An Athasian Guide toto Trade and Commerce

Designers: Brax, Jon //// Oracle Development Team: Bryan Bock, Jan Groeneveld Editors: Brax Layout: Bruno Fernandes, Fabrício Lopes Cover Artist: John Thompson Interior Artists: John Thompson, David O.O. Miller, John Dollar, Nelson Baietti Pimentel Resources: Dune Trader , , Ivory Triangle , , Mind Lords of of thethe Last SeaSea , , Wandererʹʹss Chronicle , , Lost Cities of of thethe Trembling Plains

©© 2007 John Thompson

Requires thethe use ofof thethe Dungeons && Dragons, Third Edition Core Books published by by Wizards ofof thethe Coast, Inc. This product utilizes updated material from thethe v.3.5 revision.

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22 Introduction...... 44 Stel...... 2828 How toto Use This Book ...... 44 Symbol...... 2828 Chapter 1:1: Goods ...... 55 History ...... 2828 Trade Goods, by by thethe Pound...... 66 Relations...... 2828 Liquids, by by thethe Tun ...... 77 Headquarters...... 2929 Odd‐‐Weight Items...... 77 Leader...... 2929 Animals and Mounts...... 88 Personalities...... 2929 General Categories ofof Goods...... 88 House Stel Lore...... 2929 Perishable Goods ...... 99 House Tsalaxa...... 2929 Chapter 2:2: Trading...... 1010 Symbol...... 2929 Trade Outside thethe Cities ...... 1010 History ...... 2929 Trade Houses ...... 1010 Relations...... 2929 House Azeth ...... 1010 Headquarters...... 2929 House Inika...... 1010 Leader...... 2929 House M’ke...... 1111 Personalities...... 2929 House Shom...... 1111 House Tsalaxa Lore ...... 3030 House Stel ...... 1111 Vordon...... 3030 House Tsalaxa...... 1212 Symbol...... 3030 House Vordon ...... 1212 History ...... 3030 House Wavir...... 1212 Relations...... 3030 House Ardian ...... 1313 Headquarters...... 3030 House Tomblador ...... 1313 Leader...... 3030 House Rees...... 1313 House Vordon Lore...... 3030 Dedys Consortium...... 1313 Chapter 4:4: NPCs ...... 3131 House Fyra...... 1414 Low‐‐level NPCs...... 3131 House Ianto...... 1414 Mid‐‐level NPCs ...... 3333 House Klethira...... 1414 High‐‐level NPCs...... 3434 Trade Forts and Emporiums ...... 1414 Open Game License ...... 3636 Time and Moonlight...... 1616 Trade Across thethe Cultural Gap ...... 1919 Chapter 3:3: Major Trading Houses Fact Sheets ...... 2626 House Inika ...... 2626 Symbol...... 2626 History...... 2626 Headquarters ...... 2626 Leader...... 2626 Personalities...... 2626 Relations...... 2626 House Inika Lore...... 2626 M’ke...... 2626 Symbol...... 2626 History...... 2626 Relations...... 2727 Headquarters ...... 2727 Leader...... 2727 Personalities...... 2727 House M’ke Lore...... 2727 Shom...... 2727 Symbol...... 2727 History...... 2727 Relations...... 2727 Headquarters ...... 2828 Leader...... 2828 Personalities...... 2828 House Shom Lore...... 2828

33 Marek inspected the caravan one last time as the crew was comprehensive tools forfor those both familiar and new toto making final preparations. The trek from Tyr to Nibenay was Dune Trader.. not without its perils, and he couldn´t afford anything to go wrong. Too much was at stake with this shipment, thus he had taken measures to reduce risks. The guard captain had hired on additional hands, all handpicked and paid handsomely to ensure their loyalty. Even the wagon wheels had been inspected Trade Lords isis designed forfor use inin any Dark Sun 3.53.5 and reinforced by a dwarven cartwright, and Marek had bribed game. You will need thethe Player’s Handbook (PH), Dungeon the templars to avoid cargo inspection. His only concern was the Master’s Guide (DMG), asas well asas thethe Dark Sun Core Rules mysterious illness his animal handler had attracted, but (DS3) toto make use ofof thethe material inin this book. fortunately he had found a replacement psion on short notice.

