*Jan 11Th Lumen8 Training Manual
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!1 Lumen8 Surface Lighting Console !2 Product Overview The Lumen8 Surface is an all-in-one fanless lighting console with a built-in quad core processor. It requires an external monitor of your choice, though a touch screen monitor is recommended. The Lumen8 Surface has 2 built-in universes, 8 additional ArtNet out via external ArtNet node, and has a built-in wireless router for full remote control of the console. The Lumen8 Surface offers a professional interface with a more visual approach to lighting control. This product is designed and built in the USA. If at any point you are unsure about a term or have a question about why something may not be working, refer to the “FAQ” and “Terms” sections at the end of the manual !3 Vertical Task Bar The vertical task bar is the bar on the right side of your external monitor that is always visible. This bar is where some of the most important functions of the Lumen8 Surface live. The task bar includes: Page 1/View 1: • This first box changes based on what mode users are in and tells users what page or view they are in Next Page/Previous Page: • Helps users navigate though pages and views based on what mode users are in. Users can cycle through pages utilizing these buttons on the vertical task bar or by using the ‘Page >’ and ‘Page <‘ buttons in the center of the Lumen8 Surface hardware Program Mode: • Where users control all the fixtures and attributes to create and edit cues for playback mode Playback Mode: • Where users will play back all created cues within the programming mode. Both program mode and playback mode can be accessed on the right vertical menu on the Lumen8 Surface screen Patch: • With the ‘Patch’ button, users will be able to patch a fixture, edit a fixture, create a new fixture, or create a virtual matrix. These topics will be discussed in length in the following chapters 3D: • This button opens up the 3D visualizer. The 3D visualizer shows a 3D rendering of the created stage plot with fixtures once they are patched Backup: • Here is where users can backup created shows. For more information on backing up a show, proceed to the ‘Backup and Restore’ section of the manual Tools: • Clicking this button opens a horizontal menu with four options: • DMX Output Window: Shows all the available DMX channels and their real-time out values • Channel Configuration: Shows the patched fixtures and available universes for the current show • Patch List: A list of all patched fixtures, their start channels, and whether their pan and tilt channels are inverted • Time Code: This window allows for the realtime recording to interval time code. Time Code also allows for the ability to recall and save the time code list for later playback Settings: • Clicking the ‘Settings’ button brings up a pop-up window with five different options. For more in-depth information on the ‘Settings’ window, proceed to the ‘Settings’ section of the manual !4 Show: • Clicking the ‘Show’ button allows users to create a new show, load an existing show, save show as, and close Lumen8. Continue to the next section of the manual to begin making your first show on the Lumen8 Surface Lumen8 Button: • The Lumen8 buttons displays the name of the current show. Clicking the ‘Lumen8’ button brings up a window with all previously created shows. To load a previously created show, click on the folder with the show name you want to open, and click the ‘Load Selected Show’ button at the bottom of the window !5 Creating A Show & Patching Fixtures To create a new show: • Press the ‘Show’ button on the bottom of the task bar on the right side of the screen. This will make a horizontal menu appear with show options. From there, name the show using the top 32 keys on the Lumen8 Surface console. After naming it, click the 'Create New Show' button to the right of the box containing the new show name • Click the 'enter' key and the Lumen8 Surface will automatically create a new show Patching fixtures: • There are two ways to get to the patch window: • 1. Click the 'Patch' button on the vertical task bar, or • 2. Push the 'Patch' hard key on the Lumen8 Surface console, located in the pallet area • A horizontal sub-menu will open across your screen. Click on the ‘Patch’ button to access the fixture library • Use the keyboard to quick search the first letter of the manufacturer who makes the light you are trying to patch • Use the select wheel to scroll through the different fixture models within the manufacturer list. Utilizing the same wheel, press down to select the fixture • Use your 10-key number pad to enter the number of fixtures you want to patch • Use the enter key on the 10-key number pad to confirm the patch • Once patched, press the ‘Patch’ hard key on the Lumen8 Surface to close the fixture library !6 Laying out fixtures: • To rearrange the fixtures, click on the fixture and drag it with the trackball to the desired position (it is recommended laying out fixtures in a way that resembles their location on stage). Users can move multiple fixtures by clicking and dragging a rectangle over the desired fixtures using the trackball and the left select button above the trackball (like how you would on a desktop computer), then move the fixtures to their new location Addressing fixtures: • Addressing fixtures can be done in two ways: • 1. Double-click the fixture you want to address using the left select button above the trackball, or • 2. Click on the edit button that is in the middle of the fixture view. This will cause the edit button to turn green indicating the fixture view is in edit mode • Click on the fixture you wish to address. A horizontal menu will appear; click on the 'View/Edit Start Channel' button • The 'Fixture Properties' window will appear showing name, channels used, start channel, and universe. The same menu will also show dip switch configuration to address a fixture via dip switch • Once addressing information has been gathered, users can physically put their start channel addresses and channel modes on their fixtures • To rename a fixture, open the fixture properties window via one of the two ways previously explained (refer to the first bullet in the beginning of the ‘Addressing Fixtures’ section). Then click on the fixture name using the top 32 keys on the Lumen8 Surface to input the new desired name !7 Edit Fixture View In order to edit fixtures, users will need to click on the ‘Edit’ button that is in the middle of the fixture view. This button will then turn green indicating edit mode is on. Once in edit mode, click on the fixture that you wish to edit, and a horizontal fixture edit menu will pop up with these options: Solo mode: • This mode will turn a fixture into a 'spotlight.' In solo mode, users will not have any additional control of the light — this is equivalent to ‘parking' a fixture Copy fixture sequence: • Copies whatever the sequence is so it can be pasted onto a different fixture Paste fixture sequence: • Pastes the sequence that was copied into memory View/Edit start channel: • Previously explained; brings up the fixture properties window Edit fixture definition: • A menu where users can change the fixture's attributes or create a fixture profile Change view: • Here is where users can create multiple views for their fixtures. To add a new view, click on the 'View One' button on the top of the right vertical menu to bring up the fixture view menu. With this menu, users can add a fixture view, delete the current fixture view, rename the current fixture view and reset the current fixture view. • To add a second fixture view, click the 'Add Fixture View' button, and a second view will automatically be created. • To place fixtures in the newly created view, click on the edit button in the fixture view (make sure the button is green), click on the fixture you wish to send to the second view. A horizontal menu will appear, then click on the change view button. • Users will then be able to choose if they want the fixture in view one or view two. Users can cycle through views using the view one and view two buttons on the right vertical menu or with the view one and view two hard keys on the Lumen8 console Change text background: • Changes the background color of all the fixtures Remove fixture(s): • Removes selected fixtures from the show !8 Palette Overview Color palette: • Color palette has a color grid that allows users to choose an exact color for your fixtures. Color options include: normal, RGB, C-temp, Rosco and Lee. Note: Color grid only works for color mixing fixtures. You can scroll through the colors with the pan and tilt wheels on the color palette Gobo palette: • Will show different gobos within the fixture users have selected. Note: only applicable with fixtures that have gobos Shutter palette: • Will show the different lens effects — i.e. strobe, close shutter, open shutter, etc. Beam palette: • Will give users control over beam functionality — i.e. dimmer, focus, prism, etc. Function palette: • Can be used for fixture reset or fixture function modes Rotation palette: • Sets rotation for gobos, prism, etc. Can go clockwise or counter-clockwise Speed palette: • Controls the motor speed of the fixture Position palette: • Where users will store all the position presets for their fixtures.