Cilantro: a Lean, Versatile, and Efficient Library for Point Cloud Data Processing
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Automatic Generation of a 3D City Model
UNIVERSITY OF CASTILLA-LA MANCHA ESCUELA SUPERIOR DE INFORMÁTICA COMPUTER ENGINEERING DEGREE DEGREE FINAL PROJECT Automatic generation of a 3D city model David Murcia Pacheco June, 2017 AUTOMATIC GENERATION OF A 3D CITY MODEL Escuela Superior de Informática UNIVERSITY OF CASTILLA-LA MANCHA ESCUELA SUPERIOR DE INFORMÁTICA Information Technology and Systems SPECIFIC TECHNOLOGY OF COMPUTER ENGINEERING DEGREE FINAL PROJECT Automatic generation of a 3D city model Author: David Murcia Pacheco Director: Dr. Félix Jesús Villanueva Molina June, 2017 David Murcia Pacheco Ciudad Real – Spain E-mail: [email protected] Phone No.:+34 625 922 076 c 2017 David Murcia Pacheco Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". i TRIBUNAL: Presidente: Vocal: Secretario: FECHA DE DEFENSA: CALIFICACIÓN: PRESIDENTE VOCAL SECRETARIO Fdo.: Fdo.: Fdo.: ii Abstract HIS document collects all information related to the Degree Final Project (DFP) of Com- T puter Engineering Degree of the student David Murcia Pacheco, tutorized by Dr. Félix Jesús Villanueva Molina. This work has been developed during 2016 and 2017 in the Escuela Superior de Informática (ESI), in Ciudad Real, Spain. It is based in one of the proposed sub- jects by the faculty of this university for this year, called "Generación automática del modelo en 3D de una ciudad". -
Benchmarks on WWW Performance
The Scalability of X3D4 PointProperties: Benchmarks on WWW Performance Yanshen Sun Thesis submitted to the Faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of Master of Science in Computer Science and Application Nicholas F. Polys, Chair Doug A. Bowman Peter Sforza Aug 14, 2020 Blacksburg, Virginia Keywords: Point Cloud, WebGL, X3DOM, x3d Copyright 2020, Yanshen Sun The Scalability of X3D4 PointProperties: Benchmarks on WWW Performance Yanshen Sun (ABSTRACT) With the development of remote sensing devices, it becomes more and more convenient for individual researchers to acquire high-resolution point cloud data by themselves. There have been plenty of online tools for the researchers to exhibit their work. However, the drawback of existing tools is that they are not flexible enough for the users to create 3D scenes of a mixture of point-based and triangle-based models. X3DOM is a WebGL-based library built on Extensible 3D (X3D) standard, which enables users to create 3D scenes with only a little computer graphics knowledge. Before X3D 4.0 Specification, little attention has been paid to point cloud rendering in X3DOM. PointProperties, an appearance node newly added in X3D 4.0, provides point size attenuation and texture-color mixing effects to point geometries. In this work, we propose an X3DOM implementation of PointProperties. This implementation fulfills not only the features specified in X3D 4.0 documentation, but other shading effects comparable to the effects of triangle-based geometries in X3DOM, as well as other state-of-the-art point cloud visualization tools. -
Seamless Texture Mapping of 3D Point Clouds
Seamless Texture Mapping of 3D Point Clouds Dan Goldberg Mentor: Carl Salvaggio Chester F. Carlson Center for Imaging Science, Rochester Institute of Technology Rochester, NY November 25, 2014 Abstract The two similar, quickly growing fields of computer vision and computer graphics give users the ability to immerse themselves in a realistic computer generated environment by combining the ability create a 3D scene from images and the texture mapping process of computer graphics. The output of a popular computer vision algorithm, structure from motion (obtain a 3D point cloud from images) is incomplete from a computer graphics standpoint. The final product should be a textured mesh. The goal of this project is to make the most aesthetically pleasing output scene. In order to achieve this, auxiliary information from the structure from motion process was used to texture map a meshed 3D structure. 