Marek instinctively put one hand on his purse and the other on his sword hilt, as an passed by close, almost bumping into him, before disappearing into the crowd. The trader despised dealing with non-humans; his experience was that anything with pointy ears would either cheat him or try to eat him. Satisfied with his inspections and that he might have avoided a pickpocket, Marek let out a breath of relief. He assured himself the ancient relic would be delivered on time to the Shadow King´s templar-wives.

The elf made his way through the crowded streets, and continued through a maze of backalleys. Finally, he sought refuge inside an abandoned building. Making sure that he wasn´t followed or being watched, the elf opened his inconspicuous-looking wicker basket and felt beneath the canvas cloth inside. As he reached into the hidden compartment beneath it, his fingers began to sweat. The ancient figurine depicting a small, winged humanoid was cold to the touch. He quickly closed the compartment and put the lid back on the basket. His masters would be pleased, and the Shadow King would have to find himself another trinket.

Caravans trek across thethe endless wastes ofof thethe burnt world. They bring news, travelers and goods between villages, roaming tribes and cities. Whether they carry corn, slaves, tools ofof war oror luxuries, thethe dune traders risk their lives forfor profit inin thethe service ofof dynastic houses. From thethe quick and small caravans ofof House Inika, toto thethe armored transports ofof House Stel; thethe traders face thethe perils ofof thethe crimson sun, scrupulous raiders and dried‐‐ out wells. For thethe denizens ofof thethe wastes, thethe caravans areare bringers ofof lifelife oror death. Trade Lords provides comprehensive charts forfor trade between thethe cities ofof thethe Tablelands, trade forts and outposts, fact sheets forfor thethe major merchant houses, background information onon inter‐‐cultural trade, descriptions ofof thethe moon phases ofof Ral and Guthay, and complete NPC caravan crews. Information onon trade goods, thethe dynastic merchant houses and trader campaigns originally appeared inin Dune Trader.. Trade Lords expands onon this information, providing 44 Trade thrives because quantity and price vary from place toto place. The following charts listlist major trade items, along with guidelines forfor price and demand inin each major market. These areare only thethe most popular trade goods. Many others exist, and trade inin these items may be be established by by thethe DM and players. The tables inin this product give aa city‐‐ by by‐‐city breakdown ofof thethe availability and prices forfor many common trade items onon Athas. Most table entries include:

Base Cost: The average cost ofof aa standard amount ofof thethe item. ToTo determine thethe price ofof anan item inin aa certain city, multiply thethe base cost by by thethe multiplier given forfor thethe appropriate price code. Price Code: AA code indicating thethe trade item’s price and availability inin each city, asas explained below. Note that thethe price codes listed represent thethe cities’ current economic conditions. IfIf thethe situation changes, thethe city’s entire economic picture and itsits price codes may change. Such changes areare entirely upup toto thethe DM. 11 means supply and demand areare balanced, leaving prices approximately atat thethe base cost; 0.90.9 means that prices areare approximately 10% below base costs; 1.11.1 means that prices areare approximately 10% above base cost; 22 means that prices areare approximately double base cost; 0.50.5 means that prices areare approximately half base costs, etc.

Key Red ItIt isis illegal toto traffic inin this good inin this city. Black This city does notnot trade these goods with other cities Tan This city heavily regulates traffic inin these goods ↑↑ This price represents aa baseline.. Finer versions cost more money.

©© 2007 Wizards ofof thethe Coast

55 Most trade goods can be be measured by by thethe pound, e.g. 11 square yd.yd. ofof silk, oror 1010 square yards ofof shimmercloth, aa mirror, 2525 feet ofof hemp rope, and 5050 feet ofof giant’s hair oror silk rope, allall weigh exactly 11 pound each.

