Final Fantasy III Is the Latest Could Do It Justice
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— STAFF Publisher M.Arakawa Producer in Chief Tsutomu Otsuka Editor in Chief Gail Tilden A ROLE-PLAYING GAME OF Senior Editor Pam Sather Scott Pelland Leslie Swan EPIC PROPORTIONS Consultants Howard Lincoln Peter Main Phil Rogers Juana Tingdale Final Fantasy III is the latest could do it justice. Cover Design Griffes Advertising and greatest— in Square Soft’s First, meet the characters and Director of Production Mikio Takeda series of top-rated RPGs. and it learn about their special skills, Producer YoshioTsuboike breaks new ground in the most then read about the Items and Project Coordinators Geoffrey Surbeck involving genre of video games Magic you'll use, as well as the Keiji Hamada there is. It has a cinematic quali- enemies you'll fight, as you Emi Toyama ty unlike any other RPG you've experience Final Fantasy III. Electronic Prepress Jay Wergin ever seen, complete with a cast There are many ways to play the of players that you’ll learn to game, but if you want to see all Art Director Hiroko Nagami love—and hate —as their stories of the secret places and find all unfold and their poignant parts of the hidden treasures, walk Concept & Design V DESIGN play themselves out in the vast through the game following the land known first as the World of events as we've listed them. You Yoshi Orimo Balance and later as the World of won't want to miss a thing—and Hiroko Nagami Ruin. It's a world so vast that if you follow the steps shown in Ritsuko Yamaji only a Nintendo Player’s Guide this guide, you won’t! Hiroshi Nakae WORK HOUSE Hirotsugu Ogawa NINTENDO PLAYER'S GUIDE -ALWAYS THE MOST COMPLETE Ryuji Hagino GAME COVERAGE, STRAIGHT FROM THE PROS Naoyuki Kayama Jun Murata Illustrator Yoshitaka Amano The Final Fantasy III Player's Guide is published by Nintendo of America Inc. in conjunction with Tokuma Shoten Publishing Co.. Ltd. The Final Fantasy III Player's Guide is published at $15.00 in the U.S.A. ($21 in Canada) only by Nintendo of America Inc.. 4820-150th Ave. N.E., Redmond, WA 98052. ©1994 by Nintendo of America Inc. All rights reserved. Nothing that appears The Final Fantasy Player's Guide may be printed in whole or in part without express written permission from Nintendo of America Inc. Printed In the U.S.A. Nintendo is a registered trademark of Nlintendo of America Ino. ©1994 SQUARE CO., LTD. All Rights Reserved. SQUARE SOFT® and Final Fantasy® are registered trademarks of Square Co., Ltd. (Nintendo) Nintendo of America Inc. P.O. Box 957 Redmond, WA 98052 FINAL FANTASY III I THE CAST 4 TIPS & TRICKS PARTI 12 PART 1: THE WORLD OF BALANCE 13 EVENT 1 14 EVENT 15 46 EVENT 29 63 EVENT 2 18 EVENT 16 48 EVENT 30 64 EVENT 3 20 EVENT 17 50 EVENT 31 65 EVENT 4 24 EVENT 18 51 EVENT 32 66 the the With War of Magi but EVENT 5 .28 EVENT 19 52 EVENT 33 67 a distant and fading memory, EVENT 6 JO EVENT 20 53 EVENT 34 70 and magic itself long absent EVENT 7. .32 EVENT 21 M EVENT 35......72 , EVENT 8 J3 EVENT 22 .55 EVENT 36 ....72 from the world, technology / EVENT 9 J4 EVENT 23 .56 EVENT 37...., has sprung forth as the power EVENT 10 J5 EVENT 24 57 EVENT 38 of the future. Machines of EVENT 11 .36 EVENT 25 58 EVENT 39 ....76 many sorts have found their \ EVENT 12 38 EVENT 26 60 EVENT 40 EVENT 13 42 EVENT 27 61 ways from drawing boards to EVENT 14 44 EVENT 28 city streets, and ever-new inventions fall fast upon the heels of technological advancement. But as history has proved, time and . time again, when technology offers new power, some will grasp that power and twist it to serve them- selves. In this case, the Empire has harnessed the power of advanced technology to create fighting machines stronger than anyone has ever seen. And while these machines alone TIPS & TRICKS PART 2 could control the world, power-hungry gener- PART 2: THE WORLD OF RUIN als can only imagine how great their power EVENT 1 J2 EVENT 12. 92 EVENT 23. EVENT 2 83 EVENT 13 94 EVENT 24. would be were they able to harness the mystic j EVENTS 84 EVENT 14 94 EVENT 25. energies of magic. EVENT 4 85 EVENT 15 % EVENT 26. EVENT 5 .86 EVENT 16 .97 EVENT 27. EVENT 6 86 EVENT 17 98 EVENT 28, EVENT 7. 