1 Introduction The overall goal of this project is to create a textured 3D computer model from images of an object or scene. This problem combines two different yet similar areas of study. Computer graphics and computer vision are two quickly growing fields that take advantage of the ever-expanding abilities of our computer hardware. Computer vision focuses on a computer capturing and understanding the world. Computer graphics con- centrates on accurately representing and displaying scenes to a human user. In the computer vision field, constructing three-dimensional (3D) data sets from images is becoming more common. Microsoft's Photo- synth (Snavely et al., 2006) is one application which brought attention to the 3D scene reconstruction field. Many structure from motion algorithms are being applied to data sets of images in order to obtain a 3D point cloud (Koenderink and van Doorn, 1991; Mohr et al., 1993; Snavely et al., 2006; Crandall et al., 2011; Weng et al., 2012; Yu and Gallup, 2014; Agisoft, 2014). -
Rcppeigen-Intro
Fast and Elegant Numerical Linear Algebra Using the RcppEigen Package Douglas Bates Dirk Eddelbuettel University of Wisconsin-Madison Debian Project Abstract The RcppEigen package provides access from R (R Core Team 2018a) to the Eigen (Guennebaud, Jacob et al. 2012) C++ template library for numerical linear algebra. Rcpp (Eddelbuettel et al. 2020a; Eddelbuettel 2013) classes and specializations of the C++ templated functions as and wrap from Rcpp provide the \glue" for passing objects from R to C++ and back. Several introductory examples are presented. This is followed by an in-depth discussion of various available approaches for solving least-squares problems, including rank-revealing methods, concluding with an empirical run-time comparison. Last but not least, sparse matrix methods are discussed. Keywords: linear algebra, template programming, R, C++, Rcpp. This vignette corresponds to a paper published in the Journal of Statistical Software. Currently still identical to the paper, this vignette version may over time receive minor updates. For citations, please use Bates and Eddelbuettel(2013) as provided by citation("RcppEigen"). This version corresponds to RcppEigen version 0.3.3.9.1 and was typeset on December 17, 2020. 1. Introduction Linear algebra is an essential building block of statistical computing. Operations such as matrix decompositions, linear program solvers, and eigenvalue/eigenvector computations are used in many estimation and analysis routines. As such, libraries supporting linear algebra have long been provided by statistical programmers for different programming languages and environments. Because it is object-oriented, C++, one of the central modern languages for numerical and statistical computing, is particularly effective at representing matrices, vectors and decompositions, and numerous class libraries providing linear algebra routines have been written over the years. -
Linear Algebra Libraries
Linear Algebra Libraries Claire Mouton [email protected] March 2009 Contents I Requirements 3 II CPPLapack 4 III Eigen 5 IV Flens 7 V Gmm++ 9 VI GNU Scientific Library (GSL) 11 VII IT++ 12 VIII Lapack++ 13 arXiv:1103.3020v1 [cs.MS] 15 Mar 2011 IX Matrix Template Library (MTL) 14 X PETSc 16 XI Seldon 17 XII SparseLib++ 18 XIII Template Numerical Toolkit (TNT) 19 XIV Trilinos 20 1 XV uBlas 22 XVI Other Libraries 23 XVII Links and Benchmarks 25 1 Links 25 2 Benchmarks 25 2.1 Benchmarks for Linear Algebra Libraries . ....... 25 2.2 BenchmarksincludingSeldon . 26 2.2.1 BenchmarksforDenseMatrix. 26 2.2.2 BenchmarksforSparseMatrix . 29 XVIII Appendix 30 3 Flens Overloaded Operator Performance Compared to Seldon 30 4 Flens, Seldon and Trilinos Content Comparisons 32 4.1 Available Matrix Types from Blas (Flens and Seldon) . ........ 32 4.2 Available Interfaces to Blas and Lapack Routines (Flens and Seldon) . 33 4.3 Available Interfaces to Blas and Lapack Routines (Trilinos) ......... 40 5 Flens and Seldon Synoptic Comparison 41 2 Part I Requirements This document has been written to help in the choice of a linear algebra library to be included in Verdandi, a scientific library for data assimilation. The main requirements are 1. Portability: Verdandi should compile on BSD systems, Linux, MacOS, Unix and Windows. Beyond the portability itself, this often ensures that most compilers will accept Verdandi. An obvious consequence is that all dependencies of Verdandi must be portable, especially the linear algebra library. 2. High-level interface: the dependencies should be compatible with the building of the high-level interface (e. -
