Dependency Injection Frameworks: an Improvement to Testability ?
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What Is Spring Framework?
Software Engineering a.a. 2019-2020 Introduction to Spring Framework Prof. Luca Mainetti Università del Salento Roadmap ■ Introduction to Spring ■ Dependency Injection and IoC ■ Bean ■ AoP ■ Module Architecture Introduction to Spring Framework 2 Luca Mainetti What Is Spring Framework? ■ Spring is the most popular application development framework for Java enterprise ■ Open source Java platform since 2003. ■ Spring supports all main application servers and JEE standards ■ Spring handles the infrastructure so you can focus on your application ■ Current version: 5.0.X Introduction to Spring Framework 3 Luca Mainetti What does Spring offer? ■ Dependency Injection – Also known as IoC (Inversion of Control) ■ Aspect Oriented Programming – Runtime injection-based ■ Portable Service Abstractions – The rest of spring • ORM, DAO, Web MVC, Web, etc. • Allows access to these without knowing how they actually work Introduction to Spring Framework 4 Luca Mainetti Dependency Injection ■ The technology that actually defines Spring (Heart of Spring). ■ Dependency Injection helps us to keep our classes as indepedent as possible. – Increase reuse by applying low coupling – Easy testing – More understandable An injection is the passing of a dependency (a service) to a dependent object (a client). Passing the service to the client, rather than allowing a client to build or find the service, is the fundamental requirement of the pattern. Introduction to Spring Framework 5 Luca Mainetti Dependency Injection and Inversion of Control (IoC) In software engineering, inversion of control (IoC) describes a design in which custom-written portions of a computer program receive the flow of control from a generic, reusable library. ■ The Inversion of Control (IoC) is a general concept, and it can be expressed in many different ways and dependency Injection is merely one concrete example of Inversion of Control. -
Ioc Containers in Spring
301AA - Advanced Programming Lecturer: Andrea Corradini [email protected] http://pages.di.unipi.it/corradini/ AP-2018-11: Frameworks and Inversion of Control Frameworks and Inversion of Control • Recap: JavaBeans as Components • Frameworks, Component Frameworks and their features • Frameworks vs IDEs • Inversion of Control and Containers • Frameworks vs Libraries • Decoupling Components • Dependency Injection • IoC Containers in Spring 2 Components: a recap A software component is a unit of composition with contractually specified interfaces and explicit context dependencies only. A software component can be deployed independently and is subject to composition by third party. Clemens Szyperski, ECOOP 1996 • Examples: Java Beans, CLR Assemblies • Contractually specified interfaces: events, methods and properties • Explicit context dependencies: serializable, constructor with no argument • Subject to composition: connection to other beans – Using connection oriented programming (event source and listeners/delegates) 3 Towards Component Frameworks • Software Framework: A collection of common code providing generic functionality that can be selectively overridden or specialized by user code providing specific functionality • Application Framework: A software framework used to implement the standard structure of an application for a specific development environment. • Examples: – GUI Frameworks – Web Frameworks – Concurrency Frameworks 4 Examples of Frameworks Web Application Frameworks GUI Toolkits 5 Examples: General Software Frameworks – .NET – Windows platform. Provides language interoperability – Android SDK – Supports development of apps in Java (but does not use a JVM!) – Cocoa – Apple’s native OO API for macOS. Includes C standard library and the Objective-C runtime. – Eclipse – Cross-platform, easily extensible IDE with plugins 6 Examples: GUI Frameworks • Frameworks for Application with GUI – MFC - Microsoft Foundation Class Library. -
APPLYING MODEL-VIEW-CONTROLLER (MVC) in DESIGN and DEVELOPMENT of INFORMATION SYSTEMS an Example of Smart Assistive Script Breakdown in an E-Business Application
APPLYING MODEL-VIEW-CONTROLLER (MVC) IN DESIGN AND DEVELOPMENT OF INFORMATION SYSTEMS An Example of Smart Assistive Script Breakdown in an e-Business Application Andreas Holzinger, Karl Heinz Struggl Institute of Information Systems and Computer Media (IICM), TU Graz, Graz, Austria Matjaž Debevc Faculty of Electrical Engineering and Computer Science, University of Maribor, Maribor, Slovenia Keywords: Information Systems, Software Design Patterns, Model-view-controller (MVC), Script Breakdown, Film Production. Abstract: Information systems are supporting professionals in all areas of e-Business. In this paper we concentrate on our experiences in the design and development of information systems for the use in film production processes. Professionals working in this area are neither computer experts, nor interested in spending much time for information systems. Consequently, to provide a useful, useable and enjoyable application the system must be extremely suited to the requirements and demands of those professionals. One of the most important tasks at the beginning of a film production is to break down the movie script into its elements and aspects, and create a solid estimate of production costs based on the resulting breakdown data. Several film production software applications provide interfaces to support this task. However, most attempts suffer from numerous usability deficiencies. As a result, many film producers still use script printouts and textmarkers to highlight script elements, and transfer the data manually into their film management software. This paper presents a novel approach for unobtrusive and efficient script breakdown using a new way of breaking down text into its relevant elements. We demonstrate how the implementation of this interface benefits from employing the Model-View-Controller (MVC) as underlying software design paradigm in terms of both software development confidence and user satisfaction. -
