right time. Users of Power work at all! Control, Power Mimicry, and Power Theft should see the profiles of the specific powers they are using in Nemesis: Variable (Powers Suited to an Opponent), Move Action, terms of what other effects they can counter. A hero Limited Choice of Powers • 7 points per rank. mimicking someone’s water powers, for example, can use them to counter as given in the Water Powers Power Control profile. Countering meta-powers often involves tar- geting the source of the power rather than the power’s You can exert control over a subject’s powers, essentially effect. A magical form a Power Theft might be vulner- causing them to work at your command. You can turn a able to a magical counter-effect, for example, just as a power on or off or change how it is being used within the technological form of Skill Download could be coun- power’s normal parameters. You do not control the sub- tered by appropriate technological measures. ject’s body, however, so targets retain their normal actions and your ability to target certain powers may be limited. Meta-Features For example, you can turn on a target’s laser eye-beams, but not control where the target is looking. On the other Some potential Feature effects associated with Meta-Pow- hand, you can control a target’s indirect or perception- ers include the following: ranged powers to affect anything in their normal range (unless the target chooses to block off the power’s target- • When you control, duplicate, or steal a catalyst’s ing senses). powers, you are also immune to your own uses of them, should they be reflected back at you or used Power Control: Perception Ranged Cumulative Affliction against you in some fashion. (Resisted and Overcome by Will; Controlled), Limited • Once you have directly experienced a catalyst’s Degree (third only), Limited to Controlling Target’s Powers • 2 points per rank. powers, you retain a perfect recollection of them and how they work, even once you no longer have access. Power Nullification

Modifiers You shut down a target’s powers, rendering them unus- able until the target overcomes your Power Nullification Limited to Ambient Power: An effect with this modifier is effect. By default, Power Nullification affects any one limited to the lesser of its full rank or a power point value power of a particular descriptor (see Nullify, Hero’s Hand- or rank equal to some other energy or effect near the user. book, page 121). You can apply the Broad extra to allow for Examples include Limited to Ambient Electricity, which broader power descriptors, and the Simultaneous extra limits the power to the rank of the largest nearby electri- for the power to nullify all effects of its descriptor at once. cal source (see the Electrical Powers profile for guidelines) or Limited to Ambient Magic, which limits the power to a Power Nullification: Nullify • 1 point per rank. rank no greater than the nearest magical power (meaning the power does not function in the complete absence of For a Nullification Field, apply the Area, Concentration, its ambient source). –1 point per rank, possibly more for an and Simultaneous modifiers. You create an area in which especially rare source. all power effects of a particular descriptor are nullified so long as you concentrate. Apply the Sustained modifier if Offensive Powers maintaining the Nullification Field is a free action for you, and Broad if it affects a broad descriptor like mutant or Offensive meta-powers seize control of others’ powers, technological powers. Note that you can create a Nul- nullifying them or bending them to the attacker’s will, lification Field anywhere within normal range; if you are 2 Power Profile: Meta-Powers Power Profile: Meta-Powers limited to creating the field in a radius around yourself, encounter a great white shark, your adaptation does not apply the Close Range flaw. assist you since it is an opponent rather than an environ- ment. Nullification Field: Burst Area Nullify, Concentration, Simultaneous • 4 points per rank. If you have the combined abilities of Adaptation and Nemesis, just remove the No Offensive Powers Limit from this power, increasing cost to 9 points per rank and allow- Power Theft ing you to adapt to both foes and environments.

You “steal” a target’s powers and gain the ability to use Adaptation: Variable (Powers Suited to a Challenge), Reaction, those powers yourself on a temporary basis. The standard Limited Choice of Powers, Limited (No Offensive Powers) • 8 form of Power Theft requires you to touch the target. You points per rank. gain powers in direct proportion to the amount the tar- get’s powers are weakened, then lose them as the target recovers the weakened power ranks. Adaptive Immunity Certain complications may be associated with Power You cannot be defeated the same way twice: once you Theft, particularly taking on some of the target’s own have suffered a particular effect or hazard, you adapt, complications, either psychological or physical. See Meta- becoming immune to it. This power is fairly specific, so Complications for details. if you adapt to one character’s energy blast Damage, it does not necessarily make you immune to all energy Power Theft: Cumulative Affliction (Resisted and Overcome blasts, unless they are Damage with the same descrip- by Will; Powers Impaired, Powers Disabled, Transformed— tors. As in all cases involving effect descriptors, the GM Powerless); Variable (Powers Lost to Affliction), Free adjudicates the exact applications. Keep track of the Action, Fades (as target recovers), Limited to Affliction various effects to which you have become immune; Targets • 9 points per rank. the GM may require a “reset” to your power from time to time, effectively wiping out the list and starting over, An all-or-nothing version of Power Theft is based on as a Power Loss complication. This degree of Immunity Nullify rather than Affliction, and either takes all of the tar- may also be limited to GM-controlled characters, at the get’s powers (up to your available Variable points) or none Gamemaster’s discretion. of them (if the target successfully resists or overcomes the Nullify effect). Adaptive Immunity: Immunity 140 (Fortitude, Toughness, and Will Effects), Limited to effects you have experienced at Power Theft: Nullify Powers, Broad, Simultaneous, Close least once • 70 points. Range, Linked to Variable (Powers Lost by Nullify Target), Free Action, Fades (as target recovers), Limited to Points Lost by Nullify Target • 9 points per rank. Power Defense