C++ API for BLAS and LAPACK
2 C++ API for BLAS and LAPACK Mark Gates ICL1 Piotr Luszczek ICL Ahmad Abdelfattah ICL Jakub Kurzak ICL Jack Dongarra ICL Konstantin Arturov Intel2 Cris Cecka NVIDIA3 Chip Freitag AMD4 1Innovative Computing Laboratory 2Intel Corporation 3NVIDIA Corporation 4Advanced Micro Devices, Inc. February 21, 2018 This research was supported by the Exascale Computing Project (17-SC-20-SC), a collaborative effort of two U.S. Department of Energy organizations (Office of Science and the National Nuclear Security Administration) responsible for the planning and preparation of a capable exascale ecosystem, including software, applications, hardware, advanced system engineering and early testbed platforms, in support of the nation's exascale computing imperative. Revision Notes 06-2017 first publication 02-2018 • copy editing, • new cover. 03-2018 • adding a section about GPU support, • adding Ahmad Abdelfattah as an author. @techreport{gates2017cpp, author={Gates, Mark and Luszczek, Piotr and Abdelfattah, Ahmad and Kurzak, Jakub and Dongarra, Jack and Arturov, Konstantin and Cecka, Cris and Freitag, Chip}, title={{SLATE} Working Note 2: C++ {API} for {BLAS} and {LAPACK}}, institution={Innovative Computing Laboratory, University of Tennessee}, year={2017}, month={June}, number={ICL-UT-17-03}, note={revision 03-2018} } i Contents 1 Introduction and Motivation1 2 Standards and Trends2 2.1 Programming Language Fortran............................ 2 2.1.1 FORTRAN 77.................................. 2 2.1.2 BLAST XBLAS................................. 4 2.1.3 Fortran 90.................................... 4 2.2 Programming Language C................................ 5 2.2.1 Netlib CBLAS.................................. 5 2.2.2 Intel MKL CBLAS................................ 6 2.2.3 Netlib lapack cwrapper............................. 6 2.2.4 LAPACKE.................................... 7 2.2.5 Next-Generation BLAS: \BLAS G2"..................... -
Implementation of High-Precision Computation Capabilities Into the Open-Source Dynamic Simulation Framework YADE
Implementation of high-precision computation capabilities into the open-source dynamic simulation framework YADE Janek Kozickia,b, Anton Gladkyc, Klaus Thoenid aFaculty of Applied Physics and Mathematics, Gda´nskUniversity of Technology, 80-233 Gda´nsk,Poland bAdvanced Materials Center, Gda´nskUniversity of Technology, 80-233 Gda´nsk,Poland cInstitute for Mineral Processing Machines and Recycling Systems Technology, TU Bergakademie Freiberg, 09599 Freiberg, Germany dCentre for Geotechnical Science and Engineering, The University of Newcastle, 2308 Callaghan, Australia Abstract This paper deals with the implementation of arbitrary precision calculations into the open-source discrete element framework YADE published under the GPL-2+ free software license. This new capability paves the way for the simulation framework to be used in many new fields such as quantum mechanics. The implementation details and associated gains in the accuracy of the results are discussed. Besides the ,,stan- dard" double (64 bits) type, support for the following high-precision types is added: long double (80 bits), float128 (128 bits), mpfr float backend (arbitrary precision) and cpp bin float (arbitrary precision). Benchmarks are performed to quantify the additional computational cost involved with the new supported precisions. Finally, a simple calculation of a chaotic triple pendulum is performed to demonstrate the new capabilities and the effect of different precisions on the simulation result. Keywords: arbitrary accuracy, multiple precision arithmetic, dynamical systems 05.45.-a, computational techniques 45.10.-b, numerical analysis 02.60.Lj, error theory 06.20.Dk 1. Introduction The advent of a new era of scientific computing has been predicted in the literature, one in which the numerical precision required for computation is as important as the algorithms and data structures in the program [6, 50, 51, 64]. -
Objekttracking Für Dynamisches Videoprojektions Mapping
