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Programmers' Tool Chain
Reduce the complexity of programming multicore ++ Offload™ for PlayStation®3 | Offload™ for Cell Broadband Engine™ | Offload™ for Embedded | Custom C and C++ Compilers | Custom Shader Language Compiler www.codeplay.com It’s a risk to underestimate the complexity of programming multicore applications Software developers are now presented with a rapidly-growing range of different multi-core processors. The common feature of many of these processors is that they are difficult and error-prone to program with existing tools, give very unpredictable performance, and that incompatible, complex programming models are used. Codeplay develop compilers and programming tools with one primary goal - to make it easy for programmers to achieve big performance boosts with multi-core processors, but without needing bigger, specially-trained, expensive development teams to get there. Introducing Codeplay Based in Edinburgh, Scotland, Codeplay Software Limited was founded by veteran games developer Andrew Richards in 2002 with funding from Jez San (the founder of Argonaut Games and ARC International). Codeplay introduced their first product, VectorC, a highly optimizing compiler for x86 PC and PlayStation®2, in 2003. In 2004 Codeplay further developed their business by offering services to processor developers to provide them with compilers and programming tools for their new and unique architectures, using VectorC’s highly retargetable compiler technology. Realising the need for new multicore tools Codeplay started the development of the company’s latest product, the Offload™ C++ Multicore Programming Platform. In October 2009 Offload™: Community Edition was released as a free-to-use tool for PlayStation®3 programmers. Experience and Expertise Codeplay have developed compilers and software optimization technology since 1999. -
Especial Starfox a Través De Foros, Del Blog Y De Nuestra Página De Facebook
por Skullo ...............................................................03 .................................................04 Prince of Persia por Alf ...................................................... 05 Action Fighter por Skullo .................................................... 08 Battletoads por NesBeer..................................................... 11 Ren & Stimpy Quest for the Shaven Yak por Valveider ..... 15 Hybrid Heaven por El Mestre .............................................. 17 por Skullo ............................................. 20 Entrevista a Multitap.es por Skullo ................................... 21 32X por Skullo ..................................................................... 23 Double Dragon por Skullo .................................................. 27 Tails por Skullo ................................................................... 32 La prostituta de los chinos (parte 2) por NesBeer ............ 36 Starfox por Skullo ............................................................... 41 Maquetación: Skullo Todas las imágenes y nombres que aparecen en esta revista son propiedad de sus respectivas marcas, y se usan simplemente a modo informativo. Las opiniones mostradas en esta revista pertenecen al redactor de cada artículo. Bienvenidos a Bonus Stage Magazine número 16, un número que esperamos os ayude a pasar los días de vacaciones que muchos de vosotros tendréis. Como habréis observado el especial de este número está centrado en la saga Starfox, de manera que le hemos dedicado unas -
The Making of Star Fox Welcome to My First Newshounds Article of 2019
The Making Of Star Fox Welcome to my first Newshounds article of 2019-2020! It’s that time once again of a new school year, which means a whole new batch of articles to publish! There’s a bunch of great articles that I’ve planned for this year, so before we dive into this article, let’s recap which articles I published last year! We started off the previous year with a Q&A about myself, where students could give me questions to answer! Let’s say there were some interesting ones in there! Christmas was approaching at a rapid pace and before the big day arrived, we delved into the history of Apple’s iPhone and we realised how far technology has come since the late 2000’s. After that, we entered the construction site to delve into the deepest blueprints of Blackpool Pleasure Beach’s latest rollercoaster ICON! Finally, we all came as one to choose which article to be published next. We ended up taking look at the history of Sonic The Hedgehog at Alton Towers, which covered over a quarter of a century to produce! Anyways enough rambling on, let’s get the ball rolling! Nowadays, gaming has come an extremely long way since its inception, but back in the ‘90’s we were restricted in technology compared to what we have today. However, today we are going to look at singlehandedly THE game that brought the world of 3D to home consoles. Welcome to the making of… WARNING: There may some terms that may be hard to understand. -