87 EVENT 18 99 EVENT 29. EVENT 8 88 EVENT 19 ....100 EVENT 30. EVENT 9 89 EVENT 20 ....102 EVENT 31, EVENT 10 .90 EVENT 21 ....104 EVENT 11 .91 EVENT 22 ....105 TIPS & TRICKS PART 3 130 USING MAGIC 132 ITEMS 136 WEAPONS 138 ARMOR 140 ESPERS 142 ENEMIES 144 THE COLOSSEUM 150 SPECIAL ATTACKS 152 SPECIAL STRATEGIES 156 FINAL FANTASY III 3 MOOGLE MECHANIC MAGIC WARRIOR MOG EDGAR TERRA PROFILE Age: 11 4' 94 lbs. TREASURE HUNTER SKILLS Power: 12 Quickness: 14 EDGAR RONIFIGARO TERRA BRANFORD Magic: 33 Strength: 12 EQUIPMENT Spear, Hat, Light Armor PROFILE Age: 18 5T 105 lbs. PROFILE Age: 27 6'2" 169 lbs. SKILLS Power: 31 Quickness: 33 Magic: 39 Strength: 28 SKILLS Power: 39 Quickness: 30 EQUIPMENT Sword, Helmet Armor FIGHTING Sl DANCING Magic: 29 Strength: 34 EQUIPMENT Spear, Sword, Knight Sword, LOCKE Most Moogles lead peaceful lives, but now SWORDPLAY & MAGIC Helmet, Armor LOCKE COLE that the Empire threatens all the In the beginning, Terra storms into Narshe in SWORDPLAY & Age: 25 5'9" 1471b land, Mog and his brothers know Imperial Magitek armor. Her ability to use PROFILE POWER TOOLS SKILLS Power: 37 Quickness: 40 they must help. When Mog joins Empire. magic has made her a zombiefor the Magic: 28 Strength: 31 your party midway in the game, he King Edgar ofFigaro secretly sup- But when she finds the frozen Esper, her world EQUIPMENT Dagger, Sword, Plain Helmet, Light Mail must still learn many of his powerful ports the Returners while paying lip takes a strange twist Sword, attacks. service to the Empire. and she becomes a SWORDPLAY & His mechanical rebel. The success of STEALING skills and use of the Returners depends technology become on Terra and her half- Locke plays the suave adventurer great advantages esper powers. and proclaims himself to be a trea- ' against the sure hunter, but others regard him Hans I Empire. as a thief. But his past is not with- SPECIAL SKILL out pain and tragedy. His skills at DANCE Mog learns new dances by fighting in new set- appropriating items will save your tings. Each type of terrain contributes to Mog's SPECIAL SKILL TOOLS party money and effort. He repertoire. Once Mog joins you, travel around and learn all the dances. Select Edgar's Tool command to access the power true remains a constant and com- tools and weapons that he uses on enemies. These tools panion through most ofyour jour- make for some of the most powerful attacks in the game. WIND The wind over the grassy plains teaches Mog this dangerous SONG dance. AUTO CROSSBOW A useful weapon for attacking multiple enemies early in the game. FOREST Go to the regular forest areas or Phantom Forest to learn SUITE this dance. BIO BLAST The Bio Blast is a gas that covers all the ene- DESERT Mog learns the steps to this mies with a noxious cloud. lonely melody amidst the ARIA desert sands. When Edgar unleashes the Flash, it emit Fight in Narshe or the Opera LOVE a powerful beam of light that drains HP House after the collapse to from the enemy. SONATA learn this. EARTH Mog learns this attack at Mt. NOISE BLASTER Kolts, the Esper's Gathering The mind-numbing sound of the BLUES Place or Mt Zozo. Noise Blaster confuses your enemies. The dances of the sea can be 1 WATER learned in Serpent Trench DRILL RONDO and Lete River. The diamond bit of the Drill pow- ers through one enemy at a time You'll learn this dance early with incredible force. 1 DUSK in the game in the mines near REQUIEM Narshe. DEBIL1TATOR Edgar uses the Debilitator to give strong enemy a weakness that SPECIAL SKILL I others can exploit STEAL CHAIN SAW Locke's ability to steal items Once Edgar puts on his hockey mask, stand from enemies is handy most of back. The Chain Saw cuts through almost the time and absolutely vital at everyone. In addition to stealing other times. - potions and weapons, Locke can even AIR ANCHOR- steal clothes. What better way to win than by inducing your enemies to destroy themselves? That's what the Air Anchor does. 4 NINTENDO PLAYER’S GUIDE KNIGHT WILD CHILD RUNE KNIGHT SWORDPLAY CYAN Brow Cyan loses his family in the horrible poisoning at PROFILE Age: 13 5'3" Doma, but he doesn’t lose his 169 lbs, WDE SKILLS Power: 15 Quickness: 1 nerve. sets out to attack BLACKBELT Alone, he Magic: 5’9” PROFILE Age: 50 5'10” 158 lbs. 21 Strength: 14 PROFILE Age: 18 165 lbs. SKILLS Power: 40 Quickness: 28 the Empire! You'll turn his powerful sword to EQUIPMENT Hat, Light Armor SKILLS Power: 31 Quickness: 31 Magic: 25 Strength: 32 the good of the Returners and the world. Magic: 29 Strength: 31 Katana, Helmet, Armor BEAST ATTACKS EQUIPMENT Sword, Knight Sword, Helmet, Armor SABIN EX-IMPERIAL GENERAL SABIN RENE FIGARO The Wild Boy of the Veldt, Gau, joins your party if you feed him some meat.