Bachelorthesis Iwer Petersen Using object tracking for dynamic video projection mapping Fakultät Technik und Informatik Faculty of Engineering and Computer Science Studiendepartment Informatik Department of Computer Science Iwer Petersen Using object tracking for dynamic video projection mapping Bachelorthesis submitted within the scope of the Bachelor examination in the degree programme Bachelor of Science Technical Computer Science at the Department of Computer Science of the Faculty of Engineering and Computer Science of the Hamburg University of Applied Science Mentoring examiner: Prof. Dr. Ing. Birgit Wendholt Second expert: Prof. Dr.-Ing. Andreas Meisel Submitted at: January 31, 2013 Iwer Petersen Title of the paper Using object tracking for dynamic video projection mapping Keywords video projection mapping, object tracking, point cloud, 3D Abstract This document presents a way to realize video projection mapping onto moving objects. Therefore a visual 3D tracking method is used to determine the position and orientation of a known object. Via a calibrated projector-camera system, the real object then is augmented with a virtual texture. Iwer Petersen Thema der Arbeit Objekttracking für dynamisches Videoprojektions Mapping Stichworte Video Projektions Mapping, Objektverfolgung, Punktwolke, 3D Kurzzusammenfassung Dieses Dokument präsentiert einen Weg um Video Projektions Mapping auf sich bewegende Objekte zu realisieren. Dafür wird ein visuelles 3D Trackingverfahren verwendet um die Position und Lage eines bekannten Objekts zu bestimmen. Über ein kalibriertes Projektor- Kamera System wird das reale Objekt dann mit einer virtuellen Textur erweitert. Contents 1 Introduction1 1.1 Motivation . .1 1.2 Structure . .3 2 Related Work4 2.1 Corresponding projects . .4 2.1.1 Spatial Augmented Reality . .4 2.1.2 2D Mapping onto people . -
Room Layout Estimation on Mobile Devices
En vue de l'obtention du DOCTORAT DE L'UNIVERSITÉ DE TOULOUSE Délivré par : Institut National Polytechnique de Toulouse (Toulouse INP) Discipline ou spécialité : Image, Information et Hypermédia Présentée et soutenue par : M. VINCENT ANGLADON le vendredi 27 avril 2018 Titre : Room layout estimation on mobile devices Ecole doctorale : Mathématiques, Informatique, Télécommunications de Toulouse (MITT) Unité de recherche : Institut de Recherche en Informatique de Toulouse (I.R.I.T.) Directeur(s) de Thèse : M. VINCENT CHARVILLAT M. SIMONE GASPARINI Rapporteurs : M. CARSTEN GRIWODZ, UNIVERSITE D'OSLO M. DAVID FOFI, UNIVERSITE DE BOURGOGNE Membre(s) du jury : Mme LUCE MORIN, INSA DE RENNES, Président M. PASCAL BERTOLINO, UNIVERSITE GRENOBLE ALPES, Membre M. SIMONE GASPARINI, INP TOULOUSE, Membre M. TOMISLAV PRIBANIC, UNIVERSITE DE ZAGREB, Membre M. VINCENT CHARVILLAT, INP TOULOUSE, Membre Acknowledgments I would like to thank my thesis committee for giving me the opportunity to work on an exciting topic, and for the trust they placed in me. First, Simone Gasparini, I had the pleasure to have as advisor, who kept a cautious eye on my scientific and technical productions. I am certain this great attention to the details played an important role in the quality of my publications and the absence of rejection notice. Then, my thesis director, Vincent Charvillat, who was always generous in original ideas and positive energy. His advice helped me to put a more flattering light on my works and feel more optimistic. Finally, Telequid, which funded my works, with a special thought to Frédéric Bruel and Benjamin Ahsan for their great patience. I would also like to thank my referees: Prof. -
A C++ Library for Multi-Index Array Computations
FASTMAT: A C++ LIBRARY FOR MULTI-INDEX ARRAY COMPUTATIONS Rodrigo R. Paza, Mario A. Stortia, Lisandro D. Dalcína, Hugo G. Castroa,b and Pablo A. Klerc aCentro Internacional de Métodos Computacionales en Ingeniería (CIMEC), INTEC(CONICET-UNL), Santa Fe, Argentina {mario.storti,dalcinl,rodrigo.r.paz}@gmail.com, [email protected], http://www.cimec.org.ar/mstorti bGrupo de Investigación en Mecánica de Fluidos, Universidad Tecnológica Nacional, Facultad Regional Resistencia, Chaco, Argentina. cCentral Division of Analytical Chemistry (ZCH). Forschungszentrum Jülich GmbH, Germany. Keywords: Multi-index Array Library; Finite Element Method; Finite Volume Method; Par- allel Computing. Abstract. In this paper we introduce and describe an efficient thread-safe matrix library for computing