The Impact of Multichannel Game Audio on the Quality of Player Experience and In-Game Performance
The Impact of Multichannel Game Audio on the Quality of Player Experience and In-game Performance Joseph David Rees-Jones PhD UNIVERSITY OF YORK Electronic Engineering July 2018 2 Abstract Multichannel audio is a term used in reference to a collection of techniques designed to present sound to a listener from all directions. This can be done either over a collection of loudspeakers surrounding the listener, or over a pair of headphones by virtualising sound sources at specific positions. The most popular commercial example is surround-sound, a technique whereby sounds that make up an auditory scene are divided among a defined group of audio channels and played back over an array of loudspeakers. Interactive video games are well suited to this kind of audio presentation, due to the way in which in-game sounds react dynamically to player actions. Employing multichannel game audio gives the potential of immersive and enveloping soundscapes whilst also adding possible tactical advantages. However, it is unclear as to whether these factors actually impact a player’s overall experience. There is a general consensus in the wider gaming community that surround-sound audio is beneficial for gameplay but there is very little academic work to back this up. It is therefore important to investigate empirically how players react to multichannel game audio, and hence the main motivation for this thesis. The aim was to find if a surround-sound system can outperform other systems with fewer audio channels (like mono and stereo). This was done by performing listening tests that assessed the perceived spatial sound quality and preferences towards some commonly used multichannel systems for game audio playback over both loudspeakers and headphones. -
STAR FOX COMMAND Gestartet Hast, Öffne Den Spielmodi-Auswahlbildschirm Und Wird Diese Automatisch Im Spiel Verwendet
NTR-ASFP-NOE SPIELANLEITUNG [1005/NOE-D/NTR] DRAHTLOSES EINZELKARTE-SPIEL DIESES SPIEL UNTERSTÜTZT DRAHTLOSE MEHRSPIELER-PARTIEN, DIE VON EINER EINZIGEN DS-KARTE HERUNTERGELADEN WERDEN. Dieses Qualitäts-Siegel ist die Garantie 2–6 dafür, dass du Nintendo-Qualität DRAHTLOSES MULTI-KARTEN-SPIEL gekauft hast. Achte deshalb immer DIESES SPIEL UNTERSTÜTZT DRAHTLOSE MEHRSPIELER-PARTIEN, auf dieses Siegel, wenn du Spiele BEI DENEN JEDES NINTENDO DS-SYSTEM EINE EIGENE DS-KARTE ENTHALTEN MUSS. oder Zubehör kaufst, damit du sicher 2 bist, dass alles einwandfrei zu deinem NINTENDO DS RUMBLE PAK Nintendo-System passt. DIESES SPIEL UNTERSTÜTZT DAS NINTENDO DS RUMBLE PAK. Wir freuen uns, dass du dich für die STAR FOX™ COMMAND-Karte für dein Nintendo DS™ entschieden hast. NINTENDO WI-FI CONNECTION WICHTIG: Bitte lies die beiliegenden Gesundheits- und Sicherheitshinweise genau durch, bevor du den DIESES SPIEL IST FÜR DIE NINTENDO WI-FI CONNECTION Nintendo DS, eine Nintendo DS-Karte, ein Spielmodul oder sonstiges Zubehör verwendest. Sie enthalten AUSGELEGT. wichtige Gesundheits- und Sicherheitsinformationen. Bitte lies die Spielanleitung sorgfältig durch, damit du viel Freude an deinem neuen Spiel hast. Sie beinhaltet zudem wichtige Garantie- und Service-Informationen. Hebe diese Anleitung zum Nachschlagen gut auf. Diese Nintendo DS-Karte funktioniert ausschließlich mit dem Nintendo DS-System. © 2006 NINTENDO. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2007 NINTENDO. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation. Inhalt FoxFox istist alleinalleine...e.. -
Worldbuilding Voices in the Soundscapes of Role-Playing Video Games
University of Huddersfield Repository Jennifer, Smith Worldbuilding Voices in the Soundscapes of Role Playing Video Games Original Citation Jennifer, Smith (2020) Worldbuilding Voices in the Soundscapes of Role Playing Video Games. Doctoral thesis, University of Huddersfield. This version is available at http://eprints.hud.ac.uk/id/eprint/35389/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ Worldbuilding Voices in the Soundscapes of Role-Playing Video Games Jennifer Caron Smith A thesis submitted to the University of Huddersfield in partial fulfilment of the requirements for the degree of Doctor of Philosophy The University of Huddersfield October 2020 1 Copyright Statement i. The author of this thesis (including any appendices and/ or schedules to this thesis) owns any copyright in it (the “Copyright”) and s/he has given The University of Huddersfield the right to use such Copyright for any administrative, promotional, educational and/or teaching purposes. -
UK Video Games Heterogeneous Not Homogeneous