e e y y t t l l e e s s a a R R h h V V l l e e s s i i c c a a r r a a y y ’ ’ r r h h a a c c a a h h n n a a n n g g S S m m c c n n t t e e j j a a r r a a o o a a t t s s a a i i k k l l i i l l g g e e r r z z r r u u l l d d r r a a r r o o a a r r a a u u i i b b y y Good /1-pound unit Price A A D D K K E E O O S S L L R R U U B B G G N N T T Agafari wood 2525 cpcp 1.31.3 1.11.1 1.51.5 22 11 11 11 11 11 11 0.70.7 0.50.5 11 Amber 88 gpgp 11 1.21.2 11 11 0.90.9 0.90.9 0.90.9 11 11 11 0.90.9 1.11.1 0.90.9 Bronze 77 spsp 1.21.2 1.21.2 1.11.1 0.80.8 11 11 1.21.2 11 1.21.2 1.21.2 11 11 11 Candy 11 bit bit 11 11 22 11 33 0.50.5 22 0.50.5 11 11 22 22 0.50.5 Chalk 11 bit bit 11 33 11 11 0.50.5 0.50.5 11 0.50.5 0.50.5 11 22 11 0.50.5 Cheese 22 bit bit 22 33 0.50.5 22 0.50.5 0.50.5 33 44 11 11 11 11 22 Cinnabar 1616 spsp 11 11 1.11.1 0.90.9 1.21.2 11 0.90.9 11 0.90.9 1.21.2 11 1.11.1 11 Cloth, silk /1/1 sq.yd. 1010 cpcp 11 0.80.8 1.21.2 0.70.7 11 11 1.51.5 11 11 1.41.4 1.51.5 11 11 Cloth,shimmercloth /10/10 sqsq yd* 1010 spsp 0.90.9 1.21.2 0.80.8 22 11 0.10.1 11 1.41.4 1.31.3 1.51.5 1.41.4 1.51.5 1.41.4 Copper 55 spsp 11 1.21.2 1.11.1 0.70.7 11 11 1.21.2 11 1.21.2 1.21.2 1.21.2 0.70.7 11 Cosmetics 1616 spsp 0.90.9 11 0.80.8 11 0.80.8 0.90.9 11 0.90.9 0.90.9 0.80.8 11 11 0.90.9 Cotton, raw 22 cpcp 11 22 11 11 11 0.50.5 11 0.50.5 22 11 11 11 0.50.5 Drake ivory 5050 cpcp 11 1.21.2 11 11 0.80.8 1.31.3 0.70.7 11 1.31.3 1.31.3 11 1.51.5 1.31.3 Dyes/pigments 1616 spsp 11 1.21.2 0.80.8 0.90.9 11 11 0.80.8 0.90.9 1.11.1 11 0.90.9 11 11 Fuel (dung, brush, oror coal) 33 bit bit 0.30.3 11 11 33 11 22 11 22 0.30.3 11 0.30.3 11 22 Fuel, smokeless (charcoal) 11 cpcp 0.40.4 22 11 11 22 11 22 11 11 11 22 11 11 Glass 11 spsp 0.50.5 11 22 0.70.7 11 0.70.7 1.51.5 11 11 22 22 11 0.70.7 Gold 5050 gpgp 11 0.90.9 11 0.80.8 11 11 1.21.2 0.90.9 11 11 11 1.21.2 11 Grain oror faro 33 bit bit 11 0.70.7 11 22 11 22 22 22 11 11 11 11 22 Hardwood 1515 cpcp 22 22 11 1.31.3 0.70.7 0.70.7 0.70.7 11 1.31.3 11 0.70.7 0.70.7 0.90.9 Incense 3232 spsp 1.11.1 1.11.1 11 11 0.90.9 11 1.21.2 0.90.9 0.90.9 11 11 1.11.1 11 Ink 6464 cpcp 0.90.9 1.21.2 0.80.8 22 0.70.7 0.90.9 1.21.2 0.90.9 11 11 1.11.1 1.11.1 0.90.9 Iron 11 gpgp 22 1.11.1 33 55 33 0.80.8 22 1.11.1 1.11.1 1.71.7 1.11.1 11 0.80.8 Jade 11 spsp 11 11 11 0.70.7 22 0.70.7 1.21.2 11 11 11 22 11 0.70.7 Kank nectar 11 cpcp 11 0.40.4 22 22 11 22 11 22 11 0.40.4 22 11 22 Marble 44 cpcp 11 0.70.7 11 22 0.70.7 22 11 11 0.70.7 22 0.70.7 11 22 Medicines 88 gpgp 11 1.21.2 0.70.7 22 0.70.7 0.90.9 11 1.31.3 11 11 11 11 0.90.9 Mirrors, each 11 spsp 11 11 1.51.5 0.70.7 11 0.70.7 1.21.2 11 0.70.7 11 22 0.70.7 0.70.7 Nuts oror dried fruit 11 cpcp 11 11 0.50.5 22 0.50.5 22 0.50.5 22 0.80.8 22 0.70.7 11 22 Obsidian 55 cpcp 11 22 22 11 11 11 1.21.2 22 0.80.8 22 11 11 11 Paper (100 count) 2020 cpcp 11 1.41.4 0.70.7 22 0.70.7 11 22 0.70.7 11 22 11 11 11 Perfume 88 spsp 11 11 0.70.7 1.31.3 0.80.8 0.80.8 11 11 0.80.8 1.21.2 11 1.21.2 0.80.8 Rope, giant’s hair (50(50 ft.)ft.) 55 cpcp 11 22 22 0.80.8 33 1.51.5 22 11 11 0.50.5 1.51.5 1.51.5 1.51.5 Rope, hemp (25(25 ft.)ft.) 55 bit bit 11 0.60.6 22 33 33 11 33 11 11 22 11 11 11 Rope, silk (50(50 ft.)ft.) 11 cpcp 11 0.70.7 22 11 22 0.50.5 22 11 11 22 0.70.7 22 0.50.5 Salt 22 bit bit 33 11 44 44 55 22 0.50.5 22 0.50.5 0.20.2 0.20.2 11 22 Sausage 33 bit bit 0.30.3 22 0.70.7 22 11 11 11 22 11 11 0.70.7 11 11 Silk (raw) 55 cpcp 1.21.2 11 22 1.41.4 1.61.6 0.80.8 1.41.4 0.60.6 0.80.8 0.80.8 1.21.2 11 0.60.6 Silver 55 gpgp 11 11 11 0.80.8 1.21.2 11 11 0.80.8 1.21.2 0.90.9 1.11.1 11 11 Sugar 44 bit bit 11 11 22 0.50.5 11 22 22 22 0.50.5 11 0.50.5 11 22 Wax 77 bit bit 11 11 0.40.4 22 11 0.60.6 11 0.40.4 11 11 22 11 0.60.6 *Shimmercloth isis known inin Saragar asas ʺʺpuddingfish cloth.ʺʺ The cloth isis only produced inin thethe Lost Sea region, but Ssuuran merchants occasionally sell itit inin thethe Tablelands oror inin thethe Trembling Plains region. See Lost Cities ofof thethe Trembling Plains and Faces ofof thethe Forgotten North (2007) forfor details.

