GLMM Time Rules Updated 6/1/2012

GLMM’s goal is for each game to be fully completed by a natural conclusion. In the event this is not able to take place, below are the rules that cover what will take place.

A & B ball

A “complete” game is defined as any game in which the visiting team has fully completed at least four times and the home team is leading, or the home team has fully completed four times at bat.

A game started and with less than 2 full played must be rescheduled and completely restarted with the score at 0 - 0. If 2 full innings have been played but the game has not reached a "complete" status, the game will be suspended and then resumed at a later time.

Any being played 2 hours after the scheduled starting time of a game will constitute the last inning of the game. No inning may start at a time that is more than 2 hours later than the scheduled start time. In addition, no may be thrown in any inning after the time that is 15 minutes prior to the start time of the next scheduled game and in no event, shall a pitch be thrown after 9:50pm.

If it is an inning other than the 6th and the home team took the lead or tied in their half of the inning - prior to the game being called (clearly prior to getting three outs or five runs for B ball and seven runs for A Ball) the inning should be allowed to stand even though the inning wasn’t completed.

NOTE: An inning starts upon the 3rd of the previous inning or when a runner scores which results in the maximum runs per inning limit to be reached for the previous inning.

For A & B ball pool play playoffs, if you do not finish a game for tie breaker purposes in the A & B ball playoffs; you will be given the average runs you were giving up per inning. That way ALL teams and games are judged on 6 inning games and teams that finish are not penalized for the extra inning and runs. As an example, if you play 5 innings and give up 10 runs you will have 12 runs against you for the FULL game. totals will be rounded to the nearest whole number. Note: The average runs will not be added to a home team’s total if they win the game and the visiting team has 6 at bats.

Each game will consist of six innings with maximums of 7 runs per inning for “A” league games and 5 runs per inning for “B” league games. There will be no limit to number of runs scored in the SIXTH inning. In the case of a tie after six full innings of play, ONE extra inning will be played (time curfew permitting). There will be no limit to the number of runs scored in this 7th inning. If the score remains tied after both teams have batted in the 7th inning, the game will be considered a tie and the game will end and not be replayed at a later date. Each team will receive credit for ½ game won and ½ game lost.

Optimists Fields Pre-game warm-ups

All practice for games played at Optimist Fields will be conducted in the batting cages. Teams scheduled for Field #1 will use the west cage and teams scheduled for Field #2 will use the east cage. The home team will have the use of the assigned batting cage for a half-hour period starting 1 hour before the scheduled game starting time. The visiting team will have the use of the assigned batting cage for a half-hour period starting a half-hour before the scheduled game starting time. The team not assigned to the batting cage will be allowed to conduct practice on the assigned playing field in the event the field is not in use and after the field crew has completed preparing the field for the game.

In the event the field is in use and the warm up time is shortened before the start of a game, the batting cage schedule remains the same for both teams. For infield practice, the teams are required to split the time equally. The visiting team will go first and the home team will follow.

MP 2 Time Limit = 1 hour 30 minutes MP 1 Time Limit = 1 hour 15 minutes T Ball Time Limits = 1 hour