©iStockphoto.com/waxwaxwax UK video games Heterogeneous not homogeneous February 2019 Published by Edison Investment Research UK video games Heterogeneous not homogeneous Technology 26 February 2019 Over the past two to three years, we have seen the re-emergence of a listed small- and mid-cap games sector in the UK and Europe, with a wave of IPOs supported by a period of sustained outperformance of the industry UK and European companies majors against a backdrop of healthy equity markets. The more recent mentioned in this report reversal of performance of the sector has been equally dramatic and CD Projekt (CDR.WA) largely indiscriminate. Mixed trading results from the industry majors reflect, in our view, the re-basement of expectations from unrealistic highs, Codemasters (CDM.LN) as well as disruption from digital distribution and recurring monetisation EVR Holdings (EVRH.LN) models. The small-cap games sector mainly comprises companies with Frontier Developments (FDEV.LN) business models designed to exploit this new model, and trading for the Game Digital* (GMD.LN) most part has been robust. The dynamic nature of the market will continue Gfinity (GFIN.LN) to create disruption, offering opportunities and risks, but we believe the Immotion Group (IMMO.LN) small-cap European sector now offers exposure to a number of well-run, Keywords Studios* (KWS.LN) innovative businesses and good execution will generate significant value. MAG Interactive (MAGIN.ST) Mercia Technologies* (MERC.LN) A global industry offering double-digit growth Modern Times Group (MTGb.ST) In 2018, western markets represented c 44% of global games revenues estimated Paradox Interactive (PDXI.ST) at $138bn, with 51% of revenues on mobile devices. -
Stock Number Name Condition Price Quantity Notes 0058
DS Stock Number Name Condition Price Quantity Notes 0058-000000401226 100 All-Time Favorites Complete in Box $4.99 1 0058-000000252981 Alvin And The Chipmunks The Game Complete in Box $8.99 1 0058-000000519179 Alvin And The Chipmunks The Game Complete in Box $8.99 1 0058-000000401210 America's Test Kitchen: Let's Get Cooking Complete in Box $2.99 1 0058-000000211204 American Girl Julie Finds a Way Complete in Box $4.99 1 0058-000000216304 American Girl Julie Finds a Way Complete in Box $4.99 1 0058-000000226092 Animal Crossing Wild World Loose $19.99 1 0058-000000226273 Animal Crossing Wild World Loose $19.99 1 0058-000000226274 Animal Crossing Wild World Loose $19.99 1 0058-000000226283 Animal Crossing Wild World Loose $19.99 1 0058-000000838412 Animal Crossing Wild World Complete in Box $29.99 1 0058-000001065943 Animal Crossing Wild World Complete in Box $29.99 1 0058-000000210869 Animal Genius Complete in Box $4.99 1 0058-000000226293 Are You Smarter Than A 5th Grader? Loose $1.99 1 0058-000000401216 Are You Smarter Than A 5th Grader? Back to SchoolComplete in Box $3.99 1 0058-000000401219 Are You Smarter Than A 5th Grader? Game TimeComplete in Box $3.99 1 0058-000001027568 Art Academy Complete in Box $4.99 1 0058-000000816390 Assassin's Creed II: Discovery Loose $12.99 1 0058-000000210864 Babysitting Mania Complete in Box $1.99 1 0058-000000618571 Bakugan Battle Brawlers Loose $1.99 1 0058-000000773145 Battle of Giants: Dragons Loose $4.99 1 0058-000001010250 Battle of Giants: Mutant Insects Complete in Box $5.99 1 0058-000000667201 -
2014-07 EFF Gaming Exempiton Comment
Before the U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS In the Matter of Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies Docket No. 2014-07 Comments of the Electronic Frontier Foundation 1. Commenter Information Electronic Frontier Foundation Kendra Albert Mitch Stoltz (203) 424-0382 Corynne McSherry [email protected] Kit Walsh 815 Eddy St San Francisco, CA 94109 (415) 436-9333 [email protected] The Electronic Frontier Foundation (EFF) is a member-supported, nonprofit public interest organization devoted to maintaining the traditional balance that copyright law strikes between the interests of copyright owners and the interests of the public. Founded in 1990, EFF represents over 25,000 dues-paying members, including consumers, hobbyists, artists, writers, computer programmers, entrepreneurs, students, teachers, and researchers, who are united in their reliance on a balanced copyright system that ensures adequate incentives for creative work while facilitating innovation and broad access to information in the digital age. In filing these comments, EFF represents the interests of gaming communities, archivists, and researchers who seek to preserve the functionality of video games abandoned by their manufacturer. 2. Proposed Class Addressed Proposed Class 23: Abandoned Software—video games requiring server communication Literary works in the form of computer programs, where circumvention is undertaken for the purpose of restoring access to single-player or multiplayer video gaming on consoles, personal computers or personal handheld gaming devices when the developer and its agents have ceased to support such gaming. We ask the Librarian to grant an exemption to the ban on circumventing access controls applied to copyrighted works, 17 U.S.C. -
The Giant, the Machine and the Human