66 Dune Traders purchase and sell following liquids by by thethe tun. AA tun contains 250 gallons, approximately 2000 lbs.

e e y y t t l l e e s s a a R R h h V V l l e e s s i i c c a a r r a a y y ’ ’ r r h h a a c c a a h h n n a a n n g g S S m m c c n n t t e e j j a a r r a a o o a a t t s s a a i i k k l l i i l l g g e e r r z z r r u u l l d d r r a a r r o o a a r r a a u u i i b b y y Item A A D D K K E E O O S S L L R R U U B B G G N N T T Ale 4 gp 2 2 0.5 3 0.5 0.5 2 0.5 1 1 1 1 0.50.5 Beer/broy 10 gp 1 1 0.4 2 0.5 0.5 2 2 1 1 0.5 1 1 Cider 8 cp 1 1 0.5 2 0.5 0.5 1.5 2 1 2 0.5 1 11 Liquor (fine) ↑↑ 20 sp 2 3 0.7 1 0.6 0.4 2 1 1 0.7 1 1 11 Liquor (rotgut) 50 cp 1 2 0.7 0.7 0.7 0.8 2 0.7 0.7 0.7 1 0.7 11 Oil, lamp 25 cp 1 0.5 1 1 1 2 0.5 1 1 1 2 2 11 Oil, cooking 16 gp 1 1 0.5 2 0.5 1 2 2 1 1 0.5 0.5 22 Water 10 cp 0.5 1 1 2 0.1 0.1 0.5 2 1 2 1 0.5 22 Wine (cheap) 20 cp 1 1 0.5 2 0.3 0.5 2 2 0.5 2 0.5 1 22 Wine (fine) 95 cp 1 1 0.5 2 0.3 0.5 2 1 2 1 2 3 0.50.5

©© 2007 Wizards ofof thethe Coast

This table lists items that areare not easily grouped inin pound units.