Inversion of Control in Spring – Using Annotation
Inversion of Control in Spring – Using Annotation In this chapter, we will configure Spring beans and the Dependency Injection using annotations. Spring provides support for annotation-based container configuration. We will go through bean management using stereotypical annotations and bean scope using annotations. We will then take a look at an annotation called @Required, which allows us to specify which dependencies are actually required. We will also see annotation-based dependency injections and life cycle annotations. We will use the autowired annotation to wire up dependencies in the same way as we did using XML in the previous chapter. You will then learn how to add dependencies by type and by name. We will also use qualifier to narrow down Dependency Injections. We will also understand how to perform Java-based configuration in Spring. We will then try to listen to and publish events in Spring. We will also see how to reference beans using Spring Expression Language (SpEL), invoke methods using SpEL, and use operators with SpEL. We will then discuss regular expressions using SpEL. Spring provides text message and internationalization, which we will learn to implement in our application. Here's a list of the topics covered in this chapter: • Container configuration using annotations • Java-based configuration in Spring • Event handling in Spring • Text message and internationalization [ 1 ] Inversion of Control in Spring – Using Annotation Container configuration using annotation Container configuration using Spring XML sometimes raises the possibility of delays in application development and maintenance due to size and complexity. To solve this issue, the Spring Framework supports container configuration using annotations without the need of a separate XML definition. -
Dependency Injection with Unity
D EPEN DEPENDENCY INJECTION WITH UNITY Over the years software systems have evolutionarily become more and more patterns & practices D ENCY complex. One of the techniques for dealing with this inherent complexity Proven practices for predictable results of software systems is dependency injection – a design pattern that I allows the removal of hard-coded dependencies and makes it possible to Save time and reduce risk on your NJECT assemble a service by changing dependencies easily, whether at run-time software development projects by or compile-time. It promotes code reuse and loosely-coupled design which incorporating patterns & practices, I leads to more easily maintainable and flexible code. Microsoft’s applied engineering ON guidance that includes both production The guide you are holding in your hands is a primer on using dependency quality source code and documentation. W I injection with Unity – a lightweight extensible dependency injection TH DEPENDENCY INJECTION container built by the Microsoft patterns & practices team. It covers The guidance is designed to help U software development teams: various styles of dependency injection and also additional capabilities N I of Unity container, such as object lifetime management, interception, Make critical design and technology TY and registration by convention. It also discusses the advanced topics of selection decisions by highlighting WITH UNITY enhancing Unity with your custom extensions. the appropriate solution architectures, technologies, and Microsoft products The guide contains plenty of trade-off discussions and tips and tricks for for common scenarios managing your application cross-cutting concerns and making the most out of both dependency injection and Unity. These are accompanied by a Understand the most important Dominic Betts real world example that will help you master the techniques. -
Designpatternsphp Documentation Release 1.0
DesignPatternsPHP Documentation Release 1.0 Dominik Liebler and contributors Jul 18, 2021 Contents 1 Patterns 3 1.1 Creational................................................3 1.1.1 Abstract Factory........................................3 1.1.2 Builder.............................................8 1.1.3 Factory Method......................................... 13 1.1.4 Pool............................................... 18 1.1.5 Prototype............................................ 21 1.1.6 Simple Factory......................................... 24 1.1.7 Singleton............................................ 26 1.1.8 Static Factory.......................................... 28 1.2 Structural................................................. 30 1.2.1 Adapter / Wrapper....................................... 31 1.2.2 Bridge.............................................. 35 1.2.3 Composite............................................ 39 1.2.4 Data Mapper.......................................... 42 1.2.5 Decorator............................................ 46 1.2.6 Dependency Injection...................................... 50 1.2.7 Facade.............................................. 53 1.2.8 Fluent Interface......................................... 56 1.2.9 Flyweight............................................ 59 1.2.10 Proxy.............................................. 62 1.2.11 Registry............................................. 66 1.3 Behavioral................................................ 69 1.3.1 Chain Of Responsibilities................................... -