element/cell residuals and Jacobians in Finite Elements and Finite Volumes-like codes. The library provides a wide range of multi-index tensor operations that are normally used in scientific numerical computations. The library implements an algorithm for choosing the optimal computation order when a product of several tensors is performed (i.e., the so-called ‘multi-product’ operation). Another key- point of the FastMat approach is that some computations (for instance the optimal order in the multi- product operation mentioned before) are computed in the first iteration of the loop body and stored in a cache object, so that in the second and subsequent executions these computations are retrieved from the cache, and then not recomputed. The library is open source and freely available within the multi- physics parallel FEM code PETSc-FEM http://www.cimec.org.ar/petscfem and it can be exploited on distributed and shared memory architectures as well as in hybrid approaches. -
Numerical Linear Algebra
University of Alabama at Birmingham Department of Mathematics Numerical Linear Algebra Lecture Notes for MA 660 (1997{2014) Dr Nikolai Chernov Summer 2014 Contents 0. Review of Linear Algebra 1 0.1 Matrices and vectors . 1 0.2 Product of a matrix and a vector . 1 0.3 Matrix as a linear transformation . 2 0.4 Range and rank of a matrix . 2 0.5 Kernel (nullspace) of a matrix . 2 0.6 Surjective/injective/bijective transformations . 2 0.7 Square matrices and inverse of a matrix . 3 0.8 Upper and lower triangular matrices . 3 0.9 Eigenvalues and eigenvectors . 4 0.10 Eigenvalues of real matrices . 4 0.11 Diagonalizable matrices . 5 0.12 Trace . 5 0.13 Transpose of a matrix . 6 0.14 Conjugate transpose of a matrix . 6 0.15 Convention on the use of conjugate transpose . 6 1. Norms and Inner Products 7 1.1 Norms . 7 1.2 1-norm, 2-norm, and 1-norm . 7 1.3 Unit vectors, normalization . 8 1.4 Unit sphere, unit ball . 8 1.5 Images of unit spheres . 8 1.6 Frobenius norm . 8 1.7 Induced matrix norms . 9 1.8 Computation of kAk1, kAk2, and kAk1 .................... 9 1.9 Inequalities for induced matrix norms . 9 1.10 Inner products . 10 1.11 Standard inner product . 10 1.12 Cauchy-Schwarz inequality . 11 1.13 Induced norms . 12 1.14 Polarization identity . 12 1.15 Orthogonal vectors . 12 1.16 Pythagorean theorem . 12 1.17 Orthogonality and linear independence . 12 1.18 Orthonormal sets of vectors . -
Basic Implementation and Measurements of Plane Detection
Basic Implementation and Measurements of Plane Detection in Point Clouds A project of the 2017 Robotics Course of the School of Information Science and Technology (SIST) of ShanghaiTech University https://robotics.shanghaitech.edu.cn/teaching/robotics2017 Chen Chen Wentao Lv Yuan Yuan School of Information and School of Information and School of Information and Science Technology Science Technology Science Technology [email protected] [email protected] [email protected] ShanghaiTech University ShanghaiTech University ShanghaiTech University Abstract—In practical robotics research, plane detection is an Corsini et al.(2012) is working on dealing with the problem important prerequisite to a wide variety of vision tasks. FARO is of taking random samples over the surface of a 3D mesh another powerful devices to scan the whole environment into describing and evaluating efficient algorithms for generating point cloud. In our project, we are working to apply some algorithms to convert point cloud data to plane mesh, and then different distributions. In this paper, the author we propose path planning based on the plane information. Constrained Poisson-disk sampling, a new Poisson-disk sam- pling scheme for polygonal meshes which can be easily I. Introduction tweaked in order to generate customized set of points such as In practical robotics research, plane detection is an im- importance sampling or distributions with generic geometric portant prerequisite to a wide variety of vision tasks. Plane constraints. detection means to detect the plane information from some Kazhdan and Hoppe(2013) is talking about poisson surface basic disjoint information, for example, the point cloud. In this reconstruction, which can create watertight surfaces from project, we will use point clouds from FARO devices which oriented point sets.