e e e e y y t t a a t t l l e e s s a a t t i i m m R R h h V V l l e e s s x x t t ) ) s s i i c c a a r r a a y y c c o o o o ’ ’ r r h h a a c c a a r r h h g g h h n n a a n n g g S S m m c c n n s s e e p p i i t t e e j j a a r r a a o o a a t t s s a a i i k k l l i i l l g g e e r r a a p p e e z z r r u u l l d d r r a a r r o o a a r r a a u u i i b b y y Item B B ( ( A A W A A D D K K E E O O S S L L R R U U B B G G N N T T Ceramic ware 1 bit ½ lb (1 pc) 1 1 2 1 1 0.7 1.2 0.7 1 2 1 2 0.70.7 Cloth cotton. 4 cp 2 lb. (sq yd) 1 0.7 1 1 1 1 1.5 0.7 0.7 1 2 2 11 Cloth, hemp 8 bit 2 lb 1 1 0.7 2 1 2 1.5 1 2 1 0.7 1 22 Feathers, rare 5 sp 1/100 lb 1 2 0.7 2 1 1.1 0.5 0.7 0.7 2 0.7 1 22 Feathers, common 3 bd 1/100 lb 1 2 0.7 1 1 1 1 1 0.7 1 0.7 1 0.7 Furs 2 sp 2 lb 1 1 0.7 1 0.7 1 0.5 0.7 0.7 2 2 1 1 Leather,tanned 5 cp 4 lb. (sq yd) 0.7 0.7 0.7 0.7 1 2 1 2 2 0.7 1 1 11 Paintings 1 gp 2 lb 1 1 0.7 1 0.7 0.7 1.5 1 0.7 1 2 2 0.70.7 Rugs 1 gp 10 lb 1.2 2 1.5 0.7 1.2 1.4 1.5 1 0.7 0.7 1 2 0.70.7 Statues 1 gp 75 lb 1 2 0.7 0.7 1 1 0.7 1 0.7 1 1 2 1 Tools 1 cp 2 lb 0.7 1 0.5 1 1 1 1.2 2 1 0.7 1 0.7 22

77 ©© 2007 Wizards ofof thethe Coast

This chart lists thethe average price forfor creatures commonly trafficked between city‐‐states. Note: IfIf anan animal isis not listed here, seesee ʺʺGeneral Categoriesʺʺ

e e y y t t l l e e s s a a R R h h V V l l e e i i c c a a r r a a y y ' ' s s r r h h a a c c a a e e h h n n a a n n g g S S m m c c n n c c t t e e j j a a r r a a o o a a t t s s a a i i k k l l i i l l g g e e r r i i r r z z r r u u l l d d r r a a r r o o a a r r a a u u i i b b y y Creature P P A A D D K K E E O O S S L L R R U U B B G G N N T T Arena creatures, * * 1 1 1 2 1 1 2 0.7 1 11 Crodlu, riding 2 gp 0.7 2 0.7 2 1 1 1 1 1 1 1 1 1 Crodlu, warmount 4 gp 1 1 0.7 1 1 1 1 2 2 1 0.7 1 0.70.7 Inix 1 gp 0.5 1.5 0.7 2 1 1 1 1 2 1 2 2 11 Inix,warmount ↑↑ 25 sp 0.7 1.2 0.8 2 0.7 1 1 1 1.2 1 1.2 1.2 11 Kanks, riding 12 sp 0.7 2 2 2 1 1 1 1 1 0.7 1 2 1 Kank, warmount 25 sp 1 1.2 1 1.3 1 1 1 1 1 0.8 0.8 2 11 Mekillot 2 gp 0.5 2 0.7 2 2 1 1 1 2 1 1 1 0.70.7 Songbirds 1 cp 1 1 0.7 1 0.7 1 1.5 1 0.7 0.7 1 2 0.70.7

*Most cities Will pay forfor live monsters captured forfor entertainment purposes inin thethe arena oror similar blood sports. The DM muste determine whether thethe captured creature has appeal forfor blood sport purposes. ToTo determine thethe base price forfor aa live arena creature inin good condition (in(in silver pieces), multiply thethe creature´s CRCR by by itself. © © 2 2 0 0 0 0 7 7 J J o o h h n n T T h h o o This chart lists broad categories ofof items and creatures commonly traded between m m p p ‐‐ city states. Weights, prices and individual availability will vary according toto thethe item o o s s oror creature. For example, thethe “vehicle” category includes items ranging from chariots n n toto siltsilt skimmers. The DM must determine whether aa particular item isis available oror inin demand inin any particular city. For example, aa city farfar from any body ofof siltsilt will not purchase oror sell siltsilt skimmers.