You have an automatic resistance to powers used on or against you. When targeted by an effect covered by your Defensive Powers Power Defense, first make an opposed check of your power rank against the attacking effect’s rank. If you win, Defensive meta-powers allow characters to develop ad- the attacking effect is countered and does not affect you. aptations or immunity to particular effects, attacks, or If you lose the opposed check, you still get your normal situations. resistance check against the effect (if any). Some meta-defensive powers include Immunity effects; Power Defense normally applies to any effect of a particu- the GM is advised to keep watch on the costing of lar broad descriptor. The GM may require an additional +1 these effects, as Immunity is priced according to the fre- extra if it protects you from all power effects, regardless quency of the effects it counters and the Variable effect of descriptor. can provide an end-run around that limitation. When in double, apply the largest appropriate number of ranks of Power Defense: Nullify, Broad, Reaction, Close Range, Limited to Immunity. Self • 3 points per rank. Adaptation Power Immunity Adaptation is similar to Nemesis (previously), but affects challenging situations rather than opponents. When you You are immune to certain power effects or descriptors— find yourself in a situation that is hazardous to you, your they simply have no effect when used on or against you. power allows you to adapt, gaining the traits needed to The cost of Power Immunity is based on how common protect you and overcome the situation. For example, if the power effect or descriptor is, as designated by the GM you are suddenly plunged into icy water, you might adapt based on the series. See Immunity on page 113 of the Immunity to Drowning and Cold as well as ranks of Swim- Hero’s Handbook for examples. ming; as you dove deeper, you’d also adapt Immunity to Power Immunity: Immunity 2, 5, 10, or 20 • 1 point per rank. Pressure and Senses (Darkvision). However, when you

Power Profile: Meta-Powers Power Profile: Meta-Powers 3 Apply the Move Action or Free Action modifiers to allow Movement Powers you to re-allocate your Power Mimicry points more quickly, although you can still only do so once per round. Meta-movement powers are few, mostly related to moving in response to meta-power catalysts. Power Mimicry: Variable (Powers Possessed by Catalyst), Limited Power-Seeker to Catalysts in Perception Range • 6 points per rank. Power Mimicry Variants You have the ability to “lock on” to the nearest source of particular powers within your range and instantly trans- Power Mimicry has a number of variants based on the port yourself to that location. type of catalysts you can mimic; the default version is for Some use Power-Seeker as predators, finding catalysts for various superhuman powers. their other meta-powers, while other Power-Seekers hunt • Animal Mimicry: You are Limited to mimicking the or track particular types of foes, from demons to aliens. A traits of animals (this often replaces being Limited to Power-Seeker may even have an Uncontrolled version of catalysts within perception range), allowing you to this power, “jumping” to a particular power source auto- mimic any animal you choose. Some animal mimics matically, with no control over when it happens. are further limited to specific classes of animals, such Power-Seeker: Teleport, Accurate, Extended, Limited to the as jungle animals or reptiles. Nearest Power Source • 3 points per rank. • Contact Mimicry: You must touch a subject in order to mimic them, requiring a successful unarmed attack check to touch an unwilling subject. This Utility Powers applies the Close Range modifier to the power for –2 cost per rank. If “contact” simply requires a ranged Meta-utility powers are used to enhance and detect other attack check, apply a –1 modifier instead. The attack powers or to gain different powers in response to certain check is consider part of the action required to use catalysts. the effect. Power Detection • Machine Mimicry: You are limited to mimicking the traits of machines. If you actually transform into dif- You can detect the presence of particular powers and ferent machines, see the Technomorph power in the their general effects. Additional Senses modifications— Tech Powers profile. This version often drops Limited including Acute, Analytical, and Tracking—can enhance to catalysts in perception range. the basic detection ability. • Material Mimicry: You mimic the properties of dif- Power Detection: Senses 2 (Detect Power, Ranged) • 2 points ferent substances. This may require you to touch a per rank. material (see Contact Mimicry) in order to gain its properties. See the Element Powers profile for po- Power Enhancement tential effects of some materials. • Memento Mimicry: You mimic others by using You can enhance the powers of others. You essentially objects connected with them, such as personal pos- have a pool of power points you can allocate to increase sessions. You may even be able to mimic subjects effect ranks, add extras, and so forth. In the default version, who are no longer living using such mementos! you must touch the subject you wish to enhance and take Replace Limited to Catalysts in Perception Range a standard action to use your power. Apply the Ranged or with Limited to Objects Connected to Catalysts. Perception Ranged modifiers if you can enhance subjects at a greater distance, and the Move Action or Free Action • Vampiric Mimicry: You must consume part of the modifiers if you can do so faster. catalyst to mimic them! Typically this is an amount of blood, but any genetic material might do. This limits Power Enhancement: Variable (Enhanced Power Ranks and the power like Contact Mimicry (previously), with Modifiers), Affects Others, Limited to Others • 7 points per rank. the additional Limit that, beyond making contact with the catalyst, you must consume a portion of Power Mimicry them. A ghoulish version of this power may allow you to mimic dead catalysts by consuming them! You can duplicate the powers of your catalyst, giving yourself the ability to use the same powers with the same Serial Super Forms effects, modifiers, and ranks. Take a standard action to select a catalyst character you can perceive (or sense with You are capable of assuming a series of super-powered an ability like Power Detection) and re-allocate your Vari- forms, essentially different characters with their own able points to mimic their powers, up to your available power traits. Other traits may differ or remain the same; points or their power costs, whichever is less. The powers for example, you might retain your own mental traits in last while you sustain the Variable effect. each form, or each could have distinct mental traits and even different personalities! Serial Super Forms are ideal 4 Power Profile: Meta-Powers Power Profile: Meta-Powers for occasional complications where a new form has an un- Accident expected Phobia, Quirk, Temper, or other personality trait. Like the Shapeshift power (see the Morphing Powers Influencing or borrowing others’ powers can lead to profile), this allows you to re-allocate points from your disaster, especially when you are unfamiliar with how normal traits as well. Essentially, you create an entire new those powers work or how to control them properly. The character for each form. GM may effectively apply the Uncontrolled or Unreli- able modifiers to effects acquired through meta-powers The action required to re-allocate your Variable effect is as a complication to reflect this, awarding a hero point the time needed to assume a different form. Typically, when you get more (or less) than you bargained for. For you should assign points to a rank of Morph for your new example, using Power Theft on a demon-cursed foe might form’s appearance, unless you have Morph as a separate unleash the very demonic powers the catalyst constantly effect (again, see the Morphing Powers profile). Serial fights to keep under control. Super Forms is typically Continuous, meaning the form you assume is stable unless your power is countered or you choose to change back. Addiction