Techno-Giants: The Giant, the Machine and the Human Dom Ford IT University of Copenhagen Rued Langgaards Vej 7 2300 Copenhagen S [email protected] ABSTRACT The relationship between humankind and technology is fundamental, but also a longstanding source of unease, particularly as that relationship has become ever more intimate and irreversible. In this paper, I connect this age-old anxiety with the age-old figure of the giant, a monster similarly intertwined with ancient questions on the boundaries of humanity. I focus on two examples: the Human-Reaper larva in Mass Effect 2 and Liberty Prime in Fallout 3 and 4. Although different in approach, these examples demonstrate a use of a phenomenon I call the ‘techno-giant’ to explore and reflect the powerful anxieties in our cultures to do with the future of the human– technology relationship. In particular, both examples expose the human–nonhuman boundary as being exceeding difficult to define and place, despite a constant desire to. The figure of the giant offers a powerful focal point for these representations. Keywords technology, giants, monsters, cyborgs, robots, androids, mechas, posthumanism, transhumanism, abject, satire, nostalgia, retrofuture, Mass Effect, Fallout INTRODUCTION Our relationship with technology has only become more intimate in recent decades. But alongside that relationship has always been an anxiety, one not often identified but which is concerned with the boundary between the human and the nonhuman. At what point does a human who is augmented and repaired by technology cease to be human? When does a machine become human enough to be considered as human? The cyborg was (and still is) one of the central battlegrounds for this question, a boundary-blurring entity that “has no origin story in the Western sense”, according to one of the cyborg’s most influential theorists, Donna J. -
Star Fox Jump Welcome to the Lylat System, the Home of the Famous
Star Fox Jump Welcome to the Lylat System, the home of the famous mercenary group Star Fox. You'll be joining Fox McCloud and his team as they battle throughout the stars and take on some space menace (for a price, of course). You'll start out on Corneria with your new space fighter, the Arwing. Rather than “backgrounds” you'll be able to choose a certain specializations based on one of the five Star fox games. Whatever specialization you choose will indicate who is currently on the Star fox team. This will also determine what enemy is currently threatening the Lylat System when you begin your jump (other enemies may appear later). Star Fox- Specialize only in Arwing. Out of the five backgrounds, you will be the best at piloting the Arwing. You will be fighting Andross and his army. Star Fox 64- Specialize in Vehicles. You are excellent in piloting the Arwing, the Landmaster, and the Blue Marine. You will be fighting Andross and his army. Star Fox Adventures- Specialty in infantry and hand to hand combat. Rather than the Arwing, you'll be spending most of you're time on the ground out of a vehicle. You will also be starting on Sauria instead of Corneria. Your enemy will be General Scales. Star Fox Assault- Jack-of-all-trades. While not specializing in one particular area, you'll be able to do everything pretty well. You'll be able to beat the “Star fox” background in a Landmaster, but not an Arwing, etc. That being said, most of your perks have to do with shooting guns. -
Nintendo Wii U Virtual Console
Nintendo Wii U Virtual Console Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 1080° Snowboarding Nintendo Advance Wars Nintendo Advance Wars 2: Black Hole Rising Nintendo Advance Wars: Dual Strike Nintendo Adventure Island Konami Adventures of Bayou Billy, The Konami Adventures of Lolo Nintendo Air Zonk Konami Alien Crush Konami Animal Crossing: Wild World Nintendo Balloon Fight Nintendo Baseball Nintendo Baseball Simulator 1,000 Culture Brain Bases Loaded HAMSTER, Co. Battle Chopper Konami Battle Lode Runner Konami Blaster Master Sunsoft Blazing Lazers Konami Bomberman '93 Konami Bomberman '94 Konami Bomberman 64 Konami Bomberman: Panic Bomber Konami Bonk 3: Bonk's Big Adventure Konami Bonk's Adventure Konami Bonk's Revenge Konami Brain Age: Train Your Brain in Minutes a Day! Nintendo Brawl Brothers HAMSTER, Co. Break In Konami Breath of Fire Capcom Breath of Fire II Capcom Car Battler Joe Natsume Castlevania Konami Castlevania II: Simon's Quest Konami Castlevania III: Dracula's Curse Konami Castlevania: Aria of Sorrow Konami Castlevania: Circle of the Moon Konami Castlevania: Dracula X Konami Castlevania: Harmony of Dissonance Konami Chew Man Fu Konami China Warrior Konami City Connection CITY CONNECTION Clu Clu Land Nintendo Contra Advance: The Alien Wars EX Konami Contra III: The Alien Wars Konami Cybernator Konami Demon's Crest Capcom Detana Twin Bee Konami Devil's Crush Konami Dig Dug II BNEA Digital Champ: Battle Boxing Konami DK Jungle Climber Nintendo Donkey Kong Nintendo Donkey Kong 3 Nintendo Donkey Kong 64 Nintendo This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database.