Monadic Functional Reactive Programming
Monadic Functional Reactive Programming Atze van der Ploeg Centrum Wiskunde & Informatica [email protected] Abstract FRP is based on the notion of a reactive computation: a monadic Functional Reactive Programming (FRP) is a way to program reac- computation which may require the occurrence of external events tive systems in functional style, eliminating many of the problems to continue. The Monadic FRP variant of a signal is a signal that arise from imperative techniques. In this paper, we present an computation: a reactive computation that may also emit values alternative FRP formulation that is based on the notion of a reac- during the computation. tive computation: a monadic computation which may require the This novel formulation has two differences with other FRP occurrence of external events to continue. A signal computation approaches: is a reactive computation that may also emit values. In contrast to • In contrast to signals in other FRP formulations, signal compu- signals in other FRP formulations, signal computations can end, tations can end. This leads to a simple, monadic interface for leading to a monadic interface for sequencing behavioral changes. sequencing behavioral changes. This interface has several advantages: routing is implicit, sequencing • behaviors is easier and more intuitive than the switching combina- In other FRP approaches, either the entire FRP expression is tors found in other FRP approaches, and dynamic lists require much re-evaluated on each external stimulus, or impure techniques less boilerplate code. In other FRP approaches, either the entire are used to prevent redundant re-computations: re-computing FRP expression is re-evaluated on each external stimulus, or impure the current value of signal while the input it depends on has not techniques are used to prevent redundant re-computations. -
Design Patterns in Ocaml
Design Patterns in OCaml Antonio Vicente [email protected] Earl Wagner [email protected] Abstract The GOF Design Patterns book is an important piece of any professional programmer's library. These patterns are generally considered to be an indication of good design and development practices. By giving an implementation of these patterns in OCaml we expected to better understand the importance of OCaml's advanced language features and provide other developers with an implementation of these familiar concepts in order to reduce the effort required to learn this language. As in the case of Smalltalk and Scheme+GLOS, OCaml's higher order features allows for simple elegant implementation of some of the patterns while others were much harder due to the OCaml's restrictive type system. 1 Contents 1 Background and Motivation 3 2 Results and Evaluation 3 3 Lessons Learned and Conclusions 4 4 Creational Patterns 5 4.1 Abstract Factory . 5 4.2 Builder . 6 4.3 Factory Method . 6 4.4 Prototype . 7 4.5 Singleton . 8 5 Structural Patterns 8 5.1 Adapter . 8 5.2 Bridge . 8 5.3 Composite . 8 5.4 Decorator . 9 5.5 Facade . 10 5.6 Flyweight . 10 5.7 Proxy . 10 6 Behavior Patterns 11 6.1 Chain of Responsibility . 11 6.2 Command . 12 6.3 Interpreter . 13 6.4 Iterator . 13 6.5 Mediator . 13 6.6 Memento . 13 6.7 Observer . 13 6.8 State . 14 6.9 Strategy . 15 6.10 Template Method . 15 6.11 Visitor . 15 7 References 18 2 1 Background and Motivation Throughout this course we have seen many examples of methodologies and tools that can be used to reduce the burden of working in a software project. -
Simple Injector Documentation Release 5
Simple Injector Documentation Release 5 Simple Injector Contributors Jul 27, 2021 Contents 1 Quick Start 3 1.1 Overview.................................................3 1.2 Getting started..............................................3 1.3 A Quick Example............................................4 1.3.1 Dependency Injection......................................4 1.3.2 Introducing Simple Injector...................................5 1.4 More information.............................................6 2 Using Simple Injector 7 2.1 Resolving instances...........................................9 2.2 Configuring Simple Injector....................................... 10 2.2.1 Auto-Registration/Batch-registration.............................. 13 2.3 Collections................................................ 14 2.3.1 Collection types......................................... 16 2.3.2 Auto-registering collections.................................. 16 2.3.3 Adding registrations to an existing collection......................... 17 2.4 Verifying the container’s configuration................................. 17 2.5 Automatic constructor injection / auto-wiring.............................. 18 2.6 More information............................................. 19 3 Object Lifetime Management 21 3.1 Transient Lifestyle............................................ 22 3.2 Singleton Lifestyle............................................ 22 3.3 Scoped Lifestyle............................................. 23 3.3.1 Disposing a Scope...................................... -