Serial Super Forms: Variable (Serial Form Traits), Continuous Some meta-powers can become addictive, particularly • 8 points per rank. those providing the user with power. If you are normally a powerless and ordinary person, but have godlike power Skill Download around groups of superhumans, then you’re likely to seek out those catalysts, perhaps even when you should not. The situation is even worse if the meta-power inflicts You have the ability to “download” different skills into some harm, such as the weakening effects of Power Theft your mind, gaining temporary ranks in a skill which or Vampiric Power Mimicry. A meta-powered crime fighter you can “swap out”. This may be a literal skill download, might patrol not just to stop crime, but for the opportuni- placing a digital “model” of the skill into your brain (or ty for another “hit” of power off a suitable foe. Eventually, a connected computer), or it can represent access to an escalating addiction can lead to other complications, the Akashic Records, race memory, or some “universal including personality Quirks and problems with Temper. knowledge field”. The action required for your Variable effect is the time needed to swap out existing traits for others; apply the Move Action or Free Action modifiers in Power Loss order to do it quicker. One way in which meta-powers do not suffer from Power For a similar power affecting others, see Knowledge Trans- Loss is when they lack catalysts: requiring a catalyst is part plant in the Mental Powers profile. of the definition of most meta-powers and therefore it’s not a complication if a Power Mimic or Power Thief does Skill Download: Variable (Skills and Advantages) • 7 points not have any opponents with powers. per rank. Quirk Skill Mimicry As with Weakness (following), a common quirk complica- You can duplicate the physical skills of others simply by tion for meta-powers is a tendency to pick up others’ per- seeing them performed once. For example, after watching sonality quirks when taking on their traits. For some, this a high-wire aerialist, you could perform the same type of lasts only so long as the borrowed or copied traits. Others acrobatics, and after observing a master martial artist, you may suffer from “residues” of personalities from catalysts could fight in their style at their level of skill. Your mim- past, building up over time to cause more serious psycho- icked skills are based on your own physical ability ranks, logical complications. It can even go so far as developing which may make you somewhat less proficient than your a split personality or becoming dominated by a catalyst catalyst, but never more; if your ability rank is higher, you under the right circumstances. gain fewer skill ranks, bringing you even with your cata- lyst’s total skill bonus. Weakness Skill Mimicry: Variable (Physical Skills and Advantages), Free Action, Limited to Traits Seen in Action, Limited to Catalyst’s The most common weakness associated with meta- Total Bonus • 7 points per rank. powers is their tendency to take on the weaknesses and vulnerabilities of catalysts along with their other traits. A power mimic who takes on a werewolf’s savage speed and Meta-Complications strength may acquire their vulnerability to silver as well, for example. Opponents aware of this complication may Meta-complications tend to come in two forms: first are seek to take advantage of it, using known weaknesses those associated with having meta-powers, while the against the meta-power user, or even arranging a set-up others are caused by the meta-powers themselves. where the character will absorb a particular weakness.

Power Profile: Meta-Powers Power Profile: Meta-Powers 5 Credits & License

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