88 e e y y t t l l e e s s a a R R h h V V l l e e s s i i c c a a r r a a y y ’ ’ r r h h a a c c a a h h n n a a n n g g S S m m c c n n t t e e j j a a r r a a o o a a t t s s a a i i k k l l i i l l g g e e r r z z r r u u l l d d r r a a r r o o a a r r a a u u i i b b y y A A D D K K E E O O S S L L R R U U B B G G N N T T Alchemical items 1 2 0.7 0.7 0.7 1 1.5 0.7 0.7 0.7 1 0.7 11 Animals (pets) 1 0.7 1 1 2 1 1.2 1 1 2 0.7 1 11 Gems 2 1 1.2 1 1 1 0.7 0.7 0.7 1 1 2 0.70.7 Armor 1 1 0.7 1 1 2 2 2 2 2 1 0.7 0.70.7 Poisons 0.9 1.1 0.8 1 1 1.2 1 1 1.1 1 1.1 1 11 Psionic items/services 1 0.7 0.7 2 0.7 0.8 0.7 2 1 1 1 1 2 Clothing 1 0.7 0.7 1 1 1 1.5 1 1 2 0.7 2 11 Finished leather goods 1 0.7 0.7 1 1 2 1.2 1 2 1 1 1 11 Lifestock, bird 1 2 0.7 1 1 1 1 1 1 1 1.5 0.7 0.70.7 Lifestock, insect 1 2 2 2 1 1 1 1 0.7 0.7 2 1 0.70.7 Lifestock, mammal 0.5 1.5 0.8 2 1.2 0.7 1.5 2 1 1 1 1 1 Lifestock, reptile 0.5 2 0.7 2 1 1 1 1 2 1 2 2 11 Magical items/services 1 1 0.7 1 1 2 1.5 1 1 1 1 1 11 Jewelry 1 2 1 0.7 1 0.9 1.2 0.7 1 1 1 1 0.70.7 Vehicles 1 1 0.7 2 0.7 2 1.2 2 1 1 1 0.7 22 Slaves, labor 1 2 1 2 2 2 1 1 0.7 1.11.1 Slaves, specialty 1 2 1 2 0.8 1 1.5 1 0.7 22 Spell books 1 2 0.7 2 0.7 2 1.5 1 2 1 1 0.7 11 Spell components 1 0.7 1 1.5 1 2 1.5 1 1.2 1 1.5 0.5 11 Weapons 1 0.7 0.7 2 0.7 2 0.7 2 2 1 2 0.7 22

Unlike other trade goods, perishable items cannot be be leftleft out inin thethe desert forfor weeks and months atat aa time without losing their value. These goods have aa half‐‐life. Assume that thethe total group ofof goods isis half asas valuable forfor every half‐‐lifelife increment that passes. For example, ifif someone purchased 8080 lbs. ofof berries inin Kurn forfor 4040 CpCp and teleported with them toto Draj and sold them aa couple ofof days, they could sell thethe berries forfor about 240 Cp. However, ifif they brought them inin aa covered wagon toto Draj, taking just over 1212 days, thethe berries would only be be worth 3030 Cp, 1/81/8 ofof 240. The DM could explain that most ofof thethe berries had rotted, and thethe remaining ones looked dry and less appetizing, although still edible. InIn all,all, thethe berries have lost 7/87/8 ofof their value. e e y y t t l l e e s s a a R R h h V V l l e e s s i i c c a a r r a a y y ’ ’ r r h h a a c c a a h h n n a a n n g g S S m m c c n n t t e e j j a a r r a a o o a a t t s s a a i i k k l l i i l l g g e e r r z z r r u u l l d d r r a a r r o o a a r r a a u u i i b b y y Perishable Item Price half-life (days) A A D D K K E E O O S S L L R R U U B B G G N N T T Animal skin, raw 5 cp 50 0.4 1.4 0.8 1 0.2 1 0.4 1 1 1 0.6 1 0.6 Berries, fresh 1 cp 4 2 3 0.5 3 0.2 0.2 0.4 3 2 4 0.6 1 0.60.6 Bone, raw 1 cp 100 0.5 2 0.8 1 1.2 1 1 1 1 1 1.5 1.2 11 Chitin, raw 3 cp 100 1 2 1 1 1.4 1 0.7 1 1.2 1 1.2 0.7 11 Erdlu eggs, each 5 bit 30 1 2 0.7 2 1 1 1 1 1 1 2 0.7 0.70.7 Figs 1 bit 20 0.7 1 2 2 2 2 1 2 1 2 0.7 1 22 Fruit 2 bit 10 1 1 0.7 2 0.7 0.5 1 2 1 1 0.7 1 22 Herbs 3 bit 100 1 1 0.3 1 0.3 0.3 0.3 2 0.7 0.7 1 1 22 Resins 12 gp 100 0.9 0.9 0.8 2 1 1 0.9 1 0.9 1 1 1 1.21.2 Spice, common 1 cp 100 1 1 0.5 2 1 2 2 2 2 1 0.5 0.5 22 Spice, exotic 15 cp 100 1 1 1 1 1.5 1 0.7 1 2 0.7 0.7 0.7 11 Spice, uncommon 2 cp 100 1 1 1 2 2 2 1 2 2 1 0.5 0.5 22 Vegetables 2 bit 20 1 1 0.7 2 0.7 0.5 1 2 1 1 1 0.7 22