The Spring Framework: an Open Source Java Platform for Developing Robust Java Applications
International Journal of Innovative Technology and Exploring Engineering (IJITEE) ISSN: 2278-3075, Volume-3 Issue-2, July 2013 The Spring Framework: An Open Source Java Platform for Developing Robust Java Applications Dashrath Mane, Ketaki Chitnis, Namrata Ojha Abstract— The fundamental concepts of Spring Framework is Supported deployment platforms range from standalone presented in this paper.Spring framework is an open source Java applications to Tomcat and Java EE servers such as platform that provides comprehensive infrastructure support for WebSphere. Spring is also a first-class citizen on major developing robust Java applications very easily and very rapidly. cloud platforms with Java support, e.g. on Heroku, Google The Spring Framework is a lightweight solution and a potential App Engine, Amazon Elastic Beanstalk and VMware's one-stop-shop for building your enterprise-ready applications. Cloud Foundry.[1] IndexTerms— Aspect Oriented Programming, Dependency Injection, IoC Container, ORM. II. SPRING FRAMEWORK ARCHITECTURE Spring could potentially be a one-stop shop for all your I. INTRODUCTION enterprise applications; however, Spring is modular, Spring is the most popular application development allowing you to pick and choose which modules are framework for enterprise Java. Millions of developers applicable to you, without having to bring in the rest. around the world use Spring Framework to create high The Spring Framework provides about 20 modules which performing, easily testable, reusable code. Spring can be used based on an application requirement. framework is an open source Java platform and it was initially written by Rod Johnson and was first released under the Apache 2.0 license in June 2003. -
A Design Pattern Generation Tool
Project Number: GFP 0801 A DESIGN PATTERN GEN ERATION TOOL A MAJOR QUALIFYING P ROJECT REPORT SUBMITTED TO THE FAC ULTY OF WORCESTER POLYTECHNIC INSTITUTE IN PARTIAL FULFILLME NT OF THE REQUIREMEN TS FOR THE DEGREE OF BACHELOR O F SCIENCE BY CAITLIN VANDYKE APRIL 23, 2009 APPROVED: PROFESSOR GARY POLLICE, ADVISOR 1 ABSTRACT This project determines the feasibility of a tool that, given code, can convert it into equivalent code (e.g. code that performs the same task) in the form of a specified design pattern. The goal is to produce an Eclipse plugin that performs this task with minimal input, such as special tags.. The final edition of this plugin will be released to the Eclipse community. ACKNOWLEGEMENTS This project was completed by Caitlin Vandyke with gratitude to Gary Pollice for his advice and assistance, as well as reference materials and troubleshooting. 2 TABLE OF CONTENTS Abstract ....................................................................................................................................................................................... 2 Acknowlegements ................................................................................................................................................................... 2 Table of Contents ..................................................................................................................................................................... 3 Table of Illustrations ............................................................................................................................................................. -
Design Patterns
CSE 403: Software Engineering, Winter 2016 courses.cs.washington.edu/courses/cse403/16wi/ Design Patterns Emina Torlak [email protected] Outline • Overview of design patterns • Creational patterns • Structural patterns • Behavioral patterns 2 introoverview of design patterns What is a design pattern? 4 What is a design pattern? • A standard solution to a common programming problem • a design or implementation structure that achieves a particular purpose • a high-level programming idiom 4 What is a design pattern? • A standard solution to a common programming problem • a design or implementation structure that achieves a particular purpose • a high-level programming idiom • A technique for making code more flexible or efficient • reduce coupling among program components • reduce memory overhead 4 What is a design pattern? • A standard solution to a common programming problem • a design or implementation structure that achieves a particular purpose • a high-level programming idiom • A technique for making code more flexible or efficient • reduce coupling among program components • reduce memory overhead • Shorthand for describing program design • a description of connections among program components • the shape of a heap snapshot or object model 4 Why should you care? • You could come up with these solutions on your own … • But you shouldn't have to! • A design pattern is a known solution to a known problem. 5 Types of design patterns • Creational patterns • how objects are instantiated • Structural patterns • how objects / classes can