99 The economies ofof villages areare almost always volatile. When buying oror selling inin aa village oror trading with aa nomadic tribe, typically use thethe volatile category inin thethe random market fluctuation table, and apply thethe result toto thethe prices ofof thethe nearest city. Golden lizard with aa manʹʹss torso, standing between Several other villages areare exceptions toto thethe price two palms. volatility rule inin other villages. These special communities areare thethe source ofof major commodities and soso have relatively fixed price codes. Those villages areare listed Azethʹʹss Rest, Kurn, Draj, Fort Stench, Ket, SiltSilt Side, below, along with thethe price codes forfor thethe items they Fort Meraan. produce. These codes fluctuate inin thethe same manner asas thethe codes ofof thethe city‐‐states. 250 warriors, 2,000 slaves. Altaruk: ccloth, silk: 1;1; crodlu 0.8; inix 0.80.8 Azeth’s Rest*: cosmetics 0.9; fuel, (charcoal) 0.4; water 0.5; wine (fine) 1.1. Livestock, bulky goods, liquids, hardwood, agafari. Celik**: cattle 2;2; gold 0.8; iron 0.9; water 88 Routes include Kurn, Eldaarich, Draj, and thethe Trembling Dimlands Craft Village: ((good village produces) 0.40.4 Plains. Fort Stench: leather 0.5; leather goods 0.50.5 Ket: beer/broy: 0.7; candy 0.3; grain (corn) 0.4; water 11 Ledopolus (both): weapons 0.8; grain (wheat) 0.90.9 Agents areare family by by blood, adoption, oror marriage. Makla: oo bsidian 0.30.3 Agent pay isis low but allall agents have aa stake inin thethe house. Ogo: gems 0.9; hardwood 0.3; rare feathers 0.90.9 Some mercenaries areare actually paid more than agents. Salt View: salt 0.10.1 They even pay their “slaves.” Tradenest: shimmercloth 0.50.5 Walis: copper 0.8; gold 0.80.8 Waverly: marble 0.60.6 Winter’s Nest: drake ivory 0.9; furs 0.50.5 Very carefully trained teams such asas thethe War Inix *Azeth’s Rest isis aa peculiar exception, because ofof thethe team, interacting inin thethe large caravan group, drawing seasonal trade fairs. Azeth’s Rest has volatile prices and from Kurnan military tactics and organization. North ofof low availability forfor most ofof thethe year, but during thethe trade Azethʹʹss Rest, heavy preserver magic protects thethe fairs, has anan economy asas powerful asas that ofof any city‐‐state, caravans. because ofof thethe number ofof people bringing goods toto trade. Additionally, during early Flamesky season, livestock can be be purchased forfor half thethe normal price. See Lost Cities ofof Cooperative, cordial, and diplomatic. Scrupulously thethe Trembling Plains. studies and abides by by laws and customs ofof thethe lands they **** InIn contrast toto Azethʹʹss Rest, Celik has thethe economy ofof deal in.in. Avoids arcane magic && spell components inin thethe aa fort rather than that ofof aa city, since thethe cityʹʹss primary Tablelands, and pays full Kurnan taxes. Agents extremely industry isis looting itsits own ruins. See Wandererʹʹss well‐‐equipped with Kurnan magical items (see Lost Cities Chronicle. of of thethe Trembling Plains).).

AA plain gold circle onon aa black field.

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